-
Posts
1,110 -
Joined
-
Last visited
Everything posted by #Em i[N]O'
-
Fierce competition and practical card readers are a dream come true for SMEs While plenty of small and medium-sized businesses do accept debit and credit card payments there are still plenty that don’t. If you’re a business owner who falls into that latter category of not being able to process transactions via card then you’re definitely missing out on trade. In the wake of the coronavirus pandemic and society’s push towards an increasingly cashless world, it’s fast becoming essential to get set up for taking card payments. Whether they’re contactless or PIN-based, being able to accept card payments is the way of the future. Simple solution There’s actually no sound reason for not being able to process card payments because the options for allowing you to do this are many and varied. Taking a payment from someone using a card is no longer the costly hassle it used to be. In fact, card payment processing has become quick, easy and cost-effective too. You’ll almost certainly get customers coming back for repeat visits if it involves minimal faff for them, especially if you’re running a public-facing business where people used to have to remember to bring cash with them. Nowadays your clientele want speed and convenience, and are increasingly reluctant to bring physical notes and coins with them for a variety of reasons. Many of these reasons have merely been exacerbated because of Covid-19. Cashless society On a purely practical point, going cashless is definitely going to be better for you and your business. You won't have to handle lots of grubby cash for a start, or tot it all up at the end of the working day or, indeed, haul it to the bank to pay it in. Card processing gets rid of all that and, in an increasingly digital business world, having all your transactions already logged in a payment system should result in speedier bookkeeping too. Another great thing about being able to take card payments is that it doesn't matter what size business you have because you’ll be able to find a system that suits your requirements. Card processing has become a very diverse marketplace, with the major players and more independent companies creating payment transaction packages to suit all kinds of businesses. The competition between the different card payment processing companies has made things much more competitive too. Major players To start taking card payments, either contactless or PIN-based, you’ll need to consider a few factors, all of which will go together to produce your processing potential. You’ll need to work with a few different technological ingredients along the way, including the card issuer who gave your customer their means to pay. There’ll also be an acquirer in the payment chain, which is the company that processes the transaction. You’ll also have contact with the card scheme or brand of card that the customer is using. Depending on which ones you accept this will involve many of the usual names, such as Visa, Mastercard, American Express and so on. Convenience factor Of course, offering the convenience of being able to take cards, be they contactless or PIN-based is going to involve a little bit of investment if you’re running a business. However, pick the right system and you should find the running costs justify themselves because you’ll be processing more transactions. If you’re going to be using a card payment terminal, of which there are numerous available through a variety of schemes, you’ll end up paying a specific rate for both credit and debit card processing. Chip and PIN processing for the card in its country of origin has become very affordable now, so you’ll be charged a small amount for each transaction or in some cases a percentage of the item or service being sold. Processing costs If you’re going to be accepting card payments then you’ll need a merchant account so that you can process transactions from the various card networks, such as Visa, Mastercard, American Express and so on. This effectively allows your transaction to join up the dots between the customer’s bank, or card issuer, and the processing terminal. Having a merchant account will mean there’ll be processing fees, a contract (depending on what sort of deal you have) along with other miscellaneous costs. It will also give you an added level of security to protect yourself from fraud and other financial issues that can occasionally occur depending on the way a payment has been made. That’s why aggregators like the ones we’ll mention later on help make the process much simpler for many smaller businesses that don't want the complications faced by larger firms faced with having a full-blown merchant account. Payment hardware In order to process contactless and PIN-based payments you’ll also need hardware, in the shape of a terminal. Where once these were mainly chunky devices, these days many businesses get along perfectly fine with a much smaller point of sale (POS) pin pad. If you’re getting set up with a payment processing account then there are many deals, with some offering a free processing terminal as part of the package. Advertisement However, increasingly the beefy chip and PIN machine is being sidestepped and small business owners are opting for mobile card readers. These neat little gadgets often work in tandem with an app, which can be installed on your phone or tablet, and allow you to process payments without fuss. Better still, due to their size and the aggregator technology they use it's often easy to process payments from just about anywhere by using an online merchant account. Going portable Portable card machines can get a connection via your mobile phone or tablet, using Bluetooth, while the app on your mobile device then does the transactional work. Customers can enter their PIN or tap their card on the supporting reader and payments can be processed. It’s quick, easy and doesn't need bulky hardware. There are card readers that work with iOS and Android and many will work across Wi-Fi, 3G or 4G. The other big appeal with a portable card machine is that they often work on a pay-as-you-go basis. Depending on the deal being offered, you might get a card machine for free, or you might have to purchase one outright. While some deals may have a subscription plan, other options are frequently contract free and don't carry monthly fees. Best card payment machines at the moment include those from iZettle, SumUp, Square, PayPal and Worldpay. Signing up can usually be done online and as part of that you’re usually able to order the contactless payment machine, which will be needed to begin processing transactions. Fees and functions It’s worth looking at our buying guides and shopping around to see what kind of deals are available on contactless or PIN-based systems. You might find that there’s an initial fee for signing up with a payment processor, but quite often this fee is waived. You’ll need to factor in ongoing fees and also miscellaneous charges, such as a cancellation penalty if you decide you don't want to continue with a card processing deal. Being able to take card payments should be seen as a longer-term investment and you should do your sums and try to look at the bigger picture. Some deals look great on first inspection, but behind the headline-grabbing figures to lure you in some deals can actually work out more expensive over time. Be sure to pick through the small print too, as there can frequently be things you might not spot in your initial enthusiasm to sign up and start processing payments. However, the overall convenience factor of being able to take contactless or PIN-based payments more than outweighs any minor negatives. It could put your business in a much better place, even more so since the way people spend their money is changing towards being increasingly cashless.
