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  1. Nano can you please make quizzes

  2. You don't like that color!
    Come back soon, brother!💕

  3. -Dark

    come back soon friend 😉 

    1. NANO


      roger that

  4. NANO

    [Review] Velvet Assassin

    Velvet Assassin is a stealth video game for Microsoft Windows and Xbox 360, released in 2009. Velvet Assassin's working title was Sabotage.It was released on the Mac app store in 2013. Players take control of Violette Summer, a World War II-era British Secret Intelligence Service spy operating deep behind enemy lines, attempting to help thwart the Nazi war effort.The game's story was inspired by a real-life secret agent/saboteur Violette Szabo. Born in Dorset, Violette Summer (voiced by Melinda Y. Cohen) grew up in a happy family and had a great and active childhood. Initially, she started her working life in a beauty salon before the outbreak of war inspired her to move to London and join the weapon industry. It did not take too long for her to be noticed by the secret services, as she was beautiful, athletic and had great attention to detail, and so she was soon recruited into Secret Intelligence Service during Britain's darkest hours. Violette had lost an aunt during one of the first Luftwaffe bombing attacks and to further compound her heartache she later lost her Royal Air Force husband in battle. However, Summer was strong willed and used these painful experiences to inspire her to succeed as a spy for the SIS. Summer managed to carry out several missions successfully before being gravely wounded by a sniper on a mission to kill Kamm, a Nazi military intelligence officer. Comatose in a hospital in France, Violette relives key moments in a series of flashbacks. Hence, the bulk of gameplay will take place during these flashbacks. The missions include blowing up a fuel depot on the Maginot Line, assassination of a colonel in a cathedral in Paris, stealing documents and marking a sub pen for bombers in Hamburg during Operation Gomorrah, and finding three secret agents in Warsaw. Moving through the city's sewer system, she finds one agent seriously wounded (and silences him) and another dead by cyanide poisoning, and a mission that involved moving through the Warsaw Ghetto, where the residents were either rounded up or executed, Violette makes her way through to the Gestapo's Pawiak prison to give cyanide to the third agent. Through her memories, scenes from the hospital can be seen with two men arguing whether to keep Violette alive, give her up to the Schutzstaffel, or kill her to save her the torture if captured by the Nazis. Her location betrayed, Violette wakes from her coma to find the enemy troops entering the hospital. Escaping them, Violette finds the villagers being murdered or rounded up by a force from the Dirlewanger Brigade, a brutal SS unit of convicts, and taken to the church. Locking the villagers in, the soldiers set fire to the church. Violette is unsuccessful at trying to free the villagers, and due to emotional and physical exhaustion, collapses. The enemy leader is shown to be Kamm, whose face was burned by Violette's assassination attempt. In the end credits, Violette is shown in her hospital gown standing on a cliff overlooking a German plane. When the game begins, Violette is seen from above, lying in a hospital bed. There are morphine syringes scattered across her bed, and the influx of drugs in her system creates a series of dreams that let her recount her past missions.Players have to hide in the shadows in order to avoid being detected. As a stealth-based game, lighting plays an important role. The HUD provides players with a silhouette of Violette which can be in one of three states. Purple means she is hidden in the shadows and invisible to enemies. White means she is exposed in light, but not yet detected. Red means she has been spotted and enemies are seeking out her position. If she is detected, she will either have to fight off the guard or escape. The game employs a special lifeline if detected called "Morphine Mode". When triggered, Violette is shown in her hospital gown with blood drops appearing all over the screen. For a limited amount of time, Violette can execute any alerted guards or escape. Players have limited use of the morphine lifeline. The game also occasionally makes use of "Blend Stealth". If Violette acquires a female SS uniform, she can change her attire at predefined points in the game. When Violette wears the SS uniform, guards will not identify her as a threat unless she moves too close to them, or she performs a suspicious action, such as aiming a gun. Violette's ability as an agent can be upgraded by finding a range of collectibles scattered throughout her environment. Once the player reaches 1,000 experience points, her skills can be upgraded in one of three ways: either Improved Stealth (sneaking), Morphine or Strength. The player can upgrade her skills based on individual gameplay style. SYSTEM REQUIREMNENTS CPU: Info. CPU SPEED: 3 GHz. RAM: 512 MB. OS: Windows XP. VIDEO CARD: Pixel Shader 3 Graphics Card with 256 MB VRAM (NVIDIA Geforce 6800 or ATI Radeon X1600) FREE DISK SPACE: 5 GB.
  5. NANO

