Jump to content
Facebook Twitter Youtube

Dark

Members
  • Posts

    13,422
  • Joined

  • Last visited

  • Days Won

    131
  • Country

    Peru

Everything posted by Dark

  1. Congratulation feo!!! ❤️ 

    Read more  
  2. Congra puta ❤️😄 

    Read more  
  3. No te olvides mis avatars >.<

     Yelling Make Some Noise GIF by Jason Clarke

    Read more  
    1. *CaRtoo'N™

      *CaRtoo'N™

      jaja ahi te hare uno :3

      Sad Michael Scott GIF

    2. #Steeven.™

      #Steeven.™

      @*CaRtoo'N™ como veo ya te olvidaste de mi. 😞 

    3. *CaRtoo'N™

      *CaRtoo'N™

      jaja claro que no, ahi les hare uno a cada quien uwu

  4. v1, blur and effect
  5. Europe, which has registered more than 200,000 cases of COVID-19 a day in recent days, is once again the global epicenter of the pandemic, but measures can still be taken to avoid having to resort to confinements again, experts from the World Health Organization (WHO). "Europe is once again the epicenter of the disease, but we can still turn this trend around," said the director of Health Emergencies of the WHO, Mike Ryan, who called for "greater sacrifices" and take the example of countries that have managed to avoid new waves of COVID-19. The technical director of the WHO for COVID-19, Maria Van Kerkhove, added that the experts "still have the hope that national confinements will not be necessary again" like those dictated in the spring in the northern hemisphere and that the figures with other tools like contact tracing. "The countries of Europe managed to control the disease in spring and summer, they can do it again and they will do it", predicted the American expert, who pointed out that massive population closures can be avoided "if everyone does their part and makes sacrifices individual ". Such sacrifices, he stressed, mean from avoiding crowded places to postponing large meetings, "tough decisions that must be made in order to reduce exposure." Van Kerkhove also stated that "everything must be done to keep schools open" after they had to close for several months in the first wave. The director general of the WHO, Tedros Adhanom Ghebreyesus, reiterated for his part that the organization "understands the physical and mental fatigue" that the pandemic is causing in some societies that have had to work more at home, they could not organize large celebrations in good part of the year or they didn't even have the chance to say goodbye to loved ones who passed away. "The fatigue is real, but we must not give up," stressed the Ethiopian expert, who called on political leaders to do everything possible to protect health workers and prevent hospitals and intensive care units from reaching the limits of their capacity.
      • 2
      • I love it
  6. Game Informations : Developer: Cameron Woolsey Platforms PC, X360 Initial release date: November 11, 2013 at 8:00AM PST Ratchet & Clank: Into the Nexus is a lean, mean machine. It doesn't represent a great departure from the franchise, but instead hones in on what made the games so fun in the first place: fast-paced, gun-toting mayhem. It's a laugh a minute in this exuberant return to form, which has the heroic lombax coming to terms with his rightful place in the universe. Following the events of Ratchet & Clank Future: A Crack in Time, the heroic duo is transporting the infamous criminal Vendra Prog to a detention center. In an explosive introduction, Vendra is rescued by her twin brother Neftin Prog and his horde of Cockney-voiced hired goons working for Thugs-4-Less. What follows is a daring chase by Ratchet and Clank as they hop among five different planets in pursuit of the fleeing felons. Coming in at around five hours, the budget-priced Into the Nexus is short, but that brevity supports its narrative purpose. This is an epilogue, designed to cap off the Future trilogy of games and tie up loose ends in the process. The classic sense of humor of the franchise remains intact and always hilarious. The jokes come early and often throughout the campaign, from slapstick moments thanks to the bumbling gator-faced Thugs-4-Less goons, to the zany array of weapons. For example, there is a gun that lobs a grenade that summons a ghoul in the form of a pirate or clown to scare enemies, and another called the Winterizer, which plays holiday music while turning foes into grinning snowmen brandishing candy canes. It's hard not to get a warm chuckle out of the franchise's geriatric robot heroes, Cronk and Zephyr, who adorably bicker over war stories and age. From amusing dialogue to dry, subtle jokes buzzing in from various intercoms in certain stages, the game erupts with wit and charm. The humor is sprinkled throughout a smart script narrated by a fantastic vocal cast, with guest appearances from Talwyn Apogee, the Plumber, the Smuggler, and of course, Captain Qwark, who is as useless and unwanted as expected. By stripping out the elements that bogged down prior games, Into the Nexus becomes a playground of gun smoke and noise where the person with the biggest toys is the one left standing. A new enemy comes in the form of the Nethers, ghostly creatures from another dimension called the Netherverse. These beings are far more formidable than the usual thugs, and pop in and out of the dimension during battles. Early in the course of the campaign, Clank gains the ability to enter the cracks in reality leading to the Netherverse, thanks to the eccentric scientist Pollyx. Clank traverses the shadowy Netherverse in the style of a 2D platformer where gravity is controlled using the right analogue stick. The goal: get Clank to be chased by a Nether beast through the crack, which causes the wall to explode, allowing the two