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  1. Nice idea but not necessary! No point in that! Because if you like any theme or photo you can just give one of the bookmarks ready! So I do not support this idea! CONTRA
  2. Name Game: Endless Legend Price: 29,99€-7,49€ The Discount Rate: -75% Link Store:Steam Offer Ends Up After : The offer ends on January 23
  3. Premiere date: November 6, 2010 Publisher: Ubisoft Genre: Rhythm game Platforms: Wii, PlayStation 3, Xbox 360, PSP, Nintendo 3DS, PlayStation Vita, Nintendo DS, iOS, Mac OS Developers: Ubisoft, Ubisoft Montreal, Ubisoft Paris, Ubisoft Montpellier, Ubisoft Milan, Ubisoft São Paulo, Ubisoft Shanghai Modes: Single player game, Multiplayer game Michael Jackson: The Experience has been all over the place. The Wii, DS and PSP versions all came out at the end of 2010 and spanned the spectrum from "okay" to "awful." The 360 and PS3 versions have finally shown up to complete the pack. Each version has approached the goal of making Michael's legendary music playable in different ways, and met varying degrees of success. Michael Jackson: The Experience for Kinect was the most promising of the bunch. A dancing game is a perfect fit for the body-tracking hardware. But unlike Dance Central, its competition on Kinect, Michael Jackson: The Experience stumbles at creating an approachable party experience. Michael Jackson: The Experience has a great premise: dance to the choreography and sing along with hits like Thriller, Billie Jean, Bad, and Beat It. You can play solo or with up to three other players, making it a seemingly easy choice for party play. You'll pick a tune and select how you want to play it, but one of the first oddities in Michael Jackson: The Experience is how it handles difficulty levels: there aren't any. You can dance to a song, "perform" a song (alternate between dancing and singing), or attempt a "master performance," which is just a more complex version of a standard performance. But these options aren't available for every track. Some only have a dance option while others offer a vocal performance. If you want to dance to a complicated song, there's no way to scale the difficulty back or change the routine outside of these options. Michael Jackson: The Experience mimics the gameplay mechanics of Dance Central. Diagrams appear in the corner of the screen to guide you through the routine. This is where Michael Jackson: The Experience goes terribly wrong. These "cue cards" have several glaring issues, chief among them being the manner in which they appear. Instead of sliding up the screen in time with the song, they appear after a small countdown. This sucks. It's hard to see a timer when you're trying to follow along with the backup dancers, because the diagrams do a terrible job explaining what you're supposed to be doing. Most of the dance moves are complex, full-body techniques that take time to learn. And even if you could devote your attention to the timer, it often displays a different countdown for different moves. One card might start a countdown at four and the next might start at two. It caught me off guard on more than one occasion. If that isn't confusing enough, some of the diagrams are visually identical but call for different moves to complete. For example, a diagram might appear that requires a slide to the left and then a slide to the right. The same diagram comes back later but requires two sets of slides instead of just one. It's inconsistent. These cue cards are a total mess and the complexity of the moves will scare away casual dancers. Trying out the practice mode won't help much either because you can't slow down any of the sections or get any feedback on your moves. Singing is equally troubling. I plugged in a USB microphone for any tracks that called for a vocal performance. Although Michael Jackson: The Experience does give you a karaoke-style interface to follow the lyrics with, no pitch gauge is present to help you tighten up your performance. Not that it matters much, because I could essentially talk and hum my way through everything and get near perfect scores. Multiplayer could have been a saving grace for Michael Jackson: The Experience, but it's just another source of disappointment. Co-op play, which tasks players which switching on and off mid-song, doesn't allow for enough time in-between turns to let players situate themselves. Battle mode is even worse, because one team performs the entire song first and then the other team performs the same song... again. A good multiplayer game doesn't make half the players wait for five minutes before letting them compete. Things start off with a barebones interface that has little structure to it. There are more than 20 songs