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FrosT.

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  1. AMD's Ryzen 4000G Renoir Chips: Up to Eight Cores For Pre-Built OEM Systems Only In a move to expand its penetration into the massive pre-built system market, AMD announced that its opening salvo of the hotly-anticipated Ryzen 4000 'Renoir' desktop APUs are aimed directly at OEM builders. That means these Zen 2 chips won't be found in the retail market and won't contend for our list of Best CPUs. Instead, they'll be available only for pre-built systems from OEMs. AMD says it will deliver unspecified next-gen APUs for the DIY market (400- and 500-series motherboards) at an undetermined time. AMD also announced the Athlon 3000 G-Series chips and the Ryzen Pro 4000 G-series of processors for the professional market. AMD Ryzen 4000 G-Series Renoir APUs CPU Cores/ThreadsFrequency (Up to) Boost / BaseGraphics CoresGraphics FrequencyTDPCache Ryzen 7 4700G8 / 163.6 / 4.4RX Vega 82100 MHz65W12 MB Ryzen 7 4700GE8 / 163.1 / 4.3RX Vega 82000 MHz35W12 MB Ryzen 5 4600G6 / 123.7 / 4.2RX Vega 71900 MHz65W11 MB Ryzen 5 4600GE6 / 123.3 / 4.2RX Vega 71900 MHz35W11 MB Ryzen 3 4300G4 / 83.8 / 4.0RX Vega 61700 MHz65W6 MB Ryzen 3 4300GE4 / 83.5 / 4.0RX Vega 61700 MHz35W6 MB The Ryzen 4000 'Renoir' G-Series chips leverage the 7nm process and Zen 2 microarchitecture to deliver up to eight cores and 16 threads in a single Ryzen 7 APU, a doubling over AMD's previous limit of four cores with its Ryzen 5 3400G chips. There are six- and four-core models available, too, and all six models come with threading. AMD pairs the Zen 2 cores with reworked RX Vega graphics that deliver up to ~60% percent more performance per compute unit (CU) than their predecessors, which equates to more graphics performance from fewer CU. AMD bills the Ryzen 4000 G-Series processors as delivering a 25% increase in single-threaded performance and up to a 2.5X increase in multi-threaded applications over the prior-gen Picasso APUs, thus bringing enthusiast-class levels of performance to the OEM pre-built market. AMD's decision to use the Ryzen 4000 series for the OEM market (system integrators don't get the chips either) follows fast on the heels of the company's similar approach with its new Threadripper Pro chips that are exclusive to Lenovo workstations. AMD's decision to launch within OEM-only systems will obviously disappoint many enthusiasts, especially in light of Renoir's promising performance that we've seen through a series of leaked benchmarks. However, AMD says that rough estimates put the OEM market as four to five times larger than the DIY/enthusiast market, so that's a key segment for the company as it works to claw more market share from Intel. Much of Intel's success in the OEM market stems from the integrated graphics units present on nearly all of its desktop chips, but now AMD's 4000 G-Series stretch up to eight Zen 2 cores to challenge Intel's higher-end models but come with much more powerful Vega graphics. AMD says that OEMs like Dell, HP, and Lenovo will announce systems soon, and those models will be available for purchase in August 2020. That said, 'OEM-only' chips often trickle out to the grey market, so we'll work on sourcing a few. On to the detailed specs. AMD Renoir Desktop APUs: Ryzen 7 4700G, Ryzen 5 4600G, Ryzen 3 4300G Specifications AMD Ryzen 4000 G-Series Renoir Desktop APUs CPU Cores/ThreadsFrequency (Up to) Boost / BaseCacheGraphics CoresGraphics FrequencyTDP Ryzen 7 4700G8 / 163.6 / 4.412 MBRX Vega 82100 MHz65W Intel Core i7-107008 / 162.9 / 4.818MBUHD 6301200 MHz105W Ryzen 9 4900H8 / 164.4 / 3.3 GHz12 MBRX Vega 81750 MHz45W Ryzen 5 4600G6 / 123.7 / 4.211 MBRX Vega 71900 MHz65W Intel Core i5-105006 / 123.1 / 4.513.5MBUHD 6301150 Mhz65W Ryzen 5 3400G4 / 83.7 / 4.26MBRX Vega 111400 MHz95W RYzen 5 4600H6 / 124.0 / 3.0 GHz11 MBRX Vega 61500 MHz45W Ryzen 3 4300G4 / 83.8 / 4.06 MBRX Vega 61700 MHz65W Intel Core i3-101004 / 83.6 / 4.39MBUHD 6301150 MHz65W Ryzen 3 3200G4 / 43.6 / 4.06MBRX Vega 81250 MHz65W AMD has shared a fraction of the technical information that it usually shares with the press, so details are slight at the time of publishing. We do know that the G-Series chips use the same monolithic die and architecture as the Ryzen 4000 H-Series laptop chips, with the only difference being TDP and tuning. AMD splits the Ryzen 4000 desktop Renoir APUs into both 65W and 35W versions, with the latter models designed to address thermally-constrained environments and small form factor builds. AMD's models generally have much lower power consumption metrics than Intel's models, especially due to the fact they don't come with a 12nm I/O die like the chiplet-based Ryzen 3000 models, which should be exceptionally attractive to OEMs. AMD isn't sharing pricing and insists these chips won't be available at retail, but we've already seen some early indications of tray pricing listings in Japan. AMD added a Ryzen 7 model to the APU lineup for the first time, with the 8-core 16-thread 4700G marking a new maximum core count for the family and coming with a 3.6 GHz base and 4.4 GHz boost clock. The new six-core 12-thread Ryzen 5 4600G surpasses the previous-gen quad-core eight-thread Ryzen 5 3400G in terms of cores and threads, but matches its predecessor's 3.7 / 4.2 GHz base/boost. The Ryzen 3 4300G rounds out the 65W Ryzen 4000 G-series family with four cores and eight threads that operate at a base/boost 3.8 / 4.0 GHz. AMD hasn't revealed whether or not the chips support overclocking, but that might come down to individual OEMs and what they choose to support. As you'll notice, the 4000 series models come with fewer CUs than their predecessors - the Ryzen 7 4700G comes armed with 'only' eight CUs compared to the Ryzen 5 3400G's eleven. AMD claims it has managed to wring out ~60% more performance per Vega CU (as measured in Time Strike). For its H-Series laptop chips, AMD cited that improvement comes as a byproduct of a 25% increase to the peak graphics clock and 77% more memory throughput from the move to faster memory, but it's unclear if that same percentage of memory throughput improvement carries over to the desktop APUs. The desktop APUs support DDR4-3200, but AMD measured some of its gaming performance metrics with DDR4-3600, so how the company measures the CU improvements is unclear. We know the mobile APUs have two memory controllers, with each supporting 1x64 for DDR4, and 2x32 through virtual channels for LPDDR4x memory. The aggregate 4x32 LPDDR4x-4266 channels peak at 68.3 GB/s of throughput, while 2x64 DDR4-3200 peaks at a lower 51.2 GB/s. As expected, the chips support a PCIe 3.0 x8 connection to the PEG slot and a x8 connection to the integrated graphics. AMD says it remained with PCIe 3.0 as it was baked in from the mobile chips to meet a certain power threshold, but it's noteworthy that those power thresholds are much higher for the desktop chips. AMD has pointed out that the move to a chiplet-based architecture is partially influenced by the difficulties associated with shrinking I/O interfaces to smaller nodes. Still, it isn't clear if that plays a role here as well. AMD may have chosen to go with the PCIe 3.0 connection to eliminate the work involved with crafting on a new interface. AMD shared some performance data that is included above (endnotes are also in the album). As always, take vendor-provided benchmarks with a grain of salt, but you might take these with a pinch more than usual: The desktop APUs support DDR4-3200, but AMD measured some of its gaming performance metrics with DDR4-3600. AMD also provides comparisons to Intel's 9th-gen processors instead of the 10th-gen models, but says it can't source Intel's 10th-gen chips for comparative testing. AMD Athlon 3000 G-Series AMD Athlon 3000 G-Series Cores / ThreadsMax ClockCacheGraphicsTDP Athlon Gold 3150G4 / 43.9 GHz6MB?65W Athlon 3000G2 / 43.5 GHz5MBVega 3 - 1100 MHz35W Athlon Gold 3150GE4 / 43.8 GHz6MB?35W Athlon Silver 3050GE2 / 43.4 GHz6MB?35W Athlon 300GE2 / 43.4 GHz5MBVega 3 - 1100 MHz35W AMD also updated its Athlon 3000 G-Series with three new models that come equipped with the 12nm Zen+ architecture and the Vega graphics architecture. AMD didn't share any specifics about the graphics engines, but we'll update as we learn more. As you can see, AMD has adopted Intel's 'Silver' and 'Gold' branding from the Pentium series for these new chips. AMD 'Renoir' Ryzen Pro and Athlon Pro 4000 Series AMD 'Renoir' Ryzen Pro 4000 Series and Athlon Pro Cores/ThreadsFrequencyCacheTDP Ryzen 7 Pro 4750G8 / 163.6 / 4.412MB65W Ryzen 5 Pro 4650G6 / 123.7 / 4.211MB65W Ryzen 3 Pro 4350G4 / 83.8 / 4.06MB65W AMD also announced Ryzen Pro 4000 and Athlon G-Series for professional users. These models feature the same specifications as the desktop models but have multiple layers of security, including AMD memory guard that enables fully encrypted memory. The manageability feature includes tools for simplified deployments, long-term imaging (via stable drivers), extended software stability (18 months), and long-term availability of the chips (two years). AMD provided more benchmarks, but again, take vendor-provided performance results with a grain of salt. Thoughts AMD's focus on OEM pre-built systems is important for the company as it looks to accelerate its rate of market share gains against Intel. AMD says the pre-built OEM market is roughly four to five times larger than the DIY/enthusiast segment (citing industry analysts), but the company hasn't enjoyed the same amount of success with OEM systems. Much of that disparity lies in the company's previous restriction of only having graphics-enabled chips with a maximum of four execution cores, but the Renoir series changes that paradigm. Renoir expands AMD's maximum core count to eight, allowing AMD to challenge all but Intel's ten-core Core i9-10900/K in pre-built systems that come without a discrete graphics card. Given the distribution of high-end vs. low-end pre-builts (ten-core pre-builts likely don't comprise a large portion of the sales mix), the Renoir series should be enough to challenge Intel in the vast majority of OEM systems. Given AMD's inherent advantages, like overwhelmingly faster integrated graphics, generally lower price points and much lower power consumption, the Renoir chips could be just the catalyst the company needs to take big strides in the high-volume and lucrative OEM market. Let's just hope that OEMs pair the chips with capable coolers, motherboards, and dual-channel RAM to get the most out of the architecture. Given what we've seen from Renoir chips in leaked test results, they look exceptionally promising at their higher power rating due to the unified L3 cache. Naturally, that will lead to speculation that these chips could disrupt AMD's carefully manicured retail Ryzen 3000 stack, but at a lower price point than the XT- and X-series chips. We'll see as systems filter out. AMD says that system integrators (which it defines as builders without a global presence) won't get the Ryzen 4000 G-Series chips for builds. However, leading OEMs, like HP and Lenovo, are expected to announce systems powered by the new chips soon. Those systems will be available in August 2020.
