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R e i

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  1. ¤ Name[/nickname]:Rei ¤ Age:18 ¤ Country:Albania ¤ Occupation:ICT ¤ A short description about you:i am very respectful boy ,and i am also very funny and friendly. ¤ How did you found out Csblackdevil Community:i hear csbd by my friends and i was curious to know what is it and then i stayed on it ¤ Favorite games:8 ball pool and Counter Strike 1.6 ¤ Favorite server [community only]:CS.CSBLACKDEVIL.COM ¤ A picture of you:
  2. hello guys

    i will leave and i hope good luck to all users here

    See you soon after some months ???????.

    Best friends @Loenex @Bandolero - @myCro ? @Capital Bra @JURG3S @robila @YaKoMoS @Luanhyx @Lunix I @axelxcapo @MasterKid™ @SKYFALL @Nevy @Mr.Sebby @#DEXTER and others

    Take care and good luck all guys

    Mis you all

    1. Show previous comments  4 more
    2. _Happy boy

      _Happy boy

      Now i really sad bce Reii will laeve 

      Good luck bro with your life 

      Talk me on fb bce i miss to u 

      ???

    3. YaKoMoS

      YaKoMoS

      Goodluck!@

    4. Crimson!

      Crimson!

      okay take care.

  3. R e i

    timeout (3)