heroes to continue their quest. Clank's adventures in the Nether are rare, but they become challenging, as getting to the exit means executing quick gravity shifts while dodging floating spiked rocks and hazardous burning floors. This is a simpler Ratchet, unfettered by an overabundance of jumping and moving platforms. Over the course of the franchise, Insomniac has experimented with new gadgets and moves to enhance the scope of platforming. Into the Nexus firmly plants its boot down on the side of action, focusing on the big guns and the legions of enemies you fire them at. There is platforming, but much of it has been toned down. There are no more ledges to shimmy along nor are there rails to grind, and using the OmniWrench to manipulate platforms is all but forgotten. Puzzles are nonexistent outside of a few simple box arrangements in Clank's visits to the Nether. The pared-down platforming might disappoint you if you enjoy giving the jump button a workout, but I felt the change in pace to be exactly what the series needed. By stripping out the elements that bogged down prior games, Into the Nexus becomes a playground of gun smoke and noise where the person with the biggest toys is the one left standing. The action and small environments keep the pace lightning quick, with two planets that mainly exist to offer a short list of optional side missions. Adding to the enjoyment are tighter controls, which have been tweaked to let Ratchet use his hoverboots without needing to equip them first. Some planets allow Ratchet to utilize a jetpack he wins at the Destructapalooza, a battle arena on Planet Kragg, so that he may reach previously inaccessible heights. It's exhilarating to streak across the environment in hoverboots and then blast off into the skies, and dropping from the strata onto unaware enemies instills a sense of empowerment. This is still the Ratchet & Clank you know and love, but the dull humdrum has been all but banished. New weapons are unlocked quickly and often, along with copious amounts of bolts and caches of raritanium to use for upgrades. Weapon upgrading has been expanded, allowing you to choose which features you want for your favorite tool of destruction. The upgrade screen is a map of branching grey hexagons, each of which grants a new ability such as increased ammo count, weapon range, or extra bolts for each enemy kill. Green hexagons adorned with question marks are mystery upgrades, and can only be unlocked after clearing all the grey hexagons surrounding it. Much like before, weapons level up with use, and the weapon wheel is larger on the screen, making it faster than ever to choose the item you want. The series is well known for its colossal arsenal of strange and fantastic weaponry, and Into the Nexus follows suit. Over the years, however, the weapons selection in each game has become somewhat uninspired, a fact that unfortunately befalls Into the Nexus. During the course of the game, I rarely used more than a chosen few weapons out of the 12 available, though those weapons were always a blast to use. In particular, I'm a fan of the returning Mr. Zurkon, a sarcastic, snarky battle bot who speaks in the third person while harassing Ratchet for his organic faults. The Netherblades, which send a storm of whirling purple blades that ricochet off walls and surround enemies, is another easy favorite. Ratchet & Clank: Into the Nexus doesn't entirely break from the series' classic roots, but its focus on action over platforming makes it a fast-paced thrill ride. Early in the game you earn a new tool called the Grav-Tether. Firing it at grav-targets creates a purple grav-stream that you ride on to get to new areas. The concept is fairly straightforward: firing the tether activates one target, while firing at another will create a stream flowing to that second target. It is typically used to float over deadly drops or reach higher ground. Astute players will spot areas where the tether offers access to hidden areas, which often have secret items such as RYNO VII plans or gold bolts tucked away. You can have other kinds of fun with the tether as well; trapping enemies in the grav-stream and canceling it as they float helplessly above a cliff is good for a quick laugh. Though an interesting new addition to Ratchet's usual repertoire of tools, the game forgets about the Grav-Tether over time, and it goes into disuse by the final chapter. Completing the game unlocks Challenge Mode which allows you to restart the campaign at a higher difficulty but with all the weapons you've unlocked. This mode applies a bolt multiplier which lets you unlock more upgrades for your weapons and level them up to golden Omega status using gold bolts hidden throughout the game. Challenge Mode is a fantastic way to really get some bang for your buck. Your weapons become more powerful with new upgrades, and the mode gives you a chance to try out others you may have neglected on your first playthrough. You also have the option to jump back into your game after the credits roll to mop up any leftover side missions, earn better boss battle scores, and grab some missing skill points. If you fancy a wave of nostalgia, visit the museum, which houses exhibits featuring the enemies and heroes who have graced the series. And in case you missed out, the game also comes with a copy of Ratchet & Clank Future: Quest for Booty. Ratchet & Clank: Into the Nexus doesn't entirely break from the series' classic roots, but its focus on action over platforming makes it a fast-paced thrill ride, and the short length makes running through it again with Omega weapons in Challenge Mode irresistible. In what may be the last Ratchet & Clank for this console generation, the series takes its leave with a proper bang, reuniting you with your favorite characters and keeping you hooting and hollering all the way to the finish line. Sytem requeriment Ram: 4GB or more. Free Hard Drive Space: 10GB ore more. Processor: AMD Athlon X2 2.8 GHz or higher; Intel Core 2 Duo 2.4 GHz or higher. Graphics Card: AMD Radeon 3870 or higher; NVIDIA GeForce 8800 GT or higher.
