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Everything posted by #Em i[N]O'
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For 16 years, CCleaner has been a po[CENSORED]r computer system cleaning and optimization tool, known for efficiently removing unwanted files, programs and accumulated digital fragments from users' hard drives. This week, Microsoft told CCleaner: "You're not wanted any more." Microsoft Defender (until this May known as Windows Defender) has begun tagging the free version of Avast CCleaner as a PUA—Potentially Unwanted Application. CCleaner excels at detecting and resolving common computer registry problems such as missing references to shared DLLs, unused registry entries for file extensions, and missing references to association paths. Microsoft has long scoffed at third-party registry cleaners as potentially causing problems. In this instance, however, the company appears to be focusing on the manner of CCleaner's distribution as part of a multi-program software bundle as its main concern. "While the bundled applications themselves are legitimate, bundling of software, especially products from other providers, can result in unexpected software activity that can negatively impact user experiences," according to Microsoft's PUA notice. "To protect Windows users, Microsoft Defender Antivirus detects CCleaner installers that exhibit this behavior as potentially unwanted applications." The free version of CCleaner is packaged with Google Chrome browser, Google Toolbar, Avast Free Antivirus and AVG Antivirus Free. Microsoft stated that while users can decline to authorize automatic installation of the bundled programs, some users inadvertently install them anyway. Microsoft said it objects to "misleading or inaccurate claims about files, registry entries, or other items on your PC." Microsoft Defender warns users of its concerns and then allows users to either halt or proceed with installation. CCleaner, originally named Crap Cleaner when the small company Piriform released it in 2004, had a sterling reputation through 2017. In the early 2000s, it was earning rave evaluations from reviewers, garnered top scores in tests, was termed a "must-have" tool by leading publications and topped at least one respected list of most po[CENSORED]r utilities for more than a year. In 2017, downloaded copies of CCleaner surpassed the 2 billion mark. But after Piriform was bought out by Avast in 2017, CCleaner and Avast took a few hits. In 2018, consumers began complaining about unwanted bloatware added to download files, as well as a tremendous number of irritating pop-ads. Then it was discovered that CCleaner incorporated a new component, Active Monitoring, that collected computer data without the consent of the user. The company denied that it exposed the identities of users, but added new options for user control over collection. Data collection remained on by default. Around the same time, hackers broke into CCleaner, enabling remote access to targeted machines. Avast said the breach occurred before it acquired CCleaner. And late last year, Avast drew the fury of many users when it was discovered that its free anti-virus program was harvesting browser histories for sale to third parties. Avast said the data was "de-identified" and not traceable to individual users. But a report by PC Magazine and Motherboard, in consultation with privacy experts, determined that timestamp, persistent device IDs and recorded URLs could be used to identify users. The current PUA warning applies only to the free version of CCleaner. The paid version does not include third-party software, the main source of Microsoft's objections. A spokesperson for CCleaner stated, "We are in the process of engaging with Microsoft to understand why CCleaner was recently detected as PUA. We surmise the issue appears to be around bundling, and we believe we have addressed this so that our product is now no longer flagged."
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Change or reset your Facebook password for your web or app account Your Facebook password is a vital piece of information if you're going to access your social media account on the internet or mobile phone. Changing your Facebook password isn't too much of a hard task, but the website's User Interface (UI) can be a little cluttered, so sometimes it can be hard to get your head around the menus. So to help you out, we've come up with this guide on how to change your Facebook password, as well as how to reset it in case you forget. How to change your Facebook password When you're on the Facebook website, on the bar along the top of the screen, click the downwards-pointing arrow on the far right. A drop-down menu will appear, select 'Settings and privacy' from this, then 'Settings' In this new menu, select 'Security and login', then scroll down to 'Change password', and click on it. This menu will open below. You'll need to type in your current password, then your new password, then the new password again (to make sure you entered it right). Once you've done this, select 'Save Changes', and your password will be successfully changed. How to reset your Facebook password When you're logging in to Facebook, if you forget your login information, select 'Forgotten account?' below the entry fields. The next page will ask you to enter in an email address or phone number - enter whatever you used to create your account in the first place. Once you've done this, Facebook will need to send you a code, and it'll give you a list of email accounts and phone numbers linked to your account. Select whichever is easier for you. The next page will have a text entry field for a code - this code will be texted or emailed to you, depending on what you selected. Enter the code in here. Now, you'll be given the opportunity to enter whatever you want the new password to be. Put it in, then click 'Continue'. Facebook will now give you the opportunity to log out your account in all the devices it's logged in to, or keep them logged in. If you've had to reset your password for security reasons, we'd recommend selecting the latter, but if you're just forgot your password, perhaps you can stay logged in. Either way, make your choice and select 'Continue'. Now your password will be changed and you can use Facebook as usual.
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Name game:DaylightShenmue I & II Price: $ 7,49 Link store: https://store.steampowered.com/app/758330/Shenmue_I__II/ Offer ends up after X hours: 43 h 45 min SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 64Bit Processor: Intel i3-560 / AMD FX-4300 Memory: 4 GB RAM Graphics: NVIDIA GeForce GTX 650 Ti (1GB Vram) / AMD Radeon 6990 DirectX: Version 11 Storage: 30 GB available space
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The first act of Larian Studio's sequel was meant to launch this month, but it has now been pushed back. Baldur's Gate III, the highly-anticipated RPG sequel being developed by Divinity: Original Sin II creators Larian Studios, has been delayed. The game's first act was originally meant to launch sometime this month. News of the delay comes just a few weeks after Larian Studios announced plans to launch Baldur's Gate in early access in August. The studio did remark at the time that plans were subject to change, especially with the more challenging working conditions imposed by COVID-19 Larian Studios did, however, offer up news of when the new release date will be revealed. On August 18 the studio will reveal new details about the game, as well as the new date for the early access launch, alongside Geoff Keighley on the Panel from Hell. Larian teases other surprise guests and more for the event, which takes place at 10 AM PT / 1 PM ET. This launch for Baldur's Gate III was meant to include the game's entire first act, which is meant to be larger than the act included with Divinity: Original Sin II's initial launch. Content from this act was revealed a few weeks ago, showing off some of the role-playing mayhem that can ensue with Larian's adaptive combat and dialogue mechanics. Baldur's Gate III is scheduled to launch on PC and Stadia, with console ports not entirely ruled out in the future.