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  2. Game Informations If Found... : If Found... (iOS [reviewed on an iPad], PC) Developer: DreamFeel Publisher: Annapurna Interactive Released: May 19, 2020 MSRP: $4.99 ($12.99/PC) If Found... tells the story of two women dealing with the end of the world. The first is Cassiopeia, a scientist who discovers an Event Horizon threatening to destroy Earth. She's separated from humanity. Her only contact is a person named Control, and with time running out and nobody on Earth believing what's coming, the two of them are the last hope for humanity. Cassiopeia's story runs parallel to that of Kasio, a woman who returns home from college to a family that can't deal with how much she's changed. While that might not sound as critical as Cassiopeia's circumstances, if you've ever had to face parents who don't understand why you are the way you are, it can honestly feel as crushing as the actual end of the world. I've been through this experience myself when I came out to my parents back in 2001. The year of silence that followed honestly did feel like the end of the world to me. They didn't understand. They cried. My dad threatened to cancel Christmas, but it had to be done. I was miserable in the years leading up to the moment I told them. I knew I couldn't survive a lifetime of hiding who I truly am, but I also couldn't see myself with a life they were not part of. I normally don't think about my coming out too much because it was such a hard time for me, but playing through If Found... filled me with the exact same emotions I felt almost 20 years ago. The anxiety, the pressure, the depression, the desire to be "normal," it's all here as Kasio sees the stubbornness in her family who can't come to terms with the fact she's a trans woman. They still see her as her past self, and the only way to move forward is to erase who Kasio once was. Erasure is the central gameplay gimmick of If Found. With my finger, I swipe across the iPad screen erasing scenery, characters, drawings, diary entries, and more. Kasio's trip home covers a few weeks in early December 1993. That was a pivotal year for LGBTQ rights in Ireland as it was when same-sex relationships were legalized, though Kasio's hometown on Achill Island is still very conservative. When she moves in with her gay friend's band, tossing around Gaelic slang with abandon, rumors swirl around town about the lot of them. It's all recorded in her diary, and I erase every speck of it as my swiping finger pushes Kasio toward her uncertain future. It also pushes Cassiopeia toward scientific breakthroughs. As she circles the black hole, she makes contact with a person back on Earth known as Control. The two of them are humanity's last hope. To save the Earth, I have to erase the space around Cassiopeia. As I wipe away the deep blacks and purples of the galaxy, the parallels in her's and Kasio's stories become clearer. It's such a simple gameplay mechanic, yet the act of erasing has such a profound effect on me. It's almost cruel that I'm not able to rewrite her past, to make it better for her, her friends, and her family. Because I'm not just erasing the haunting memories. There are also the happy moments, where colors burst off the screen, that I want her to hold onto. But this isn't my story. It's her story, a story that must be wiped clean, though it can often feel as though I'm erasing her from existence. This purging of her past will allow her the fresh start she needs, and as I erase the days leading up to its earnest ending, the shrinking size of the eraser has me frantically swiping the screen to make sure Kasio ends up okay; that she's able to make it through the same way I did. No other game has spoken to my personal experience as much as If Found... does, even if the situations between Kasio and I differ greatly. Much of what I felt at that time internally is laid bare in front of me thanks to outstanding art direction from Liadh Young. Nothing here is drawn intricately or with great detail. Rather, it's the sparse nature of the sketchbook drawings that captures the crushing loneliness you can feel when you come out and your family isn't quite ready to accept you. The simple animation also breathes life into this emerald isle. For many, If Found... will be an interesting story about LGBTQ life in early '90s Ireland. For others, it'll be a callback to the heartache of our own coming out experiences. It tells a very specific story of a very specific girl, but its examinations of families, friends, and how we sometimes need to let go of the past if we want to move forward, are universal. This is a great example of how stories about LGBTQ characters don't have to be aimed exclusively at LGBTQ audiences, and even without my personal connection to the story, it's the most brilliant game I've played this year. If Found... System Requirements: Minimum: Memory:4 GB Graphics Card:Intel HD 4000 CPU:AMD FX-6350 Six-Core If Found... File Size:2 GB OS:Windows 7 Recommended: Memory:8 GB Graphics Card:NVIDIA GeForce 6100 If Found... CPU:Intel Core i5-650 File Size:2 GB OS:Windows 10 ---------------------------------------------------------------------------------------------------------
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  3. Welcome to our community! ?
  4. They don't do as they used to. The super car from 2009 has a manual gearbox and aspirated V12 engine They don't do as they used to: the 2009 supercar has a manual gearbox and a sealed V12 engine Other details include leather upholstery and contrasting stitching, plus heated seats Share on Facebook Other details include leather upholstery and contrasting stitching, plus heated seats and audio from Bang & Olufsen. One of the only approximately 3,400 pieces of jewelry in the Aston Martin DBS collection was recently put up for sale in the United States, a supercar made in 2009 offering an engine-gearbox configuration like you don't see today. We are talking, more precisely, about an aspirated V12 and a manual in six reports. The same sheet with technical specifications also includes a maximum power of over 500 hp, delivered exclusively to the wheels found on the rear axle. As for the visual department, well ... the Aston Martin DBS immediately stands out with the body finished in the famous Casino Royale shade, but the carbon elements found at the front and rear spoilers will not go unnoticed. The 20 "alloy wheels complete, in the end, the recipe from the outside. The list of magical ingredients continues, instead, inside, with black leather upholstery, contrasting stitching and audio installation from Bang & Olufsen. At the same time, the front seats with electric drive and heating function, air conditioning with automatic temperature adjustment or Piano Black ornaments are also missing from the landscape. The same supercar manufactured during 2009 also enjoys a Alcantara-clad roof, according to the announcement on the Bring a Trailer website. When it comes to the bill, it should be noted that the largest amount offered five days before the end of the auction is $ 80,000.
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  5. Friend of Victor Ponta, the president of Serbia is a faculty record that may well be ... basketball coach Serbian President Aleksandr Vucic announced on his Instagram account on Saturday that he had enrolled in college to obtain a diploma that would allow him to achieve his childhood dream: to become a youth basketball coach, informs AFP on Sunday . "For the second time in my life I will become a student again ... hoping that I will be able to become a children's basketball coach. You don't know how happy I am that after many years I will fulfill a childhood dream", wrote Vucic, writes agerpres .com. In a photo, the 50-year-old president of Serbia, a law graduate, poses with his student card from the Faculty of Physical Education and Sports in Belgrade and a small basketball. "There is nothing more beautiful than spending Saturday and Sunday with young players and children you can teach things to," Vucic told Kurir, a pro-government tabloid, in June. He added that his dream was to train children in a "small club". Appointed prime minister in 2014, Aleksandr Vucic was elected president of Serbia in 2017.
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  6. Windows 10 May 2020 Update breaks internet connectivity for some (and causes déjà vu) Windows 10 May 2020 Update has another problem that Microsoft has acknowledged, this time with internet connectivity flaking out for some users. This is a slightly odd bug (that we’ve seen before – more on that later) in that Windows 10 is showing that there’s no internet connection in the taskbar icon, when in actual fact there is a perfectly valid connection for the PC – and users can still go online. Windows 10 May 2020 Update problems: how to fix them We solve 100 common Windows 10 problems How to uninstall a Windows 10 update The problem is compounded, though, because some apps go off the operating system reporting that there’s no connection, and therefore are left high and dry thinking they’re offline. In short, while affected users may be able to fire up a web browser and happily go about their normal daily surfing, some apps like Cortana, Microsoft 365, OneDrive or the Microsoft Store go by the operating system’s reported online or offline status, and so will see the PC as offline. This isn’t just Microsoft apps either, with the likes of Spotify also reportedly failing to work for users hit by the bug. There are various online reports of this problem and its ramifications, and Windows Latest, which picked up on this issue, confirms that it has experienced the internet connection bug first-hand. German site Born City further reports that a reader who experienced the bug suggests the problem could be related to VPN or proxy usage, but it’s not really clear exactly what the root of the issue is. You might recall, however, that there was a similar internet connectivity bug around before the release of the May 2020 Update, back in March, so this could be a resurgence of that issue (that Microsoft previously fixed) which was indeed VPN related. Microsoft is investigating Microsoft has acknowledged the new issue in a TechNet forum post, observing that: “Customers are reporting ‘no internet’ access in the Network Connectivity Status Indicator (NCSI) on Windows 10 2004 [May 2020 Update] devices on devices that in fact can ping internet resources or browse web sites with internet browsers.” So, this is a known issue for Microsoft, and is being investigated by the software giant, but there’s no resolution as yet. Rolling back from the May 2020 Update to a previous Windows 10 installation appears to cure the issue, but that’s obviously not an ideal solution. Windows Latest highlights a workaround which has been floated on several posts, and appears to work for a number of users – although there are reports that it didn’t make a difference for others. The other major caveat is that it involves editing the Registry, and if you’re not confident in your computing knowledge or abilities, this is perhaps something you should avoid, given that making an error in the Registry can lead to all kinds of serious consequences for your operating system. That said, if you want to give the workaround a shot, it is as follows: Type ‘Registry Editor’ in the Windows 10 search box in the taskbar, and click on the app when it appears in the panel above Click ‘Yes‘ to allow the app to run Inside the editor, find the following key: HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\NlaSvc\Parameters\Internet Highlight ‘EnableActiveProbing’ and change the value data from 0 to 1 With any luck, that should do the trick, although as noted, there are some folks who have found it hasn’t worked (and others who have said the appropriate value is already set to 1, yet they are still encountering the gremlin). So your mileage may vary, and as we’ve already said, remember to be very careful if you do embark on the route of editing the Registry. Hopefully Microsoft’s investigation into this issue will prove fruitful in terms of a proper resolution sooner rather than later, and with any luck, the company will find a solution that means we won’t ever see this kind of bug again.