available in Michael Jackson: The Experience, and each song has its own routine that's based on Michael's original choreography. But there's no progression to work through and no additional modes besides dancing with multiple players. Most of the game feels cheap and hollow compared to titles with similar dance floor offerings. But this empty feeling is, tragically, the least of Michael Jackson: The Experience's concerns. The biggest problem with Michael Jackson: The Experience is obvious when you consider the Wii's control setup. This platform wasn't designed to read a player's entire body, so a dance game that tasks players with moving their entire body presents an inherent disconnect. While playing Michael Jackson: The Experience, small diagrams slide up the side of the screen with images of a dance move or pose. Players are supposed to follow these cues as well as mimic the dancers on screen. But because the player's only connection with the game is a single Wii remote, the dancing boils down to waving one's hand around, as any additional movement isn't registered and vanishes into the void of missed opportunities. When I dance to Smooth Criminal, for example, any skill I exhibit while dancing doesn't factor into my score or star ranking. This means players can wave their hands around and ignore all the other dance moves. But even performing hand motions properly will often result in a miss, which made me feel like I had almost no connection to the game at all. For those that honestly attempt to dance with their whole body, Michael Jackson choreography is extremely difficult, and there's very little in the way of tutorials here. There are simple instructional videos that teach players specific sections of the songs, but these videos need to be unlocked, which makes very little sense. Anyone uncomfortable with dancing will not be able to follow along with Michael's moves, especially because Michael Jackson: The Experience uses video footage of real dancers superimposed on themed backgrounds. Much to my surprise, the dance move cues I discussed above will occasionally disappear during a routine, forcing players to follow the on-screen dancer without any guidance. This startling issue echoes Michael Jackson: The Experience's overarching lack of polish and poor design choices. Among these poor design choices are the bizarre coloring effects on the in-game characters (used to mask the fact that Michael is not actually performing on camera). Despite the effects -- which render the characters faceless -- I must give credit to all the dancers on screen. They are clearly not the problem in Michael Jackson: The Experience because their dancing is fantastic. Lastly, it should be noted that most of the tracks in Michael Jackson: The Experience are suitable for a music game, but several of them are terrible for dancing. "Heal the World" and "The Girl Is Mine," for example, are too slow (and corny) to enjoy on the dance floor. Verdict If you're looking for a fun party game that gets people dancing, Michael Jackson: The Experience is not it. Poorly designed cue cards, nebulous vocal feedback, and bad multiplayer options are critical issues here. The interface and background visuals in Michael Jackson: The Experience are flashy and in some cases impressive. But The Experience doesn’t earn your money, even if you're a hardcore MJ fan.
  4. [MC]Ronin[MC]

    [Review] Skate

    Premiere date: September 14, 2007 Series: Skate Developers: EA Black Box, EA Mobile Platforms: PlayStation 3, Xbox 360, Java Awards: VGX Award for Best Individual Sports Game Publishers: Electronics Arts, EA Mobile Plenty of skateboarding games have come and gone in the years since the long-running Tony Hawk franchise reinvented the skateboarding game. Most failed because they simply attempted to duplicate the arcadelike fast-moving gameplay of Activision's series. After running unopposed for years, Activision's got some new competition in the form of Skate from Electronic Arts. At times, this simulation-styled skating game feels like it was built from the ground up to be the anti-Tony Hawk, and aside from both games taking place on skateboards, the two don't have a whole lot in common. This is largely thanks to Skate's very cool control system, which puts all of the meaningful controls on the controller's two analog sticks and triggers. It's an awesome system that makes tricks feel more involved and entertaining. Unfortunately, you'll be applying this control scheme to a series of challenges and goals that aren't quite as good. Skate puts your skater movement onto the left analog stick. The right analog stick controls how you move and flip your skateboard to do tricks. For a simple ollie, you hold down on the