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Dark

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  1. Connection problems between the server and the operating system of Apple Mac computers have affected the use of third-party applications, which have temporarily experienced loading problems that have even prevented the opening of the software. Mac users have warned this Thursday that their Mac computers had problems loading or opening applications, especially those of third parties, as they have shared in forums such as Reddit, and it has affected different versions of the operating system, such as Mojave, Catalina or Big Sur. IOS and Mac developer Jeff Johnson confirmed on Twitter that there was a problem with the operating system, which could not connect to Apple's servers. On its status page, the tech company also picked up the issue, which was resolved a couple of hours after it started to occur. The incident coincided with the release of the new MacOS Big Sur update, although Apple has not confirmed that it was related. This version introduces new features aimed at taking full advantage of the M1 processor, the first from Apple Silicon, such as improvements in the performance of Safari or the native Final Cut video editor.
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  2. Game Informations : Developer: Daniel Shannon Platforms: PS4 Initial release date: October 8, 2013 at 6:16PM PDT Divinity: Dragon Commander is an unexpected delight. This prequel to Larian Studio's Divinity series of role-playing games skillfully merges real-time and turn-based strategy with RPGs, arcade action, and the cutthroat world of politics (both modern and medieval). Somehow this mixture works--and it probably has something to do with the ability to play as a jetpack-wearing Dragon. While blazing around as dragon is certainly fun, the intriguing part of the game is the campaign's role-playing aspect. The story follows the exploits of an unnamed half-human, half-dragon prince who must defeat his depraved siblings to seize control of his late father's war-ravaged empire. In between turns on the strategic map, you traverse your ship and converse with the characters on board in a manner similar to Starcraft II, except that in Dragon Commander, these interactions are fleshed out with options and consequences. Early on, you receive a retinue of generals, each of whom has personal issues. How you handle these can benefit the empire, improve a general's stats, or, conversely, cause major problems for the war effort. Emperors-to-be must also delve into the cutthroat world of politics. The various non-human races of the empire send emissaries to the royal court, and their support can impact the war. The undead are religious zealots; the dwarves are plutocratic capitalists; the lizard folk tend to be liberals who promote individual freedom; imps are simple technocrats; and elves are radical egalitarians and staunch environmentalists. Every few turns, there is a council meeting where legislation is brought up for the emperor's consideration. These issues tend to mirror contemporary political concerns like gay marriage, euthanasia, medicinal marijuana, gun control, and genetically modified foods. Each ambassador gives their take on the legislation, and you must choose between your own personal positions, the seemingly greater good, or the most popular position amongst the council members. While decisions often merely affect relations with different races, some have tangible strategic effects, like a conscription law that reduces the cost of purchasing units. These laws can lead to humorous situations beyond the always-amusing impotent rage of displeased ambassadors. For example, you could follow the elf line and agree to allow trade unions, increase the pay of workers, and give them state funded holiday--and then go along with the imps' plan to lobotomize workers for greater productivity. Another noteworthy aspect of the story is the royal marriage that you must take part in. At first, the choice of a bride influences race relations, but eventually, there are story segments in which you can sway your chosen bride. For example, as per elven customs, the elf princess is a strict vegetarian and environmentalist, refrains from the consumption of alcohol, and opposes personality cults due to her egalitarian ideals. Through conversations, she can be turned into a meat-eating alcoholic who poses nude for statues of herself and supports genetically modified foods. Then, her corruption complete, you can sacrifice her for personal gain and move on to the next wife. Outside of these political aspects, Dragon Commander's campaign is similar to campaigns from the Total War series. There is a turn-based strategic mode where you build armies and buildings, conquer provinces, earn cards that affect battle, buy unit and dragon upgrades, and make combat moves. Rivals are defeated once their capitals are conquered and all of their remaining land, gold, research points, and units fall under the player's control. Once all enemy capitals have fallen, the game enters the next chapter and a new map. Unfortunately, this is an often disappointing transition, as the player unceremoniously drops into a new campaign map without a hard-won territory's cash, research, and card flow. This frustration can be