    hello bro this reason is that you got admin or you have wrong name at admin.You should put in conole setinfo _pw your pass and then your name at admin.And then type retry in console and it will be work.If it wont work you can contact at pm admins to change your pw admin and put the new pw to you. I hope you will understand my words and be useful to you G/L
  4. PopCap’s new Zuma game, Zuma’s Revenge, further proves just how powerful an addicting game can be. Zuma is closing in on quite a milestone this year, actually. Unbeknownst to this writer, this fast-paced tile-matching puzzle series has been around for close to 10 years. With unique gameplay and creative power-ups, the it has good reason for lasting so long.A few new power-ups have also been added. The laser will instantly eviscerate any balls you aim it at. Another will load the frog's mouth with three cannon balls that will fire at once in a spread shot, bashing through anything in their way. You'll also find PopCap's usual lighthearted sense of humor here. Once you've hopped through the story mode you'll unlock a couple bonus modes with a higher difficulty level: Iron Frog Gauntlet and Heroic Frog. There are also fun challenge levels that require you to achieve a certain score before time runs out.Whatever deal PopCap made with the devil seems to be worth it, as the publisher/developer's string of fun casual games continues with Zuma's Revenge. The original was released back in 2003 and moved 17 million copies, but we're only now getting a sequel. You'll find the same core gameplay with flashier graphics, new power-ups, and a few new game modes. If there is a complaint to be made about Zuma's Revenge it's that the game is maybe too similar to the original. But more Zuma will likely be welcome to most gamers, this one included. If you are not one of the 17 million people who have played Zuma, this is a match-three game with a twist. You control a spinning frog who fires colored balls from his mouth at a long line of marbles slowly snaking towards a pit of despair. If the chain reaches the pit, it's game over. So our hero, the frog, must spit balls at the snake, creating matches of at least three same-colored balls and eventually clearing the board. Making a match will leave a gap in the chain, which creates an opportunity for combos. Same-colored balls are attracted to one another, and if a gap leaves, say, a yellow ball on either end they will snap together and potentially create another match. Zuma's Revenge could be called Zuma Comes Back for Seconds, as it plays just like the original but adds loads of new levels. There are a few new features, but they don't change the game significantly. My favorite new addition are boss battles at the end of every area of the island (oh yeah – Zuma's Revenge takes place on an island). These challenges break up the action and put the frog at the bottom of the screen where he must fire balls at the devil on top. The usual lines of balls get in your way, though, creating a Space Invadersish test of skill The objective of the game is fairly simple: clear the board of all the colored balls making their way to the game-over skull. Each level contains a unique and creative map, which the different colored balls make their way through. It is up to the player (in the form of a frog) to launch and create chains of same colored balls, effectively clearing the level when all the balls have disappeared. There are also boss battles and challenge maps in the game. The boss battles are a huge highlight, at least for me. I appreciated how each boss had a unique set of attacks and effects, which forced me to create a new strategy for each encounter. The gameplay is smooth, easy to pick up on, and never frustrating. Using a stylus (or a finger), players flick the balls across the screen. Players can also move their frog avatar to different positions on some maps via the touch screen.If you are not one of the 17 million people who have played Zuma, this is a match-three game with a twist. You control a spinning frog who fires colored balls from his mouth at a long line of marbles slowly snaking towards a pit of despair. If the chain reaches the pit, it's game over. So our hero, the frog, must spit balls at the snake, creating matches of at least three same-colored balls and eventually clearing the board. Making a match will leave a gap in the chain, which creates an opportunity for combos. Same-colored balls are attracted to one another, and if a gap leaves, say, a yellow ball on either end they will snap together and potentially create another match. Zuma's Revenge could be called Zuma Comes Back for Seconds, as it plays just like the original but adds loads of new levels. There are a few new features, but they don't change the game significantly. My favorite new additions are boss battles at the end of every area of the island (oh yeah – Zuma's Revenge takes place on an island). These challenges break up the action and put the frog at the bottom of the screen where he must fire balls at the devil on top. The usual lines of balls get in your way, though, creating a Space Invaders-ish test of skill. Zuma’s visuals and sounds are nothing phenomenal, but they don’t necessarily need to be, and with no story or foreseeable goal aside from completing each level, the game’s basic nature works well. I found myself coming back time and time again, just trying to get a better score after completing the game. Zuma’s Revenge is an exceptional pick-up-and-play game. Fun to play when and wherever, this kind of game is best experienced on a portable game system, and now it is.Did you enjoy Zuma? Of course you did, and you'll enjoy Zuma's Revenge; just don't expect a reinvention of the wheel. And if you haven't played Zuma: welcome to our planet. Can I interest you in a fun match-three game?New to the XBLA version are Spirit Animal companions that act as a level-up system. As you play you power up your companions for boosts like shot speed and point bonuses. RPG elements like these are always welcome. Zuma's Revenge also makes good use of Xbox Live with leaderboards and a 'friend score to beat' feature that should drive friendly competition. Once you've hopped through the story mode you'll unlock a couple bonus modes with a higher difficulty level: Iron Frog (for hardcore Zuma players) and Boss Rush. There are also fun challenge levels that require you to achieve a certain score before time runs out. Verdict.
