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#Em i[N]O'

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  1. we are looking for VGame Reviewers , All you have to do is:

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  2. Initial release date: February 18, 2021 Developer: Ubisoft Toronto Publisher: Ubisoft Series: Far Cry Platforms: PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, Microsoft Windows, Google Stadia Narrative director Navid Khavari explains how Far Cry 6 examines fascism and revolution, and how Giancarlo Esposito stepped into the role of the dictator Anton Castillo. In the debut trailer for Far Cry 6, the main antagonist Anton Castillo, president of the island of Yara, explains the chaotic nature of power in governing society to his teenage son Diego. His son is poised to take over when the time comes, but for now, Anton wants his son to understand his point of view. Using a hand grenade as a metaphor, the elder Castillo states that, "Our country is like this grenade, except it has two basic parts: the people, and you--and you must clutch them nice and tight. Or we all go boom." Far Cry 6 is a game about politics and how radically different views inevitably lead to conflict. Set during an uprising in the country of Yara, which takes stylistic and historical inspiration from the island of Cuba, you'll join the rebel force made up of citizens to overthrow Anton Castillo and his regime. His ultimate goal is to bring the country out of its period of stagnation and into a supposed new age of prosperity, even if it means oppressing and enslaving the country's citizens to do it. Since Far Cry 3, the franchise has enjoyed putting its villains front and center, giving them plenty of time to explain their philosophies in elaborate detail. They're larger than life figures whose presence is evident throughout the jungles, caves, and forests in the open-world settings--and Far Cry 6 is no different. The new game coming from Ubisoft Toronto leans more heavily into the dynamic of revolution, and how Yara's citizens rise up to free themselves instead of waiting for an outside savior to do it for them. Far Cry 6's story is about combating fascism, and you are playing as a member of the anti-fascist movement. Speaking with Far Cry 6 narrative director Navid Khavari, he explained the backbone of Far Cry 6's plot, and how the game's central character, Dani Rojas, fits in. "It all came from a place of really just trying to understand the idea of revolution, and what that really means," said Khavari. "I started on this game about four and a half years ago, and when we began our research, you look at the history of revolutions, and that of the guerrilla revolution. When we landed on the inspiration of the island of Cuba, and got to spend about a month there for initial research, we got really excited about this idea of a modern guerilla revolution. When you're looking at any revolution, you're examining the nature of defiance, systemic oppression, and the idea of how far do you have to be pushed to be willing to pick up a gun--to be willing to risk your life for something you believe in?" Given the rocky history of Cuba, which has seen its share of oppressive leaders and stagnation due to economic sanctions, Yara's fictional setting certainly makes for a fertile place to examine the concepts of oppression and revolution in a game. The Far Cry series hasn't been shy about treading into evocative themes and locales. For Instance, Far Cry 2's setting in central Africa still remains one of the more harrowing and brutal depictions of conflict in a game. 2018's Far Cry 5 focused on the antagonist Joseph Seed and his heavily-armed cult that captured the isolated area of Hope County, Montana. While it incorporated certain topics such as conservatism and feeling like "the other," it often skirted the underlying issues in favor of keeping the priority on the traditional Far Cry open-world hijinks. Tensions rise in the island country of Yara After watching the trailer for Far Cry 6, with Giancarlo Esposito's powerful performance as Anton Castillo, the imagery of political upheaval, with citizens fighting riot cops and toppling statues was certainly effective--especially in light of what's going on today. But after playing Far Cry 5, and seeing how it often tip-toed around heavy themes, I have a lingering feeling that the next game will fall into the same trap that its predecessor did. In that, it may not be able to do proper justice to the imagery and themes that it's presenting in-game. With that said, Khavari seemed to embrace the parallels with the game and with the current global protests against systemic oppression. "To be very honest, I think it's actually been quite powerful to watch these themes gain more prominence in the last few months around the world, particularly in the United States, Canada, London. For us, what I'm proud of is when we were looking at building the revolution in Yara, we didn't try to shy away from difficult subjects and really to draw meaning from that. So I'm hoping players will be able to see that meeting and have those themes resonate with them. I think that's exciting for us to be able to present in the game." One returning feature from previous games coming to Far Cry 6 is the voiced protagonist. In Far Cry 5 and New Dawn, both games featured silent protagonists who were simultaneously the catalyst and passenger for the story. FC6's central character Dani Rojas--who can be either male or female--has a much stronger presence than previous heroes in the series. Instead of being an outsider who manages to overthrow the antagonistic force and help the country's citizens throughout a campaign, Rojas is a native of Yara who most definitely has personal investment in the game. Yara's capital city, Esperanza. "When you're looking at the topic of revolution, it was essential for us to ensure that the protagonist has a personal investment in that revolution," said Khavari. "With a character like Dani Rojas having that context, to have a history [in Yara] and to have a voice, is very important for us. What's interesting about Dani is that while they were raised in Yara, they aren't necessarily looking to be part of a guerilla movement from the onset. One of the interesting aspects for us was seeing this character swept up in the movement, being drawn into it in that way, and embracing the almost David versus Goliath conflict across the entire island. For the series, it'll be fresh for players to see Dani in cutscenes, to be able to see them make decisions, and interact with other characters." Going back to the lead antagonist, Anton Castillo, he has a confident, yet still cold presence that sets him apart from other villains in the series. Instead of the charismatic, yet unhinged Vaas from Far Cry 3, or the flamboyant warlord Pagan Min in Far Cry 4, Castillo is all serious and believes he's doing what's best for the greater good. During our talk, Khavari explained that the lead actor did his homework before stepping into the role. "It was an unbelievable experience [working with Giancarlo]. Right from the beginning, when I flew down to New York to meet with him, he'd done so much research already based on the material that we sent him. He brings an amazing empathy to his characters, and he brought that same empathy to Anton that I wasn't expecting. He really approached it from the angle of what makes Anton tick? What makes someone who's so charismatic and intelligent, be able to justify doing such brutal things? He also looked at it from the angle of a father. That level of empathy of you're ruling a country, but you're also passing down these very twisted lessons to your son, but you also love your son at the same time. He brought such great nuance and ability in Anton, and he really brought the character to life in a way that I wasn't expecting." Giancarlo Esposito portrays Anton Castillo, the president of Yara. The showing at Ubisoft Forward was only a small sampling of what's to come with Far Cry 6. I'm really looking forward to checking out the game in the months ahead to see how these themes come up, and also to explore the really cool and visually exciting setting of Yara. With that said, I hope that the game will commit to having something more to say about the themes and settings that it's inhabiting. Far Cry 6 System Requirements (Minimum) CPU: Intel Core i5-4440 | AMD FX-8300 or better RAM: 8 GB OS: Windows 10 (64-bit) VIDEO CARD: NVIDIA GeForce GTX 970 | AMD R9 380 or better PIXEL SHADER: 5.1 VERTEX SHADER: 5.1 DEDICATED VIDEO RAM: 2048 MB Far Cry 6 Recommended Requirements CPU: Intel Core i7-7700K | AMD Ryzen 7 2700X or better RAM: 8 GB OS: Windows 10 (64-bit) VIDEO CARD: NVIDIA GeForce GTX 1070 Ti or AMD RX 5700 or better PIXEL SHADER: 5.1 VERTEX SHADER: 5.1 DEDICATED VIDEO RAM: 8192 MB