stick to crouch then snap it up to jump into the air. Kickflips and heelflips are accomplished if you come up slightly left or right of center. Shuvits happen when you hit down to crouch, then roll the stick around to the side and up to the top. These are the basic tricks, but they get significantly more complicated. The triggers are used for your left and right hands, so when you're in the air, you can use these buttons to perform grabs. Once you've grabbed onto the board, you can tweak it around with the right stick for different types of grabs. It's an instantly intuitive system with the depth to keep you going for some time, but it isn't perfect. A lot of the tricks are done in extremely similar ways. So when some goals call for specific tricks, like a Nollie 360 Flip, you might find yourself attempting the trick again and again, only to have some other trick come out. This gets totally frustrating in spots, especially in S.K.A.T.E. competitions, where you have to duplicate someone else's trick exactly to stay in the game. Grinding in Skate is as simple as lining yourself up with a rail or curb, getting airborne, and landing on the grindable edge. Well, it sounds simple on paper, anyway. In practice, you'll have to really work to line yourself up because the default camera is a low, off-to-the-side angle meant to duplicate the look of a dude following you on his own board, holding a video camera the whole time. Your skater is large on the screen, meaning he'll block a lot of your view; he doesn't seem to become transparent often enough to let you get a clear view of the action at all times. Also, Skate is very big on timing. The height of your ollies or other tricks is dependent on how long you crouch and how fast you snap the stick up. It'll take some time before you're hitting every rail, flipping in and out, or landing in manuals all over the place. The whole system is also purely skill-based. You don't receive skater statistic boosts, unlock new tricks, or the like. Everything is available right off the bat. The only stat that increases is your own personal skill with the sticks. There's a loose story to Skate's career mode. It opens with you getting slammed by a bus and going in for surgery. This justifies the way you can reconfigure your skater's face and body type in the typical EA style of analog sliders. Once you're back on your feet, you're out to get noticed, so it's time to start recording footage and winning events. The different goals in the game give you some variety, but you'll have to get good at all of them if you want to get to the top. Because you're trying to get covered by two different skateboarding magazines, you'll have to complete a lot of photo goals, which ask you to perform specific tasks on specific objects. Some of the tasks are simple, like reaching certain point scores, while others will demand that you pull off longer grinds, flip specific tricks into grinds, or land in manuals. You'll also encounter multiskater competitions, such as timed battles for the most points, best trick contests, or slalomlike downhill races. There are also free-form footage goals, where you're given a set of tasks that must be performed within 30 seconds. The catch is that you can do these anywhere, so half of the process is figuring out which part of the city is conducive to your task. Some of them require you to skate in no-skate zones, which are patrolled by security guards who will push you over if they catch you. Some require you to do huge grinds, do a lot of spins, remain in the air for 10 seconds, and so on. The film goals are probably the trickiest ones in the entire game. As you make your way through the game, you'll open up additional skate spots within the city, including such indoor locations as the Plan B Warehouse and the X Games Stadium. Aside from entering these indoor locations, you can skate around the city without seeing a loading screen. But if you decide to warp right to a location, you'll see some somewhat lengthy load screens. The distance that you can warp without loading also seems a little random. Some goals have you skate long rails or cover what doesn't seem like that much ground, but if you try to warp back to the other side of the goal, it'll stop and load. When you're stuck on a goal and trying it again and again, the loading becomes really grating, as do the unskippable menu animations that pop up when you fail a film goal. This all sounds like small stuff, but it really gets magnified when you're stuck trying the same thing over and over. In addition to the career mode, you can play several multiplayer events, such as jam, which is a timed session that is won by the highest scorer. For these events, the city gets broken down into