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Up to 10 cores on iMac, Xeon on iMac Pro Apple today announced its first Macs featuring Intel processors since its June WWDC stream publicly revealed the company’s plan to begin moving to its own Arm-powered Apple Silicon chips. This makes good on the company’s promise to continue releasing Intel Macs through the next two years as it transitions to Apple Silicon First among these new Intel-based Macs are the updated 21.5-inch and 27-inch iMacs, which comes with 6-core, 8-core, and 10-core 10th generation Intel processor options. The post also announced an updated 21.5 inch iMac Pro, which has options for Intel Xeon processors ranging from 10 cores to 18 cores. The post clarifies that the new iMac’s 10-core Comet Lake option is able to reach clock speeds of up to 5 GHz. But the processor is just one of a few updates on display here, as these new Macs will also come with “AMD’s latest RDNA” graphics, a free Big Sur upgrade later this Fall and several build improvements. “Next-generation AMD graphics” here refers to the company’s Radeon Pro XT GPUs. Apple’s boasting that these new graphics mean up to 30% faster Final Cut Pro X performance and 45% faster Total War: Three Kingdoms performance. The new iMac Pro, which uses Radeon Pro Vega GPUs, also supposedly has “graphics performance up to 22 teraflops.” Memory capacity also ranges up to a massive 128GB on iMac and 256GB on iMac Pro. New iMacs also come equipped with SSDs across the board, with sizes ranging up to 8TB on iMac. Additional Fusion Drive options are available for iMac Pro. Both iMac and iMac Pro also have 5k Retina displays, which tout a purported “1 billion colors” and “500 nits of brightness.” With most competing premium desktops still using 4K screens, the extra pixel density here (14.7 million pixels, according to the blog post) gives Apple an edge, at least on paper. What’s perhaps most exciting in our new work-from-home climate is the move to a 1080p webcam as well as an updated microphone array. With the best webcams still being hard to find, this gives Apple loyalists an extra option, though it comes with the same downside all Apple products have. That, namely, is price. The new 27-inch iMac starts at $1,799, while the new 21.5-inch iMac and iMac Pro start at $1,099 and $4,999, respectively. All are currently available to purchase direct from Apple starting today, with the price predictably spiking the more upgrades you opt for. 27-inch iMacs will ship out to customers and retail outlets starting this week, while 21.5 inch iMacs and iMac pros will begin reaching customers and retail next week.
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Large scale company-wide events are now possible in Teams Microsoft is adding new features to Teams through an Advanced Communications plan which allows users of the company's video conferencing software to deliver online meetings and events at a much broader scale. As part of the new plan, Teams meetings can be scaled up to 20,000 participants to allow organizations to reach larger audiences and stay connected with their employees, customers and partners. While building this new capability, Microsoft focused on delivering the same meeting experience customers are familiar with by ensuring that even as the meeting scales it is still easy for participants to manage and listen to the speakers. While Teams can now support large-scale meetings with up to 20,000 participants, the software giant has limited the size of interactive meetings to 1,000 participants with a seamless shift to a 'view only' mode after the limit has been met. Advanced Communications plan The new Advanced Communications plan for Microsoft Teams will also offer enhanced admin control and organizations will now be able to insert more structure in to their meetings by adding their company's branding to meetings for a more professional look and feel. The software giant's branded meeting lobby for Teams will launch in the coming months and this branding will also be extended to the core meeting experience at a later date. Organizations will also be able to use the new plan to set up a compliance recording policy or bring in collaboration to their customer engagement workflows. Microsoft Teams' Advanced Communications plan can be added to any Microsoft 365 or Office 365 subscription beginning this week. Organizations can test out these new features for themselves by getting a 60-day free trial via the Teams admin Center now or by going to the Microsoft Teams website beginning in mid-August. With more people working from home than ever before, Microsoft has continued to add new features to Teams in order for its video conferencing software to better compete with rivals Zoom and Google Meet
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Say goodbye to dongles in your meeting room Using your company's meeting rooms for video conferencing is about to get a whole lot easier as Logitech has introduced a new device that enables anyone to join or host a video meeting on any platform using a single USB connection With Logitech Swytch any laptop or computer can be connected to a room system's AV equipment using a single cable as opposed to the mess of cables and dongles that was previously needed. Vice president and general manager of Logitech Video Collaboration, Scott Wharton explained how Swytch will make conference rooms easier to use for video meetings in a press release, Most room solutions are great and have made strides in becoming easier to use, but it’s often difficult to join meetings with any video service you want. For video to become ubiquitous, joining video calls with different platforms needs to become as easy as making a telephone call. With Swytch, we’re taking it a step beyond ‘making every room a meeting room’ and enabling a native experience in conference rooms that anyone can use and enjoy Logitech swytch Swytch is a compact, one-cable laptop link that enables users to run meetings from any video conferencing platform, webinar or streaming software right from their laptops. The enhancement to Logitech room solutions makes joining video meetings seamless regardless of whether your using a Mac or Windows PC. To get started, users just need to plug in the Swytch USB connector to their laptop to quickly get high quality, native support for almost any external video meeting service. The device has connectors for both USB Type A and USB Type C but the USB-C connection is capable of providing up to 60W of power so that your laptop never runs out of battery during a video meeting. Logitech Swytch can also be used with an organization's existing Microsoft Teams Rooms or Zoom Rooms setups to connect a laptop to the room's display, camera and audio devices. The device consolidates HDMI and USB into one cable that allows you to project your screen from a laptop onto the room's display at resolutions up to 4K with crisp, clear audio. Swytch will also help meeting rooms look a bit more tidy as the device integrates into existing rooms via a magnetic mount that keeps the tabletop clean and organized with no cords or other accessories exposed. Logitech Swytch will be available for purchase globally starting later this month at $999 (£764) though pricing will vary by countries.
