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Everything posted by Dark

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    one of the stories that happened near my Peru-Lima-Barranca province

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    Buena frase :'v 

  3. Although the U.S. IT and telecommunications job market is still expected to shrink by 64,000 jobs in 2020 versus 2019, the worst may be over – and about a third of the IT jobs lost during the COVID-19 pandemic are expected to have come back by 2021. That’s according to the most recent survey of IT executives by management consultancy Janco Associates. For the first time in six months, August saw a net gain in the number of IT jobs: up 6,900. The U.S. Bureau of Labor Statistics also revised the number of IT jobs lost in July, showing 4,400 fewer jobs were lost than originally reported. Still, over the last 12 months, IT jobs fell by 81,800, nearly erasing the 90,200 jobs gained in 2019. “IT hiring will remain soft but improving slightly. …Major many companies are resuming existing operations slowly, but are holding back on any expansion until after the [Nov. 3] election,” said Janco’s latest report. But some sectors will continue to lose jobs, it noted, including the airline industry, which is poised to lay off tens of thousands of employees across all roles, not just IT, as federal COVID-related subsidies end on Sept. 30. Cities such as Portland, Ore. that have seen ongoing civil unrest due to protests over police killings of Black citizens will also see deferred hiring until the unrest subsides, Janco said. IT organizations remain cautious on spending, with very few new initiatives or expansions of current efforts being funded beyond the initial rampup in work-from-home and social-distancing technology investments at the start of the crisis.
  4. Sometimes I get to review things that sound really cool, but after I use them, I find I'm not quite the target market. Which is just fine. I love gadgets and technology and learning about things I'd never run across in my life otherwise. I've spent the last few days setting up and using the Lanmodo Vast Automotive Night Vision Camera ($499). It is very cool and does exactly what it says it will do. I liked it, but I'm not sure I'd use it in my daily driving. Let's take a look at what it does. The Vast Night Vision System (I'm just going to call it "the Vast") is about the size of a car's rearview mirror. It has a large lens that faces the road ahead and a large 8.2-inch color screen that faces the driver. It uses that large lens to bring you a clearer view of the road ahead when you're driving in the dark or in bad weather. It is not a dashcam. It has no video or still photo recording. It is only there to show you a live view of the road ahead. Lanmodo says you'll be able to see up to 984 feet away. Installation Mounting the Vast is a bit tricky. There are two options in the box: a nonslip mat that sits on your dashboard or a suction cup mount. Either mounting method you choose still requires you to aim the Vast out the windshield and frame a view of the road ahead. The camera does tilt a little so you can get things centered, but I found mounting to be trickier than I thought it would be. You really want it to be somewhere in your field of vision, so anywhere on the driver's half of the windshield or dash works. My dash isn't flat, so the wide mat didn't work for me. I also didn't want to mount the camera on my windshield. I felt it blocked too much of my view of the road. I opted to use the suction cup mount to put it on my dashboard below the rearview mirror. You can power the camera through your car's 12v accessory plug or through the on-board diagnostic port under your dashboard. My version of the Vast came with a backup camera, which my car lacks. The backup camera adds $100 to the price, so the Vast I tested costs $599. You mount the camera on the back of your car and then run a cable all the way through your car, up to the camera, where it connects to the main camera data cable. You can wire the backup camera to the reverse lights in your car, and the Vast will automatically switch to the rearview camera when you shift into reverse. Lanmodo recommends professional installation for the backup camera, which is wise advice. I just strung the wire through my back seat, out the hatch and to the camera I had temporarily mounted on my back bumper. I was happy with the view out the back. How it works Low-light photography has come a long way in the last few years. Cameras like the Samsung Galaxy S20 and iPhone 11 Max have night modes that really amplify the light to produce good pictures with barely any light. The Lanmodo Vast is similar to those in performance. Give it just a little light, and you'll be impressed with how much detail the camera can show. It uses a Sony sensor in its camera, and the quality is obvious. When I first started using the Vast, I had to turn down the brightness of the screen. Luckily, there are easy-to-reach buttons on the top of the camera to adjust the settings. There are also rotation buttons to let you hang the camera upside down and rotate the image. You can change the color image to black and white, which might help you see better in certain conditions. The camera needs some light to work. You can't go out to the woods and turn off your car's lights and expect to see anything. But I pulled into a parking lot and turned off my headlights, and a streetlight in the next block put out enough light for me to see perfectly. I was impressed with how much better I could see in low-light situations with this camera. Do I need one? As I mentioned, there are some gadgets that are very cool, but I'm just not the target market. I'd put VR goggles in that category. I love virtual reality, but it makes me dizzy, so I'd never own VR goggles. I really like the Lanmodo Vast Night Vision Camera, but I can't see it helping enough in my city driving to justify the price. If I drove a truck for a living, I'd be all over this one. Seeing clearer a long way down the road could be a lifesaver. And if I had a motor home, I'm sure I could find a place for the Vast on the dashboard. If you drive a lot at night, especially on roads without street lights, the Vast could be perfect for you. Lanmodo is offering a $100 coupon through June 7 on Amazon (look for a coupon directly under the price), or through its website by using promo code NVS-DALLAS. (Neither The Dallas Morning News nor I benefit financially from any purchases through links in this review.) Pros: Great image in a very low-light rearview camera. Cons: Expensive Bottom line: If you drive a lot at night, this could be just what you need to help stay safe.
  5. v1 : @-Dark : 9 votes v2 : @King_of_lion : 0 votes Winner : @-Dark
  6. Para usted señor ❤️ 

