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NANO

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Everything posted by NANO

  1. Activision was the first to sell a mahjong solitaire (for lack of a better term) game for IBM PCs and Apple Macs in 1986 under the name Shanghai. They even got the programmer of the original game -- which was created on University of Illinois mainframes -- to do the programming and create backgrounds. That release was a big enough hit that a sequel was pretty much guaranteed. The 16-bit consoles of the time were quite po[CENSORED]r and apparently capable of handling the graphics, so Activision decided a console release was a good idea. They got Japanese developer Home Data to do the port and handle Japanese publication (under the name Dragon's Eye Plus: Shanghai III -- probably because a game called Shanghai II had already been released for the Sega Master System) whilst Activision published in North America and PAL territories for the SNES and Mega Drive/Genesis. The rules of the game are the same as any number of modern versions of the game: remove all tiles from the board in pairs, with tiles counting as free when there are no tiles on top of them and no tiles touching either their left or right side. With four of each tile arranged in patterns stacked several tiles deep there's a bit of strategy to the game and it's remained po[CENSORED]r for many years. Activision's fledgling effort to bring the game as a straight port from PC/Mac fails by comparison to later Sunsoft games using the license, because it tries to be too faithful to the home computer version and hasn't stood the test of time. There are actually two games included here: the aforementioned Shanghai and a variant called Dragon's Eye, in which two players (or one player and the CPU) are pitted against each other as "Dragon Slayer" and "Dragon Master." The Dragon Slayer is trying to "slay the dragon" by clearing a small board using tiles from a hand of 6 whilst the Dragon Master is trying to "awaken the dragon" by filling the board from a hand of three. The board starts out with 8 tiles arranged in the centre in a square. If the slayer cannot clear a pair he must add a tile to the board, whilst the master just adds a tile and then draws a new one. There's a "flip" button for use in two-player games so players can hide their hands before their human opponents look back at the screen (take note WiiWare card game developers) and then buttons for drawing tiles and ending your turn. Otherwise it plays much the same as the familiar solitaire game. The visuals are pretty decent for a 16-bit game with colourful animated backgrounds and sufficiently detailed tiles to make out what the various figures are. There are multiple tile facings to choose from besides the default mahjong set (thereby demonstrating the clear disconnect between this game and actual mahjong) and the ability to turn off time-consuming animations that normally happen when you clear a matching pair as well as the backgrounds. There are a total of 13 different boards to choose from: the default shanghai layout (also known as "The Turtle") and then 12 others in the form of the animals of the Chinese Zodiac. Whilst this was a pretty fun game on the PC/Mac, little was done to properly adapt the game for home console use and as a result the game is rather painful to play. Whilst this title originally supported the little-used "Mega Mouse" peripheral on the Genesis, no effort has been made to emulate it here. Using a d-pad instead of a mouse is awkward to begin with, but even after setting your cursor speed to maximum it will feel like your cursor is moving through maple syrup. After turning off the animation for pair clearance, there's still some kind of delay in removing the tiles and the whole affair is just agonisingly slow compared to newer, Wii-specific versions. Rather than mapping hints or any other kind of controls to the other buttons available on a Mega Drive controller, Activision opted to retain the menu bar from the computer version which can be called up by pressing the start button and then navigating the drop-down menus using your d-pad as a mouse again. It's all quite tedious and feels like playing a mouse-driven game using a keyboard on an old DOS computer. You can set a time limit for some added challenge, but there's nothing to unlock and little incentive to carry on. If you're a die-hard Shanghai fan you may get some enjoyment out of this title, but more likely you'll be frustrated by the sluggish controls and just go back to playing it on your PC. Whilst Shanghai II was a great game on home computers when it appeared, attempting to shoehorn a mouse-driven computer game onto a gaming console wasn't really a great idea back in 1991 let alone today. If you don't have a Japanese Wii to take advantage of the excellent disc or WiiWare versions from Sunsoft, then you can always opt for a current WiiWare release. SYSTEM REQUIREMENTS PC compatible Operating systems: Windows 10/Windows 8/Windows 7/2000/Vista/WinXP Game modes: Single game mode
