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#Em i[N]O'

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  1. Name of Game: Far Cry® 5Price: $14.99Link Store:https://store.steampowered.com/app/552520/Far_Cry_5/Offer Ends After : 9July 2020 SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better) DirectX: Version 9.0c Network: Broadband Internet connection Storage: 40 GB available space Additional Notes: Game contains EasyAntiCheat RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Processor: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better) DirectX: Version 9.0c Network: Broadband Internet connection Storage: 40 GB available space Additional Notes: Game contains EasyAntiCheat
  2. The US government tightens restriction on China According to a report from Globaltimes.cn, Intel has suspended shipments to Inspur, and the company supplied us with a more in-depth statement. Inspur is the world's #3 server vendor overall, and the largest supplier of servers in China. The suspension comes in the wake of Inspur's addition to a list released by the U.S. government this week outlining 20 companies it says are controlled by the Chinese military (PLA), portending swift regulatory action to block those companies from obtaining critical U.S. technologies. We pinged Intel about the report of suspended shipments to Inspur, and the company provided the following statement to Tom's Hardware: "We have temporarily paused shipments to one customer in order ensure compliance with U.S. Government export regulations. This is a temporary pause expected to last less than two weeks for some items, and others will resume in a matter of days. We will resume shipments as soon as we can do so while ensuring compliance with U.S. law."- Intel statement. It's noteworthy that Intel did not name Inspur specifically, likely in keeping with its traditional practice of not speaking directly about its supply to end customers. However, the statement was provided in response to our query about the reports of suspended Inspur shipments, so the implication is clear. Intel says it plans to resume shipments on 'some' items within two weeks, and 'others' within a matter of days, but we've reached out to clarify if all of the impacted products will resume shipping. Most of the US government restrictions apply to critical IP that it wishes to keep out of the hands of the Chinese military, so it's unclear how quickly Intel can earn an exemption and/or license for all of its products. Intel undoubtedly has a team of lawyers formulating a plan, though. While most of the attention has been focused on the U.S. government's restrictions on Huawei, Inspur is a much more important company in the server market. Inspur is certainly not a household name, but according to IDC, the company ranked #3 in total global server shipments during 2019, and was, by far, the the #1 supplier of both A.I. and traditional servers in China, both of which represent key revenue generators for Intel in the world's fastest-growing market (more than 50% of Intel's revenue now comes from its data center businesses). The US government has tightened restrictions on Chinese companies as the trade war has unfolded, including adding AMD joint venture THATIC to the entity list. Still, companies can apply for a license to sell some tech to Chinese customers despite those restrictions. According to the latest data, it doesn't appear that AMD has resumed operations with THATIC under a new license. Inspur's sales span the globe, and the company has largely been an Intel-only shop, meaning it only sells servers with Intel CPUs inside. As such, the impact of the Inspur export restrictions on AMD will likely be minimal. However, Inspur does have plans to produce GA100 servers with Nvidia's new architecture, and it remains unclear if those SKUs have the option to come with AMD processors (Nvidia has reference designs both with and without AMD processors). Inspur also sells a bevy of Open Compute Project (OCP) servers that are favored by the world's largest hyperscalers. Most of its China business has focused on leading Chinese players Tencent, Baidu, and Alibaba, which are among the fastest-growing cloud service providers in the world. Inspur also does business in the ODM Direct market, which IDC predicts comprises 25.9% of worldwide server sales, but we don't have access to numbers that outline Inspur's share of that market segment. The global supply chain is likely to see more upheaval beyond the recent new list of companies that the US government has banned, as the Trump administration announced yesterday that it will extend restrictions to Hong Kong, which has long been a safe haven and gateway between China and the rest of the tech world.
  3. Comfortably outdoing the May 2019 Update Windows 10 May 2020 Update is off to a robust start, accelerating to a solid level of adoption in its first month of release – and moving much faster than Microsoft’s previous major update in 2019. This is going by figures from AdDuplex, which compiles monthly reports breaking down the adoption of different versions of Windows 10, and found that in its first month (plus a few days) of release, the May 2020 Update is now on 7% of PCs. What’s really interesting is that if we compare that to AdDuplex’s stats for the last major upgrade to Windows 10 – the May 2019 Update (remember that the November 2019 Update was only a minor service pack-style affair) – this only achieved 4.9% adoption in its first full month after release (and around 1.4% in its first week out previous to that). Cautious approach You may recall that Microsoft adopted a slightly more cautious approach to the May 2019 Update rollout following the disastrous previous upgrade, the October 2018 Update. Speaking of the latter, which was the most-bugged-ever Windows 10 update, that in itself had only reached 6.6% adoption at the end of 2018 after it had been out for three months (although the rollout was paused for a month, of course, after that awful file deletion bug reared its ugly head). So as you can see, the May 2020 Update hitting 7% straight off the bat in its first month represents a much speedier rollout. That said, the upgrade has not been without problems, including most recently messing with the storage of some PCs that have installed the May 2020 Update. If you’ve made the move and are encountering problems, we’ve got a full guide explaining how to fix the most common May 2020 Update issues.
  4. Initial release date: October 26, 2004 Company: Rockstar Games Platforms: Playstation 2, Android, Playstation 3,Microsoft windows, Xbox one , Xbox 360 ,ISO , Mac Os . Fire OS ,Windows Phone Awards: Spike Award for Best Male Voice Actor, more Modes: Single video game, group video game Developers: Rockstar Games, Rockstar North By now, you probably know how this works. The new Grand Theft Auto game comes out in October, but only on the PlayStation 2. Xbox and PC owners have to wait a half a year or so for their versions of the game, and each always has the potential to be better than the original release. That's saying something, because we're already talking about one of the best games of 2004 and the best game in the Grand Theft Auto series. Once again, the wait is over, and Grand Theft Auto: San Andreas is now available on the PC and Xbox. While both versions have aspects that are better than the outstanding PS2 game, visual weirdness on the Xbox and a handful of technical issues on the PC prevent either version from being the clear-cut best of the bunch. Representing the hood never felt so good. For those of you already familiar with the game, let's quickly discuss the differences between all three versions. The Xbox one has 480p support, but when enabled, the aliasing is out of control. Portions of the environment look so unbelievably jaggy that you'll wonder if your eyesight is failing you. At times it looks like you're playing a 3D game without putting on the glasses. But if you can get past that (it isn't quite as noticeable in standard resolution), the game generally looks great. Loading times on the Xbox don't seem to be much faster than the PlayStation 2 release, and for some weird reason, a loading message occasionally appears onscreen, even in situations where the load times are supposed to be hidden, like when changing your hairstyle. Control in the Xbox version is sharp, and just like the GTA Double Pack, your vehicle gas and brake controls have been moved to the triggers and made analog. This works well, but the flight controls, which have also been remapped to fit on the Xbox controller, are a little weird. The PC version comes on DVD only and is packaged with a fully bound book that serves as the manual. It's definitely some of the coolest PC game packaging around. This version also has the potential to be the best-looking version of the game by a long shot. Support for higher resolutions makes the textures and characters look sharper and much better than either of the console versions. There's a draw distance slider that, when turned all the way up, almost totally eliminates the draw-in and fogging that's become synonymous with the series. Your Grove Street home looks much more like a run-down South Central neighborhood when you can see more of its surroundings. But all this graphical quality is offset by some serious problems with the sound. Testing on three different machines that exceed the recommended system specs got us three results. On one machine, we didn't experience any audio glitches. On another, the audio simply cut out a lot, leaving you to drive around with only music to keep you company. It's tough to play when you can't hear your mission descriptions. On the third machine, loading up a save game caused a loud grating noise--which sounded like the bike-riding audio mixed with a helicopter--to scream out from the middle of the Grove. We had to hop in a car and drive away from the area to make the noises stop. Also, the cutscenes occasionally desynched from the audio, making the lip movement appear to be way off. Control in the PC version is full of options. You can decide to hook up a dual analog gamepad so that you can play it just like the console versions, or you can instead opt for mouse-and-keyboard control. Either method works, though we had several cases where the game would simply stop responding to any mouse input until we alt-tabbed out of the game, moved the mouse, and then jumped back in. This isn't exactly the sort of thing you want to have happen in the middle of a shoot-out. Mouse control also removes the lock-on aspect of the targeting, giving you easy access to manual targeting. The refined control the mouse gives you seems like an unfair advantage at times, because it's very easy to rack up one-shot kills by aiming for the head. If you have a smooth mouse hand, even the roughest firefights are really basic...provided the mouse doesn't die on you. The Xbox and PC versions have some aspects that are better than the PS2 version, but they also have some that are worse. Both versions have custom soundtrack support, though using it robs you of the great DJs that po[CENSORED]te the game's radio stations. You'll still hear a lot of the funnier ads on the custom station, though. Overall, each version of the game has its share of differences and minor issues, but the core game is fantastic, regardless of the platform you play it on. While the list of games that can list GTA as an influence grows longer and longer, there's still nothing quite like the real thing, and the "bigger, better" approach to sequel design definitely works in San Andreas' favor. OK, all that information is fine and good if you've already played San