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  7. How to Install Windows 10 on a Raspberry Pi 4 The Raspberry Pi is commonly associated with Linux operating systems such as Raspberry PI OS. But what about running Windows 10 on your Raspberry Pi? Officially, Microsoft’s only operating system for the Pi is an old version of Windows 10 IoT Core, which just lets you execute Visual Studio code on the computer but doesn’t work as a standalone OS with a GUI (in other words, no “windows”). However, the lack of support from Microsoft hasn’t stopped some ambitious developers from finding a way to run a full desktop version of Windows 10 on Raspberry Pi. In 2019, we tried installing a hacked version of Windows 10 on a Raspberry Pi 3 and it ran, but it was extremely painful to use. Recent developments have now made it possible to run Windows 10 somewhat-competently on a Raspberry Pi 4, at least as a proof-of-concept We’ll show you how to install Windows 10 on your Raspberry Pi below. However, before you begin, please note that this is not an official Microsoft product and the source of the images and software used is from a passionate and vibrant community working together to create this project. Amir Dahan is the creator of Windows 10 Lite, Marcin is responsible for UEFI and Pete Batard responsible for the 3GB RAM fix. The Windows 10 image file and RAM fix you’ll need to make this work are constantly changing as are their download locations so you’ll need to find them via the Windows on Raspberry Pi Discord Group, which is where all the developers hang out and share updates. We can’t vouch for the safety or legitimacy of any of the custom files the community has created for this project so proceed at your own risk. At the time of writing this project runs surprisingly well (see below for more details) but has a lot of caveats. . The Raspberry Pi’s onboard Ethernet, Bluetooth and GPIO do not work so you’ll need a USB Ethernet or USB Wi-Fi dongle to get online (there’s no list of supported dongles so we can’t guarantee yours will work). Audio via HDMI is also not available but Bluetooth audio via a USB Bluetooth dongle is possible. What you will need to install Windows 10 on a Raspberry Pi 4 Raspberry Pi 4 4GB or 8GB 16GB or larger microSD card, (see best microSD cards for Raspberry Pi) Windows 10 PC USB to Ethernet or WiFi dongle Bluetooth dongle (if you want Bluetooth) Keyboard, mouse, HDMI and power for your Raspberry Pi How to Install Windows 10 on the Raspberry Pi 4 1. Download the latest pre-release version of WoR tool https://www.worproject.ml/downloads and extract the files. 2. Visit the Windows on Raspberry Pi Discord server and go to the Downloads channel to Download the latest stable image, currently 0.2.1. 3. Open the WoR Alpha tool and select your language. 4. Insert microSD card and select the drive. The Raspberry Pi 4 mode is currently experimental, but has worked reliably in our tests. 5. Select your Windows on ARM image. 6. Select the latest package of drivers from the server. 7. Use the latest UEFI firmware available. 8. Check the configuration and when happy click Next. 9. Double check everything before clicking Install. The installation process can take as long as two hours to complete, depending on the speed of the microSD card. 10. Download the RAM fix for Rpi 4 file from the Windows On Raspberry Pi Discord server. Extract the contents. 11. Copy winpatch.exe to the root of ? drive. 12. Locate the drive containing the Windows 10 on ARM installation, make a note of the drive letter. 13. Open a Command Prompt as Administrator and go to the root of ? drive. cd \ 14. Patch the USB driver to enable USB ports on the Raspberry Pi 4. Change the drive letter to match your installation. winpatch X:\Windows\System32\drivers\USBXHCI.SYS 910063E8370000EA 910063E8360000EA 3700010AD5033F9F 3600010AD5033F9F 15. Overclock the Raspberry Pi. This step is optional but highly recommended (though you’ll want a cooling fan). Edit the config.txt file found in BOOT drive. Add these two lines at the end of the file. Overclocking will require cooling for your Raspberry Pi. over_voltage=6 arm_freq=2000 16. Eject the microSD card and insert it into the Raspberry Pi 4. Connect your keyboard, mouse etc and power on the Pi. 17. Follow the standard Windows 10 install process and after a short while you are ready to use Windows 10 on your Raspberry Pi 4. 18. As an administrator open a Command Prompt and run this command to enable 3GB of RAM. Press Enter to run the command. bcdedit /deletevalue {default} truncatememory 19. Reboot the Raspberry Pi for the update to take effect. 20. For network access, use a USB to Ethernet or a compatible WiFi dongle. 21. Install Microsoft Edge by double clicking on the Microsoft Edge desktop icon. 22. Installing software works in the same manner as a typical Windows 10 install. We tested GIMP Photo Editor and the Arduino IDE and both installed, albeit slowly and were usable for basic tasks. How does Windows 10 on Raspberry Pi Perform? In our testing, overall performance is akin to a low end Intel Celeron / Atom CPU. Windows 10 on Raspberry Pi is usable, but more as a proof-of-concept than a daily driver. . Boot times were considerably longer than Raspberry Pi OS, at a sluggish 2 minutes 12 seconds. Once the desktop was loaded the overall feel of Windows 10 on Raspberry Pi was responsive. The Edge web browser provided a good browsing experience. Heavy sites such as YouTube proved troublesome but that was compounded by our sluggish 100 Mbps Ethernet USB dongle and is not indicative of the OS as a whole. We installed three applications in WIndows 10 on Raspberry Pi: GIMP Photo Editor, Arduino IDE and Python 3.8. We downloaded each program’s 32-bit installer and set it up without any issues. GIMP ran well and, while it would not be up to speed for a professional photo editor, it was quick enough for hobbyists to use. The Arduino IDE was slow, mainly due to the way that the IDE uses Java behind the scenes. Again if you have a little patience, then the experience is good. Not every application can be installed, though. We tried Visual Studio Code and it flat out refused to install. But Python 3.8 was easily installed and ran well. The Python REPL (interactive shell) was available and the core modules were available for use. We installed an additional module, GPIO Zero, which is used to interact with the GPIO of the Raspberry Pi. Sadly, despite our best efforts, we were unable to use the GPI via Python 3.8 on Windows 10.
