[[Template core/front/profile/profileHeader is throwing an error. This theme may be out of date. Run the support tool in the AdminCP to restore the default theme.]]
Everything posted by Dark
-
Game Informations : Developer: Justin Clark Platforms PC Initial release date: May 22, 2018 at 11:40AM PDT Out of the numerous games to spring up under the Bit.Trip umbrella, it's not exactly a surprise that the most accessible of the bunch, Bit.Trip Runner, would be the one to transcend its retro-styled roots. In bringing the Runner games' mechanics to a fancier playground on the Switch, developer Choice Provisions has made its most ambitious game yet--but in doing so, may have revealed the limits to how far it can push the concept. It's also the most difficult, and if you haven't already invested in a good sturdy case for the Switch that might stand up to having the system thrown at terminal velocity out of a living room window, now would be a good time. On paper, the gameplay is as deceptively simple as it's always been. Your character runs forward automatically, and it's up to you to jump, duck, slide, and kick down obstacles until you reach the finish line. The secret sauce of the Runner series is that every action and every item in a stage is plotted to work with its music, a whole game trekking along to simple melodies. Stages can be unpredictable, but if you have any sense of rhythm whatsoever, losing yourself to the music can get you through the tougher moments. None of Runner 3’s tunes are terribly catchy, and quite frankly, it makes me wistful for the innovative chiptunes that accompanied the original Bit.Trip Runner. Most of the tracks settle for rudimentary and quirky when they could’ve absolutely gone big and eclectic. The furthest Runner 3 branches out in that regard is in the Danny Elfman-like haunted house tunes that accompany much of the second area of the game. At most, the music does the bare minimum: providing a beat for you to follow. Most people will be able to blast through the first few stages easily, but Runner 3 ramps up the difficulty early on. Around the halfway point of the first area, stages start changing perspectives to an angle, but the shifts in viewpoint can make some of the jumps trickier than they need to be and obscure some obstacles. At its most aggravating, it's difficult to suss out where it's safe to land or what the timing needs to be to kick something out of your way. There are also moments where the game is too complex for its own good; for example, a machine that builds platforms as you run along, making anticipation impossible except through sheer trial and error--which can feel immensely cheap, especially as you get closer to the finish line. That problem is made worse by the sheer length of each level. Although there are fewer stages in Runner 3, they go on longer than ever--a perfect run with no deaths can sometimes stretch on for four or five minutes. There are still checkpoints at the midpoint of each stage (and as before, if you like living dangerously, skipping the checkpoint gives you a ton of points), but each stage is so densely packed with obstacles this time around that those two minutes to get to safety can feel like an eternity. On top of that, the difficulty is wildly inconsistent; you might get stuck on an early stage that throws bizarre off-kilter obstacle patterns at you, and the next two stages could be walks in the park. Compared to the relative austerity of the previous titles, Runner 3's environments go full-tilt wacky, overloaded with comical flourishes. The very first stage has you running through a breakfast island, a place where the palm trees are slices of cantaloupe and grapefruit, the rivers flow with milk and cereal, and the high roads are paved with waffles and toast. Later, another stage in Foodland sends you running through a giant refrigerator, bouncing off Jell-O cubes and jogging past some of the most outlandish and gross fake food products imaginable (personal favorites: Fish Errors, Beefmilk, and Cup O' Lumps in Milk Brine). Runner 3's levels are so immensely packed full of random amusements that you're equally likely to fail because you were busy staring at some visual gag happening off in the distance. For those who do want more of a challenge, there are Hard variations of each stage, and ironically, there's a more gradual climb in difficulty with these than in the normal stages. In addition, the branching Hard routes tend to be where most of the game's collectibles are hiding, giving even more incentive for multiple playthroughs of an area. Said collectibles unlock a sizable amount of content, from the truly infuriating Impossible stages to new runners--with recurring characters from previous games rubbing shoulders with Shovel Knight and, for some reason, Eddie Riggs from Brutal Legend--to Retro stages which are built on a Hanna-Barbera aesthetic. The greatest compliment to be paid to a game like Runner 3 is that after feeling the urge to toss a controller, it's hard to think of anything else except trying again. Runner 3’s greatest strength is in rewarding that perseverance. Getting through each stage means more jokes to see, more characters to play around with, and more secret stages to explore. Runner 3, over time, reveals itself to be a veritable buffet of weird and whimsical environments, and thrilling, precision-based gameplay, but make no mistake: you will have to work for your meal. System Requirements CPU: Intel Core i5 CPU SPEED: Info RAM: 4 GB OS: Windows Vista SP1 VIDEO CARD: GeForce GT740 PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 SOUND CARD: Yes FREE DISK SPACE: 3 GB DEDICATED VIDEO RAM: 1024 MB
-
