Everything posted by Dark
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DH2, good music and soundboard
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DH1, Good music !
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The premiere date is approaching and as such Zen 3 is just around the corner with all its news. If you are one of those who is waiting to be kicked off to buy one, what better way than to do it with a new high-end motherboard like the GIGABYTE X570 AORUS Elite? Especially if it is on sale with a 23% discount, right? Well let's get to it! If we have something to be clear about, it is that AMD is going to be hitting hard with its new processors and that the stock of this is going to run out quickly. Therefore, we are at a perfect time to hunt down the most succulent offers in X570 with a view to being able to puncture these CPUs on our board as soon as we arrive. How about a GIGABYTE X570 AORUS Elite? GIGABYTE and Amazon throw the house out the window with the X570 AORUS ELITE GIGABYTE-X570-AORUS-Elite-1 Not every day we can buy a "placón" for our PC, but today in particular is one of those days where one can indulge and even more being the first of the month. GIGABYTE and Amazon throw the house out the window with an X570 AORUS ELITE on sale, going from costing 205.82 euros to only 159.45 euros, a saving of 46.37 euros or what is the same, a discount of 23%. What kind of plate are we talking about? Well, a very complete one, extremely complete, since it integrates a system of 12 + 2 power phases (CPU and RAM respectively) with full support from now on to the new Ryzen 5000, as well as the third and second generations of these. processors. GIGABYTE-X570-AORUS-Elite-2 It integrates four DDR4 DIMMs for the dual channel with support for up to 4000 MHz under overclock, which will be great for the Zen 3. It includes a dissipation system for high-performance VRMs, with dimensions and length more than acceptable, so they will always stay cold. We cannot forget its double Ultra Fast NVMe, one under PCIe 4.0 and the other under PCIe 3.0 with which high-speed storage options are covered. Sound is another section that GIGABYTE takes great care of, so on this board we will have high-quality audio capacitors with noise protection and LED audio separation (ALC1200). RGB Fusion 2.0 lighting system We cannot forget the LEDs in the middle of 2020, and how could it be otherwise, the company has equipped this X570 AORUS Elite with its Fusion 2.0 system with multiple LED zones and also with support for LED strips. As is customary, the brand integrates the I / O Shield Armor by default, so that we will no longer lose those shields of yesteryear, we just have to place the frame and that's it. Its features are completed with an HDMI 2.0, four USB 3.0, two USB 3.1, Intel Gigabit Ethernet and 7.1 sound with SPDIF OUT.
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Apple has introduced in the latest beta version of its operating system, iOS 14.2 beta, a function for the iPhone 12 Pro and Pro Max that allows it to detect how far away a person is thanks to its LiDAR scanner. This new function will be part of the Lupa application and uses the LiDAR scanner and the wide-angle camera of the iPhone Pro and Pro Max to inform users of how close a person is, something that will be of great help to people with vision problems. By working with the phones' wide-angle camera, the system will need light, so it will not work in total darkness, as reported by the TechCrunch portal. When it detects a person nearby, the function will report how far you are in feet or meters and automatically update as you zoom in or out. In addition, the function indicates with a stereo sound the direction in which the person is, taking the phone's camera as a reference. This function also allows users to set different tones at certain distances. In this sense, users will hear one tone if a person is more than two meters away and a different tone if they are within this range. Another feature of this function is that it also warns about how far away a person is by means of vibrations, becoming stronger as they get closer, something quite useful for people with hearing disabilities.