-
- 1
-
-
Yes of course I will take some new ways to expand in our community٫ I believe in one thing. The most powerful way to attract attention is the media. If we want to expand the forum and this great community, we must to start doing some advertising in the social medias like Facebook and Twitter ect. or even the streaming platformes suck as youtube, twitch... But of course, this cant be done for free. I have few more plans that I won't tell here, the best solution to achieve an successful idea is to not reveal it before performing it Well, in an easy way, I always been able to solve problems between a group of persons. (I even do that sometimes before solving my own problems) The best solution is to talk to each one of them individually, to understand what caused the problem and who is responsible in a first time, then bring both of them in ts3 channel or whatsapp and make a little recap of what happend, then listen to them and try to calm them down, it always worked for me. Now About successful meeting to encourage the members for making more efforts : The best way to make a successful meeting, is to make everyone feel their responsibility, that they are with their second family and with a lot of encouragement, Such as : This is not only my project, it is also your project You know as much as me that we always need more efforts to keep this beautiful project alive so each person in this project without looking to his grade, have to do his best for this project We all have to be like one hand to make this project even better we are the best, we are the strongest, we are one family And ofcourse, whoever works hard will get a promotion and his chance to lead this best project. Well depends on the problem and the reason. Each case have a specific way to be solved. For example, if this issue will affect the forum, of course, I will complain to someone who is higher than him if its really necessary, and if it was a problem with me I will make my possible to ignore it to not create other problems not needed. Of course I will first depend on myself (you are never better served than by yourself), But as you know, sometimes there are some problems that you can't solve alone, and require the help of a friend, even if its just to have another point of view of the problem or the solution I already have. As the saying goes (a friend in need is a friend indeed)
-
[DH-BATTLE] #REDSTAR ♪ ♫ VS !#Apex? [ W #REDSTAR ]
#Em i[N]O' replied to #REDSTAR ♪ ♫'s topic in Battles 1v1
Well We Have Too Amazing Mix But My Vote Go To DH1 Cuz It's So Crazy Mix From One Of The Best DJs In The World [Dimitri Vegas & Like Mike] -
Nick: #Em i[N]O' Real name: Mohamed Amine How old are you?: 20 Which Games you play? and for how long?(each of them): CS 1.6 , PUBG 5 Or6 Hours Where are you from?(country and city): Tunis / Menzel Ennour Describe yourself(at least 50 words): i can say that i gets on well with everyone , i'm sociable, chatty, bubbly Good communator and confident , i have a leadership skills ( Leading DH & VGR ) , i'm an easily distracted Open to new ideas and suggestions moreover a flexible worker , i'm a great informations researcher Excellent practical skills, technically minded and problem solving skills Also i'm Able to stay calm and work well under pressure and last but not least Able to meet deadlines, excellent planning skills, effective time management Note some of your qualities: Friendly / Respectful /Helpful Tell us some of your defects: I'm a bit stubborn and nervous in some situations Had you before any kind of responsabilities(describe it): Well i got promoted to new features and responsabilities considering the success i made and confidence i gained and now i'm a Leader of Devil Harmony Project , VGRS co leader moreover An owner In OldSchoolZM server . On which category/categories have you been active lately?(describe your activity): World of Games (Games Platform /Resources, Science and Technology /Offers, recommendations & giveaways ) Devil Harmony ( Battles 1v1 / Weekly Songs / Billboard / artist biography ) Which category/project you want to care off?(choose from THIS LIST): II. World Of Games And Devils Club : Social , Media , Free Time How well you speak english?(and other languages): I speak english well and if i rate it i can give myself 60 % , moreover i talk arabic very well with a 100 % rate ! Do you use TS3? Do you have an active microphone?: Yeah ,i do Contact methods: Facebook , Gmail ,Ts3 , Csbd , Instagram , WhatsApp Last request:
-
Name game: PLAYERUNKNOWN'S BATTLEGROUNDS Price: $ 14.99 Link store: https://store.steampowered.com/app/578080/PLAYERUNKNOWNS_BATTLEGROUNDS/ Offer ends up after X hours: 36 h and 22min SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: 64-bit Windows 7, Windows 8.1, Windows 10 Processor: Intel Core i5-4430 / AMD FX-6300 Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB DirectX: Version 11 Network: Broadband Internet connection Storage: 30 GB available space RECOMMENDED: Requires a 64-bit processor and operating system OS: 64-bit Windows 7, Windows 8.1, Windows 10 Processor: Intel Core i5-6600K / AMD Ryzen 5 1600 Memory: 16 GB RAM Graphics: NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 580 4GB DirectX: Version 11 Network: Broadband Internet connection Storage: 30 GB available space
-
2K Games is injecting new life in the Mafia series by remaking original game and offering Definitive Editions of the sequels for PS4, Xbox One, and PC. 2K Games has unveiled more details on the recently-revealed Mafia: Trilogy, which includes a stunning remake of the original 2002 title in the series. Mafia: Trilogy, despite just being revealed last week, is available to purchase now on PS4, Xbox One, and PC. The catch? You'll have to wait until August 28 to revisit the first game in the series in all its remade glory. We have all of the Mafia Trilogy buying details you need to know to eliminate any confusion. Mafia: Trilogy comes with Definitive Editions of all three games. Mafia is a full remake, 2010's Mafia II is remastered in 4K, and 2016's Mafia III comes with all of the post-launch DLC. If you purchase the trilogy, you'll gain access to the latter two immediately and Mafia: Definitive Edition on August 28. You don't have to play the series in order, so you'll be able to work your way through Mafia II and Mafia III ahead of the release of Mafia: Definitive Edition. For those who already own Mafia II on Steam, you can upgrade to the Definitive Edition right now free of charge. If you own Mafia III on PS4, Xbox One, or Steam, you'll be upgraded to the Definitive Edition immediately as well. Those who have Mafia II and/or Mafia III will be able to get the trilogy at a reduced price (granting access to Mafia: Definitive Edition). Alternatively, if you only care about the lavish remake of the first Mafia game, you can pre-order it now for $40. Mafia II: Definitive Edition is also available separately for $30, and Mafia III: Definitive Edition can be found for $30 or less. Each Mafia game follows a different protagonist who works their way up the ranks of a crime organization. The original Mafia takes place during the 1930s at the height of prohibition and stars Tommy Angelo. Mafia II jumps forward to the 1940s and 1950s but retains the Italian mob theme. Mafia III moves to the 1960s in a setting inspired by the American South, specifically New Orleans. Mafia: Trilogy and Mafia: Definitive Edition pre-order bonuses Chicago Outfit Pack Those who purchase the Mafia: Trilogy or pre-order Mafia: Definitive Edition will receive the Chicago Outfit bonus pack, which comes with the following in-game goodies for Mafia: Definitive Edition: Smith V12 limousine Gold semi-automatic pistol weapon skin The Don outfit You'll also get bonus protagonist outfits and vehicles for each Definitive Edition you own--and you can use those bonuses in any of the three games: Mafia: Definitive Edition: Tommy Angelo’s suit and cab Mafia II: Definitive Edition: Vito Scaletta’s leather jacket and sports car Mafia III: Definitive Edition: Lincoln Clay’s army jacket and muscle car If that wasn't enough, linking your free 2K account to your platform of choice unlocks even more items: Mafia: Definitive Edition: Black Cats Motorcycle Pack Mafia II: Definitive Edition: Made Man Pack Mafia III: Definitive Edition: Classico three-piece suit & IL Duca revolver Buy Mafia: Trilogy | $60 Mafia: Trilogy If you're new to the Mafia series, the Mafia Trilogy makes the most sense. You'll get all three games and the pre-order bonuses. Pre-order Mafia: Definitive Edition | $40 You can pre-order Mafia: Definitive Edition separately for $40, and you'll still get the pre-order bonuses. Mafia: Definitive Edition looks like the most visually impressive game of the bunch, and the fact that it has been fully remade should help to modernize the understandably dated mechanics. Pre-orders are live on all three platforms right now, and you can save 10% on the PC version at Green Man Gaming (Steam code) Buy Mafia II: Definitive Edition | $30 Mafia II's Definitive Edition, which is remastered in HD and supports 4K, is available now on PS4, Xbox One, and PC for $30. PC users get the upgrade for free if they already own Mafia II on Steam. But this is the first time Mafia II has been available as a PS4 or Xbox One title (Mafia II for Xbox 360 is backward-compatible, though). Buy Mafia III: Definitive Edition | $10-$30 Digital listings for Mafia III have also converted to "Definitive Edition," so you'll get all of the story expansions and DLC released for Mafia III with your purchase. If you own a physical copy of Mafia III, you can simply download all of the DLC packs for free now.