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Post the song you are listening to right now
#Em i[N]O' replied to Aysha's topic in Weekly Songs ♪ ♫
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Name game:Daylight Price: $ 7,99 Link store: https://store.steampowered.com/app/381210/Dead_by_Daylight/ Offer ends up after X hours: 7 August SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: 64-bit Operating Systems (Windows 7, Windows 8.1) Processor: Intel Core i3-4170 or AMD FX-8120 Memory: 8 GB RAM Graphics: DX11 Compatible GeForce GTX 460 1GB or AMD HD 6850 1GB DirectX: Version 11 Network: Broadband Internet connection Storage: 25 GB available space Sound Card: DX11 compatible Additional Notes: With these requirements, it is recommended that the game is played on Low quality settings. RECOMMENDED: Requires a 64-bit processor and operating system OS: 64-bit Operating Systems (Windows 7, Windows 8.1 or above) Processor: Intel Core i3-4170 or AMD FX-8300 or higher Memory: 8 GB RAM Graphics: DX11 Compatible GeForce 760 or AMD HD 8800 or higher with 4GB of RAM DirectX: Version 11 Network: Broadband Internet connection Storage: 25 GB available space Sound Card: DX11 compatible
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As Eivor, you can get some wholesome one-on-one time with cats in Assassin's Creed Valhalla. Animals are no stranger to the world of Assassin's Creed, but often your only interaction with them is either riding them from point A to point B or slaughtering them to upgrade your various in-game equipment. That's set to change with Assassin's Creed Valhalla, as Ubisoft has confirmed that you can, in fact, pet the very good kitties walking around the game's world. But you can do more than just pet the cat as Eivor--you can actually hold them. As Eivor, you can pick up kitties and pet them for a few seconds before they leap from your loving grasp. The video showing this off, below, doesn't include any purring, but that's what imagination is for. Besides, it's likely the cats in AC Valhalla will purr after getting some good pets from Eivor. Just look at it. Valhalla isn't the only Assassin's Creed game to let you pet the animals. 2017's Origins let you pet cats if you crouched near them, while Odyssey allowed you to pet the animals you've tamed. Petting the animal has become a bit of a meme in recent years, as a plethora of games allows for wholesome interactions with many of the four-legged denizens of the world. Sucker Punch Productions' Ghost of Tsushima lets you pet the fox, while Ubisoft's The Division 2 lets you pet the dog. Conversely, The Last of Us Part II necessitates that you kill the dog but doesn't force you to be a dog murderer throughout its runtime. In other Ubisoft-related news, the company is still reckoning with its myriad abuse and assault allegations. The studio faces a lawsuit from a French union regarding the recent allegations, while a top executive has permanently left Ubisoft following a disciplinary leave.
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But Nvidia 2080 Ti has the highest RMA rate When you're at the cusp of making a GPU purchase decision, it's easy to blindly stare at the performance figures and use that as the only metric. However, there are other factors that you have to consider, which include reliability. In that vein, Mindfactory recently published its RMA data for Nvidia Turing GPUs and AMD's 5000 series, and while it's discouraging news for AMD, Nvidia doesn't escape unfazed, either: The 2080 Ti had that highest RMA rate of any single family. Mindfactory is one of the bigger hardware retailers in Germany, and they sell much the same hardware as we have in the U.S. The data it gathered comprises Nvidia cards from the 1660 Ti and above, with AMD's data includes the 5500 XT and above. The full list is available here. In total, the data set covers 44,100 AMD cards sold and an impressive 76,280 Nvidia GPU, so it is clear that German buyers prefer Nvidia GPUs. From these figures, Nvidia has a total number of GPUs RMA'd of 1607 units, and AMD a total of 1452 units -- which translates to a 3.3% RMA rate for AMD and a 2.1% RMA rate for Nvidia cards. That means that the AMD cards sold through Mindfactory had a roughly 50 percent higher RMA rate. However, it's also interesting to look across the product stack and see where the failures happen. Nvidia line is quite consistent throughout, but in AMD stack it's clear that the 5500 XT cards hardly fail at all, while the RX 5700 and RX 5700 XT cards fail most with a 3.6% failure rate, which isn't great compared to the RTX 2070 Super's impressive 1 percent RMA rate. Jump to an RTX 2080 Ti though, and you're looking at a painful 5.3% RMA rate. That's the worst RMA rate for any single family on the list. Of course, it's important to mention that these numbers alone still don't tell the whole story. Many Redditors rightly point out that AMD did have problems with the drivers early on with the RX 5700 series releases, which might explain why the RX 5500 XT has a lower RMA rate, as it came out later when AMD had more time to refine its drivers. Mindfactory is also not the largest retailer and serves primarily the European market, so it's possible the retailer simply received a batch of cards that suffered from a production issue, whereas other shipments may not. Meanwhile, it's also not specified why the different cards were RMA'd. For example, I have an RTX 2070 Super from Gigabyte in my system that has a broken fan bearing on its WindForce cooler that I still need to RMA, but this could just as well have happened on the AMD variant of the card as the coolers come out of the same factory -- but we can likely presume that those kinds of minor defects occur at similar rates between Nvidia and AMD cards. At the end of the day, the best thing you can do as a consumer is look at reviews, including customer reviews of the card you intend to buy -- a lot of negative feedback is a simple red flag to watch out for. If you're buying at the release of a new product when there aren't many customer reviews yet, well then you're probably aware that you're taking a higher risk to begin with.
