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Dr@g0n

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  1. Video title : Slip, Slide and FAIL! ? | Funniest Fails | AFV 2020 Content creator ( Youtuber ) :https://www.youtube.com/user/AFVofficial Official YT video :
  2. PLease Guys Subscribe My Brother Youtube Channel Please Bro pLease subs my bro channel  https://www.youtube.com/channel/UCWsuIQ2VpcUA6rnamOGxZkw

    and Gn Guys!

  3. wow :d Nice Pic 

  4. Nickname:Dr@g0n Age:19 Link with your forum profile:https://csblackdevil.com/forums/profile/78308-drg0n/ How much time do you spend on our channel ts every day?:14 to 15 hours Where do you want to moderate? Check this topic:Free Time Media ? ScreenShot as you have over 30 hours on CSBD TS3 Server (type ''!info'' in CSBD Guard) :https://www.zinguard.net/user/5ea1e37c8f5d3771d4255f9b/info Link with your last request to join in our Team: Last 5 topics that you made on our section:
  5. The Audi A8 has plenty of digital features in the interior – especially for those sitting in the back seats. The optional Rear Seat Entertainment consists of two tablets that give you access to streaming services, vehicle data and navigation features. With the optional Rear Seat Remote, various comfort and infotainment functions can be controlled by touch input. The Audi A8 L surpasses the normal version in length and wheelbase by 13 centimetres and offers you even more space in the back seats. Use this, for example, in the form of the optionally available relax seat in the back right. It has versatile adjustment options, a footrest and heating and massage function. Experience the best of two driving worlds. Thanks to the electric motor, you can use the Audi A8 60 TFSI e quattro – also available in a long version – to cover your everyday journeys in pure electric mode. Together with the powerful 3.0-litre TFSI engine, the Audi A8 60 TFSI e quattro has a system output of 330 kW (449 hp). For charging the vehicle battery, we offer practical and suitable solutions. The Audi S8 TFSI is a combination of emotional sportsmanship, a tangible luxury and high comfort. The elegant exterior design with some S-specific elements conveys the dynamic character of the vehicle. The powerful V8 biturbo engine leaves nothing to be desired when it comes to driving pleasure. In addition to high comfort and digitalised technologies, you can also experience a certain sporty extra in the interior, for example in the form Thanks to the optional multicolour contour and ambient light package, the interior design is highlighted and further enhanced in its value. In addition to six predefined colour profiles, you can also create an individual colour profile from a choice of 30 colours.
  6. Queen Elizabeth II of the United Kingdom, aged 94, went out this weekend, for the first time since the imposition of isolation restrictions, for a horseback ride around Windsor Castle, according to images published by the media. British media, EFE reports on Monday. Last hour Special sections conferences Wall Street RO Queen Elizabeth II celebrates the release from solitary confinement with a horse ride Queen Elizabeth II celebrates the release from solitary confinement with a horse ride. Queen Elizabeth II of the United Kingdom, aged 94, went out this weekend, for the first time since the imposition of isolation restrictions, for a horseback ride around Windsor Castle, according to images published by the media. British media, EFE reports on Monday. The British sovereign was seen riding in a saddle on her horse 'Balmoral Fern', on the ground surrounding Windsor Castle, dressed in her favorite outfit, writes Agerpres. Queen Elizabeth II isolated herself in Windsor with her husband, Prince Philip, 98, and a small group of employees due to restrictions imposed by the British executive in late March to curb the spread of the new coronavirus. In the last image before the isolation, the queen was seen driving out of Buckingham Palace (London) on March 19, accompanied by her two dogs, Candy and Vulcan. The Queen kept her official duties until the day before the isolation measures were enacted, although she kept in touch by telephone with Prime Minister Boris Johnson. In the new images, the queen is seen riding in a tweed suit, with a multicolored headscarf, white gloves and riding boot Elizabeth II celebrated her birthday on April 21, in solitary confinement with Prince Philip, as the celebratios of her birthday were canceled in the context of the coronavirus pandemic.
  7. Video title : New Funny Videos 2020 ● People doing stupid things P126 Content creator ( Youtuber ) :https://www.youtube.com/channel/UCod_t2sXD_gRI11yFFGkoXg Official YT video
  8. Dr@g0n