      • 2
      • I love it
  7. Today is just one month until Black Friday begins, the biggest electronics and technology promotion of the year in which we can buy products and hardware components with great deals. However, if you are looking for the best portable speed and you need it, you will no longer have to wait, because next we are going to tell you what are the best offers on external SSDs with USB connection, specifically the SanDisk Extreme and Extreme Pro that have juicy discounts on this day. There are many reasons why anyone could want a portable SSD; A USB hard drive is fine for storing things like backups, but when you need to work and have quick access to files, then a hard drive will fall short and you will have to look for an SSD, which is much faster and also resistant. So today we are going to talk to you about two interesting offers on the SanDisk Extreme and Extreme Pro USB SSDs, which have discounts of 31% and 30% respectively. This SSD comes encapsulated in a waterproof, dust and shock resistant cover, so you won't have to worry if you intend to take it with you everywhere. It has a USB 3.1 connection with USB-C connector, although it also includes an adapter to be able to use it in the usual USB Type-A ports of a lifetime. With dimensions of just 9.65 x 4.83 x 0.76 centimeters and 39 grams of weight, this small device is capable of providing us with speeds of up to 550 MB / s both for reading and writing, and is that internally it is like an SSD with SATA 3 interface . The model that is on offer is the 500 GB capacity, which has a 31% discount and which places it as one of the best external SSDs on the market in terms of performance / price. You also have the 1 TB model on offer, but in this case the discount is only 8%. With the same form factor (its dimensions, weight and shape are the same) but with details in orange instead of red we have this superior variant, the SanDisk Extreme Pro. In this case the model that is on sale is the 2 TB of capacity, making it ideal not only for professionals who need immediate access to their work anywhere, but will also be ideal for those users looking to expand the storage of their game consoles. Like the previous one, it has a USB 3.1 connection with a USB-C connector but it also includes an adapter to be able to use it in the usual Type-A ports. In this case, the performance is practically doubled, and according to the manufacturer, this Extreme Pro variant is capable of providing up to 1,050 MB / s in both reading and writing, since internally it is an NVMe SSD. In this case, in addition, the body of the external SSD is made with part of aluminum that helps to act as a passive heatsink to avoid possible temperature problems when we have it operating at maximum capacity for a long time. As we mentioned before, the offer model is the 2 TB capacity, which has a 30% discount and is 152 euros off its usual price.
      • 2
      • I love it
  8. Microsoft has launched its new Lobe application, a free 'software' that allows anyone to train a machine learning model, for the development of Artificial Intelligence (AI), simply through the use of images. Lobe allows people "without any knowledge of data science" to import images and tag them to create a database that can be used to train a machine learning model, according to Microsoft, which acquired the developer of the app in 2018, in a release. People can evaluate the pros and cons of the model with visual results in real time, as well as put them to the test and offer their opinion to improve the results of AI. The application automatically selects the most suitable machine learning architecture for each case and begins training the model without the user having to previously configure it or write code. After training is complete, machine learning models can be exported for use in applications, websites, and devices, so that both industry and users can create their own solutions. Among the tools that can be developed using Lobe, Microsoft has highlighted the possibility of creating alerts to warn that an employee is performing a dangerous task without a helmet or warn every time a wild animal approaches a garbage container, for example. As of this week, Lobe is available for free as a trial for Windows and Mac computers. At the moment it only has support for image classification, but Microsoft plans to expand it to other data types and models in the future.
      • 2
      • I love it
  9. DH2, nice music !