  2. NANO

    [Review] Howrse

    Howrse is a free-to-play browser game developed by French studio Owlient and currently published by Ubisoft.It is a breeding simulation game with horses. In 2005, two computer science students, Vincent Guth and Olivier Issaly, founded Owlient. Their first game, Equideow, which is the French version of Howrse, went online on the same day, as one of the first games to prominently use micro-transactions for funding.Guth and Issaly ended their studies in 2006 in order to devote time to their company. Other versions in more languages followed, and Owlient as of 2015 had games in 24 languages.In 2008, the company partnered with Gut Aiderbichl, a German animal protection association. Players could donate in-game passes in Howrse to donate money to the association. Later that year, it was announced that over €7,500 were raised that way. In 2010, an additional €25,000 was raised and donated to Gut Aiderbichl.During Christmas 2008, the company tried to sell in-game items and cardboard collectible cards for the first time. These card were offered in three languages. Each card contained a code that unlocked in-game items. In 2009, it was announced that the company had reached break-even In July 2011, Ubisoft acquired Owlient. The game was endorsed by prominent equestrians, who appeared on the start pages of different versions. In 2009 Meredith Michaels-Beerbaum endorsed the international version of Howrse, while her husband Ludger Beerbaum endorsed the German version in 2008. French equestrian Nicolas Touzaint endorsed the French version Equideow. In 2014, Zara Phillips appeared in the British version of the game. She is displayed on the starting page and as a figurine that gives advice to the players. According to the news article, Zara Phillips was the first member of the Royal Family to appear in a video game. In 2010 it was announced that the game had over 12 million players - 5 million on the English and French versions, respectively, 1.6 million on the German version and nearly 2 million new players each month.According to Owlient's homepage in 2014, 55 million players played Howrse. A 2011 survey showed that males play Howrse as well, especially in countries like Brasil, Portugal and Spain, where about 50% of all players are male. In other countries, the percentage of female players reaches 90%.In 2009, a more detailed analysis about the community of the German version was published. About 7% were under 10. About 55% of all players were between 10 and 15. This section showed a peak for the 13-year-olds. About 11% of all German players were between 20 and 30 and another 7% were above 30. In the game, players can obtain so-called "passes". These can be purchased and serve as an in-game currency in order to buy in-game items. These items change the appearances of the horses, boost their skills, and alter their life cycle. In 2005 Owlient was one of the first companies to use micro-transactions. The in-game purchases are a subject of criticism in different media outlets. Since the horse-based topic appeals to younger players, critics say that young people might be tempted to spend money. The consumer advice centre in North Rhine-Westphalia (Germany) advised in 2009 against free-to-play games and cited Howrse, among other games, as an example. They criticized advertisements with equestrians, saying that Howrse is "extremely easy" and "without problems playable for younger players" (das "denkbar einfache" Spiel, das "problemlos auch für jüngere Spieler" zu nutzen sei.) In 2011, the German TV magazine Frontal21 claimed that a girl called a number to buy passes 267 times, without her parents' knowledge. In February 2009, Howrse won two Browser Game of the Year 2008 awards. The first was in the category "Best Tycoon", and the other was "Audience Awards".In March 2011, Howrse won another Browser Game of the Year Award in the category "Community Relations". At the beginning of the game you are met by a cheerful martyshonok - Hwostik. Let us not forget that we are in the game world Howrse beginners, so a couple of useful tips will not prevent us. Tail will help you grasp the most basic principles of the game. In addition, it will give you a lot of useful skills and gifts. The first horse that you trust, will be immortal. It is very good, as long as you are not accustomed to responsibility, and can forget to feed it. All these points have been thought by developers