smaller areas. A couple of jam locations are in fairly small areas, like residential-sized pools. When the game sticks you into these spots and there are six players in the game, it just becomes chaos. This is because there isn't enough room to skate and you're left constantly bumping into other skaters, which isn't much fun at all. You can also play S.K.A.T.E., get into best trick contests, races, and so on. The online performance can be a little spotty and seems to really depend on the connection speeds of the other players, as well as your own. This means that one player with a slow connection speed can bring the whole game down. In a game that's so focused on accurate timing, it's pretty lame to randomly drop into slow motion. But when it's all working, it's decent. There is also a community aspect to Skate. You can use a replay editor to capture video footage of your performances or snap screenshots at any point and share them publicly. These can then be viewed through a menu in the game or through the game's Web site, which is nice because the person you want to show your skating exploits to doesn't need a copy of the game to see them. These items can be rated and commented on, which is a sharp idea that expands on the sorts of things that EA has done in the past with Burnout or some of its sports games. The only catch is that, as of this writing, the Web site is sluggish and pretty buggy, making it hard to navigate, as well as see the best footage. Visually, Skate has a realistic look to it that fits with the overall atmosphere of the game. The skaters look good and the animation is great, though a few of the up-close talking segments that show polygonal versions of real-life skaters look a little weird. It all runs at a solid speed that really makes you feel like you're booking when you're in some of the downhill races. Like other sports games, Skate is filled with plenty of sponsored equipment and other product placement. For the most part, it feels fine; getting sponsored by board and shoe companies is an integral part of the game's career mode and that part never feels too salesy. But it crosses the line in a few spots, like whenever you meet a pro skater. It shows that skater skating a line, doing some nice tricks, but then it also zooms up to give you a very deliberate view of his skateboard, trucks, wheels, and shoes, flashing the sponsor logos on the screen all the while. Also, there's a weird bit of reverse product placement in the game because EA and Adidas teamed up to produce some limited-edition shoes. These are introduced and advertised in the game, complete with promotion codes that get you $50 off on them when you beat the skaters that endorse them. It's awfully blatant, but it's actually pretty unique. It helps that the shoes are sort of rad. The game also downloads new ads for billboards and other surfaces as you play, though there aren't enough different ads, resulting in some cases where you'll see the same stupid billboard 10 times as you skate up a single street. The soundtrack is a really weird mix of music that doesn't actually play through most of the game. On the default settings, music is ambient. This means that whenever you get close to a skate-friendly spot, where skaters might gather and actually have a radio, you'll start to faintly hear music coming from the direction of the spot. If you like, you can set it to directly play the music, but most of the soundtrack is a little sketchy, and the way the game opens with Booker T & The MG's "Green Onions" every single time you load up the game makes you feel like you're turning on some awful Jim Belushi movie rather than getting ready to play a realistic skateboarding game. Aside from the weird soundtrack, the in-game audio is really great. There are lots of great skateboarding noises, especially the way the wheels skid when you do powerslides or land hard and turn. The game also has something like color commentary, which comes from the invisible kid that's "holding" the in-game camera. He'll call out to other pros as you pass by, congratulate you on good trick lines, comment when you stack and break some bones, or impatiently whine when you set the controller down then walk away. His presence is pretty good and gives the game some personality. While Skate has a handful of issues that hold it back, it has an absolute ton of potential. It's a great first start for what hopefully will become a regular franchise. With some more refinement and a few more things to do, this could probably be the best skateboarding game around. It's definitely worth playing, if only to get your hands on the trick system, but if you're stingy with your money, you could probably get enough out of it with a rental.