-
- 2
-
-
It looks like a Raspberry Pi but this board has something more to offer. Originally announced in October 2019, Rock Pi 4 Model C from Radxa has been unavailable for purchase until now. CNX Software have keenly spotted that the Rock Pi 4 Model C is now available from $59. Rock Pi 4 Model C is a design hybrid, measuring 3.3 x 2.1 inch (85 x 54 mm) this board shares layout cues from the Raspberry Pi 3 and 4 but it has a little more to it than a Raspberry Pi. The Rockchip RK3399 hexa-core processor features a dual core Arm Cortex A72 1.8GHz, the same A72 CPU as found in the Raspberry Pi 4, but the Raspberry Pi has a quad core CPU running at 1.5GHz, so with less cores but more speed will there be much difference in performance? We will need to get a hold of a unit for test! There are dual display outputs, micro HDMI and mini DisplayPort providing 4K @ 60Hz and 2560 x 1440 @ 60Hz respectively. Connectivity comes in the form of four USB ports, two USB 3.0, two USB2.0 and Gigabit Ethernet, so Raspberry Pi 4 connections, in a Raspberry Pi 3 layout. Wireless connectivity is 802.11 b/g/n/ac WiFi 5 and Bluetooth 5.0 via an on-board antenna, but there is an external antenna connection. A 40 pin GPIO is present, providing access to UART, SPI, I2C, PCM /I2S, SPDIF, PWM and an Analog to Digital Converter, something not found on the Raspberry Pi GPIO.
-
- 1
-
-
The Philips 498P9 can substitute a dual-monitor setup Philips has introduced its new large-format ultra-wide display designed for business clients who currently use two 24 or 27-inch LCDs. The new Philips 498P9 Brilliance has multiple inputs, including a novel USB-C port, as well as an integrated KVM switch. The Philips Brilliance 498P9 is based around a curved 48.8-inch VA panel that features a 32:9 aspect ratio, a 5120x1440 resolution, a 3000:1 contrast ratio, and a 70Hz refresh rate. The monitor can reproduce 91% of the Adobe RGB as well as 121% of the sRGB color gamut and comes calibrated to a DeltaE <2 accuracy. To make the ultra-wide LCD somewhat more appealing to gamers, Philips equipped it with VESA’s Adaptive-Sync variable refresh rate technology. Mighty display The Philips 498P9 SuperWide monitor can connect to hosts using one DisplayPort, two HDMI inputs, and a USB 3.2 Type-C port. There is no word on power delivery on the USB-C connector, unfortunately. The device also has a 3.5-mm audio connector. To make it easier to operate several PC with a single monitor-keyboard-mouse setup, the LCD is equipped with an integrated KVM switch that allows to change sources with a press of a button. To make the Philips 498P9 Brilliance easier to set up, it comes with a base that tilts, swivels, and is height-adjustable. Meanwhile, the base can be detached and owners may use VESA mount (100x100) instead to attach the monitor to an arm or even build a multi-monitor setup consisting of several 49-inch LCDs for multi-display applications in air traffic control, financial, and surveillance spaces. The Philips 498P9 Brilliance monitor will be available in August 2020. In the UK, the unit will cost £749, so expect it to cost around €800 ~ €850 in mainland Europe and feature a $800 MSRP in the U.S. The model 498P9 is a cheaper version of the Brilliance 499P9H announced earlier this year. Considering the fact that the 49-inch display is supposed to replace midrange 27-inch LCDs and a KVM switch, its price does not really look too excessive.
-
- 1
-
-
Dealing with data management The modern student experience is dependent on digital services. Teaching and learning are being maintained thanks to cloud services. But universities are putting themselves at serious risk if they don’t have reliable and robust backup and disaster recovery measures in place. With no fallback if these services become unavailable, the offering for both students and staff is severely compromised. The responses to our FOI request actually show that universities are fairly confident in their data security measures. Almost all respondents (97%) report responsibility for storing sensitive data, with the vast majority using some form of cloud computing (96%) or online storage like Microsoft Office 365 (92%). Additionally, 88% maintain a digital backup of their data, demonstrating that they do understand the risks of data loss. What’s so important about keeping backups and regularly stress-testing systems? There are several questions universities should always be asking themselves when it comes to their IT strategy. How important is their data to their day-to-day business? What are the financial and reputational implications if they were to lose all their data – even temporarily? IT systems are now vital for almost all university operations. Backup, then, must be taken seriously, using approaches like the 3-2-1 rule. Three copies of data, across two different types of media, with one copy kept off-site, is a well-known rule of thumb here. But without also regularly stress-testing systems and fire-drilling IT teams to test their response, the fallout from a serious incident could become a real risk. We’ve found UK universities experience 1.5 outages per month on average, and whether it’s an unfortunate mistake by an overworked employee, a technical issue, or even the activity of a malicious actor – the end result is the same. Systems go down. Data is potentially stolen. Trust and experiences are severely impacted. By teachers and students alike. By proactively protecting and stress-testing the systems that store and manage their critical data, IT teams can be confident that should an incident occur, they can restore normal operations as quickly as possible. What kind of IT resources are we talking about here? What should university IT teams be prioritising? The organisational needs and capabilities of each university can be very different, and so it’s important that IT teams consider disaster recovery in the context of the wider strategy their university has. By running things like a business impact assessment, the applications and processes most critical to keeping operations running all day, every day, become much clearer. Considering hypothetical scenarios can be a big help here, helping to inform things like recovery time objectives (RTOs). Once those are in place, the decisions about what kinds of IT infrastructure, tools and partners to make use of are more informed. The end solution will more closely fit how universities use and manage their data, and also go the furthest in terms of maintaining both continuity and availability. What role does IT availability play in today’s student experience? Universities are increasingly attracting and encouraging an ever-more diverse student body, and many are offering more flexible ways of teaching and learning. Whether it’s live streamed lectures, or coursework shared via the cloud, these ways of working have become a lifeline. In a world where universities are preparing to welcome a new student year almost entirely virtually, IT availability could not be more important in delivering these services. It’s vital that the services which provide learning material and tutor contact are maintained at all times, as it’s the best means universities have to provide the right student experience. How do you ensure that backups themselves don’t become a target? It’s encouraging that the vast majority of universities have data backups in place that they’re regularly updating. But the blackmail potential of a university’s entire digital infrastructure is huge, if they’re not kept secure. By attempting to protect their continuity, universities could inadvertently be creating a goldmine of poorly protected data that could be used against them. To mitigate this, universities need to be carefully considering the media types they’re using or working closely with the cloud partners they might have on hand to make sure that their data is resilient. Immutable backups in the cloud is one way of doing this, using methods like object lock. This prevents cloud-stored backup data being accidentally deleted or tampered with by malicious actors. Why do so many universities turn to partner organisations to manage their data for them? We found from our FOI research that a high number of universities are turning to cloud partners – as many as 68%. In-house managed solutions many not be suitable for the needs of all institutions. With the current squeeze on both budgets and resources, it’s no surprise to see so many organisations turning to trust cloud partners and service providers to manage this challenge for them. The adoption of Platform as a Service (PaaS) and Software as a Service (SaaS) in the public cloud has helped bring down the operational overhead for internal teams, who are usually tasked with having to manage specific hardware and infrastructure themselves. To that end, it’s important for us as vendors to not only focus on the service providers we work with, but also to align with the likes of Microsoft Azure, AWS and other public cloud offerings so that businesses can easily integrate backup tools into whatever environment they might be working with.