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  8. Overlord II Informations: Genre: Action role-playing Developer: Triumph Studios Publishers: Codemasters Platforms: Linux, OS X, Microsoft Windows, Xbox 360, PlayStation 3 Release Date: 9 July 2009 The impish minions of the Overlord universe haven't been idle in the two years that have passed since the first game and have emerged with a host of new tricks in Overlord II. The evil little scamps have used the time off to learn how to operate machinery, wear disguises, sail the open seas, ride mounts, and get possessed by their evil master, as well as develop an uncanny talent for attacking baby seals. These additions make Overlord II a more varied experience than the first game, and while some of the issues that hampered the original have been addressed, they haven't exactly been fixed. Overlord II retains the gleeful maliciousness of the series; thus, it's still great fun to have a small army of nasty little blighters at your disposal to wreak havoc. But because the in-game camera is still shaky, the targeting spotty, and the minions apt to do some very dumb things, you can expect quite a bit of frustration to go along with your enjoyment. Though the minions have evolved and you're playing as a brand new overlord this time around, the title character remains as mute and inscrutable as in the original. The game is set dozens of years after the first game, so you'll have to start your evil dominion from scratch, with the new enemy being the Roman-like Glorious Empire. The tone of the game is satirical, sharp, and more than a little silly--the elves here are portrayed as hippie environmentalists, the Empire nobles are obese snobs, and the fairies are ridiculously overendowed. Meanwhile, the soldiers act like they stepped straight out of an Asterix comic. It's all harmless fun, and while you will get to kill your fair share of cute animals, your silent, mainly charmless overlord won't really get to do anything too nasty. Because the main character is so impassive, it's once again up to the minions to carry the charm quotient of the game. The minions are a cackling, gleeful lot of destructive slobs who are endearing in their dedication to their master, and it's a joy to watch them attack enemies, harass innocents, and act like general nuisances. You'll be well into the game before you find all four types of minions--the melee-focused browns, the flame-throwing reds, the sneak-attacking greens, and the magic-heavy blues--but when you do, you'll have a formidable miniarmy at your disposal. As overlord, you need this support because--despite your intimidating Sauron-like garb--you're no match solo for more than a few enemies at any one time. All of the heavy lifting will be done by your minions, and while you'll be able to get away with sheer force of numbers in many encounters, the toughest battles in Overlord II will require you to think hard about your minion mix and how you deploy them on the battlefield. Initially, it can be a little intimidating to deploy your minions, and you'll need to be fairly dexterous when mani[CENSORED]ting the controller. It's nothing a little practice won't overcome, however, and you'll soon be sweeping units across the landscape, separating your minions into their respective color groups to take advantage of their unique strengths (and shield their weaknesses), and making them hold strategic checkpoints with ease. For the most part, your minions are dependable creatures who'll find the best path to take or attack the most present danger. They can, however, still be quite dumb, which means a certain amount of micromanagement from their overlord is in order. Minions will often stop to pick up booty when there are still plenty of dangerous enemies attacking, and some are prone to aquatic suicide by trying to pick up objects close to water. Despite their occasional brain lapses, this time around, your minions are a much more talented bunch and their most important new trait is the ability to ride different mounts. Three of the four minion types have their own specific beastie they can ride, allowing them to vastly increase their effectiveness and speed. It's satisfying to see your reds do damaging rolling-strafing runs atop their fire lizards. And breaking through a heavily shielded phalanx becomes a breeze when your browns are mounted on their wolves. Opportunities to ride don't occur too often in the game, but when they do, it's a welcome change from Overlord II's usual gameplay. In fact, variety is one of Overlord II's most redeeming factors. At certain points in the game, the overlord will be able to directly possess an underling, giving you the chance to play from a minion's point of view. These are some of the best sequences in the game, with one highlight being a stealth mission through a heavily guarded Empire fort using your newly found greens (sort of like Metal Gear Overlord). You'll also get to control some hefty weaponry in the form of catapults and arrow turrets, as well as take on enemy ships with your own minion-rowed vessel. In some ridiculous but quite funny missions, you'll be able to disguise your minions to gain entry into heavily guarded areas. Individually, these specific events don't occur that often, but collectively, these welcome additions mean you shouldn't get stuck with doing the same thing over and over again during Overlord II's lengthy single-player campaign. It's a pity, then, that some of the other additions don't work as well as your minion's new abilities. While the original Overlord suffered from not allowing players direct camera control, the sequel does allow you to manually move the view. But strangely, it assigns this to the right stick on the controller, which means the poor stick has to do two important jobs--move the camera and sweep the minions. It gets them mixed up too often, and you'll find yourself inadvertently moving your minions when you wanted to shift your view, and vice versa. This wouldn't such a drawback if the camera tracked the action well on its own, but that's sadly not the case. It often becomes a challenge to get a good view, particularly in tight, corridor-like areas, of which there are plenty in the game. The game's auto-targeting is similarly unstable--you'll need to press the left trigger button to target and the R stick to switch between, but it will often target the wrong person or object. In crowded situations, it will often target fleeing civilians or large objects, completely ignoring the heavily armed opponent standing right in front of you. Even the addition of a minimap--something the first version of Overlord lacked--is a hit-or-miss affair. The minimap only shows one view, and it's a fairly close-up view of your surrounds. So while it does have markers to show your next objective or checkpoint, it's still quite difficult to know which way to go given the many twisting paths that are common in Overlord's levels. In the first game, it was easy to get lost: In this one, it's a little harder, but you'll still find plenty of instances where you won't be sure exactly where you need to be or what you need to do. These drawbacks mar what would have otherwise been a strong game, and the time you'll have fun wreaking havoc with your minions (when everything does work) edges out the time you'll probably be gritting your teeth in frustration. And there'll be plenty of fun and frustration because Overlord II has a lengthy single-player campaign that will span more than 20 hours (including most of the side quests). The game also has two-player competitive and cooperative modes, which you can take both offline and online, although these aren't as deep and fully featured as many modern multiplayer offerings. There are only four modes in total, with each of the modes being played on its own individual map. The most fun is the cooperative Arena, which sees you and a fellow Overlord taking on wave after wave of enemies. Offline, you can play these modes in split-screen. Online matches were a little tough to find on both the 360 and PS3 versions, but what matches we did play ran mostly smoothly, with only occasional lag. Even though it's been only two years since the first game, Overlord II is significantly better looking than the original. Environments are much more detailed this time around, and you'll find yourself in a variety of locations that include snowy passes, tropical jungles, green hills, and even the overlord's gigantic stalactite-like underground tower. The stars of the show--the minions--also look better, with their wiry, crooked frames and gaping smiles, which are strangely endearing in their repulsiveness. They're also voiced with gusto, adding even more twisted charm. In fact, most of the voice work in Overlord II is top-notch, with the often over-the-top readings fitting in well with the exaggerated universe of the game. The bad news is there are not enough audio snippets, which means you'll hear the same lines spoken time and again. It's funny to hear your minions adoringly squeal as they offer their ill-gotten treasure to you, but it gets grating after a little while. Despite its annoying foibles, the entire Overlord II package adds up to a fun game that is hampered by some real issues (in the same way that the game's sound is, for the most part, solid). If you can get past the wonky camera and are content to micromanage your minions, as well as the targeting system, then Overlord II is an ideal way to spend some of your spare time if you want to be a little evil. After all, you'd probably get arrested if you try to club a baby seal in real life. Overlord II System Requirements: Minimum: CPU: Pentium D 3.4GHz or AMD Equivalent CPU SPEED: Info RAM: 1 GB OS: Windows XP SP2 / Vista SP 1 VIDEO CARD: NVIDIA GeForce 6800+ / ATI Radeon X1800XT+ HARDWARE T&L: Yes PIXEL SHADER: 3.0 VERTEX SHADER: 3.0 SOUND CARD: Yes FREE DISK SPACE: 5 GB Free Drive Space DVD-ROM: 2x DVD-ROM Drive Recommended: CPU: Intel Core 2 Duo or Athlon 64 X2 RAM: 2 GB OS: Windows XP / Vista VIDEO CARD: NVIDIA Geforce 7900 GTX or ATI Radeon HD 2600 XT or better HARDWARE T&L: Yes PIXEL SHADER: 3.0 VERTEX SHADER: 3.0 SOUND CARD: Yes FREE DISK SPACE: 5 GB Free Drive Space DVD-ROM: 2x DVD-ROM Drive ------------------------------------------------------------------------------------------------------
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  9. I don't know you very well, but as i can see your activity is good and i like that. You know if you will be accepted you have some responsabilities as Moderator right? Anyway, keep doing your job, keep posting, keep being active, you must improve your activity on TS3 to help people and members if they need it, also on forum too. You deserve a chance, i don't know what you did in the past, but everyone does mistakes, so you deserve a chance. From me you have: Good luck!
  10. Rest in peace brother! ? We will miss you.

  11. Nickname : Alex009. Tag your opponent : @Roselina ♣ flowers Music genre : trap. Number of votes : 8 Tag one leader to post your songs LIST : @Roselina ♣ flowers
  12. "In case your request got rejected you're allowed to create another one after 7 days above otherwise it will be auto rejected or even blacklisted ." (I should give you Contra for this rule, but read carefully what i will write below). 7 days didn't passed, i don't know why everytime you are in hurry to make a request... Work more for your activity, same on forum/TS3, i didn't saw you on our channel since you made this request. You must know if you get this project you have responsabilities and you must be very active. But, before i will say my answer about your request i will have some question. 1. What you will do when you are going to be accepted? 2. How you will help us grow this project? Or how it can grow up? 3. When you will get accepted, are you sure you can take care of your rank and you will be active? I am waiting for your answer. Good luck.
  13. Thank you so much! ❤️❤️ 

     

    I miss you so much! ?

  14. 10 things to consider when purchasing accounting software Selecting the right software for your business is vital to your success and growth. The software providers which make up BASDA’s membership have been through thousands of software purchasing cycles. Our set of best practice software selection guides distils this experience to help your business make the right purchasing decisions and can be found here. This guide focuses on accounting software. We suggest you read it in conjunction with either our selecting business software guide (for medium and large organisations) or our selecting business software for small business success. These provide tips and tricks relevant to selecting all types of business software. You may also find our 10 things to consider when purchasing payroll software useful. Check out our complete list of the best accounting software on the market 1. Decide exactly what capabilities you need from your accounting software Accounting software applications can have different levels of functionality to support different sizes and complexities of businesses and industries, and they can also be highly configurable. It is up to you to decide on the exact functionality you need – what is a must have for you; what’s nice to have; what you’re never likely to require. If you’re not sure what functionality would be useful, consult your peer network, look at what similar organisations use, talk to your accountant or bookkeeper to ask their advice, then contact several software vendors to get an overview of their products. Accounting software can’t make you an accounting expert, so if you are looking to be completely self-sufficient and not use the services of an accountant, your software will need to have the functionality to enable you to submit annual statutory accounts and your corporation tax return. 2. What type of organization are you? Depending on the type of organisation you are purchasing accounting software for, check that the system is designed to cater for that specific business type, be that a private or public business, public- sector organisation, not-for-profit, bookkeeper or accountant. 3. Cloud or On-Premise Should you be looking for an On-Premise or Cloud solution? Note that some Cloud solutions may provide fewer features which exactly match your requirements than systems installed on-premise which can be configured specifically to meet your own needs. However, Cloud solutions may be better at enabling online collaboration with your bookkeeper or accountant which may be important for your type of business at its stage of evolution. These two types of solutions often have significantly different financial models, with On-Premise costs often being more ‘upfront-loaded’ whereas Cloud solutions are often more spread over the lifetime of that solution, so consider which type best fits your finances. These are the best cloud computing services on the market 4. Are integrations between several applications needed to run your business? Do you use further software to manage other aspects of your business (e.g. EPOS (Electronic Point of Sale software; a receipt capture software)? Does the accounting software you’re considering link directly to these applications to avoid you having to manually re-enter data? 5. Think about the 'multis' Does the solution need to handle some or all these criteria, either today or in the medium or long term – Multi-company? Multi-currency? Multi-language? Multi-user – with the potential for different types of user with distinct access rights and functionality needs? 6. How big an issue is data transfer? If you are moving from an existing package or manual system, what processes will be needed to transfer the data and required historical information? If you have high volumes of data this may be a major effort. Does the software provider also offer a data transfer service or work with partners that do, or will you need to manage this internally – potentially by the manual rekeying of data? Make sure you are able to meet legal requirements for how long records are held and can answer internal or external requests for historical data e.g. from potential investors or auditors. Also check out our guide on the best ways to share big files online 7. Data feeds from bank accounts Many accounting software products allow you to import your bank statements and reconcile them with the data you hold. This avoids having to manually enter banking data. Does your preferred software provide these capabilities? 8. HMRC interfaces Does the software support interfaces to HMRC, especially for submitting VAT Returns? Is the software compliant with HMRC’s Making Tax Digital (MTD) initiative or does the software provider have a clear timescale for becoming MTD compliant? We've put together a list of the best UK tax software 9. Understand what's included (and not included) in the price What is included in the pricing? Will you need any additional functionality via “add-on modules” at additional cost, for example expense recording or project accounting? What are the costs of upgrades if the business grows or there are changes to legislation? Does the package include any limitations to the number of users or transactions that can be processed? Will you pay monthly; quarterly or annually? What is the cancellation/termination policy? What additional technical infrastructure might you need to provide? Also check the scale and type of access that your colleagues need too. 10. Technical support and training Does the software provider offer technical support services. Is this an email-only service or do they also offer telephone-based support? When are support services available (office hours only, evenings, weekends)? Are support and training included in the price of the software or are there additional charges? Are there various levels of support packages offered with different charges? Also take a look at the best helpdesk software This guide is from the UK trade body, BASDA (The Business Application Software Developers Association) which has given TechRadar Pro permission to republish it. BASDA operates through representation and collaboration to ensure that the voice of the UK business software industry is heard by some of the highest levels within UK government, policy-makers and industry media. You can learn more about BASDA here.