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  3. Name of Game: Far Cry® 5Price:$8.99Link Store: https://store.steampowered.com/app/552520/Far_Cry_5/Offer Ends After : 20 july 2020 SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better) DirectX: Version 9.0c Network: Broadband Internet connection Storage: 40 GB available space RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Processor: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better) DirectX: Version 9.0c Network: Broadband Internet connection Storage: 40 GB available space
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  4. A touch bar for iCue controls Corsair’s new iCue Nexus touch-control LCD display is definitely a niche product, aimed at those with Corsair peripherals and RGB-laden components. But if you do have a number of devices that are controlled by the company’s iCue software (like peripherals, fans, or the company’s LT100 Smart Lighting towers), it’s like a cross between an Apple Touch Bar and an Elgato Stream Deck Mini for your gaming PC. The iCue Nexus lets you customize the 5-inch diagonal touch screen to launch programs, change iCue-controlled lighting, monitor your system’s stats, launch your favorite websites and more. There’s also quite a bit of visual customizability, and the ability to mount it (via 3M tape) either on the back of a keyboard (K70 RGB MK.2 or K95 RGB Platinum) or in its own housing if you don’t have one of those two models or you’d just rather use the screen away from your keyboard. At $100/£90, it’s an expensive accessory, especially if you don’t already have lots of compatible Corsair products. And for those looking to launch programs and do other PC-related things with a press, the aforementioned Elgato Mini is a better option (with a much more robust ecosystem) at a similar price. But for those who like to frequently switch up their iCue lighting settings and/or monitor your system stats at a glance, it’s well worth considering. That said, there is definitely room for improvement. The viewing angles on the screen are pretty bad by today’s display standards, though that’s not generally a problem when you’re sitting in front of your keyboard with the iCue Nexus attached. The bezels around the display are also large, giving the whole thing a dated, boxy look. And the 640 x 48 resolution is fine for glancing at and poking and swiping from a few feet away. But get any closer and things look pretty grainy. That plus the viewing angle issues makes close-up photos that focus directly on the iCue Nexus look kind of… bad. That said, you can rest assured that in most normal use cases, the screen looks OK and is easier to read than it often looks in photos. But if you were going to put the iCue Nexus to one side on your desk or place it on your nearby desktop PC, you’re likely going to deal with viewing angle issues. And while the screen is ample enough for taps and swipes, it’s hard not to wish the display filled up more of that blank black bezel space. Corsair iCue Nexus Setup At its core, the iCue Nexus is a skinny touchscreen that plugs in via USB-A 2.0 plug. The bundled cable is just a few inches long, which makes it perfect for plugging into the passthrough port of your K70 RGB MK.2 or K95 RGB Platinum, and owners of those are the prime candidates for this little screen. There’s a third bracket in the box that Corsair says is for a new keyboard launching later this year. If you don’t have one of those models, there’s also a standalone mounting box with its own six-foot cable so you can place the iCue Nexus elsewhere as a standalone device. We chose to mount the iCue Nexus on the back of a K95 RGB platinum. It was a pretty easy process, with the most difficult part being figuring out which of the three included brackets fit our keyboard. Once you have the right bracket in hand, it’s just a matter of peeling the paper off the sticky backing, looping the bracket under the keyboard’s braided cable, and sticking it on the back of the keyboard. So long as you choose the right bracket, there will be a cutout for routing the iCue Nexus’ USB plug to the passthrough port behind the keyboard. Once that’s plugged in, just snap the screen into the bracket you’ve just stuck on the back of your keyboard (if you haven’t done so already). In case you don’t get things right the first time, or you decide you want to remove the bracket later, Corsair includes a sturdy plastic spudger/pry bar for popping the whole thing off. Once the iCue Nexus is installed, you have a keyboard with a top-mounted screen, reminiscent of Logitech’s G510 keyboard from a decade ago. The iCue Nexus and K95 RGB combined is of course a much-more modern device, but again, the big bezels make it look dated, despite all the things you can do with it. Speaking of that, let’s jump to the next section to see just what this iCue can do. Using the iCue Nexus As we noted up top, you’ll need to have Corsair’s iCue software installed to use the Nexus. Most buyers will likely have this installed already. But in a neat trick, when I plugged the Nexus-attached K95 RGB to a clean system to take photos, a link popped up on the nexus screen that, when tapped, opened a browser tab to download the software. Once plugged in, the iCue Nexus will pop up as one of your controllable pieces of kit in iCue, alongside whatever else you have that’s iCue controllable. Once you click on the device’s image, you’re taking to a menu where you can customize up to five Nexus screens, which you can navigate to on the device intuitively by swiping back and forth. One of the screens is device-specific, showing the name of your keyboard and, by default, volume controls, a button for cycling through lighting presets, and bringing up a screen of customizable G-Keys. Somewhat annoyingly, the name of your keyboard (K95 RGB Platinum XT in my case) takes up one of the button slots and can’t be removed. Also, the volume buttons sometimes didn’t work for me, but a) both the supported keyboards already have an excellent physical wheel for controlling volume anyway and b) firmware and software support is still early. I expect things to improve. Hopefully the company will also enable the ability to remove the name of the keyboard as I can’t imagine the need or desire to have a reminder of what clacker you’re using stare up at you all the time. Beyond that keyboard name, most aspects of the Nexus’ on-screen experience can be customized. You can set images or colors as backgrounds, add buttons for launching programs or websites, widgets for monitoring system speeds and temps. You can also record and launch macros, or set buttons to switch profiles, etc. There’s also a clock widget, and depending on what other iCue-controlled devices you have, there will be other widgets and screens available, with each compatible product getting its own device screen. For fiddlers, there’s a lot to play with here. You can even change the fonts and colors on your button or widget names, choose from dozens of icons and even save custom buttons to a library for later use. And there is plenty of room to set up your control spread, with up to six buttons per screen (depending on size), and the ability to add more screens. I’m not sure if there’s a limit, but I stopped at 20 screens, which means 99 buttons. Again, you could get lost in the customizability here, and Corsair says there will be custom screens available for specific games available after launch. So the iCue Nexus should get better as time goes on. If the company’s robust community of RGB lighting profile makers are any indication, there should soon be lots of options for downloading other people’s Nexus control setups. Exporting is also an option in the iCue software. Conclusion While the market for Corsiar’s iCue Nexus is undoubtedly narrow (mostly owners of its many peripherals and components, or those who want to dive into the deep end of that market), there’s a lot to like about the idea of a small customizable touch screen that lets you control and monitor your PC. The implementation, particularly from the hardware side could certainly use some improvement. The big bezels, viewing angle issues and stick-on nature of installation (which as of now only supports two keyboards) make this feel very much like a 1.0 device. That doesn’t make the Nexus bad, but it does make me hope for a 2.0 version to follow suit. And if you balk at the idea of spending $100 on a keyboard accessory that lets you mostly do things you could already do on your monitor with software, that’s a fair point. But there’s also plenty of appeal in being able to change up your lighting with a tap, poke to launch your favorite games or websites, and just add another display to play with. The staff at Tom’s Hardware wholeheartedly believes you can never have enough screens in your PC life. I just wish the iCue Nexus’ display were a bit bigger so I didn’t have to look down at those blocky bezels.