Andreas. But if you're new to the loc'ed-out streets of San Andreas, there's much more you need to know. This latest installment takes place in 1992 in the West Coast-themed state of San Andreas. San Andreas is an island containing three cities. You'll begin the game in the city of Los Santos, which is based roughly on Los Angeles and consists of a mixture of ritzy downtown areas and the gangland ghettos of South Central. San Fierro is based on San Francisco, reproducing the real city's hilly terrain and ever-present fog. The game's third city is Las Venturas, which is a great take on early '90s Las Vegas, complete with a strip full of casinos and the surrounding desert. While one-to-one measurements against previous games in the series are difficult in practice, San Andreas definitely feels like a much, much larger place than Vice City ever did. But at the same time, the growth is handled intelligently. There are plenty of things to do both in and out of the cities, which makes all this real estate matter. Carl Johnson is going (going) back (back) to Cali (Cali). While Grand Theft Auto III was inspired by movies like The Godfather and Vice City took several pages from the Scarface playbook, San Andreas draws its inspiration from the ghetto and gangsta struggle films of the early '90s. Movies like Menace II Society and Boyz N the Hood are the clear influences here. In San Andreas, you play the role of Carl "CJ" Johnson. The game opens with Carl returning to Los Santos after spending the last five years in GTA III's Liberty City. But his homecoming isn't a happy one: He's returning home because his mother has been killed. Carl isn't on the ground for more than an hour before he's picked up by a pair of crooked cops and thrown right back into the middle of the street life he left Los Santos to avoid. Your first order of business in Los Santos is to put your set back on the map. Your gang, the Grove Street Families, has fallen into disarray over the last five years, and its influence is minimal at best. So you, along with the three other leaders of the gang--the long-winded Big Smoke, the dust-smoking Ryder, and your stubborn brother, Sweet--set out to take back the streets from your rivals, the Ballas, who have turned to dealing crack to earn money and gain influence in the hood. You set out on a series of missions to take back your territory by starting with such small things as spray-painting over other gangs' tags (which is one of the many new types of actions that replace previous GTA games' more generic hidden-package collecting) to quickly moving up to drive-bys and other acts of extreme gangsterism. But there's a whole lot more to San Andreas than just set tripping. Just when you think you're getting used to gang warfare, everything goes sour. We're certainly not interested in spoiling the game's many interesting plot twists, so we'll leave out the details. But suffice it to say you'll eventually need to get the heck out of Los Santos. You wind up in the country outside the city, where you'll encounter many more great characters and officially embark on your quest to put right what's gone wrong. Once you get out of Los Santos, you won't really have to worry about gang warfare for a while, and here the game settles down to present a more GTA-like feel. Like the previous entries in the series, San Andreas features a fairly linear story that takes you through the game's areas. You'll start off restricted to Los Santos--something the story justifies by claiming that an earthquake has taken out the bridges and roads that link Los Santos to the surrounding areas--but it doesn't take long to unlock the other two areas. The game also throws in some pretty great surprises in the form of characters from earlier GTAs. These characters tie the GTA games together really nicely, so while San Andreas feels pretty different from the other offerings in the series, it still feels like you're playing in the same universe. The San Andreas story is well written and packs in some really great surprises that tie the game to the previous entries in the series. As in the preceding games, most of your progress is accomplished by completing missions for a variety of individuals. These undertakings are oftentimes similar to those you've seen in previous GTAs. You'll drive people around, take out specific individuals (an early mission gives you the straightforward objective of beating up a crack dealer, for example), perform drive-bys on your enemies, and so on. But as you proceed through the game, the missions get crazier and crazier. Along the way, you'll pull off a daring casino heist, steal some wicked military hardware, "take care" of plenty of Mafia bozos, and much, much more. The missions are a lot more exciting, on average, than they've been in some previous GTAs. Additionally, the game is a lot better at spelling out exactly what needs to be done. It does this with onscreen text that color-codes each specific piece of a mission differently. Yet while the basics of the gameplay--taking on and completing missions--are similar to past offerings, there are plenty of details to uncover, and there are plenty of new things to try. The first addition to the game is the ability to ride a bicycle, which you encounter almost immediately after starting up. You'll ride it like any other vehicle, but you'll find that you can tap a button to make CJ go faster. This is true on foot also, as holding a button will make you sprint, and tapping it makes CJ super-sprint. The melee combat is a bit deeper now, because you can block and execute combo moves. The lock-on targeting system found in the previous games has received a slight overhaul that makes it look more like the targeting in Manhunt. However, its functionally is very similar to the system in Vice City. CJ is also a little more athletic than previous GTA protagonists. For one thing, he can swim, both on the surface and underwater, which causes a breath meter to appear near your newly redesigned health meter. And if CJ's in shape, he can jump up and climb over high walls. There's much more to San Andreas than just running with a gang and dumping on your enemies. Yes, that's right. CJ needs to stay in shape if he's to perform at his best, which is a new feature for the GTA series. The game keeps track of a lot of different statistics that increase and decrease as you play. Your physical fitness is the most overt statistic, as you're able to work out in gyms to improve your muscle and stamina ratings, and you'll have to occasionally eat to prevent your muscle stat from occasionally draining a bit. Eating, however, can increase your fat statistic. CJ's body shape will change depending on what you do and for how long. While this might sound like a whole lot of busywork, it's actually a very small part of the game. And the best way to handle it is to spend a few minutes working out in the early parts of the game to build up your muscle (giving you a bonus to your melee attacks) and your stamina (which dictates how long you can sprint before getting tired). Then you should eat occasionally to maintain your ratings without gaining too much fat. You really don't have to spend too much time on it, and earning the ability to sprint for long periods of time makes getting around (and getting away) much easier. The game also tracks a lot of other statistics. Respect is a big one, as it's what you'll be earning the most of as you complete missions. Not all missions earn you money, but almost all of them are good for a slight respect bonus. A higher respect rating lets you recruit more and more gang members, which is another new addition and a nice perk, but it isn't something that comes in handy very often. You're also rated in a lot of different vehicle categories, like driving, riding motorcycles, bicycling, and piloting aircraft. As you use a vehicle, your skill with it slowly increases, which seems to tighten up the controls a bit. In the case of motorcycles, it also makes it less likely that you'll fly off the bike in a wreck. Meanwhile, your improved bicycling skills translate into higher bunny hops. Similarly, you're given stats for every type of firearm in the game. You'll start with poor skills with all weapons, but don't let the tag of "poor" fool you, because CJ's skills feel roughly the same as Tommy Vercetti's when you first squeeze the trigger. After getting in some time with a weapon, you'll upgrade it to "gangster" level, which extends your lock-on range with it, speeds up reloading, and, in some cases, lets you walk around while aiming. Upgrading your skill with a weapon to the highest level, "hitman," takes a relatively long time, but it extends the lock-on range and speeds up reloading even further. Additionally, it also opens up the ability to dual-wield some one-handed weapons. Unloading two full clips of submachine-gun ammo is extremely satisfying here. ncreasing your weapon skill makes mowing down foes pretty easy. Probably the best part about the game's stat system is that it's all extremely subtle. It would be easy for something like exercise and eating to monopolize the game, but in practice you really don't have to think about it. All you really see is a quick pop-up in the upper left-hand corner of the screen whenever a stat changes, and if it's changed enough to make a big difference, the game offers a text description of what has changed and what that means for you. You will have to think about your stats a bit when you come across the first flight mission, as the story won't proceed until you've gone through flight training. The training program is frustrating, but once you pass it, the flight controls seem to tighten up a bit, and you'll have had enough practice to make it through most of the flight missions without too much trouble. The other time you'll think about stats is when you first take on a mission that requires swimming. If you haven't leveled your lung capacity up to a certain point, you simply won't be able to continue. Up until that point in the story, though, you won't have needed to go underwater at all. So before you can take on the mission, you'll have to spend some time going underwater and resurfacing until you've developed the lungs required to swim out to a boat so you can silently kill everyone on board. But enough about statistics. The important thing about GTA: San Andreas is that it's insanely fun to play, regardless of how you decide to play it. The missions are less frustrating this time around. There are still plenty of challenging objectives for you to meet, but the game does a better job of pacing the missions and keeping you informed about what you're supposed to do next. As a result, players who might not have been able to complete Vice City will have a better chance of finishing San Andreas' story. But at the same time, the game never really feels like it's too easy. Experienced players should be able to make their ways through the epic tale in 35 to 40 hours, though if you've been playing Vice City every day in anticipation of this game's release, that number could conceivably fall as low as 25 to 30, which is a pretty lengthy adventure any way you slice it. On top of that, players who stick to the critical story path and ignore all the side stuff will finish the game with a completion percentage somewhere in the 50s. So, obviously, there's a lot more to San Andreas than just getting out of the hood and building a criminal empire. Even players who devote all their time in GTA to causing mass destruction will still have a great time here, though they may want to play through the story long enough to unlock the game's other areas. And this time, at least in the console