  5. Once training is complete, new captains can play through the first two of six planned Age of Discovery episodes, “Secrets” and “Downfall.” The episodes make your Star Trek Online character feel weaved into the fabric of Star Trek: Discovery’s story. They take place during the six months between Discovery episodes “Battle at the Binary Stars” and “Context is for Kings," and the Klingon-Federation War is in full swing. Players find themselves up against J’Ula, the sister of T’Kuvma, the Klingon leader who sought war with the Federation to unify the Klingon Empire. She debuted in the IDW Publishing comic book Star Trek: Discovery - Light of Kahless, a first of its kind crossover between Star Trek game and comics. These episodes reveal stories hinted at in Discovery, including the destruction of the USS Glenn and the assault on Starbase One. Those familiar with Star Trek Online know that the game is set in the 25th century, 30 years after the events of Star Trek: Nemesis. But through the magic of time travel, Discovery characters can still experience the other content Star Trek Online has to offer. But they don't have to, and that may be the best part. As part of the Age of Discovery update, Cryptic streamlined the main story path of Star Trek Online. The developer has been working on Star Trek Online for nine years, adding new content several times each year, and Age of Discovery is its 15th “season” of content in the game. While the game has never been bad, Cryptic’s ability to create compelling content has only gotten better over time. With the Age of Discovery update, Cryptic has removed dated missions from the main mission log; most of them are still present in the game if you look for them, but they’re no longer presented as part of the main story’s progression. For context, I’m a console gamer, so I didn’t try Star Trek Online until after it made its Xbox One and PlayStation 4 debut in 2016. I’ve played the game on and off for two years, but never made it too far with a single character. I’d always hit a mission that wasn’t as engaging as some of the previous content, and my mind would wander over to one of the other games in my backlog. Sooner or later I’d return to Star Trek Online, but, forgetting what I was doing when I left off last time, I’d feel compelled to begin again with a new character.As someone who has enjoyed Star Trek: Discovery, I was eager to return again for Age of Discovery. Thanks to the streamlined mission log, I haven’t put the game down since. I’ve progressed beyond the Klingon war, I've dealt with Romulan politics after the destruction of the Empire’s homeworld, and I got to visit Deep Space Nine and repel an invasion from the Mirror Universe. If you’ve ever wished the era of Star Trek that began with The Next Generation never ended, there’s good news: in Star Trek Online, it never did. It’s kept going, and gotten better with time. There’s extra flavor coming into the game from a post-Discovery perspective. As a Discovery-era character, you start off during the Klingon-Federation War. Then you travel 200 years into the future only to find the Federation and Klingon Empire at war again. I can't say if it's intentional -- the game doesn’t acknowledge it -- but it's chilling if you stop and think about it. And that Mirror Universe invasion? Having seen the Mirror Universe arc in Discovery’s first season makes it even more fun. Not to mention there’s a similar cycle of warfare playing out in that parallel universe as well. But don’t think that the Age of Discovery is over once you make that jump forward in time. You and your crew are not the only characters from that era to wind up in the 25th century. There are four more Age of Discovery episodes to come. J’Ula and her allies are still out there, plotting and planning somewhere among those virtual stars, and I’m looking forward to the next time we meet. 0 COMMENTS For nine years, Star Trek Online has carried the torch. It's told great stories in the Star Trek universe while the franchise as a whole went into hibernation. Now Star Trek is entering a new phase, and Age of Discovery shows that Star Trek Online is set to thrive in it; now's the best time ever to give it a shot. Star Trek Online is available now and free to play on PC, PlayStation 4, and Xbox One. Star Trek: Picard brings Jean-Luc Picard, once of the USS Enterprise, back into action. In his new adventures, Picard is no longer a Starfleet officer. Even before that, he left his position commanding Starfleet’s flagship vessel to focus on the Romulan relocation efforts. As an admiral, he took the USS Verity as his flagship. But The USS Enterprise-E didn’t disappear from the galaxy once Picard beamed off of it. Someone else took command of the vessel. It’s someone who has long been close to Picard and yet is still a surprising choice for the position. SPOILERS for the novel Star Trek: Picard -- The Last Best Hope by Una McCormack follow. In the prequel comic book Star Trek: Picard -- Countdown, fans learned that Picard worked with Geordi La Forge to build the Romulan rescue fleet. During one of their conversations, they hint that they left someone they both know and trust in command of the USS Enterprise when they left. The Last Best Hope reveals that someone to be Worf. It is still surprising to Worf in command of Starfleet vessel, let alone one as storied as Enterprise. Fans who followed Worf’s story after the end of Star Trek: The Next Generation and into Star Trek: Deep Space Nine may recall the episode “Change of Heart.” In the episode, Starfleet sends the newlywed Worf and Jadzia Dax on a mission to rescue a Federation spy from behind enemy lines. When Jadzia receives a wound that will be fatal without proper treatment, Worf chooses to save his wife’s life. He abandons the mission and leaves the spy to die. Upon returning to Deep Space 9, Captain Benjamin Sisko tells Worf that this incident will leave a black mark in his record. That mark would prevent him from ever getting his own command. Picard puts Worf up for consideration to take command of the Enterprise anyway. Despite Worf’s record, Starfleet decides to go along with Picard’s recommendation. Having Starfleet’s first Klingon officer in command of Starfleet's flagship sends a message of unity to the Klingon Empire. That’s not a bad look when the impending destruction of Romulus threatens to throw the balance of power in the galaxy into disarray. 0 COMMENTS The Last Best Hope begins almost 20 years before the events of Star Trek: Picard. We don't’ yet know if Worf is still in command of the Enterprise during the events of the show. If he is, then that puts him in a position where he could play a major role in future seasons of the show. That’s exactly the kind fo role Michael Dorn wants to have if he’s to reprise his role as Worf. New episodes of Star Trek: Picard streams Thursdays on CBS All Access.
  6. image.jpeg.940d7a1ab48d68afdba35f3330e91db6.jpeg