  5. Due to unspecified ‘safeguards’ Windows 10 May 2020 Update remains mysteriously blocked for some users, and even though they should theoretically be able to get the upgrade, it isn’t being delivered due to what Microsoft describes as safeguard holds. As Windows Latest reports, Microsoft may have stopped blocking the May 2020 Update for devices which use ‘GameInput Redistributable’ in some games and apps, but the update still isn’t being delivered to some of those machines due to ‘other safeguards’ – except there’s no explanation of what these might be. That’s a somewhat unsatisfying state of affairs, of course, with these Windows 10 users feeling they’ve been left in the dark – and indeed the same situation is still true with a number of Microsoft’s own Surface devices. Surface issues Microsoft removed the block on the May 2020 Update for the Surface Pro 7 and Surface Laptop 3 (and some other ‘always connected’ devices) back in June, at least on the face of it, but recently updated its May 2020 Update status page to note that some devices are still blocked. Microsoft clarified: “This issue was resolved in KB4557957 and the safeguard hold has been removed as of June 29, 2020. Please note, if there are no other safeguards that affect your device, it can take up to 48 hours before the update to Windows 10, version 2004 is offered.” Note the phrasing of ‘if there are no other safeguards’ again, and the lack of any clarity as to what these safeguard holds might be. Whatever they are, according to a recent report from ZDNet, this is an issue affecting quite a number of Surface products, and anecdotally that includes Surface Go 2, Surface Book 2 and 3 models, as well as Surface Pro X (as well as the models we’ve already mentioned). A good deal of the frustration here isn’t just the fact that the May 2020 Update is blocked, but that users have no idea why that might be the case for their particular device, whether it’s a Surface or other PC. You may recall that after the disastrous October 2018 Update, Microsoft made some big promises in terms of Windows 10’s big feature update rollouts offering a greater level of transparency around issues that may block upgrades. However, it would seem this transparency is still lacking when it comes to certain situations, like these mysteriously unspecific safeguard holds.
  6. Get the big picture and sound for films and sports Audio and TV technology has vastly improved in recent years, which means it's possible to create a home cinema setup that can (almost) rival the real thing. And at a time when movie theaters are either closed or only half-heartedly starting to reopen, knowing how to piece together your own home cinema setup has never felt more crucial. We've outlined all of the key components you need below. But don't feel like you have to blow a small fortune right away. Each one of these products can be a huge difference to the sound and audio quality in your home. Below you'll find a guide to the type of tech you need to complete your home cinema setup. But we've also collected together the best of the bunch and suggested the products you should consider in our best home theater system guide too. 1. Choosing a projector A projector is by far the best-value way of getting 50-inch+ images. The projector is the most important part of a home cinema, since it's this that helps you go way beyond the size of a TV – and create a picture as big as 150 inches in diameter. Aside from a couple of very pricey Ultra HD 4K options, Full HD models dominate, and start at around £600 / $600 / AU$900. Film fans planning to watch only in a blackout need not worry much about brightness, but for sports fans the lunchtime kick-off means looking for a projector that offers at least 2,000 ANSI Lumens brightness. However, make sure you buy a home cinema-centric model, rather than one meant for business presentations. The giveaway is on the back: if there are a rash of VGA, audio and composite video ins and outs, avoid it – all you're really looking for is a couple of HDMI inputs. Note that projectors boasting a 3D-ready spec almost always require an additional purchase of transmitter and 3D glasses. Look for zoom and lens shift specs, too. The biggest problem with a projector is achieving a dead straight-on image within the confines of a projector screen, but this can be overcome easily if you choose a product with decent optical zoom (1.5x will probably do) and both vertical and horizontal lens shift. 2. Choosing a TV A smart TV is handy if you want to stream movies. You want Ultra HD 4K? Or Full HD? Direct LED or Edge LED? Maybe even an OLED? It's likely that you're actually after the best-value TV possible, combining as low a price as you can find with as big a screen as there is available. A few years ago this would have provided a hit and miss result, but since plasma technology has disappeared from the scene and LED-backlit LCD TVs (to give them their proper name) have significantly improved, it's getting increasingly difficult to make a bad move when you're after a home cinema centrepiece. Though the panel tech is largely settled (unless you go for a moneybags OLED TV), look for a 200Hz panel for ultimate blur-free images, being careful to ignore the 2000Hz-like figures arrived at by 'creative marketing'. Dig deep into the spec sheet. Just as important is access to apps like Netflix, Amazon Instant and BBC iPlayer, all of which will provide the movies and TV you want to watch on the big screen. 3. Choosing components An AV receiver is an essential purchase if you opt for separate speakers. A projector screen is not essential, but will improve the quality of the images ten-fold since they're made using reflective material that improves the brightness, colour and detail of the image. Motorised screens can be expensive, but do add a tempting touch of class. Though most home cinema owners can't resist hooking-up a games console and/or a digital TV set-top box to their projector, a Blu-ray player remains a staple of the home cinema. If you're looking to improve the number of apps on your smart TV or projector (many projectors feature older operating systems without up-to-date app support), it might be worth getting an Apple TV, Chromecast, a Roku or a Fire Stick as well. Whatever source of video you're using, home cinema is 50% about sound, and only a 5.1, 7.1 or 9.1 surround sound system will help recreate the multiplex experience. An easy all-in-one option is a Blu-ray home cinema system from the likes of Sony, Samsung, Panasonic or LG. Those wanting to purchase individual speakers from boutique home cinema brands will need an AV receiver, all of which have HDMI switching. Some even include Bluetooth music streaming for phones, and apps for optimising sound quality. 4. Choosing and placing speakers Speaker placement and volume levels are all-important. A soundbar or stereo speakers isn't home cinema, whatever 'virtual surround' claims are made by manufacturers. For total absorption, only a proper surround sound set-up of five/seven/nine satellite speakers and a subwoofer will do. Place the centre speaker underneath (but as close as possible to) the TV or projector screen, for this is where dialogue comes from. Then place left and right front speakers either side of the TV or screen, perhaps in the corner of the room. The rear speakers go behind you, directly opposite the front speakers, and round-off a 5.1 set-up. A 7.1 set-up adds side speakers, while a 9.1 channel system adds front height speakers. The subwoofer can go anywhere in the room, as cabling allows. Next comes the tune-up for your viewing position – the 'sweetspot' – which is often done via test tones through a set-up app or a microphone. The aim is to balance the volume levels for maximum realism. 