Leaderboard
Popular Content
Showing content with the highest reputation on 01/02/2020 in all areas
-
10 points
-
8 points
-
5 points
-
4 points
-
Proof is clear i dont think we can get a better proof from Salah's bannlist Retry as 1st or last zm follows with ban 60 min and then permanent Report Rejected! T/C3 points
-
you didnt respect model but i give a chance for it Accepted as Helper PM: nick,pw and TAG T/C3 points
-
Happy New year ❤️ @axelxcapo @Merouane Hn™ @myCro ? @#EVIL BABY @PrO[T]ExX @W A L K E R ™ @-LucIfeR- @Profesoru @PranKk. @Mr.Love @_ _ it @NANO @Lunix I @Ntgthegamer @Mark-x @REVAN @#WoRrY @PANSHER™ @YaKoMoS @Ares @[Dark] @BOSS @ Csblackdevil @portocalo!xD @Luanhyx. @S H A R K™ @N3CR0™ @Naser DZ @Mono'O' @-Dark @#Ace @#DeXteR @[MC]Ronin[MC] @Luanhyx. @The GodFather @dreen @Filados1 @JaEgArN @King_of_lion @Bandolero @Oanna @#Mr.Devil @Phunk @TraxData @- hNk @Sethhh. @BhooTh @Mr.Crimson @EMMA @#Big-=-partY @FaNsY @#Mockys@Mr.Abdo @Suarez @Rony- @NewBie? @Majestic ALi ✪ @JAYDEN™ × @SaaD <3 @Dizzel @Meh Rez vM ! ♫ @BLOVE@Roselina ✾ @Qween @GOLDEN™ @Shadraq @ThheIncredibleHulk @vagabond. @HiSoKa! @MOHAMED CRAZY @[Paul]@Vinicius™ @Muhammad Madir ;x @The#Black#Angel @West @Amaranth @- !el Catire *O* @LycaNiaN @Nexy @Mr.Sebby@SoFiane @GFA! @Ezel Ezel @#Anis @*Ha(C)kEr'S* @oliprostyle @Dolmisher^ @ragen @sNk_DarK @ErrorGame @BuSoN @"HaMsIK" @Becks @ LEGENDS @Bunea.eXe @[N]audy @KrOa.™ @CosmineL @hoodmon.xD @2k.19 @wizz @inlovezm @Stranger @>HD @_teory_ @Skyline` @Lord Edward @Mircea1777 @MaPet @Mendozz @mR.RObOT @andiX! @EltonGjata ♛ @Hellwalks @Playboy™ @KIT @D@rk @Kleo @G.O.G @Jully @LuMiX @RaMpO @Twix# @Verox @Loading @FearLess @#CeLTiXxX @Călin™ @eXpLoReRs @Spawn @ CSBD @pulse.exe @Jaguar-™ @Supremache @@LeX @FaDA @CreTzu @iasmin @DiavoL. @DOCtoru @EqmeAee @HellFir3 @~MR.GORDO~ @MARIA_1911 @TheDark™ @Lolamento!* @Dark-ImmoRtal^ @Honiway <3 @Abdollahシ @Tyga ♛♛ @Alina A.H @Spring* @KaraDza. @Afrodita. @ACS @L0z @BoB1 @f1x!k @Isco* @.pRaLa @D@NY3L @eeeviL @RaKeN. @Smiley @aMigO.o @MariusR @Shadraq @SKYFALL @Sunryse @-wiNNNd- @Amnez!cu @#nuţu.XD @DrayeNNN- @Studentul @~[F]ranklin~ @| TG | @BMW e63 <3 @Bob Marley @CRs iS HiGH @^TM^ ColtenMC @(*_*) sadik @Fauzan xxx @"✘Nose. 沒有™✘" @ThugLife /// NeO- @[D]ROSEL ♚♚♚ @Solito/Im Alone @SMOKE' @Mr.SnaPeR" @Emino @ V I P @tareqsamy @99. @Cibo @MaxX*3 points
-
Chestita novata 2020 godina! I Wish u the best year. ❤️ @axelxcapo @Merouane Hn™ @myCro @#EVIL BABY @PrO[T]ExX @W A L K E R ™ @-LucIfeR- @Profesoru @PranKk. @Mr.Love @_ _ it @NANO @Lunix I @Ntgthegamer @Mark-x @REVAN @#WoRrY @PANSHER™ @YaKoMoS @Ares @[Dark] @BOSS @ Csblackdevil @portocalo!xD @Luanhyx. @S H A R K™ @N3CR0™ @Naser DZ @Mono'O' @-Dark @#Ace @#DeXteR @[MC]Ronin[MC] @Luanhyx. @The GodFather @dreen @Filados1 @JaEgArN @King_of_lion @Bandolero @Oanna @#Mr.Devil @Phunk @TraxData @- hNk @Sethhh. @BhooTh @Mr.Crimson @EMMA @#Big-=-partY @FaNsY @#Mockys@Mr.Abdo @Suarez @Rony- @NewBie? @Majestic ALi ✪ @JAYDEN™ × @SaaD <3 @Dizzel @Meh Rez vM ! ♫ @BLOVE@Roselina ✾ @Qween @GOLDEN™ @Shadraq @ThheIncredibleHulk @vagabond. @HiSoKa! @MOHAMED CRAZY @[Paul]@Vinicius™ @Muhammad Madir ;x @The#Black#Angel @West @Amaranth @- !el Catire *O* @LycaNiaN @Nexy @Mr.Sebby@SoFiane @GFA! @Ezel Ezel @#Anis @*Ha(C)kEr'S* @oliprostyle @Dolmisher^ @ragen @sNk_DarK @ErrorGame @BuSoN @"HaMsIK" @Becks @ LEGENDS @Bunea.eXe @[N]audy @KrOa.™ @CosmineL @hoodmon.xD @2k.19 @wizz @inlovezm @Stranger @>HD @_teory_ @Skyline` @Lord Edward @Mircea1777 @MaPet @Mendozz @mR.RObOT @andiX! @EltonGjata ♛ @Hellwalks @Playboy™ @KIT @D@rk @Kleo @G.O.G @Jully @LuMiX @RaMpO @Twix# @Verox @Loading @FearLess @#CeLTiXxX @Călin™ @eXpLoReRs @Spawn @ CSBD @pulse.exe @Jaguar-™ @Supremache @@LeX @FaDA @CreTzu @iasmin @DiavoL. @DOCtoru @EqmeAee @HellFir3 @~MR.GORDO~ @MARIA_1911 @TheDark™ @Lolamento!* @Dark-ImmoRtal^ @Honiway <3 @Abdollahシ @Tyga ♛♛ @Alina A.H @Spring* @KaraDza. @Afrodita. @ACS @L0z @BoB1 @f1x!k @Isco* @.pRaLa @D@NY3L @eeeviL @RaKeN. @Smiley @aMigO.o @MariusR @Shadraq @SKYFALL @Sunryse @-wiNNNd- @Amnez!cu @#nuţu.XD @DrayeNNN- @Studentul @~[F]ranklin~ @| TG | @BMW e63 <3 @Bob Marley @CRs iS HiGH @^TM^ ColtenMC @(*_*) sadik @Fauzan xxx @"✘Nose. 沒有™✘" @ThugLife /// NeO- @[D]ROSEL ♚♚♚ @Solito/Im Alone @SMOKE' @Mr.SnaPeR" @Emino @ V I P @tareqsamy @99. @Cibo @MaxX* @IceT And more...3 points