avoided by banking gold, points, and cards before crushing the last capital. Incidentally, banking is also a good way to get more opportunities to boost (or destroy) race relations. Unoccupied provinces fall without a fight, and capturing neutral territories bequeaths you with free units. However, most turns involve at least one battle. You can either resolve combat automatically or fight in RTS mode, but you must make this decision carefully, because the dragon commander can only fight in one battle per turn. Likewise, the generals may only lead troops in one auto-resolved battle per turn, which leaves most battles in the imperial army's hands. Before combat begins, the game displays your chance of winning the engagement. This can be altered by selecting a general to lead the combat and playing various cards that grant advantages like mercenary troops, buffs for particular types of units, or the use of dragon powers that have not been researched. The outstanding feature of real-time combat is the ability to dive into the fray as a dragon, giving the RTS battles elements of an action game. The titular dragon commander can fly around the map, spew fire at enemies, and activate his jetpack's turbocharger to zoom away when things get too dangerous. While zipping along at intense speeds and burning down bases, you still have the ability to control units and factories; commands can be issued to every unit on the map, troops in the dragon's vicinity, or to player-designated control groups. Unit special abilities can even be used while flying around, so it's possible to order juggernaut battleships to launch tactical nukes at an enemy base while you belch acid at pesky enemy bomber units. You can take to the skies as a dragon at will, and pay to respawn the dragon if it dies. When divorced from the dragon part, Divinity: Dragon Commander's battles are relatively simple. Population is the only resource, and it increases based on the number of recruitment citadels controlled by each side. Once a side loses all of its citadels, the match is over. Citadels, various unit production buildings, and point defenses are built on specific foundations that may be captured by ground forces. The AI is competent and will rush, fight a protracted battle for control for foundations, or take the defensive based on how powerful its army is in comparison to yours. Dragon Commander's camera can be zoomed out far from the battlefield, turning units into icons in a manner similar to Supreme Commander. This is fortunate, because when the dragon is absent, the game can devolve into a tedious meat grinder where whoever builds the most units triumphs. As with any respectable RTS, Dragon Commander sports the usual skirmish multiplayer mode. More interesting, however, are the multiplayer campaigns that support up to four players. These work much like the single-player campaign, minus the RPG aspect. What makes these campaigns interesting is that every player can jump into any battle regardless of whether they are allies with a combatant or even have an army near the contested province. This is an excellent feature, as it is far more entertaining to join a match in progress than to sit around waiting for other players to finish their battles. Additionally, this ability to meddle in the affairs of other players has strategic consequences. For example, if an interloper wins a battle, then nobody conquers the territory, and the armies that were brought into the battle are destroyed. Dragon Commander can be stunningly attractive. The RPG segments are filled with all manner of background details, like the skeleton barmaid wearing a blond braided wig. Character models are emotive, and it is amusing watching an ambassador barely contain his impotent rage after legislation passes that is ruinous for his people. (For instance, passing a one-child-per-family law that only applies to his race.) The RTS battles, by contrast, aren't visually inspired. Most units are too small to reveal fine details, and large units like naval transports and ironclads don't have any outstanding qualities, nor do they convey the fantasy-meets-steampunk aesthetic that permeates most of the game. The voice acting is great, as is the score. However, given how many hours you could spend barrel-rolling your dragon about, the game could use more musical tracks. A patch released a few days after launch appears to have resolved multiplayer connection issues along with other noticeable glitches, like stuttering dialogue. Some annoyances remain, however, such as the tendency for units to continually repeat "That's impossible, commander," which occurs after giving a move order for all units while in dragon mode. Maybe the navy is just protesting that their ships cannot walk on land? Overall stability is also a problem, with many players continuing to report game-killing crashes. Divinity: Dragon Commander is a gem. The flaws are overshadowed by the role playing, the politics, the humor, and of course, the dragon in a jetpack. You may not have ever dreamed of a grand strategy game in which the generals are steampunk dragons, and you can marry a skeleton. Thankfully, someone at Larian did, and the end result is a lot of fun.
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  3. v1, text and effect
  4. we need administrators for our StreetZM server.