in order to make your game the most enjoyable and easy. As if you did not want, you will still not be able to constantly take care of your pet. To do this, you can opt for a faithful companion that will make the company your pet during your absence. When did you start to play for free Howrse, chose a horse, provided her faithful companion, you will be given as a gift to another horse of the same breed, only the opposite sex. Now you have to start with what you have already mastered, and Tail will leave you, and will help beginners to learn the basics. Now you will become more familiar with the game, understand the basic functions. Do not expect brilliant results immediately. Remember all start somewhere. If you work hard and invest in their pets time and effort, you can be sure the result will not take long. When you reach good results, the fun begins! When your hands will be sufficient funds, the game will allow you to deduce Howrse pegasi, create your own herd, breed thoroughbred horses and sell them. You'll play Howrse online, which means that it will be possible to enter into a partnership with other players. After 20 days of play, you will discover a unique opportunity. You can open your Equestrian Center. After that, you will not need to rent a stall for their pets, they get their own house. You can take a stall in his complex to other players, and this method to earn. The versatility of the game makes it universal, and everyone can find something in it for themselves. Begin to play Howrse, become a real master of the equestrian center, grow a true champion, and draw them to the top of fame! In Howrse game play will be interesting to both grown and child! SYSTEM REQUIREMENTS Processor Speed - 2GHz RAM-1GB Video Card - 128MB
  3. Crash Bandicoot N. Sane Trilogy is a platform game developed by Vicarious Visions and published by Activision. It is the sixteenth installment in the franchise, and is a compilation of remasters of the first three games in the Crash Bandicoot series: Crash Bandicoot (1996), Cortex Strikes Back (1997), and Warped (1998); all which were originally developed by Naughty Dog for the PlayStation during the late 1990s. The game was first released for PlayStation 4 in June 2017, with versions for Microsoft Windows, Nintendo Switch, and Xbox One being released in June 2018. It received positive reviews from critics, and sold over 10 million copies by February 2019. Crash Bandicoot N. Sane Trilogy is a collection of remasters of the first three games in the Crash Bandicoot series; Crash Bandicoot, Cortex Strikes Back and Warped. Each game features Crash Bandicoot traversing various levels in order to stop Doctor Neo Cortex from taking over the world. Like in the original games, Crash uses spinning and jumping techniques to defeat enemies, smash crates, and collect items such as Wumpa Fruits, extra lives and protective Aku Aku masks. The trilogy adds new features across all three games, including unified checkpoints, pause menus and save systems, including both manual and automatic saving, time trials, which were first introduced in Warped, and the ability to play most levels in each game as Crash's sister, Coco. It also features remastered audio and cutscenes, including new recordings of the games' dialogue given by the franchise's more recent voice actors. Prior to the announcement of the N. Sane Trilogy, the Crash Bandicoot franchise had been on hiatus for approximately six years, the last entry being released in 2010. In a Kotaku interview with then-Activision CEO Eric Hirshberg regarding the future of the Crash series, he said, "I don't have anything official to announce, but I can speak as an individual, I love Crash Bandicoot. Those were some of my favorite video games growing up. And I would love to find a way to bring him back, if we could."Andy Gavin, cofounder of Naughty Dog and co-creator of Crash Bandicoot, has said that he would love to see an HD version of the marsupial's first four games, or even a full blown reboot.Fellow co-creator Jason Rubin, said he was hopeful that Activision would "Bring Crash back to their glory days and that the character is still very dear to fans between 18–49 years".In June 2013, Andy Gavin suggested ways to revitalize the series. "Crash needs a total reboot. There's an opportunity to reset the history, and go back to his creation story and the original conflict with Cortex. In that context, you could reprise classic Crash 1 and 2's settings and villains. It would make sense to use a more modern, free-roaming style. I would concentrate on Looney Tunes-esque animation and really addictive action. That's what we did with the original Crash, and there's no reason it couldn't be done today. Given the current Crash games, people