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Game Informations : Developer: Carolyn Petit Platforms: PC Initial release date: October 25, 2013 at 9:17PM PDT Gotham City. This crime-infested metropolis has been famously imagined and reimagined in comic books, cartoons, and films. Now, we have a new vision of Gotham, and it stands not just as one of the most unforgettable incarnations ever of the city that Batman is devoted to protecting, but as one of the most richly detailed and exciting environments ever seen in a game. Building on 2009's outstanding Batman: Arkham Asylum, Batman: Arkham City sets you free in the intoxicating neighborhood of North Gotham, now a sealed-off superprison for the city's worst criminals. As the Caped Crusader, you struggle to bring some semblance of order to the chaotic streets, foiling the plots of supervillains and protecting the victims of those who prey on the innocent. With its atmospheric setting, thrilling movement, immensely satisfying combat, and tremendous assortment of secrets to discover, side quests to complete, and other attractions, Arkham City is a fantastic adventure game. This video has an invalid file format. It's winter in Gotham City, but the streets of the part of town now known as Arkham seem particularly cold. Snow falls on the criminals who roam this place, making the asphalt shimmer with reflections of the neon signs advertising shuttered shops that once upon a time bustled with business. Gotham faced a prison crisis in the wake of the events of Arkham Asylum, and certain unscrupulous characters took advantage of the situation by acquiring the run-down neighborhood of North Gotham, walling it off from the rest of the city, and tossing the criminals in there to fend for themselves. It's an inhumane and immoral operation; food and warmth are scarce, and some inmates are people whose only crime was voicing a negative opinion of Arkham City and those who run it. But their misfortune is your gain. The area of several city blocks that makes up the superprison isn't especially vast as open worlds go, but what it lacks in scale, it more than makes up for in atmospheric detail. Arkham City is home to an old courthouse, a former police headquarters, a musty museum, a disused subway terminal, and other fascinating places. These structures, with their faded portraits, old billboards, and plentiful other features, convey a sense of history. The exceptional art design draws on 1930s art deco and makes Gotham seem like a once elegant and shining city that has fallen into darkness. It's clearly a work of imagination, but as you explore it, its richness pulls you in, and it becomes a world you can't help but believe in. That allure is particularly strong on the PC, where atmospheric details like snowflakes visibly landing on Batman's cape make this wintry, downtrodden environment even more convincing. Batman has no choice but to explore the alleyways and underground tunnels of North Gotham. Within the prison's walls, Joker is dying, and the villain's schemes force the Dark Knight to help him find a cure. That quest brings Batman into contact with the Penguin, Mr. Freeze, and numerous other members of Batman's rogues' gallery. Each character is represented terrifically, with plenty of nods to their histories as established in the comics, and part of the fun of progressing through the story lies in seeing what character might make an appearance next. The excellent Kevin Conroy and Mark Hamill reprise their roles as Batman and the Joker, heading up an ensemble of voice actors who never miss a beat. Also returning from Arkham Asylum is that game's accessible and satisfying combat system. At its core, it's quite simple: one button performs your attacks, while another counters enemy attacks. The combat rewards good timing, and when you get into the rhythm of battle, chaining your attacks together and turning your enemies' attacks against them, it's deeply absorbing. It's also as graceful as it is brutal, making it a joy to behold. The varied attack animations make most tussles look as if they might work as choreographed fight sequences in a movie. In response to your inputs, Batman might simultaneously counter two attackers with a single impressive move, or take advantage of a convenient surface and slam a thug's head against it. As you progress, you encounter enemies equipped with things that make taking them down more complicated. Guards with stun batons can be attacked only from behind; enemies with shields require the use of an aerial attack; and foes with body armor can be injured only with a rapid-fire punch attack called the beat down. It's especially satisfying to defeat large, diverse groups of enemies against whom you must use a variety of techniques. Zoomed-in camera angles that give you a close look at moves that finish off a battle add impact to your attacks and make your triumphs all the more rewarding. Keyboard and mouse controls are as responsive as gamepad inputs, so you can choose whichever method you're more comfortable with. Batman's assortment of gadgets plays a bigger role in combat than it did before. In Arkham Asylum, you could throw batarangs and keep your combo going; here, you can quickly fire off many of your wonderful toys in the heat of battle. A blast from your remote electric charge device can make an enemy involuntarily swing his hammer at surrounding thugs, and a quick placement and detonation of explosive gel can knock nearby foes off their feet. The variety of "quickfire" gadget options and other special moves that Batman has at his disposal can actually be overwhelming, and you may occasionally find yourself pressing the button combination for one gadget when you want to use another. But the game does an excellent job of easing you into the finer points of the combat system, displaying button prompts when you have a good opportunity to use a particular technique. And if you don't quite grasp a move the first time, you can go into your upgrade menu and re-enable its tutorial for a refresher. The addition of quickfire gadgets gives