    They talk to me privately if the administrator is interested in the server or they can request in this section:

     

    Section Of StreetZM: https://csblackdevil.com/forums/forum/15471-zombie-»-streetzm/

  5. There is less left for the launch of the RX 6800 as such and the AIBs are putting the batteries to finalize the details after the launch of the reference versions. One of them is XFX, one of the largest assemblers from AMD, which has already shown where the bar is going to be if they want to beat it. And it is that it has shown a teaser and a series of photographs of what its new RX 6800 THICC will be like and it is assumed that it also refers to the RX 6900 XT, which will apparently share design. What news do they bring? XFX is going to give it everything with this series of graphics cards, which have raised the interest of a large part of the players due to their good performance and efficiency, where in the absence of seeing the data of the reviews all over the world, everything indicates that they will be able to stand up to NVIDIA. XFX Radeon RX 6800 THICC series, BIG Navi at its finest The teaser, apart from being very worked and looking like the beginning of a Michael Bay movie, makes it clear that these GPUs are going to come from another world to impact ours. If you like black you are in luck, because the color scheme of these new GPUs will be black and silver / white (not very clear yet). What we do know is that this THICC series will at least have improved heatsinks that maintain the essence of what was seen in previous generations, but with various modifications to improve their performance. Therefore, we are facing a heatsink that will cover the entire PCB on both sides, including its rear with a backplate, and where it seems we will be facing a triple fan design that will give these GPUs quite a significant size. Asymmetric fans and design more open to flow XFX-Radeon-RX-6800-THICC-Series-Graphics-Cards The three fans do not seem to be the same size, since the central one seems to be smaller due to the anchor and cover of the heatsink. We can't say yet, but the size of the fans should be 10cm and 8cm respectively. This time we can see how the PCB is shorter than in previous generations and that the length of the cover will allow air to pass through the heatsink to launch it hot to the top of the chassis, as NVIDIA does. The backplate of these XFX RX 6800s is tremendously perforated to maximize the transfer of heat to the air and thus improve the temperature of the PCB, since the design is very closed in itself and any gap is interesting for this purpose. The fans will have 13 blades, so a great air flow and static pressure is expected, where loudness is surely the key point to compete with other manufacturers. As expected, at least three models will be released within the THICC series: the RX 6800, RX 6800 XT and RX 6900 XT, where prices are still a mystery, but in any case they will not be lower than the reference versions. . Thus, we should expect a cost of at least $ 999 for the RX 6900 XT, $ 649 for the RX 6800 XT and the RX 6800 will cost no less than $ 579.
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  6. Amazon has implemented a new machine learning system in its Alexa digital assistant that allows the assistant to know what users want based on their questions in order to anticipate their questions. The company has ensured that it seeks that users can interact with Alexa in a natural way, as if they were doing it with another human. In this sense, Amazon has added to Alexa the ability to infer the latent goals of users, without them expressing them directly and based on their questions. With Amazon's new digital assistant machine learning system, for example, when a user asks how long it takes to make tea, Alexa will answer, "Five minutes," and also ask, "Do you want me to set a timer of five? minutes? " Amazon said in a statement that detecting latent targets and formulating them into actions that often span different abilities requires a number of sophisticated algorithms. To determine whether to suggest a latent goal, Amazon uses a deep learning-based trigger model that takes into account the context of the dialogue, such as the text of a user's session and whether the user has engaged with Alexa's suggestions in the past. At the moment, this new machine learning system is only available to users who use Alexa in English in the United States.
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  7. Game Informations : Developer: Jason D'Aprile Platforms: PS4 Initial release date: June 6, 2016 at 1:51PM PDT Excubitor is one of the more clever takes on old-school, top-down shooting we’ve seen in some time. After a few minutes with the game, its mix of classic arcade-style gameplay with modern tower defense mechanics seems so logical, you’ll wonder why there haven’t been more attempts at this cross-genre combination. Across four planets and over a dozen levels, players must pilot their upgradeable Hammerhead ship to hold back waves of drones, protect their mothership, and build up defenses. Similar to games like Kingdom Rush or Defense Grid 2, the giant maps feature numerous spots for building a variety of towers. As in a standard tower-defense game, Excubitor gives you a moment at the beginning of each level to lay down your defenses and then (usually) a short period of rest between waves to build more towers, upgrade current towers, or dismantle unneeded structures. The difference