versions, you'll be able to start trouble with a friend. One of the many interesting wrinkles in GTA's gameplay is that it now offers a two-player cooperative mode on the Xbox and PlayStation 2. Now, before you get too excited about this, you should know that you can't actually play the entire thing with a friend. Instead, you'll run into little two-player icons in certain spots in the gameworld. Walking over one with a second controller plugged in lets you start up a series of special objectives that work sort of like the rampage icons in previous GTA entries. You and a friend will be able to wreak havoc in a car or on foot, though the game requires that both players remain on the same screen. While the concept of a multiplayer mode in GTA is pretty mind-blowing, the implementation here makes it more of a fun little addition that, along with all the other crazy things you'll come across as you play, contributes to the feel that the game has a million different things for you to uncover. However, PC owners aren't really missing out on much here, as the two-player stuff is a very small part of the overall game. OK, while there aren't quite a million side missions in the game, it seems to come pretty close, offering everything from a basketball minigame, to pool games played for money, to arcade machines that pay homage to classic games like Gyruss and Gradius. There's a lot of variety to San Andreas' gameplay, and most of its features are very well constructed. Some of the missions that have been with the series for years reappear here. When you enter a police vehicle, you can hit a button and take on some vigilante missions. The same thing goes for fire trucks and ambulances. If you get into a moving van at night, you can embark on a home-invasion mission, which is a stealth undertaking that requires you to enter a home and then make off with some goods...without making noise. Walking when crouched is the order of the day here. You'll also find an assortment of races, ranging from the good old dirtring to well-hidden mountain-bike challenges. Another interesting facet of the game is that you'll get to hook up with a variety of women. The story requires you to dabble in the dating system, which sets you up with specific women at different points in the game, but there are plenty of other girls you can take out, if you have the look and style they're searching for. Dates are usually pretty simple: You pick up the girl, and usually she wants to eat. It's up to you to drive her someplace. If she's thinking lobster, but you're thinking Burger Shot, the date's not going to go particularly well. However, there are a variety of nice places to go. You don't usually take any control during the date other than driving her to the location and back to her house. But if she wants to go dancing, the game launches into a simple Dance Dance Revolution-like timing minigame. In an awesome touch, this same type of minigame appears when you enter a lowrider-hopping contest, which is a good way to earn a little extra cash. The Grand Theft Auto series has always been rather stylish, visually speaking. Vice City did an amazing job of capturing both the look of Miami and the feel of the mid '80s. San Andreas has to live up to that standard while creating four unique landscapes: one for each city and one for the countryside between cities. Fortunately, the game does this very, very well. The parts of Los Santos that you call home have a very realistic ghetto look that fits perfectly. The other cities also look a lot like the towns they're modeled after, but the most dramatic difference occurs when you leave town. The countryside is unlike anything you've seen in previous GTA games. The winding country roads, the small towns that pepper the landscape, the plethora of off-road action, and the abundance of nice-looking foliage make these areas look pretty amazing. Outside of Las Venturas, the area is much more desertlike, which also looks really great. The architecture looks great, and the game has some new effects to match. The old "trails effect" from Vice City and GTAIII is history. Now, you'll see everything pretty clearly, and when you're in warm areas, the game even has a nice heat-shimmer effect. When you're moving at or near top speed in a car, the screen blurs a bit, which does a fantastic job of conveying an extreme sense of speed. Also, the game takes on a grainy, filtered look when it rains, which also looks really good. The character models throughout San Andreas look great as well, though some aspects, like the characters' blocky hands, look a little weird at times. A widescreen display really helps you see more of the action, which is handy in a shoot-out. The sounds of San Andreas are, as you'd expect, many and varied. The game does a really strong job with things like engine noises. Vehicles like jets, fast cars, and motorcycles all deliver deep, throaty tones that make them sound as fast and powerful as they really are. Gunfire sounds about like you'd expect, and the surround support does a fine job of positioning the audio properly. Additionally, you'll surely notice how the quality of the voice work has improved since Vice City. In a story-driven game like San Andreas, the voice cast has a profound effect on the story's impact. Rockstar has assembled a fantastic cast that, down to a person, does a great job with the dialogue. While there are definitely some recognizable names on the talent list, the game doesn't go overboard in this respect, casting a relatively unknown rapper by the name of Young Maylay in the role of CJ...who delivers an excellent performance. MC Eiht, an inspired inclusion to say the least, does a great job with the role of Ryder. Samuel L. Jackson does some fine work in the role of the dirty cop, Officer Tenpenny. Comedian David Cross is pretty funny in the role of the nerdy hobby store owner, Zero. Peter Fonda is very strong as a hippie/conspiracy theorist known only as "The Truth." Charlie Murphy, best known for his appearances on Chappelle's Show, does well in the role of a pimp named Jizzy B. Even Ice-T turns up as a rapper named Madd Dogg. But the best role in the game goes to James Woods, who is absolutely incredible in his role as Mike Toreno. To mention too much about his role in the story would give away a plot point or two, but your time spent with Toreno--both in the cutscenes and in the actual missions that surround his segment of the story--is some of the best and most uniquely rewarding that San Andreas (and, therefore, Grand Theft Auto) has to offer. The cast in San Andreas does a really amazing job of delivering the game's great dialogue. The in-car radio was one of the most effective tools that GTA: Vice City used to make the game feel like it took place in the '80s, as having hours and hours of great music to choose from was among the game's most noteworthy features. San Andreas contains some pretty strong radio stations, but the overall selection is a little too scattered. The rap station, Radio Los Santos, is the most fitting, at least for the gang-related segments of the game. With songs from Dr. Dre, Compton's Most Wanted, and Tupac Shakur, this station does a good job of sounding like Los Angeles radio circa 1992. The other stations, however, don't set the tone nearly as well. There's a classic rock station, a classic rap station (Did classic rap radio even exist in 1992? Heck, does classic rap radio exist today?), a country station, an alternative station, a funk station, a talk radio station, and so on. While the rap and alternative stations do passable jobs of delivering the music of the era, you'll probably be able to quickly rattle off 10 or 15 songs you would have liked to have heard instead, which is where the custom soundtrack option comes in handy. With the inclusion of things like a country station and a classic rock station, it almost seems like the game's developer felt the need to offset the thuggish subject matter. The end result is a soundtrack that isn't quite as cohesive as Vice City's. One neat thing is that the radio sounds differently depending on which vehicle you're in. So, for example, the radio will sound appropriately tinny on a dirt bike. You can even go purchase a bass boost for your car at the mod shop, but considering the disposable nature of vehicles in the Grand Theft Auto games, we recommend you save your money. Also, it's worth noting that the radio stations are the same, regardless of where in the gameworld you are. It would have been neat to have seen some of your station selections change as you drive from one city to the next. You'll hear some familiar voices on the radio, including Chuck D as the Forth Right MC. The DJs on the radio do a good job, and the radio commercials feature the same style of tongue-in-cheek humor you've come to expect from the series. Some celebrities even make appearances as DJs. For instance, Public Enemy's Chuck D plays the DJ of the classic rap station, George Clinton mans the funk station, and Axl Rose turns in a low-key but appropriate performance as the DJ of the classic rock station. The talk radio is, for the most part, pretty good. The most impressive thing about the talk station is that the news breaks update as you play the game. So you'll hear updates about, for example, a "mysterious" ship full of dead bodies found floating out at sea shortly after that swimming mission of yours. Lazlow returns with some great "celebrity" interviews, but you'll also hear a sports show, a matchmaking program, and a gardening show, whose host is played by the never subtle Andy Dick. Usually, when a game tries to do a million different things, it's an overambitious hodgepodge that can't manage to get its different parts down cold. Grand Theft Auto: San Andreas has you doing many, many more things than any previous GTA game, and while some of them do work a little better than others, the strength of all these different elements--too many to count--makes for a powerful package that doesn't disappoint, despite the extremely high standards that Grand Theft Auto established and that San Andreas needed to live up to. With its strong story, well-written dialogue, terrific voice cast, impressive graphics, and extremely entertaining and varied gameplay, Grand Theft Auto: San Andreas is a stupendous thrill ride that shouldn't be missed. Grand Theft Auto: San Andreas System Requirements (Minimum) CPU: Pentium III or Athlon equivalent CPU SPEED: 1 Ghz RAM: 256 MB OS: Windows 2000/XP only VIDEO CARD: 64 MB DirectX 8.1 compatible video card (NVIDIA GeForce 3 or better) TOTAL VIDEO RAM: 64 MB 3D: Yes PIXEL SHADER: 1.1 SOUND CARD: Yes FREE DISK SPACE: 3.6 GB for minimal install DVD-ROM: 8X DVD-ROM Grand Theft Auto: San Andreas Recommended Requirements CPU: Pentium 4 or Athlon XP CPU SPEED: 2 Ghz RAM: 384 MB (the more the better!) OS: Windows 2000/XP only VIDEO CARD: 128 MB DirectX 9.0c compliant video card (NVIDIA GeForce 6 series) TOTAL VIDEO RAM: 128 MB 3D: Yes HARDWARE T&L: Yes PIXEL SHADER: 2.0 VERTEX SHADER: 2.0 SOUND CARD: Yes FREE DISK SPACE: 4.7 GB for full install DVD-ROM: 16X DVD-ROM (speed not tested)
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      • Haha
  5. Get a much better view This PC (previously My Computer) shows by default shows folders as well as devices and drives grouped by type. This is a much better view compared to the alphabetical listing. If you would like to rearrange the order of the groupings you have to play with the sort criteria. 1) In the File Explorer with This PC open, right-click anywhere in the right pane. 2) In the context menu, select Sort by. 3) In the Sort by menu, select Type. 4) While Type is selected, click on Descending.