  5. SYSTEM REQUIREMENTS Windows MINIMUM: OS: Windows Vista / 7/8 / 8.1 / 10 Processor: 2.5Ghz Intel Core 2 Quad Q8300 or equivalent Memory: 4 GB memory Graphics Card: 1GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent DirectX: Version 9.0c Storage space: 4 GB available space Sound Card: DirectX 9 Compatible Audio Additional notes: Minimum Resolution: 1280 x 720 RECOMMENDED: OS: Windows Vista / 7/8 / 8.1 / 10 Processor: 3.5Ghz Intel Core i5 or equivalent Memory: 8 GB memory Graphics Card: 1GB nVidia Geforce GTX660 or equivalent, 1GB ATI HD7850 or equivalent DirectX: Version 9.0c Storage space: 4 GB available space Sound Card: DirectX 9 Compatible Audio Additional notes: Minimum Resolution: 1280 x 720 Mac OS X MINIMUM: OS: MAC OS X 10.8 to 10.12 // WARNING: 10.13 Not yet compatible Processor: 1.7 GHz Intel Core i5 Memory: 4 GB memory Graphics Card: 512 MB AMD Radeon HD 4850, NVidia GeForce 640 or Intel HD 4000 Storage space: 4 GB available space Additional notes: Minimum Resolution: 1280 x 720 RECOMMENDED: OS: MAC OS X 10.8 to 10.12 // WARNING: 10.13 Not yet compatible Processor: 2nd Generation Intel Core i5 (or greater) Memory: 8 GB memory Graphics Card: 1 GB NVidia 750 (or better) Storage space: 4 GB available space Additional notes: Minimum Resolution: 1280 x 720 Create your own Legend Another sunrise, another day of toil. Food must be grown, industries built, science and magic advanced, and wealth collected. Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the winter you just survived was the worst on record. A fact that has also been true for the previous five. As you discover the lost secrets of your world and the mysteries of the legends and ruins that exist as much in reality as in rumor, you will come to see that you are not alone. Other peoples also struggle to survive, to grow, and perhaps even to conquer. You have a city, a loyal po[CENSORED]ce, and a few troops; your power and magic should be sufficient to keep them alive. But beyond that, nothing is certain… Where will you go, what will you find, and how will you react? Will your trail be one of roses, or of blood? Explore fantastic lands. Lead one of eight civilizations each with a unique gameplay style and storyline. Survive through cold dark seasons that drive Auriga to its end. Will it also be yours? Experience an endless replayability with randomly generated worlds and quests. Set the size, shape, topography and more... to create your own world to discover. Expand beyond the unknown. Conquer, build and develop villages into feared fortresses or wonderful cities. Assimilate powerful minor factions and use their special traits and units wisely. Hire, equip and train your heroes to become army leaders or city governors. Raise your civilization by finding mysterious artefacts and forgotten technologies. Exploit every opportunity. Evolve your civilization through the discovery of new advanced technologies. Collect Dust, luxuries and strategic resources tradable on the marketplace. Keep one step ahead of other civilizations through trade and subtle diplomacy. Choose from different victory conditions and adapt your strategy on the fly. Exterminate fools who defy you. Experience an innovative dynamic simultaneous turn-based battle system. Use unit equipment, abilities and the terrain to overcome your opponents. Zoom out of a battle and rule the other aspects of your empire seamlessly. Define your custom civilizations and confront those created by your friends. Endless Legend is lush. Simply put, it’s one of the best-looking turn-based strategy games I’ve ever seen. The graphical style is both dense and pleasantly abstract, from the closest zoom, to the full-map view. Its science-fantasy setting has a pleasant amount of lore, both magical and futuristic. As an overall experience it’s fantastic, though it’s bookended by a cluttered tech tree and some apparent early-game imbalances. This is a Civilization-style turn-based grand strategy game, where you build cities, explore a map, meet rivals, engage in diplomacy, and achieve some form of military, technological, or diplomatic victory, although it’s not a direct clone and puts its own spin on those game mechanics--which can be initially confusing. Also, like its fellow fantasy grand strategy games, like Fallen Enchantress or Age Of Wonders, Endless Legend includes hero units who grow stronger, and tactical combat--the former is fairly perfunctory, but the latter is quite fascinating. Still, what sets Endless Legend apart from its peers is its overall tone and the entire experience of playing it, instead of any one specific game mechanic. Endless Legend’s setting grabbed my attention immediately. It draws its science-fiction elements from developer Amplitude’s previous game, Endless Space, but mixes in a huge dose of fantasy as well. There are eight factions, including the elf-like Wildwalkers, who come into conflict with groups like the Vaulters, whose goal is a return to spacefaring. The combination of these two styles -the “science fantasy” aspect - shows up in factions like the Broken Lords, a group of noble futuristic vampire-like beings who subsist on what everyone else uses as currency, instead of using food. Endless Legend does well in adhering to Civilization V-style design of factions, where each one is distinct enough to encourage entirely different play styles in each new campaign. For example, technologically-inclined and Warhammer-ish Vaulter faction has a scientific and industrial bonus, heavily-armored troops, and the ability to pick a “holy resource” that