     

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    1. Zeus™

      Zeus™

      Justo apenas lo veo, muchas gracias Dark está muy bueno <3 

  7. Game Informations : Developer: Cameron Woolsey Platforms: PC Initial release date: April 20, 2015 at 11:40AM PDT Poor Esteban has a bit of an image problem. The shy, blue bull wants nothing more than to collect vibrant decorations to use in his art to share with the world. Sadly, due to his perfectionist nature, he is never satisfied with anything he creates. That is the conceit of the Insomniac-developed Slow Down, Bull, a game set up to donate half its profits to Starlight Children's Foundation, a charity aimed at improving the lives of children and their families. Slow Down, Bull is an item-collection game with wisdom to share for the overachievers in all of us. It's a fair game, if not an innovative one, pleasant to the eyes, though unfortunately held back in places due to rigid controls and some frustrating level design. In Slow Down, Bull, you don't control Esteban so much as you guide his direction. The bull dashes forward across colorful 2-D landscapes. You can alter his course only by pressing two buttons which steer him left or right, accessing these buttons either by the clicks of a mouse, or the triggers on a controller. You bounce off walls to gain speed, avoiding dangerous obstacles and wandering creatures that inhabit the worlds, while collecting decorations ranging from buttons to shells and googly eyes--which follow in a floating clump behind him--for Esteban's beloved art projects, all within a time limit. Ramming trees and hedges along the walls causes them to drop decorations as well as stars, which add a multiplier bonus to the items you collect, while picking up random spawning clocks provides a few extra seconds. Stress is the central element to watch for in Slow Down, Bull. It quickly builds up every time you steer, as well as when you hold down the buttons to briefly charge forward. Reaching the breaking point causes Esteban to become enraged and lose control, sending him on a path of destruction, trampling decorations into useless grey clumps. Hitting one of the many meandering inhabitants scatters your inventory onto the ground. And the inhabitants become impossible to avoid if they're right in front of you when Esteban snaps under pressure. Running straight, bouncing into walls, or splashing into a pool of refreshing water causes Esteban's stress levels to fall back to normal. The progression in Slow Down, Bull takes its cues from many po[CENSORED]r mobile games. As in Vector or Candy Crush Saga, levels are split into sections, each ending in a locked gate. Opening the gate requires you to collect a set number of hoof prints (replacing the more common stars), which are gathered by reaching point objectives during levels. You can collect up to three colored hoof prints in a level. The required number of decorations needed to gather all three is displayed by a progress bar that fills with every payload of collectables dropped into bins that dot each level. Finishing a stage rewards you with a single hoof print, but moving on from a section can require multiple attempts. Slow Down, Bull is challenging, though mostly in a positive way. As your bull-steering expertise grows, so too does your ability to gather even more treasured goods. You will begin to notice the areas in levels which promise to yield a high number of trinkets, as well as recognize the best times to turn in your collection of items before returning to nab some stars in order to eventually yield an even larger surplus of decorations. In many of the more well-designed levels, gathering two or even three hoof prints occurs smoothly, leaving you feeling both rewarded and satisfied. However, this isn't always the case. There are a few levels that are far too trying in their attempt to stop your decoration-collecting schemes, made more difficult due to stiff controls. These stages waste little time swarming their rooms and corridors with vase- and window-carriers, blocking all but the narrowest of escape routes. If you can imagine awkwardly steering a bovine rocket through these obstacles, as you try to gather random souvenirs while an angry bull hunter gives chase, knowing that one mistake means a restart, then you have a sense of just how aggravating this game can become. Better controls could have made things flow more naturally, but sadly they only exacerbate the issue. When you're presented with too many obstacles (and you will be), trying to make precise turns to dodge them becomes a useless endeavor. It becomes especially difficult when much of that fight is against Esteban's fickle stress level. During the worst moments, for example, trying to hastily avoid every danger onscreen merely enrages the stressed-out Esteban, who runs directly into the very enemy you're desperately trying to avoid in the first place. Let's just say that Esteban isn't the only one occasionally hitting his head against a wall over events in Slow Down, Bull. The playful, clever art design, however, is wonderful, and kept me from staying too irritable with the light-hearted Slow Down, Bull for long. The aesthetics shrewdly mimes what you would expect from a child's imaginative art class presentation. Popsicle sticks make up barriers encompassing scenery crafted of pieces of green and yellow construction paper, creating a colorful grassland field, where blue patches of water crumple and bend as Esteban tramples across. In other areas, colored pasta makes up the shells of a sandy beach, and pink flowers attached