    [Review] Rad

    RAD (PC, PS4 [reviewed], Xbox One, Switch) Developer: Double Fine Publisher: Namco Bandai Released: August 20, 2019 MSRP: $19.99 RAD provides an alternate history where at some point in the mid-eighties, the world was annihilated in nuclear hellfire. Eventally, survivors managed to scrape together enough remnants of civilization to start rebuilding society. Culture froze in the wake of the apocalypse, and punk, acid-washed clothing and neon colors have been the height of fashion ever since the bombs fell. Over the following centuries, a group of restoration-minded survivors known as "Menders" managed to construct a vast underground network of machines intended to purify the air and purge the radioactive toxins that had soaked into the environment. Then the world all blew up again. Sometimes you just can't catch a break. I have a confession to make. I'm old, you guys. I remember doing "Duck and Cover" drills unironically in my classroom in grade school. I didn't understand it at the time, but I also recall reading news reports (and, uh, humor columns) about the MX Missile gap and the "window of vulnerability" through which evil Russians might attack at any moment. The threat of radioactive devastation wasn't exactly the foremost thought in my mind back then, but I remember it being a vague concern. Less troubling than being caught stealing cookies, but more pressing than missing Saturday morning cartoons. That's probably why Double Fine's latest game resonates so strongly for me. RAD is a clever triple entendre which encompasses all three of the game's main features. It's a short form of "radical," a defunct slang term that served as a synonym for "excellent" when I was growing up and still evokes synthwave playlists and images of neon mohawks. The more traditional interpretation of radical (say, in the scientific community) refers to dramatic change, something you'll see a lot of while playing the game. Finally, RAD is also a reference to the game's main mechanic, which replaces a traditional role-playing game's experience points with intentional exposure to radiation. Your character is one of the last surviving humans in a relatively safe area of the wasteland, protected and sheltered by the Mender's machines. Unfortunately, the machines' energy is steadily declining, and the village Elder asks for a volunteer to explore the wastes and try to find a replacement water chip reach the Nuclear Throne get the power flowing again. Before you go, he performs a ritual (using a sweet keytar) which will allow your body to adapt to the nuclear remnants beyond the town's gates. Instead of being harmed by radiation, you'll now absorb it to enhance your physique. Radiation is difficult to control, however, and the changes it inflicts on you will be unpredictable. Learning to use these mutations and master them to reactivate the Mender's machinery is the primary focus of the gameplay. RAD is a single player, third-person action game which borrows some elements from the classic PC game Rogue and its progeny. Maps and enemy placements are randomized for each play session, as are the mutations you'll experience as you destroy evil mutants and absorb their radioactive life force. Most mutations are beneficial and offer some sort of enhancement to your abilities or defenses, but a few are detrimental and will make fighting a little harder. Just like other Roguelite titles such as Spelunky or Dead Cells, you'll never play the same game twice. Most of the mutations are silly, but almost all of them are useful in their own way. I'm not a fan of the Toxic Dump ability which lets me leave a slime trail behind, but especially enjoy Death Roe (which lets me poop out unlimited deadly spiderbabies in what seems like a nod to Family Guy), or the Warhead mutation which launches my flaming skull at enemies (don't worry, it grows back). You can have up to three "Exo" (attack) mutations active, each of which is bound to a different button and can be upgraded to add another function or increase their power. You can also have a seemingly unlimited number of "Endo" (passive) mutations, most of which will enhance your other abilities or provide immunity to certain types of damage. Some of these will make you weaker, however, and you can't be sure if an Endo mutation will be good or bad until after you pick it up. No matter what mutations you have equipped, your character will always leave a trail of grass and flowers behind them which can help show where you've been and speeds up backtracking if necessary. I found that RAD played best when I focused on careful exploration. There are several optional toggles which can be set before a run to make the game easier or harder, but even with all of the former activated RAD still provides a considerable challenge. Learning how to react to enemy behavior and use the environment to your best advantage will take several runs, and I was still discovering new techniques hours into my play session. RAD can be quite difficult, but you'll unlock several helpful features just by wandering the high plateaus of the Fallow lands. Your character will earn experience at the end of every run whether it was successful or not, and this will unlock passive benefits such as more items for sale in stores, or upgraded starter