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  15. Boxed Version Of Core i9-10850K Points To Retail Availability Intel insists on keeping a tight lip about the Core i9-10850K even though the deca-core chip is evidently out there. A boxed version (BX8070110850K) of the processor (via @momomo_us) has appeared in various retailers overseas, implying that the Core i9-10850K could be available to the general public. By now, the Core i9-10850K's specifications are pretty much out there. The processor is a slightly modified replica of the flagship Core i9-10900K. It comes equipped with 10 cores, 20 threads and 20MB of L3 cache. The Core i9-10850K seemingly has a base clock that's 100 MHz lower than the Core i9-10900K while also lacking support for Intel's Thermal Velocity Boost (TVB) feature. Therefore, the Core i9-10850K has a boost clock the reaches 5.2 GHz. The TDP (thermal design power) rating for the Core i9-10850K remains a mystery to this day. For comparison, the Core i9-10900K plays within a 125W limit. It remains to be seen whether the 100 MHz slower base clock and lack of TVB on the Core i9-10850K will impact the processor's TDP. The Core i9-10850K's other properties should mirror those of the Core i9-10900K. This means native support for DDR4-2933 memory modules, and the Intel UHD Graphics 630 engine is still present. On the expansion end, the processor provides 16 PCIe 3.0 lanes. Digital Storm, a custom PC builder based in the U.S., insinuated that the Core i9-10850K costs $42 less than the Core i9-10900K. If we use the latter's MSRP ($488 - $499) as a reference, the Core i9-10850K should end up selling between $446 or $447. Now that LambdaTek has also listed the processor, perhaps it can help us narrow down the potential price for the processor. LambdaTek put up the Core i9-10850K with a price tag of £383.13 (~$482) excluding VAT (value-added tax). The Core i9-10900K is available for £449.54 (~$565) at LambdaTek, meaning it's approximately 17.2% more expensive than the Core i9-10850K. If we apply the same percentage to the Core i9-10900K's MSRP, the Core i9-10850K could debut between $416 and $426. The Core i9-10850K might look attractive with a sub-$430 price tag, but it wouldn't be a guaranteed hit, either. AMD's Ryzen 9 3900X currently retails for $429.99 and flexes two additional cores, not to mention support for PCIe 4.0.
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      • Choco
  16. Genre: Adventure, Indie, RPG, Simulation Developer: Glumberland Publisher: Glumberland Platforms: Xbox One, Microsoft Windows Release Date: 15 July 2020. Ooblets is a charming little game, which is immediately apparent upon booting it up. You're greeted with a loading screen that lets you know the game is taking the time to "delete negative reviews" and "make you wait" before getting blasted with an onslaught of bright colors and an adorable soundtrack that you can really groove to. I've seen firsthand what this game can do to people: My roommate sashays to the beat whenever he walks by my door while I'm playing. I'd make fun of him for it if I didn't catch myself doing the exact same thing. Ooblets maintains its cutesy tongue-in-cheek humor and visuals all throughout. The catchy soundtrack never lets up either, firmly establishing Ooblets as another one of those relaxing life simulator games that will assuredly take an embarrassing amount of hours from my life by the time it's done with me. It's not locked up inside during quarantine with me; I'm very much locked up inside with it. Which isn't to say the game doesn't have its problems--I've run into more than a few throughout my 15 hours with it--but there's definitely an enjoyable gameplay loop here. Right off the bat, Ooblets doesn't do many favors for itself, though, as the game's character creator isn't very diverse. There are no options for changing facial features--my character just looks like a dark-skinned white person--and hair options are extremely limited. You can at least unlock new hairstyles, but it's weird that all of the options that you'd normally associate with people of color (like an afro or sari headwrap) need to be bought with in-game currency, and you'll likely not have enough to do so for your first few days. So if you're a person of color and you want your character to look like you, you'll just have to role-play as a dark-skinned white person until you can raise enough money to get the hair that looks like yours. It's upsetting to see the initial character creator geared away from people of color. I'm happy the options are at least there, but it's a hollow sense of joy seeing that the game demands I pay to appear like me, while most white players will likely be able to capture their likeness from the get-go. However, after that initial disappointment, I did enjoy what Ooblets has to offer. Ooblets is divided into three core gameplay loops: dance battles, farm and home management, and quests. All three revolve around the titular ooblets. Ooblets (as in the creatures) are small, sentient beings that love to dance. Some are plant-like in nature while others are more robotic, and just as many are styled after real-like animals. The game never really establishes what they are or where they came from--much like Pokemon in the Pokemon games, ooblets are just creatures native to the world of Ooblets. You're given an ooblet at the start of your adventure, and you use it (along with the others you grow on your farm--we'll get to that later) in Ooblets' card-based dance battles. Ooblets' combat is a very approachable system that's almost comically easy in the beginning. The dance battles are far more enjoyable once your ooblets have leveled up a few times and you've unlocked new cards, as both wild ooblets and your fellow ooblet trainers will start going after you with a bit more aggressiveness once you've grown stronger. This, in turn, encourages you to be a bit more strategic in which ooblets you keep on your team and which cards you use in combat. It never becomes hard enough to become stressful, though, and in my 15 hours with the game, I've only lost once. In Ooblets, you'll always have the same collection of general cards that are key for winning. These are cards that are always in your deck, regardless of which ooblets you pick to have on your team. As fights are dance battles, you compete by playing cards that make your ooblets perform different dance moves. These dances can have several different effects, such as raising your overall score, stealing points from your opponent, increasing how many cards you can play a turn, or stunning your foe and causing them to skip their turn. The strength of these cards is dependent on hype and fluster--the former increases their overall effect and the latter decreases it--both of which can be adjusted with certain cards. As you only have a certain amount of power to expend each turn and different cards have different power levels, you have to weigh whether to raise your score, lower your opponent's, buff yourself, nerf your foe, or some combination of those four strategies. It's a worthwhile system of risk vs reward once the battles start getting harder, especially when each ooblet's unique deck-building abilities come into play. As each ooblet adds a different assortment of cards specific to them to your overall deck, there is a welcome level of strategy in regards to which ooblets you pair with one another in battle. As I began to learn what each ooblet brought to the table, my strategies satisfyingly evolved to be more efficient. I especially liked pairing my starter robotic key-looking ooblet, Sidekey (which I nicknamed Klefki for no discernable reason) with a tree stump-looking ooblet I acquired, Lumpstump (which I nicknamed Phantump--shut up, it's clever). Sidekeys can acquire cards that are good for helping teammates use their cards multiple times, and as Lumpstumps level up, they get cards that exponentially increase the number of points you can gain in a turn the more often you use them. The two are a powerhouse match, and I shuffle them into my deck in every fight that requires I use at least two ooblets. But Ooblets is about more than dance battles. Farming and home management are where the game really leans into its relaxing rhythm of checking off tasks. When you first start Ooblets, your house is a decrepit shack in a field that's full of weeds, fallen trees, and rocks. With enough resources, you can fix up your place, expand it, and fill it out with new furniture, wallpaper, and flooring. You can transform your miserable-looking field into a fully-functioning farm as well. In the beginning, all you can do is clear up your yard, plant seeds, and heft a watering can back-and-forth from a nearby faucet. But by purchasing their blueprints and finding the materials to craft them, you can construct different types of sprinklers to keep your crops hydrated automatically. You can also build little coops for all your excess ooblets that you're not using in your party, and the creatures will thank you for building them homes by caring for your farm while you're away. It's a nice symbiotic relationship--whether you're fighting or farming, you're always growing. Bettering your home and farm is a slow process. Your character has a limited amount of energy per in-game day, which they expend by doing things--whether that's clearing brush or planting seeds. You can recover a bit of energy by napping, but you lose precious hours in your day by doing so. It's far more effective to eat desserts or drink coffee, which you likely won't be able to at the start of your playthrough because you just won't have the resources for crafting them. I spent a lot of my initial in-game days in ooblet dance battles as opposed to farming, as clearing something as small as a three-by-three space, fertilizing the nine plots, planting the nine seeds, and