-
┏━━┓┏━━┓┏━━┓┏━━┓ ┗━┓┃┃┏┓┃┗━┓┃┃┏┓┃ ┏━┛┃┃┃┃┃┏━┛┃┃┃┃┃ ┃┏━┛┃┃┃┃┃┏━┛┃┃┃┃ ┃┗━┓┃┗┛┃┃┗━┓┃┗┛┃ ┗━━┛┗━━┛┗━━┛┗━━┛ ? I Work 30 minute to this2 points
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
2 points
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
Happy New Year 2020!!!!!! ❤️❤️ Happy new year 2020 !! for all family of your staff !!!!!! @axelxcapo @Merouane Hn™ @myCro ? @#EVIL BABY @PrO[T]ExX @W A L K E R ™ @-LucIfeR- @Profesoru @PranKk. @Mr.Love @_ _ it @NANO @Lunix I @Ntgthegamer @Mark-x @REVAN @#WoRrY @PANSHER™ @YaKoMoS @Ares @[Dark] @BOSS @ Csblackdevil @portocalo!xD @Luanhyx. @S H A R K™ @N3CR0™ @Naser DZ @Mono'O' @-Dark @#Ace @#DeXteR @[MC]Ronin[MC] @Luanhyx. @The GodFather @dreen @Filados1 @JaEgArN @King_of_lion @Bandolero @Oanna @#Mr.Devil @Phunk @TraxData @- hNk @Sethhh. @BhooTh @Mr.Crimson @EMMA @#Big-=-partY @FaNsY @#Mockys@Mr.Abdo @Suarez @Rony- @NewBie? @Majestic ALi ✪ @JAYDEN™ × @SaaD <3 @Dizzel @Meh Rez vM ! ♫ @BLOVE@Roselina ✾ @Qween @GOLDEN™ @Shadraq @ThheIncredibleHulk @vagabond. @HiSoKa! @MOHAMED CRAZY @[Paul]@Vinicius™ @Muhammad Madir ;x @The#Black#Angel @West @Amaranth @- !el Catire *O* @LycaNiaN @Nexy @Mr.Sebby@SoFiane @GFA! @Ezel Ezel @#Anis @*Ha(C)kEr'S* @oliprostyle @Dolmisher^ @ragen @sNk_DarK @ErrorGame @BuSoN @"HaMsIK" @Becks @ LEGENDS @Bunea.eXe @[N]audy @KrOa.™ @CosmineL @hoodmon.xD @2k.19 @wizz @inlovezm @Stranger @>HD @_teory_ @Skyline` @Lord Edward @Mircea1777 @MaPet @Mendozz @mR.RObOT @andiX! @EltonGjata ♛ @Hellwalks @Playboy™ @KIT @D@rk @Kleo @G.O.G @Jully @LuMiX @RaMpO @Twix# @Verox @Loading @FearLess @#CeLTiXxX @Călin™ @eXpLoReRs @Spawn @ CSBD @pulse.exe @Jaguar-™ @Supremache @@LeX @FaDA @CreTzu @iasmin @DiavoL. @DOCtoru @EqmeAee @HellFir3 @~MR.GORDO~ @MARIA_1911 @TheDark™ @Lolamento!* @Dark-ImmoRtal^ @Honiway <3 @Abdollahシ @Tyga ♛♛ @Alina A.H @Spring* @KaraDza. @Afrodita. @ACS @L0z @BoB1 @f1x!k @Isco* @.pRaLa @D@NY3L @eeeviL @RaKeN. @Smiley @aMigO.o @MariusR @Shadraq @SKYFALL @Sunryse @-wiNNNd- @Amnez!cu @#nuţu.XD @DrayeNNN- @Studentul @~[F]ranklin~ @| TG | @BMW e63 <3 @Bob Marley @CRs iS HiGH @^TM^ ColtenMC @(*_*) sadik @Fauzan xxx @"✘Nose. 沒有™✘" @ThugLife /// NeO- @[D]ROSEL ♚♚♚ @Solito/Im Alone @SMOKE' @Mr.SnaPeR" @Emino @ V I P @tareqsamy @99. @Cibo @MaxX* Happy New Year For All Staff CSBD 2020 !!!2 points
-
1 point
-
1 point
-
1 point
-
Happy new year sister May this year fill you with great health and prosperity1 point
-
this is your last warning stop using multi accounts or ban!!1 point
-
1 point
-
Cibo I think your reports are ridiculous, Salah is good admin and i see him respect the rules, and its allowed to use zp_zombie. and Stop spamming forum, wth!!1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
In The Amazing Spider-Man, the webslinger dispenses quick wit almost as fast as he dispenses justice. More importantly, he gets room to show off his high-flying acrobatics with a freedom his last two outings were lacking. This time, Spidey has the whole of Manhattan as his playground. As you fling yourself above the city, swinging past skyscrapers and vaulting from towers, you get a dizzying sense of what it would be like to slip into the famous red and blue costume. It's a joy when The Amazing Spider-Man thrusts you into this wide-open world. By holding down a single trigger, you propel webbing from your wrists, swinging in whichever direction you choose. Expectedly, you don't necessarily see the webbing attach to anything nearby, which is fine: the joyous locomotion is all in the name of fun. Yet the game does a great job of providing the illusion that the laws of physics still vaguely apply. When you swish through a park that isn't near tall buildings, you stay near the ground, practically brushing the grass underneath you. When surrounded by stately superstructures, you rise toward the heavens, from where you can look upon the entire city and admire its vibrancy. Out here in the concrete wilds, The Amazing Spider-Man is at its best, simply because moving around is so much fun. Hundreds of collectible comic pages twinkle on rooftops and flutter in the air. They are simple but nice rewards for the act of locomotion. Come near a page, and you hear and see its telltale glimmer, and note the button prompt inviting you to fling toward