you a number of new options, and skilled players can benefit a great deal from the smart use of these techniques, but you never need to rely on these abilities. If you prefer to keep things simple, you can certainly get by relying primarily on your fists. Of course, thugs with shields, blades, and body armor are one thing; enemies with guns are something else entirely. Batman is tough, but far from invulnerable, and when faced with such firepower, it's time for him to rely on stealth. As in Arkham Asylum, you sometimes find yourself needing to take out rooms of gun-wielding enemies, and all of Batman's techniques from that game are still every bit as fun to use. Sneak up on an enemy from behind and you can take him down silently. By hanging from a gargoyle, you can ensnare an unsuspecting enemy below with an inverted takedown. Your detective vision gives you an edge, letting you see the positions of enemies patrolling the room through walls and floors. And Batman has a few new tricks up his sleeve. When spotted, you can toss a smoke pellet, aiding your escape and possibly leading confused enemies to accidentally attack each other. And you eventually acquire a new gadget that's great fun in these situations: the disruptor, which lets you can remotely disable a thug's gun. It's especially satisfying to do so, then jump down in front of him and watch as he attempts to shoot you, and then knock his lights out. The disruptor's use is limited, so you can't overdo it, but it's a great new addition to Batman's arsenal. The excellent sound design adds tension to these stealthy standoffs, with bad guys becoming increasingly frightened as you pick off their buddies one by one. As you win battles, you earn experience points and periodically level up, which lets you upgrade your suit, gadgets, and combat skills. These upgrades have a real impact on gameplay and create a rewarding sense of growth as you advance through the game. Purchasing the batclaw disarm move, for instance, lets you yank weapons from enemies' hands, while the critical strikes upgrade rewards precise timing in battle with more powerful attacks that let you build up to special combo moves more rapidly. There are an impressive number of upgrade options to choose from, and you'll probably still be leveling up and unlocking upgrades well after finishing the main story. It's not all about combat in Arkham City, though. Far from it. One of the greatest joys of the game is the act of moving around its open world. The grapnel gun made getting around enjoyable in Arkham Asylum, but Arkham City, with its numerous buildings to grapple onto and soar off of, is a veritable playground. You can zip up to ledges and rooftops with the push of a button, and you can leap off these surfaces as well, using your cape to glide through the air. Once you get the hang of generating momentum with your dive-bomb move, you can soar through the city, diving and climbing like a roller coaster. It's an exhilarating way to travel. And if, as you're flying high above the streets, you spot a group of thugs and fancy a fight, it's easy to plummet straight down and plant your boot in a goon's face. Arkham City also acknowledges that Batman's brains are at least on par with his brawn. Occasional clever environmental puzzles, such as a situation involving a pool of water covered in thin ice, frozen cops who need to be saved, and a giant, deadly shark, require you to make smart use of your gadgets. More significantly, the Riddler returns to torment Batman, and he has stepped up his game considerably. As in Arkham Asylum, Riddler trophies have been placed throughout Arkham City. Some of these collectibles have been hidden in the city's nooks and crannies, and if you locate them, you can simply pick them up. However, in many cases, the trick is not locating them, but figuring out how to get them. There are Riddler trophies in plain view all over Arkham City, but they're enclosed in cages, and to retrieve one of these, you must figure out how the mechanism for that particular cage works. There might be a series of switches on a nearby wall that need to be triggered in a particular order. Or it may be a test of agility, with a switch that opens a gate some distance away that you have only a short time to reach before it closes. Some of these puzzles are surprisingly tricky, but there's always a discernible logic that makes working out the solutions rewarding. And in a nice touch, you can mark the location of trophies on your map so that if you can't figure out how to get one at the time, you can easily come back to it later. In addition to his trophies, the Riddler has a new set of environmental riddles for you to solve. Some of these take the form of questions or statements, such as "Do you have Strange thoughts? Maybe you should seek help?" and "I am an actor who can transform a film with the final cut. Who am I?" Answering these requires you to locate the sign, storefront, or other environmental detail that contains the answer. The richness of the world already makes exploring it a pleasure; tracking down these solutions makes doing so even more engaging. Each of these that you solve unlocks an Arkham City story, which offers some textual background on the people associated with that particular riddle, deepening the neighborhood's sense of history. The Riddler's perspective puzzles also make a comeback. These are question marks painted in the environment that need to be viewed from just the right place to appear correctly. Working out the proper vantage point from which to solve these puzzles is as enjoyable as ever. Solving these conundrums doesn't just reward you with a job well done. This time around, the Riddler has kidnapped hostages and placed them in riddle rooms throughout Arkham City, and the only way to get the locations of these rooms is by completing enough of the Riddler's challenges. And this is just one of the numerous side quests you have the option of pursuing or ignoring during your time in Arkham City. You'll almost certainly want to complete many of these, though. These