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[Software] Google invests millions into home security firm ADT
#Em i[N]O' posted a topic in Software
New partnership will allow ADT to sell and install Nest devices in user's homes In an order to make it easier for users to add Nest devices to their homes, Google and ADT have announced a new long-term, strategic partnership. Under the partnership, Google will combine its Nest devices, services and technology with ADT's expertise in providing security solutions for millions of homes and small businesses in the US. ADT's network of over 20,000 professionals and technicians will be able to sell and install devices such as Nest Cameras and Nest Hub Max as part of deal. Google's Nest devices, powered by the company's machine learning capabilities, will enhance ADT's security monitoring over time and become the cornerstone of the home security company's smart home offering. The goal of the partnership is to give customers fewer false alarms, more ways to receive alarm events and better detection of potential incidents inside and around the home. ADT customers will also have access to Nest Aware which keeps people informed about important events at home including intelligent alerts and even history recording for up to 30 days. “We are thrilled to partner with Google to provide the smart home market with a strong, differentiated product and service offering that integrates the best technology, hardware and smart home security expertise from our two brands. Google’s partnership and financial investment in ADT underscores the depth of our joint commitment to the smart home and security markets. Our entire leadership team is looking forward to continuing our work with Google as we define the future of helpful home security and build a productive long-term partnership.” Equity investment As part of the multi-year partnership between the two companies, Google will make a $450m investment in ADT in exchange for shares of a newly created Class B common stock. This investment will also give the search giant a 6.6 percent stake in the security company. Additionally, each company will commit an extra $150m that will be used for co-marketing, product development, technology and employee training. ADT expects to offer some of Google's Nest devices to its customers beginning this year and the integration will be expanded in 2021. The complete ADT + Google helpful home security solution will utilize a secure platform for a seamless experience that prioritizes privacy and interoperability for greater customer peace of mind and choice. -
We've tested everything from audio quality to speed of emergency response The purpose of a medical alert system is to provide you or your loved one with a lifeline to help in an emergency. These personal emergency response systems are designed to be as easy to use as possible, allowing you to get help even when you’re unconscious or unable to move. As such, finding the best medical alert system is important. Not to be too dramatic, but it can be the difference between life and death. Since 2013, we've tested and reviewed medical alert systems for a variety of brands. By my estimations, we have: In other words, we are experts in medical alert systems. As such, here’s a few notes to keep in mind before we discuss how we test each system: The Company is a Service: In most cases, the company you’re buying the medical alert system from doesn’t manufacture or design the PERS devices and they don’t own or run the call center. These companies are, by and large, sellers of a service. This isn’t a bad thing. It’s just a reality of the industry. It can have The Call Center is Likely Independent: Medical alert companies don’t like to advertise this, but the call center who answers the emergency calls is typically not owned or operated by them. They love to take credit for their call center, but they generally have no control over it. That said, some companies have partnered with the call centers so they do have some control over the quality. The PERS Device was Manufactured by Someone Else: Whether it’s an in-home system or a mobile system, the actual product is leased or purchased from a manufacturer. And when you cancel your service, the device is returned, refurbished, and sent out to a new subscriber. That said, a po[CENSORED]r service, MobileHelp, actually does manufacture their devices. They even lease the devices to other medical alert services. These are important distinctions to be made when testing medical alert systems, because often...multiple services use the same devices and the same call centers. The only difference in the medical alert system is the brand on the bill. Call response time How fast does the emergency call center take to answer your call for help? This is, in my estimation, the most important facet to a good medical alert system. Whether you’ve fallen and broken a hip, suffered a stroke, or you’re having a heart attack, seconds matter in an emergency. Testing the call response time was very simple. We pressed the help button and used a stopwatch to time how long it took for an operator to answer. We would test every service at least once a day for three weeks. In fact, we encourage you to do similar tests on your medical alert system once you get one. All you have to do is tell the operator that you were just testing the system. You’re not charged any additional fees and the operators don’t get angry. In fact, many will thank you for testing it. The best average response time, by GreatCall’s Mobile Lively, in all the tests we've performed averaged 14 seconds per call. However, on average, most services answered in about 50 seconds. Consistency is also key. With some services, the call response times varied little. Medical Guardian, for example, rarely varied more than three seconds from it’s 27 second average. However, some services would vary a lot. A call might be answered in 30 seconds one day and five minutes the next. It’s difficult to know why this happens, but according to Robert Wray, CEO of BlueStar SeniorTech, "call centers are structured so that all alarms are answered in the order of priority." Medical alert calls, according to Wray, are answered second only to fire emergencies. This is where choosing a service that uses an independent call center can become an issue. Another reason for the inconsistencies or longer call response times is the automated software the call centers use to prioritize in-coming calls. If the call center is dealing with lots of calls from many different types of services, the software has to work out the priorities of the calls and channel the call to an open operator. This all adds seconds to a call. Emergency response quality Communication is key with medical alert systems. A great emergency response operator needs to use a calm and patient voice and sound concerned for your safety. As such, we evaluated the operator’s demeanor on every call we made. we wanted to hear genuine empathy and concern and not a bored operator reading from a script. We recorded whether the operator said goodbye, told us to have a nice day, or provided some other cheerful salutations. We also recorded the number of times the operator asked if we were okay. Far too often, the operators only asked once or not at all. We also wanted to hear the operator ask us to confirm our identity. The reason is to protect against elder abuse or burglary situations. It's unfortunate, but seniors are often the target of such crimes and by simply asking to confirm the identity, the operators can gauge whether the senior is in trouble or not. System Quality Again, communication is key. As such, we tested both the volume and clarity of the speakers put into the in-home systems and mobile devices. When you’re in an emergency, the system needs to have a loudspeaker because you could have fallen many rooms away. It also needs to be clear so you can understand the operator. They might have instructions you need to follow or they might need you to answer questions, such as whether you’re on any specific medications. Many of the medical alert systems we've tested over the years had absolutely horrible speakers. The speaker might be loud, but it’s distorted. This likely because most services reuse the same PERS devices for many years, so the device you have might be over a decade old. If the speaker on your system sounds terrible, return it to the service and ask for a new one. We also tested the range and efficacy of the wireless pendants. The average range was around 600 feet, which is more than enough for most houses. And the pendants work regardless of the walls or appliances in the way. weeven placed them in water and pressed for help. And they worked. That said, we found the range of wireless pendants to be irrelevant. For example, the Classic Guardian’s wireless range was over 2,000 feet in one test. Impressive, sure. However, at this range, you are so far from the base station, any communication with operators is impossible. And if you are in a situation where you’re at risk of needing help 2,000 feet from your home, then you’re better off using a mobile medical alert device. Fall Detection Sensors Fall detection sensors are an entire sub-category of medical alert systems with a lot more testing involved. To put it simply, we simulated and performed falls repeatedly to test the accuracy of the sensors, which use a combination of accelerometers and gyroscopes to determine the G-forces of a fall. First, I’d wear the fall detection pendant or mobile device as it was instructed and we fell onto a mattress. We performed all types of falls. Hard falls. Slow falls. Controlled falls. In a separate test, we dropped the sensor from a specific height to see if it detected a fall. We would do this repeatedly to see how consistent each sensor was at various heights. The results have been mostly disappointing. Most fall detection sensors are too sensitive, causing false alerts a lot. And if your loved one has to cancel emergency calls several times a day, they’re going to stop wearing it. And some were not sensitive enough, rarely detecting the hardest of falls. By and large, the mobile medical alert systems with a fall detection feature activated were more accurate than a pendant that’s compatible with an in-home system. So, if you really want a fall detection sensor, a mobile PERS device is the way to go. That said, the Apple Watch 4 was the only fall detection sensor we've tested with genuinely good fall detection results. (Setting your Apple Watch 4 or 5 to be a medical alert system takes only a few minutes and it doesn’t cost a monthly subscription.) Testing medical alert systems is all about finding the service that gives you the best chance to get help quickly and effectively. Over the years, the most consistent and best services have been GreatCall, Medical Guardian, and MobileHelp.