  6. As the coronavirus has forced us to stay indoors, this time can be utilised to try different varieties of mango and prepare tasty dishes from them. As the coronavirus has forced us to stay indoors, this time can be utilised to try different varieties of mango and prepare tasty dishes from them. With the onset of summers, arrival of mangoes in markets takes place. Mango lovers wait throughout the year for the king of fruits. Apart from its sweet taste, mango is known for health benefits. It helps in reducing cholesterol and improving digestion. The fruit is known for boosting immunity and promoting eye health. It is available in various varieties like dasheri, langda, safeda, totapuri, chausa, neelam and alphonso. As the coronavirus has forced us to stay indoors, this time can be utilised to try different varieties of mango and prepare tasty dishes from them. Here are five mango recipes, which you can try at home. Corn and raw mango salad The recipe for corn and raw mango salad is simple. To make it, we require corn, spring onions, bell peppers, cherry, tomatoes, herbs and raw mangoes. Cut the fruits and vegetables in pieces and put them in a bowl. Toss them together and your salad is ready. Aamras It is nothing but mango juice. It is usually prepared with an alphonso, a variety of mango. However, it can be made using any sweet juicy mangoes. The fruit used should not be fibrous. Peel the mangoes and add milk or water if you want to thin down the consistency. Those who have it with pooris don’t mix any other liquid. Blend all the mangoes together to make a sweet puree. Mango ice cream Three ingredients are required to make mango ice cream – mango, cream and sugar. Make puree by putting mango pulp in a blender. Don’t add water. Add sugar before blending. Then add the mango puree to whipped cream. Put the mixture into the freezer for 5-6 hours. Mango shrikhand It is prepared using greek yogurt and fresh mango puree. The benefit of using greek yogurt in place of the normal curd is that you don’t need to hang the curd. Greek yogurt is already quite thick. Whisk the yogurt well and add mango puree to it. You will also have to add cardamom powder and powdered sugar. Mix them all together and the shrikhand is ready to serve. Mango mastani Mango mastani is made using ice cream, mango pulp, milk and dry fruits. First make mango puree and then add one cup chilled milk and two scoop vanilla ice cream. Blend them together. Pour the mixture in a glass. Put a scoop of ice cream again on top of the prepared mixture and also decorate it with dry fruits.
  7. It's facelift time for the English SUV. The restyled Bentley Bentayga lightens its silhouette at the cost of major modifications. Bentley Bentayga restylé (2020) - We refresh the Bentayga on the side of Crewe. After five years of loyal service, the luxury SUV revisits its copy both indoors and out. He takes a very deep facelift to adopt the stylistic codes of the recent Continental GT and Flying Spur, and ensure his second half of his career. The restyled Bentley Bentley first has a new front end. The grille is larger and more rectangular than before, while the LED headlights lift their trim and adopt an oval outline to build up their gaze. Changes that influence the look of the sportier-looking shield. Lighter stern But it is especially at the rear that the modifications are most spectacular. We had to take out the checkbook to offer the restyled Bentley Bentayga new stamped sheet metal. Enough for a simple facelift! So the trunk lid is now overflowing on the fenders, like an Audi Q7. This made it possible to incorporate new almond lights in the tailgate, in the purest Continental GT spirit. This results in a considerably refined stern to silence the criticisms relating to the first opus. To purify the whole, the license plate goes down one floor towards the new shield, yielding the lace to the lettering "Bentley" under the logo. Conversely, the exhaust outlets have their diameter amplified to simulate the shape of the rear lights. Finally, note the arrival of new rim designs. The stern of the previous generation of Bentayga did not shine by its finesse Interior widely revised Bentley has also revised its copy inside the Bentayga. It’s subtle but there are many changes. The steering wheel revises its design and hides a digital panel instead of analog meters. This screen relays information from the new 10.9 ”touch screen that is located on the center console. The latter swaps its round ventilation nozzles against an oblong grid which always accommodates a watch within it. A new instrument cluster, notably dedicated to air conditioning, is appearing under the multimedia screen. the seats also revise their silhouette, while the front passenger now has a grab bar housed against the center console. Nothing new under the hood Unfortunately, the restyled Bentley Bentayga does not benefit from any modification under the hood. It renews the biturbo V8 of 550 hp and 770 Nm. And no information has filtered for the moment concerning the plug-in hybrid V6 and the “Speed” variant at W12 which has so far claimed the title of the fastest SUV in the world , in front of the Lamborghini Urus. As for rates, it will take a few weeks before knowing the new grid.
  8. Top disease researcher Dr Anthony Fauci has told the US Senate that he "would not be surprised" if new virus cases in the country reach 100,000 per day. "Clearly we are not in control right now," he testified, warning that not enough Americans are wearing masks or social distancing. During the hearing, he said about half of all new cases come from four states. Earlier, the New York governor said nearly half of all Americans must self-quarantine if they visit the state. On Tuesday, cases rose by more than 40,000 in one day for the fourth time in the past five days. The surge - which is occurring particularly strongly in southern and western states - has forced at least 16 states to pause or reverse their reopening plans, according to CNN. Florida, Arizona, Texas and California are the four states referenced by Dr Fauci as being most heavily hit currently. For some the new measures come over a month after they first began to reopen their economies. Dr Fauci (left) and Dr Redfield speak before the hearing Also on Tuesday, New York Governor Andrew Cuomo expanded the number of Americans who are required to self-quarantine for 14 days if they visit the state. There are now 16 states on the list. The newly added states are California, Georgia, Iowa, Idaho, Louisiana, Mississippi, Nevada and Tennessee. They join Alabama, Arkansas, Arizona, Florida, North Carolina, South Carolina, Texas and Utah. All together, the order affects 48% all US residents, according to a USA Today analysis. What did Dr Fauci say? Testifying to a Senate committee on the effort to reopen schools and businesses, the director of the National Institute of Allergy and Infectious Diseases criticised states for "skipping over" benchmarks required for reopening, and said cases will rise as a result. "I can't make an accurate prediction, but it is going to be very disturbing, I will guarantee you that," he told Senator Elizabeth Warren. "Because when you have an outbreak in one part of the country even though in other parts of the country they're doing well, they are vulnerable." "We can't just focus on those areas that are having the surge. It puts the entire country at risk," he added. Dr Fauci also called on the US government to produce face masks to be distributed for free to all Americans, and condemned the "all or none phenomenon" of some people who have completely disregarded social distancing measures. Robert Redfield, the director of the Centers for Disease Control and Prevention (CDC) - who was also testifying on Tuesday - told lawmakers that 12 states have seen hospital admission numbers rising, and Arizona has recorded an increasing death rate. "It is critical that we all take the personal responsibility to slow the transmission of Covid-19 and embrace the universal use of face coverings," Dr Redfield said. "The disease impacts us all and it's going to take all of working together to stop it." Before the hearing began, Republican Senator Lamar Alexander, who leads the committee, appealed to President Donald Trump to wear a face mask - an act he has yet to do in a public event. "Sadly this simple life-saving practice has become part of the political debate," said the ally of Mr Trump. "If you are for Trump you don't wear a mask, if you are against Trump you do," he continued, going on to "suggest that the president occasionally wear a mask". "The president has plenty of admirers that would follow his lead," he said. 'We have way too much virus' On Monday, Dr Anne Schuchat, principal deputy director of the CDC, warned that the US is not responding like other countries who have shown success in containing the coronavirus, and has allowed the virus to spread much more widely and rapidly. "We're not in the situation of New Zealand or Singapore or Korea where a new case is rapidly identified and all the contacts are traced and people are isolated who are sick and people who are exposed are quarantined and they can keep things under control," Dr Schuchat said in an interview with the Journal of the American Medical Association. "We have way too much virus across the country for that right now, so it's very discouraging." New Zealand declared the country infection-free on 8 June, and since then has had to contain several cases that came from international travellers. South Korea has aggressively employed contact tracers, and since 1 April has recorded fewer than 100 cases per day. Singapore's outbreak peaked in mid-April when 1,400 new cases were reported in one day. The US has recorded 2,682,897 confirmed cases of coronavirus as of Tuesday, according to Johns Hopkins University, and has a total of 129,544 deaths. "This is really the beginning," Dr Schuchat added. "I think there was a lot of wishful thinking around the country that, 'hey it's summer'. Everything's going to be fine. We're over this and we are not even beginning to be over this. There are a lot of worrisome factors about the last week or so." 'Herd immunity unlikely' Dr Fauci warned on Monday that the US is "unlikely" to develop herd immunity to the coronavirus even once a vaccine is available, which he earlier predicted could be available by early 2021. He said this was due to the combination of a vaccine that is potentially only partially effective, and the large number of Americans who might refuse to get it. "There is a general anti-science, anti-authority, anti-vaccine feeling among some people in this country - an alarmingly large percentage of people, relatively speaking," he said, calling for more education to promote confidence in vaccines. Dr Fauci added that he would gladly "settle" for a vaccine that is only 70% to 75% effective at first. According to the CDC website, herd immunity is reached when "a sufficient proportion of a po[CENSORED]tion is immune to an infectious disease (through vaccination and/or prior illness) to make its spread from person to person unlikely".