    [Review] Freekstyle

    Freekstyle is a 2002 motocross racing video game for the PlayStation 2, GameCube and Game Boy Advance. There are four levels of gameplay: the circuit, a quick race, freestyle, and free run. Race courses Monumental Motoplex in Monument Valley, Utah — This is a course that twists and turns though the rock structures. The jumps are very smooth and one of the last jumps has burst though a ring with a glass panel in it with the Freekstyle logo on it. The Crust Belt — This track is based in an abandoned coal mining/welding factory, oddly still running, features jumping over belts full of coal, and speeding through a run down warehouse. There are also two secret jumps, one where the player jumps over buckets filled with molten steel, and the other in which they have to smash through wooden crates to get on the route to a massive jump. Burn It Up — The player must race their way in this "Nature Gone Ari" track, full of burning/collapsing trees and rocks shooting down an uphill section of the track. The very first jump is the biggest in the course. There are two secret jumps, one in which the player goes off course and follows a gray line that leads them to a rock jump. The other needs full boost to get up on the top of the multiple 'S' shaped turns below. Gnome Sweet Gnome — This course takes place at Green Animals Topiary Garden in Portsmouth, Rhode Island, featuring jumps over multiple sculptures, and a section where the player knocks over little gnomes. Let It Ride — This track is based in Laughlin, Nevada, it is one of the more colorful and ambient tracks in the game. There is a secret route where, when a jump pops up from the ground, the player will land on a red and blue platform which takes them to the next pop up jump (non-secret). The Rocket Garden — The hardest track in the game is in a rocket launching base, and has more secret jumps than any of the other tracks. First, if the player hears an alarm go off in the first section of the track, they must go to the middle launching pad; there will be a jump and they will soar past a rocket taking off. Next, on the very next jump, if they jump the middle ramp, they will land on a platform which leads them to the inside of the facility. The exit of the building launches them out to the next jump section. On the final stretch, the player must go to the middle route, and it will lead them to a big jump with a glass pane ring. Freestyle courses Feel the Pane in Detroit — This is a course filled with jumbo-trons or "Freek TV's", and loads of glass panes to smash or crash though. The Crash Pad — This is an abandoned house under construction, full of jumps over the house, exploding grills, and a pool. It is not for swimming, though. The Burbs — This is a neighborhood turned into "Freekville" The po[CENSORED]tion was originally in the thousands, after Freekstyle paid a visit, there were only eight (Number of racers in the game). This course is full of twisty, curvy, massive, and "Over-the-Top" jumps. SYSTEM REQUIREMENTS OS: Windows XP SP2, Vista, 7, 8. Processor: Intel Core®2 Duo or AMD Athlon 64. Memory: 4 GB RAM. Graphics: Nvidia GeForce GTX 550 or AMD Radeon HD 5750 with 1024 MB video memory. Storage: 1 GB available space.
  6. NANO


    Versiune 3.0.8

    0 descărcări

    DESCRIPTION EN Ecoute is a standalone music player application for macOS and iOS.It was created by Louka Desroziers (Developer) and Julien Sagot (Interface Designer).The current version is 3.0.8 for macOS and 2.5.2 for iOS.The makers of Ecoute have launched an official iPhone app in the App Store, on 17 August 2012. Ecoute for iOS serves as a music player with Twitter integration, AirPlay support, music filters, podcast support, and more. RO Ecoute este o aplicație de muzică de sine stătătoare pentru macOS și iOS.A fost creată de Louka Desroziers (Dezvoltator) și Julien Sagot (Designer de interfață). Versiunea actuală este 3.0.8 pentru macOS și 2.5.2 pentru iOS. Producătorii Ecoute au a lansat o aplicație oficială pentru iPhone în App Store, pe 17 august 2012. Ecoute pentru iOS servește ca un player muzical cu integrare Twitter, asistență AirPlay, filtre muzicale, suport pentru podcast și multe altele.
  7. ABBA: You Can Dance is a dance video game for the Wii, developed by the French gaming company Ubisoft. It was released on November 15, 2011 in North America,November 24, 2011 in Australia and November 25, 2011 in Europe. The game is a spin-off of the Just Dance series, and features 25 songs by the Swedish pop group ABBA and includes a "Karaoke Mode" which allows 2 players to sing via USB microphones. Abba are a fantastic candidate for a dancing game, and not only because their generation-vaulting po[CENSORED]rity makes them an easy win for parties. As a proper pop band, the dancing is built in from the start. There's nothing clumsy or contrived about attaching a group routine to Knowing Me, Knowing You or Hole In Your Soul – these songs are made for movement. The choreography across the 27 tracks (well, 25 plus "Dancefloor" and "Prom" versions of Dancing Queen) is well-suited to the music. Stupid booty grinding is avoided in favour of pleasingly Abba-ish arm movements and turns (and yes, it is difficult to follow the on-screen prompts while you spin away from the telly, but dear God it is pretty much impossible to get Brits to crunk without making them too sauced to hold the Wiimote first). You will need friends, though. Playing alone is possible, but given that the routines are all for four dancers and involve various amounts of hand-holding and side-stepping around each other, you'll feel pretty lonely pretty fast if you can't round up a trio of friends. Once you've drawn them in with the promise of kirsch, meatballs and perky songs about divorce, you can keep them there by exploring some of the extras on the disc. There's a score-free karaoke mode featuring original videos, which is no challenger to the mighty SingStar Abba and does require you to handle a hateful, plasticky, third-party mic, but is nice to have. There's also a World of Abba slideshow factsheet, which is strictly for people who can't access books or Wikipedia to fulfil their need for banalities about Anni-Frid, Björn, Benny and Agnetha. Better is the mini-musical mode. This is a nod to the Mamma Mia! juggernaut without the hassle of licensing, which builds four songs into a Grease-alike story for three girls and one guy (a smart move, given that the dancing games market isn't as gender-balanced as Abba themselves). It won't keep you going for long, though, and it's a reminder of just how limited dancing games on Wii are. But for a relatively tiny price, you get to pretend that you're a part of the greatest pop group ever, and it's a pretty convincing show.
  8. NANO