5. Connecting everything together HDMI 2.0 cables are fit for 4K. No doubt about it, the key cable in home cinema is HDMI, which effortlessly delivers an all-digital signal between AV gear. In your typical home cinema setup, a HDMI cable will take sound and video from a Blu-ray player and a games console into an AV amplifier, which acts as a switching device sending everything out into a projector or flatscreen TV, again via HDMI. Analogue component video cables can be used to carry high-definition video, though it's been dropped by the industry in the last few years, so this only now applies to legacy gear. If you're thinking of embracing 4K, make sure any HDMI cables you buy are compatible with the HDMI 2.0 standard (if not the newer HDMI 2.1). However, don't be tempted to purchase upgraded or gold-plated HDMI cables for extra money; the only reason for paying any more than a few shekels is if you're after a particularly long cable of more than a few metres. 6. Finishing touches A smart bulb is an easy way to add remote control lighting. You might want to think about some basic home automation, which is so often the icing on the cake in a home cinema. Happily, there are plenty of off-the-shelf products that can add some sparkle to your screening room. Perhaps the most useful is the universal remote control from brands such as Logitech, Nevo and One For All, which can be programmed to control all of your gear by scenario. For instance, you hit the 'movie' button and the projector, Blu-ray player and amplifier will switch on in pre-defined modes, while pressing 'games' will wake the Xbox or PlayStation. You can even program these remotes to dim the lights if you have IR light switches from the likes of Lutron or Varilight. Or you could just go for an app-controlled smart bulb from the likes of Philips Hue, WeMo or Oort.
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  9. I will vote to DH2 this mix is so crazy , super wonderful and scary With this music even fish's started dancing
  10. Release Date : November 17 ,2020 The director: Ashraf Ismail Composer: Einar Kvitrafn Selvik; Sarah Shachshner; Jesper Kidd Author: Noël Thierry; Darby MacDevit Series: Assassin's Creed Platforms: PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, Google Stadia, Microsoft Windows The next Assassin's Creed game arrives this November on PC, PlayStation 4, Stadia, and Xbox One. Following a prior leak and confirmed during Ubisoft Forward, the publisher announced the Assassin’s Creed Valhalla release date: It will launch on November 17 for PC, PlayStation 4, Stadia, and Xbox One. A release date for Assassin's Creed Valhalla on PlayStation 5 and Xbox Series X has yet to be confirmed. But with Valhalla taking advantage of Xbox’s Smart Delivery service, those who purchase the game on November 17 for Xbox One can upgrade to Xbox Series X for free when it arrives this holiday. The game will launch on PS5 as well, with the Ubisoft Store confirming Valhalla will be a free upgrade on Sony's next-gen system. However, if you purchase a physical PS4 version, you'll need to have that disc inserted into your PS5. The publisher also shared official gameplay for Valhalla during Ubisoft Forward. The gameplay reveal, embedded above, shows Valhalla's more-sophisticated enemy AI, the various combat abilities you'll have access to, some of the locations you'll conquer and visit, and much more. The Ubisoft Forward post-show showcased additional details, including the fact that you can recruit a cat. You can check out our Assassin’s Creed Valhalla pre-order guide to learn about the various bonuses you can get before the game launches on November 17. We also have more information on Valhalla's story and how it reminds us of Black Flag. Valhalla was one of several games featured during Ubisoft Forward, but as announced just prior to the show, Ubisoft did not address the abuse allegations that the company is currently facing. Assassin's Creed Valhalla System Requirements (Minimum) CPU: Intel Core i5 4590 / AMD FX 8350 RAM: 8 GB OS: Windows 10 (64-bit versions only) VIDEO CARD: AMD Radeon R9 290 / NVIDIA GeForce GTX 960 PIXEL SHADER: 5.1 VERTEX SHADER: 5.1 SOUND CARD: Yes DEDICATED VIDEO RAM: 2048 MB Assassin's Creed Valhalla Recommended Requirements CPU: AMD Ryzen 7 / Intel Core i7-6700K RAM: 12 GB OS: Windows 10 (64-bit versions only) VIDEO CARD: AMD Radeon R9 390 / NVIDIA GeForce GTX 1070 PIXEL SHADER: 5.1 VERTEX SHADER: 5.1 SOUND CARD: Yes DEDICATED VIDEO RAM: 8192 MB
  11. Name of Game: Tropico 6Price:$29.99Link Store: https://store.steampowered.com/app/492720/Tropico_6/Offer Ends After : 03h30min SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7 64-bit Processor: AMD or Intel, 3 GHz (AMD A10 7850K, Intel i3-2000) Memory: 8 GB RAM Graphics: AMD/NVIDIA dedicated GPU, 2GB dedicated VRAM (Radeon HD 7870, Geforce GTX 750) DirectX: Version 11 Storage: 16 GB available space RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 10 64-bit Processor: AMD or Intel, 3.3 GHz (AMD FX 8300, Intel i5 3000) Memory: 16 GB RAM Graphics: AMD/NVIDIA dedicated GPU, 4GB dedicated VRAM (Radeon R9 380, Geforce GTX 960) Storage: 16 GB available space
  12. Turing might be preparing its exit. GeForce RTX 2080 Ti Founders Edition Chinese publication IThome reported today that Nvidia is ostensibly discontinuing the GeForce RTX 2070, RTX 2070 Super, RTX 2080 Super, and RTX 2080 Ti. We've reached out to Nvidia, but the chipmaker has told us that it doesn't comment on rumors or speculation. If we look at it objectively, it makes sense to start phasing out Turing-powered models to dedicate resources for the new and upcoming Ampere graphics cards. If Nvidia's continues to use the same development cycle for Ampere, the chipmaker should already have working samples of Ampere. And if things progress as they are, mass production would likely commence in August. IThome's next claim is a bit controversial, though. The media alleges that Nvidia has purportedly suggested that its partners raise the prices on the aforementioned Turing graphics cards at the beginning of this month. The rumored reasons behind the chipmaker's recommendation are the rising interest in cryptocurrency mining and insufficient supply on TSMC's part. As a reminder, TSMC manufactures the Turing silicon for Nvidia on the foundry's 12nm FinFET process node. However, TSMC also has many other big-name clients, including Apple, AMD, and Qualcomm, so the foundry's services are always in high demand. Nvidia might start gradually withdrawing the GeForce RTX 2080 and RTX 2080 Ti graphics card from the market to make way for the next best thing. If the information is accurate, the chipmaker could announce the GeForce RTX 3080 and RTX 3080 Ti in September, which is the rumored month for Ampere's launch. IThome thinks that the announcement will take place on September 17, but the new outlet wouldn't swear by it though.