engrossing quests often make great use of villains from the Batman comics who don't play a role in the main quest, and they have their own story arcs that are worth seeing through. They're also fun to play. There are strings of murders to investigate that have you analyzing crime scenes, following bullet trajectories and trails of blood. There's a madman who forces you to race across town to answer ringing pay phones before time runs out and he kills a hostage. There are innocent political prisoners who need your help. And much more. Unlike the console versions, which include a code you need to redeem to access the Catwoman content, the PC version automatically incorporates her chapters into the game. The story occasionally switches from Batman to Catwoman, and her interludes offer some illumination on happenings in Arkham City that Batman isn't present to witness. Playing as Catwoman is enjoyable; she has just enough abilities that are unique to her to make her feel distinct from Batman, while controlling similarly enough to feel immediately familiar. She can cling to certain ceilings and use her claws to scale walls, and her caltrops and bolas can be used in combat to trip and immobilize enemies. You spend only a short time playing as her during the main story, but once that's complete, you can switch between Batman and Catwoman at any time, and she has her own objectives and challenges to complete, and her own set of Riddler trophies to collect. Once you complete the main story, you unlock the new game plus option, which lets you carry over your upgrades but also makes your life more difficult; you have to do without the helpful lines that appear in combat informing you that an enemy is about to strike. But once you've spent that much time with the game, you'll likely be ready for this challenge. And, as in Arkham Asylum, there are a host of challenge rooms that test your skills both in all-out combat and in stealth situations. Some challenges take the form of small campaigns that alternate between combat and stealth scenarios. Each campaign assigns you an assortment of modifiers and requires you to use each of them once. One modifier might benefit you, perhaps giving you regenerating health, while another might benefit your enemies, perhaps giving one a protective aura that prevents him from taking damage. These modifiers, and the tactical process of applying the detrimental ones to the easier scenarios and the beneficial ones to those scenarios you might have a tougher time with, make these campaigns feel distinctly different from the encounters you have during the story. But more than anything else, it's your adventures and explorations in the city of Arkham itself that make this game extraordinary. The game's boss fights look dangerous and spectacular, but they're disappointingly easy, and on occasion, context-sensitive actions may thwart your efforts. You might intend to evade an enemy attack, for instance, but instead your button press makes Batman slowly disable some device as bullets are shredding your health. But these criticisms are nitpicks in a game that does so much so well. From the speedy exhilaration of soaring high above the streets to the atmospheric thrill of discovering long-forgotten secrets in the tunnels below Gotham, this is an unforgettable adventure that will keep you coming back to the cape and cowl long after you've seen the credits roll. System Requirements CPU: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 4800+ OS: Windows XP, Vista, 7. VIDEO CARD: ATI 3850HD 512 MB or NVIDIA GeForce 8800 GT 512MB or Intel HD Graphics 2000. FREE DISK SPACE: 17 GB.
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Accepted!
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Hello, please let the spammer comment on the seuong profile and avoid problems, read the rules and if you want an administrator on our servers, speak through private messages or request in the servers section.
for the next one she will be given a permanent banned in our community.
Thanks for your time
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Samsung's One UI 3.0 software update based on Android 11 will begin rolling out in November to the company's high-end devices. Samsung announced the beta of One UI 3.0 in August, following the presentation of its new Galaxy Note 20 family. This 'software' based on Android 11 will begin to be distributed in November first in the Galaxy S20 devices and later the Note 20. The software website also indicates that this update will come to the Galaxy Fold and Z Fold 2 folding and the Galaxy Tab S7. One UI 3.0 introduces new features in Quick Settings, to "quickly" switch between music and videos, and notifications on the locked screen. In addition, it allows you to see the messages of different applications from the same place. This 'software' is optimized for different screen sizes, with the folding devices -Galaxy Fold and Z Fold 2- in mind, for a smooth transition from folded to unfolded format. It also includes support for the multi-active window, which divides the screen into two or three parts to use several applications simultaneously, and even choose which partition to place each 'app' on. In terms of photography, it offers new modes, such as the dual preview and the selfie with the rear camera for folding devices. It also supports full screen video calls.