    Versiune 1.0.0

    0 descărcări

    DESCRIPTION EN MPlayer is a free and open-source media player software. It is available for Linux, OS X and Microsoft Windows. Versions for OS/2, Syllable, AmigaOS, MorphOS and AROS Research Operating System are also available. A port for DOS using DJGPP is also available.Versions for the Wii Homebrew Channel and Amazon Kindle have also been developed. RO MPlayer este un software gratuit și open-source player de media. Este disponibil pentru Linux, OS X și Microsoft Windows. De asemenea, sunt disponibile versiuni pentru sistemul de operare de cercetare OS / 2, Syllable, AmigaOS, MorphOS și AROS. De asemenea, este disponibil un port pentru DOS care utilizează DJGPP. Au fost dezvoltate versiuni pentru Wii Homebrew Channel și Amazon Kindle.
  9. This is how i do my JOURNALIST activity 😜 



  10. Shaun White Snowboarding is a sports video game for the PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, Microsoft Windows, Mac OS X and Xbox 360 systems. It was developed by Ubisoft Montreal, published by Ubisoft, and released in 2008. The Wii edition of the game, Shaun White Snowboarding: Road Trip, was developed from the ground up for the system, taking full advantage of the Wii Balance Board accessory and featuring its own unique storyline and adventure with Shaun White. There are six mountains in Shaun White Snowboarding, including Alaska, Park City, Europe, and Japan. Each mountain features up to three different sections: peak, back country, and park (or resort). There is also a "Target Limited Edition" of the game that is exclusive to Target; this version gives the player access to Target Mountain, a mountain with Target branding all over it. It has been described in-game as extremely difficult to find, and contains additional jibs, character models, and a sponsored version of the standard game's best snowboard which can be unlocked before the player's final challenge against Shaun White. The last mountain, called B.C., is only available in the "Mile-High Pack" paid downloadable content. It is set in British Columbia. Shaun White can be controlled with just a remote or a combination of remote and Wii Fit balance board, and both work well. The board tends to be a little less precise, and for some of the game's harder challenges you may have to step off and take the mountain with just the remote. But for most of the events either input method will suffice. Switching between the two schemes is a breeze and can be done at any time during a game. If you're just rocking a remote, tilting it side to side will handle your steering. It's surprisingly responsive and works better than most Wii racers that use tilt controls. Pressing A will cause your boarder to tuck in and increase speed, although you'll lose some maneuverability. Holding the B button will allow you to carve left and right but your momentum will take a nose dive. Giving the remote a quick flick will cause you to jump. While airborne tilting will get you to spin and the B button will perform grabs. You can also flick the remote in different directions during a jump to perform one-off tricks. Throw the balance board into the mix and your steering and jumps can be controlled with your feet while the remote will still handle carves and grabs. You stand on the board sideways, just as you would on a real live snowboard. Turning is done just by leaning forward or back with your rear foot. A small bounce will make your avatar jump. Tricks are accomplished by placing weight on different combinations of the balls and heels of your feet as well as pressing the A and B buttons. Three levels of sensitivity are available when the game calibrates the board. For the most part riding this way feels really good, but as I mentioned it's just a little less accurate. Turning and spinning are a bit easier with the remote, but getting up on the board is a lot of fun. It's really a toss up as to which control scheme is superior and if you have a balance board you'll probably enjoy using both methods. This is a casual, literally pick-up-and-play game. Not only are the controls easy to master, grinding has been simplified so that if you're anywhere near a rail when you jump your board will lock to it. If you approach the beginning of a rail head-on you don't even have to jump -- the game will automatically put you up there. These aren't complaints. Ubisoft has crafted a game that is easy to get into and feels really good to play. Each event has two goals: an easier "dare" goal and a more challenging "respect" goal. Casual players can proceed briskly through the game just by achieving dare goals, but the respect challenges are also fun and extend the experience. Like most snow- and skateboarding games you'll have to chain tricks together in order to rack up higher scores. It's not as deep as other action sports games, but it is definitely fun. The premise here is to give players the sense of camaraderie that comes with travelling and snowboarding with your friends. You start out with three people in your group and as you progress more will join along the way. Each rider is proficient in different areas like speed, jumping, and landing. For any challenge in the game players can choose a rider and a cameraman to follow (your cameraman also provides a stat boost). We're encouraged to use a variety of riders because the challenges are always changing from tests of speed to skill-based trick contests. The idea is you're travelling around the world trying to catch up with Shaun White Real-world camaraderie is also available as the entire game can be played cooperatively with a friend. Unfortunately, this isn't a drop-in/drop-out feature, so you can't continue a co-op game on your own or bring in some help if you're having trouble in single-player. Competitive modes for up to four players are also available in both simultaneous split screen and hotseat games where everyone takes turns. Of course, only one balance board can be used at a time. Shaun White has a good licensed soundtrack, including a wide variety of music from bands like Run DMC, Blue Oyster Cult, and Audioslave. Tapping the 1 button during a ride will cycle through the