between this and the average tower-defense game is you control your ship directly at all times. You can’t rely entirely on automated weapons, especially when the action heats up; there’s a frenetic pace to the game that frequently requires you to be in two or three places at once. This is especially important to remember when it comes to the Antares--your mothership. While the Hammerhead can be regenerated if it gets destroyed, once the Antares is destroyed, it’s game over. There are plenty of layers of strategy to manage in Excubitor, and they keep you on the edge of your seat. Building up defenses around the Antares is almost always the top priority since it can be quickly overwhelmed if you aren’t paying attention. Having to focus on defense creates a welcome and different feel compared to traditional 2D shooters, where you simply scroll forward while destroying everything you can. With nine distinct types of towers to build, there's ample room for experimentation to see what weapons work best for any given situation. These towers range from anti-air missiles and machine-gun batteries to EMP pulses that slow ships down, and even a powerful laser weapon that bounces from enemy to enemy. Building anything requires power, however, which can be problematic. You’ll start each level with a certain amount of construction energy, and you can earn more by building a generator. But you have to sacrifice space typically reserved for turrets to do so. Balancing your defense with the need for more power is a constant battle, lending Excubitor a spare, but effective bit of resource management. Maps also contain elements that can potentially help stem the tide of overwhelming enemy forces. Levels often feature environmental hazards and traps like huge fuel tanks that can be destroyed to create a circle of fiery death, mine-throwing plants to help beat a giant boss, and other interactive tools of destruction. It’s a nice addition to the game that allows for consistently satisfying destruction. But Hammerhead remains your best weapon through the game. This spunky little ship can be upgraded from top to bottom and supports a variety of weapons systems. There are 17 in all, many of which are unlocked over time. The ship has two weapons slots to outfit with disparate items Standard machine guns and rockets are effective standbys, while the shotgun-like weapon provides a satisfying sense of power at close range. The more sci-fi weapons, like the multi-targeting Tesla coil, feel ripped straight out of classic shooters like Raiden. Flame and ice throwers are a creative touch that let you simultaneously freeze and fry when both are equipped, which is terrific fun if only for short-range use. Your ship can be upgraded to be tougher, faster, and more offensively effective as well, and all weapons can be further enhanced with three or four tiers of upgradeable options. Levels are also packed full of goodies to find. Every destroyed drone and building provides the currency necessary to buy and upgrade new weapons between levels, and there are specific caches that can be activated for other bonuses. Many of these bonus stores require you to hold your position for a period of time, so there’s a trade-off between focusing on your primary objective and sticking it out for more collectables. No Caption Provided Levels are designed to force players into risk/reward situations, where frequently crossing from one end of the map to the other is a necessity. Backtracking isn't tedious because there’s enough exploration and action in each level that it feels almost like a roller-coaster ride. Certain objectives might be in one corner of the map, while the Antares is on the opposite side and potential riches can be scattered anywhere in between--all while multiple waves of enemies are approaching. These planet excursions each end with a boss battle--nail-biting events that require the precise use of towers, environmental traps, and speed. Since you’re simultaneously trying to destroy a giant mechanized terror and keep the Antares alive, boss battles feel like wars of attrition. You’ll constantly be trying to whittle down the boss spacecraft’s defenses, wait for its weak spot to appear, and damage it. There’s also the added complexity of rushing around to rebuild destroyed defenses and, most importantly, keep the mobs of drones from overwhelming the Antares. Even on the normal difficulty setting, these boss levels are trying, frantic exercises, but beating them is immensely satisfying. Fast action and strategy define Excubitor, and the smartly-designed levels and customization options encourage experimentation with the different weapon load-outs. Excubitor is a great action game that deftly mixes two distinct genres into one great new flavor.
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  8. we need administrators for our StreetZM server.
    They talk to me privately if the administrator is interested in the server or they can request in this section:

     

     

  9. DH1, Good music !
  10. He right, I saw that you don't respect some rules and they report you several times. If you become a moderator, not everything is activity, you must report users who do not respect the rules and I think you do not know them 100%. (Only report members who make jokes between their friends, only that you know how to do in this community) Due to the same issue, most current moderators do not report because they think "activity will increase fast for the global moderator".