watering each one would almost leave my character exhausted. It's a frustrating way to begin, and I wouldn't blame someone for lacking the stubbornness to make it over that initial hump. But clearing it is an immensely satisfying reward--I'll sometimes stop playing just to gaze at my nearly autonomous farm in self-adulation, even if it's the hard work of my unpaid ooblet workforce that's making me hundreds, sometimes thousands a day. There is a bit of a connection between dance battles and farming. Defeating a wild ooblet in battle allows you to ask them for their seed, which they'll happily fart into your hand. You then take this seed back to your farm in order to grow the ooblet you defeated, allowing you to add them to your team or put them to work on your farm. In this way, the two systems feed into one another. Winning fights allows you to grow your workforce and make you a better farmer, and growing new partners unlocks new combat strategies for you. It's a nice symbiotic relationship--whether you're fighting or farming, you're always growing. Unfortunately, the same really can't be said for Ooblet's third gameplay loop, quests. Quests are where you'll find Ooblets' very thin story. As the new face in town, you volunteer to help the mayor with different tasks in exchange for your starting shed and farm. Most require you to collect a specific resource or craft certain types of food. Much like farming, it's repetitive work. But unlike farming, there's little in the way of satisfaction for completing your tasks. Finish the four or so things that the mayor has tasked you to do that week, and you'll just unlock more busywork. The only substantial reward you get is for completing the quest to fix Gimble's hot air balloon, as it unlocks a new area for you to travel to. This quest also unlocks somewhat of a main questline for Ooblets, which is to fix all the Oobnet Towers around the island in order to reconnect the internet. I can appreciate a mayor who wants good Wi-Fi for her people, but the game doesn't provide a very compelling reason to pursue her mission. There's just no substance to that story. And to complete these quests, the mayor or other townsfolk typically ask you to give them something you've grown or crafted. Quests are, admittedly, a good outlet for farming and fighting--you can toss all your excess crops and materials at them--but they still feel a bit disjointed in that you don't gain anything for completing them that you can then funnel into the other two gameplay loops. Of the five areas in the game--Badgetown, Mamoonia, the Wildlands, Nullwhere, and Port Forward--you can only go to the first two as Ooblets is in early access, so the storyline to fix all the towers abruptly stops right when you're getting into it. I've run into quite a few bugs as well. I've walked into buildings only to see the occupants' feet dangling in midair as their heads are seemingly attached to the ceiling--which gave me quite the fright the first time I saw it as I was suddenly sure that I had just walked into a mass of hangings and Ooblets' story was about to take a more morbid murder-mystery turn. There have been far more frustrating issues as well, such as the world not loading during area transitions or gameplay just freezing mid-combat. In these instances, I've had to close Ooblets and restart the game, which has caused me to lose progress if the autosave didn't swoop in before the bug happened. Additionally, as there are only two available areas and one of them is a fairly linear location that you only have to visit once or twice, there's not much to see or do once you've actually gotten into the swing of things and are ready to tackle bigger challenges. I'm desperately yearning for a change of scenery that provides more than the hub-like Badgetown and pretty much one-and-done Mamoonia. What's here is a good taste of Ooblets' overall experience, but that's all it is right now--a taste. Despite being in early access, Ooblets has a well-established identity. It's a charming-looking game with characters and items with names that are all cheeky puns, and its relaxing gameplay loops leave you feeling good because you're bettering the living conditions of both yourself and the townsfolk. It's a very positive game, and I'll no doubt lose a lot more time to it once it leaves early access. In its current form, it's got some annoying bugs, and since it's not finished, there's not much reason to stick around once you've accomplished the initial set of tasks that the mayor sets out for you. But what's there is already a pretty substantial game. The card-based dance battles are adorable, it's fun to build new decks and try out different strategies, and there's such a deep satisfaction in transforming your modest beginnings into a beautiful farm. I want there to be more, but what's already here is pretty good. Ooblets Early Acces System Requirements: Minimum: CPU: ... CPU SPEED: ... RAM: ... OS: ... VIDEO CARD: ... SOUND CARD: ... FREE DISK SPACE: ... ------------------------------------------------------------------------------------
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  17. @-Dark, @-LosT, @!#Apex?, @!laZa RoV, @#PREDATOR, @#Sissa, @axelxcapo, @DANGER__, @DiSgUsDeAn, @Dr@g0n, @Ðragøñ Släýer, @King_of_lion, @Meh Rez vM ! ♫, @Naser DZ, @PRODEXOR, @Rei™, @te^ra, @The Ga[M]er. unfollow this account and follow this new account if you want. ? Thank you, have a wonderful and great weekend! ❤️ 

    1. LosT贼

      LosT贼

      this account have 10k views ? 

    2. FrosT.

      FrosT.

      Don't worry, i will get 10k views on this account too. ? 

  18. Windows 10 May 2020 Update has a weird bug that could slow down some games Windows 10 May 2020 Update reportedly has yet another issue, it would seem, with evidence of weird ESENT warnings being found under the hood in the operating system’s Event Viewer. You may well not have heard of ESENT, but it’s a DLL in Windows which is the ESE (or Extensible Storage Engine) runtime. In basic terms, it’s a data storage tech, and part of the OS that helps with desktop searches and indexing your media catalog. Everything you need to know about Windows 10X How to work smarter from home with Windows 10 We solve 100 common Windows 10 problems As spotted by Windows Latest, the problem with the ‘ESENT 642’ warnings has been observed in several threads on Microsoft’s Answers.com support forum, and also the likes of Reddit and Tenforums, with fears that the glitch could be hampering performance as well as causing crashes, including some reported cases of slowdown in games. This would appear to be an issue dating back to when the May 2020 Update was first launched, pretty much, although Windows Latest said that it has also just found the warnings itself in its own testing. Stuttering in games A few users on Reddit have reported that having experienced the errors, they have also noticed some bad stuttering when they’re playing a game at times. Sonny-97 wrote: “I was stuttering like crazy too when playing R6S, I went from 150fps to 40/50fps, it was causing the OS to stutter also. I just restarted the PC, that seemed to fix it at least for the time being.” Another user noted a problem with Call of Duty: Warzone. Others have observed issues with Windows 10’s Films & TV app, and various crashes, commonly after the PC has resumed from sleep (and when using web browsers, including Firefox and Microsoft Edge). In short, it seems like an odd flaw, with some pretty wide-ranging and unfortunate effects. Some users in some of the older posts we’ve seen reported that the problem did disappear for them eventually of its own accord – one theory is it’s perhaps related to the Windows.old file being removed by the OS, after the rollback period has expired for May 2020 Update. However, this bugbear is apparently still kicking about for some other folks. The only certain cure for the issue seems to be rolling back, and reverting to the previous version of Windows 10 before you installed the May 2020 Update. Obviously that’s far from an ideal solution, but it may be better than sticking with the upgrade if you’re being hit by some of the more annoying side-effects that this flaw seems to be causing.
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  19. Roccat's Decked Out Gaming Mouse With 23 Programmable Functions Is Half Off When it comes to mid-budget mice, some impress on form factor, yet fail to deliver on programmability or RGB. Roccat’s premium Kone AIMO Remastered, however, is on sale for $39.99 on Amazon, making it easy for disappointed gamers to address those concerns, And that’s a pretty hefty discount too -- half off its usual price of $79.99. At 4.6 ounces (130g), this mouse if heftier than something like the Roccat Kone Pure Ultra, so it's not the best gaming mouse for those seeking a lightweight mouse. But if you like something that feels more substantial, the Kone AIMO has 8 programmable buttons and 5 RGB zones. Its mouse wheel can also map up to 5 functions of its own, and the most southern button defaults to an “easy-shift mode” that allows for secondary functions for the 12 other buttons, up to 23 functions in total. Even among MMO mice, that’s a lot of programmability. The Kone Aimo carries 512kB of onboard memory for remembering your mappings and includes Omron mechanical switches. It also features Roccat’s new “Owl Eye” sensor, which lets it achieve a max CPI of 16,000. The Kone Aimo’s 5.9-foot (1.8m) braided cable and choice between both black and white color schemes also means it should fit in with most desks, regardless of space or aesthetic. But what really makes this deal exciting is how it takes Roccat’s second most expensive mouse and makes it one of its cheapest. If you were considering buying a Roccat Kain 100 AIMO or Roccat Kain 200 AIMO, a Kone AIMO Remastered will currently give you more features for less.