  10. Former Congressman Daniel Salaverry registered his candidacy for the Presidency of the Republic in Somos Peru, accompanied by Congresswoman Matilde Fernández, as a candidate for the first vice presidency, and Congressman Jorge Luis Pérez Flores, for the second vice presidency. The presidential formula headed by the former parliamentarian is also accompanied by the list of candidates for Congress and the Andean Parliament. The lists of candidates for Congress for Lima include the candidacy of 25 members of the party and 9 candidates who will be appointed, among them those who will head the parliamentary list with the number 1 and 2. Meanwhile, the list of candidates for the Andean Parliament is led by Congressman Guillermo Aliaga and made up, among others, by the members of Parliament Reymundo Dioses and Jorge Pérez. On the other hand, the member of the Executive Committee of Somos Peru, Enrique Jerí, informed the Andina agency that the Central Decentralized Body of Lima of his party rejected the presidential formula presented by Marcelino Martínez, given that he did not meet the requirements for registration . He indicated that Martínez reported in his resume that he has a sentence for a fraudulent crime and is not rehabilitated, which constitutes an impediment to apply, according to a law approved in Congress. He specified that if Martínez's presidential formula does not appeal and his exclusion is confirmed, Daniel Salaverry and his list of candidates for the Andean Congress and Parliament would be the only one that will be submitted to the internal candidate elections scheduled for November 29. 'The power in your hands 2021': The COVID-19 pandemic has impacted the economy of Peru. The lack of employment has skyrocketed and, with the electoral campaign underway, it is time to evaluate the proposals that the candidates will offer to improve this scenario. How will the next president receive the economy?
      • 3
      • I love it
  11. The first developer version of the upcoming Android operating system arrived earlier than expected. The 'developer preview', which was expected in March, arrived last Tuesday, February 19. In a post on its official blog, Google detailed which areas this new system will focus on. Related topics According to the company, this new version of Android will have an important focus on privacy. On the one hand, Google envisages greater controls for business devices. That is, if it is a company phone, there will be more facilities to divide the working life of the employee's personal. "New device-level controls for the work profile can manage and restrict personal use to ensure that company assets comply with corporate policies," the post reads. Android 11 The Android R or Android 11 preliminary logo illustrates the operating system number next to a colored icon For example, the employer may ensure that employees are unable to install video streaming applications that consume large amounts of company-subsidized cellular data, but the employer will not have visibility into which of the permitted applications the employees choose to install and use. In that sense, there are limits, but there is also privacy, by restricting the visibility that internal support or technology teams in companies have of the use of applications and personal data. The most new The system will also cater to more screen shapes, yielding to the trend of recent years than smartphone manufacturers that have implemented waterfall screens (which have degrees of inclination at the edges and curved screens). Google also announced that it will continue working on image decoding, a segment in which its Google Stadia service would increasingly seek to optimize video download and transmission. It would also bring improvements, for example, for bokeh-type effects (which blur the background of a photograph). Disney has a new CEO and will focus on the 'Streaming' war Do artificial intelligence robots dream of being famous authors? So I could see where the sessions of their social networks are open In addition to including biometric protection functions, Google would add options to help users take control and manage access to confidential data and files within the terminals. Another feature of the operating system has to do with access to internal storage. In this version, it will be possible to limit the ability of applications to access files, especially if these are not essential for their operation. Although this proposal was already present in Android 10, with the new version you can establish even stricter limitations. Among other trends, Android 11 will be Google's step to approach the newest in the market: 5G and folding phones, two technological developments that since 2019 have been adopted in countries such as South Korea. The preliminary version, which for now is called 'Android R', will be the successor to Android Q (version 10). For a generation, Android abandoned the fun trend of naming its operating systems after candy, the predecessors being: Android Pie, Oreo, Nougat, Marshmallow, Lollipop or KitKat, among others. By releasing this 'first look', Google hopes that in the course of the months the feedback from the community will allow the new system to be strengthened as is usual. This is a "basic initial build for developers only and is not intended for everyday use or consumer use, so we make it available via manual download and flash only." For now, the preview is available for the brand's terminals: Pixel 2, Pixel 3, 3a and Pixel 4, which are usually the first to receive these updates. In the coming months, Google will release beta versions for developers and specialized testers, but these versions
      • 3
      • I love it