  11. Having problems with a device is never to anyone's taste, but if the brand has a good after-sales service it can mean the difference between going through an ordeal or having the problem solved in a simple way. Today we are going to show you what you can do if you have problems with a Razer product, requesting an RMA through the brand's warranty program. In this case, in addition, we are going to show you how the warranty management process with Razer is fully and personally, since it has been with our own experience when it comes to managing the warranty of a defective Razer Lancehead Wireless mouse. Open a support ticket The first thing we must do to manage the warranty (if we decide to do it directly with the manufacturer and not with the store, although this will depend on the store because the warranty law only requires them to take charge of the first year, from the second year it will be the manufacturer who does it as in this case) is to open a support ticket. To do this, we must go to the "My support" section of the brand and log in (or create an account if you did not have one). Here we must select the type of product with which we have the problem and write what is happening. Although the entire website is in English, we can do it in Spanish (in our case, we opened the ticket in English and they answered us in Spanish). Once this is done, a confirmation of the open ticket will arrive by email and we will be prompted to wait for a reply. If in My Support we go to "Support History" at the top we can see that the ticket already has a case number assigned and we can even enter to see it. What if the support does not answer the ticket? In our case, six days passed without Razer support responding to the support ticket not even by email, so we decided to take action on the matter due to their inaction in the face of our problem. To do this, we decided to go to the support website (not My Support) and directly open the chat to speak with one of their agents. We made the first contact through My Support on December 13, and the second through chat, on December 17. To do this, we access the support website, click on "Contact Razer support" below, and on the page that opens, click on "Live Chat". Already in the chat window we are surprised to see that they answer us in Spanish, as we have commented before. They urge us to upload a photo of the bottom of the mouse, where you see the serial number. The support technician urges us to do some tests like reinstalling the Synapse software. Since the conversation, once the chat is finished, they send it to you by email as a summary, we agree that you answer the conversation by updating the status after reinstalling Synapse and restarting. Send the mouse under warranty After talking with the support technicians by email and after carrying out all the tests that they asked us to carry out (more than 10 tests in total) it was determined that the mouse was defective and that it had to be sent under warranty to be exchanged for a new one. But not without first asking for a copy of the purchase invoice to verify that it was within the warranty. For this they sent us, in a separate email, some vague instructions to print labels and documentation through Fedex. So much so that we had to contact them again to ask, as the recipient was Ingram Micro and not Razer. In total we had to print 8 pages, with several copies of the labels, and the most bizarre and absurd thing that has ever happened to us: a letter telling them about the problem, and in English. This was the "letter", and as you will see we take the opportunity to make our position on this fact clear: Finally, on December 21, we sent the mouse through the method provided by Razer which, luckily, was postage due and we didn't have to pay anything. Despite going through a specialized transport agency, they did not receive the Razer mouse with problems until January 3, possibly given the Christmas dates. we send in the first instance together with a letter in German.
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  12. Mobile phones with old versions of Android will no longer be compatible with web pages that use the Let's Encrypt root certificate next year, which will make these web pages blocked despite being secure. Let's Encrypt has informed on its website that the DST Root X3 root certificate signed by IdenTrust will expire on September 1, 2021, which means that the websites that have it will no longer be compatible with software platforms such as Android. Specifically, the company points out that compatibility will be lost with versions prior to Android 7.1.1, that is, 33.8 percent of Android mobiles will show errors when the user visits a page with Let's Encrypt certificate. Faced with this situation, the company has indicated that "they have committed to having secure communications that respect privacy", but has highlighted the problem of the update in Android, which affects precisely the most vulnerable users, those who do not they can afford to buy a new cell phone every four years. Until the DST Root X3 root certificate expires, there will be a transition period, starting on January 11, 2021, when a change is made to the API to start using your own certificate, ISRG Root X1. For users of old versions of Android, Let's Encrypt recommends installing the mobile version of Firefox -it is a partner of Let’s Encrypt and has support from Android 5- as it has its own list of trusted root certificates to validate websites.