-
- 1
-
-
Name game: Sid Meier’s Civilization® VI Price: $ 14.99 Link store: https://store.steampowered.com/app/289070/Sid_Meiers_Civilization_VI/ Offer ends up after X hours: 29 h and 07min MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64 Processor: Intel Core i3 2.5 Ghz or AMD Phenom II 2.6 Ghz or greater Memory: 4 GB RAM Graphics: 1 GB & AMD 5570 or nVidia 450 or Intel Integrated Graphics 530 DirectX: Version 11 Storage: 12 GB available space Sound Card: DirectX Compatible Sound Device RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64 Processor: Fourth Generation Intel Core i5 2.5 Ghz or AMD FX8350 4.0 Ghz or greater Memory: 8 GB RAM Graphics: 2GB & AMD 7970 or nVidia 770 or greater DirectX: Version 11 Storage: 12 GB available space Sound Card: DirectX Compatible Sound Device
-
- 1
-
-
Q&A: We speak with creative director Brian Hayes about the major changes coming to UFC 4's gameplay this year. EA's UFC franchise is back this year with UFC 4 and it's shaping up to be a punishingly powerful entry in the series. EA is making a series of major changes to the gameplay this year, improving and expanding on striking, grappling, takedowns, and the clinch game. Additionally, UFC 4 brings in EA's own Real-Player Motion technology from Madden, FIFA, and NHL to provide a more authentic representation of MMA cage matches. GameSpot recently caught up with creative director Brian Hayes, who dove deep into the numerous gameplay improvements this year. He says the changes to the clinch game will be immediately recognizable and very impactful, while players should appreciate the improvements that EA has made to submissions and striking, Hayes said. Also in the interview, Hayes spoke about why UFC has parted ways with commentator Joe Rogan, who calls fight in real life for the UFC. "He hasn't been shy about saying this on his own podcast like he hates doing it," Hayes said. Be sure to check out the full interview below, as Hayes also speaks about the benefits of launching at the tail-end of the console cycle and more. UFC 4 launches on August 14 for PS4 and Xbox One. Those who pre-order get the exclusive fighters Tyson Fury and Anthony Joshua: What are some of the biggest changes and improvements the gameplay this year? Probably the single biggest change that we've implemented/undertaken this year was just completely overhauling and rewriting the clinch game, taking EA Sports, real player motion or RPM tech, as we call it, and just expanding that from beyond just locomotion and striking into an all new clinch system. So the clinch game is much more accessible, fluid--your ability to get into it and out of it using locomotion, throwing strikes inside of the clinch transitioning to different positions and actually doing trips and takedowns, it's just a completely new system. So the part that's unique about it is that previously on other iterations of the game, the clinch was essentially an extension of what is the ground game. And you were essentially playing the ground game standing up, you know, in the clinch. Now, it's actually more like the closest possible range of stand up fighting and striking. So it's just much more accessible and fun in that way. It's from playing the beta on a weekend or you know, earlier this week, just you know, quickly grabbing somebody in single collar and throwing some uppercuts before they break away, it just completely changes the way that clinch factors into every single fight compared to previous iterations of the game. "If you're trying to throw a spinning side-kick to the head you don't have to hold down as many buttons to pull it off as it used to in the past." -- Hayes So that's the most significant change we've made. But then it's also been the addition of grapple assists controls to just make the existing ground game more accessible to more players. And we've updated the stand up striking controls with sort of dynamic striking inputs. So there's a tap/hold mechanic to make every single strike not only more responsive, but make some of the more complicated ones previously more accessible to throw. So if you're trying to throw a spinning side-kick to the head you don't have to hold down as many buttons to pull it off as it used to in the past. What about subtle changes? Some subtle things we've done is actually adding levels to some of the strikes. So for a lot of, of the more sort of hardcore fans like that, being able to see that when you're, if you're in career mode, or if you're a a licenced UFC fighter that doesn't have like high striking ability. The technical prowess with which a fighter throws some strikes will be different based on whether or not it's a level one or level two strike or level four or level five strike. So as some strikes get higher and level, they are actually thrown with more technical prowess as I said, so that's a nice subtle nod that we, we actually hope to expand on moving forward. But it's a nice little touch to see that like, yeah, this guy isn't really a great kickboxer. He's got kind of sloppy looking leg kicks, as opposed to guys like Edson Barboza. Like he's got some good looking like kicks. There's elements inside the submission game like being able to strike. I mean, it's not really it's not subtle when somebody punches you in the face when you're, you know, they're trying to put an arm bar on you but like, it's something that's never existed before in our series. So like when adding new elements like that to the submission game. The big thing is that there are two new submission games, one for choke submissions and one for joint submissions. But so are instances depending on what submission you're in, where you'll get the opportunity either as the defender or the attacker to throw hammer fists or different strikes at your opponent to try and mess them up during the submission games, different ways to escape from submissions to like, some slam escapes opportunities that will arise during those experiences. And then, I mean, I think there's a lot of subtlety within the clinch game--it is an overhaul obviously, like a technical thing, but the positions, the transitions that occur the, you know, the fluidity with which the players sort of change positions and navigate across the octagon when you know when they're in the clinch. There's a lot of subtlety in that like, it's not just a it's not just it's not just a big ticket feature. It's really something that's the sum of a lot of parts. How has the implementation of Real-Player Motion tech impacted UFC 4? Well, we've expanded our use of Real-Player Motion technology and the two biggest areas would be that complete clinch changes. But then also an overhaul of how takedowns are done in the game. So yeah, clinch game has seen a complete overhaul. So there are new takedown inputs as part of a new dynamic, striking control. So you actually attempt takedowns with button inputs now rather than analogue stick inputs, but then there's the opportunity for there to be battles for takedown, so I might shoot for a takedown and if your defence is decent, but not perfect, it will actually end up into a situation where you can continue to drive for the takedown and with locomotion to try and steer me toward the cage and get the finish where I can use my locomotion to try and sort of escape from the takedown by countering what you're doing against me that sort of idea of a takedown battle is something we never had before and that is accomplished by the expansion of RPM tech into the takedown system. And then there's there's also a whole whole list of new takedown animations in the game just depending on context--if I time it's super well and you have low stamina it'll be just a dynamic like driving spear straight to the ground. There's high impact slams, where do you like Daniel Cormier guy up on your shoulder and basically put them ass over teakettle, pardon my French, and slam him on his head. So real player motion tech, basically the two biggest things the extension of that from not just striking locomotion, but overhauling the clinch game and then rewriting the takedown system as well. In terms of feedback, how much of the changes this year are based on what fans told you about previous games versus your own game design ideas? I think that a lot of the a lot of the