The hydrocarbons sector is in a "dramatic" situation since almost a third of what was obtained in December 2019 is produced, so some companies are already evaluating whether or not they will continue their operations in the country, he warned. Monday the National Society of Mining, Oil and Energy (SNMPE). "It is barely producing 21,000 barrels per day, when until December 2019 it was reaching 62,000 barrels per day," said Pablo de la Flor, executive director of the SNMPE. According to De la Flor, 15 of the 26 production contracts have suspended activities due to the measures adopted by the COVID-19 pandemic and social unrest. Likewise, 9 of the 13 contracts signed for exploration activities are in force majeure. "This difficult scenario for the hydrocarbon sector has brought as a consequence not only the contraction of investments in the‘ upstream ’, but also that companies evaluate their permanence in the country," he said. In this context, the executive asked the authorities not to take actions that could harm the development of the hydrocarbon industry and that measures be dictated that guarantee the sustainability of operations and a good climate for investments. Challenge to OEFA On the other hand, the SNMPE assured that the Environmental Assessment and Enforcement Agency (OEFA) would be violating the ruling of an international arbitration in the case of Pluspetrol Norte, in which it was determined that contractually it does not correspond to assume responsibility for pre-existing liabilities when was in charge of the operation of the former Block 1AB. "We are facing a questionable action by a supervisory body that, by not complying with an arbitration award, affects the image of Peru as a country in which the rule of law and legal stability for investments prevail," said De la Flor. According to the executive director, the attitude of OEFA generates a lot of concern in the energy mining union since it scares away investments in circumstances that the sector faces one of the most severe crises in its history due to the coronavirus pandemic. The SNMPE requested that the requirements formulated by the OEFA in matters of soil remediation be carried out in a technical way and in accordance with the legal order. Likewise, he assured that the companies in the hydrocarbon sector that work in the country do not oppose the environmental control work that the State has established.
-
DH2 has a good rhythm and in the singer's voice, one of the favorite songs.
-
The new project that Microsoft is working on, throughout these last weeks is giving a lot to talk about, we refer to the Edge browser based on Google's Chromium that is already being tested by many while waiting for the final version. There have already been several occasions in which we have been talking about this renewed version of the Redmond software, a launch that will take place after the resounding failure of the original Edge. That is why the firm has decided to follow in the footsteps of many others and join the search giant's Chromium project, which is precisely the engine used by the world's most used browser, Chrome. Well, at the moment we can tell you that, as Microsoft itself promised at the time, the company has finally launched its new Chromium-based Edge browser for Windows 7, Windows 8 and Windows 8.1 platforms. To say that at first the available functions and the experience are practically the same as in Windows 10, so that at the moment the millions of users who still make use of these systems will already be able to test the benefits of this new software. The new project that Microsoft is working on, throughout these last weeks is giving a lot to talk about, we refer to the Edge browser based on Google's Chromium that is already being tested by many while waiting for the final version. There have already been several occasions in which we have been talking about this renewed version of the Redmond software, a launch that will take place after the resounding failure of the original Edge. That is why the firm has decided to follow in the footsteps of many others and join the search giant's Chromium project, which is precisely the engine used by the world's most used browser, Chrome. Well, at the moment we can tell you that, as Microsoft itself promised at the time, the company has finally launched its new Chromium-based Edge browser for Windows 7, Windows 8 and Windows 8.1 platforms. To say that at first the available functions and the experience are practically the same as in Windows 10, so that at the moment the millions of users who still make use of these systems will already be able to test the benefits of this new software. As you may recall, those from Redmond began to launch the new version of Edge in April, where we find the Dev and Canary versions, all based on the open source project, Chromium. Well, at the moment the version that has just been released for the mentioned operating systems has been presented for the Edge Canary channel available for Windows 7, 8, and 8.1, while the Dev version is expected to be operational shortly, versions that you can already download from this link. Windows 7, 8 and 8.1 users can now try the new Edge Chromium At this point it is interesting to know that the Dev version is more stable than the Canary, so the Microsoft Edge team publishes daily updates for the one that has just been made available to everyone, while the Dev version is released weekly. . Thus, with this recent launch of its remodeled Edge for all Windows platforms, what the firm itself aims to improve the web browsing experience for all the firm's clients on all compatible devices, while offering the capacity to developers to create better experiences with less fragmentation. In fact, it is trying that this new version of Edge based on Chromium has the same platform and the same tools for developers in all compatible versions, both Windows and MacOS. But of course, we cannot forget that we are talking about a project in full development, so the company faces some problems in development, but the final version of the new Edge has not yet seen the light, so most of the bugs and deficiencies should be fixed by then. Microsoft releases Edge Chromium 77 version for Dev channel with many improvements On the other hand, the firm has also just launched Edge Chromium 77 for Windows 10 and macOS in its Dev version, now with many improvements and new functions. It should be noted that one of the most striking changes is a new page in the configuration screen that allows us to customize the function of the New Tab. On the other hand, a new option has been added in the Help menu to be able to inform