track list. Sound effects also sound great, especially when skidding over ice. The remote's speaker is used to indicate when you've nailed a trick. A kid-friendly, motion-controlled version of Shaun White Snowboarding could have been a disaster, but this turns out to be a truly slick edition of the franchise. Not only is this one of the best-looking Wii games available, both remote and balance board controls feel really nice. I recommend it regardless of whether or not you own the board. This will be another good one to bring out when your non-gamer friends come over, as it fits the "pick up and play" description perfectly. The option to work through the entire game cooperatively is great but it would have been nice if your progression could carry over between single- and multiplayer. Overall this is a polished package and a great example of how to treat the Wii version of a multi-platform game. SYSTEM REQUIREMENTS Processor: Intel Pentium Dual Core E5300 2.6GHz / AMD Athlon 64 X2 Dual Core 3800+ Graphics: AMD Radeon X1600 or NVIDIA GeForce 6800 XT System Memory: 1 GB RAM Storage: 8 GB Hard drive space DirectX 9 Compatible Graphics Card
  11. The Lord of the Rings: The Return of the King is a hack and slash action role-playing game developed by EA Redwood Shores for the PlayStation 2 and Windows. It was ported to the GameCube and Xbox by Hypnos Entertainment,to the Game Boy Advance by Griptonite Games,to mobile by JAMDAT,and to OS X by Beenox.The game was published by Electronic Arts. It is the sequel to the 2002 game The Lord of the Rings: The Two Towers. The game is an adaptation of Peter Jackson's 2002 film The Lord of the Rings: The Two Towers and his 2003 film The Lord of the Rings: The Return of the King, which was released shortly after the game. As it is not an adaptation of J. R. R. Tolkien's 1954 novel, The Return of the King, the third volume in his Lord of the Rings trilogy, anything from the novel not specifically mentioned or depicted in the films could not be represented in the game. This is because, at the time, Vivendi Universal Games, in partnership with Tolkien Enterprises, held the rights to the video game adaptations of Tolkien's literary works, whilst Electronic Arts held the rights to the video game adaptations of the New Line Cinema films. The game is similar to its predecessor in basic gameplay, but differs by adding multiple storylines, more playable characters and increased interaction with environments. A two-player co-op mode is also available for some missions. As with The Two Towers, The Return of the King was developed in close collaboration with the filmmakers, using many of the actual reference photos, drawings, models, props and other assets from the film. The game was met with positive critical reception for its graphics, audio, and gameplay, although its camera positioning and short length were criticized. Described by the developers as a modern version of Gauntlet, The Return of the King is a hack and slash action game played from a third-person perspective.The game is very similar to its predecessor in basic gameplay. Each character has a quick attack which does minimal damage and can be easily blocked, and a fierce attack, which does more damage, but is slower and leaves the player vulnerable to attack. Only fierce attacks can break enemy shields. Each character also has a ranged attack, a "killing move" (which can be used to instantly kill downed enemies), a parry (which can deflect enemy attacks), a knock back (which pushes nearby enemies away), a jump back (in which the player character jumps back away from the enemy), a devastating attack (a charged fierce attack) and a special ability.Playable characters in the console and PC versions are Gandalf, Aragorn, Legolas, Gimli, Frodo and Sam, with Faramir, Pippin and Merry available as unlockable characters. Playable characters in the GBA version are Aragorn, Legolas, Gimli, Frodo, Gandalf, and Éowyn, with Gollum and Sam available as unlockable characters. Each playable character has their own set of combos and attributes. After the end of each level the player can upgrade their characters' abilities and combos using experience points. The number of points available to the player depends on the efficiency of their kills.During each level, the player will be continually graded on the skill with which they dispatch enemies; "Fair", "Good", "Excellent" and "Perfect." The more skill with which the player kills, the more experience they acquire. The player's skill is measured by an on-screen meter which increases as the player dispatches enemies. To avoid the meter dropping back down, the player must avoid being hit, and kill enemies using a variety of different methods. When a player reaches a Perfect level, all of their attacks increase in strength, and the experience from each kill is doubled. However, Perfect status only lasts for a brief period of time.A new aspect of Return of the King is that at the end of each level, rather than purchasing upgrades for the individual character, the player can also purchase "Fellowship" upgrades which apply to every playable character. However, characters will only be able to avail of a particular skill when they have reached the corresponding experience level. A major change from The Two Towers is the interactive nature of the game environments. The player can operate machinery, for example bridges and catapults, to complete objectives, and use environmental objects as weapons, such as spears and cauldrons, to kill enemies.The levels are also twice the size of the largest level from The Two Towers and many are less linear.Unlike The Two Towers, The Return of the King features a co-op mode, allowing two players to play through the game together.The North American PlayStation 2 version also has an online multiplayer mode, with USB headset support,although this was removed from the European version of the game. The Game Boy Advance version is played from an isometric three-quarter top-down view. A major gameplay difference in this version is the addition of "runes" which players can etch into their weapons, granting them special abilities. The game also features co-op multiplayer