to sticks bring the beautiful pink hues of a cherry blossom tree to Japanese-themed stages. Esteban himself is made up of blue and purple hatching lines of a crayon or colored pencil. This drawing technique is further highlighted in the game's adorable cut scenes, which star Esteban and other characters such as his sassy feline sister Mango and the relentless bull catcher Annette. Despite some nagging issues, Slow Down, Bull is charming, with plenty of good messages to share for the whole family. During some cut scenes, the game takes a moment to provide lines of encouragement, from the value of hard work to never giving up on your goals, even if what you create, be it art or otherwise, isn't quite perfect. It's fair to say that the game would sit well with children or parents looking for a game with a cheerful nature and some worthwhile advice--though some of the more difficult stages do tarnish the theme. Still, Slow Down, Bull is a mildly entertaining little adventure, worth a look if only to help support a good cause. And that's something of which I feel Esteban would calmly approve. System Requirements Processor: 1.6GHz. Memory: 2 GB RAM. Graphics: DirectX 9 Compatible Graphics Card. Storage: 1 GB available space.
  8. The “Richard Swing” case that today puts the Peruvian government at risk stems from a journalistic complaint made last May about the contracts that the Ministry of Culture made to Richard Cisneros, an unknown singer who would have been close to Martín Vizcarra in the presidential campaign of the 2016. According to this complaint, Cisneros, whose stage name is "Richard Swing", contracted nine times with the Ministry of Culture nine times for activities outside his experience and training, such as motivational and leadership talks, for a total amount of S /. 175,000 (about US $ 50,000). Even, and the most striking thing, is that two of these contracts were given in April 2020, already in the middle of the health crisis due to the COVID-19 pandemic. For this reason, the Congressional Oversight Committee called “Swing” to declare, last June, who denied in the Chamber that he had any relationship of friendship with the president, and that their relationship would have occurred especially in electoral time, when Vizcarra he was running on the presidential board of former president Pedro Pablo Kuczynski. “So much has been said about me. Here I am, showing my face. I am the doctor honoris causa Richard Cisneros Carballido and today you are going to hear from me ", announced the singer with his controversial style before the president of the Audit Commission, Edgar Alarcón. There he also denied having any kind of relationship with President Vizcarra, and that after the campaign, “unfortunately” he had no communication with him. Vizcarra, for his part, admitted in a press conference prior to the interrogation that he met Cisneros during the electoral campaign, but categorically denied having had further contact with him; However, the president refused to go to Congress when he was asked to also go before the control commission. Contracts canceled The contracts that the singer had with the State were canceled after the complaint, which was under investigation by the Prosecutor's Office, which also led to the resignation of the then Minister of Culture Sonia Guillén. Hours before his resignation, Guillén declared before the Audit Commission that if it had been up to her to make an evaluation of Cisneros' work, "she would not hire him", among other things because he was a person who signed as "doctor honoris causa", because he knew that "that degree does not exist and constituted an irregular fact" Return to the public eye This Thursday, and just one day after the president indicated in a press conference that he would answer in writing the questions about the "Swing" case that Congress sends him, still "without having the obligation", but "in the spirit of the transparency ”, three recordings related to the case came to light. In two of them, Vizcarra's voice is allegedly being heard, with his advisers drawing up a way to hide from Congress the fact that the singer would have met on several occasions with the president or his close advisers. The recordings were released in Congress by the parliamentarian Edgar Alarcón, Vizcarra's public enemy since 2017, when, as comptroller of the Republic, he denounced a controversial addendum for the construction of the new Cusco airport signed by the current president when he was minister. of Transport. The third recording is apparently a talk between Karen Roca, Vizcarra's personal assistant, and the singer, where she assures that the president has betrayed her by asking him to resign and blaming himself for having held meetings with “Swing”, while the artist relates that he deleted an exchange of messages he had with Vizcarra since he was Peru's ambassador to Canada. “He just wants to save himself and be clean and well. They want to buy my silence, but I don't owe a single sun to Vizcarra, "says Roca in the last audio. Roca left her position in the Vizcarra environment at that time, and everything indicates that it was she herself who produced the recordings and delivered them to Alarcón for distribution. Although the deputy, who is also being investigated for various acts of corruption allegedly committed when he was comptroller, indicated that the person who had delivered the recordings was "anonymous," after presenting them in Congress, he asked that Roca's personal safety be guaranteed, "Swing" and of his own person.
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    The best