about the unsafe websites that we visit. Edge Chrome It is also worth knowing that at this time we will be able to select several tabs simultaneously by holding down the Ctrl key and the dark theme has been incorporated into other sections of the browser itself, while updating the color of the windows that are inactive. And how could it be otherwise, this is an update that also includes many corrections on previously detected bugs with specific improvements for Mac. As you may recall, those from Redmond began to launch the new version of Edge in April, where we find the Dev and Canary versions, all based on the open source project, Chromium. Well, at the moment the version that has just been released for the mentioned operating systems has been presented for the Edge Canary channel available for Windows 7, 8, and 8.1, while the Dev version is expected to be operational shortly, versions that you can already download from this link. Windows 7, 8 and 8.1 users can now try the new Edge Chromium At this point it is interesting to know that the Dev version is more stable than the Canary, so the Microsoft Edge team publishes daily updates for the one that has just been made available to everyone, while the Dev version is released weekly. . But of course, we cannot forget that we are talking about a project in full development, so the company faces some problems in development, but the final version of the new Edge has not yet seen the light, so most of the bugs and deficiencies should be fixed by then. Microsoft releases Edge Chromium 77 version for Dev channel with many improvements On the other hand, the firm has also just launched Edge Chromium 77 for Windows 10 and macOS in its Dev version, now with many improvements and new functions. It should be noted that one of the most striking changes is a new page in the configuration screen that allows us to customize the function of the New Tab. On the other hand, a new option has been added in the Help menu to be able to inform about the unsafe websites that we visit. It is also worth knowing that at this time we will be able to select several tabs simultaneously by holding down the Ctrl key and the dark theme has been incorporated into other sections of the browser itself, while updating the color of the windows that are inactive. And how could it be otherwise, this is an update that also includes many corrections on previously detected bugs with specific improvements for Mac.
-
Game Informations : Developer: Brett Todd Platforms: PC Initial release date: September 10, 2014 at 9:41PM PDT "Nice try." As a dedicated hacker too stubborn to pack the clubs away once and for all, I hear this a fair bit out on the golf course. Now I'm going to use it myself for a change, this time to describe The Golf Club, an inspired new golf simulation borne out of clear affection for the grand old game that we all alternatively thank and curse the Scots for inventing. But as much as the developers at HB Studios have their hearts in the right place and their heads wrapped around the ins and outs that make golf an addictive pastime, they falter in key areas like control sensitivity, modes of play, and system optimization. The final product is a lot like one of my approach shots, which always look fantastic right up to the point where the ball somehow winds up buried in a sand trap. The Golf Club is a pure simulation, all about recreating the game itself. This is golf, golf, and golf, in that order., so anyone coming to this game from the Tiger Woods series will be shocked at the absence of frills. There is no PGA support, there are no pro golfers, and there aren't any gimmicks like being able to golf with toddler Tiger Woods or shooting targets on a driving range. You take on rounds in stroke play, match play, or four ball. Matches can be played solo, against other live players, or against ghosts, which allows you to see the past shots of other players (and yourself in previous rounds) and compete against their scores without the delays of waiting for these rivals to hit their balls. Tournaments are also available, as are player-created tours linking multiple tournies and courses. I appreciate the old-fashioned approach here, as it reminds me of a simpler time when golf games were just about getting out on the links to drive for show and putt for dough. But the lack of options eventually becomes a problem. There is no way to develop your golfer, for instance, through playing linked tournies or a pro tour. So forget about climbing the pro rankings, or earning cash and experience points that help with longer drives, more accurate putts, and so forth. Everything here is centered on building your personal ability with the game, which is only quantifiable on the scorecard, not on a character screen loaded with skill points. This cuts out the artificial glitz that sometimes gets in the way in sports games, but the realism comes at a cost, as the game isn't as engaging as it would have been had it offered up a role-playing career option. That same design philosophy is also present in the swing mechanics. The Golf Club offers only one way to play. You swing by mimicking a real stroke using either a mouse or a gamepad. With a mouse, you move back for the backswing and then push forward to swing through the ball. With a gamepad, you pull the right stick back and then shove it forward. There are no other options, such as the usual two- or three-click swing. The game doesn't feature a power meter or even any sort of graphic on the screen to let you know if you're swinging straight and true or if you're wobbly enough to get you up close and personal with some poison ivy. A pop-up appears right after you make contact to tell you how you made out in terms of your approach to the ball and the power of your swing, but it's too late to be of any assistance other than giving you some tips on how to do better next time. The realism comes at a cost, as the game isn't as engaging as it would have been had it offered up a role-playing career option. Limiting players to these rigorous swing mechanics is a great idea in theory. And it would be a great idea in reality, as well, if it