through the Game Boy link function, and unlockable content when connected to the GameCube version via the GameCube – Game Boy Advance link cable. Todd Arnold, senior producer of The Return of the King, stated that the game was not intended to re-tell the story of the film, but to allow the player to come as close as possible to experiencing the critical parts of the film for themselves. Levels were designed with this goal in mind, with just enough plot to give context to the player's actions. Liberties were thus taken with the plot and critics noted there was little footage which could spoil the film for those who had not seen it.. GameSpot's Greg Kasavin said "if you didn't know anything about the story of The Return of the King, then the story of the game may be hard to follow, though you'll still get the gist of it." However, he also advised, "in case you don't want any aspect of the movie spoiled for you, it'd be wise to hold off on playing The Return of the King until after you've seen the movie." The game begins during the Battle of the Hornburg at Helm's Deep, with the Uruk-hai having just penetrated the outer walls. With the defenders falling back to the inner court, Gandalf (voiced by Ian McKellen) appears on a hill-top flanked by thousands of Rohirrim. The player takes control of Gandalf as he enters the battle and helps defeat the Uruk-hai and orc army. After this level, the game splits into three separate mission arcs, each with its own individual set of characters. The "Path of the Wizard" follows Gandalf, the "Path of the King" follows Aragorn (Chris Edgerly), Legolas (Andrew Chaikin) and Gimli (John Rhys-Davies), and the "Path of the Hobbits" follows Frodo (Elijah Wood) and Sam (Sean Astin), although initially only Sam is playable. The Path of the Wizard continues immediately after the events of the first level. The remains of the Uruk-hai and orc army flee into Fangorn Forest. However, within the forest, the Ents, led by Treebeard, have awoken and joined the fight against Sauron. Gandalf helps the ents as they destroy the rest of the army, and then assists them in bringing down a dam holding back the River Isen. This floods Isengard, trapping Saruman (Christopher Lee), who had joined forces with Sauron, in his tower, Orthanc. Gandalf and Pippin (Billy Boyd) then head to Minas Tirith, capital of Gondor, leaving Aragorn, Legolas, Gimli and the Rohirrim to follow them. Gandalf has gone ahead of the others because Sauron mistakenly believes that Pippin has the Ring, and Gandalf plans to use this confusion to distract Sauron as Frodo and Sam are led by Gollum (Andy Serkis) towards Mount Doom to destroy the Ring. In Minas Tirth, Gandalf helps repulse the enemies from the walls for a time, but eventually, they break through the city's defenses. Gandalf and the soldiers of Minas Tirith then retreat to a courtyard, where they must defend the fleeing civilians from the enemy. Once the people are safely inside, Gandalf can do little but await the arrival of Aragorn. The Path of the King picks up with Aragorn, Legolas, Gimli and the Rohirrim on the way to Minas Tirith. Before arriving, however, the three companions must walk the Paths of the Dead in an effort to convince the Army of the Dead to join their cause in the War of the Ring. To do so, they must defeat the King of the Dead (Jarion Monroe) in combat. After this, the Paths of the Dead start to collapse, and they must escape before the falling rubble crushes them. With the Army of the Dead pledged to aid them, they travel to Minas Tirith and enter the Battle of the Pelennor Fields. Joining the Rohirrim and the soldiers of Minas Tirith, they face orcs, Easterlings, Haradrim and oliphaunts. They must also defend Merry (Dominic Monaghan) and Éowyn (Lorri Holt), allowing Éowyn the opportunity to defeat the Witch-king of Angmar. As it seems they are about to be overwhelmed, the Army of Dead arrive, destroying the forces of Mordor and saving Minas Tirith. The Path of the Wizard and Path of the King share the same final level, set at the Black Gate of Mordor. In a further effort to distract Sauron from the approach of Frodo and Sam, Gandalf advises that Aragorn and the remaining army marches to the Gates of Mordor as a direct challenge to Sauron, who will send out a vast army to meet them, thus keeping his attention away from Mount Doom. Upon arriving at the Gate, the party are confronted by the Mouth of Sauron (Roger L. Jackson), who tells them that Frodo is dead. They kill him and must then face a massive army of orcs, before fighting the remaining Nazgûl. Not believing Frodo to be dead, they plan to fight as long as they can, ultimately sacrificing themselves so as to give Frodo enough time to destroy the Ring. In The Path of the Hobbits, Frodo, Sam and Gollum must first escape from Osgiliath, fighting past orcs to get to the sewers and ensuring that Frodo is not kidnapped by the Nazgûl. However, upon escaping, Gollum decides to betray them and take the Ring back for himself. He tricks Frodo into going on without Sam, but Sam follows them into Shelob's lair. In the lair, Gollum abandons Frodo, and Sam must fight past giant spiders and orcs, eventually facing Shelob herself, who has attacked Frodo. Sam defeats Shelob, but upon reaching Frodo, he mistakenly believes him to be dead. About to go to Mount Doom on his own, he hides as a group of orcs arrive, and hears them say that Frodo is alive, but unconscious. They take him with them as Sam follows them to the Tower of Cirith Ungol. As Sam is about to enter the Tower, the orcs begin fighting among themselves, and Sam uses the distraction to rescue Frodo. Together, they head to Mount Doom. However, before Frodo can throw the Ring into the lava below, he is attacked by Gollum, who takes the Ring. In the final level, the player controls Frodo as he fights Gollum on the edge of the precipice. Frodo successfully defeats Gollum, knocking him into the lava and destroying the Ring forever. SYSTEM REQUIREMENTS Processor: Intel Pentium III / AMD Athlon MP Graphics: AMD Radeon X1270 or NVIDIA GeForce 7100 System Memory: 128 MB RAM Storage: 2 GB Hard drive space DirectX 8 Compatible Graphics Card
  12. NANO