    Sa me ngjan apo te ngjan zgjidhe?

    1. Bandolero -

      Bandolero -

      pra ti je ky a ? xd

    2. R e i

      R e i

      t dy jemi ky dhe ti dhe un t dycka

  7. v2 text blut and effect
  8. new profile song :v

    1. Crimson!

      Crimson!

      i was lisent to this song now :'D before u add it in your profile xd

    2. R e i

      R e i

      haahah are you sure that you listen this song before me?

    3. Crimson!
  9. look who is back

    Tongue Flirting GIF by BROCKHAMPTON

  10. kur kemi pire shume raki @Capital Bra @KinnG^

    1. Bandolero -

      Bandolero -

      hahahahahahahaha mo reii vdiqa me kete hahaahahha

    2. Capital Bra
    3. R e i

      R e i

      jemi deh lale

  11. You can give us your link here.Also you have only 1 content count on your self.
  12. Fashion retailer Boohoo has been praised for an advertising campaign in which a model’s stretch marks are proudly on display. The image, posted to the shop’s website this week, shows a woman modelling a £9 white bodysuit with unedited stretch marks on her thighs. Several shoppers have taken to Twitter to applaud Boohoo’s decision not to edit the marks out. One shopper tweeted: “Well done @boohoo for not feeling that this gorgeous girl’s stretch marks had to be airbrushed out. Glad to see some normality favoured over the usually idealised image.While another wrote: “They have weight on their hips, they have bums, they have stretch marks! Thank you for promoting positive body image. “What a game changer. The rest of the fashion industry should learn from this.”Last June, an image of a model wearing a high-rise yellow bodysuit was widely praised for showing her striped bottom and thighs, and over the past few months a number of images of models in lingerie showing off their strechmarks have featured on their site. The retailer is known for promoting body positivity, often using a wide range of models of different shapes and sizes and launching a plus-size range with TOWIE and Dancing on Ice star Gemma Collins.Stretch marks are narrow lines that occur on the surface of the skin, and affect most women. They are usually caused by pregnancy, puberty, rapid weight gain or having a family history of them. Last month, model Chrissy Teigen said that airbrushing scars and stretch marks from photographs was “insane”.
  13. A love for sleep is what unites all of humanity. Probably. In any case, many people are on a never-ending mission to elevate their snooze sessions, from choosing the perfect pillow to setting the perfect room temperature. One more tip to take your bedtime to the next level: pink noise.You may not have Arianna Huffington's incredibly involved nighttime ritual, but at least you know not to overuse your smartphone when sleep time is coming near, right? Whether you put maximum or minimal effort into getting a good night's rest, throwing "pink noise" in the mix is another low-effort, high-impact strategy for getting the most out of your sleep. You've probably heard of white noise. Pink noise is a lot like that, except with a special blend of high and low frequencies that sounds a bit more pleasant and balanced. According to Berkeley Wellness, pink noise is a little deeper than white noise and mimics natural sounds like rustling leaves and rushing waterfalls. White noise is more akin to a hissing teapot and that familiar buzz of TV static.Studies have shown that both pink and white noise can help people fall asleep and stay asleep. In a 2012 study published by Chinese researchers in the Journal of Theoretical Biology, analysis participants' brain waves showed that they slept— and napped — much better when pink noise was playing. In another study, published in Neuron in 2013, German researchers synced up pulses of pink noise with participants' brain waves. Whenever the participants were identified as being in deep sleep, the pink noise would play. Compared to no noise at all, the pink noise corresponded with longer periods of deep sleep. It also gave the participants a bonus jolt of memory: The morning after a night of pink noise, they were able to recall pairs of words they read before going to sleep much better than they were after a night of no noise. Pretty Sleepy in Pink A 2017 study of pink noise found similar results for a specific demographic. "We wanted to see if it would work in older people, too," senior author Dr. Phyllis Zee, a professor of neurology at Northwestern University Feinberg School of Medicine, tells TIME. Published in the journal Frontiers in Human Neuroscience, this study looked at 13 subjects age 60 and older for two nights. Each night, they were given a memory test, then either slept in silence or with a series of short bursts of pink noise playing. "The noise is fairly pleasant; it kind of resembles a rush of water," says Zee. "It's just noticeable enough that the brain realizes it's there, but not enough to disturb sleep." Similar to the results of the 2013 study, the subjects slept more deeply and performed much better on a memory recall test the morning after a pink noise sleep than after a silent one. Given that older adults are at risk of memory impairment and tend not to sleep as deeply, the results are pretty promising. Score one more for pink noise. Though multiple studies support the idea that some noise can improve your sleep and your memory, no study has pitted the different "colors" of sleep against each other to see which might reign supreme. For now, anyway, it's all up to your preference. If you prefer the higher pitched frequencies and want to have a go at better sleep, try white noise. If rushing water is more your jam, try pink noise. Happy snoozing! Get stories like this one in your inbox each morning. Sign up for our daily email here. Ready to elevate your sleep? Check out the "Pink Noise for Relaxation, Meditation & Sleep" audio CD. We handpick recommendations we think you may like. If you choose to make a purchase through that link, Curiosity will get a share of the sale.
  14. 1 first comment win 200 points from me