weapons. If you return to town between levels, you can bank the cassette tapes used as currency in this society. These can be accessed at handy ATMs scattered throughout the wastes, which can help if you're a little short of cash for that upgrade or healing item you have your eye on. Banking enough tapes will eventually let you buy stuff on credit, albeit at a ruinous markup. Buying things at the shop in town will let the proprietress expand her inventory, offering more useful and powerful items over time. There's also a couple of other people in town who will offer permanent benefits when their requests are fulfilled. For those who want an extreme challenge, RAD lets players activate "quirks" which significantly increase the difficulty. One of these makes it so you can't recover any lost health, while another prevents your character from mutating so that they have to rely exclusively on their melee weapon to defend themselves. For players who want to tip the scales in their favor, it's possible to start with double the initial amount of health, begin with a ranged attack mutation already available, or increase the amount of damage dealt to enemies. These systems let players tweak the game's difficulty until it's just where they want it, which I appreciated. There aren't too many features other than the main campaign. A daily challenge which lets everyone explore the same seed and try to attack leaderboards seems a bit tacked-on, especially since there's nothing preventing players from attempting the challenge repeatedly. Apart from this and the aforementioned balance modifications, RAD doesn't offer anything other than the main game. Fortunately, that's different enough to be worth replaying over and over, discovering new entries in the Tome of the Ancients and trying to earn every ending. Double Fine's games are known for their sense of humor, and RAD is no exception. Despite the dark subject matter there's a sense of fun and playfulness throughout; from the item descriptions, to townspeople's reactions to your ever-changing body, or the animations when you evolve crab legs or bat wings. A deep-voiced announcer punctuates item pickups and particularly creative kills, while a female voiceover explains plot points and describes some enemies the first time you see them. The aesthetics evoke a more idealized version of the '80s than I remember, but it's always fun to explore the garish neon landscape as you slay hordes of many-eyed mutants. By default there's a CRT filter overlaid on top of the game, complete with VHS tracking errors during loading screens. This can be turned off in the settings, which makes the game look cleaner but does take away a bit of the flavor. Publisher Namco got in on the fun, and you'll hear classic sound clips from Dig-Dug and Pac-Man as you explore the main hub area. The music is similarly influenced by the setting, heavy on synthesizers and wailing electric guitars. David Earl's soundtrack doesn't reach the same heights as fellow '80s throwback Far Cry: Blood Dragon, but it gets the job done. I found myself tuning out after a while, but it's not unpleasant and does help set the mood. I did run into a few minor problems during my time with RAD. First and most noticeably, load times are quite significant whenever you enter a new area or teleport back to town. This wasn't a big problem since once you're in an area you don't tend to leave it for a while, but I imagine this issue might be more pronounced on the Switch. The game is also fairly short, with only six areas between the start of your quest and the final boss fight. It looks like there are plenty of hidden secrets though, and I know for certain I haven't yet seen everything RAD has to offer. I started by playing the PC version, but my aging system wasn't able to handle it and I had to swap to the PS4 to complete the review. It wasn't unplayable on my PC, but the framerate wasn't consistent and the game was a blurry mess. To be clear: this is probably due to the age of my computer and not the fault of the game, but if you do pick up the PC version it might be wise to purchase on Steam so you can request a refund if you run into the same issue I did. Apart from that, there are all the same issues any Rogue-influenced game will fall prey to. The very randomness which is the genre's hook means promising runs will frequently be shot to hell by unforeseeable unfavorable circumstances. If you don't have the masochistic temperament shared by those who already enjoy Roguelikes, RAD isn't going to change your mind. I've had a lot of fun with RAD, even though I can tell I've really only scratched the surface. Trying to work with suboptimal body modifications is pretty funny in and of itself, and discovering new mutations and lore has been intriguing. I don't think any studio other than Double Fine could have made the post-apocalypse this entertaining. [This review is based on a retail build of the game provided by the publisher.] CPU: Intel Core i5-2400, 3.10 GHz / AMD FX-8350, 4.00 GHz. OS: Windows 7 SP1 or Windows 10 (64-bit) VIDEO CARD: Nvidia GTX 780, 3 GB / AMD RX 470, 4 GB. SOUND CARD: DirectX compatible soundcard or onboard chipset. FREE DISK SPACE: 6 GB. DEDICATED VIDEO RAM: 3072 MB
  9. ❤️❤️❤️❤️❤️ HBD
  10. by all GN ALLZ @robila see my msgs bb  AND HBD @Russ ;x