     

     

  10. DH2, good music and good sound, and good singer
  11. Game Informations : Developer: Kevin VanOrd Platforms: PC Initial release date: March 9, 2015 at 6:35PM PDT Outer space has been famously referred to as the final frontier, but it's a well-worn setting in video games at this stage--even in real-time strategy games. Yet Homeworld refuses to be outdone, beautifully capturing the loneliness of the black void, and then disturbing its eerie allure with the light trails of starfighters engaged in conflict. Returning to this universe in Homeworld Remastered Collection illustrates the series' timelessness. The Homeworld games--and the original in particular--are not just classics in our mind, but classics in practice, standing tall beside any strategy game that dares draw comparisons by being set deep in the cosmos. Like many games set in space, Homeworld and Homeworld 2 remain attractive even through a modern lens, though directly comparing them to their remastered versions reveal their ages. You can still play those original versions in this remastered collection, though the vibrancy of the newly textured ships and sumptuous backgrounds are an inescapable lure. The mothership--your base of operations in any given Homeworld mission or skirmish--is a particular wonder. It creates a striking parabolic silhouette against the starry background, and its center pylon, which is covered with individual light sources, looks like it must house a vast network of engineers and operators. At least, that's true of the original's mothership; Homeworld 2's vast vessel fills in architectural spaces left open in the original, and looks more structurally sound and elegant, prizing practicality over mystery. This sense of mystery is paramount to Homeworld's success. The song by Yes that closed the original Homeworld is gone, though I hardly miss it. The game's true sonic successes were the work of composer Paul Ruskay and an audio team that created a wondrous sound that far surpasses the science fiction New Age cliches that occasionally plague games set in space. The Turanic battle music remains a highlight: Rhythmic drums and nasal reeds pierce through droning electronic tones, impressing upon you the otherworldly nature of your newfound foes--quite a feat given a setting that is, by nature, already otherworldly. Individual sound effects take on similar meaning. Entering and exiting hyperspace emits a sustained, pulsing buzz that becomes the series' call to adventure. The hushed groan and persistent beeps that arise when you press the spacebar to view the overall map emphasizes your place as a commander, drawing parallels to undersea exploration by evoking its sounds. This is iconic audio, immediately recognizable to anyone fortunate enough to play. You may say that it is the gameplay that matters, but this collection's look and sound is vital to each mission's overall feel. Just as the soundtrack slowly unfurls, so too does resource collection. It's a sensibly measured start, given the state of the RTS when Homeworld was released in 1999. Action wasn't typically immediate; World in Conflict hadn't yet been made, and the action-first mentality had yet to overwhelm the genre. This progression is entirely suitable for Homeworld. There's a dreaminess to commanding your resource collectors to mine the nearest asteroids while you cue up your build order and scout out nearby space. Your remaining units transfer from one campaign mission to the next, and reaching your mission objective takes additional time. This gives you a chance to zoom in and admire your bombers as they flit about, and keep an eye on your capital ships as they meander towards their targets. Returning to this universe in Homeworld Remastered Collection illustrates the series' timelessness. Engagements are not over quickly in the remastered original. Even when one force is sure to overpower the other, combat is sustained and vibrant. Swarms of corvettes look like flies buzzing around their quarry, though combining individual units into strike groups makes it easy to keep track of even the lowliest scouts. Once the big guns arrive, the comparisons to naval combat become more pronounced: Frigates line up like battleships, focusing their fire on the enemy's most powerful vessels. Don't let the similarities to naval combat fool you, however. You utilize all three dimensions of space; The gameplay map is an entire sphere, not a 2D grid that fools you into thinking the Z axis has meaningful repercussions on gameplay. Mission pacing builds gradually, requiring you to manage multiple strike groups and be cognizant of each unit's strengths and weaknesses. Some missions are duds, such as a frustrating defensive objective that requires you to destroy asteroids as they approach the mothership. It's a difficult mission, but it's also flat and uninteresting because the tempo remains constant--and because asteroids make for boring enemies when there are entire battalions out in space waiting to be demolished. On the other hand, successfully rescuing friendly forces from a sea of red icons is a rewarding accomplishment, as is wearing down an