  13. Get a massive discount on the range of Bitdefender's antivirus In our latest round of antivirus testing, Bitdefender once again came out on top. Its basic virus protection is absolutely watertight - that's a given - but it's all the extra features that really make it stand out from the crowd. And the good news is that Bitdefender currently has a brilliant offer to trim the cost of its three main packages. The best of the best is Bitdefender Total Security, which currently has an almost ridiculous 60% off the standard price. That's a huge discount on complete online security for up to five Windows, macOS, iOS and Android devices and throws in some genuinely handy extras like clean-up and maintenance tools, Time Machine and even a VPN. Don't need all the bells and whistles? You can pay less for Bitdefender's less premium antivirus packages - with the most affordable Antivirus Plus starting from less than $2/£2 per month - and still get excellent, easy-to-use protection against hackers, phishing scams and cybercriminals. So weigh up your options from Bitdefender's three options below and pick the one that's best for your household Why do we rank Bitdefender so highly? There's a multitude of reasons why we rank Bitdefender Total Security as the world's best antivirus, all of equal importance to the user. Not only does it cover all your antivirus needs and deflects all possible threats coming your way - it also is extremely user-friendly and straightforward. Below we have listed our top five reasons for why we consider this antivirus software to be the best: 1-Protects all systems: If you’re worrying that it won’t be able to defend your device, Bitdefender’s Total Security 2020 covers Android, Mac and iOS systems. 2-Security: In our rigorous tests, we found that Bitdefender was one of the most impressive services out there for pure blocking of malicious software. So it will give you peace of mind once installed. 3-Anonymity: All of its antivirus software seeks to ensure you remain anonymous online, also offering file encryption, firewall and anti-spam perks. 4-Affordable: Despite its lofty position in our best antivirus countdown, Bitdefender still has extremely competitive prices in comparison to other antivirus software. 5-No compromise necessary: Bitdefender says that all of its antivirus software preserves your battery and the speed of your devices, so they keep running smoothly. We found that it doesn’t significantly interfere with your system’s speed or battery life, unlike other antivirus software
  14. What an enterprise can learn The world in 2020 looks very different from a year ago. Where previously cities were bustling and offices were busy, now they are all but deserted as many organisations ask their employees to work from home. Many organisations, including Red Hat, made the decision to close all offices as early as was practical. Working as a distributed community is something many open source projects have done for a long time. As businesses and their employees come to terms with remote working, there are lessons that can be learned from the open source world and how distributed communities can work together from afar to build products and collaborate on ideas. Open source communities are semi-organised collections of contributors to a project, typically software. These communities bring people with shared interests together to collaboratively build something, which can be shared with anyone inside or outside of the community. And, almost always, open source projects are the results of distributed communities. Working in open source communities One of the biggest mistakes we see organisations make when they try to work in open source communities is when they take their code and give it to the open source community and expect people to jump right in to work on it. It happens a lot and it almost never works in favor of the company or the project. Organisations need to show they are willing to be involved and be an equal participant in the development of the code. On the other end of the spectrum, some contributors try to join open source communities and bring with them their corporate approach to software development, which includes rules and guidelines of how their developers work.There is a strong streak of libertarianism in open source, as contributors are independently driven they tend to be mistrustful of larger organisations trying to get involved in their communities. This approach can fail because organisations bring their own rules that simply don’t mesh with the freedom many expect in open source. You won’t attract contributors to a community if you have too many rules. There is a fine balance between simply giving code to a community and expecting people to work on that code unguided, and having too many rules or too much structure. Lessons for enterprise The lesson here can be applied across an enterprise organisation with an entirely distributed workforce. Employees need to see the organisation helping and getting involved in supporting its workforce, but without being restricted or constrained by too many rules that stifle creativity and innovation, or that enforce a working regime that proves difficult and stressful for those that aren’t used to working in this home environment. Supporting and enabling your remote community. When you are trying to support your remote workers, it’s important to let go of all the old rules. In open source communities, developers don’t focus on how much time they’ve worked on a project - it doesn’t matter what time they start or finish. The focus is, and should be, on results. In a remote working environment, take away the manual that describes how someone should do their job, keeping the important pieces of what needs to be done, and let people use their freedom and creativity to get things done in a way that works best for them. The role of an open source community manager isn’t just about making sure features are crossed off, it’s about making sure people are happy, enjoy what they’re doing, and they have the tools to do it. Give your employees the tools to get the job done and then let them figure out how to do it themselves. At the same time, be there to support that person. An open source community manager loosely watches and steps in when needed. Be welcoming Alongside maintaining a healthy open source community, it remains vital to ensure you also attract new contributors. From the outset, providing information on where the code is, how to download the software, and technical documentation is vital. Burying a download link three pages deep in a web page sends a signal: if it’s this much work to get into the community, or you don’t know who to talk to or where to start, you’re not going to attract new contributors. As employees work remotely, their usual ‘go to’ lines of communication may be changed, so making sure they know where to go for help, and who to ask is more important than ever. It’s hard to over-communicate when you’re working with an entirely distributed workforce, so take the time to set regular update video calls on topics that matter across the business. Then give employees the option to attend these. Embracing the change As we all learn how to work as distributed teams, it’s important not to try to replicate the culture they had in an office. The space isn't there, the serendipitous ‘watercooler’ moments no longer happen as easily. The drastic change from in office to remote work is no doubt a struggle for some employees, the culture from the office doesn’t translate into a remote workforce. Culture must grow organically. It’ll happen. One day, someone will do something silly and everybody will laugh about it for a week, and then it becomes an in-joke. Cultures and communities get their rituals and jokes with time and it’s these that grow a community. This is how open source contributors come to join communities and remain active and dedicated to them, often for many years.