forget that he was once cool. Our Crash had a certain whimsical edge to him. Sure, it was goofy – but it wasn't dumb." In July 2014, Sony Computer Entertainment CEO Andrew House revealed that they had thought about reviving the Crash Bandicoot series, saying "It's never off the table."At E3 2016 during Sony's press conference, Crash Bandicoot finally made his official return when it was announced, in a timed partnership with Activision, that the first three games from the original PlayStation would be remade from the ground up. Crash would also be a playable character in Activision's then-upcoming toys-to-life game Skylanders: Imaginators, released on October 16, 2016. It was announced at Gamescom 2016 that Dr. Neo Cortex would also be playable in Imaginators, and that a Crash-themed level was created for the game, "Thumpin' Wumpa Islands".The remakes of the original trilogy were developed by Vicarious Visions under the title Crash Bandicoot N. Sane Trilogy and were released for PlayStation 4 on June 30, 2017.Vicarious Visions has also expressed interest in making a new Crash Bandicoot game following the N. Sane Trilogy's release. Vicarious Visions coined the term "Remaster Plus" to describe the collection, as they did not fully remake the original games, but rather used Naughty Dog's original level geometry to rebuild the gameplay from scratch. As the levels were coming together, they also added their own art, animation, and audio.Almost none of the source codes for the original games were available to the developers, as the game engines were specially written for the original PlayStation and Vicarious Visions could not find a way to use it on more powerful systems. Sony and Naughty Dog were able to provide various polygon meshes from the original, although many important elements from these were missing and the team found that "they were compressed in some wacky format that we had to decode". Vicarious Visions looked at various internet communities to make sure they had essences of the games captured.The team also had some fans test the game and give notes about it compared to the originals. In April 2017, there was a contest for fans to submit ideas for idle animations for the character, with the winners announced the following month. Two additional levels were added as post-launch downloadable content: Stormy Ascent, a level originally designed for the first game but was cut due to its difficulty, and Future Tense, a completely new level created by Vicarious Visions for the third game. After one year of timed exclusivity, the N. Sane Trilogy was ported to Nintendo Switch, Xbox One, and Microsoft Windows on June 29, 2018 with assistance from Skylanders developer Toys for Bob.The Switch port in particular was not originally intended until a lone engineer at Vicarious Visions successfully ported the game's first level to the platform, proving it was feasible to port the entire trilogy.Sega published the Switch version in Japan on October 18, 2018, while Sony Interactive Entertainment published the PS4 version in that country. In the United Kingdom, the N. Sane Trilogy was the best-selling game in the week of release, a first for the Crash Bandicoot series, and became the best-selling exclusive launch of the year, beating the record previously held by Horizon Zero Dawn. Its release also saw the biggest launch of a game in the first half of 2017, behind Tom Clancy's Ghost Recon Wildlands. It was also the second-best-selling game in its first month in the US.[The game had sold over 2.5 million copies worldwide by September 2017. By February 2019, that number had risen to over 10 million. The game won the award for "Best Remake/Remaster" at IGN's 2017 awards,while the readers and staff of Game Informer voted it as the "Best Remastered Action" and "Best Remastered/Remade" game in theirs It was also nominated for the Tappan Zee Bridge Award for "Best Remake" at the New York Game Awards 2018, and won the award for "Game, Classic Revival" at the National Academy of Video Game Trade Reviewers Awards, whereas its other nomination was for the "Original Light Mix Score, Franchise" category.It was also nominated for "People's Choice" at the Italian Video Game Awards. SYSTEM REQUIREMENTS OS: Windows 7 Processor: Intel Core i5-750 @ 2.67GHz | AMD Phenom II X4 965 @ 3.4GHz Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 660 2GB | AMD Radeon HD 7850 2GB DirectX: Version 9.0c Storage: 30 GB available space Sound Card: DirectX 9.0c Compatible