  12. In the last generations of graphics cards from AMD and NVIDIA we are seeing that both manufacturers are leaving aside the TDP to indicate their electrical consumption, to use more specific values. AMD uses TBP while NVIDIA talks about TGP, but the problem is that each of them indicates different and not comparable values. So what does each of these values indicate and how are they different? In a processor, the TDP is translated as Thermal Design Power, and it refers to the thermal design of the processor that we can translate as the amount of heat that is necessary to dissipate for its proper functioning. However, in a GPU things change and in fact the term has a double connotation from a technical point of view. Let's see it. TBP from AMD and TGP from NVIDIA, what is the difference? Before going to assess the terms used by both manufacturers, it is necessary to explain that in a graphics card TDP does not mean Thermal Design Power as in processors, but Thermal Design Parameter, a term directly related to another: GPU Power. This term is defined by the manufacturer and is translated as the heat given off by the GPU in the form of watts of heat. AMD uses the term TBP, which stands for Total Board Power, and refers to the total and peak consumption of the graphics card, referring to the heat output given off by the graphics card as a whole and including all its elements, including the heatsink. and your fans, the lighting system, and if you have any other additional elements. Everything, and when we say everything is that it includes the consumption of memory chips, voltage controllers, etc. In summary, when AMD defines the TBP of its graphics cards, it is telling us the total electrical consumption of its product, neither more nor less, and it differs from the TDP precisely in that it speaks of the heat given off by the GPU, while the TBP talks about electricity consumption. For its part, NVIDIA gives the TGP parameter, which is the acronym for Total Graphic Power, which defines the electrical consumption of the GPU and its PCB added, but without counting the consumption of its heatsink and if it has a lighting system RGB. This means that when NVIDIA is giving us the TGP of its graphics card, it is talking about the consumption of the GPU and the PCB, but leaving the way for assemblers to modify the total consumption of the graphics card with their customized cooling and lighting systems. . It is, as you can imagine, a less exact parameter than that of AMD when what we want to know is the total consumption of the graphics card, but as a general rule it will be quite close since the electrical consumption of the fans and the lighting system it is not normally very high, and at most we will have to add 15-20W (and that pulling very high) to the TGP that NVIDIA gives us. When you want to know the consumption of a graph, what data is more reliable? Obviously, when you want to know the total energy consumption of your graphics card, the one that best defines it is the TBP provided by AMD, since the NVIDIA TGP omits some elements of the set that makes up a graphics card, such as the heatsink and its system. of lighting, which although it is a negligible consumption compared to that of the GPU or VRAM, results in that the data does not represent the exact consumption of the graph. In addition, you must bear in mind that we always talk about maximum or peak data, and they generally do not represent the actual consumption in use of the device. In other words, the TBP or TGP is almost never going to be exact with respect to the data of a real scenario, since it speaks of peak consumption and not the mean or median consumption.
      • 3
      • I love it
  13. Game Informations : Developer: Brittany Vincent Platforms PC, X360 Initial release date: December 11, 2013 at 11:11AM PST Given the relative dearth of absorbing cooperative journeys for modern adventurers, Tiny Brains is an appealing consideration, asking as it does for you to lean on your friends in-house or across the country to solve its various conundrums. It's unfortunate, then, that this is a game you'll complete on your own in a matter of hours, possibly even quicker when you bring friends along for the ride. Tiny Brains' colorful assortment of cartoony rodents makes the game momentarily interesting, but Tiny Brains quickly spirals into a repetitive mixture of similar puzzles. Jump into the bodies acting as vessels for the titular "tiny brains": Minsc, a blue hamster; Stew, the rabbit; Dax, the bat; and a mouse named Pad. You don't need to rely on remembering their names so much as their telekinetic powers, which are put to good use as you lead the troupe of creatures away from the evil scientist who wants to continue conducting experiments on them. Minsc can summon forth blocks of ice, Dax can push items, Stew can pull items, and Pad can swap positions with other set pieces. To escape to freedom, they must work together, combining their powers to break out of the nefarious "fortresses" of the scientist's facility. You can play alone, swapping between each animal as necessary, or enlist the help of friends to see you through trying quandaries. Fortunately, there are a set of reliable maneuvers to fall back on here and there in order to progress. While this cuts down on the amount of confusion you might feel when playing alone, if you enlist friends for the ride, things undoubtedly become predictable as you continually implement the same strategies over and over. An earmark of a great puzzler is the perpetual exhibition of brand-new challenges, and while fun in bursts, Tiny Brains doesn't deliver in that regard. There's plenty of fun to be had, especially with a group of friends to control the various animals. It just doesn't last. For instance, you might need to move a battery to the other side of a passageway or manipulate balls that float along in the air. You might need to use the hamster's ability to create a block of ice to reach a higher ledge, and then use another rodent to stand on top of it in order to travel to the other side of a prolonged gap. A battery could wait at the other side of the gap, so you might choose to teleport with the mouse to reach it or try an alternative method to complete your objective. Then, at some point in one of that level's four areas, you might be asked to repeat a similar maneuver in a different order. It's not always batteries or floating balls--you're faced with a multitude of roadblocks that the mad scientist has set up to