big ticket ideas or a lot of the big things will be based more on sort of internal sort of concepts like looking at at broader sets of data, and then a lot of like the nuance changes …. there's a lot of tuning and balancing that happens in terms of like, how much how much vulnerability should a fighter have when they're leaning this direction and their opponent throws a hook. Those kinds of changes and tweaks and tuning and balances are things that when we are sharing the game via like an internal test environment with our community. That's where a lot of those conversations are driven. In terms of balancing the minutiae, the subtlety, the nuance of like, very, very sort of, like deep meta changes and rebalances. So if we're looking at in terms of code change, it probably skews heavily towards like, you know, a lot of the code change is stuff that the team comes up with, but a lot of like the the tuning changes stuff that we partner with with that, that sort of core community so if that makes sense." You're releasing UFC 4 at the tail-end of this console cycle; what are you doing to make the most of the new systems? Just doing everything we can basically-- it's not an easy thing to … especially coming out on the tail end and with the recent announcement of [PS5 and Xbox Series X], to make a big wow but we've always been a title that prides ourselves on strong visuals. And we've just done whatever we can to sort of squeeze the most out of our existing technology to create a compelling visual and gameplay experience. So there's a lot of things that we've done with regards to updating gameplay cameras, sort of updating, lighting and shaders to give the characters sort of more shape. Sort of make their their musculature sort of come through in ways that hadn't in the past. And then there's just new experiences with things like career mode, having a new onboarding experience with a bit more of an introductory cinematic narrative, introducing characters to help you sort of get onboarded to the experience, but for the most part … we've been pretty good at making games on the current generation. You know, this being our fourth, our fourth one on Gen 4, so there wasn't necessarily a great deal of like now we, we kind of already knew what we were doing by UFC 3. So this was more of a, how can we create new experiences given our knowledge of creating games on Gen 4? How can we just create new experiences rather than necessarily something that's pushing the technology into a place that has never been before. "We've always been a title that prides ourselves on strong visuals."-- Hayes For the commentary team this year, you've moved away from Joe Rogan. Can you talk about that? He hasn't been shy about saying this on his own podcast like he hates doing it. If you're not a person that you just mentally get into that space, then I can see how it could be a very, you know, challenging, you know, potentially mind numbing experience for a certain type of individual. And he just hates he hated doing voiceover then that was something we knew from from UFC 1. He was open with us from from the very beginning that he hated his experience of doing voiceover on previous iterations of other UFC games, and things were no different for us. He hated doing voiceover on these games as well. That has nothing to do with with us in particular, or, you know, our games versus other games. He just, he does not like sitting in a booth reading lines for hours at a time.
-
- 1
-
-
The ASRock Z490 Taichi includes a robust 15-phase VRM, three heatsinked M.2 slots, Wi-Fi 6 AX201 and good looks. ASRock’s mid-range Z490 Taichi is an interesting beast. The Taichi brand has a track record of using capable, high-quality VRMs, a well-balanced feature set, premium appearance and a price point that doesn’t break your build budget. The Z490 Taichi version continues that trend with a 14-phase VRM (12 for Vcore), USB 3.2 Gen 2x2 rear Type-C, Intel Wi-Fi 6, premium Realtek Audio and a moderate $369.99 price. While that price is higher than Z390 version, the increase ($90) is proportional to most other models when stepping up from Z390 to Z490 boards. ASRock brought a slew of motherboards to its Z490 lineup (13 according to the company’s website) from the flagship Z490 Aqua (review upcoming), the Z490 PG Velocita we reviewed already, to the Phantom Gaming-ITX/TB3 which we’ll review soon. Classic boards such as the budget-oriented Z490 Extreme 4 ($184.99) also make an appearance on Z490. Focusing on our Z490 Taichi, we found performance to be spot on with the other Z490 boards we’ve tested. In Handbrake testing, the Taichi did well matching the quickest times, while our MS Office testing showed it towards the bottom third of results. Gaming results were also close to the other boards, with the Taichi scoring well in the 3DMark and games, matching other boards. Overall, performance is right where we’d expect it to be. In addition to some of the premium features mentioned above, the Z490 Taichi includes eight SATA ports (most boards have six), three M.2 sockets (other boards typically have two), Realtek ALC1220 audio with DACs and audio caps, Realtek 2.5 GbE and even fans on the VRM heatsinks. In other words, this board is appointed well. At first glance at the Z490 Taichi, we see ASRock has updated the appearance, carrying over the gear/clockwork style designs, mixed with multiple RGB zones. The black and copper design aesthetic on the chipset and stenciled design on the PCIe area is one of the classiest looks we’ve seen out of ASRock (aside from perhaps the Z490 Aqua). The RGB LEDs are located in three areas - the chipset heatsink, left VRM bank heatsink and underneath the right edge of the board. Between the high-end design and well-implemented RGB lighting, ASRock has done a great job mixing in the board’s identity while still producing a design that should work with most build themes. Zooming in to the top half of the board, we see large shrouds and heatsinks covering the VRM area, along with four DIMM slots. The shroud on the left is made of metal with a matte finish, and it extends out over the left VRM heatsink. The VRM heatsink(s) also house three small fans to help keep things cool. This is especially true when using an AIO or custom water cooling where airflow around the socket tends to be lacking compared to an air cooler. These fans were quiet at default and not heard over our Corsair H150i Pro AIO -- a much different experience than we had a couple of months back with the Z490 PG Velocita. Thankfully a BIOS update has fixed that board since our review. Feeding power to the VRMs are two 8-pin EPS connectors sandwiched between the VRM heatsinks -- only one 8-pin is required. To the right of the top VRM bank, between the RAM slots are two (of 8 total) 4-pin fan headers. To the right of the socket area are four DIMM slots supporting up to 128GB of DDR4 RAM, with supported speeds up to DDR4 4666+(OC). Surprisingly, the memory slots are not reinforced, but this really doesn’t matter much in the overall scheme of things. On the far right edge, we find a 3-pin addressable RGB header (two total), the 24-pin ATX connector, two USB 3.2 Gen 1 connectors (one oriented vertically and one horizontally) a 4-pin RGB LED header (one of two), and the front panel USB 3.2 Gen 2 Type-C header. ASRock utilizes a 15-phase VRM in a 12+2+1 (12 for the Vcore) configuration, powered by an Intersil ISL69289 (eight channel) controller. The CPU phases are 50A Vishay Sic654 MOSFETs using Intersil ISL6617 phase doublers. While this isn’t the most robust power delivery we’ve seen on Z490 motherboards, it is more than the Z490 Velocita (10-phase @50A) and plenty for ambient overclocking. Sliding down to the bottom half of the board, most of it is covered by shrouds and heatsinks, as we’ve mostly come to expect on this class of board. On the far left side is the audio section and where the Realtek ALC1220 chip is hidden. The premium audio codec pairs with an ESS SABRE9218 DAC for front panel audio. Filtering is handled by Nichicon capacitors and high-end WIMA audio caps. In short, the majority of users should find this audio implementation satisfactory. The PCIe area includes three full-length slots and two x1 connectors. The three full-length slots are