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  20. Game Informations: Developers: Volition, Reactor Zero (PC) Released: September 18, 2009. Genre: Third-person shooter. Mode: Single player, multiplayer. Platforms: Original, PlayStation 3, Xbox 360, Microsoft Windows, Remastered, Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch. Of all the weapons you'll find in Red Faction: Guerrilla, the simple sledgehammer is one of the best. This powerful object has the ability to bring down entire buildings, giving you an almost tactile feeling of gleeful abandon as you watch your character leave nothing but rubble and havoc in his trail. The brutish, direct sledgehammer exemplifies what the excellent Red Faction: Guerrilla is all about. Destruction is this game's currency, and it puts its considerable wealth to good use. Mars is yours to annihilate, and while the main story is uninvolving and the action can get repetitive, you'll find plenty to like in the game's mayhem-filled single-player campaign and impressive multiplayer offerings. Mayhem is built into Guerrilla's DNA, and its impressive physics engine realistically showcases destruction on a massive scale. The game ditches the deformable landscapes that were a staple of its predecessors, instead offering the ability to blow apart anything in the game. Any man-made object can be reduced to rubble, and every structure or vehicle--and every one of its composite parts--features its own unique physical properties. Everything from smokestacks to bridges appears to have been built with real-world engineering principles in mind, and you can see the various supports and reinforcements in their design. So to demolish a small building, you needn't take out all its walls--simply identify its support columns, take those out with charges, and watch the whole thing implode. All of this destruction is performed in real time, which means no structure collapses in the same way. The realistic nature of this rampant destructibility is the standout feature of Guerrilla, and it will affect many of your gameplay decisions. Cover, for example, is at best a temporary haven for you and your enemies, since all walls can be demolished. Height is also of little concern--if an enemy sniper is perched on a building, you can easily destroy the floor underneath him. You can stop pursuers by blowing up a bridge as you pass it, or even level an entire building to kill all of the troops inside. It's hard not to get swept up in all the damage you can cause, and you'll find yourself wanting to lay waste to an object just to see how it crumbles simply because it's so much fun. If it sounds like the game is frenetic and chaotic, that's because it can. Despite the fact that your character, Alec Mason, is a guerrilla--a member of the underground group Red Faction, which is trying to take out the all-powerful Earth Defense Force (EDF)--there's little scope for anything other than full volume action, even if you are trying to approach a mission with subtlety. Mason is initially an unwilling recruit to Red Faction, joining only after his brother is killed by EDF soldiers. What follows is a lengthy main storyline which is fairly cliched for the most part. Mason's motivation for revenge doesn't ring that strongly throughout the campaign, and there are very few twists and turns to keep the plot engaging. Story, for the most part, takes a backseat to Mason's continuing mission to free Mars. The EDF have total control of the six sectors of the planet, oppressing its po[CENSORED]tion of miners with a heavy security presence and upfront brutality. To free the planet, you'll have to do it sector by sector. Each will have its own level of EDF control that you'll have to lower while at the same time raising the po[CENSORED]tion's morale. The game's eight different mission types will do one or the other, and in many cases they'll do both. Lowering EDF control opens up new story missions which will move forward Guerrilla's main narrative, while improving morale means more of the po[CENSORED]tion will randomly jump in and support you when you get into a fight with the EDF. On the surface, the mission types are varied--for example, protect a settlement, join a group of rebels in storming an EDF stronghold, intercept an enemy shipment, destroy EDF property--but the game's aggressive AI means most missions will end up in large explosions and a hail of gunfire. You may want to take a more circumspect approach, such as finding an unguarded path into a group of structures that need to be taken down, but as soon as the first explosion hits, EDF troopers will swarm to your position to try to take you down with force. While this doesn't make the action one-dimensional, it does make it one note. Sure, you can blow stuff up in a variety of interesting and creative ways, but in the end, it's still the same thing--blowing stuff up. It's to the game's credit (and to the credit of its remarkably robust physics engine) that despite repetitiveness, Guerrilla's destruction manages to be engaging and entertaining for the 15 or so hours it will take you to get through the single-player campaign. Even after you finish the game, you can go back into the world to complete any missions you may have skipped, as well as try your hand at the "insane" difficulty level you'll unlock after your first run through. The game is quite challenging even at lower difficulty levels, and you'll find yourself pushed to survive most large-scale fights at medium difficulty. Guerrilla has a cover function which will let you stick to walls, but it's not something you can rely on--you'll sometimes fail to stick to objects properly (particularly low bits of cover), and trying to pop out to shoot can cause you to leave cover completely. Thankfully, the rest of Red Faction: Guerrilla's controls are solid, particularly its shooting mechanic, which feels just right. You'll be able to equip only four weapons at a time, but you can quickly switch between them by holding down the right shoulder button. Most are typical weapon archetypes--there are pistols, machine guns, shotguns, rocket launchers, and sniper variants--but Guerrilla does feature some unique weapons, such as the killer disc-spewing grinder and the electricity pulsing arc welder. By far the most interesting is the nano rifle, a weapon which sends out a bolt of microscopic nanites that corrode anything they hit--and this includes people as well as buildings. Driving is similarly strong, the only caveat being that most vehicles are floaty and too easy to flip.p (although any science geek can probably justify this by pointing to Mars' lower gravity compared to Earth). You won't find the variety of vehicles as in other open-world games, but what are here seem functional to a mining colony and fit within the gameworld. There are large earth-moving vehicles, smaller two-person transports, and plenty of trucks, with a surprising number of them packing onboard weapons. You'll also run across beefy mech-like walkers which are great to pilot against hordes of EDF soldiers--these are pretty rare, however, but they're so much fun you'll be left wishing there were more instances when you could use them. You won't get to drive any vehicles in Guerrilla's multiplayer, but it does offer plenty of unique experiences you won't find in the single-player game. The game supports up to 16 players online and features the stock standard deathmatch, team deathmatch, and capture-the-flag variants. All of the single-player game's destructibility adds another level of strategy to matches, as you're only ever one sledgehammer blow away from instant death, no matter how thick your cover. This makes all matches tense affairs, and camping is a definite no-no. Added to this are new items exclusive to multiplayer which can radically affect how you play. The main additions are 10 different backpacks which act as either offensive, defensive, or support aids during combat. The rhino backpack, for example, will allow you to charge straight through walls at a hiding player, while the thrust backpack can propel you quickly up a few levels to take out snipers. The stealth pack, on the other hand, will make you invisible for short periods of time, while the heal pack will quickly regenerate lost health. Multiplayer also gives you the power to rebuild--an ability which features heavily in two of Guerrilla's three unique online modes. The reconstructor gun can repair damaged or destroyed structures and is used in the Siege and Damage Control modes. Siege has two teams taking turns to see how much damage they can do to a map, while Damage Control sees two teams fighting for control of three structures. To gain control of a structure, you'll need to destroy it first before rebuilding it for your team. The third unique online mode is Demolition, where one player on a team is randomly chosen as a destroyer. To gain points, the destroyer must wreak as much havoc as possible. These new modes are fun, and Damage Control in particular is a hectic affair as your team continually scrambles to destroy and repair the various checkpoints. Guerrilla's online component, in fact, is a definite winner--games ran almost completely lag-free during testing, with the most noticeable issue being an occasional lapse between hitting an object with the sledgehammer and seeing it crumble. There's also an offline multiplayer mode called Wrecking Crew, where up to four players can take turns in doing as much damage as they can to a certain area. Wrecking Crew is a fun little distraction at best, and it probably won't hold your interest compared to the large scope of the game's online multiplayer offerings. The area of Mars you'll traverse in Red Faction: Guerrilla is big even by open-world game standards, but there's not an awful lot to see. There are plenty of red hills, open plains, and dust, and what few po[CENSORED]ted areas there are seem sparse in comparison to other games in this genre. It's hard to fault the game for this--after all, this is what a human colony on Mars would conceivably look like--but it doesn't change the fact that you'll be looking at dirt a lot of time in Guerrilla. That said, the game does look quite impressive. The textures on Mars and its architecture look realistic, as do many of the lighting effects with the various explosions and pyrotechnics on show. There's occasionally some pop-up, particularly in the open badlands section, but for the most part the game's problem with draw distance is obscured by small hills and other geographical landmarks that are conveniently placed in between you and the gameworld's horizon. Sound also fares well--the game's voice actors do well with their limited scripts, and the various explosions, gunfire, building collapses, and other sound effects are uniformly impressive. The solid "thunk" you'll hear every time you use your sledgehammer is especially satisfying. You'll end up hearing that "thunk" a lot in Red Faction: Guerrilla, but you'll never get tired of it because its deep, crunchy sound is tied so intrinsically to the satisfying visual destruction you see. Guerrilla's gameplay is similar--many of the missions may feel like they're at the same, loud, all-out pace, but when devastation is this well presented, it's difficult not to get swept along by its primal energy. Red Faction: Guerrilla mixes a long and involving single-player campaign with a fun and satisfying online segment, with both adding up to a game that proves that a little chaos (or in this case, a lot) can be a positive thing. Red Faction: Guerilla System Requirements: Minimum: CPU: 2.0 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2) CPU SPEED: 2.0 GHz Dual-Core Processor RAM: 1 GB OS: Windows Vista®/XP VIDEO CARD: 128 MB 3D Video Card w/Shader Model 3.0 Support (Nvidia GeForce 7600/ATI Radeon X1300) TOTAL VIDEO RAM: 128 MB HARDWARE T&L: Yes PIXEL SHADER: 3.0 VERTEX SHADER: 3.0 FREE DISK SPACE: 15 GB Recommended: CPU: 3.2 GHz Dual-Core Processor (Intel Core 2 Duo or AMD Athlon X2) CPU SPEED: 3.2 GHz Dual-Core Processor RAM: 2 GB OS: Windows Vista® for DirectX® 10 VIDEO CARD: 256 MB 3D Video Card w/Shader Model 3.0 Support (Nvidia GeForce 8800/ATI Radeon HD3850) TOTAL VIDEO RAM: 256 MB HARDWARE T&L: Yes PIXEL SHADER: 4.0 VERTEX SHADER: 4.0 FREE DISK SPACE: 15 GB ---------------------------------------------------------------------------------------------
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  21. Calling all ethical VPN hackers: ExpressVPN launches new-look bug bounty program Leading VPN provider ExpressVPN has expanded its bug bounty program in a bid to encourage the widest possible pool of white hat hackers to help root out vulnerabilities in its products and infrastructure. The firm has operated a bug bounty program since 2016, rewarding tens of thousands of dollars to third party researchers, but has now given the initiative a face-lift with the support of security crowdsourcing platform Bugcrowd. According to an ExpressVPN blog post, hosting the bug bounty program via Bugcrowd will improve accessibility, draw a wider variety of security talent to the project and thereby ensure customers remain protected. Check out our list of the best Android VPN apps around We've built a list of the best secure VPN providers out there Here's our choice of the best Windows 10 VPNs on the market The new-look program will also allow in-house engineers to focus on addressing any bugs that might be identified, with the assessment and triage of bug reports handled by Bugcrowd. Express VPN bug bounty program According to ExpressVPN, the expansion of the bug bounty program was motivated by a fierce commitment to its users’ privacy - the core premise at the heart of the company’s offering. “Our focus is on finding vulnerabilities that would allow an attacker to access customer data, break encryption protocols, or access our servers, as well as any bugs that can harm our systems and users,” explained ExpressVPN. “We encourage you to look for these bugs and vulnerabilities in our apps, website, servers, and all other ExpressVPN properties.” According to the Bugcrowd page, ExpressVPN is offering bounties between $150 - $2,500 per bug, depending on severity. Since the page was launched, 21 vulnerabilities have been rewarded, with an average payout of $726.92, which suggests most were classified as moderately severe. The company has also pledged “safe harbor” to security researchers, provided their work is performed in good faith, which amounts to a promise not to take legal action against ethical hackers. While the program brief is broad, the company will not pay out for bugs found in alpha and beta versions, nor for the discovery of social engineering attacks or physical security flaws at ExpressVPN premises. Here's our list of the best business VPNs available.