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In these times, being able to make a videoconference from home has become something not only common, but often necessary. There are not a few workers and even students who have had to get hold of a webcam to be able to attend to their work and educational needs, and for this reason if you have a Raspberry Pi collecting dust in a drawer, we are going to show you how you can turn it into a videoconference station simply, quickly and investing little money. The idea of this project is to dedicate a Raspberry Pi and certain accessories exclusively to mount a kind of video conference station, so that you do not have to use your PC or other devices for it. With tools such as Google Meet or Zoom and of course with the help of a Raspberry Pi and a webcam you will be able to keep in touch with people anywhere in the world, whether for work or study. Raspberry Videoconference What do you need to do a video conference on the Raspberry Pi? Next we are going to list the materials you will need, although keep in mind that these are our recommendations and of course you can change one or the other things depending on your needs and budget: A Raspberry Pi, preferably a Pi 4 with 8 GB since its SoC is much more powerful than previous models, and you will need this power for video encoding of video conferences. However, most models will work quite decently. An external monitor with speakers (an old TV but with HDMI would be ideal). USB keyboard and mouse. A USB webcam. You can also use the Raspberry Pi Camera if you have it. However, given the plug & play nature of USB devices, most webcams will work without a problem. Microphone. If your monitor does not have speakers you can use a headset with a microphone but that is USB instead. Configure the Raspberry Pi as a video conference station To get started, you need to install Raspberry Pi OS on your device. You can use other operating systems, but Chromium (built into Rasberry Pi OS) uses hardware acceleration, something that will greatly increase performance when making a video conference. The next step is to connect everything: the monitor via HDMI and the peripherals via USB. Obviously you must also connect your device to the network, either through an RJ-45 LAN cable or with a WiFi adapter, but the fact is that without Internet you will not be able to make videoconferences of course. Zoom Zoom is one of the most popular video conferencing tools and it is probably one of the ones you want to use for it. Although Zoom has a native application for Linux operating systems, for now it is not compatible with the ARM architecture of the Raspberry Pi processor, but luckily you will be able to use its web interface without any problems. When entering a video conference created in Zoon, you just have to bear in mind that when you click on the link you will get a message to open "xdg-open", and you will have to click on cancel. When you have done it, click on the option "Open in browser" and voila, you will have already accessed the conference by Zoom through your browser on the Raspberry Pi. Google Meet Google Meet works directly from the browser, so you won't have to install an app or do any trickery like Zoom to get it working. Simply open Chromium, access the video conference link through Google Meet, enter your account credentials and voila, you can now access the meeting. Google Meet Raspberry Skype, Jitsi and other tools Of course, although Google Meet and Zoom are the most used applications, they are not the only ones, and we cannot detract from others such as Skype for example. For Skype, there is also no native application so you can enter through the web as with Meet (just go to https://web.skype.com to access its web interface). For Jitsi it is more or less the same. Click on the link of the videoconference that they will have sent you and you will directly access their web interface without problems.
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Game Informations : Developer: Mike Mahardy Platforms ps3, 3DS Initial release date: August 27, 2016 at 12:42PM PDT Master of Orion is a game with grand scope and massive scale, and more often than not, both work to its advantage. You explore outer space, colonize planets, and swing other leaders on a clandestine dance floor of galactic diplomacy, all with an overarching plan in mind. The problem is, Master of Orion doesn't always make that process fun. It vacillates between moments of exhilaration and periods of boredom. Commonly referred to as a 4X title (explore, expand, exploit, and exterminate), Master of Orion is a reboot of an earlier series of the same name. The first Master of Orion draws easy comparisons to Civilization, another franchise in which you guide a nation from its nascent years to its swan song through various victory conditions. But over time both franchises have drifted apart, introducing their own twists on the empire-building formula throughout the years. One of the few notable changes in this new Master of Orion is an optional real-time combat system that allows for a more hands-on approach to inter-fleet skirmishes. You can divert individual ships and focus fire on specific enemies, using the agility of your frigates and the firepower of your battleships to pick apart enemy clusters. This combat system works well on several levels. Primarily, it adds unpredictability to combat that's otherwise based on mathematics and predetermined outcomes. If your small collection of frigates faces off against a hardened group of cruisers, odds are, the "auto-resolve" option will lead to defeat. But if you take the time to direct your fleet on a micro level with daring maneuvers, you have the potential to upend the odds in your favor. Secondly, this form of combat narrows Master of Orion's focus from what's otherwise a sweeping look at the history of several civilizations. It drops you from the admiral's chair to the cockpit of a fighter vessel. Not only does it change up each playthrough's pacing, but sets the stage for a fine balance between micro and macro managing your people's development. This bouncing between big picture problems and minute concerns is where Master of Orion shines brightest. You plot the course of an entire civilization, establish your presence in numerous solar systems, and bring about the end of entire alien races--but you also upgrade your frigates' laser cannons. You bribe the Alkari leader with a few billion credits. You build mining outposts on forgotten moons in the outer reaches of the galaxy. There's a vast difference between the bird's eye view of a political leader and the tactical considerations of a hangar bay engineer. But Master of Orion uses that contrast to its advantage. It links strategy and tactics with seamless