opposing mothership until it explodes in a flash of particles and fire. (It may not be a realistic depiction of space, but it is certainly a colorful one.) Homeworld introduces new technology and units at a manageable rate, so while there are challenges to face, you're always equipped with the knowledge you need to triumph. The action isn't exactly as you remembered, as it happens. Perhaps the biggest change is the loss of fuel as a strategic consideration. If your memories of the original game's specifics have dissipated, this may not be a bothersome loss, but infinite fuel means fewer nails bitten when the action heats up. It also makes the presence of Kadeshi fuel pods less sensible: why does the enemy still need to be concerned with refueling, when you do not? Formations don't work as you remember either, with the biggest loss lying with the sphere formation, which now no longer allows you to embed larger ships within an orb of death. Repair ships, meanwhile, must be micromanaged, as they cannot be trusted to provide services of their own accord. This is the original Homeworld viewed through the filter of Homeworld 2, which implemented changes to pathing and projectile damage that don't always feel logical in the earlier game. Moving from Homeworld 1 to Homeworld 2 is a smooth transition, in any case. There are differences, of course: Homeworld 2 was a full-fledged sequel, as opposed to the Cataclysm add-on, which supplemented the first Homeworld, and is sadly missing from this collection. You do not build individual fighters, for instance, but multi-fighter squadrons, and there are more upgrade branches to consider when determining how to spend accumulated credits. Some changes are for the better: You can target individual ship systems, for example, shutting down the opposition's fighter facilities so that they can no longer produce strike craft, or slowing their roll by demolishing the engines. This is the original Homeworld viewed through the filter of Homeworld 2, which implemented changes to pathing and projectile damage that don't always feel logical in the earlier game. Homeworld 2 cuts the original game's post-game resource collection as well, slurping resource units up automatically when the mission ends. The remastered Homeworld allows you to do this as well, granting you nearby resources when you auto-dock and get on your way, though it doesn't always collect everything from the map, so you may still be inclined to send out your collectors to reap. This process isn't exciting, but I find it soothing to relax in this way after a tight series of battles, and then to watch my fighters and ion frigates make their way back to the mothership for manual docking. It emphasizes the melancholy nature of the Hiigaran quest for identity, much of which plays out in poignant black-and-white cinematics. There are scenes of great loss that earn even greater power when the even-voiced narrator breaks his monotone ever so slightly. The Homeworld story is sorrowful at heart, making the coldness of surrounding space a surreal contrast. You can compare the originals with their remasters in this collection, and if you have the gumption to sign up for yet another unnecessary online service, you can also play the multiplayer beta, which, because it is officially still in testing phase, falls outside of the scope of this review. The Homeworld series' legacy, however, has always lain within its story-focused campaigns, whose excellent action and inherent beauty endure and excel, even in light of the 16 years that have passed since the original's arrival. It is a huge universe out there, but Homeworld Remastered Collection makes a great case for asserting your presence within it. System Requirements CPU: Info. CPU SPEED: 2.2 GHz Dual Core Processor. RAM: 1 GB. OS: Windows Vista. VIDEO CARD: NVIDIA GeForce 8800 GTS (512MB) / ATI Radeon HD4800 (512MB) FREE DISK SPACE: 20 GB.
  12. The platform to access the Universal Family Bonus of 760 soles is now enabled. How to register in the RENIEC if you do not appear in the register. What is the web platform? The Ministry of Development and Social Inclusion enabled the web platform to access the Universal Family Bonus of 760 soles from which about 7 million households in Peru will benefit. To find out if you are one of the beneficiaries, you must access the website that the Government uses to facilitate the procedures. This is https://bonouniversalfamiliar.pe. Once the website is accessed, there are three simple steps to follow: Enter your DNI number and its date of issue. Click on "I am not a robot". Click continue. What methods of collection of the Universal Bonus are there? The Midis detailed how the bonus of 760 soles can be collected. It can be done through the following modalities: Through a deposit in a bank account, either from the Banco de la Nación, or from a private bank. Through the cellular banking of Banco de la Nación. Through the Tunki app, from Interbank. In a cash pickup through money order nationwide. Through ETV (Securities Transport Companies).
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    Un poco mejorado al perfil pasado xd