  9. Name of Game: STAR WARS Jedi: Fallen Order™Price: $29.99Link Store:https://store.steampowered.com/app/1172380/STAR_WARS_Jedi_Fallen_Order/Offer Ends After : 9July 2020 SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: 64-bit Windows 7/8.1/10 Processor: AMD FX-6100/Intel i3-3220 or Equivalent Memory: 8 GB RAM Graphics: AMD Radeon HD 7750, NVIDIA GeForce GTX 650 or Equivalent DirectX: Version 11 Storage: 55 GB available space RECOMMENDED: Requires a 64-bit processor and operating system OS: 64-bit Windows 7/8.1/10 Processor: AMD Ryzen 7 1700/Intel i7-6700K or Equivalent Memory: 16 GB RAM Graphics: AMD RX Vega 56, Nvidia GTX 1070/GTX1660Ti or Equivalent DirectX: Version 11 Storage: 55 GB available space
  10. Without eSignatures, many firms would have been unable to agree and transact While eSignatures might not be considered the world’s sexiest technology (though a minority may disagree), they certainly serve a distinct and invaluable purpose: to facilitate remote agreement. This particular attribute, in the current circumstances, is more important than ever. Without the ability to create and sign agreements from afar, as well as to properly identify the parties subject to those agreements, the pandemic could have brought business to even more of a standstill. Instead of shaking hands across the boardroom table, the pandemic forced businesses and governments to negotiate over email and video conferencing platforms and, crucially, to formalize those agreements virtually too. “We’ve always built our products to be used in an entirely remote way,” explained Kirsten Wolberg, Chief Technology and Operating Office at DocuSign. “Obviously we have our fingers crossed the current situation won’t last forever, but we’re realizing the need for remote solutions is something that will always be with us as we move forward.” According to Michael Lakhal, Director Product Management Agreement Automation at OneSpan, coronavirus served to expedite an existing movement towards digital-first interaction, forcing the hand of reluctant businesses and consumers alike. “With social distancing orders in place, the Covid-19 pandemic has changed the way we interact with businesses and accelerated an already growing trend away from face-to-face interactions. Electronic signature technology has been an essential driver of this digital acceleration,” he said. The pair also noted the emergence of fresh use cases for eSignature technology, made necessary by public health considerations. “If you think about when you used to go into a hospital, you would likely be handed a clipboard with a piece of paper and a pen,” said Wolsten. “We’ve automated that process so individuals don’t have to touch pens and swap clipboards - they can do it all on their personal phones.” On a morbid note, the pandemic has also forced the UK Ministry of Justice to revisit laws that prevent wills from being signed and witnessed remotely. “In the digital age, electronic wills such as audio recordings, video recordings or pure electronic or digital documents should become mainstream in light of the pandemic,” affirmed Lakhal. Digital identification The need to verify an individual’s identity digitally is now critical for businesses in all manner of scenarios, including recruitment, customer onboarding and when formalizing partnerships. On the face of it, digital identification appears a minefield from a fraud and identity theft perspective, but both DocuSign and Onespan lean on a host of technologies to ensure eSignatures are as legally binding as any ‘wet signature’. “The best way to verify identity without compromising on experience or security is to implement context-aware identity verification, driven by AI and machine learning, that combines traditional identity verification methods with advanced risk-based analytics,” explained Lakhal. “Checks can be performed using real-time ID document capture and biometric verification, such as taking a ‘selfie’ to match with the validated ID document and liveness detection. This approach means multiple pieces of information from different sources, across multiple digital channels, are reviewed in context to successfully verify the identity of a customer.” With these measures in place, digital signatures are as legally binding as their handwritten counterparts, affording businesses and consumers a vital measure of flexibility in the face of current challenges. Asked how the eSignature and digital identity space might change in light of the pandemic, Wolberg argued the product’s core value proposition is the same as it always has been, but the specific needs of end users have changed dramatically. Advertisement “We’re seeing the need [for digital identity verification] in a number of different places. There’s the new hire use case, lending, banking fraud prevention and remote mortgages,” she said. “What’s changed is not the nature of the product. It’s the acceleration of the adoption and utilization of the product as people have been forced into a remote space.”