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  13. Game Informations : Developer: Peter Brown Platforms: PS4 Initial release date:June 7, 2016 at 8:40AM PDT Demanding equal parts finesse and intuition, golf is a sport few will ever master. A poor swing here, a bad lie there, and even the most passionate golfer can see their enjoyable pastime turned into an exercise in anger management. Dangerous Golf, on the other hand, eschews precision in favor of chaos. Like a drunken afternoon at the driving range, hitting a golf ball in Dangerous Golf is about expressing power, and nothing like actual golf. Your priority is to smash into as many objects as possible in everyday environments like bathrooms, kitchens, and fancy estates. It's a diabolical fantasy brought to life, but it's not half as fun as it sounds. Across four countries and numerous locales, you will hurtle golf balls into objects including fine dining ware, pianos, priceless works of art, and--why not--urinals. Don't worry about choosing an appropriate club or timing your swing just right. Simply aim the camera, press a button, and let the catharsis of destruction sink in. When you break enough items in a level, you can execute a follow-up Smashbreaker shot, which allows you to manually steer a bouncy, flaming wrecking ball, plowing through props and racking-up score multipliers until your timer runs out. Wrapping your head around the physics of a bouncing golf ball is easier said than done, especially when the game's camera is obscured by flying pieces of broken objects. Once your Smashbreaker shot is powered up, you have to use both the left stick and the camera to control the ball, as well as two shoulder buttons to dictate how high or low the ball bounces. Most of the time, you can sort of steer the ball the way you want to, but it usually feels like you're trying to steer a ship with broken equipment, praying it reacts the way you want it to and struggling to correct it when it doesn't. You eventually have to putt the ball into a hole, but if there's an unobstructed path (one devoid of unbreakable objects), you can just push forward on the analog stick and the ball will zip right in, smashing through smaller debris along the way. But if higher scores and rankings are what you seek, you may decide to bounce your ball off of walls or hit it into the air and attempt to drop it in the hole for an added bonus--sometimes you're left with no other option. There are rare levels filled with dozens of holes, where putting is your only objective. With a limited amount of balls in hand, you need make sure your shots are true--or at least pray they are lucky--in order to avoid running out while frantically taking aim at targets near and far. Pure putting levels lack the destruction found in standard outings, but they stand out as the best Dangerous Golf has to offer. In these moments, your goal is clear, and more importantly, your controls are intuitive. The oddball nature of Dangerous Golf is momentarily enjoyable, but apathy quickly sets in as you proceed to smash familiar objects level after level, resulting in all too familiar chaos. The game attempts to liven up your experience by introducing gimmicks like bombs, and showering you with loud graphics and sound effects. But all of this does very little to make the experience appealing in the long run. It's like a comedian who shouts mediocre jokes--being loud doesn't make the material any better. With 100 levels and far fewer unique locations, Dangerous Golf is best enjoyed in small bursts lest you grow bored of the repeated use of familiar maps. However, any amount of time in the game can prove frustrating due to the burden of long load times, especially when you get to the more complex missions. In later levels, you're still smashing objects like you always have, but you ultimately have to learn to avoid hazards and direct your ball on a particular path in order to hit specific objects to earn enough points for a medal. When precision fails, you will naturally restart the level. This process becomes unbearable--it seems the game is completely reloading the level--and you have to stare at the same loading screen every single time. To make matters worse, the loading screen is just an image of the controller with button descriptions. Buried in the corner are little hints--the only attempt the game makes to explain its nuanced scoring and control systems. Dangerous Golf is a game you want to love, but it becomes increasingly difficult as you go: the unintuitive controls stop being cute and begin to become an annoyance; the objects you smash, which for a moment inspired joy, become an afterthought. Wacky games have a place in gaming, but a game like Dangerous Golf needs more than boisterous effects and odd scenarios to sustain its allure.
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  14. My vote is DH1, nice music!
  15. Merry Christmas ❤️ 

     

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  16. The Ministry of Health (Minsa) reported this Sunday that the number of deaths from coronavirus (COVID-19) in the country rose to 34,879. These are 39 new deaths compared to the 34,840 registered since the start of the pandemic on Saturday. In addition, the entity specified that the number of infections rose to 922,333. The first death from coronavirus in Peru was reported on Thursday, March 19. It was a 78-year-old man suffering from high blood pressure and had been admitted to the Air Force Hospital with severe respiratory failure. The National State of Emergency due to the pandemic will be in force until November 30, in order to contain the advance of infections throughout the country. This implies mandatory social immobilization (curfew) from 11:00 p.m. until 4:00 a.m. the next day, Monday through Sunday, nationwide. Since last Sunday, October 25, the mandatory social immobilization was lifted in all regions and provinces where the measure to stop the spread of the coronavirus was still maintained. This implies mandatory social immobilization (curfew) from 11:00 p.m. until 4:00 a.m. the next day, Monday through Sunday, nationwide. Likewise, it is indicated that, to date, 706,223 people have completed their period of home isolation or were discharged from a health facility. On the other hand, the Minsa reported that there are 7,074 patients hospitalized for the coronavirus, of which 1,287 are in the ICU with mechanical ventilation. Unfortunately, the coronavirus has caused the death of 32,742 citizens in the country. "The Ministry of Health is analyzing the registration systems in order to update the information," he adds. Since last Sunday, October 25, the mandatory social immobilization was lifted in all regions and provinces where the measure to stop the spread of the coronavirus was still maintained.