  15. Florida has registered a state record of 15,299 new coronavirus cases in 24 hours - around a quarter of all of the United States' daily infections. The state, with just 7% of the US po[CENSORED]tion, surpassed the previous daily record held by California. Florida, which began lifting coronavirus restrictions in May, has proved vulnerable due to tourism and an elderly po[CENSORED]tion. Its figures eclipse the worst daily rates seen in New York in April. Florida also registered an additional 45 deaths. The state would rank fourth in the world for new cases if it were a country, according to a Reuters analysis. More than 40 hospitals in Florida say their intensive care facilities are at full capacity. The latest figures were released a day after Walt Disney World in Orlando, Florida reopened, but with safety measures including mask-wearing and widespread use of sanitiser. The caseload in Florida has continued to rise despite Republican Governor Ron DeSantis ordering some bars to close again last month. The top adviser on the White House coronavirus taskforce, Dr Anthony Fauci, had criticised lockdown easing in the state, saying the data on infections did not support the move. Mr DeSantis has also declined to make mask-wearing obligatory. The issue of masks has become highly politicised in the United States, with opponents saying having to wear them encroaches on personal freedom. There have been demonstrations against masks and other coronavirus measures in several states. But on Saturday, President Donald Trump appeared wearing a mask in the public for the first time after previously casting doubt on their usefulness. He was visiting the Walter Reed military hospital outside Washington, where he met wounded soldiers and health care workers. "I've never been against masks but I do believe they have a time and a place," he said as he left the White House. The United States overall has been exceeding new daily totals of 60,000 cases for the past few days. Other states including Arizona, California and Texas continue to see a rising cases. Since the pandemic hit the US, more than 134,000 people there have died with Covid-19.
  16. Music contest 5th Edition  opened again 

     hurry up and register here :

     

    Don't Forget To Read The Rules Carefully

     

  17. 30 minute left for contest 

     

    1. Dr@g0n

      Dr@g0n

      brother please add me in group i dont have jwp 

  18. I have seen carefully the activities that you have done lately in our categorie and i'm satisfied about them but i'll tell you about some little remarks and i hope you'll apply them in the future . Taking into consideration the activities you have proved in weekly song and Battles section it's almost perfect ! Moreover i realized that you're experienced enough in music stuff But this won't be so useful for us because we still have another two important sections ( Billboard & Artist Biography ) where you didn't even try to post there .. So i hope when you get your Devil Harmony rank you will make more efforts to post there some daily topics cuz it's mandatory for all of us Thank you for understand and you got Pro from me
  19. Hello there First Thank you for your request You have weak activity in our project Therefore improve some activities in our sections , and we gonna take into consideration what you will make So i'll vote for putting you in Pending
  20. Release Date : ....2021 OS: PS5 , Xbox Series X , Microsoft Windows Battlefield is one of the grand old dames of the online shooter scene - it's been wowing fans with its huge-scale battles and adrenaline-pumping blend of vehicular and infantry combat for years and years now. It's also jumped happily around into different time settings, from its origins in the Second World War, back to the First World War, and of course into both modern combat scenarios and even futuristic science fiction. Now, developer DICE is hard at work on Battlefield 6, the next entrant in the series. We've rounded up everything we know about the next Battlefield game, right here, so that you can stay on top of things. Keep checking back, as we'll update this story whenever new details come out. Battlefield 6 release date It's key to stress that, for now, there's not a lot of official information to go on when it comes to the next Battlefield game, including when it comes to its release date. We know a few concrete facts, though - DICE is definitely working on the game, and has been putting more and more of its resources into the project in recent months. In fact, in mid-2020 both Battlefield V and Star Wars Battlefront II, the studio's two big existing multiplayer shooters, saw end-of-life updates released, which confirmed that content will no longer be produced for either title going forward. This is, according to those familiar with the studio, partly in order to free up those staff members who were working on the games' content calendars, letting them move over to Battlefield 6 to accelerate matters on the new project. On the one hand, that means it's a work in progress, but on the other, we've had no formal announcement about the game, or any sort of release window indicated. At the moment, that means that we'd assume the game won't appear before mid-to-late 2021, to give DICE and EA the time to finish it and indeed market it. EA, in fact, indicated on a recent earnings call that it'll launch in the fiscal year 2022, which runs from April 2021 to March 2022, so that's apprently its window for now. Battlefield 6 setting and gameplay With each Battlefield game comes a key question - when and where is it set? Given that previous entries have had seriously diverse settings, a lot is up in the air on this front. However, most of the rumours we've seen point toward a more modern setting. With Battlefield 1 and Battlefield V, DICE went back to both World Wars to explore an earlier form of combat, but the likes of Battlefield 3 and 4 showed years ago that it can excel at modern combat scenarios, too. Either way, this is a detail that DICE will be guarding closely until it's ready to fully unveil Battlefield 6 - a huge amount of the hype surrounding the game will likely be triggered by when and where it's principally set. We'll keep our ears to the ground on that front. However, when it comes to gameplay we can make a few more leaps. We know that Battlefield's core formula is unlikely to change, so you can expect big maps, big player counts and vehicles aplenty. The manner in which the likes of Call of Duty: Warzone have upped the player count to highs of 150 and 200 in recent times also makes us hopeful that we could see some truly huge battles unfold in Battlefield 6, and the extremely limited test footage DICE showed at this year's EA Play looks like it promises just that. Featuring a huge building collapsing, and whitebox footage of hundreds of soldiers on-screen at once, it's an exciting glimpse of things to come for Battlefield fans. Battlefield 6 platforms Interestingly, at a time like this with the next generation of consoles just around the corner, the question of which platforms something like Battlefield 6 will support doesn't so much concern the new consoles, but the existing ones. DICE has confirmed that it's making the next Battlefield game with next-gen in mind, which is obvious from the fact that it will definitely release once the PS5 and Xbox Series X are out in the wild. However, it hasn't gone so far as to confirm that this definitely means we won't see Battlefield 6 on current-generation hardware. That question aside, we know that we'll see Battlefield 6 on PS5 and Xbox Series X, and we'd expect it to take full advantage of the new graphical capabilities of those consoles. DICE has long been a specialist in ekeing out spectacular graphical fidelity from consoles, so Battlefield 6 is likely to be an envelope-pusher on the graphics side of things, and indeed in the realm of sound design too.