had been pulled off properly. Unfortunately, swinging is the most irritating part of the game, due to the lack of precision when moving your club. The mouse controls are particularly clumsy, with a slight hesitation every time you pull back to take a shot. As a result, you never move a club in real time. I made a lot of mistakes because of this lack of fluidity, particularly when putting, as I would frequently either put way too much on a ball and sail well past the cup, or get scared and wind up barely tapping the thing. Gamepad controls are better, with the club moving with the right stick almost in real time. Still, having to go to a gamepad for a PC golf game seems sacrilegious, and using the gamepad comes with an accuracy cost, as it's harder to swing straight with the little analog stick than by rolling the mouse back and forth. Thankfully, control issues are not a constant irritation. Games would be more rewarding if you were able to wield a club in real time with your mouse, or adjust your power easily through more precise control. But you're usually able to get where you need to be by going up or down clubs or by cutting down on distance when needed by modifying shots to hit high lofters. The latter is particularly effective with approach shots under 100 yards from the pin. I shoot super high in real life on approaches with anything shorter than a seven-iron anyhow, so this actually makes the game seem somewhat more authentic to me. Mouse controls are not nearly as sensitive as they should be, making approach shots very tricky to pull off when you want to ease up and not swing full-out. Mouse controls are not nearly as sensitive as they should be, making approach shots very tricky to pull off when you want to ease up and not swing full-out. In spite of its drawbacks, I still found the detailed and challenging nature of the swing simulation to be satisfying when using the mouse. The game cut me no breaks. I'd get a little offline with my swing and it would always show up as a slice or a hook of varying severity depending on how bad I was. Ball lie dramatically affected shots, and I always had to compensate for odd lies in the rough. I found that I really had to study courses to have a shot at besting them, or at least have a chance at making it back to the clubhouse without throwing my mouse against the wall. Every time I went on automatic and fired away with the suggested clubs and shot direction, I would inevitably wind up in big trouble, often consisting of H2O, which is quite plentiful on many courses. Courses are also one of The Golf Club's biggest strengths. Thanks to the game's superb Course Designer, there are dozens and dozens of top courses available, and many of the homebrewed links are better than the eight official ones that ship with the game. I played a number of top ones, including a spectacularly tough take on Egypt and a deep woods course named after the Yeti. Expect the number of courses to explode after the game's official release, when even more players try their luck at design. The course design program is extremely easy to use, too. You can whip up a generic course based on rural, alpine, desert, and autumn themes, in just a few clicks. There is an option to delve deeper, as well, allowing for detailed customization of greens, hazards, rough, and so forth. Tough greens on the more difficult courses make it cause for celebration every time you pick up a birdie, let alone this eagle. Tough greens on the more difficult courses make it cause for celebration every time you pick up a birdie, let alone this eagle. Another big plus is the in-game commentary. To go along with the general keep-it-simple philosophy that underpins the entire game, all of the play-by-play and color commentary is provided by a single guy who mostly chats with you like a buddy or caddy. Every line is informal, chatty, and encouraging. In an age where sports games typically beat you down with incessant broadcast booth inanities, it's refreshing to just smack around a golf ball with a guy that you wouldn't mind having a beer with back in the clubhouse. Another big plus is the in-game commentary. To go along with the general keep-it-simple philosophy that underpins the entire game, all of the play-by-play and color commentary is provided by a single guy who mostly chats with you like a buddy or caddy. Every line is informal, chatty, and encouraging. In an age where sports games typically beat you down with incessant broadcast booth inanities, it's refreshing to just smack around a golf ball with a guy that you wouldn't mind having a beer with back in the clubhouse. Improvements apparently are on the way, but The Golf Club is a serious system hog at present, stuttering even when you lower the settings to make the game more manageable. To add insult to injury, the game isn't so good looking that the performance issues seem reasonable. Golfer models are a little blurry, the generic background scenery lacks the picture-postcard vistas seen in other golf games, there are no frills like crowds along the fairways, and the camera occasionally winds up directly behind a tree or in some weeds. You get hot-air balloons floating on some courses by as a tribute to Links, but overall, the game looks dated. Nevertheless, I expect the visual impact of the game to improve as users begin crafting more courses with the editor: some player-designed courses look more impressive than the official ones. The Golf Club falls short of the green in its current state. There is a tremendous amount of potential here, and the game is immensely satisfying at times due to the demanding nature of the simulation and the wide variety of courses available to play. Off-kilter swing mechanics and noteworthy performance problems have to be addressed, but this is a game to watch. Many key fundamentals are already in place, and The Golf Club's creative community is likely to keep the game alive for years to come. system requirement OS: Windows 7 64 bit, Windows 8.1 64 bit, Windows 10 64 bit. Processor: Intel Core i5-760 @ 2.80GHz or equivalent. Memory: 4 GB RAM. Graphics: AMD Radeon HD 5770 or NVIDIA GTX 650 with 1GB video RAM.