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  17. One of the most important new features on both PS5 and Xbox Series X is the SSD. Which bring with them a series of advantages, including the speed of loading the data from them to the RAM memory, which translates into less loading time for games. But how do both consoles perform that aspect? The hard drive came to the consoles with the original Xbox, but at that time it was not used to install games but to speed up their loading. So it was not until the appearance of PlayStation 3 and Xbox 360 when console games began to take advantage of conventional hard drives, which compared to optical formats have a much faster transfer speed, which allowed loading larger scenarios and therefore more complex games. Facing the next generation, the bet is on the use of solid state memory, which brings a series of advantages over conventional hard drives, including a much higher access speed thanks to its greater bandwidth, which brings with it an increase in the speed of the loading times of the games, among many other advantages. PS5 and Xbox Series X: loading times compared The comparisons are made using the internal SSD of each console, let's not forget that at the moment SONY does not allow the use of the PS5 expansion bay. The first thing that surprises us is that the Microsoft console is faster faster in the tests, especially if we consider that the bandwidth of its internal SSD is 2.4 GB / s compared to the 5.5 GB / s of the unit on PS5, so slower access speeds on PS5 are surprising. Keep in mind that, although PlayStation 4 and Xbox One games are compared, which do not use compression formats and are not optimized for the use of the SSD, they do benefit from much faster loading times and by logic an SSD with a higher bandwidth should load the data in less time. However, it does not always have to be this way and there are other factors that influence the performance of a storage disk when transmitting data. Is the SONY console SSD slower than promised? PS5 SSD It must be taken into account that when a game transmits from the disk, whether solid or mechanical, it does the RAM what it does is send data packets intermittently, so the data flow is not always open and running at its maximum capacity. So it will depend on how the sending from the games is carried out, since we can find that the level of bandwidth use by the different games is much lower than the optimal one simply because of how the packet transmission is carried out of data. Do not forget that the comparison is with games that were programmed in their day to work with a hard disk with a few hundred megabytes per second of transfer. Taking into account that 99% of the games on the market will come out for both consoles, the normal thing is that the games are optimized for the minimum common in each of the specifications, this means that a good part of the games will optimize their SSD communication ↔ RAM to work on Xbox Series X and will port from there to PS5, where thanks to its higher bandwidth the games will work without problems in that regard, but will not take full advantage of the bandwidth that the PS5 SSD provides.
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  18. The latest update to the operating system of OnePlus phones has been available for a few days, but the company has advised not to install it after several users warned that it deletes the data hosted on the devices. Users who have updated their OnePlus 8 and 8 Pro phones to OxygenOS 11.0.1.1 since the third open beta have encountered a message asking them to restart the computer, after which they have detected the loss of all data saved on it. The company has reported through its official forums that it is aware of the software problem, and has urged users not to install the latest update while their team investigates and fixes the problem. Likewise, from OnePlus they suggest to users that they have prepared a backup copy of the key data of their phones, stored in the cloud, as well as make a complete copy through OnePlus Switch. For a better guarantee, it is recommended to also save it on a computer or a USB storage device.
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      • I love it
  19. Game Informations : Developer: Justin Haywald Platforms: PS4 Initial release date:October 13, 2016 at 3:13PM PDT Virtual reality has the potential to make some game types better: storytelling can be more immersive, the jump scares of horror can be more frightening. However, fast-paced first-person games in VR have generally only succeeded at making me feel nauseated. But the PlayStation VR-exclusive RIGS Mechanized Combat League proves even that genre can work in the confines of a headset. RIGS has serious flaws in execution, but it nails the fundamentals of movement in VR in a way no other game I've experienced has. At its core, RIGS is a first-person shooter where you pilot a robotic mech through sprawling, multi-tiered arenas across three primary modes: Team Takedown (team deathmatch), Endzone (a capture-the-flag-meets-American-football variant), and Power Slam (the game's unique and most interesting mode). In Power Slam, you destroy opponents or collect orbs scattered around each arena to enter a powered-up Overdrive mode, after which you can jump through a large ring in the center of the map to score points for your team. The concept sounds complicated and weird, though the deathmatch-meets-basketball mashup is genuinely fun. But the number of camera and comfort options are what truly make racing across the game's maps and leaping through the air to score aerial takedowns feel so natural. When you turn and look around, the field of view around you, but without diminishing your