  21. Maingear’s Vybe with Apex Cooling manages to tame Intel’s Core i9-10900K for impressive, quiet performance with a polished, pretty presentation. Maingear’s Vybe high-end desktop impressed us last year when we reviewed it both as a fully configured desktop and as a PC case to build your own system inside. But now that Intel has released the tough-to-cool Core i9-10900K, Maingear sent an updated Vybe our way, with liquid cooling for both the CPU and graphics card (an Nvidia GeForce RTX 2080 Ti in this configuration), and the company’s stunning custom Apex Cooling option. Is the new Vybe one of the best gaming PCs? Well, that depends on what your budget is (sure, it starts at $749, but as configured, this system is $5,402), and how much you like Intel. Because Maingear will also sell you a version of the Vybe with an AMD Ryzen system instead, and unless you really care about gaming at high frame rates and 1080p, that may be a better option. There’s nothing new about the Vybe’s design at this point, but that certainly isn’t a bad thing. At 18 x 8.5 x 18.7 inches (HWD), it’s a mid-tower system that’s far from small, but it’s not massive either. Maingear sent us the black model, but you can choose white or gray when configuring the system at no extra charge. And if none of those excite you, you can choose an automotive paint option in just about any color you want -- for an additional $399 - $699, depending on the paint. The case features a tempered-glass side to show off your components, removable filters on both the top and bottom, and an ample selection of front-panel ports. On the left edge, near the front, you’ll find three USB 3 Type-A ports, one Type-C, as well as separate headphone and mic jacks and a square power button outlined by a ring that lights up when the system is powered up. Ports around back depend on which motherboard you choose, and Maingear currently has four offerings on the Z490 front -- ours came with the Asus ROG Maximus XII Hero (Wi-Fi). With that board, you get both Intel 1Gb Ethernet and a 5Gb port from Marvell, along with WiFi 6 (AX201). USB ports here total 10, with four being USB 3.2 Gen 2 (three USB-A, one USB-C), four USB 3.3 Gen 1 Type-A, and a pair of USB 2.0. There’s also the standard allotment of audio jacks and an HDMI port that you’ll generally want to avoid in favor of the ports on the RTX 2080 Ti. On the card below the board, you’ll find three DisplayPorts, one HDMI, and a VirtualLink (Type-C) port for connecting displays. Components and Upgradeability Inside our review $5,402 review configuration lives a new 10-core Core i9-10900K processor and an RTX 2080 Ti ⁠— both chilled by the company’s Apex liquid cooling (a pretty and powerful, but expensive, $500 addition). Memory is handled by HyperX, in the form of a 32GB kit clocked at 3200 MHz, and storage is a combination of a 1TB Intel 665P SSD and a 4TB WD Black hard drive. In particular, the storage setup here seems a little odd. It’s nice to have the spaciousness of a spinning-platter drive, but the Intel 665P boot drive is both cramped for a system this expensive, and not all that fast. It’s also a QLC drive, which will give some qualms about endurance. But my bigger qualm is its combination of speed and capacity in a system this expensive. The rated 2,000/1,925 sequential read/write speeds are decent, but if you manage to fill up the cache (which we calculated at about 140GB in our review testing of the drive), performance drops way down to about 185 MBps. Granted, you’d have to be writing a lot of data from a similarly speedy drive to make that happen, but that’s not a situation you should have to worry about on a system you’re spending this much on. And the fact that the drive is only 1TB means you’ll have to install most of your game library on the much slower HDD. When it comes down to it, if you’re spending over $5,000 on a system, you should probably spend more than about $140 (the current rough going rate for the 665p) on the boot drive. Thankfully, this is a configurable system and Maingear also offers speedier, roomier drives as options from both Samsung and WD. We’d choose one of those, even if it meant spending less on flashy things like lighting. Skipping the RGB fan upgrade alone (not really a necessity given an interior RGB light strip comes standard) will save you $200 that would be much better spent on roomier, speedier storage. There’s plenty of room for expansion here, though. Two of the four RAM slots are empty, as are two of the three M.2 slots on the Asus motherboard. Note, though, that you’ll have to remove the graphics card to get at one of these, which is a much more daunting task given the hard tubing full of coolant. There are also five empty SATA ports for adding even more storage. The board has three spare x1 PCIe slots and two spare x16 slots for adding expansion cars. But again, all of this hinges on your board choice, so choose wisely from the available options if configuring a Vybe yourself. Gaming and Graphics The Core i9-10900K in the Vybe may be new, but its RTX 2080 Ti is going on two years old. Given that, we don’t expect the Vybe to perform substantially higher than other high-end gaming desktops we’ve tested in the last year or so, particularly at resolutions above 1080p. Our competing systems are HP’s Omen Obelisk (Core i9-9900K, RTX 2080 Ti), Alienware’s Aurora R10 (Ryzen 9 3950X, RTX 2080 Ti), and the CLX Ra (Ryzen 3900X, RTX 2080 Ti). In Shadow of the Tomb Raider (highest settings), the liquid-cooled 10th Generation Core i9 CPU helped the Vybe stomp the competition at 1080p, with its 124 fps beating everything else by at least 20 frames. But bumping the resolution up to 4K, things were much closer. The Vybe’s score of 45 fps was second best, just behind the CLX Ra’s 46. On Far Cry New Dawn (ultra), the Vybe’s 1080p score of 112 fps was again well ahead of competing machines. And even at 4K, its score of 80 fps was 9 frames ahead of the closest competitors. On the Grand Theft Auto V benchmark (very high settings), the 1080p trend continued, with the Vybe delivering a class-leading 137 fps. And once again, at 4K things were much closer. The Vybe’s 45 fps was a few frames behind the Ra’s 48 fps, but better than the other two competitors. We don’t have a full set of test numbers for Red Dead Redemption 2 (medium settings), but compared to the Alienware Aurora, the Vybe led at 1080p (88 fps versus 80 from the Alienware), but fell behind at 4K (33 fps for the Vybe compared to 42 on the Alienware). We also subjected the Vybe to our Metro Exodus gauntlet, in which we run the benchmark at the RTX preset 15 times to simulate roughly half an hour of gaming. On the test, the Maingear machine ran the game at an average of 89.2 frames per second (fps), with little