deter the Tiny Brains crew from escaping--but you often know what's coming and how to best approach it, removing an important element of surprise that enables you to keep chugging along and recharges you to keep you ready for each subsequent puzzle. There's still fun to be had, especially with a group of friends to control the various animals. It just doesn't last. You also face off against an army of chickens that cluck about, conveniently in the way of what you're doing at the moment, be it moving blocks or pulling items, so you need to smash them. It's violent, yes, but it's one of the only ways to take care of them so you can go about your business. They play a larger role in the game later on, but by then, Tiny Brains is content to all but fizzle out, having exhausted its supply of rollicking brain teasers early on before it can properly mix the chickens and other elements into the fold. No Caption Provided The slow, deliberate movements of each character while you're controlling and swapping between each member of the team can be frustrating, especially with segments that require speedier response times than others. The action also seems to be at odds with a capricious accompanying soundtrack that sounds as though it's mocking you when you fail to progress during a puzzle. It's unobtrusive for the most part, but when you're stumped, a rollicking tune isn't exactly what you want to hear. A two-hour story mode isn't much to come back to over and over, but the game's life is extended by the Tiny Trolls and Jules modes. Jules mode lets you take control of a new character with one life, and you're forced to control all four powers at once. Tiny Trolls transforms each level into a tug-of-war battle that's best enjoyed with friends. This mode is highly entertaining, especially if you've got a group of friends to invite for the purposes of wreaking absolute havoc on each other. Tiny Trolls turns into a Worms-esque battle royale from there, which makes for a rowdy good time. Alternatively, you can opt for Tiny Soccer or various challenges, which can tack on an additional few hours of content if you take your time. Overall, this isn't a purchase with much longevity, which you should consider if you're looking to add Tiny Brains to your budding PS4 library Tiny Brains might look adorable, but its short length and lack of imaginative puzzles will turn your wide grin into a questioning smirk. However, if you're dying for a weekend's worth of solo or cooperative puzzle-solving, Tiny Brains is serviceable--though more tiny than brainy. System Requirements OS: Vista, 7, 8. Processor: P4 3 Ghz or Athlon 3400. Memory: 2 GB RAM. Graphics: 256 MB Video Memory with Shader Model 3.0 support; ATI Radeon X1600XT / NVIDEA GeForce 7800GS. DirectX: Version 9.0c. Network: Broadband Internet connection.
      • 3
      • I love it
  14. DH1, nice music, legend
  15. DH1, Nice music ❤️
  16. With the proliferation of SSD drives, very different from traditional hard drives, Microsoft has wanted to make it easier to monitor the health of our solid state drives, something that is always appreciated when implementing a functionality that can save us of more than one predicament related to the disappearance of our data. Although we do not know which stable version of Windows 10 this function will reach, we do know that it is already present in the Windows 10 Insider Preview Build 20226, available in the Must channel of the Windows Insider testing program, so that all those who are Using this version of the operating system, you can see the health status of your SSD drives without having to download third-party tools such as Crystal Disk Info or specific applications from each manufacturer. In the case of having a unit on the verge of failing, we will see a notification that will notify us of this event so that we act as soon as possible, although, anyway, we can go to Settings> System> Storage> Manage disks and volumes> Properties and we can see the status of each unit separately, even if it is not damaged, being able to see its health or temperature, among other parameters.
      • 4
      • I love it
  17. When it comes to assembling a new PC from scratch, and although it may seem silly, assembling the hardware components in a certain order will greatly facilitate your task and make your assembly easier, faster and cleaner in every way. Do you want to know in what order you should mount your hardware? Below we will tell you about it and explain the why of each thing. It may seem something that does not make much sense, but if, for example, you mounted the graphics card before the processor heatsink, it would hinder the assembly, causing you to take longer, that you cannot perfectly adjust the screws, and even that you lean on the GPU and break it. The same happens with other components, and for this reason we are going to explain the order you should follow when assembling your new PC by parts. Assembling a PC in parts: order is essential Initially, we recommend that you remove all the hardware parts from their packaging and prepare the corresponding hardware, so that from the beginning you have everything organized and ready to assemble as soon as you need to use it. In this way, when you finish assembling a component and want to move on to the next, you will avoid "stopping" to remove it from its packaging. The first component you should start working with is the box: Remove both side covers. Prepare the brass screws to which the motherboard will be anchored with its specific format (an ATX plate does not have the same anchors as a mATX, for example). Install additional fans (if you have them) beforehand. Prepare the wiring on the front of the box