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  12. Initial Release Date: March 13, 2018 Publisher: Trapped Nerve Games Platforms: PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows, Mac OS X Developers: Toxic Games, Toxic Games Limited If the original Q.U.B.E. was a product of experimental design and unhindered student ambition, Q.U.B.E. 2 is the sophomore follow-up that almost ticks all the right boxes. No longer are you messing with unmalleable puzzle rooms; Q.U.B.E. 2 gives you the tools to have greater flexibility with your solutions and feels more rewarding as a result. It sometimes struggles to shake off the shackles of its deeply rooted narrative limitations, but it’s ultimately a wonderful puzzle game that will often have you exclaiming in joy after solving one of its many riddles. If you played the original game, it might be surprising to hear that Q.U.B.E. 2 redefines how its puzzles work from the start. As was the case with the first game, the objective in Q.U.B.E 2 is simply about moving forward. You enter a room and need to figure out a solution to either exit it at the other end or interact with a specific object (like a power node that routes energy) to open doors elsewhere. But where Q.U.B.E. had you mani[CENSORED]ting different colored blocks in increasingly challenging puzzle rooms, it never gave you agency over their initial placement. Armed with a new set of gauntlets that have pulsating neon energy flowing through them, that small amount of freedom is exactly what Q.U.B.E. 2 bestows on you from the outset. The options you’re given are still somewhat limited to compensate for this, with only three distinct abilities at your disposal. Red blocks can be extended and retracted at will; blue blocks turn neutral white tiles into springy bouncing boards; and green blocks let you create a cube of matter that you can further mani[CENSORED]te, either by moving them around with other abilities to activate switches or use them as additional steps to reach a higher ledges. You can use a red block, for example, to push a green block in front of it, perhaps into a nearby blue spring block that launches it into the air and onto a switch nearby. Learning how these three mechanics intermingle is gratifying, and the intricate levels laid out in a linear fashion do a good job of showing you just how you’re meant to employ them. You can’t use these abilities anywhere, though, which starts to resemble the restrictive layout of the first game. Although you have the freedom to paint any neutral white tile to a color of your choosing, there’s still only a finite number of them in any given space. Their placement always feels deliberate, acting as signposts for the eventual solution. Such design can be helpful in latter stages where the scope and size of the space you’re solving in grows to overwhelming levels, but it's somewhat disappointing that you're never given complete freedom to concoct unusual solutions. Impressively, the puzzles Q.U.B.E. 2 tasks you with solving are complex in makeup and exciting in execution despite this. Each scenario has a unique twist to the trials that came before it, introducing new mechanics and obstacles. Just as you’re comfortable with spawning a cube and getting it from one side of the room to another, an element like arrays of high-powered fans is introduced. These can, for example, allow you to propel cubes at high speeds, or give you a much-needed lift to a previously inaccessible area. Later, elements like slippery oil come into play, as do magnetic tiles, rotatable platforms, and restrictive doorways that require either sheer force or elemental damage (like fire) to bust open. Just like the three core abilities, Q.U.B.E. 2 introduces each of these auxiliary mechanics in digestible chunks. As you progress rooms will start taking on themes around these new physics, giving you a playground to comfortably experiment with them before zooming out to larger, all encompassing cranial challenges. Light-bulb moments permeate the game from the opening seconds to its riveting conclusion, with only a few puzzles that seem out of place in terms of difficulty. Several patterns emerge over the six hours of puzzling--I found myself always placing a green tile above a blue one to spawn and instantly propel a cube, for example--but their application in new challenges that tax your spacial awareness never really gets stale The same can’t be said for the encompassing narrative that Q.U.B.E. 2 presents, which struggles to find a consistent pace. You play as Amelia Cross, a scientist that’s become stranded on the desolate alien cube most of the game plays out in. The story doesn’t rely on knowledge from the previous game but doesn’t seem to build on anything established either. Instead, it plods along from one revelation to the next, in an attempt to slowly piece together the secrets of the entity Amelia finds herself trapped within. Its latter half is then a rush to a conclusion, quickly introducing new story beats through an overload of exposition, and ultimately leading to an uninspired binary choice at the end. It’s a pity, given that the small cast does deliver some powerful voice acting performances, especially in conversations between Amelia and Emma Sutcliffe, a fellow survivor who seems to know more than she lets on. Q.U.B.E. 2’s world lacks the impact and intrigue of something like Valve’s Portal series but takes some design cues from its breadth of visual design. Basic test chamber-like sequences are quickly pierced with gorgeous outdoor vistas, letting moonlight flood geometric chambers and cold tile spaces. As the story progresses, Amelia is whisked away to more lush territories, where nature has overgrown the structures she's trapped in. Vines choke the life out of walls around you as sunlight bathes the chambers you’re slowly working through, giving the entire experience a distinctly contrasting feel. Q.U.B.E. 2 might have benefitted from a higher framerate to keep up with the action at times, but it’s a consistently pleasing treat on the eyes. C.U.B.E. 2 makes remarkably clever changes to a formula well established by its predecessor, giving you more agency over puzzle solutions with redefined core mechanics. It means veterans and newcomers alike won’t have to suffer through an overwrought tutorial, with a gentle learning curve effectively nudging you along its growing library of tools. Q.U.B.E. 2 struggles to contextualize its clever puzzles with a narrative as engaging as their solutions, but it’s still one nut that is consistently rewarding to crack. Q.U.B.E. 2 System Requirements (Minimum) CPU: Quad-core Intel or AMD processor, 2.5 GHz CPU SPEED: Quad-core Intel or AMD processor, 2.5 GHz RAM: 4 GB OS: Windows 7 64-bit VIDEO CARD: NVIDIA GeForce GTX 470 or AMD Radeon 6870 HD series card PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: Yes FREE DISK SPACE: 4 GB DEDICATED VIDEO RAM: 1024 MB Q.U.B.E. 2 Recommended Requirements CPU: Quad-core Intel or AMD processor, 2.5 GHz or faster CPU SPEED: Quad-core Intel or AMD processor, 2.5 GHz RAM: 8 GB OS: Windows 7 64-bit or later VIDEO CARD: NVIDIA GeForce GTX 780 or AMD R9 290X series card or higher PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: Yes FREE DISK SPACE: 4 GB DEDICATED VIDEO RAM: 3072 MB
  13. 'Thinking' has a special purpose in our life. It leads the path to our future, so don't take this process for granted. Thinking’ is not as easy it seems. Most of us think alike, but monotony is directly proportional to dullness. Unfortunately, it’s our thought process that makes us sad, angry, rude etc. Here’s a story to establish my point. Once, some old people were sitting at the entrance of their village. A horseman came and asked about their wellbeing. An old man questioned back, “First tell us how the people at your place are?” The horseman was surprised by the question. The old man said that it was not possible for the horseman to enter the village without answering this question. Then horseman replied, “Don’t ask me about them. They do not deserve love.” The old man said, “I am living here since childhood. People of this village are worse. You should leave before anyone comes here.” Upon hearing this, the horseman went to some other place. After sometime, another horseman came and asked the same question. The old man, too, repeated his question. This horseman replied emotionally, “I am still unhappy on leaving them. They are very nice and emotional people. It is the matter of time that I had to leave them. It is very difficult to find such people.” This time, the old man welcomed the horseman. He said, “People of this village are nice like you.” A child was observing all this. He asked the old man about his different answers. The old man explained, “One who is not good from inside, won’t be able to good on outside. It is our attitude that matters the most.” The name of this old man is ‘life’. It behaves exactly as per our expectations and deep desires. So, be careful for what you think. They are shaping you up.
  14. Three years after its launch, the current Audi Q5 is undergoing a very slight mid-career restyling, and is modernizing on several points, with a new infotainment system. It has already been three years since the current Audi Q5 has been present on the market, when it was recalled launched in 2015. Inevitably, the time for restyling was starting to get closer, and so here it comes at this end of June, when still camouflaged copies of the SUV had already been seen several times by spy photographers. Unsurprisingly, the changes remain rather discreet on this revised and corrected version, a maneuver contrasting with the restyling of the Audi A4, which is much more visible. The program therefore of this new version, a new style first of all, but also an improved infotainment system, as well as a wide range of powertrains. In short, everything was done to keep the SUV with the rings in the race against its competitors, whether it be the Mercedes GLC, the DS 7 Crossback or the BMW X3. As you will have understood, the external changes are very discreet here, and are concentrated in particular on the front face. It is distinguished by a wider grille, surrounded by new air intakes and redesigned optics. At the rear, the changes are less visible, since they relate only to the lights, adopting OLED technology in order to better adapt to the environment. Slightly longer, the Audi Q5 also enriches its catalog with new rims from 18 to 21 inches. Inside, if the presentation doesn't change, the infotainment system takes a real leap forward, offering the services of Amazon's voice assistant Alexa. In addition, CarToX communication is also available, as well as a new service allowing customers to purchase features throughout the life of their car. The rest remains unchanged, except for the touch screen, which now goes from 8.3 to 10.1 inches, while the scroll wheel on the center console disappears. Make way for hybridization Under its hood, the Audi Q5 will give pride of place to electrification, with plug-in hybrid powertrains, which will arrive shortly after launch. At the start of its commercialization, the SUV will indeed carry a 2.0-liter four-cylinder with light hybridization, developing some 204 horsepower for a maximum torque displayed at 400 Nm. An interesting technical sheet, which allows newcomers to realize the exercise from 0 to 100 km / h in just 7.6 seconds, for a maximum speed peaking at 222 km / h. All power is sent to all four wheels, via a Quattro all-wheel drive and a seven-speed S Tronic robotic gearbox. Subsequently, two TDI four cylinders will be added to the range, as well as two TFSI four cylinders and a V6 diesel. Good news, orders for the Edition One launch version are already open! This is distinguished by an S Line package, enriched with a black exterior package as well as red brake calipers and 19-inch rims. The first deliveries are planned for the fall, while the range of tariffs for France is not yet known. In Germany, the new Audi Q5 will be available from € 48,700, an amount that should be fairly close to home. For its part, the declination fitted with the new mild-hybrid 204 horsepower engine will start from € 55,100 in France.