reinforced to prevent shearing from heavier video cards. The top two PCIe slots are fed from the CPU and break down to a x16/x0 or x8/x8 configuration. The bottom full-length slot is fed from the chipset and runs in x4 mode (it also supports NVMe SSDs as boot drrives). The two x1 slots are fed from the chipset. This configuration supports AMD Quad CrossfireX, 2/3-Way CrossfireX and NVIDIA 2-Way SLI. In between the PCIe slots are three M.2 sockets. The top two sockets, M2_1 and M2_2, support up to 80mm modules while the bottom socket, M2_3, supports up to 110mm devices. M2_1 supports PCIe modules only while M2_2 and M2_3 support both PCIe- and SATA-based devices. With three modules, there is quite a bit of lane sharing going on. Instead of trying to write it out, the picture below will explain it more concisely than I ever could. The big difference here we haven’t run across before is that the USB 3.2 Gen 2x2 port will downgrade bandwidth in specific situations. On the right side past the chipset area is where the eight SATA ports live. Six of these are native to the chipset, while the other two (the bottom two ports) use an ASMedia ASM1061 chip. RAID 0, 1, 5 and 10 are supported on the main ports. Below the slots are two more fan headers. Note, the CPU fan supports up to 1A(12W), the Chassis/water pump fan headers (CHA_FAN1/WP, CHA_FAN3/WP, CHA_FAN4/WP, CHA_FAN4/WP, CHA_FAN6/W can handle 2A(24W) while the CPU_FAN2/WP supports 3A(36W). Running along the bottom edge of the motherboard is a crowded strip of buttons and headers. Below is a complete list starting from left to right. The rear IO on the Taichi is fairly busy with connectivity. What first jumps out to me is the location of the audio stack. The 5-jack plus SPDIF unit is typically found on the right side of the rear IO, however, on the Taichi it’s in the middle. I don’t recall seeing that configuration before. That out of the way, there are eight total USB ports, including a USB 3.2 Gen 2x2 Type-C port, two 3.2 Gen 2 Type-A ports, and five USB 3.2 Gen 1 ports. Although there are “only” eight ports here, that should be enough for most users. If you’re using a CPU with an integrated GPU, your signal will come from either a DisplayPort or HDMI port. Outside of the two Ethernet ports is a BIOS flashback button and a legacy PS/2 port for that keyboard or mouse that just won’t die
-
Laughter can be used to create unique security codes, scientists claim In a world where tens millions of people use ‘12345’ or ‘qwerty’ as their passwords, it makes a great sense to use biometric security instead, as every human being has multiple unique biometric signatures that can be used instead of a password. This could all change soon after scientists revealed that laughter is unique to every person and can hardly be spoofed. A team from the Systems Engineering Department at the University of Lagos in Akoka, Lagos, Nigeria, have discovered that people can identify other people by the matchless nature of their laughter because, unlike voice and manner of speech, laughter almost cannot be mimicked. To that end, the researchers have identified various audible frequencies in a person’s laugh that can be used to create a digital signature akin to a minutiae (hash) created by fingerprint readers. Passwords According to the study published in the International Journal of Biometrics, the recognition algorithm created by the team is 90% accurate, which may be good enough for certain consumer applications. For example, laughter-based security could replace usage of voice recognition. Meanwhile, for systems that have to be very secure and predictable, the accuracy of the laughter recognition algorithm has to be improved. "Laughter has thus been shown to be a viable biometric feature for person identification which can be embedded into artificial intelligence systems in diverse applications," the team concluded. One potential problem with using laughter as a biometric signature is that the system that uses it for a secure login has to make one laugh. Everyone has a different sense of humor and what seems funny to one person is not for another.
-
Mix power and beauty We don't all want to look like Henry Cavill, a beefcake of a man putting together a meaty gaming rig. Some of us would like to get away from the severe black and chrome battle stations and build something that fits our personal aesthetic. A "cute" gaming PC. But, what makes a battle station cute? It's all about customization. From tower cases to SSD covers, there are ways to break from the stereotypical "gamer setup" without breaking the bank. So, let's look at how you can build a beautiful PC that suits your tastes and style perfectly. Tower of love Tower cases these days are available in a variety of colors and sizes, and can transform the look of your entire station. One reddit user shared her pink and white gaming station on r/GirlGamers. You can get the look with a pink tower case with a transparent window, which is widely available online. The window reveals further cuteness inside the case, in the form of a matching pink and white polka dotted SSD cover and GPU backplate. Both are custom print jobs, which take more time and money to source, but there are standard options for colored backplates and covers available at sites like jmmods. You can also spruce up the interior of the case with brightly colored case fans, which are generally inexpensive. Screen dreams When putting together an aesthetically pleasing PC, it helps to have a light colored monitor to tie everything together. If your monitor is basic black, there aren't a lot of options for prettifying it while it's in use, but you can keep it protected with a decorative dust cover that matches your theme. Some people even match their webcams and microphones; in the Reddit post above, the user found a pink and white Logitech C170 webcam and a white Snowball microphone. Picking peripherals Finding the perfect mouse can be a challenge, as the name-brand mice trend toward being black and somewhat utilitarian. Razer comes to the rescue here with its line of quartz pink peripherals. The Basilisk gaming mouse has all the bells and whistles you'll need with an optical sensor, eight buttons, and scroll resistance. You can spend a little less money and get an off-brand mouse with all sorts of bling, and a little less functionality on Amazon. Next up is the keyboard. A good mechanical keyboard is always welcome, and the Azio MK-Retro fits the bill. The pink and white combo can be found on eBay, but the company sells a variety of colored keyboards on its website. Another option is a light colored keyboard with an RGB setting, like the Corsair K70 Special Edition, which comes in silver. There's also the RK61 RGB Mechanical keyboard which is white and compact, with a colorful RGB backlight. The PC itself As for the actual gaming build, you should pick the parts that best suit your needs. In the example PC used here, the total amount for parts was less than $800 (around £630, AU$1,100). A top-of-the-line gaming PC could also be built for a lot more. It's all about the needs of the person you're building for, and the restraints of your budget. In the end, the person who wants a cute gaming rig may also need a top of the line video card and plenty of memory—so you may have to cut costs when it comes to the custom aesthetic parts. We have a guide on how to build a PC which will help you choose the components you need and how to install them. Building a PC can take a lot of time and a lot of money, but creating a welcoming space for the user makes it all worth it in the end.
-
My vote go to DH1 cuz is very cool especially since this song is about stopping racism from me this Song of the year
-
My vote go to DH1 cuz it's amazing song especially the rhythm and lyrics
-
[DH-BATTLE] .-Adiilo-. VS #REDSTAR [W Redstar ]
#Em i[N]O' replied to .-AdiiLo-.'s topic in Battles 1v1
-
[DH-BATTLE]•[D]ani? Vs Ru-gAL? [ Draw ]
#Em i[N]O' replied to [Đ]âńîêlâ.εїз╰‿╯'s topic in Battles 1v1
DH2 Better Than DH1 so i will vote to DH2 -
-
The last day to close registrations . this your last chance to get free Vip +1k devil coins /avatar and signature + cover by the professional Dessinger @Meh Rez vM ! ♫ therefore do not miss the chance .hurry up and register now
Here ....