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Name game:Terminator: Resistance Price: $ 23,99 Link store: https://store.steampowered.com/app/954740/Terminator_Resistance/ Offer ends up after X hours: 24 h 46 min SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7/8/10 64-bit Processor: Intel Core i3 4160 @ 3.6GHz/AMD FX 8350 @ 4.0GHz or better Memory: 8 GB RAM Graphics: Nvidia GTX 1050/AMD RX 560 or better DirectX: Version 11 Storage: 32 GB available space Sound Card: DirectX compatible soundcard or onboard chipset Additional Notes: Estimated for 1080p 60fps at medium settings RECOMMENDED: OS: Windows 7/8/10 64-bit Processor: Intel Core i5 8400 @ 2.8GHz/AMD Ryzen 5 2600 @ 3.4GHz or better Memory: 8 GB RAM Graphics: Nvidia GTX 1070/AMD RX 590 or better DirectX: Version 11 Storage: 32 GB available space Sound Card: DirectX compatible soundcard or onboard chipset Additional Notes: Estimated for 1440p and higher, 60fps with high or epic settings
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The Master Chief returns in late 2020 on Xbox Series X Halo Infinite is the long-awaited next entry in the Halo series and it's launching alongside the next-gen Xbox Series X in late 2020. After being revealed all the way back in 2018 we're now closer than ever to Halo Infinite's release date and we're finding out more about the game with increasing regularity. After getting a long-awaited look at Halo Infinite's campaign in the Xbox Showcase in July, we're expecting to find out more about other aspects of the game, particularly its free-to-play multiplayer, over the coming months. This is developer 343 Industries' third mainline Halo game, after Halo 4 and 5, and it's been described as a "spiritual reboot" by the studio, though it will continue the series' story. Microsoft has confirmed that Halo Infinite is coming to Xbox One and PC (including Steam!) as well as Xbox Series X, and it'll be available on Game Pass from day one. HALO INFINITE: KEY FACTS +What is it? The sixth game in the main Halo series +When is it out? "Holiday 2020" (So between October and December 2020) +What can I play it on? Xbox One, PC and Xbox Series X +Will Halo Infinite be on Xbox Game Pass? Yes, from day one +Will Halo Infinite have split-screen multiplayer? Yes HALO INFINITE: RELEASE DATE We know that Halo Infinite is coming at the end of 2020, to coincide with the launch of the Xbox Series X (though it will be a cross-generation title). Microsoft has given a release window of "Holiday 2020", so we're expecting the game to release, alongside the Xbox Series X, sometime between October and December 2020. We think a November release date is the most likely as that's when, historically, Microsoft has previously launched new consoles. But as of the Xbox Games Showcase in July 2020, no further info has been revealed beyond the holiday window. There are rumors of another Xbox news drop taking place in August and it's possible we'll hear more then if it comes to pass. HALO INFINITE GAMEPLAY The main event of the Xbox Games Showcase in July 2020 was the gameplay reveal trailer for Halo Infinite, which you can watch above. You'll see a very traditionally Halo-looking game in action, with familiarly verdant environments, as well as iconic weapons and vehicles from the series, including the Warthog. It's reassuringly Halo-like, but leagues ahead in terms of presentation compared to the older games. Here's everything we've learned about the Halo Infinite gameplay footage so far. As mentioned, this is a more open world-looking Halo game, with an in-game map called the 'TacMap' showing how you can explore different parts of this extra-sized Halo ring. 343 Industries says the environment in Halo Infinite is "several times larger than that of the last two Halo games combined". In the menu screen, we see an item called 'Upgrades', too, suggesting you can make RPG-style improvements to Master Chief. We also see some of the Banished, Halo Infinite's main alien antagonists who were previously seen in Halo Wars 2. In the story, the Banished, led by Brute War Chief Escharum, have declared victory over the UNSC forces and taken over a Halo ring. This is Chief's first encounter with the Banished. Some of the Covenant enemy types here look familiar, but the presence of the Banished means new spins on the Brute enemies from classic Halo games. We see a grappling hook revealed (technically called a Grappleshot), too, which lets you pull Master Chief towards enemies and objects, or help him reach higher ground to deliver fire from above. We glimpse a Drop Shield, too, which offers the Chief protection in the field. These new additions are designed to help you personalize your approach to combat in Halo Infinite. It's a beautiful-looking showcase of what the console is capable of, and an exciting teaser of more to come from 343 Industries. Halo Infinite is built on 343's Slipspace Engine and although Microsoft confirmed that the gameplay wasn't running on an Xbox Series X, it was at least on a PC that’s “representative of the experience players will have on Xbox Series x HALO INFINITE MULTIPLAYER We haven't seen Halo Infinite's multiplayer in action yet but we do know some things about it. The first multiplayer details spilled out as early as 2017 when head of 343, Bonnie Ross, confirmed that the game would include split-screen co-op multiplayer at DICE 2017. The decision to remove split-screen co-op from Halo 5, in favor of an online-only version, was met with criticism from fans, as it had been a staple Halo feature that had been around since the first game was released in 2001. Ross said Halo 5’s removal was “painful”, adding that "It erodes trust with the community. [We’ve had a] lot of learnings from that, and I would say for any FPS going out forward we will always have split screen going forward." Commitment to split-screen was reiterated in an Xbox Wire post during E3 2019, where Community Director Brian Jarrard said that split-screen support would make its long-awaited return to the series. Since then, we've learned that while Halo Infinite will restore this fan favorite feature, multiplayer will be quite different to other entries in the series with regards to its frame rate and resolution. According to a tweet from the official Halo account, Halo Infinite's multiplayer will run at 120fps and will also be free-to-play. Klobrille, an Xbox leaker who has previously leaked accurate Halo Infinite details, tweeted to say that Halo Infinite's multiplayer will also include a battle pass system as well as new customization options. These aspects have not been confirmed by Microsoft and therefore shouldn't be considered a certainty. However, given a recent interview with Polygon in which Xbox boss Phil Spencer teased that Halo Infinite could see a change in structure from previous Halo games, with his comments leading many to speculate that Halo Infinite will be an ongoing platform for plenty of post-launch support, a battle pass system wouldn't be entirely surprising. Battle pass monetization would also make sense if those rumors that Microsoft is planning to overhaul Xbox Live Gold, or phase it out, for free-to-play games do actually end up being accurate. 