-
Pack your bags! After returning to victory in Turkey with Yeni Malatyaspor, midfielder Christian Cueva prepared the backpack and took flight to Lima to join the Peruvian National Team, for the first double date of the Qatar 2022 Qualifiers, against Paraguay and Brazil, respectively. Under that premise, the national midfielder did not want to leave without leaving an emotional message for his family. The flyer said that both his wife and children will need them, but he does not doubt that walking away to defend the Peruvian jacket is part of his task. As is known, Cueva has once again enjoyed ownership and continuity in his new club, Yeni Malatyaspor, returning to Europe after a long time and gaining the trust of his coach Hazma Hamzaoglu. Thus, he already has four duels played in the Turkish Super League. Cueva, 28, is a fundamental piece in Ricardo Gareca's scheme and will be able to have his first training session four days before the debut of the Peruvian National Team against Paraguay in Asunción. The appointment is ready for Thursday, October 8 from 5:30 p.m. Peruvian time. Five days later, the 'bicolor' will do the same against Brazil at the National Stadium at 7:00 p.m. local time. It should be noted that the last time Peru visited the Defensores del Chaco Stadium, they achieved a 4-1 win against Paraguay. In that meeting where the resurgence of the national team is marked, the popular 'Aladino' scored the third goal.
-
The Xbox 360 was a powerful console in its day that, like the PlayStation 3, was considered impossible to emulate on PC since it used a different architecture. But just like with the PS3 and the RPCS3 emulator, the impossible has become a reality, and with the Xenia emulator we can now play Xbox 360 games on PC. In this article we explain how to do it in a simple way. You must bear in mind one thing, and that is that in this case the Xenia emulator only supports "xinput" controllers, so you will not be able to play with a keyboard and mouse or any controller, but you will have to have an Xbox 360 controller / Xbox One or compatible (that use xinput) to be able to play. Install Xenia, the Xbox 360 emulator for PC The first thing you should do is access the Xenia project website and download the latest available version of the emulator. Access the link that we just gave you and click on "master" to start the download. As you can see, you don't even need to install anything, just download the file and unzip it on your hard drive and you'll be ready to run the emulator. How to run games in Xenia Xenia works just as well with games in ISO format as with XBLA files, but in any case you will have to have them on your hard drive or external storage drive, that is, you will not be able to play Xbox 360 games using the disc directly. You will therefore need to have downloaded a digital copy of the game you want to run, or to have first made a backup copy in ISO format of the games you own. In this tutorial we will not go into this. Run Xenia, and simply click on the File -> Open menu to load the games. You must navigate to the directory where you have them. Unlike other emulators, Xenia does not store a digital library of your games, but after opening an ISO image of one of them, it loads and runs it immediately. In other words, after hitting File -> Open and loading an ISO, the game will start instantly. Note: Xenia is in development and is not compatible with all Xbox 360 games. If a game does not work, hangs or gives you graphic problems, it is best to try another title. You can also try testing the beta versions of the emulator, called Canary, which you can find on Github. Also note that some options that would normally appear on the Xbox 360 dashboard (on the console) will now appear using their own windows in Xenia. For example, when you are in a game if you click to save game, a Xenia window will appear instead of the in-game option. Unlike when you do this on the console, here you will have to use the keyboard and mouse to modify the relevant options. And this is all you need to know to play Xbox 360 games on PC using Xenia. It is expected that future versions of the emulator will improve compatibility with games and include a better way to display menus so that they appear within the game and not with separate Xenia windows. Each new version always brings new optimizations and greater compatibility, so if a game doesn't work for you in the current version, when a new one is released it will always be worth trying again.