ease. This dynamism between the large and small scale can also change up Master of Orion's pacing, which often becomes rote in the mid-game turns of playthroughs. This problem has plagued the best of 4X strategy games, and unfortunately, this reboot doesn't find any way around it. Unless you're at the outset of your budding civilization, engaged in combat, or guiding your people in the last few years before that exhilarating grab at military, technological, economic, or diplomatic victory, turns become mundane. Colonies often lack individualism, utilizing the same structures and constructing the same military units as the planets in their neighboring systems. Aside from the occasional thrilling space battle, playthroughs are seldom all that different from the ones preceding them. Master of Orion's chief allure--the promise of exploring uncharted solar systems--is only novel for a few hours. Furthermore, the game's chief allure--the promise of exploring uncharted solar systems--is only novel for a few hours. It soon becomes clear that, aside from a handful of different biomes, planet sizes, and mineral types, there's not enough variety between planets to encourage exploration for its own sake. Maps also lack many surprising discoveries in the space between systems--you'll come across ancient artifacts, stray clouds of debris, and rogue pirate bases, but again, after a few hours, you'll likely see it all. Exploring can reveal bright spots on the sci-fi game's sprawling star map, but also a lot of empty space. What Master of Orion lacks in variety, though, it makes up for in fine-tuned design. The galactic map, composed of multitudinous star systems and the quantum warp paths connecting them, leads to interesting strategic quandaries for your scouts and battle fleets. Defending individual star systems means guarding warp points and building defensive emplacements around your key settlements. Managing the interlocking web of colonies and the established lines of travel between them is key to preserving your people, or destroying someone else's. This is supported by the combat system, which pierces through the ennui of Master of Orion's exploration. There's another web at play here: the diplomacy system is a minefield of bad tempers, interlocking alliances, and cultural pet peeves. The leader of the Sakka Brood, a reptilian race, doesn't value scientific advancement, and because of this, won't trade credits for your advanced technological knowledge. The Skylord of the Alkari Flock is aggressive by nature, and will declare war if you demonstrate too much good will toward the civilization's enemies. Master of Orion's diplomacy system isn't a separate entity from the rest of the game, but the foundation of many other mechanics. It excels in making you consider your diplomatic choices. It lends weight to hefty decisions elsewhere in your unfolding nation. . The presentation of these various alien races, and the emotions motivating them, drives home a personal touch in a game that otherwise focuses on sociological management and technological progress. The voice acting grounds the alien leaders and makes them feel like real characters. After several full playthroughs, I know to never trust the silver tongued Darlok. I know to be on the defensive around the Terran. I know the Bulrathi are valuable allies in a tight spot. Master of Orion succeeds in depicting intergalactic events in a smaller, more intimate context, and it lends compelling reasons to steer your civilization one way or another. And that's the thing about Master of Orion: there are plenty of weighty decisions, risky maneuvers, and impactful events to consider. But they often take place in repetitive playthroughs in galaxies that don't always differentiate themselves from the next. Master of Orion shows signs of brilliance, but it's bogged down by boredom, and sometimes, the allure of the stars wanes too much to beckon us onward.
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DH1, nice music
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I vote DH1, nice music
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DH2 nice soundboard and artist xd
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DH1, Good music ❤️
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The Ministry of Transport and Communications (MTC) reported that from this Sunday, November 1, international trips to 25 new destinations will be enabled, as part of the economic reactivation promoted by the Government within the framework of the state of emergency due to the advance of the coronavirus ( COVID-19). The destinations of this new stage will include more distant countries. In the list, United States cities such as Los Angeles, New York, Orlando, Miami and Houston stand out, while in the case of Mexico there is Mexico City. There is also the capital of Cuba, Havana; Montego Bay, in Jamaica; Punta Cana, in the Dominican Republic; Cartagena in Colombia; and San José of Costa Rica. In addition, they include Toronto (Canada); Rio, Sao Paulo, Brasilia, Foz de Iguazú and Porto Alegre (Brazil); Buenos Aires, Rosario, Mendoza, Córdoba and Tucumán (Argentina); and San Salvador (El Salvador). These new destinations are added to the 11 that have been available since last October 5: Quito and Guayaquil (in Ecuador); La Paz and Santa Cruz (in Bolivia), Bogotá, Cali, Medellín (in Colombia), Panama City (Panama); Asuncion, Paraguay); Montevideo, Uruguay); and Santiago de Chile (Chile). “The health protocols are working. Passengers have responded positively and abide by procedures while at airports and on airplanes. We have to continue like this and not lower our guard, as COVID-19 can continue to spread. Let's continue with our activities, but always taking care of our health, "said the Minister of Transport and Communications, Carlos Estremadoyro in a statement. According to the MTC estimates, 55,939 passengers are expected to depart or arrive in Peru, through international flights, from November 1 to 10. In the same period, 194,378 people traveled by air in the national territory.