343 has confirmed we'll see Infinite's multiplayer in action soon. "We will be back soon with more news, including our first details on multiplayer," it said in a blog about the recent campaign reveal. HALO INFINITE NEWS AND FEATURES Beta problems Covid-19 has caused problems for development studios around the world and things are not different for Halo Infinite developer, 343 Industries, which has been working from home to deliver the game in time for its late-2020 release date. The developer revealed in a blog post that, due to Covid-19 concerns, Microsoft has instructed the studio to work from home, however the team is continuing to work on Halo Infinite remotely to deliver the game for its scheduled release window. However, while the game is still on schedule, the “the unprecedented challenges of this year” may have impacted the game's public beta plans. Plans for Halo Infinite test flights were first announced back in 2018 and, according to studio head Chris Lee, the community feedback that comes from such testing has proven to be “instrumental” in bringing Halo: The Master Chief Collection to PC. However, in a post published on the Halo Waypoint blog, Lee admits that “given the unprecedented challenges of this year, we’re not quite where we expected to be in terms of broader public flighting” when it comes to Halo Infinite. According to Lee “the team is still working and assessing options for broader hands-on opportunities before launch and we’ll share an update when we can.” Campaign split-screen Head of design at 343, Jerry Hook, has tweeted to provide some clarity around split-screen in the game's campaign mode. According to Hook, Halo Infinite's campaign mode will support two-player split-screen and 4 player online co-op. Addressing those underwhelming visuals Following the Halo Infinite reveal in July, some fans were expressing concerns about the underwhelming graphics on show, prompting a lengthy blog post on Halo Waypoint from 343 Industries’ community manager John Junyszek in which he acknowledges that the studio has heard the feedback from Halo fans loud and clear, and provides an explanation on why Halo Infinite looks the way it does. “In many ways we are in agreement here – we do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game,” writes Junyszek. He goes on to clarify that the build we saw at the Xbox Games Showcase was a “work-in-progress from several weeks ago with a variety of graphical elements and game systems still being finished and polished”. Halo Infinite could be a 10 year game In an interview with IGN, 343 Industries outlined a future vision of Halo built around Infinite. “Halo Infinite is the start of our platform for the future,” said Chris Lee from 343. “We want Infinite to grow over time, versus going to those numbered titles and having all that segmentation that we had before. It’s really about creating Halo Infinite as the start of the next ten years for Halo and then building that as we go with our fans and community.” The interview goes on to explain that future Master Chief stories will be told under the "umbrella" of Infinite, making it sound more like a platform for all future Halo games rather than just an individual title. This lines up with a previous interview that Xbox boss Phil Spencer had with Polygon, in which he teased that Halo Infinite could see a change in structure from previous Halo games and said that lessons had been learned from the Master Chief Collection. "There's been a ton of learning in the studio around what does it mean to actually have a collection, the kind of totality of the Halo lore and stories and experience inside of one Halo world, one Halo UI, and platform," Spencer told Polygon. "As 343 has gone through this journey, they've seen some of the benefits of not requiring that our customers make a decision between 'Do I want to play this one or that one?' I feel like in a way, the games almost compete with each other. You see that with some of the annualized franchises that are out there - which clearly Halo's not annualized - but you see that where you spend a lot of energy actually trying to move the customers who are already playing your game to a new version of your game. I think as gaming has evolved, there's a view of 'our customers are our customers and we should respect them where they are.' It's similar to our Xbox message, and I think you'll see that in terms of the way Infinite is talked about--even the structure of what the game is itself." Halo Infinite box art On July 22, ahead of the Xbox Series X games showcase, Microsoft revealed the game's box art. Here's what it looks like in full. It's very nostalgic in style, portraying Master Chief on a very traditional-looking Halo ring. Banished are the antagonists but you don't need to do any homework Following the Xbox Games Showcase we now know that The Banished, the main antagonists from Halo Wars 2, are back to cause problems with a new leader called Escharum. In an interview with IGN, the development team promised that players won't have to have played through Halo Wars 2 in order to understand the role of The Banished, nor will it be necessary to be entrenched in every aspect of the Halo universe, saying “We don’t want a game where players have to do homework to enjoy this game." The Banished were the villains of choice for 343 in order “to have something that’s an evolution of the Covenant so you get some of the familiar, but something that’s different [too], and it comes together to feel fresh.” Xbox Series X's SSD will make a "huge difference" for devs, says Halo co-creator Speaking to VGC, former Bungie art director, Marcus Lehto, explained that the Xbox Series X's custom SSD will give developers much more freedom. “It will make a huge difference,” Lehto told VGC. “It will open up the door for more expansive content that can stream a lot faster. Players won’t be waiting on load screens and we won’t have to hide loading behind cinematics and that kind of thing. “It will just help make things a lot more seamless and fluid for the player when it comes to their experience on those consoles. “I am really excited about that because that’s one of the things that’s really hard for us in particular right now: dealing with those old platforms." Halo Infinite will be a cross-generation title While the launch of Halo Infinite will coincide with release of the next Xbox console, Xbox Series X, the game will also be playable on the current generation of Xbox One, Xbox One S, and Xbox One X consoles. Halo Infinite will undoubtedly look better on its newer hardware – we hope so, at least – but at least nobody has to miss out. Halo franchise director Frank O'Connor put fears about the quality difference to rest, though, saying at a Halo Outpost event in Orlando (July 2019) that "Xbox One is not going to be a second-class citizen" HALO INFINITE TRAILER