to route it through the corresponding holes. The next component you should work with is the motherboard. Remove all the seals and see where their connections are for the wiring, since in this way you will later know which part of the box to channel each connection cable. Before mounting the motherboard in the box, we recommend that the next step is to install the processor, since you will run less risks if you do it with the motherboard outside than already mounted in the box. Remember that in the case of Intel systems, you must first remove the protective plastic piece from the socket. If you have an air sink you can also mount it before installing the board in the box, as it will also be much easier for you to do it with the board "open". If you've installed the heatsink, you can also pre-mount the RAM. At this point you can also install the SSDs in M.2 format that you are going to connect directly to the motherboard, and in fact it is the best time to do so. Mount processor The next step is to mount the motherboard I / O shield, that elongated piece that shows all the connection ports on the motherboard, into the case. It is important to assemble this piece in advance since if you forget and mount the plate without it, you will have to disassemble it to be able to put it on since it can only be installed from the inside, never from outside the box. Motherboard IO shield If you have followed this order when assembling the parts for your new PC, now is the time to install the motherboard. Hold it carefully from its right and bottom area, and first match the connection ports with the I / O shield you just mounted. Then little by little lower the right area of the plate until its anchoring holes coincide with the brass supports of the box. If everything matches well, it is time to screw the motherboard to the case with the screws supplied with your case. Assemble motherboard Once you have installed and screwed the motherboard, it is the best time to connect the cables of the case, both the buttons and the USB and audio and the fans that you are going to connect directly to the motherboard. As there are not many components installed yet, this is the best time to do so since it will be very easy to route the cables so that they are well connected and hidden from view. If you did not do it previously, now is the time to install the processor heatsink, especially if it is liquid cooling, since they are quite bulky and uncomfortable components to handle, so better to do it when there is still not much involved. The next step is to mount the power supply. If it is modular, simply install it and connect and channel the cables one by one as your equipment needs, and we recommend that the first cable be the 24-pin ATX since it is the largest and most voluminous, and therefore the one that it will cost more to channel later. After this, we recommend connecting the 4 + 4-pin EPS of the CPU and leaving it already connected. At this point we have not yet installed the storage or the graphics, but you can leave the cables prepared and channeled if you want.
      • 3
      • I love it
  18. Game Informations : Developer: Nathan Meunier Platforms PC, X360 Initial release date: January 2, 2014 at 11:11AM PST It has been quite a while since I've had a good excuse to pull out the old Ibanez sitting in my closet collecting dust, but BandFuse: Rock Legends' mix of rhythm game rocking and guitar training provided an excellent incentive. It blurs the line between musical rehearsal and plain-old fun, giving everyone from total guitar novices to more seasoned players the tools to rock out while improving their chops. While it might lack some of the more useful extras and visual pizzazz of the recent Rocksmith games, BandFuse is fun to pick up and play and delivers a straightforward guitar tablature-focused experience. Getting the visuals and audio to sync up properly on HDTVs is one of the biggest nuisances plaguing the rhythm game genre. Spending a half-hour fiddling with finicky hardware tends to kill the mood when you just want to dive in and play. BandFuse takes a smart detour around all of that with the AudioLink adapter, a nice piece of kit that plugs into the back of your console and lets you stream the audio out to your TV or stereo through composite cables. It's lag-free, works perfectly, and sounds phenomenal. I also appreciate that the adapter includes a separate headphone jack to let you rock at high volume without blasting out your entire household. Once you plug in and tune up--a thankfully intuitive and speedy process--you can dive into any selection in BandFuse's entire 55-track arsenal with a quick play session or explore them all in a more traditional campaign mode. The latter does away with any elaborate story trappings or goofy character gimmicks. You simply rock your way through a series of increasingly tough tours with names like Venomous Licks and Behemoths of Rock, earning money with each performance to go toward unlocking subsequent stages. Each tour offers a mix of multi-song gigs and one-off challenges to plow through, and the natural progression weaves in harder songs at a gradual pace. Track-wise, BandFuse's eclectic mix of jams skews toward the rock, punk, and metal end of the spectrum. Face-melters like Children of Bodom's "Are You Dead Yet" and Testament's "Souls of Black" top a pleasantly finger-punishing stretch of the list, though plenty of catchy hits spanning the past four and a half decades make it in there too. Some tunes are recycled more than once as you go along, but rather than irritate, this structure encourages you to crank up the difficulty a little bit higher to push your skills as you progress and