  4. Destroyer Command is a naval simulation released by Ubi Soft in 2002 and developed by the now-defunct Ultimation Inc. The game placed the player in command of a Destroyer during World War II, featuring campaigns from both the Pacific War and the Battle of the Atlantic. Customized missions may be played and players can select the opponent's forces and their own. Players can also have the chance to choose the difficulty rating in different games by adjusting the different realism ratings . The game features two campaigns that include the entire Pacific and Atlantic warfare with 20 missions each. There are 20 predefined historical missions, for example, the 'Battle of Savo Island', additionally to some training missions, and automatically generated, customized missions. Classes of Destroyers that can be commanded by the player are Bagley, Benham, Benson, Clemson, Farragut, Fletcher, Gleaves, Gridley, Mahan, Porter, Somers, Sims, Allen M. Sumner, and the Wickes classes. Weaponry that can be controlled by the player are the dual purpose 5"/38 caliber gun, the 4-inch/50 SP gun, the light guns Bofors 40 mm gun and Oerlikon 20 mm cannon, 200 to 600 lb depth charges, and 21-inch torpedoes. The game was developed by the Ultimation Inc. and released by Ubisoft in 2002. Due to problems with the game a patch (ver 4.10) was released in March 2002 by the developer for download. After release, instability with the multiplayer feature was found to be commonplace, yet Ubisoft never resolved this issue by releasing another official patch. While in 2002 Ubisoft had ended the official support, they authorized and enabled the game's community at Subsim.com to fix the game themselves by giving them the source code.The fan community raised over $7000 for an unofficial patch development project called Projekt Messerwetzer which ultimately fixed the issues. Destroyer Command is the spiritual heir to all those Great Naval Battle games SSI used to publish. You command a ship (or ships, in some cases) from either an overhead map view or by jumping around the various stations, where you flip switches, twiddle dials, and look at gauges. But whereas the Great Naval Battles series put you on the bridges of the century's grandest battleships, Destroyer Command relegates you to their little cousins, the destroyer escorts in World War II who kept enemy subs at bay. While this might seem like a less glamorous command, it does open the game to antisubmarine warfare, a topic that hasn't been covered in a sim since Novalogic's 1990 game Wolfpack. It also means you'll get to use torpedo launchers, which were the real teeth of destroyers in that era. Since you usually have to get in close to fire torpedoes, using them requires more finesse than simply plugging away with your 5-inch guns. The developers at Ultimation created this sim as a companion to last year's Silent Hunter II, a submarine sim that was supposed to be "interoperational" with Destroyer Command. What this means is that you can link them together and play multiplayer games in which some players drive subs and some players drive destroyers. At least that's how the theory goes. As of two weeks after the game's release, there's no support for "interoperation" and no official word on when a patch will be available. Considering how long the deeply flawed Silent Hunter II has remained unpatched (five months and counting), this doesn't bode well. Note that this didn't stop Ubi Soft from advertising this feature on its Web site, on the game box, and in the manual. "One of the most exciting features of Destroyer Command is the ability to play cooperatively or head-to-head against other Destroy Command or Silent Hunter II owners," the manual states optimistically. There isn't even a correction for this in the readme file. There is multiplayer support for destroyer-only games. Since real engagements can last hours, the time compression works by selecting the slowest speed chosen by all the players, which lets the boring stretches speed past at whatever pace players choose. You can play deathmatches, cooperative missions against computer-controlled vessels, and even base-capture games. While these work well enough over a LAN, Destroyer Command repeatedly drops out of sync and crashes when played over Ubi Soft's online matching service, ubi.com. The single-player game consists mainly of two campaigns, each a linear set of about 20 canned missions. Because Hitler's surface navy was quickly defeated, the Atlantic campaign should have been mainly sub hunting, but Destroyer Command goes out of its way to put you in the middle of surface battles against German raiders and even Italian ships in the Mediterranean. The far more interesting campaign is set in the Pacific, where you get to participate in historical highlights like "running the slot" to Guadalcanal, covering MacArthur's triumphant return to the Philippines, and even a late-war drive on Japan itself. At one point, you help kick the Japanese off an island at the tip of Alaska, a completely