  15. axel did a great reply @Youssef you have 24 hours to make a reply or your admin will be suspended/removed!!! Good Luck
  16. can you add 8 ball pool icon on ts3 i really want it

  17. Welcome
  18. Hello dear mr devil i dont heard any time this problem but i will do my maximume to solve your problem.Watch carefully this video and try to fix it I hope you will slove my problem with my words!!!
  19. Hello bro this problem happend also to me. You should reinstall your cs.If it didnt work you must write this command con_color "255 155 50 to fix it. If you dont understand my words watch this video i hope this steps will help you ?
  20. v1 text and color
  21. Aprilia have confirmed that their incoming RS660 will be available in an A2 licence compliant version. The claimed 95bhp iteration will be electronically restricted via the ECU and will still feature all the bells and whistles of the full fat bike. That means owners will get a TFT dash, KYB suspension, cruise control, two-way quickshifter, five rider modes and traction and wheelie control courtesy of a six-axis IMU. A2 licence holders can ride a bike up to around 47bhp or restrict a bike with around 94bhp. Since the standard version of the Aprilia is going to put out 100bhp, it wouldn’t qualify. The restrictable RS660 will face competition from bikes like the Honda CBR650R or Kawasaki Ninja 650 neither of which match the impressive spec of the Aprilia. Aprilia say the bike will be available at the same time as the standard RS660 towards the end of 2020, we're still waiting on a confirmation of price.At long last! Aprilia's RS660 to make May debut at Mugello First published 31 January 2020 by Dan Sutherland The much-anticipated Aprilia RS660 middleweight sportsbike will be seen in action for the first time at Mugello race circuit in May. The parallel-twin pocket rocket, which was first unveiled to the public at the Eicma tradeshow, in Milan, last year, will appear at the iconic Italian track on Saturday, May 9 as part of the free-to-attend Aprilia Festival. Now in its second year, event goers will be able to get up close with the new bike, as well as hear it running. There is also the potential for a number of demo laps ridden by either the current crop of Aprilia MotoGP stars, or a famous racer from Aprilia’s past; such as former 250GP and World Superbike champion, Max Biaggi. Also on show: Aprilia RS250SP. Alongside the new RS660, fans will also get the chance to witness the inaugural outing of the new RS250SP - a lightweight race bike developed in conjunction with Aprilia Racing and Ohvale to help nurture the next generation of Italian racing talent. Featuring components from Brembo, Öhlins, SC Project and Marchesini, the new machine weighs 35kg less than a road-going four-stroke Aprilia RS125. It will compete in a new one-make series called the Italian FMI Aprilia Sport Production Championship. MCN first caught a first proper glimpse of the RS660 in early June 2019. Having first appeared as a concept at Eicma the previous year, new patent images appeared to reveal a lower-capacity fully-faired sportster, based on the firm’s V4-powered RSV4 superbike. There were then a number of teaser trailers, before the cover was lifted off the finished article last November. Powered by an eight-valve, parallel-twin engine, based on the front cylinder bank of the 1078cc V4 from the RSV4 1100, the 660 uses a 270˚ firing interval for V-twin-like sound and feel, like Yamaha’s MT-07, and makes 100bhp. MCN will be amongst the first in the world to sample the new machine, so keep an eye out for a full Aprilia RS660 review in the coming months. Aprilia RS660 rivals Producing 100bhp from its two-cylinder engine, the Aprilia sits in a sort of sportsbike no man's land - producing too much grunt to be A2 licence compliant and not enough punch to be considered a true supersport screamer. That means rivals are few and far