-
The Government ordered this Saturday modifications in the limitations to the exercise of the right of freedom of movement of people. On this occasion, the quarantine focused on the entire country was lifted, but four regions and three provinces will continue with mandatory social immobilization on Sundays. According to Supreme Decree No. 162-2020-PCM, published in the Legal Norms bulletin of the official newspaper El Peruano, the mandatory social immobilization of all people in their homes is maintained from 11:00 p.m. until 4:00 a.m. the next day, Monday through Sunday, nationwide. However, in the case of the regions of Cusco, Puno, Moquegua and Tacna, and the provinces of Abancay (Apurímac), Huamanga (Ayacucho) and Huánuco (Huánuco), mandatory social immobilization will apply on Sundays throughout the day until 4:00 am the next day. The Executive pointed out that, during Sundays, the circulation of private vehicles is prohibited at the national level. During compulsory social immobilization, strictly necessary personnel who participate in the provision of food supply services, health, medicine, financial services, restaurant service for home delivery are excepted. Also, the continuity of water, sanitation, electricity, gas, fuel, telecommunications and related activities, cleaning and collection of solid waste, funeral services, freight and merchandise transport and related activities, activities related to the resumption of activities. economic, flow transportation, the latter as stipulated by the Ministry of Transport and Communications. During compulsory social immobilization, pharmacies and drugstores are allowed to provide care in accordance with the norm of the matter. The staff of the written, radio or television press may transit during the period of mandatory social immobilization as long as they carry their personal work pass, their respective journalistic credential and their National Identity Document for identification purposes. The authorization is also extensive for the mobile units that transport them for the fulfillment of their function. In addition, the displacement of those people who require urgent or emergency medical attention because their life or health is at serious risk and the acquisition of medicines are allowed, without restrictions due to compulsory social immobilization. It is worth mentioning that the National Center for Epidemiology, Prevention and Control of Diseases (CDC), of the Ministry of Health (Minsa), pointed out that the number of cases infected with COVID-19 presents a downward trend. In that sense, it recommended suspending mandatory social isolation (focused quarantine) in the regions of Cusco, Puno, Moquegua and Tacna, and the provinces of Abancay (Apurímac), Huamanga (Ayacucho) and Huánuco (Huánuco).
-
Game Informations : Developer: Daniel Hindes Platforms: PC Initial release date: October 14, 2014 at 10:00AM PDT Cheat codes have slowly found themselves phased almost entirely out of video games. There are several possible reasons for this. Developers who are creating a narrative-based experience may not want you to divert from a very intentional path through the use of cheats. Games which feature multiplayer components blended with their singleplayer campaigns could become unbalanced if someone uses a code. The halcyon days of typing in IDKFA to unlock every weapon in Doom, or turning on Big Head Mode in GoldenEye 007's actual menu of cheats, are long gone. The games today which do support cheats, however, often require you to enter them through some kind of "developer mode" or "debug mode". For PC games, this is commonly accomplished by pressing the tilde key to type codes directly into a command prompt, or by editing text files within the game's installation directory to change values or unlock new options. The console game equivalent would be akin to using a Game Genie or modded console to edit parts of the game itself, thereby allowing you to start with infinite lives, every item unlocked, or to access parts of the game that you as a player were never meant to see. Hack 'n' Slash is a game that is predicated upon your manipulation of such a developer mode being one of the primary mechanics. From its character designs, dialogue and inventory system, it's clear the game is an homage to The Legend of Zelda. You, a character who looks like Link, must stop an evil wizard, who looks like Ganondorf, from using this developer mode to ruin the world. Hack 'n' Slash also follows the Zelda series' gameplay formula to a T--but instead of acquiring new items to solve puzzles and explore the world with, you unlock new aspects of the game's developer mode to experiment with. You can change the speed of the day/night cycle, make a character forget that they've already given you an extra heart piece, and even see the invisible walls that define the game's traversable boundaries. The protagonist's sword isn't a traditional weapon--it has connectors on the end, like a USB stick. Hitting something with the sword doesn't deal damage. Instead, it plugs you into that object, such