    1. #Steeven.™

      #Steeven.™

      @-Dark un poco bastante xd, para cuando mi cover °<°

  14. Dark

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    1. myCro

      myCro

      ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥

    2. LosT贼

      LosT贼

      Send real photo 😮 

    3. Dark
  15. memories ❤️ 

  16. DH2 is my vote , it has good video and the DH1 has good sound and music
  17. DH2,good song and good sound, rhythm.
  18. BYE BYE VIPS XD 

     

     

     

    1. Show previous comments  3 more
    2. AL_MAOT

      AL_MAOT

      why they removed?
       

      BYE BYE 😞 😞

    3. walker™

      walker™

      i don't understand why dark is so dummy he allways laugh when he sees something that get removed here 

    4. Crastto
  19. VOTE =)))) xd

     

     

     

    1. QeLi

      QeLi

      Big L xD all votes V1 urs is V2 😂😂

    2. Dark

      Dark

      what? :)) 

    3. QeLi

      QeLi

      Comented in the wrong one xD hahah sry G

  20. > Opponent's nickname: @King_of_lion > Theme (must be an image): > Work Type: Battle > Size & Texts: max Size are 150x250 > How many total votes?: 9 > Work time: 7 hours
  21. New avatar for by 😛  :

     

    xHli3Ck.png

     

     

     

  22. Dark

    I hope you like it =))

     

    3uuihuo.png

    1. Aysha

      Aysha

      Thank you very much, you are very nice and I appreciate this gift !! ❤️❤️❤️❤️

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