it. These signs are enough to have you scanning the screen, searching for the elusive paper. But there's more to the game than webswinging, of course: most of the story-based missions take you off the streets and send you into the sewers and other such interiors. Out in Manhattan, most tasks are optional and involve picking up asylum escapees and returning them to their institution, beating up muggers, and so forth. Spidey reaches out to touch someone. With a couple of exceptions, most of these tasks don't evolve in any way, and they become stale if you focus on them for too long. One minigame has you hovering a circle over Spidey as he flies through the air automatically; you're meant to keep him in view of the video camera that follows him. It isn't very challenging or fun, and in fact, on medium (Hero) difficulty, The Amazing Spider-Man is rarely challenging. Other tasks--rescuing sickly citizens and rushing them to a nearby makeshift hospital--are more enjoyable, in part because of the banter between Spider-Man and his poor passengers. ("No drooling on the suit, please!") But eventually, the voice samples repeat, and playing paramedic loses some of its appeal. Nevertheless, there are enough things to do that you'll be thrilled to have the chance to zoom through the air at top speed. The missions that lead you through the story aren't as delightful as the open-world hijinks, though the story itself is as wonderfully absurd as any Spidey tale to come before it. The game begins (apparently) after the events of the upcoming The Amazing Spider-Man film, with a tour of the Oscorp facility, where the corporation is winding down some unusual experiments. Well, not everything is on the up-and-up, and soon a viral outbreak has the city in turmoil. Peter/Spider-Man's response? Break out an asylum inmate who holds the key to a cure. With so many variables, it's no wonder that Spidey's plans don't follow their intended script, though he stays pretty upbeat throughout. Spider-Man is as funny here as he's ever been, cracking wise in even the most stressful situations. The dialogue is a good mix of seriousness and ridiculousness, making it easy to stick with the plot even when it goes so far over the top it spills into bizarre territory. This big boy is apparently unfamiliar with Asimov's Laws of Robotics. Story-driven chapters are notably more confining than the free-form gameplay that surrounds them. You investigate dull-looking sewers, where you notice technical drawbacks like heavy aliasing that go overlooked in Manhattan, which is saturated with color and personality. In the indoor spaces, you confront hazards like steam valves (clog them up with your web shots!) and pools of acid (navigate around them!). You must take a more cautious approach, holding down a button to slow down time, choosing a proper perch, and then releasing the button to leap to that spot. You can tap the button should you prefer a more fluid pace, but you risk zipping into the wrong position if you aren't careful. That same button, when used on a guard, a robot, or some other meanie, has you rushing in to initiate combat. The influence of Batman: Arkham City is keenly felt when you bash on baddies, though Spidey's game isn't as fluid as Batman's. Nevertheless, the basics are similar: you tap attack buttons to pound on your foes, and when the right visual prompt appears, you press the dodge button to somersault out of the way. And like Bats, Spidey is particularly vulnerable to bullets, though you have a one-button escape move that allows you to quickly flee danger. You can even web-grab objects like vending machines and dumpsters and smash them on the ground, stunning nearby foes and allowing you to easily blanket them with webbing. The similarities to that other superhero game are obvious in sections that encourage stealth. You can hover above an enemy or slink from behind and perform a sneak attack. Dropping from a beam, tapping a guard's shoulder, and then wrapping him up and sticking him to the ceiling is a hoot. The AI is mechanical, and not too keen--it's usually simple to zip out of danger and resume your predation. The guards aren't imbeciles, though, and shine their flashlights about when they are aware of your presence, potentially giving