  11. OMG CONGRATS BRO

    1. YaKuZa--BoSs

      YaKuZa--BoSs

      Thank you ❤️ 

  12. CONGO ❤️ 

    1. [N]audy

      [N]audy

      Thank bro ❤️ 

  13. Congrats Robila ? 

  14. Various Daylife (iOS) Developer: Square Enix, DokiDoki Groove Works Publisher: Square Enix Released: September 19, 2019 MSRP: Part of Apple Arcade ($4.99 a month) One of the beautiful things about subscription services is they can provide eclectic creators a way to make their art without worrying about how well it will sell. For many of these products, they probably wouldn't stand a chance outside the ecosystem of their respective services. Shows like Russian Doll and Lady Dynamite probably wouldn't have ever existed if not for Netflix. Thousands of terrible authors wouldn't be able to make a dime if not for Kindle Unlimited. This is no doubt true for Apple Arcade as well. While many of the games on the service would have little trouble finding success on other platforms, there are titles that clearly wouldn't fare as well. That's not to say they're bad. Like Various Daylife, some are just too niche to be expected to survive on their ownss Deciding if Various Daylife is a game you want to play will come down to what part of its genre you're most interested in. Square Enix describes the game as a "Daily Life & Adventure RPG," and if you're wanting to play something akin to the "adventure RPGs" you're familiar with, you may want to put on the breaks. Various Daylife isn't some meaty JRPG Square Enix whipped up for the Apple Arcade service; rather, it's a more experimental title that fans of the Princess Maker franchise will find of interest. You play as a new arrival on the continent of Antoecia, hoping to find your way among the other colonists seeking their own pathways and fresh starts. Very quickly you're introduced to your guild and a trio of teammates as you set off to discover the secrets of this new land and those who inhabited it many years prior. But before you do any of that, you're going to have to work. The central gameplay loop of Various Daylife is designed around simple tasks you complete by just selecting an option in a menu. The title of the game refers to the many jobs you'll perform as you try to raise money to improve your team's stats, relationships, and equipment. From your house menu, there is a work tab where you can choose what jobs you want to do during the day and night. You simply select the option you want and the game will tell you if you're successful or not at the task. There is no direct input here, but monitoring your character's mood and stamina is one way to help them succeed at their task and avoid failure and injury. Selecting job options from this menu is how you'll spend more than half of your time in th e game. As more characters join your guild, you'll get access to new jobs but they'll always be just a task you pick from the menu. Jobs reward you with XP, money, and increasing or decreasing stats like wisdom, strength, magic power, agility, and more. Some days will have stat multipliers and if you choose a job that gives you an increase or decrease for those stats, you'll see a great difference when you complete the job regardless of whether you succeed or not. If you are injured, those stats will drop every day until your character recovers but it will never drop them below their current level. As you complete these tasks, you'll unlock new abilities for the different jobs or classes you can assign your character. The other members of your guild can also learn new jobs, but getting them to that point is going to cost you. While your character will level up as you complete tasks, the rest of your guild will not. Instead, you have to save enough money to pay for them to level up. Getting an entire team up to the level you need them to be for the adventure portion of the game can take a while and it can be boring to just pick options from menus for long stretches of time. Adventures are doled out by the guild and each has a suggested level your squad should be before you attempt it. If anything, that suggested level is the bare minimum you and your teammates should be. While the adventure potions of Various Daylife start out easy enough, the difficulty quickly ramps up if you're not well prepared for the challenges ahead. When you do go out on a quest, your team will automatically travel for a certain number of days. When you run into a monster, it'll turn into a classic turn-based battle where you're asked to focus on the three "Cha"s: change, chain, and chance. Certain attacks with your team can trigger a change in the enemies you face and if that happens, you can follow up on that enemy with chain attacks. These attacks add up and the higher the number of chain attacks you perform, the more damage you'll do when you unleash a chance attack. Early on this system doesn't get much use, but in later areas, it becomes a necessity and a bit of a chore to track all the different chains you have going. I did enjoy the battles once I realized what type of game this actually is, but the early hours can be an unfortunate test of trial and error due to some of the limits placed on characters. Your adventuring party is restricted to just four members and they're limited in how many items they can carry. Items include health and mana restorers, group heals, and the far more important food and incense. As your team walks, their max HP will start to deplete and the only way to recover it is to camp out and eat some food. If you pack neither food nor incense, you leave yourself open to the possibility of running into a boss character with less than a fourth of your total HP available. Getting into the groove of doing jobs for 15 to 20 minutes at a time and then venturing off on a quest was easy to do but it did start to wear thin by hour 10. While I was able to break up the monotony by exploring the city, it's not exactly a palette cleanser from the gameplay. Erebia lacks personality and many of my relationship-building outings with my guild cohorts ended with a simple line of text that read "Spent time together." With a good chunk of this game devoted to building a rapport with your team, it was disappointing to see my attempts at camaraderie reduced to a three-word sentence. The lack of personality extends into the world as well. The different areas I traversed while adventuring became rote the more quests I undertook, and the enemy design isn't exactly inspiring. I do love the PVC figure look of the characters in the game and the music is appropriately stirring, but the rest of it is a run-of-the-mill fantasy world. Various Daylife is easily the most niche game on a service that's generally targeting the casual audience. It can be cumbersome, it lacks polish in areas, and it feels underdeveloped. But, it can also find ways to squeeze out a small amount of enjoyment from time to time and as the world opens up, it finds a decent balance between adventuring into the field and the mindless work menus. I don't know if a game like this could survive outside of Apple Arcade, but it is another example of how the subscription service can lead to some unique and experimental games. And if anything, we need more of that in gaming. [This review is based on a retail build of the game through an Apple Arcade subscription purchased by the reviewer.] Processor: 2 Ghz Dual Core. Memory: 2 GB RAM. Graphics: Graphics card supporting DirectX 9.0c. Storage: 100 MB available space.
  15. Congrats My Lovely Brother ❤️ 
                                 BUT
    WHERE Is YOUR Rank VGR ? 