between, with Honda's four-cylinder CBR650R posing the biggest threat. Producing a claimed 94bhp and taking styling cues from the now outgoing CBR1000RR Fireblade, like the Aprilia it offers a premium design with usable power and ergonomics. Which one will be top dog remains to be seen... The 2020 Aprilia RS660 is the first of a new family of middleweights. These will be based on a fresh parallel-twin engine, and this is the first bike… Though clearly a sportsbike and designed with performance in mind, this isn’t a super-serious track tool like the RSV4. Instead, the RS660 is designed to ‘rediscover the pleasure and joy of everyday riding’ and be as much fun on the road as it will be on the occasional trackday. Its eight-valve, parallel-twin engine is based on the front cylinder bank of the 1078cc V4 from the RSV4 1100. It uses a 270˚ firing interval for V-twin-like sound and feel, like Yamaha’s MT-07, and makes 100bhp. The engine is a load-bearing part of the chassis and has the asymmetric aluminium swingarm hanging from its cases – the aluminium frame has no pivot plates. Forks are adjustable 41mm KYB, and the rear shock has a progressive action despite no linkage. Aprilia claim 169kg dry (11 less than an RSV4 RR). So far, so sporty. However, Aprilia stress that the RS is a road bike. There’s plenty of steering lock, the seat is described as ‘spacious’, and, unlike the prototype shown this time last year, the clip-on ’bars are mounted above the top yoke. Imagine a riding position closer to Honda’s usable CBR650R than Yamaha’s focused R6. Aprilia produced the first bike with full ride-by-wire control (2007’s Shiver) and aren’t shy when it comes to electronics. So, the RS660 features a six-axis inertial measurement unit (IMU) and all the RSV4’s fancy bits, including traction and wheelie control, cruise, two-way quickshifter, five riding modes and cornering ABS. There’s a colour TFT dash with Road and Track display options, and Aprilia’s MIA interface lets it connect to your phone. With a headset you can take calls and use the dash to display direction info from your phone’s navigation. High-tech features continue with its LED headlights, surrounded by funky daytime running lights that also contain the indicators. The RS has cornering lights, too. Colours are stealthy black or a purple and red scheme inspired by the 1994 RS250 Reggiani Replica. Aprilia are tight-lipped on price and availability but with its spec the RS660 won’t be cheap – expect at least £12,000. They’ve come clean about another model that’ll use this new twin-cylinder platform, though, by showing the Tuono 660 concept. Given they claim the mechanics are ‘very versatile, adapting well to different types of bike,’ maybe it’ll be joined by a Caponord 660 in 2021 as well. Tell me about Aprilia’s new parallel-twin 660 motor Aprilia hadn’t revealed the 660’s engine geometry as we went to press, though one line in the info does say ‘660cc’. The RSV4 1100 engine it’s based on has an 81 x 52.3mm bore x stroke, making a 539cc twin. So, despite saying it uses V4 dimensions they must have altered bore, stroke, or both. For 660cc, stroke needs to increase by 11.7mm to 64mm. That’s quite a leap but would make sense of Aprilia’s claim of ‘high torque value’. Parts like the cylinder head could be shared, too. Stretching displacement with larger pistons is unlikely. The 1100 engine’s 81mm pistons are already sizeable. They’d need to be 89.65mm for 660cc, making the RS ridiculously oversquare with a bore/stroke ratio even greater than Ducati’s loopy V4 R. Hardly likely on a bike for ‘the joy of riding everyday’. Best guess? They’ve altered bore and stroke to engineer the characteristics they want. Interesting aside: using the bore and stroke from the 999.6cc RSV4 RR engine would make a 499.8cc parallel twin. Maybe we’ll see some A2-legal Aprilia 500s as well…

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