    Versiune 2.0.0

    0 descărcări

    DESCRIPTION EN aTunes is a free and open source audio player with MPlayer as its playback engine. aTunes supports MP3, Ogg Vorbis, FLAC and other formats. aTunes allows users to edit tags, organize music and rip audio CDs easily.According to its wiki,aTunes is able to support large playlists with thousands of songs. A filtering option allows looking for particular artists, albums or genres. Drag-and-Drop feature is available to drag songs the navigator or the computer file system. "Smart" playlists are supported.The library is organized by multiple columns such as title, artist, album and genre which can be sorted or hidden. The navigator could be displayed as a hierarchy tree, folders, or covers. RO aTunes este un player audio gratuit și open source cu MPlayer ca motor de redare. aTunes acceptă MP3, Ogg Vorbis, FLAC și alte formate. aTunes permite utilizatorilor să editeze etichete, să organizeze muzică și să extragă CD-uri audio cu ușurință. În conformitate cu wiki-ul său, aTunes este capabil să suporte liste de redare mari cu mii de melodii. O opțiune de filtrare permite căutarea anumitor artiști, albume sau genuri. Funcția Drag-and-Drop este disponibilă pentru a trage melodii în navigator sau în sistemul de fișiere al computerului. Listele de redare „inteligente” sunt acceptate. Biblioteca este organizată din mai multe coloane precum titlul, artistul, albumul și genul care pot fi sortate sau ascunse. Navigatorul poate fi afișat sub forma unui arbore ierarhic, foldere sau copertine.
  13. Tom Clancy's H.A.W.X. 2 is an arcade-style combat flight simulator developed by Ubisoft Bucharest and published by Ubisoft. The game is the sequel to Tom Clancy's H.A.W.X, released in 2009. The game was released for Xbox 360 on September 3, 2010 release date, the PlayStation 3 version one week later on September 10. The Microsoft Windows and Wii versions of the game were released on November 12. The game features a story campaign which can be played solo or with cooperation of three other players. The player is often in control of Major Alex Hunter, a pilot from High Altitude Warfare – Experimental (HAWX) squadron but gets to play one or two missions as other pilots, including Captain Dimitri Ivanovich Sokov of Russian Air Force, Lieutenant Colin Munro of the British Royal Navy and Colonel David Crenshaw of HAWX squadron. In most missions, the player pilots a combat aircraft, but occasionally, the player gets to remotely control an unmanned aerial vehicle (UAV). Also in one mission, the player assumes the role of a guns operator in an AC-130 Spooky. The gameplay experience has significantly changed from that of the previous game. Unlike the previous game, the player is no longer given an option of a plane or weapon load-out for the story missions. In addition, the player assumes the role of a wingman while flying as part of a flight, as opposed to a flight leader; therefore, it is no longer possible to issue orders to other wingmen. The game adds takeoff, landing and occasional aerial refueling. Landing allows the player to rearm. The game has changed focus from fire-and-forget missiles towards operator-guided or unguided ordnance. New weapons include stand-off missiles, precision missiles and precision bombs,[5] all of which are forms of operator-guided weapons with slight differences. Joint Strike Missiles,[6] anti-air and ground missiles which were available in all planes and configurations of the previous game, are no longer available in the story campaign and have their damage and range reduced in other modes. Multi-target anti-ground missiles are no longer available. To further discourage the player from using guided missiles, some enemy planes constantly dispense an endless supply of flares, making guns the only option. H.A.W.X 2 puts more emphasis on co-op games. According to G4TV, "it feels like the game is primarily intended to be a co-op game."[5] The game adds a new class of electronic warfare planes designed specifically for co-op games. These planes carry ECM devices but do not have guns. In a co-op game, a player flying these planes must keep a distance from the action; his or her participation amounts to a rather dull job of keeping friendly planes within the support range of his or her ECM device. The game also features a multiplayer deathmatch in which up to eight players can play against each other. The PC version of the game supports mouse and keyboard for controlling planes; however, only keyboard may be used to control AC-130 guns or operator-guided ordnance. Wii version of H.A.W.X 2 is an entirely different video game, except in terms of branding. It requires a Wii nunchuck. The player mainly takes control of manned combat jets and helicopters. There are unique missions in which the player is in control of a UAV, a space shuttle, a space-based beam cannon, a free-falling man and a pet peregrine falcon. Missions in the game (with the exception of mentioned unique missions) are classified into three categories. The first allows the player to fly a combat jet and use missiles and guns to engage enemy air (and occasionally ground) targets. The player's point of view is outside the