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Pretty in pink We’re not sure if Asus was trying to capitalize on Cyberpunk 2077 hype (or maybe someone’s just a big fan of Mindless Self Indulgence), but we certainly dig the pink-on-black aesthetic of the company’s Electro Punk gaming accessories. Heck, even the lineup’s Republic of Gamers logo shirts are cool in a laser ’80s kind of way. But adding some distinctive flourishes to an existing product, as Asus has done with the ROG Strix Impact II Electro Punk gaming mouse we’re looking at here, does not make it great. The pink side buttons and scroll wheel that Asus added to its non-Electro Punk ROG Strix Impact II mouse help it visually stand out. But at $49.99 with a 6,200-CPI sensor, generic faux-ambidextrous design (there are no side buttons on the right edge) and plastic shell that feels like something you’d expect from a mouse that costs half as much, you’re going to really have to like pink to seriously consider this the best gaming mouse. Asus ROG Strix Impact II Electro Punk Specs There’s nothing overtly bad about the design of the ROG Strix Impact II Electro Punk, unless you count the fact that it looks like an ambidextrous mouse but isn’t, since there are only side buttons on the left edge. The button to change the DPI settings, (which is also pink and has four settings) is on the underside of the mouse. This makes it harder to mess with mid-game, but many serious gamers prefer this so that you can’t accidentally mash it by mistake in the heat of battle. On the upside, the left and right click buttons feature Omron switches that are rated for 50 million clicks. You can swap them out for other Omron models with different levels of resistance or if they wear out. But unless you’re the most dedicated of eSports enthusiasts, you probably don’t have to worry about the latter happening. I tend to be more of a palm grip gamer and have fairly small hands. So the long, low swoop of the mouse’s overall shape felt comfortable in my hands. But the black plastic that Asus uses, while interesting in its slight translucence, feels cheap for a $50 mouse. And the grippy bits on the side aren’t rubber, but ridged, rigid plastic. The rubber-clad scroll / click wheel feels similarly generic, aside from its pink hue that’s also translucent so it can take the color of whatever RGB setting you choose. The wheel’s rubber surface has angled textured lines that feel OK, but the notches as you scroll could feel a little more pronounced. And combined with the matte plastic of the shell, it gives the mouse an overall feel that doesn’t live up to its $50 price tag. At least you won’t have to deal too much with fingerprints or smudges, as the only glossy bit of plastic here is above and below the wheel, between the two main mouse buttons. Gaming Performance I took the Asus ROG Strix Impact II Electro Punk through a few spins around my revolving hamster wheel of game titles; Borderlands 3, Doom Eternal and a few strategy titles, including Jurassic World Evolution and They Are Billions. In general, the design felt functional, fairly comfy and, at 2.8 ounces, reasonably light. I enjoyed my time gaming with the mouse, and, aside from a few minor cable snags (which would have benefitted from some kind of braiding over the rubber), the mouse never got in the way. But nothing really stood out to me, either -- save for the aforementioned pink accents and the fact that the mouse didn’t feel like a $50 point-and-clicker. The ROG Strix Impact II Electro Punk opts for a 6,200 CPI, which is on par with rivals like the $50 MSI Clutch GM30, but you get a greater range with something like the Roccat Kain 100 Aimo (up to 8,500 CPI). Asus says the ROG Strix Impact II Electro Punk’s optical sensor tracks at up to 220 IPS with 30G max acceleration. Software There seems to be a bit of an identity crisis going on with the software designed for the Asus Strix Impact II Electro Punk. Online materials point to Armoury II software. But I couldn’t find it in any official capacity on Asus’ site, so instead I grabbed the Armoury Crate software that the company has increasingly been featuring on its gaming laptops and motherboards. This seemed to be the right decision because the software recognized the mouse, providing options for customizing buttons, CPI presets, the polling rate and angle snapping. It even offered a firmware update. Lighting adjustments were also available; although, if you want your RGB lights to synchronize with your other compatible Asus devices, you’ll want to use Aura Sync instead. Overall, Armoury Crate did a good job of clearly laying out the adjustable features of the mouse and was flawless in terms of functionality. But Asus could do a better job of pointing people to the software -- especially since there are several tabs within Armoury Crate that aren’t specifically about peripherals like keyboards and mice. There are tabs for game sales, Asus news and scenario profiles. So even if you’ve installed it, you may not know it’s the software you need until you spend a few minutes poking around. Bottom Line The Asus ROG Strix Impact II Electro Punk isn’t bad. There are just plenty of better-feeling, lighter options with more advanced sensors available in this price range. Even for eSports and twitch gamers who crave the lightest mouse possible, there are better options. For instance, the HK Gaming Mira-M weighs 2.2 ounces, thanks to its honeycomb-cut shell. That mouse also has a better (paracord-covered) cable than Asus’ basic rubber and a better Pixart sensor with up to 12,000 CPI. There’s also the Glorious Model D with a similar design, weight and sensor as the Mira-M. That version costs more on Amazon, but you can pick it up directly from the manufacturer -- in two different sizes -- for the same $49.99 as Asus is charging for this mouse. If it cost around $30, the ROG Strix Impact II Electro Punk would be easier to recommend. But until the price drops or the many alternative rodents become scarcer, you may want to look elsewhere. Unless, of course, you’re enamoured with hot-pink accents on your gaming peripherals and are willing to to live with mouse mediocrity for that privilege. But even then, the truly “punk” thing to do would be to get a better mouse, pop off the buttons and bust out some nail polish and make your own black-and-pink peripheral. But if you’re more on the lazy side of punk, Asus’ alternative gets the look right while offering decent gaming.