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It has good activity in the projects, but if you are accepted by the moderator, I remind you that not everything is activity in the projects. Moderators as a responsibility must report users who do not respect community rules. It should be easy for you to report users as you "know the community rules" and if you see a user that you do not respect, you should report it. GL
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With the arrival of the new generation RTX 30 Series graphics cards from NVIDIA, there has been growing concern among users about whether their power supply will be compatible, and more specifically about whether it will have enough power that these new generation GPUs require. So, in this article we are going to tell you what is the theoretical maximum power that each cable of your power supply supports, whatever you have, so you can be sure. Generally, when choosing a new power supply for the PC we look at factors such as power, warranty, the number of connectors it has and little else, but hardly anyone takes into account how much power each key can supply, and with the consumption Of the new NVIDIA GPUs this can be a critical compatibility factor, as it can cause problems on some PCs by forcing users to use two different PCIe cables because one might not be able to supply enough power. Let's see it. What power does each power supply wire give? First of all, you should know that there is no standard regarding how much power each cable can supply, and this generally depends on the manufacturer. As a general rule, the cables all have the same section and therefore the amperage they support is "more or less" the same in all cases, although some manufacturers have special wiring (such as Corsair sleeving) in which they add a filter to deliver the cleanest energy, which reduces its capacity. In any case, there is a kind of unwritten agreement on how much power each of the cables is capable of delivering safely, that is, without running the risk of overheating or overloading. Thus, an 8-pin PCI-Express cable from the power supply is capable of safely providing up to 288 watts, while an 8-pin connector can deliver up to 216 watts. This leaves us 36 watts per cable. maximum power PCIe cable This means that on an RTX 3090, for example, that uses the new 12-pin connector and comes with an adapter, it would be advisable to use two different 8-pin PCIe cables from the power supply to service it, so that each of them can supply the maximum power without reaching its limit, and thus avoid risks. Could you do it with just one cable? Yes, you could, but it would probably go out of the safe range and it is not recommended. As for the connectors of other devices, MOLEX 4-pin cables are capable of delivering up to 156 watts of power safely; Furthermore, when you have 2 connectors in a single cable, you must divide this power between them. MOLEX cable power When it comes to SATA power supply cables, the maximum they support is drastically reduced to just 54 watts for the entire cable. If the cable has more connectors, the power must still be divided. SATA maximum power In any case, when we talk about PCIe cables to service a graphics card - since it is the element that consumes the most in a PC, even more than the processor - our recommendation is that you calculate approximately 12.5 W per pin of the connector, that is, an 8-pin PCIe connector can supply up to 100W of power by itself. The maximum as we have shown you above is much higher than this, but with that value you can always be sure that you will avoid any type of problem due to overload or heating.
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The official application platform Google Play has begun to require developers to update their applications with the Android 10 operating system or later versions. Google Play began to demand last August that the new applications published on the platform be developed at least for Android 10, the version of the mobile system launched last year by Google, and that since September it already has Android 11 as successor. Now, the company has increased the requirements of the Google Play application update API to level 29, so that apps that have versions prior to Android 10 will not be able to be updated either, as reported by XDA Developers. In the event that they do not update their applications, the developers risk not being able to disseminate their 'software' through Google Play. This measure is aimed at improving the adoption of recent versions of Android in the global ecosystem. According to the latest data, released in April and as collected by 9to5Google, only 8.2 percent of devices certified by Google used Android 10, while the previous version, Android 9 Pie, was present in 31.3 percent.
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Game Informations : Developer: Peter Brown Platforms ps3, 3DS Initial release date: August 23, 2016 at 4:48PM PDT Metroid Prime: Federation Force is the first Metroid game in more than half a decade, coming hot on the heels of the series' 30th anniversary. Rather than walk in the footsteps of its forebears and thrust you into another adventure as spacefaring bounty hunter Samus Aran, Federation Force puts you in the boots of a no-name foot soldier and tasks you to complete nearly two-dozen short missions. You can play alone--using an item that boosts your strength to help even the odds--but you're highly encouraged to team up with other players locally or online. Even though it bears the title of the renowned franchise, Federation Force is only tenuously connected to the Metroid universe, with its only strong links to the series being a few cameos and references. But it's the inconsistent gameplay and difficulty spikes that make it tough to love, rather than the tenuous connection to its beloved namesake. First and foremost, this is a first-person shooter where you spend a lot of time fighting armed ground troops, flying pirates, and occasional space bugs. Moving and aiming work surprisingly well, and uses a combination of the 3DS analog stick and gyroscopic sensors. With a New 3DS system, you can use the secondary stick to control the camera for more traditional, console-like controls. Save for your modest walking and turning speed, Federation Force's mechanics are sound and work as expected from the get-go. Rather than build up an array of powerful weapons as you progress into the campaign, you have access to a slew of weaponry practically from the start, including missiles, elemental ammo, proximity mines, and decoys. You pick and choose your loadout from ammo reserves prior to each mission, but you can pick up replenishments from item boxes within levels, regardless of your initial selection. For the most part, you succeed