This is a fixed article where you will always find everything we know about the next Clash of Clans update.
This article currently features information about the Spring 2019 Update (April/19), so far we have no information about the Summer Update (July/19)
Here is the ultimate recap so you don't miss any detail from the Spring Update.
Season Challenges and Hero Skins are the main changes, but we are also getting 3D Heroes, changes on the leadership succession, auto reload, CWL size and new reward system, wrong donation changes and new construction suggestions. Here is the complete recap made exclusively to Clash of clans:
SEASON CHALLENGES
Season Challenges are like Clan games, but instead it is done individually. Differently from Clan Games, you don't need to pick a challenge, all you have to do is play the regular game and the challenges will be completed as game tracks your progress.
SEASON BANK
This is a brand new resource storage exclusive to the Season Challenges. As you do your tasks in the game, the amount of resources you loot from enemy base an equal amount goes to the Season Bank.
HERO SKINS
To support the new skins the Barbarian King and Archer Queen are now 3D, featuring much improved animations. The Grand Warden is not 3d yet, but soon he will get a 3d version and skins.
DARK CLOUDS
The new "dark clouds" mode will reduce the brightness of the clouds, making them a bit easier on the eyes; especially if you're playing in a dark room or if you're feeling especially photosensitive to bright, white lights.
NEW LEVELS
• Archer Tower level 17:
• Upgrade cost: 12,000,000 Gold / Upgrade time: 12d / DPS: 122 / HP: 1430
• Cannon level 17:
• Upgrade cost: 12,000,000Gold / Upgrade time: 12d / DPS: 132 / HP: 1740
• Witch level 5:
• Laboratory level 10 / Upgrade cost: 200,000 Dark Elixir / Upgrade time: 14d / DPS: 180 / HP: 480 / Training cost: 275 Dark Elixir / Max summoned units: 14 /
Training time: 3m
• Hog Rider level 9:
• Laboratory level 10 / Upgrade cost: 240,000 Dark Elixir / Upgrade time: 14d / DPS: 161 / HP: 920 Training cost: 120 Dark Elixir / Training time: 45
• Ice Golem level 5:
• Laboratory level 10 / Upgrade cost: 200,000 Dark Elixir / Upgrade time: 14d / DPS: 40HP: 3400 / Training cost: 300 Dark Elixir / Training time: 3m / Freeze duration when destroyed: 7s
GAME BALANCE
In this update, we're also introducing a round of balance changes to a few units.
• Ice Golem:
When the Ice Golem takes fatal damage and is destroyed, it releases a potent Freeze Spell that can be devastating to attacks or defenses, depending on the role it's fulfilling. Because of this unique ability, we're introducing a re-balance to the Ice Golem that will change how its Freeze Spell functions based on whether it's being used defensively or offensively.
• Freeze Spell changes for "defensive" Ice Golem:
Level 1: 4s reduced to 2.5s
Level 2: 4.75s reduced to 2.75s
Level 3: 5.5s reduced to 3s
Level 4: 6.25s reduced 3.25s
Level 5: 3.5s (new level)
• Tornado Trap
The vortex duration of the Tornado Trap at each level has been reduced.
Level 1: 6s reduced to 5s
Level 2: 8s reduced to 6s
Level 3: 10s reduced to 7s
• Wall Breakers and Bomb Trap
Everyone's favorite donated ballistic bag of bones is getting a slight HP increase from levels 5-8. Furthermore, the damage for the Bomb Trap will be increased at levels 7 and 8.
Wall Breaker HP:
Level 5: 42 -> 53
Level 6: 54 -> 72
Level 7: 62 -> 82
Level 8: 70 -> 92
• Bomb Damage:
Level 7: 63 -> 72
Level 8: 72 -> 92
• Battle Machine:
The Battle Machine's regeneration time has been reduced to match the training time of your Training Camps.
• AUTO RELOAD
X-Bows, Inferno Towers, and Eagle Artillery will automatically be reloaded for free when you log back into the game.
Note: The above Defenses still use ammunition, so "dead bases" will still have unloaded Defenses if the player has not logged back in to reload them.
Traps (Spring Traps, Bombs, etc.) will re-arm for free when you log back into the game.
• MAGIC ITEMS
The Magic Item UI has been changed. It will now be located in the Town Hall instead of the Clan Castle. This is to reduce the clutter of buttons you're greeted with when clicking on the Clan Castle.
• WRONG DONATIONS
Someone "accidentally" donate a Goblin or Wall Breaker? Leaders and Co-Leaders will be able to delete donated troops from other Clan Members' War Clan Castles.
• BUILDER SUGGESTIONS
Even better suggestion in the Builder menu. We've made it quite a bit smarter, and also you can scroll and see everything you could build.
That's all we know about the next update! However, here are some hints of what we can expect on future updates:
• AUTOMATIC SUCCESSION OF LEADERSHIP FOR AN INACTIVE LEADER
Darian from Clash of Clans confirmed this feature on the last AMA Reddit:
With this next update, we'll be introducing a new Leadership rotation feature. In the event that a Clan's leader becomes inactive, after 90 days, Leadership will pass to the next senior active Co-Leader as long as that Co-Leader has been active in the last 60 days. Seniority is determined by how long a player has been in the Clan. If the next senior Co-Leader hasn't been on for 90 days, then it will go to the next senior Co-Leader if that player has been active in the past 60 days. If the Leader has been inactive for 90 days, the Leadership will automatically pass to the next senior Co-Leader. More details about this will be posted on the forums in the near future.