variation. The system started out the test at 89.7 on the first run, and only dipped to 88.97 once, on the 12th run before edging back up. During the Metro Exodus runs, the CPU ran at an average clock speed of 4.9 GHz and an average temperature of 64.3 degrees Celsius (147.7 degrees Fahrenheit). The GPU’s average clock speed was 1.8 GHz, with an average temperature of 54.7 degrees Celsius (130.5 degrees Fahrenheit). Throughout the test run, CPU temps were almost always well below 70 degrees C, save for a handful of short spikes. And as a result, we also saw cores occasionally spike to the CPU’s rated top Turbo speed of 5.3 GHz. Maingear’s Apex cooling system is doing its job keeping the Core i9-10900K cool enough to achieve its peak performance at stock settings, and the GPU performed consistently as well. Productivity Performance The components in our configuration of the Vybe make for a powerful productivity machine as well as gaming, though if you can make use of lots of cores, it’s easier to recommend an AMD-based configuration. As we’ll see below, the 12 cores of Ryzen-3950X-based Alienware Aurora ($3,629.99 at time of testing) often push it ahead of the $5,402 10-core 10900K-based Vybe. On Geekbench 4.3, the Vybe edged past the HP Omen Obelisk and AMD-based CLX Ra from last year, but the extra cores of the Aurora give it a clear advantage. That carried over to our Handbrake video transcoding test, where the Vybe took 5 minutes and 35 seconds to convert a 4K video to 1080p. That’s neck-and-neck with most of the competition, but the Aurora R10 is a full two minutes faster. Lastly, our comments earlier about the speed of the Intel 665P SSD are proven true in our file transfer test. It took the Vybe 6 seconds to transfer 4.97 GB of files, which translates to 848 MBps. That’s not awful, but it’s easily the poorest showing among the competing machines in our group, and just about half the speed of what HP’s Omen Obelisk delivered. Software and Warranty Maingear sells the Vybe with a one-year full-coverage warranty as standard, though you can extend that up to three years for $100 a year ⁠— an easy recommendation if you’re buying something this expensive and complicated. There’s also nothing to mention in terms of bloatware. Maingear ships the Vybe (and all its systems) with a zero bloatware guarantee. The only thing we noticed installed on the system when we took it out of the box and booted it up was Asus’ Aura Sync software for controlling the lighting. Aside from the Apex cooling option, pretty much all of the Vybe’s components and parts are off the shelf, save for Maingear’s exclusive Apex cooling setup. But it’s still hard to put a price on some things. For instance, the Core i9-10900K is still hard to find in stock at or close to the MSRP. Still, at a rough estimate, the core parts here would set you back about $3,000. That’s not including the custom Bitspower hard tubing and fittings, the Apex cooling pump/reservoir, or the CPU and GPU waterblocks. It also neglects the system’s six RGB fans and custom sleeved cabling. All of these obviously add to the cost. And the work Maingear does assembling the whole system and tuning the fans and cooling for surprisingly quiet operation under load add a great deal to the overall enjoyment of the system. Bottom line on the cost: You could easily build a system to deliver this much performance (and with a better boot drive) for well more than $1,000 less than our config of the Vybe. But it wouldn’t be this polished or pretty. And chances are if you’re considering shelling out this much for a custom desktop, you aren’t likely to seriously consider building your own system anway. A multi-thousand-dollar custom rig is usually at least as much about the experience as it is about anything else. And on that front, Maingear definitely delivers with the Vybe
  22. Flutter support comes to Linux and the Snap Store Developers using Linux will soon be able to access a range of Google's most useful tools following a new partnership between the two organisations. Google has revealed it is teaming up with Canonical to bring Linux desktop app support to Flutter, its cross-platform open-source UI framework. Google says that 500,000 developers are currently using Flutter, built on its Dart programming language, each month, and that 80,000 apps built on the platform have been published to Google Play so far. Google Linux First announced in December 2018 for iOS and Android apps, before expanding to the web, MacOS and Windows, Flutter has seen two million developers use the platform since its initial release Canonical is best known as the publisher of Ubuntu, the most po[CENSORED]r Linux desktop client, and alpha support for Linux apps using Flutter is available from today. The companies say that installing Flutter on Linux is a straightforward process, with the Flutter SDK for Linux available now as a snap in the Snap Store. There's no need to install a bunch of development dependencies; simply install the Flutter SDK snap and your favorite IDE and you're ready to go. Developers will then be able to publish their app’s snap directly onto Canonical’s own online Snap Store. "Google’s goal for Flutter has always been to provide a portable framework for building beautiful UIs that run at native speeds no matter what platform you target," a blog post written by Google's Chris Sells and Canonical's Ken VanDine said. "Flutter for Linux from the Canonical team is a giant step forward for our dream of making Flutter the best way to build an app no matter what platform you’re targeting. Targeting the desktop has made the Flutter engine that much more adaptable to a long tail of devices that Google itself can’t support directly but for which we plan to continue to build partnerships and to enable the ecosystem." "Wherever there are devices that need fast, beautiful apps, that’s where we want Flutter to be."
  23. Name of Game: Shadow Warrior 2 Price:$9.99 Link Store: https://store.steampowered.com/app/324800/Shadow_Warrior_2/ Offer Ends After : 13July 2020 SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7/8/8.1/10 x64 Processor: Intel Core i3-6300 (2 * 3800) or AMD A10-5800K APU (4 * 3800) or equivalent Memory: 8 GB RAM Graphics: GeForce GT 560Ti (1024 MB) or Radeon HD 6850 (1024 MB) or better Network: Broadband Internet connection Storage: 14 GB available space RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 7/8/8.1/10 x64 Processor: Intel Core i5-5675C (4 * 3100) or AMD A10-7850K APU (4 * 3700) or equivalent Memory: 8 GB RAM Graphics: GeForce GTX NVIDIA GeForce GTX 970 / ATI Radeon R9 290 with 4 GB of Video Memory (4096 MB) or Radeon HD 7970 (3072 MB) Network: Broadband Internet connection Storage: 14 GB available space
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