by shooting what you can with whatever you've got, and if an ally falls, you can revive them by rapidly tapping a button next to their mech. In multiplayer, everyone in your party pulls from the same ammo pool before heading into battle. With no voice chat online, you're left to communicate via impersonal, predefined text strings if you want to strategize loadouts with your team. You can see how breaking up offensive and recovery items pre-mission could facilitate forming roles within your squad, but missions fail to incentivize such behavior. For the most part, you succeed by shooting what you can with whatever you've got, and if an ally falls, you can revive them by rapidly tapping a button next to their mech. Missions offer little in the way of exploration, with secondary objectives that feed into your score serving as the primary incentive to think outside of the box. Even here, Federation Force loses its head, since there comes a point during multiple missions where you aren't rewarded points for shooting enemies due to an imposed score limit. You can look for cracked walls and bust them open to discover equippable mods that slightly enhance your stats, but you end up with so many middling mods that they begin to feel like an afterthought only a few missions in. A few are helpful in a pinch, but most offer incremental, almost-indiscernible boosts. It doesn't take long before going the extra mile becomes an afterthought. Simple puzzle-based missions, by and large, fail to match the occasional excitement of combat, but they break up the predictable stream of alien grunts nonetheless. These mini-challenges typically involve shooting balls with your gun to roll them from one end of a map to another, navigating around obstacles and incoming fire along the way. But there comes a point in one mission where you pick up a ball using your suit's tractor beam, and you wonder why you were forced to deal with the convoluted process of shooting the balls to and fro in the first place. It's a minor contradiction, but one that feeds into the game's overarching sense of disarray. Though you spend most of your time suited up in a mech, you occasionally need to abandon it to sneak into tight spaces and flip an access switch. You’re unarmed and diminutive compared to the space pirates that stand in your way, and Federation Force forces you to play stealthily during these sections--benign diversions that neither thrill nor pose a meaningful challenge. Federation Force doesn't shine as a single-player experience because mission parameters and variables are balanced for larger parties and remain set in stone regardless of your party size. There are times, however, when the game is too difficult or too easy for its own good; it all depends on the size of your squad. As I reported last week, Federation Force doesn't shine as a single-player experience because mission parameters and variables are balanced for larger parties and remain set in stone regardless of your party size. I hit a wall about a third of the way through the game when playing alone and eventually teamed up with a coworker. Together, we progressed further in the campaign but found ourselves outgunned with only a few missions left. I was able to team up with a full squad (four players) this past weekend, and sure enough, we completed the final few missions without fail. It should’ve been cause for celebration, but victory came almost too easy. A boss that a team of two couldn't finish in 20 minutes was effortlessly pummeled into submission in less than five minutes with a full team. I spent more time with the game after finishing the campaign, tackling missions with teams of two, three, and four players, and concluded that there's no perfect fit for Federation Force as a whole. Playing by yourself the entire time is too difficult to be fun during certain missions--your punishment for failure is having to restart the entire mission--but playing with a full squad makes even the game's toughest encounters too easy to appreciate. In a game with discrete modes for playing solo or with a team, it's reasonable to expect that the game would cater its difficulty levels accordingly. Save for an item that boosts your damage output and armor, you're granted no meaningful advantage when playing alone. Even if you get a stat boost when playing solo, you can't be in two, let alone four places at once, and you can't repeatedly revive yourself when you run out of health. Federation Force is lopsided; it presents simple rules and scenarios, but the variables therein fluctuate with no discernible rhyme and reason. If you manage to somehow land in a mission with the appropriate number of people, boss fights in particular can feel exciting, but you shouldn't be penalized for playing with a squad of any size when the game casually allows it. You can take the time to seek out a team whose size meets your needs, but that's bending over backward to accomplish something that should be handled for you. Unless you know missions like the back of your hand, you may find yourself unsure of how big that team should be in the first place. When you strike the right balance between a mission and the size of your party, Federation Force is a decent co-op shooter with standout controls that provides a few hours of enjoyment. Unfortunately, it can just as easily frustrate you or bore you for no reason other than its static difficulty. Metroid devotees may not find a game that aligns with their deepest desires, but that alone isn't cause for concern here. In fact, Samus groupies may be thrilled to know that a post-credits sequence appears to hint at a new chapter in the Prime saga. This tip of the hat may inspire warm and fuzzy feelings for a moment, but an implied announcement for a game people have been asking for doesn't wash away the bad taste of a game that nobody wanted. Expectations for Metroid aside, Federation Force fails to make a case for itself in the end. And then there's Blast Ball: the soccer-like game where you and two other players face off in matches against bots or other players, shooting a massive ball with your gun in hopes of knocking it into your opponent's goal. Blast Ball is nothing short of a chaotic frenzy where everyone fires at the ball simultaneously, aching for total control but never achieving it. More than a sport, Blast Ball is a war of attrition. Your controls work just as well as the main game, but there's almost zero room for skill or nuanced play. Having more to do in a game for the sake of having options isn't an automatic victory. If anything, Blast Ball is an unnecessary reminder of how mediocre Federation Force is as a whole.
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DH2, good music and soundboard ❤️
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v2, text and effect!