peripheral view too drastically. When you get ejected from your rig, you can enjoy the flight up in the air where you'll choose your next respawn point, or just let the game momentarily black out the background while you soar upwards. And the ability to use your head to move around and aim, while disconcerting at first, is what makes the entire VR experience come together. You can always opt for a more traditional twin-stick controller setup, but the responsiveness of the game's head-tracking allows for almost mouse and keyboard-like precision (and the fairly generous aim-assist helps too). There's both a single-player and multiplayer campaign, and both are built around completing a set number of matches to complete a "season." The overall rank you earn--designated by the number of new fans you acquire after each match--carries across both online and off. And through increasing your rank, you can hire stronger AI teammates (though they also demand more of the reward pot for each match). But the matches too frequently felt lopsided. I faced computer opponents who sometimes offered an exciting challenge, while others either completely crushed my team or fell to double-digit losses. But the pace of the matches are perfect--an endless, unpausing march of the game's clock that gets you in and out of the action in 10 minutes. When you can find a match, the game really shines mode. It's more fun to play against human opponents than the game's inconsistent AI, you can actively coordinate with your real-life teammates, and, you can swap out your RIG in-between matches (in the offline mode, you have to back out to the game's garage to change your RIG). And, outside of sometimes seeing a delay between the start of a match and my teammates appearing, there's no noticeable lag or similar technical issues when playing online. However, actually getting into a match can be an insurmountable chore; I haven't been able to start a full 3v3 match on any mode except Team Takedown since the game's launch. The wait might not be so bad if there was something to do while you waited, but there's nothing to do on the loading screen except look around the main menu hub--and that oppressive wait is compounded by the fact that you're isolated inside a VR headset. It's funny that the part of RIGS that forces you to take a break with the headset off isn't the intensity of combat, it’s the boringness of the loading screen. RIGSs combat is about quick matches and intense shootouts, but lots of little additions continually drag down that sense of speed. Each match starts with the same laborious screen where you and your teammates get loaded into your mech, and every single time after you finish a match, you're forced to watch a completely pointless dance animation from the MVP of the match. Every. Single. Time. Regardless of whether it's you, a teammate, or the opposition, you can't skip it, and it just gets more and more irksome when you're itching to jump into another match. And RIGS shows that same lack of urgency in the way you unlock the game's mechs. RIGS seems to keep things simple by giving you four core models to choose from: the small and agile Hunter, the airborne Tempest, the tank-like Sentinel, and the balanced Mirage. But then for each mech type, there is another subset of classes, each with a separate perk--like leaving leaving a martyr-like bomb behind when your RIG explodes or regaining health for taking down enemies. Then on top of the perks, the weapon loadout for each mech is different and locked to that specific mech. Outside of the first mech you earn, you have to purchase each additional one with in-game funds. You earn funds pretty quickly both online and off--every few matches you earn enough to buy another mech--but it's a tedious system that makes nailing down which mech combination is right for you unnecessarily complicated. And it also makes figuring out exactly how weapons work more of a chore, since there is such a wide assortment of different armaments; after purchasing a new mech, you have to go into a separate training room to test it out. As a game that focuses on online competition, it just doesn't make sense all of the various mech types, abilities, and weapons aren't available from the beginning. The game's upgrades are equally ill-conceived. From the home menu, you can select "sponsorships" that task you with things like "complete five melee takedowns" or "earn MVP twice" and reward you with cosmetic upgrades like visors, uniforms, and helmets. But the rewards are only for your pilot, not your mech. And you can only choose two sponsorships at a time, one for your online campaign and one for offline; after completing a sponsorship, if you want to swap it out (and thus get a new reward), you have to back out to the main hub and cycle through another menu. You still earn lesser rewards for meeting the stipulations of the sponsorship a second time, but you only earn the bigger cosmetic one once. On top of that, you don't get a preview of the cosmetic rewards you can earn--basically, you don't know what you're working towards (beyond "new visor" or "new suit") until you earn it. The groundwork is here for an amazing first-person experience in VR. RIGS controls are top-notch, and aside from the grating, repetitive announcers, the arenas are colorful places that I love competing in. But the smaller details that RIGS stumbles over make it hard to justify continuing after completing an initial season. RIGS is a great showcase for how to make a VR shooter, but it's also a game that could learn from the "less is more" mantra.
      • 3
      • I love it
  20. Congratulation for administrator !!!!!

    (ya estoy practicando 🥺 xd)

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