as a rock or an enemy creature, and allows you to manipulate its variables--programming-speak for the aspects that define how an in-game object behaves. You can change how much health it has, which characters it will attack, what its movement pattern is, and a host of other values unique to each particular object. It is within this unique context that you spend the first few hours of the game solving puzzles that will be familiar to players of any Zelda game--such as pushing blocks, or finding a way past a character who blocks a passage--but in new, fun ways. After those few hours, you acquire items that allow much deeper access to the game's code than a typical developer mode does. These items allow for what amounts to an in-game method for editing raw text files in the game's installation directory. One puzzle required me to find a way past a prison warden, who would not let me advance because my name was on a wanted list. I had to use an item to find the place in the game's memory where the variable that contained my name was stored, then use another item to change that name, so that when the warden checked that variable, it would make him think I was someone else. Getting to the realisation that such a series of steps was required to solve this puzzle was an exercise in frustration. Hack 'n' Slash lets you manipulate a wide breadth of elements that typically remain behind the scenes, yet the solution for each of these later puzzles is esoteric. I possess basic hobbyist programming knowledge--I know my way around a for loop and a switch statement--but it's not enough to fully understand the idiosyncrasies of Hack 'n' Slash's self-awareness. It's difficult to determine whether you're even on the right track when attempting these puzzles, because the information conveyed in the game's developer mode is completely abstract; even the text is rendered in nonsensical glyphs. You eventually find a Rosetta Stone-like item to convert those glyphs into English, which makes these advanced puzzles slightly easier to follow. However, entirely new kinds of puzzles are then introduced which construct visual representations of the mathematical flow of code and allow you to manipulate its numerical values. My brain is simply not tuned to tackle purely mathematical problems, and the visual manifestations of them aren't clear enough to provide people like me a more familiar starting point. I felt like I was taking a maths exam that I hadn't studied for. In the process of attempting to solve these puzzles, it's actually possible to break the game, from within the game--which is why one of the first items you receive is an orb that resets and reloads the current room. Once you have actually solved these puzzles, it becomes apparent how fiendishly clever Hack 'n' Slash actually is. The game derives a self-referential humour not through dialogue alone, but by gradually pulling back the curtain on the way games actually function. There's a fierce intelligence behind the way in takes the well-trodden Zelda formula and framing the puzzles as cheeky explorations of pure game logic. But the game assumes so much knowledge that, if you're not familiar with making games yourself, you may find each joke is lost on you whilst solving its associated puzzle, and is only funny in retrospect after its completion. Hack 'n' Slash, then, is a game made by game developers, for game developers, featuring humour that only game developers are likely to fully appreciate. system requirement OS: Windows 7. Processor: Intel Core 2 Duo at 2.2 GHz, AMD Athlon 64 2.2Ghz. Memory: 3 GB RAM. Graphics: NVIDIA GeForce GTX 460, AMD Radeon HD 6850.9 sept. 2014
-
The Ministry of Health (Minsa) reported this Thursday that the accumulated number of positive cases of COVID-19 in the country rose to 818,297. There are 3,468 new infections (703 from the last 24 hours and 2,765 from the previous seven days), which are added to the 814,829 on Wednesday. It should be noted that since August the Minsa records a cumulative number of infections from the day and previous days on a daily basis. The National State of Emergency due to the pandemic will be in force until October 31 in order to contain the spread of infections throughout the country. The Government also ordered a targeted quarantine that has undergone variations since its introduction in July. The quarantine focused on the country will govern, from October 1, only in the provinces of Abancay (Apurímac), Huamanga (Ayacucho) and Huánuco (Huánuco). In these three provinces with targeted quarantine, social immobilization will continue on Sundays. This measure will be lifted completely, the same from October 1, in the regions of Cusco, Moquegua, Puno and Tacna. However, in these departments compulsory social immobilization will be maintained on Sundays. It should be noted that the time established for the curfew is 11:00 p.m. until 4:00 a.m. in Lima and other cities in the country, with the exception of Abancay (Apurímac), Huamanga (Ayacucho) and Huánuco (Huánuco), in which it will govern from 8:00 p.m. until 4:00 a.m.