grants even greater bonuses. They’re a relatively versatile faction compared to the Roving Clans, whose generic name belies their specific gameplay rules. The Roving Clans are the merchants of Auriga, and so receive bonuses to their moneymaking and diplomacy, and the “roving” part of their background means that they alone can move their cities around their provinces and also have armies filled with cavalry. But this comes at a cost: the Roving Clans cannot declare war, preventing the more aggressive playstyles. Ultimately though, It’s the look and feel that makes Endless Legend seem so special. It takes visual inspiration from the Game Of Thrones intro, most clearly in that when you build or expand your cities they rise from the ground, piece by piece. Zooming the strategic view out to a certain point fades the details away, turning the screen into an abstract, brown-paper map. It’s an effect that’s been done before, but Endless Legend makes it look especially good, maintaining a continuity of abstraction and information regardless of the level of detail. Gaps between cities are filled with both interesting terrain and various resources to exploit. Each map is divided into provinces, and each province has its own terrain style—ice, high plains, dark forests, deserts, etc. This level of detail and variety makes Endless Legend stand in stark contrast to Endless Space, which suffered from being far too sparse. Those visual flourishes also make it easy to spot the tactical value of an area. Hills are represented as raised steps instead of smoother bumps, which calls attention to the importance of topography for decision-making in combat -- you can put archers on impassable cliffs to fire down on enemies. Instead of seeming in any way “realistic,” Endless Legend instead makes me feel like a powerful lord, making decisions on a strategic map in my council chambers, pushing little wooden troops around. In perhaps the cleverest touch, combat works in exactly this fashion, on this map, instead of breaking battle out into its own screen. There’s still a combat mode, and stacks of armies, but when forces bump into one another they begin tactical combat on the world map itself. Fantasy-themed strategy games have often been bogged down by detached, time-consuming tactical combat modes, but this reconnects the tactical combat to the campaign setting. Battles never get too time-consuming either, because all players give their orders to all units at the start of the combat phase, and there’s a limit of only six phases per fight. All of this lends Endless Legend an amazing harmony between its rarely seen setting, its lush aesthetic style, its map, and its strategic and tactical decision-making processes. Just sitting and playing it is a wonderful experience overall, in a way that reminds of some of my favorite game worlds of all time, like Ultima VII, World of Warcraft, and Kingdoms of Amalur: Reckoning. To add to the overall experience, the music is both lovely and thematically appropriate, especially the faction music that plays at the start of each campaign. Big-picture strategic depth is Endless Legend’s potentially weakest point, unfortunately. I don’t mean to suggest that it’s a poor strategy game - it’s not - but my first week’s worth of games has yet to really gel in several ways. Its density extends into the endgame decision-making, where having too many decisions, as opposed to fewer, more interesting ones hampered my sense of progress. For example, Endless Legend’s technology system isn’t a straightforward tree, like Civilization - and it shouldn’t be, because this isn’t known Earth history. Instead, it’s divided into eras which are filled with a dozen or so technologies. Research enough from the previous era, and you can start on the next. The catch is that the previous era’s technologies are still there, available to research. So what ends up happening is that the overall number of technologies available just gets bigger and bigger, which makes the later sections of Endless Legend feel muddled. I’m also less than thrilled with the hero customization process, which also offers a bunch of different choices that struggle to make themselves feel important. Another problem I have with Endless Legend is that even relative to other games of this type, success seems to hinge far too much on getting a great set of resources to put your first city next to, and building cheap armies to pull off early rushes. It seems like too powerful of an option, leading to quickly aborted games, or having to hold back a little to get a good long game going. Those issues aside, Endless Legend possesses many of the mechanics of its fellow grand strategy games, and generally does them well. For example, each hex on the map clearly shows what resources are available for a nearby city, so you have to pick your placement carefully, just like Civ. But unlike Civ, you build specific buildings to expand the city’s reach, which damage both local and overall happiness. There are also benefits to both expanding the city as far as possible to get more resources, while consolidating it levels it up and grants its own improvements; the entire process is filled with good strategic balances. Verdict Endless Legend plays out on one of the greatest, most beautiful maps in strategy gaming history. It combines style, substance, and setting into a marvelous overall experience for both empire management and tactical combat. It struggles slightly with strategic depth, but this is a science fiction and fantasy strategy game with tremendous soul.