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  22. Lenovo Introduces Suite of AMD Ryzen Gaming PCs Lenovo is today announcing a new batch of AMD-powered Legion gaming PCs, including a desktop and laptops. They will start to release this month and into the fall. The two laptops are the Lenovo Legion 5 and the Lenovo IdeaPad 3. They share similar specs with CPUs up to an AMD Ryzen 7 4800H and 1TB SSD, but the Legion goes up to an Nvidia GeForce RTX 2060 while the IdeaPad, a more entry-level machine, goes up to a GTX 1650 Ti. Lenovo Legion 5Lenovo Legion Tower 5Lenovo IdeaPad 3 CPUUp to AMD Ryzen 7 4800HUp to AMD Ryzen 9 3950XUp to AMD Ryzen 7 4800H GraphicsUp to Nvidia GeForce RTX 2060Up to Nvidia GeForce RTX 2070 SuperUp to Nvidia GeForce GTX 1650 Ti RAMUp to 16GB DDR4 3200 MHzUp to 128GB DDR4 3200 MHzUp to 32GB DDR4 3200 MHz StorageUp to 1TB PCIe SSDUp to 2x 1TB PCIe SSD and 2x 2TB 3.5 HDDUp to 1TB PCIe SSD Display15.6 inch or 17.3-inch, 1920 x 1080, Dolby VisionN/A15.6-inch, 1920 x 1080, up to 120 Hz Availability DateSeptember 2020October 2020July 2020 Starting Price $1,089.99$829.99$659.99 The 15-inch version of the Legion 5 has been previously announced, but now the company is introducing a 17-inch version. Both will have FHD displays with options for Dolby Vision. The IdeaPad 3, with its 15.6-inch display, will go up to 120 Hz. Lenovo’s IdeaPad 3 will go on sale this month starting at $659.99, but you’ll have to wait until September for the Legion 5, which starts at $1,089.99. The Legion 5 features Lenovo’s TrueStrike keyboard with 1.5mm of travel, while the IdeaPad does not. As for the desktop it’s an AMD version of the Lenovo Legion Tower 5i announced earlier this year, now dubbed the Lenovo Legion Tower 5. It comes with up to a 16-core AMD Ryzen 9 3950X CPU paired with up to an Nvidia RTX 2070 Super. That’s a strange mix given the CPU is insane overkill for gaming, while the GPU is a step down from the 2080 Super (not to mention the 2080 Ti). That all fits in a 16-liter chassis, with options for a 150W air cooler for the CPU or a 200W all-in-one liquid cooler. The Legion Tower 5 desktop will launch in October starting at $829.99. Lenovo has two other devices on the docket, both of which won’t be available in the United States. The Lenovo Legion 5P is a 15-inch gaming laptop with more prominent branding targeted at esports with a 144Hz refresh rate. The other, a desktop, is the IdeaCentre Gaming 5 with a blue chassis housing up to a AMD Ryzen 7 3700X CPU and up to an Nvidia GeForce RTX 2060 GPU. Prices and release dates for those will vary by region.
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  23. What is it? It's Halo 3, on PC. Expect to pay: £30/$40 Developer 343 Industries Publisher Xbox Games Studios Reviewed on GTX 1060, AMD Fx-4130, 8GB RAM Multiplayer? Up to 16 players Link Official site Long ago, on some long lost Windows Vista machine, Microsoft's big green army man promised us he'd "finish the fight". Then, 13 years passed, and PC players never found out what happened to Master Chief's merry band of army-lads, floating orbs and squid-faced Keith Davids. Now, with Halo 3's arrival via The Master Chief Collection, the circle is finally complete. The old soldier might be showing a few wrinkles, but the closing act of Bungie's original trilogy still knows how to go out with one hell of a bang. Besides a bump up to higher resolutions and 60fps, Halo 3's visuals have been largely untouched. That's a good thing, I reckon. Halo 2: Anniversary's rework was stunning, but that was an ugly game that needed sprucing up. Halo CE: Anniversary, meanwhile, was a haphazard mess that buried the original's brilliant broad strokes with ill-considered effects and greebly assets. Halo 3 holds up, mostly. Yes, the character models look real rough. Texture quality, particularly on the Earth levels, betrays the game's 2007 release. But christ, if Bungie can't bash out some absolutely stunning vistas. Shattered highways wrap through towns around a vast, drained ocean. Brutalist temples jut out of sweeping deserts, as city-sized cruisers duke it out in the sky. Long before Destiny, Bungie was still best-in-class when it came to jaw-dropping skyboxes. But this is a shooter, not a sightseeing trip. Halo 3 is the Bungie sandbox at its best. Every fight is a playground—mobs of enemies to deal with using a smattering of weapons and 'Equipment' (one-shot tools like bubble shields and grav-lifts). The first level's narrow jungles give way to massive arenas, where deadlier weapons and tougher vehicles are thrown into the mix. Sooner than expected, the parasitic Flood throw in their own wrench by bringing dead fighters back as screaming, shambling infected. This sandbox hits its peak with Scarab fights, the shooter's answer to Shadow of the Colossus. Bungie knows that these massive, walking crab battles are the best bits, which is why you fight them four times over the course of the campaign. The first gives you a squad of bazooka-toting bikers to swarm around them with, kicking out their knees with high explosives. The last—a brawl against two of these beasts—gives you a leg-up with the Hornet VTOL. But then, why take the easy option when there's a Warthog and a massive, well-placed ramp? It's a form of shooter we don't really see on PC. Even Destiny 2, which shares plenty of Halo's DNA, is too wired into the loot-shoot grind to nail this kind of playful murder toybox. Every weapon—even the woefully stripped-down Halo pistol—has a use. Every piece of equipment throws a new wrench into a fight, whether you're disabling tanks with power drains or blocking routes with deployable cover to keep a Flood swarm at bay in a fungal meat-prison. It's a spirit that carries over into the game's now-legendary multiplayer scene, even if—once again—carbines and battle rifles throw that balance into flux. Thankfully, Halo 3's precision shooters have been toned down from the first game's pistol and the sequel's BR. They're still deadly with a mouse, but not quite so much that other weapons don't get their time to shine. Like the campaign, there really isn't anything quite like Halo multiplayer. Smaller rounds have their charms, weaving through phenomenal maps to outflank foes, memorising the routes and timings for weapons like the energy sword or rocket launcher. But It's big team battles that always hit the hardest—rolling tanks and chaotic explosions that less resemble Battlefield than they do a military toybox thrown haphazardly over stunning alien landscapes. It's my favourite version of the Halo formula. The right amount of weapons on the best lineup of maps, without streamlined loadouts and abilities that would crop up in later games. But as I've found with previous MCC releases, it's not something I'll stick with beyond a light distraction. Rounds, especially on larger modes, linger a little too long—and with teams often finding themselves unbalanced from the start, it can be a chore to sit through a 20-minute game you know you've lost. Maybe I've been spoilt by a decade of refinement in the competitive shooter space. Halo 3 rejects the part of your brain that wants to master a game and make rank numbers go up—something that isn't helped by the MCC's series-spanning levelling system. It is truly best approached as a big daft playground of tanks and aliens. With each new release, though, the problems with the Master Chief Collection frontend become harder to ignore. Don't get me wrong, the port itself is good enough. In the moment, I'm comfortably playing Halo 3 with a resolution, framerate and field-of-view befitting a modern PC release. But subtitling is inconsistent, audio balancing has been thrown off, and I'd really hoped 343 would have added alternative keybind options by this point. The real issue is philosophical. The MCC frames all its content through 'playlists'—sets of singleplayer levels, firefight maps and competitive modes spanning the entire package. In multiplayer, that works—it's truly brilliant to be able to jump into a random game of Capture The Flag across an entire series' worth of maps, each bringing a distinct arsenal of weapons and vehicles. In singleplayer, however, it robs each arc of its identity. When an overdesigned loading screen reminds me of par times and scoring metrics, I'm made all-too-aware that I'm not playing Halo 3. Not really. I'm playing the Halo 3 B-side on a Master Chief's Greatest Hits album. But it is still Halo 3, on my PC. Sure, it's looking a little bruised, and the Master Chief Collection isn't an ideal package. After all this time, there's still nothing quite like Halo 3—and it's about damn time we were given the chance to finish the fight. Halo 3 System Requirements: Minimum: CPU: Intel Core i7-975 | AMD A12-9800 APU RAM: 2 GB OS: Windows 7 VIDEO CARD: GeForce GTS 450 | Radeon R7 Graphics PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 55 GB DEDICATED VIDEO RAM: 512 MB -------------------------------------------------------------------------------------
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  24. Hello @Blackfire ! I just watched your activity those 2 days when you made this request for Moderator. Well, you are a Co-Leader of the VGame Reviewers and i can say you are doing a great job, you are active on TS3/forum. As Devil Harmony i can say you are doing well too. I don't know you very well, but i know you can improve more and show to us that you deserve to be part of the STAFF team. Keep doing your job, keep working, you will have my support if you need to. From me you have:
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