plane. The second puts the player in control of a plane that can only fly close to the ground. Armed with guns and unguided rockets, the player has to engage ground targets. The point of view is behind the plane. These missions arevery fast-paced and the target acquisition window is small. Overall, they resemble shoot 'em up games with a different camera angle. The third puts the player into the cockpit of an aircraft, as opposed to the previous two. The plane flies close to the ground and fires guns and guided rockets that hit exactly where the player highlights on the ground. The pace of these missions is slower, the aircraft has more room to maneuver in the 3D space, and the player has a far broader choice of targets. Each mission can be played with the aircraft on autopilot or manual control. Changing the control type requires restarting the mission. Some missions are best played on autopilot whereas others need manual control. Flares and aerial defense countermeasures are not available in this game. The player has to shoot down incoming missiles using guns. The game takes place after an unknown period of time following the events of the first game but none of the characters of the first game, except David Crenshaw, are mentioned. The game begins with Crenshaw (now a Colonel) piloting a routine patrol mission in the Middle East. After stopping an insurgent attack, a volley of cruise missiles is fired at the Prince Faisal Air Force Base where Crenshaw is about to land. One of the missiles disables Crenshaw's aircraft, resulting in Crenshaw being captured by the enemy. A Ghost Recon squad and an AC-130 gunship from H.A.W.X rescue Crenshaw. After his rescue, Crenshaw stays on-board an aircraft carrier due to an injured arm and commands a remote surveillance operation with agent Drachev of the Russian Voron agency. (This agency is briefly introduced in Splinter Cell: Conviction.) Following the recon mission, H.A.W.X and the U.S. military conduct a large scale military operation to eliminate the insurgents and secure the region. The operation spans three days of fighting during which H.A.W.X flies several missions. Meanwhile, Russia is at a civil war with its separatists. Despite the best efforts of its pilots – Colonel Denisov and Captain Sokov – Russian military bases fall to the separatists. In the aftermath of the fall, the Russian Air Force is sent to support Spetsnaz in recovering stolen nuclear warheads from the separatists in Romaniskhov. They recover only two out of the three warheads and their transport aircraft is shot down during extraction. Denisov and Sokov provide air support to the best of their abilities, but their commanding officer General Morgunov orders them to blow up the Nevskaya Dam, allegedly to flood the region and prevent the warheads from falling into enemy hands. In the aftermath, a nuclear warhead is detonated in the Romashkino oil field, crippling Russia's energy supplies. Consequently, Russian Ultranationalists seize control of Russia and start a war with Europe to obtain the much-needed resources by force. While Sokov is piloting a UAV to kill the separatist leaders, Drachev contacts him and has him listen on a phone call between one of the separatists members and General Morgunov, revealing that the events in Russia had been a ruse for the Russian ultranationalists to sabotage Russia's energy industry and seize control of the Russian government. After being privy of the truth, Sokov escapes on a Su-30 and defects to Crenshaw with the incriminating evidence. H.A.W.X then undertakes an operation to secure one of the remaining warheads in Cape Town. Meanwhile, the Royal Navy repels an assault by the Russian Navy and pushes deep into Russian waters. When the combined forces of the United States and Europe take the war to the Russian lands, H.A.W.X and Sokov fly a mission on Moscow. The Kremlin is captured by a Ghost Recon squad but Morgunov, who seems to have gone mad, flees to a Russian ICBM launch facility. He intends to launch nuclear missiles at every major city of the world, allegedly to kill the so-called mysterious people who control everyone and everything including him and Russia. H.A.W.X is sent in support of the ground forces to capture or destroy the facility. Denisov and his pilots fight H.A.W.X and are killed. In a last-ditch effort, Morgunov activates Russian orbital laser platforms and wipes out all H.A.W.X planes except Hunter's, who destroys the underground command bunker, killing Morgunov in it. Crenshaw swears to nominate Hunter for every medal in the United States military. The game tells the story of Arrow, a mercenary pilot initially in the employment of DDI, a ruthless private military corporation. Arrow does not approve of the DDI's lack of morality and eventually leaves the PMC to join its sworn enemy, H.A.W.X. The main adversaries in this game are DDI – whose CEO Rainmaker has world domination plans – and a mysterious mercenary ace codenamed Major Zeal. SYSTEM REQUIREMENTS OS: Win Vista 32 Processor: Intel Core 2 Duo E4300 1.8GHz / AMD Athlon 64 X2 Dual Core 3600+ Graphics: AMD Radeon HD 3850 or NVIDIA GeForce 8800 GT System Memory: 2 GB RAM Storage: 9 GB Hard drive space
  14. NANO