  16. Video title : Funny video 2020 |People Doing Stupid Things P15| Content creator ( Youtuber ) :https://www.youtube.com/channel/UCod_t2sXD_gRI11yFFGkoXg Official YT video :
  17. Heroland (PC, PS4, Switch [reviewed]) Developer: FuRyu, Netchubiyori Publisher: Xseed Games Released: December 3, 2019 MSRP: $49.99 I'm sure I'm not unique in saying this but I've had a lifelong affinity for theme parks. It's always been my dream to pull a Dolly Parton and buy one to call my own. I know that's not going to happen -- Destructoid doesn't pay that well -- but the idea of having a park full of rides, games, food stands, and themed bathrooms has stuck with me since childhood and is the daydream that most often pulls me away from whatever it is I should be doing. Even now, as I write this review, I want to stop and picture this imaginary park that I'll definitely, probably, most likely never own. I can pretty much map out everything I'd want in my fantasy park, but after playing through Heroland I'm going to need to make some additions, because this game is giving me ideas. Set in a charming amusement park built on a historic island, Heroland is the story of Lucky, a not-so-lucky guy from the mainland who leaves his dirt poor family behind to make something out of himself at this RPG theme park. His family's rooting for him, but right after accepting the gig he realizes this won't be some sort of easy job. The only way he'll climb the corporate ladder is with help from Prince Elric, the 18th in line for the throne who is way too old to be thinking characters at a theme park are the real thing. Much like a six-year-old girl who believes the Ariel at Disneyland is the "real" Ariel from The Little Mermaid, Prince Elric wholeheartedly thinks the story at the center of the Heroland park is true. Many years ago, a band of heroes came together to defeat the Dark Lord. That Dark Lord, or at least a cast member portraying the Dark Lord, serves as the final boss of this turn-based theme park and Elric believes if he can defeat him, he'll jump back up to first in line for the throne. The adventure of Lucky and Elric make up the bulk of Heroland's charming narrative. It's written by Nobuyuki Inoue, who also wrote Legend of Mana and Mother 3. Inoue and the localization team at Xseed are at the top of their game here as Heroland is, without a doubt, the funniest game I've played this year. It's not even a contest. The dialogue is sharp and rife with reference humor, memes, puns, and so many tried-and-true jokes. There are so many one-liners and zingers I had to turn off the auto-scroll text option because I was missing too many punchlines. Not only is it funny, but the central characters are incredibly well-written. Lucky may be a silent protagonist but the people surrounding him are anything but. Prince Elric has a fully realized character arc, Otterman -- the otter who's pretty sure he's human -- is a nihilistic storyteller, and Lucky's fairy Lua is never one to spare a bit a sarcasm. Even the ancillary characters don't skimp on the laughter. I was in stitches when the mom with a bird in her hair showed her true colors at the end of one of the dungeons. On its story alone, Heroland is an easy recommendation. However, when it comes to the turn-based RPG elements, that recommendation becomes somewhat uncertain. Lucky may be the protagonist of the game but he's not directly involved in any of the combat. He's simply a tour guide in this park, guiding parties of four through dungeons to do battle with monsters/coworkers. The parties are made up of the guests at the park and often, throughout the story, you'll be required to have certain characters as part of the team. These guests will have a preferred role to play, such as tank, warrior, healer, or freelancer; and before you guide them through each dungeon you have to equip them with the right weapons for the task at hand. The actual dungeons are presented as a series of battles and events on a set path that leads you to the final boss and treasure reward. There is no exploring, though the path does often diverge. When you are in battle, party members will act on their own. They'll