you away if a beam lands on you. Another great touch: you aren't limited to roosting in predetermined areas. Though you can't necessarily stick to every surface, you can usually flit to the wall right over your target's head and wrap him up from there. It's a nice, flexible system. That contact lens has to be here somewhere! These gameplay basics are fine, but the interior missions are much less compelling than events that occur in the open city. A lengthy section toward the end of the game is even more limiting than many of the missions that come before, losing most of the fun in favor of providing narrative tension. But even before this, avoiding alarm lasers and acid puddles isn't as enjoyable as most aboveground missions, and there are few opportunities to swing with abandon. While the combat is entertaining enough to watch, it is entirely too easy most of the time. There's a simple upgrade system in place in which you spend experience points on new moves and other improvements. But there's no real sense that you are getting more powerful. Battles are easy from beginning to end, and never feel radically different or require more finesse just because you level up your skills. That's even true of most of the boss fights, which rarely require more than a single attempt. Fighting half-man, half-beast abominations isn't that compelling due to the ease of combat. Robot battles in the streets of Manhattan, on the other hand, make up for their lack of challenge with an incredible sense of speed and the illusion of public danger. Imagine any given scene in a superhero movie in which the superstar faces a menacing rival in the midst of a bustling metropolis. The Amazing Spider-Man deftly re-creates that brand of visual rush when you race after marauding machines and glide about gigantic automatons. The skill required often comes down to hitting the right button when prompted, but when the excellent movement mechanics collide with the urgency of a boss battle, the game is explosive. Spiders don't like water, but they love valve puzzles. Such moments are the exception rather than the rule in The Amazing Spider-Man. The game spends too much time in drab drains and boring science facilities, where its best assets are sidelined in favor of easy combat scenarios. But when developer Beenox gives Spidey room to soar, you get caught up in the pure elation of swinging through a spirited city, where helicopters hover overhead and well-wishers call out to you in the streets. And that elation is the best reason to don the suit once more and remind yourself that with great power comes good fun.1 point
-
“Life isn't about finding yourself. Life is about creating yourself.” ― George Bernard Shaw Have a good night :)), and Happy new year :V1 point
-
hat happens when you throw headcrabs, crowbars, and advanced physics puzzles into a dystopian cityscape? If the first thing that comes to mind is Half-Life 2, you’re only half right. Boneworks, by developer Stress Level Zero, is a clear homage to that and several other Valve classics. And while its mechanical ideas and atmosphere aren’t the most original, Boneworks’ best physics-driven moments manage to make VR feel more tangible than any other action-adventure game to date. Physics-based arena games like Blade & Sorcery and Gorn have been a favorite of VR enthusiasts for years now, but Boneworks is the first VR game to take the idea of giving you a variety of objects, each with their own distinctively modeled weight and heft, and then use those as the components for solving single-player puzzles and combat. I was pleased to discover that there’s quite a thick campaign to progress through here, sprawling across nearly 13 different levels. There’s also a pretty cool original retrowave soundtrack by Michael Wyckoff, and it adds flavor to the overall ‘Half-Life meets Tron’ style that Boneworks is shooting for. This campaign clocks in at around seven to nine hours, depending on your skill with its wide range of tricky physics puzzles, predictable but satisfying combat encounters, and springy movement systems. That said, nothing about the campaign stands out against other action-adventure games. There’s a city streets-themed level, a sewer-themed level, a warehouse-themed level, and so on. As Boneworks