  6. Vesta review sedan Design that leaves no one indifferent! Dynamic, durable and eye-catching in a style that is highly recognizable with soft and embossed features. This is Vesta's vision, this is LADA's new vision. The world is changing, so are LADA's models. And the first, big and impressive step was made with Vesta. With its color scheme in rich colors, concealed in the body design of the distinctive "X" and with its high level of equipment, Vesta forever changes the image of cars of this brand. Stylish, secure, breathtaking! Vesta is the perfect choice regardless of driving style. Suitable for urban dynamics; about the tranquility of suburban driving; for high-speed sensations. A large number of safety systems at your disposal, including TCS Traction Control, EBD Electronic Brake Force Distribution, ESP Electronic Stability Program, BAS Brake Assist, ABS Anti-lock Braking System, Change Sensors at speeds, for rain and for lights, the four airbags give a sense of road safety and safe driving. Pamper yourself with LADA! A new generation car with a distinctive design and high-end equipment - this is Vesta. Even in its basic version, the model has modern extras that any driver would like to indulge in. Cruise control, 7-inch touch screen multimedia system with Bluetooth and HandsFree, climate control with various functions, fridge glovebox and multifunction steering wheel with multimedia and cruise control capability, allowing full enjoyment of every journey, both from the driver and passengers. For every taste, for every season! The model comes with both a 5 speed manual transmission and an automatic transmission. The seven levels of equipment allow for a smooth upgrade of the equipment in order to satisfy the taste of even the most picky driver. The vehicle's software supports over 20 driving modes that allow you to adapt to your individual driving style. Designed to show resilience even in the harsh Russian winter conditions, the Vesta model has assembled systems that are flawless at -30 °. The locks are designed not to freeze, the heating has a capacity that allows the body to be warmed up within minutes, the mirrors and seats are heated. In turn, the air conditioning and climate control in various modifications, create comfort even on the hottest summer days. Which is more important? The design? Quality? The price? LADA Vesta without exaggeration can be declared a car in which the ratio of design, quality, equipment class, price and economy is perfect. The spacious coupe, the extended bogie bogie, the volume trunk, the high clearance, combined with the highly noticeable body design and economy of maintenance and maintenance, make Vesta the perfect combination!
  7. Today, the people whose name means "benevolent" What are the traditions of today Today - January 20, the church honors Euthymi the Great and Patriarch Evtimii of Turnovo. The name Euthymus in Greek means gracious (in Greek eu - good, thymos - soul). The holiday is known as Ihtim, Ihtima, Petlovodden (new style), Petelarovden or Petlarovden. The last three names are related to the main ritual practice - the sacrifice of a cock in every house with a male chile. In those homes where there are girls, the owners are usually slaughtered for their health. The bird's legs are thrown on the roof of the house and its feathers are preserved. With them, grandmothers smoke ill or born children. In the Strandzha region, where the folk cult of St. Euthymus is well developed, every woman drives a black cock for the health of her children. According to local beliefs, St. Euthymus is the master of childhood diseases and he protects against "childhood" and "external disease" (polio and epilepsy). In Plovdiv, the day is known as the Black Day or the Black Day. Here, in addition to the sacrifice of a black cock (or hen), a number of prohibitions are observed. No women's work is done, they do not bathe, they do not make weddings so that they do not "blush". not to mourn the deceased. Today's name day is celebrated by everyone with the names Euthymus and Euthymius.