-
Zen 2's changing the APU game. AMD Ryzen 4000-Series Processor The Ryzen 4000-series (codename Renoir) processors might not be available on the U.S. retail market. However, Asian retailers are already selling the new Zen 2-powered APUs like hotcakes. Tech publication CoolPC got its hands on the trio of Renoir APUs and has published the respective review. Identical to AMD's modern offerings, Renoir sits on the Zen 2 microarchitecture and TSMC's 7nm FinFET process node. More importantly, Renoir brings the core count for APUs from the previous four cores up to eight cores with simultaneous multithreading (SMT) enabled. Unlike other Zen 2 chips, Renoir is still on a monolithic die, which is a good thing in certain scenarios. On the graphical end, the APUs featured revamped Vega compute units (CUs) that top out a 2,100 MHz. Renoir continues to reside on the perennial AM4 socket. Motherboard vendors have rolled out new firmware for their 500-series motherboards to accommodate the new APUs. The chips are still on the PCIe 3.0 interface and limited to eight lanes at that so Renoir will not exploit PCIe 4.0 that's on B550 and X570 motherboards. AMD Ryzen 4000-Series Benchmarks The reviewer benchmarked the trio of Ryzen Pro 4000-series parts, which consisted of the Ryzen 7 Pro 4750G, Ryzen 5 Pro 4650G and Ryzen 3 Pro 4350G. The test system employed an Asus ROG Strix B550-I Gaming motherboad and 16GB (2x8GB) of Adata's Spectrix D50 DDR4-3600 memory. The author noted that the trio of Zen 2 APUs came without a cooler. CompSource, a store based in Ohio, has confirme It's fair to say that the Ryzen 7 Pro 4750G's performance is similar to the Ryzen 7 3700X. In comparison to the competition, the Ryzen 7 Pro 4750G is generally faster than the Core i7-10700K. Out of the six benchmarks, the Ryzen chip beat the Intel part in four of them. In certain workloads, the Ryzen 7 Pro 4750G even managed to get within a hair of the Ryzen 7 3800XT. As expected, the Ryzen 5 Pro 4650G performed closely to the Ryzen 5 3600X. The difference in performance is negligible, depending on the type of workload. Thanks to the SMT, even the entry-level Ryzen 3 Pro 4350G blows the previous Ryzen 5 3400G flagship out of the water. The Ryzen 7 Pro 4750G's eight Vega compute units (CUs) at 2,100 MHz pushed the APU to the top of the charts on both the Fire Strike and Time Spy benchmarks. The Zen 2 APU was faster than the Radeon RX 550 graphics card, which was quite impressive. The Ryzen 5 Pro 4650G and Ryzen 3 Pro 4350G weren't any slouch either. Both APUs outperformed Nvidia's GeForce GT1030 graphics card. Unsurprisingly, the Core i7-10700 with the Intel UHD Graphics 630 iGPU came in at last place. The Ryzen 7 Pro 4750G, Ryzen 5 Pro 4650G, and Ryzen 3 Pro 4350G delivered average frames rates of 29 FPS, 32 FPS and 35FPS on an intensive title, such as Assassin's Creed Odyssey at 1080p resolution with low settings. Once again at 1080p, the trio of APUs put up average frame rates above the 60 FPS mark on the lowest settings in Tom Clancy's Rainbow Six: Siege. On very high settings, the APUs couldn't manage 60 FPS but outputted frame rates above 45 FPS, nonetheless. Renoir performed amazingly on League of Legends with the highest settings. The three APUs provided average frame rates above 130 FPS at 1080p, 100 FPS at 1440p and 85 FPS at 4K.
-
Avoid high GDPR fines with these tips GDPR (General Data Protection Regulation) was mandated by the European Union and was enshrined in UK Law on 25th May 2018. It goes much further than the original UK Data Protection (of individuals) provisions applying before that date and lays down severe penalties for the officers (Directors, Owners and sometimes Managers) of businesses that do not comply. Fines can be as high as 4% of turnover. Widely reported data breaches have seen British Airways and Marriott Hotels handed fines totalling £300m. GDPR exists to restrict the amount of information held by an individual or business (including sole traders) about individuals as being wholly and primarily necessary for the conduct of business. Such holders of this data are described as Data Controllers. The UK Information Commissioner also identifies the distinct roles of Joint Controllers and Data Processors. For more detail on the provisions of GDPR visit the website of the Information Commissioner’s Office. GDPR affects BASDA (The Business Applications Software Developers Association) members both as companies which hold data, for example on their employees and customers, and as providers of business software which enables organisations to hold and process data on individuals. Historically almost any information could be held and maintained so long as it was not published. Now any information held about an individual must be fit for purpose (for example, to fulfill any obligations associated with providing a service) and as importantly, must be provided, if requested, to an individual. Below are 10 things from BASDA for a business to consider relating to GDPR. 1. I am a Data Controller. Do I have to register my activities with the GDPR Registrar? Yes. Data Controllers that hold, maintain and process personal data need to pay a data protection fee to the Information Commissioner’s Office (ICO), unless they are exempt. Currently the fee ranges between £40.00 and £2,500. 2. Who exactly is covered by the provisions of GDPR? Any individual that believes a Data Controller holds personal data about themselves. This includes employees; client staff; supplier staff; prospective client and supplier staff; people who are sent marketing information about own and third-party products and services etc. 3. What are my obligations in respect of accessing data I hold? Individuals have the statutory right to access any personal data a Data Controller may hold about them. This is commonly referred to as ‘subject access’. A request can be made for subject access for full disclosure of all information held by a Data Controller about themselves verbally or in writing and the business has one month to respond. Not responding with full disclosure carries severe penalties for the officers of the business. A fee is not normally chargeable to an individual who makes a request under the provisions of GDPR. 4. What is the information that I may be required to deliver if I receive a request for subject access? Any information that relates to the subject access, whether held in ‘electronic form’ (to be delivered in paper form), audio recordings, video recordings (then direct copies of these last two) or paper. ‘Electronic form’ includes data held in databases, files (word proccessed, spread sheets etc.) and emails (both business and private). 5. How do I ensure internal compliance? The first step is to ensure that all internal Policies and Procedures make it clear to all staff (and where used, contractors) that only information relevant to the needs of the business are to be recorded about people whom there may be contact with. Moreover, if the servers of the business are used to access (by people within the business) personal emails or social media sites (Facebook, Twitter etc.) it should be made clear that the business has the obligation to deliver any related material from those sources upon receiving a request for subject access. Advertisement A safe course of action is to prohibit access to personal email and social media sites using the business servers. However, a failsafe is to ensure all staff and contractors know that if they have unfettered access to such data to ensure they comply with the provisions of GDPR. 6. I have received a verbal request for access – what do I do? Although it is preferred that all requests are received in writing it is reasonable for an employee to request information being held about themselves by an employer. It is therefore essential to document clearly in the Policies and Procedures of the Data Controller how to register such a verbal request and ensure that information is delivered appropriately. 