-
The GFX Pass #3 prizes has been sent to you :). Don't forget that we are still recruiting designers with good activity and a good working style, check there:
(If someone wants to help with the designs, I can help you in the most common and simple)
https://csblackdevil.com/forums/forum/13798-gfx-designer/
-
Game Informations : Developer: Matt Cabral Platforms: PC Initial release date: September 29, 2014 at 11:30AM PDT Much like Super Meat Boy and the many clones it's inspired, Fenix Rage is an intentionally difficult platformer that aims to reward more than infuriate. It's that extremely delicate balance between fun and frustration, though, that this subgenre often fails to deliver. This latest tough-as-nails take, however, hits the sweet spot more often than not, yielding level after level of sadistic satisfaction. Like its player-punishing peers, Fenix Rage is laser-focused on gameplay, but painfully light on story. The titular protagonist--a superhero-ish creature that could pass for a sugary cereal's cartoon mascot--is tasked with taking down an evildoing dude that's wreaking havoc in his world. And that's about it. The controls and objectives are similarly straightforward. Fenix must navigate increasingly hazardous stages by jumping and dashing. Thankfully, he possesses the power to do both of these things infinitely, resulting in the game's defining hook and most differentiating factor. Where similar games have you mastering more traditional platforming moves, such as running and double-jumping, Fenix Rage first asks you to relearn what many years of Super Mario Bros. have taught you. Mastering the basics takes a bit of time--and many, many lives--but once you lock them down, the in-the-zone moments come fast and furious. It quickly becomes super-satisfying to blaze through and buzz around levels, dodging enemies and gathering collectibles as you go. The game never wants you to get too comfortable, of course, so new challenges, obstacles, enemies, and other life-siphoning elements are layered on as you progress through the 200-plus levels. You need to play with fire to break through ice, for example, and, conversely, make friends with the frozen stuff to defy death beams; portals can pinball you around stages; and end-level objectives, as well as enemies, will similarly warp about to keep you on your toes. Boss encounters break up the more standard challenges (if you can even call them that), requiring you to call on varied strategies, from running like hell to inflicting damage with dash attacks. Mastering the basics takes a bit of time--and many, many lives--but once you lock them down, the in-the-zone moments come fast and furious. Ending up on the wrong side of any of these hazards brings instant death, something you can count on experiencing dozens and dozens of times during the game's most difficult stages. Lightning quick re-spawns alleviate most of the pain, but I would've also appreciated the option to skip the levels that threatened to spike my blood pressure beyond any doctor-recommended level, in the manner of 'Splosion Man. While Fenix Rage generally tested my skill more than my sanity, it isn't totally void of infuriating moments. On top of not being able to bypass especially patience-trying stages, its later-level challenges sometimes rely too heavily on chaos over creativity; these areas are simply too cluttered with things that want to kill you, as well as those that require near-constant air-catching because there's no solid--or safe--ground below. Expect Flappy-Bird-levels of frustration. Despite a few controller-chucking moments, I felt more rewarded than relieved upon completing the game's nefarious platforming challenges. Like the titles it takes its inspiration from, Fenix Rage is aimed at a very specific audience; if you're not part of the niche following that measures its fun in blistered thumbs, Fenix Rage won't bring you over to the dark side. That said, if you know what you're signing up for, you will appreciate the opportunity to prolong the pain in a variety of unlockable minigames and modified challenges, some of which are capable of crushing the soul of even the most hardened player. I'd still crown Super Meat Boy king of this genre, but thanks to inspired mechanics, variety-packed pacing, and satisfyingly steep challenges, Fenix Rage can proudly stand next to its protein-packed inspiration. System Requirements Processor: 1.2GHz or faster. Memory: 512 MB RAM. Graphics: At least 32MB of video memory. DirectX: Version 9.0c.
-
The Minister of Transport and Communications, Carlos Estremadoyro, gave new insights about the reactivation of international flights in Peru. He mentioned that the country will open borders in the last group of the region because a more positive scenario has been prioritized in terms of the number of COVID-19 infections. Likewise, it projected the frequencies and flight itineraries that the Jorge Chávez airport will have from next October 5. Before the pandemic, the airport had a frequency of 730 flights per week. In the current context, the head of the Ministry of Transport and Communications (MTC) indicated that they have been asked to have 167, which will represent 21% of operational capacity. However, he estimates that the amount will be much less than that number. “When we started domestic flights we had a high expectation, close to 15% and 18%. But, when they implemented the national exits, we reached 7%. In this case, the need to travel to the interior of the country is much greater than international flights, ”Estremadoyro explained in his presentation to the Special Commission for emergency monitoring and COVID-19 disaster risk management of the Congress of the Republic. “The 21% that they are asking us may not be reached. We anticipate arriving around 15% of the flights that were previously had. At the beginning we hope we will have between 70 and 75 flights per week. But little by little we are going to increase ”, he dictated. The official said that the other aspect to analyze is the number of people who will enter and leave Peru after the restart of international flights. Given this, he mentioned that, according to last year's indicators, between August and November there were more outflows than income to the country. “Our contribution of people to the Peruvian health system would be favorable because we would be taking more people out of the country and obviously given the need and possibility that they get sick, it would be less possible if this trend continues. This gives us the peace of mind that we are not going to further stress our health system, ”he said. Regarding the number of passengers to be transported, the MTC projects that some 40,000 will travel in October, more than 86,000 in November and in December it would increase to 91,000 for the end of the year holidays. “Adding everything up, we will not exceed 200,000 passengers. It is the estimate of the airlines and what we have been able to study (...) The restart of this activity will not generate a significant stress in the health stress of the country and will contribute to the advance in various aspects of the economic activity of Peru ”, he concluded.
-
DH2 , good song and video ❤️ of song
-
DH1 for the music and video that the content has