  15. Passport control at Larnaca airport, Cyprus The EU has named 14 countries whose citizens are deemed "safe" to be let in from 1 July, despite the pandemic - but the US, Brazil and China are excluded. The countries include Australia, Canada, Japan, Morocco and South Korea. The EU is ready to add China if the Chinese government offers a reciprocal deal for EU travellers, diplomats say. EU border controls have been lifted for EU citizens travelling inside the bloc. Rules for UK travellers are covered separately in the Brexit negotiations. UK nationals are still to be treated in the same way as EU citizens until the end of the Brexit transition period on 31 December. Therefore, during that time UK nationals and their family members are exempt from the temporary travel restriction. On the current "safe" list, still likely to be amended, are Algeria, Australia, Canada, Georgia, Japan, Montenegro, Morocco, New Zealand, Rwanda, Serbia, South Korea, Thailand, Tunisia and Uruguay. The UK is currently negotiating "air bridges" with several EU member states, so that coronavirus does not totally block summer holidays - the busiest season in Europe for tourism, which employs millions of people. The BBC's Europe editor, Katya Adler, says the EU written procedure to formalise the list, and criteria by which countries are judged safe or not, are to be finalised by midday on Tuesday. A qualified majority of EU countries have signed off on list, she reports. There were splits between those such as Spain - wanting the boost of tourism, but preferring to play safe because they have been hit so hard by Covid-19 - and others like Greece and Portugal, which depend on tourism but are less scarred by the virus. A qualified majority means at least 55% of the EU countries, representing 65% of the EU po[CENSORED]tion. National priorities Last week reports said member states were assessing two different lists. The Politico website said one covered countries with fewer than 16 Covid-19 cases per 100,000 people and the other with up to 20 cases, which would include Canada and Turkey. The New York Times said the list would be revised every two weeks, so the US could be added later. Other criteria also being considered are reciprocity and links to the EU. France wants the EU to give access only when it is reciprocated by other countries, while Spain is said to be keen to reopen the border with neighbouring Morocco. Earlier this month the European Commission also stressed that reopening borders with non-EU states in the Western Balkans was a priority from 1 July. However, EU member Croatia announced on Wednesday that travellers from Serbia, Kosovo, Bosnia and North Macedonia would all face 14-day self-isolation, because of an increase in infections
  16. Name of Game: DARK SOULS IIIPrice: $14.99Link Store:https://store.steampowered.com/app/374320/DARK_SOULS_III/Offer Ends After : 9July 2020 SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit Processor: Intel Core i3-2100 / AMD® FX-6300 Memory: 4 GB RAM Graphics: NVIDIA® GeForce GTX 750 Ti / ATI Radeon HD 7950 DirectX: Version 11 Network: Broadband Internet connection Storage: 25 GB available space Sound Card: DirectX 11 sound device Additional Notes: Internet connection required for online play and product activation RECOMMENDED: OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit Processor: Intel Core i7-3770 / AMD® FX-8350 Memory: 8 GB RAM Graphics: NVIDIA® GeForce GTX 970 / ATI Radeon R9 series DirectX: Version 11 Network: Broadband Internet connection Storage: 25 GB available space Sound Card: DirectX 11 sound device Additional Notes: Internet connection required for online play and product activation
  17. Well i already marked above and i will repeat ... Let's say that i moved to another community , i won't be held accountable because i wasn't a staff member here before , i will give you an example : I'm manager of a server here but i have an admin or any degree in other community , this is not forbidden and you could ask administrators if you don't know about that ... Our members are free to stay wherever they want if they respect our community rules by avoiding advertisments or any kind of violations . You could check my profile and you will not find any warning points , i think this is enough to improve how much i'm taking the community rules into my consideration ... Moreover i'm reliable and loyal for projects entrusted to me regularly and if i wasn't i could be banned if i'm not wrong ? I will not say every time i make an answer here how much i'm interested and loyal to CSBD community but i think i will let my activities improve that .. Please do not hesitate to ask me whatever you want to know , you will receive a full explanation , Awaiting your reply !
  18. Well you kept talking about the past ... Make sure i will never mind to answer to any of your questions : Well i retired due to personal reasons but if you insist i will let you know ...I left because i faced some serious problems in real life so i had to leave everything for like 4 months without being in any community or any kind of social medias ...
  19. Your guide to PC time travelling We’ve all wished we could go back in time and do things differently, but with your PC it’s actually possible, thanks to the System Restore feature. This creates “restore points” that serve as a failsafe whenever a major change occurs on your computer. Whether it’s a failed installation or a botched Registry edit, System Restore can take Windows 10 back to a point before the problems started, all while leaving your precious documents intact. In this tutorial, we’ll show you how to use System Restore and how it can get your computer back in tip-top shape. Let’s get stuck in. 1. Enable System Restore System Restore isn’t actually enabled by default in Windows 10, so you’ll need to turn it on. Press Start, then type ‘Create a restore point’ and click the top result. This will open the System Properties window, with the System Protection tab selected. Click your system drive (usually C), then click Configure. In the window that appears, click “Turn on system protection.” Click Apply, then OK, then click OK on the System Properties window. This will enable System Restore and let it begin protecting your computer. 2. Create a restore point The good thing about System Restore is that Windows creates restore points automatically whenever it detects a major system change. However, there are times – such as before you install a new program – when it’s a good idea to manually create a restore point. As before, click Start then type “Create a restore point” and click the first result. Under the System Protection tab, click Create. You are then prompted to name the restore point – make it something descriptive that will help should you need to restore your PC back to this point. Once you’ve done that, click Create. 3. Restore your PC to an earlier point There are a number of ways to use System Restore to get your PC back to an earlier state. The easiest is to open the System Properties window we’ve been using in the previous steps, then click System Restore. Click Next, then choose a restore point from the on-screen list. Before you click Next to move on, it’s a good idea to click “Scan for affected programs” to see what (if any) programs will not be installed if you use this restore point. Once you’ve done that, click Close, then Next, then Finish to confirm you want to restore this particular point. 4. Use System Restore in Safe Mode Sometimes, things like a faulty driver or program can prevent System Restore from working properly. In cases like these, it’s best to try Windows Safe Mode, which runs a barebones version of the operating system to strip out anything that might cause a problem. Click Start, then type “Change advanced startup options” and click the top result. From the settings window that appears, click “Restart now” under the “Advanced startup” heading. When your PC restarts, click Troubleshoot, then Advanced options, then System Restore. You should then be able to run System Restore as normal. 5. Can’t boot into Windows? There’s a solution There are times when an action you’ve taken – such as mistakenly changing a Registry entry – will mean your computer can’t boot into Windows. But, fear not: you can still use System Restore to set things right. Advertisement First, your computer must be switched off. Turn it on, then when you see the Windows logo appear, hold the power button until it turns off. Repeat this two more times until you enter the Windows Recovery Environment. As in the previous step, click Troubleshoot, then Advanced options, then System Restore to get started. 6. Software incompatibilities System Restore may not function correctly if it’s not compatible with certain programs on your computer. In such cases, the culprit is often a program that alters the Windows system itself – virus scanners, registry cleaners and the like. If you’ve run one of these programs and it’s told you to disable System Restore, there’s a good chance that it’ll cause a problem when you try to run Microsoft’s restoration program. Thankfully, the solution is pretty straightforward – just temporarily disable these programs while you run System Restore. Once you’re back to the restore point, just fire them up again and you’re good to go. 7. A corrupt system (restore) Occasionally, a created restore point may be corrupted, even if it appears successful. This can be a consequence of step 6, whereby incompatible software has been included in the restore point. Open up the System Protection window, then click System Restore, then click Next. From here, ignore the most recent restore point and instead choose to restore from the one before. If that works, it is likely that any software you installed between that restore point and the most recent one is the culprit. This is why it’s a good idea to create a restore point before installing any new programs, just in case they cause issues with System Restore. 8. Macrium Reflect Free Microsoft’s System Restore process is fine, but doesn’t give you a whole lot of control. For many of us, that’s all we need. But, if you want to get your hands dirty with some extra features, give the free version of Macrium Reflect a try. It’s a bit more involved than System Restore, but lets you take full backups of your drives, schedule backups and even browse the contents of those backups in Windows Explorer. The bonus is that by taking a full backup, it includes your files, which System Restore doesn’t (though it’ll take up more space, too). It’s rock-solid, reliable and free. 9. Quick Restore Maker You may have noticed that creating and managing restore points can take a fair few steps. If you wish it was just a bit easier, Quick Restore Maker is for you. This free program lets you create a restore point from the context menu. Just right click on your desktop, click Create Restore Point and away you go. You can also create keyboard shortcuts for the same purpose. This is especially useful if you find yourself regularly creating restore points but want something a bit quicker than navigating the menus and windows that you get with the standard method. 10. CCleaner CCleaner, the po[CENSORED]r system maintenance program, has its own System Restore tool to clear out old and unneeded restore points. Once you’ve installed CCleaner, click Tools > System Restore to see a list of your restore points, along with the date and time they were created and a description. To delete one, click it in the list, then click Remove. CCleaner is good for much more than managing your restore points. It can clean out unnecessary files that can slow down your computer, it can update old software, wipe your drives and more .