7. Why are emails covered by the provisions of the legislation? Too often emails (or similar communications) are used as a means of expressing views (both good and bad) about an individual that has little or nothing to do with business. These views, in addition to holding personal data, could be defamatory in nature (a matter for the Policies & Procedures) and if about a fellow colleague (who can seek access under the provisions of GDPR) could leave a business open to employment litigation. Where a request has been received for subject access it is necessary to redact mention of any other personal data that is not specific to the request, i.e. that belongs to another person. Delivering personal data for another person when responding to subject access is an offence under the provisions of GDPR. 8. I deliver software for installation by clients. Does this make me a Data Controller of data they may hold? If you deliver software solutions (normally under licence) that you subsequently maintain and offer remote diagnostic services for, where such remote services may include accessing information held on a database that includes personal information, you are conceivably operating as a Data Controller. It is therefore important to review existing support/ maintenance agreements and include wording such as: “If we are requested in writing to access and perhaps modify the contents of a data base or related files that contain personal data we will document any changes that are made and pass that full documentation to the client/licensee. Once that information has been passed to the client/licensee we will delete all references and temporary copies from our own systems. This will preserve our role as being that of a Data Processor, not a Data Controller.” 9. I offer Software as a Service (SaaS) solutions where I host data being maintained by clients. Does this make me a Data Controller? Typically offering SaaS implies that underlying databases and related files that may contain personal information are under your direct control. In this event it would be worth ensuring that contracts with users of the service include wording like: ‘We are operating as a Data Processor in providing the services described herein. If we are requested in writing to access and perhaps modify the contents of a database or related files that contain personal data we will document any changes that are made and pass that full documentation to the client/licensee. Once that information has been passed to the client/licensee we will delete all references and temporary copies from our own systems. This will preserve our role as being that of a Data Processor, not a Data Controller.” 10. What if our servers are hacked and data is copied (stolen)? The Information Commissioner makes it clear that a Data Controller is responsible for the security of any personal data that it holds. The fact that a server is hacked, or an employee takes a copy of personal data is no excuse and still leaves the Data Controller (especially its Officers) liable under the provisions of GDPR. Care should be taken to ensure that even the copying of one individual’s data is not permitted unless for the sole legitimate purpose of the Data Controller. Copying is not limited to delivering the data over communication services – it includes copying to portable storage such as USB sticks or SIM cards. This guide is from the UK trade body, BASDA (The Business Application Software Developers Association) which has given TechRadar Pro permission to republish it. BASDA operates through representation and collaboration to ensure that the voice of the UK business software industry is heard by some of the highest levels within UK government, policy-makers and industry media.
-
Back from the dead If you’re here to find out how to fix a Mac that won’t start, we’ve got your back. Most of us have come to take for granted that our Mac, iPhone, or iPad just sort of… work. So, when things go wrong, such as a Mac not starting up, we're more likely to be caught out. Luckily, there’s almost nothing that can go wrong that hasn't gone wrong for several other people at some point in the past, which means that in most cases, there’s going to be a fix. Especially when you utilize your Mac or MacBook for productivity or creative work, you need it in top shape and ready to perform whatever task we demand of it. Therefore, knowing how to fix a Mac that won’t start, preferably without help from an expert who will charge you a few hundred dollars, is a skill that will come in handy and save you some money. That’s what we’re here for. We gathered some of the most common fixes you can try if your Mac refuses to start or boot. Obviously, there will be some extreme cases in which you’ll require professional help, and there are plenty of authorised service centres ready and able to provide it, as well as the Genius Bars at Apple Stores. But, most of the time, it’s a simple issue with a simple fix. Mac folder with question mark: what does it mean? If your Mac starts up to a Mac folder with a question mark, it could mean one of two things: (1) your startup disk is no longer working because either you previously started your Mac from a different disk or your hard drive has failed, or (2) there’s no working operating system installed. It’s a scary thing, turning on your Mac only to find a solitary folder with a question mark on a solid black background. But, worry not. As long as it’s not a hard drive that’s stopped working completely, there might be a way to get your Mac back to the way it was. Step 1: Press and hold the power button for 10 seconds to turn your Mac off. Step 2: Turn on your Mac, and hold Command (⌘) + R. This takes you to macOS Recovery. Step 3: Select Disk Utility, press continue and find your startup disk in the sidebar. Step 4: Click “First Aid” and hit Run. This should prompt your Mac to find errors and repair them. If Disk Utility did not find or could not repair all the errors, you might have to reformat the disk, reinstall the macOS or restore a backup using the Time Machine. However, if you can’t perform this repair because Disk Utility just isn’t seeing your startup disk, you might have to take it to a Mac expert to get serviced. The Mac doesn't start, but hangs at a blue or grey screen Persistent blue or grey screens when you boot up your Mac tend to be caused by a peripheral. Power off the Mac. Disconnect everything except the power and the keyboard and mouse (if external), and now restart. If the Mac starts up normally, it's a problem with a peripheral. To find out which one is at fault, reattach them one by one and start up each time, until the problem reoccurs. Once you've found the culprit, Google the problem and the name of the peripheral to find out what others have done to fix it. If the Mac won't boot with all peripherals disconnected, try booting in Safe Mode by holding down the Shift key when you restart. Occasionally, doing that then restarting fixes the problem. If not, boot into the Recovery partition and follow the steps in the problem above. Understanding startup tones When you turn on your Mac you should hear a tone. The type of tone can change depending on any problems your Mac might be experiencing, so they are a good way of figuring out what's preventing your Mac to properly start. One tone repeating every five seconds This means there's no RAM installed in the Mac, so install some! Three successive tones and a five second pause, repeating on a loop This means the RAM has failed an integrity check; replace it. One long tone while holding the power button An EFI ROM update is in progress on pre-2012 Macs. Three long tones, three short tones, and then three more long tones Mac is in EFI ROM recovery mode. What to do if your Mac won't start up at all First of all, check that the Mac is connected to a power supply, and that the power cable is secure. Then you should check that the power socket is switched on and working. (Test it with a lamp!) Next, eliminate the possibility that it's a display problem. Is there a startup chime? Can you hear the fan? Is the sleep LED lit? Does the caps lock key light up when you press it? If the answer to any of those questions is yes, it may be a problem with the display. If it's an external monitor, check its connection. If that's okay, try connecting a different display. If the answer to all of those questions is no, try resetting the system management controller (SMC). Shut down, press (left side) Shift+Options+Ctrl, and press the power button to start up. Still no joy? Get thee to a Genius Bar.
-
Name game: Call of Cthulhu® Price: $ 10.00 Link store: https://store.steampowered.com/app/399810/Call_of_Cthulhu/ Offer ends up after X hours: 29 July SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7/8/10 (64 bits) Processor: Intel Core i5-3450 (3.1 GHz)/AMD FX-6300 (3.5 GHz) Memory: 8 GB RAM Graphics: 2 GB, GeForce GTX 660/Radeon HD 7870 Storage: 13 GB available space Additional Notes: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 7/8/10 (64 bits) Processor: Intel Core i7-3820 (3.6 GHz)/AMD FX-8370 (4.0 GHz) Memory: 8 GB RAM Graphics: 4 GB, GeForce GTX 970/Radeon R9 390 Storage: 13 GB available space Additional Notes: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION
About Us
CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 65k members in continuous expansion, coming from different parts of the world.
Donate for a coffee☕