takes you through the motions of a campaign that stylistically resembles both Half-Life and Portal, occasionally sprinkling an added helping of DOOM-style backtracking and keycard collection for good measure, it generally works fine. But it only really succeeds at conjuring a washed-out memory of what those games were like in their prime. Your mute protagonist is a computer hacker who broke into the VR world of MythOS to “reset the clock,” whatever that means. This is only loosely explained, and your own motivations remain pretty unclear throughout. At best, Boneworks has something of an anti-plot. It strings itself together on style and clever use of physics, but fails to say much about its own world or lore. You wouldn’t even know your character’s name, for example, without doing some extra digging or paying extra close attention to the clues left in the environment. The convenient fact that it takes place in a “virtual” virtual world is a tolerable gimmick for letting Boneworks get away with consistent jankiness mixed with some inconsistent art direction and minimal plot. However, MythOS’s intentionally low-fi aesthetic and constant fourth wall-breaking gags barely excuse the fact that you can easily break the level design by losing key items if you aren’t careful, and even the physics systems that tie the whole game together are precariously shakey. The latter problem happens often, when limbs and meshes get stuck inside one another, or when enemies trip over loose objects or even other enemies. That’d be forgivable and even funny if not for the fact that if you leave Boneworks or need to restart in the middle of a level because an item you need was lost, you’re forced to go back to the very beginning. There are some autosave points strewn throughout each level, but they act more like respawn points rather than dedicated save files, and you can’t manually save at a certain spot to come back to it if you mess something up. Being partial to consistent action in my action-adventure games, I was pleased to find that there aren’t a lot of characters to talk to or exposition dumps to slow you down. The main interaction comes from your real-world friends Hayes and Alora, played competently by YouTuber Mike Diva and actress Heldine Aguiluz, who speak to you through monitors you find as you progress through the story. You see far more of Hayes (Diva) than you do of Alora (Aguiluz), but both characters are so forgettable that I had to Google it to figure out what their names were. All I remember, only a couple of days after finishing Boneworks’ campaign, is that Hayes usually shows up to ramble about void generators and Monogon, the nebulous mega corporation that created MythOS. None of that exposition ever translates to gameplay so you can bypass it entirely if you prefer and you won’t miss much. It’s often more fun to smash these talking screens against the side of a wall in VR, and I was pleased to discover that you are free to do that here. For the most part, MythOS feels as lifeless as the robo-headcrabs that plague its digital corridors, and the lack of a meaningful story made Boneworks feel a little hollow. What it does have in droves is Easter eggs and unlockables; there are plenty of secret toys and weapons, and you can accidentally trip over them if you aren’t paying attention. Stumble into a nondescript nook and uncover a key that opens a secret room, or go searching through some drawers to produce a gag item with a silly name or description, like a bag of “Endurance Nuts” or a book titled “Texturing for Morons.” One of the coolest unlockables, however, is the Sandbox mode, which Stress Level Zero subtly hid (minor spoiler warning) behind a fake wall in the second level of the campaign. It puts good use to any items you collect and drop into giant blue Reclamation Bins during the campaign by letting you build any crazy, Rube Goldberg-style death trap you can imagine. It feels a little light at first, but it’s the kind of thing that you could spend hours tinkering in once you’ve fleshed out your arsenal of toys. The infinitely replayable Arena mode is equally fun, and provides a heap of clever new customizable challenges to beat in a variety of ways. Each of its three modes – Trials, Challenges, and Survival – are enjoyable in their own way, offering a reason to keep coming back to Boneworks time after time. They also introduce a lot of interesting mechanics that weren’t explored that much in the main campaign, like a balloon gun which lets you lift enemies, objects, and even yourself into the sky. Some of the modes are particularly tough, including one Trial that forces you to fight through waves of headcrabs without any health regeneration. If you beat it, there’s even an arcade-style scorekeeping system that you can use to prove to your friends and family that you are, in fact, John Wick. In all of Boneworks’ modes, your own creativity is what makes the real fun happen. Some heavier objects, like metal boxes and two-handed weapons, feel unintuitive and awkward to handle when your real-world motions don’t quite match up with their simulated weight. But they often interact in interesting and unforeseen ways. For example, if you find yourself cornered, you can just topple the closest nearby shelf to crush enemies under their weight. The whole game ends up feeling like a tantalizingly reactive physics playbox, and it’s the little things that you do with those physics in VR that make it fun. It doesn’t always work as expected, though. The main issue of everything being physically simulated, including your own body, is that it’s often possible for your virtual arms or legs to get snagged on various objects. The climbing mechanic is the most disappointing part of the package here: it’s difficult to approximate where the next rung of a ladder will be once your virtual body stops bobbing up and down in response to the simulated shift of weight. It’s annoying that entire sections of the campaign force you to climb up structures or fiddle with weighted objects with your real-life hands, all while your virtual body continues moving on its own. You can get used to making this work in the virtual world with practice, but in addition to the fact that there’s no teleportation movement option whatsoever, Boneworks can be downright unplayable if you struggle with VR motion sickness. Luckily, the flow of gameplay is fantastic when it’s at its best, and it certainly pushes VR to the edge in some ways. One pleasant surprise was that it’s possible to execute a virtual shoulder tackle by turning your real body in the real world at just the right angle before impact – an obvious evolution of physical melee combat in VR. Gunplay is as fluid and exciting as you could imagine for a single-player adventure with mostly cannon fodder opponents, and especially when multiple enemies are coming at you from different angles in the midst of combat where you have to find a use for both hands. For example, at one moment you might be staving off a headcrab with one arm while landing a shot on a distant ranged opponent with the other. That’s where Boneworks’ combat and VR movement systems truly click into place. Performing well in combat isn’t really too difficult once you get the hang of the world’s rules and learn to use the environment to your advantage, and you’re benefited by an intuitive inventory system that lets you pull up to five weapons either out of a menu, or out of the holsters on your hips and back. Hold down a button for infinite slow-mo and you can do incredibly cool stunts like reloading a rifle mid-air by using its own weight to lock a magazine in place. Whenever I ran out of ammo, I just used the butt of my rifle to bash my foes into submission. However, there’s not much to make you get fancy – Boneworks’ bestiary of headcrabs and zombies are particularly clumsy and fragile, and there aren’t any difficult boss battles to add artificial difficulty on top of the deeply engaging physics system that already poses its own challenges. Vaulting through MythOS with a physical body that reacts to everything around it was exactly as engaging as I imagined it to be, once I got the hang of it. And whenever I thought of a solution to a given problem or combat encounter, I was usually able to pull it off. An early segment had me facing down a stationary turret with no clear way past it, and I was called on to invent my own solution. In this case, I used a trash can lid to shield myself while I rushed the turret. But I could have instead picked up