  20. New issue found with the KB4559309 update Microsoft has released a recent Windows 10 update that switches its Edge web browser to the new ‘Chromium’ version (whether you want it to or not), but it appears the update is also causing some PCs to boot more slowly. The Windows 10 KB4559309 update is an automatic update, and as Windows Latest reports, some people are complaining that after installing the update, their PCs are taking longer to boot into Windows 10. As if that wasn’t annoying enough, there are also reports that once the PC boots, it continues to perform slowly, with apps and web pages taking longer to load – and games are also apparently running worse after the update. While this is only affecting some PCs with the update installed – we currently don’t know how widespread this issue is – if you do notice your PC is performing worse all of a sudden, check to see if this update is installed. If it is, that could be the cause. How to fix the problem As Windows Latest explains, you can usually fix issues introduced by Windows 10 updates by uninstalling the faulty update. However, rather annoyingly, you can’t do that with the KB4559309 update. Instead, you’ll need to use the System Restore feature to revert your PC back to a state before you installed the update. Don’t worry, this shouldn’t mean you lose any files or data.
  21. A tiny board with plenty of power Raspberry Pi alternative FriendlyELEC have a history of producing ever more powerful single board computers (SBC) for a variety of applications. Their latest board the NanoPi NEO3, discovered by CNX Software seems to be a small device with which to build network storage applications. The RockChip RK3328 System on Chip (SoC) is quite an old SoC, released in 2016, but it is still a powerful chip for such a small board. Providing a quad core Arm Cortex A53 and MAli-450MP4 GPU, add in 1GB or 2GB of DDR4, USB 3 and USB C power and we have an interesting board, as long as it is cost effective. Network connectivity is limited to a single Gigabit Ethernet port (RTL8211E). There is no HDMI or other video outputs on the board, which means all control is via a remote terminal. Storage is available via a microSD card slot, sadly there is no space for any SATA or NVME storage options. GPIO access is provided via a 26 pin interface, which features I2C, UART, SPI and I2S. Operating system support is currently an unknown quantity, but it is a good bet that operating systems for other RockChip boards will be compatible. Based on the size of the board, slightly larger than a Raspberry Pi Zero W, and the power being roughly equal to a Raspberry Pi 3B, we would hope to see this board come in at around $20, with the 2GB model for a few dollars more.
  22. Initial Release Date: February 21, 2017 Director: Alistair Hope Composer: Brian Trifon; Brian Lee White; Gordy Hab Genre: Real-time strategy Developers: The Creative Assembly, 343 PPG Platforms: Xbox One, Microsoft Windows Halo Wars 2 lies somewhere in between an RTS game for Halo fans and a Halo game for RTS fans. It adapts Halo's FPS roots well, taking the series’ classic missions and reformatting them in ways that make sense for a strategy game without sacrificing accessibility. But ultimately, this is a very light RTS experience geared toward Halo veterans, not a robust strategy game, and it runs out of steam quickly. Halo Wars 2 takes place nearly three decades after the first Halo Wars and chronologically after Halo 5. The crew of the Spirit of Fire emerges from cryosleep and is now taking on a rogue Brute faction called the Banished, rather than the Covenant. At the head is Atriox, a Brute known for his extensive cruelty, and you and your army are tasked with finding him and shutting him down. It’s an interesting story as a Halo fan in that it explores other aspects of the universe, but it doesn’t offer compelling revelations or necessary information for the main Halo storyline. There are, however, some gorgeous cutscenes that make following along worthwhile, and even when characters are saying some slightly cheesy action-movie lines, seeing the emotion in their faces is enough to get pulled back in. Unfortunately, Halo Wars 2 never develops its characters in a meaningful way, which leaves cutscenes feeling more like eye candy than essential additions to the universe. But most pieces of the story feed into battle effectively. Pre-fight dialogue helps to prepare you for what you’re about to face--including why troops are in certain positions and why you have to defend specific points--and that’s useful when you’re still getting used to the structure of battle. The story integration is smart and not overdone, allowing you to find your footing without the feeling of being coddled by a tutorial. The campaign consists of discrete missions based around capturing points, defending bases or troops, or surviving waves of enemies. You have control of the entire army, including manufacturing new troops and managing the two resources you need to fight: supply and power. There’s a bit of a balancing act involved when deciding when and how much to produce, and you often have to make those choices quickly. You can flip through different points of interest, like a group of units or your bases, with the D-pad, and battles that involve multiple fronts or more enemies require you to coordinate between those different points as fast as you can. But Halo Wars 2’s campaign is at its best when it borrows from its FPS source material, and that’s most evident in its mission design. A Warthog sequence in the first mission feels like a bird’s eye version of the Warthog runs in Combat Evolved and 3, and the structure is comfortably familiar even if the big-picture strategy angle isn’t. Slower missions with snipers are bookended by chaotic horde battles in what feels like a typical Halo campaign played from a different perspective, rather than an RTS in its own right. But Halo Wars 2 can often feel too stripped-down to be truly strategic. On the one hand, it’s accessible, but the campaign is only challenging in the final few missions and is a little anticlimactic. Unlike in Halo Wars 1, you can form custom groups of any combination of units, but you may not need that feature--despite it being a welcome addition--until one of the very last fights. Up until that point in the game, you can get by so long as you keep an eye on your opponent’s unit types and build an appropriate army to counter it, rock-paper-scissors style. Marines make good fodder, Cyclops units counter vehicles, Hellbringers have the upper hand on infantry, and so on. On the normal difficulty, the AI doesn’t seem terribly smart, and they only had an advantage over me when I wasn’t correctly armed (as opposed to flanking me or adapting much to the makeup of my army). With this knowledge under your belt, which is really the main strategy element at the core of every battle, you can basically end a fight by sending all your troops to one location for an attack. It’s often easier and more effective to just double-tap the right bumper to select all of your units rather than try to separate them by unit type and form a truly organized offense. There are rare battles where you need to build the exact right units in the right amounts--and send each group to separate fronts all at once--to achieve victory, but for the most part, Halo Wars 2’s tactical hurdles are too low to be truly satisfying. In multiplayer, the only important decision to make is which of several leader powers to pick--otherwise, the UNSC and Banished factions offer pretty similar tactical opportunities. But the modes cleverly take tried-and-true Halo FPS modes and adapt them for an entire army. Domination games--which involve capturing and holding a location, like the Territories mode in 2, 3, and Reach--are an arms race requiring a lot of resource management, for example. And if you’re used to drop-in FPS matches, Halo Wars 2’s RTS adaptations usually have a pretty quick pace, so you can still jump in and play a game or two even if you’re short on time. Matches are generally hectic enough to be exciting, but that streamlined, FPS-inspired nature of battle is only entertaining for so long. Because options are pretty limited, particularly with control inputs on the gamepad and the several leader powers you can select before the match, there’s only so many possibilities to react to and counter. Once you’ve ironed out a general plan of attack and gotten resource management mastered, there’s not much left. Other than that, Blitz mode is interesting, putting an RTS spin on Halo’s deck-building card game--so instead of being turn-based like most CCGs, you’re using cards on the go and managing things like resource drops. Of course, without a solid RTS foundation for the game at large, that doesn’t mean much for Blitz, and like the rest of Halo Wars 2, it’s not deep enough to have legs. Halo Wars 2 carries forth enough of the series' beloved elements to make any fan of Halo feel right at home at first, but not in the long run. It’s palatable for those used to the FPS games, taking inspiration from favorite missions and putting a strategic spin on them; but just when things become more challenging and actually interesting, it runs out of steam. Halo Wars 2 System Requirements (Minimum) CPU: Intel Core i5-2500 / AMD FX-4350 CPU SPEED: Info RAM: 6 GB OS: 64-bit Windows 10 VIDEO CARD: AMD Radeon HD 7750 / NVIDIA GeForce GTX 650 / Intel HD Graphics 4000 with 2 GB PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 25 GB DEDICATED VIDEO RAM: 2 GB Halo Wars 2 Recommended Requirements CPU: Intel Core i5-4690K / AMD FX-8350 CPU SPEED: Info RAM: 8 GB OS: 64-bit Windows 10 VIDEO CARD: AMD Radeon RX 480 / NVIDIA GeForce GTX 1060 with 4 GB PIXEL SHADER: 5.1 VERTEX SHADER: 5.1 FREE DISK SPACE: 25 GB DEDICATED VIDEO RAM: 4 GB
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  23. Even there is no sense to talk about the past but in case you asked and i'm happy that you did just to explain everything : Actually when you said , you left our community to join another one , i never considerated it as leaving , i considerated it as a retirement because since i left CSBD community i was absent like 4 months without being in any other community and when i back ( 2 months ago ) i joined back csbd instantly , moreover i wasn't neither a staff member neither a traitor to be held accountable for that , and if i was i would be banned like the most of traitors , what you think now ? If you see that i said something wrong you could quote me below and i will explain more if you want , i have no problem at the end if i wasn't interested on this community , why should i make activities and request to be one of it's staff ? This will not make a sense right? ... Peacefully if i made a mistake , i'm ready to solve it but i hope to know what is from community administrators ... Regards .
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