    [Review] Deathlord

    Deathlord is role-playing video game set in Japan created by Al Escudero and David Wong. It was published by Electronic Arts for the Apple II and Commodore 64 in 1987. Deathlord has a world of 16 continents, 128 unique monsters, and 20 dungeons, yet fits on two double-density 5¼" floppy disks. The world of Lorn is under attack from the Deathlord's forces. The Emperor of Kodan has sent word asking for a party to defeat the Deathlord. The party must search the world to find seven words, six items, venture into Hell, defeat the Deathlord, and return. There is no linear path to the goals, and much of the story lies in subtext as the developer chose to keep dialog options to a minimum within the game. The game plays as a turn based, top down, tile mapped CRPG. The player would create a party of up to 6 characters to move about the world, searching for secrets and fighting monsters. It used most of the keys on the keyboard, mapping them to specific actions. There is only one savegame slot, and the game autosaves if the party moves to another location or a party member dies. A party, once killed, needs a new party to resurrect them. Before a player can begin the game proper, they were asked to go to the utility menu and make a copy of the scenario disk. They could also import characters from other games here if they desired. Once scenario disks were made, the player then created their party of 6 characters from the 8 races and 16 classes available. They weren't limited to just 6 characters, however, and could keep a roster of other characters to switch out in the future, but any time they did, the party would be returned to the starting point of the game. Deathlord came in an album style box and included two double sided disks, The first containing a side for booting the game, and a side containing utilities while the other disk was the scenario disk containing the unaltered version of the game world. The box also included a paper manual and quick reference card. The utility disk would let players import characters from The Bard's Tale, Wizardry and Ultima III, as well as rename characters. Originally, the game was intended to have a Norse/Teutonic theme, But marketing department at Electronic Arts gave Al Escudero 5 weeks to change the assets (art, story, spell names, equipment names, location names, etc.). Computer Gaming World's Scorpia in 1988 described Deathlord as "A mediocre effort at best" and "a compendium of standard CRPG features glossed over with a tinge of pseudo-Orientalism by pasting Japanese names on as much as they could". Criticisms included poor documentation, poor class balance, and meaningless character alignment. The game hid the townspeople with important pieces of information, making mapping necessary, and frequently the player had to search many squares in an area for an important item. She described a dungeon as "one of the most idiotic dungeons ever", with a two-level maze of locked and fake doors, with a diagonal passage full of teleports and fake walls above. Without a lack of mapping aids, this was very difficult, especially in sixteen-level dungeons that did not contribute to the story. In 1993, Scorpia called the game "poorly designed and implemented mishmash with a quasi-Ultima look", "extremely pointless", and "definitely one to avoid". Compute! discussed the game's high difficulty and poor quality of the manual. The magazine stated that Deathlord was not the most impressive game, but was a good one. Home of the Underdogs's Sarinee Achavanuntakul calls Deathlord "One of the best, largest, and most underrated RPGs ever made" and goes on to say it, "offers a unique gameworld inspired by Japanese myths, plenty of traditional exploration-based fun, and the largest map ever made for an Apple II and Commodore 64 game." Richard Garriott of Origin Systems believed that Deathlord unduly resembled Origin's Ultima games. He ended Origin's affiliation with EA after the company published it, and later Ultima games included a pirate character named Pirt Snikwah. SYSTEM REQUIREMENTS Memory:1 GB Graphics Card:NVIDIA GeForce 510 BoneBone: Rise of the Deathlord CPU:Intel Core i7-7Y75 File Size:1 GB OS:Windows 7 / 8 / 8.1 / 10
  15. NANO

    Real Player

    Versiune 5.2

    0 descărcări

    DESCRIPTION EN RealPlayer, formerly RealAudio Player, RealOne Player and RealPlayer G2, is a cross-platform media player app, developed by RealNetworks. The media player is compatible with numerous container file formats of the multimedia realm, including MP3, MP4, QuickTime File Format, Windows Media format, and the proprietary RealAudio and RealVideo formats.RealPlayer is also available for other operating systems, Linux, Unix, Palm OS, Windows Mobile, and Symbian versions have been released. RO RealPlayer, fost RealAudio Player, RealOne Player și RealPlayer G2, este o aplicație multimedia player multiplă, dezvoltată de RealNetworks. Playerul media este compatibil cu numeroase formate de fișiere container de pe tărâmul multimedia, inclusiv MP3, MP4, QuickTime File Format, formatul Windows Media și formatele RealAudio și RealVideo proprii.RealPlayer este disponibil și pentru alte sisteme de operare, Linux, Unix, Palm Au fost lansate versiunile de sistem de operare, Windows Mobile și Symbian.

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