choose their attack and their target without any input from their tour guide. However, you can influence their decisions. Lucky can offer suggestions during the heat of battle to guide your team to victory. You can advise characters directly, choosing their attack for them, or use flags to dictate the actions of the whole party. It's not full and complete control, but smart advice can change the tide of battle. There is a cooldown each time you advise, so the strategy as you advance further into the game is knowing when to assist your team and when to wait it out. Attack lines from the enemies to the party -- and vise versa -- as well as the ATB gauge under each character can help you make decisions about when and how to act. In addition to advising the team, you can also heal them or cure a status effect with an ointment from your far-too-small pouch. Both Lucky and the guests level up at the end of dungeon runs. Coins you collect from defeated monsters go to level up the guests. Their satisfaction with their dungeon venture, gauged by a smiley face meter for each party member, levels up Lucky. As he levels up, the cooldown for his assist meter decreases and he's able to hold more items in his bag. There is also a friendship meter for each guest, and as that levels up you'll unlock side stories for those characters. The battle system and it's hands-off approach may not be how I usually enjoy role-playing games, but it does a fair job at keeping me captivated. At least until I hit the point where I needed to grind certain characters to continue. Guests who are not part of your party will benefit a little from shared XP, but not enough where you can comfortably swap them in without being handicapped in battle. This forced grind takes up a bit too much of Heroland's playtime. You can increase the speed of each fight, which is a feature I used extensively when I had to run through old dungeons to level up my characters, but the flow of the gameplay and story would have been better off if the developers found a way to keep the grind to a minimum. One other facet players need to be wary of has to do with the weapons. Each character will have three different attacks: a melee attack it can use endlessly, a special character attack specific to that guest, and a special, weapon-specific attack. Characters are limited in how many of those special attacks it can use throughout a dungeon and if a party member depletes their weapon attacks, they may break the weapon. And if they break it, you buy it. It's not as annoying as it sounds but it does play into the underlying theme permeating throughout Heroland, which is that capitalism sucks. It's not even subtle about it. Lucky, as well as several other cast members, are basically slaves to the park. They're paid in scrip. They have to buy supplies for guests to use. They're not allowed an appropriate work-life balance. Cast members who can't speak English are paid far less than their co-workers and are slowly being replaced by automation. Some employees are mutilated for the good of the park. All of this is presented with tongue firmly in cheek, but I'm in awe at how openly anti-corporation this game can be. But even when it's not sounding like an improv group at a Bernie Sanders rally, Heroland is a gem. It's incredibly funny, the characters are some of the most charming I met all year, and its unique take on turn-based battles made a strategist out of me. I just wish I didn't need to do so much grinding to see the game through to the end. [This review is based on a retail build of the game provided by the publisher.] OS: Windows 10. Processor: AMD A4-6300 @ 3.7 GHz. Memory: 2 GB RAM. Graphics: AMD Radeon HD 5550. DirectX: Version 11. Storage: 1 GB available space.
  18. GN ALLZ  CSBD Members AND VGR TEAM ❤️ AND @-Dark ❤️ 

  19. Yes Yes You and Dark Both are Right ! I Say Try To Correct My English After 30 days I Will Back And Show U All The BEST ! Nice English Friendly With Others And Dont insult to others I Do My Best after 30 days I Will Back!And Do another request !

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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