encounter tunes you've already played. BandFuse's biggest strength is the way it balances its gameplay elements with more serious guitar practice. There's a welcome focus on realism, but the fun of playing a game and boosting your score isn't lost in the mix. While it's not the most attractive setup, the no-nonsense interface makes it easy to gauge what's happening onscreen and what you're being asked to play. Instead of flying at you down a vertical runway, Guitar Hero-style, notes are charted out on a side-scrolling horizontal fret board that mirrors standard guitar tab. Anyone who has thumbed through a guitar magazine or hopped on the Internet to look up the chords to their favorite radio hit will feel right at home. A forgiving scoring system leaves lots of room to improvise and fiddle around between the notes and chords you're meant to play. You're not penalized unless you miss the notes altogether, and even then it's impossible to fail a song completely. This flexibility is awesome for experimenting on the lower difficulty tiers, where newcomers really benefit from the freedom to ease into more complex playing styles. It's a freedom that evaporates entirely on the highest difficulty setting when you have to play songs note for note as the fret board fills with dizzying chaos meant for pro-level players. Despite five different challenge levels to suit a broad range of playing abilities--from the total newbie to the hair-twirling shredmaster--it's hard to find the sweet spot as you outgrow your current skill range and try tunes on a higher setting. Shifting up and down across different skill levels is an uneven, jarring experience to say the least. If you have moderate guitar-playing abilities, the easiest settings get boring in a hurry, but stepping it up a notch throws a whole lot more at you all at once. It's easy to get overwhelmed and flustered. This isn't a total drag, however, because it spurs you to actually practice and improve your playing. To that aim, BandFuse's learner-focused ShredU section packs lots of tutorial videos and inspirational vignettes from guitar pros like Slash, Mike Ness, Zakk Wylde, and more. While only a handful are interactive, they're very informative, assuming you're in the mood to sit and watch hours of footage rather than actually play. The Lick Lab and Practice menus are more useful if you're in a hands-on mood, because they let you tweak the speed of any song in the game to practice at a slower pace and even loop specific parts until you've mastered them. These diversions are helpful if you're looking to learn, even if they're not as entertaining as the musical minigame found in the competition. Whether you plug in a guitar or a bass, the instrument sound quality is top-notch, and both offer a different challenge with a wide assortment of tracks that will keep even the most skilled musicians on their toes. A trio of virtual FX pedals include adjustable levels of autowah, overdrive, and digital delay to tinker with. Between those and a handful of amplifiers, there's enough to fine-tune your sound even if the limited selection doesn't come close to satiating the needs of more dedicated pedal enthusiasts. You can also plug in a USB microphone to sing along, though both this and local multiplayer require extra adapters and hardware. BandFuse's biggest strength is the way it balances its gameplay elements with more serious guitar practice. BandFuse's user-friendly approach to guitar mastery strikes some chords that Rocksmith misses. The tab-based gameplay is accessible and easy to grasp, which makes shredding through this heavy-hitting batch of tunes an entertaining and educational romp for players of all skill levels. A limited scope of extra bells and whistles, along with sharp difficulty spikes between tiers, is an occasional turnoff, but the rush that comes from improving your playing over time until you can nail these songs note for note smoothes out some of the rough edges.
      • 3
      • I love it
  19. The Ministry of Health (Minsa) reported this Friday that, so far, the number of deaths from the new coronavirus is 34,033 nationwide. This represents an increase of 45 deaths since the last report. On the other hand, to date, 4,343,547 discard tests for COVID-19 have been processed, obtaining 883,116 positive results and 3,460,431 negative ones. The increase in positive cases compared to the previous report is 3,240. This, explains the Ministry of Health, because 1,098 were confirmed cases on October 22nd and 2,142 are results of the previous seven days, which added together give that total. In addition, there are 5,697 hospitalized patients, of which 1,080 are in the ICU with mechanical ventilation. The Minsa also reported that, of the total positive cases, to date 800 480 people completed their period of home isolation or were discharged from a health facility. The Health sector indicated that it is analyzing the registration systems in order to update the information. In order to prevent the spread of COVID-19, the Government recommends physical distancing of at least one meter from another person, wearing a mask and washing hands frequently.
      • 3
      • I love it
  20. with a lot of effort and dedication, I reached my goal of 1k devil coins, thanks putas ❤️ 

     

    Putas forever: @Hossam Taibi @Meh Rez vM ! ♫ @XZoro™ @HiTLeR. @YaKoMoS xd

     

    image.png

    Read more  
    1. HiTLeR

      HiTLeR

      congrats ❤️ 

    2. XZoro

      XZoro

      Congrats feo 😛 

    3. YaKoMoS

      YaKoMoS

      Puta amigo 

  21. V2, text and blur xd
  22. DH2, nice music
  23. DH1, nice soundboard ❤️

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

Important Links