and placed crates onto one another to create an impromptu step stool over some nearby fencing. Boneworks is full of possibilities. There are some limitations here and there, and the physics systems do sometimes become a pain when the solution to a problem is more obvious than the sheer logistics of making your virtual body do what you need it to do. But it’s surprising how much flexibility Boneworks affords in problem solving overall. There’s some meat on these bones. Boneworks offers a fleshed-out variety of interesting and entertaining physics-powered things to do across its full-length campaign, Arena, and Sandbox modes, and its VR action works best when you get into character and let yourself pantomime each swing, grab, and throw with intention. There’s plenty to be desired in terms of story, level design, and even the physics simulations that it so heavily leans on, but Boneworks is awesomely interactive, engaging, and has tons of replayability potential.1 point
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
Counter Strike 1.6 PUBG MOBILE MineCrafts Free Fire Fortnite Modern Combat Roblox Call of duty Pes 2020 Fifa 20201 point
-
1 point
-
Until the VW Golf Mk8 gets over 300bhp and four-wheel drive, it’s quite simply the fastest VW Golf. And more. See, the smart thinking driver always knew that though the R-badged Golfs had more power, more driveshafts and cost more money than the tartan-seated GTI, it was the slower car that was lighter, sweeter to drive, and better value. All that changed with the Golf Mk7 R. For the first time, R trumped GTI. The formula changed little from the previous Golf R: a 2.0-litre four-cylinder turbo engine up front, four-wheel drive, and a choice of manual or dual-clutch automatic gearboxes. The look was pretty much the same too: a classy Golf, with some big wheels, stretched intakes and four exhausts this time, instead of two. Seems like overkill. However, we can forgive the Golf R its over-piped bottom, because it’s brilliant. Somehow, VW turned out a car that wasn’t just faster, more sonorous and agile than the GTI, but managed to be palpably better than its cousin, the Audi S3. For some time, this was Top Gear’s very favourite hot hatch. Our 2014 hot hatch of the year award-winner, no less. During its life VW added power (then, curiously, took it away again), offered a Performance Pack with bigger brakes and a naughty exhaust, and sold the Golf R as a three-door hatchback, a five-door hatch, or as a wagon, albeit with the seven-speed paddleshift gearbox as the only transmission. Thanks to low finance rates making it affordable at around £300 a month, it was a massive hit in the UK, and deservedly so.1 point
-
You must request with this model. Model: ¤ Your Nickname (same as in forum): ¤ Your Address Skype, facebook: ¤ Age: ¤ Languages That You Can Speak: ¤ Your Location: ¤ Experience As Admin (last server GT link): ¤ Can You Stay Spectator Or Playing Between These Hours (24:00 To 12:00 PM): ¤ Link Of Hours You Played On Server (Click Here You Must Write Your Nickname) ¤ Reason That You Want To Be Admin: ¤ Password/key for admission[ Read The Rules to find it] : Rules to be accepted. You Have To Respect All Rules Of The Server You Should Be Daily Active In The Server Or Semi Daily. You Should Follow The Above model and use same nick as in forum! After you start your admin request, you are not allowed to reply to any admin's vote, otherwise your request will be rejected. No exceptions. Respect The Topic Title: Admin Request [ Your Nickname]. After request is accepted admins must open banlist and after they will receive access as admins!! NOTE: For new request, you must wait one week has passed since the last request. T/C1 point
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
It is important to know that a PRO player has to use the Regenerator, he does not have jumps or more special skills, but if you are pro, you are always taking care of your score, the regenerator help you with that, because you could be near to dead, but he will regenerate, allowing you to save 1 kill. And he moves good when someone shot you, you can impulse easily. So, you could prefer the Hunter, the Frozen etc... But the Regenerator will always be the zombie that pro players use.1 point
-
1 point