  8. The Queen's decision saddened Prince Harry a lot "I will always have the utmost respect for my grandmother, my commander-in-chief," the Prince added. Prince Harry is saddened by the way he should relinquish his royal privileges. He expressed "great sadness" on Sunday the way he and his wife, Megan, should relinquish their royal titles as part of a split with the Queen. "It saddens me that I came to that," Prince Harry said in his first comments on Saturday's historic deal. "Our hope was to continue to serve the Queen, the people and my military organizations, but without public funding. Unfortunately, this was not possible," said the Prince. The deal deprives Harry and Megan of public funding and will have to repay 2.4 million pounds ($ 3.1 million) of taxpayers' money spent on renovating their estate near Windsor Castle. Harry was also forced to relinquish the military titles he was awarded after serving twice in Afghanistan with the British Army. The prince, however, said he felt "utmost respect" for Queen Elizabeth II. "It was a privilege for us to serve you and we will continue to serve you," he said. "I will always have the utmost respect for my grandmother, my commander-in-chief. I am incredibly grateful to her and the rest of the family for the support they have given to Megan and me over the past few months." He and Megan will spend some time in Canada before deciding whether to move to the US or another country. "Thank you for giving me the courage to take this next step," added Prince Harry.
  9. Dimitrov: Thanks for the support of the fans Grigor Dimitrov won his first Australian Open win against Argentine Juan Ignacio Londero in a 3-1 set and looks forward to his next opponent. Here's what he said after the success. "I've been trying to get my game in order for a long time and get into a rhythm, I made a lot of unforced errors in the first set. I'm glad to see a lot of fans, countrymen, thank you! It's always nice to be here early this year when you're fresh. I love coming to Australia, "said Grigor. "I love matches like this, I love playing for my country, being a captain, making it for the boys, for my country, this tournament is very special, I hope I did something for my team, it took me a lot of strength," he added. about Bulgaria's participation in the ITP Cup. "I see many Bulgarian flags anywhere I play, which makes me happy," Dimitrov paid tribute to the Bulgarian tennis fans.
  10. Aries The day will be a special kind of unbelievable improvisation. As small as they go, the deeper they are, the better they are, the more they will be received. Taurus Today may turn out to be unproductive, even if it is Monday. The good news is, if you are going to be quick to get your time off, just look for the unpleasant things to use and quiet. Twins The sun is already under the radiance of the Aquarius sign, and this must be made to make you feel much better. It will not be difficult for people to avoid - energy vampires, who are obviously not being empathetic. Cancer The flight of grace will make you try to make the impossible impossible. This one can get you physically fit. Find a friend to share with. The lion They work in the spirit of collaborative ordinary lightening. And you don't rule an exception. Organize your household in some kind of competition and black work is not allowed to lie down just on your shoulders. And it can be done and the services given. Virgo It is good to think before submitting to your general natrium. My day is better than being in opposition to the environment. Identify these and, most importantly, do not fall into cat psychosis. Libra You do not have the patience to end this working day, to feel free and uninhibited. But the day seems like a sluggish sluggish, this is your lesson in patience. In the evening, however, you will be able to make things happen, if all will feel satisfied. Scorpio A day in which you have no need to go down, but to vinegar at home and to freeze. In fact, there are many things that will be promised that you will end your day. Well, get back on your promise. Sagittarius You will find yourself moving, all the while traveling somewhere, but without a specific purpose and a start. It is a neo-tactful step for you, but my need is a little nefarious, for it to feel good. Capricorn Someone without making your life more difficult. To tell him this is useless, he will be offended. It is better to try delicately hinting at the questionable zipper to let someone else's "love" live. Aquarius You will be open to any kind of cooperation. Intermittent actions of the day will be good to coordinate and have been successful. And do not let your partner and your partner forget about your involvement with your interests. Fish It is unreasonable for you to speak out in an opinion that you should not want to sew on the ones that you are talking about. It is best to talk about ordinary things and not to claw and whine.
  11. Acest post nu poate fi afișat deoarece este într-un forum protejat de parolă. Introdu parolă

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