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[Software] Windows 10 is warning users not to install CCleaner
#Em i[N]O' posted a topic in Software
Microsoft Defender is flagging up the po[CENSORED]r utility as a potentially unwanted application CCleaner, a po[CENSORED]r PC optimization app, is being flagged up as ‘potentially unwanted software’ by Microsoft Defender (formerly Windows Defender, but renamed with the May 2020 Update), which is Microsoft’s built-in antivirus for Windows 10. Potentially unwanted software – more commonly referred to as potentially unwanted apps (or PUAs) – refers to applications which an antivirus doesn’t find anything malicious with, but which may exhibit unwanted behaviors of one kind or another. Usually, that means bundling extra bits and pieces, or stealthily installing extras like, say, a browser add-on, which may not do your PC any harm, but could prove an annoyance. As Bleeping Computer spotted, Defender now detects CCleaner as a PUA, with the software giant stating that: “Certain installers for free and 14-day trial versions of CCleaner come with bundled applications, including applications that are not required by CCleaner or produced by the same publisher Piriform. “While the bundled applications themselves are legitimate, bundling of software, especially products from other providers, can result in unexpected software activity that can negatively impact user experiences.” Avast extras Those bundled apps include Google Chrome browser, Google Toolbar, and Avast Free Antivirus plus AVG Antivirus Free (note that Piriform is now owned by Avast, which also owns AVG too). Microsoft further stresses that those bundled apps are perfectly fine and not in any way malicious, of course, but it’s the way that they are offered for installation which is problematic. The company observes that while the CCleaner installation process does provide a way to opt out of putting these extras on your PC, as you would expect, the judgment is that “some users can easily inadvertently install these bundled applications”. Often, these matters are down to the way the options to opt out are presented. At any rate, according to a statement just released by CCleaner, the firm believes that the issue has been resolved. A CCleaner spokesperson told us: “We are in the process of engaging with Microsoft to understand why CCleaner was recently detected as PUA. We surmise the issue appears to be around bundling, and we believe we have addressed this so that our product is now no longer flagged.” So, it may now be the case that if you go to install CCleaner while running Microsoft Defender, you’re no longer warned against proceeding, assuming the security app is indeed updated as CCleaner asserts.-
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Use your iOS device for two apps at once The iPad split screen mode is a really useful way of maximizing screen space, so you can see multiple tabs or apps at once - that can be checking out your emails while you've got a document open, or playing a game while you've got that game guide open in a floating window. Thanks to iPadOS, you can even split-screen in the same app, so you can look at two pages on the internet at the same time, for example. However, if you don't know how to start split-screen mode, you're out of luck, as iPadOS doesn't give you many pointers, and you could miss the fact this useful function exists altogether. So to save you some hassle, follow this simple guide on how to start split-screen mode on an iPad. We've updated the article to reflect changes made by iPadOS, the new iPad-specific operating system, but in practise there's very little different in how you enable split-screen mode. It's also worth pointing out not all apps support split screen mode on iPad - in particular games, movie and TV streaming apps and video call platforms often don't let you split the screen. We've used an iPad Pro 12.9 (2018) for the screenshots in this guide, but the steps work for all different iPads running iPadOS – you just need to enable the mode under 'Settings', 'Display and Brightness', 'Display Zoom', 'Zoom', 'Set', then 'Use Zoom'. How to set up split-screen mode on iPad 1. Find your second app To split your screen on iOS, you actually have to start by finding your second app, and opening it. Now close it again – all you needed to do was open it briefly, so it appears in your toolbar at the bottom of the screen. 2. Open your main app Now open the main app you want to split screens with – if you don't want the apps you're splitting the screen between to have equal sizes, choose the one that will take up the majority of screen space as this. Next, swipe up from the bottom to bring up the toolbar, with your pinned apps and also your most recent ones – this is why you opened the other app, as it should be on this bar. 3. Drag and drop the second app Press and hold down on this second app, and then drag it up off the toolbar. When you hover it over the first app, it should become a long thin rectangular box as shown below – drag this to the left or right side of the screen, whichever side you want the second app on, and release to open it there. If, when you pick up and drag the second app, it's in a square box, this unfortunately means the app doesn't support split-screen mode, so you're out of luck. How to re-arrange split-screen mode on iPad On iPad you've now got one big app taking up most of the screen, and another sitting in a slice on the side – this might not be what you're looking for, but you can rearrange things in a few ways. 1. Hide and bring back the pop-up tab If you want to hide this second app, you can simply touch the grey bar at the top of it and drag it to the side of the screen, which will cause the app to disappear off to the side. Then, if you want to bring it back, you can easily swipe in from this side and it will pop back up. 2. Open 'true' split-screen mode The second tab now sits in front the first, but you can truly split the screen between the two tabs if you want. Press and hold the grey bar at the top of the second tab, and drag it down (or up). Both tabs will blur over, but when you release they'll be sitting side-by side, so no text is obscured in either. To reverse this, just do the same procedure again, and the second app will hover above the main one again, so you can easily swipe it away. Opening two of the same app on iPad It's very easy to open two of the same app if you've got iPadOS installed. Simply follow the instructions above, but when you're dragging and dropping a new app icon, just do it for the app you've already got open. Not all apps work like this but Safari does as well as Files and Mail so most of the apps that come on your iPad seem to work.
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Don't Miss Out On Your Opportunities To Win 1500 Devil Coins
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