inconsequential exchange of land notable as the only time foreign troops have seized American territory. There are a couple of attempts at carrier battles, arguably the deciding factors in the war against Japan, but Destroyer Command presents these epic struggles with all the accuracy and grandeur of a third-grade Thanksgiving pageant. You can set up epic naval encounters by using the custom mission generator, which lets you throw in everything but the kitchen sink. Unfortunately, there's no random generator, so you always know exactly what you're facing before you ever see it on the map. Because the challenge of submarine warfare is the uncertainty of being hidden underwater, Ultimation's submarine sim Silent Hunter II suffered greatly from its canned missions. During the inevitable replays, knowing exactly what you would be facing and where it would be located killed the thrill of the hunt. But this isn't so much a problem with surface warfare, where the challenge is maneuvering into position once you've made contact. In a way, Destroyer Command plays like a wargame, and the scenarios are like set-piece battles in which you have to figure out the best tactics. There are still plenty of aggravating situations when you have to repeatedly replay a mission to accomplish some objective, but it doesn't drag the game down as much as it did in Silent Hunter II. What does drag the game down, and what's been preserved intact since Silent Hunter II, is the horrible AI. Ships plow into other ships in their convoy. Ships plow into their targets. Ships plow into sinking hulks. Ships plow into submarines, which don't have the presence of mind to dive below periscope depth when a destroyer is bearing down on them. Ships plow into islands and entire continents. When they're not plowing into obstacles, ships behave as if their captains skipped class the day maneuvers were being taught at the Naval Academy. They won't dodge torpedoes, and they won't split into separate groups to draw fire. In a game where the challenge is one of maneuvering, it's as if your opponent isn't even bothering to play. They won't stay in formation properly, and they're more than happy to let loose a spread of torpedoes into the hull of a friendly ship 200 yards away. It's one of the most egregious instances of friendly fire you'll ever see in a game when a single destroyer sinks all three ships in its squadron with one volley of torpedoes. Destroyer Command is like Disney's Boatniks, but with guns and torpedoes. Aside from the fact that the AI seems incapable of simulating anything like real naval actions, there are some historical peccadilloes. The "waves" of planes coming in four at a time are more like Galaga than actual antishipping attacks. A valuable function performed by destroyers was laying smoke screens to protect the bigger ships, but there's no provision for this here. Any self-respecting naval sim should have a damage model that takes into account hitting ammo magazines, the rare and catastrophic equivalent of a critical hit that decided several encounters by instantly destroying crucial ships. Submarines were rarely as aggressive against destroyers as they are in Destroyer Command, where they'll squander valuable torpedoes taking hopeless shots at an approaching destroyer instead of diving. In reality, those torpedoes were usually reserved for important targets like merchants and capital ships. The graphics engine doesn't hold up very well at all. The ship models are serviceable, but everything else is perfunctory at best. Damage effects are canned fire animations, blooming predictably from ship models like orange flowers. When ships sink, they invariably list to one side and then drop straight down as if they were melting into the ocean. The weather effects are almost nonexistent, there's a conspicuous absence of men on the decks of ships, and the water doesn't do anything but undulate and sparkle. Carriers don't even have planes on their decks. The smoke effects look good, particularly in the aftermath of a battle, but they kill frame rates on even the fastest computers. There's no gamma adjustment, and even daytime missions in clear weather can be dark and muddled. With computers as powerful as they are, and with CPU cycles to spare because the AI is obviously not using them, Destroyer Command should have looked much better than it does. By way of example, there are some later missions that have you attacking gun emplacements on the shore to cover ground troops. Although there's potential here to create a memorable visual experience, all you get are vaguely boxy shapes set on featureless island terrain. Nighttime missions with star shells illuminating their targets are a great opportunity for eerie dynamic lighting, but there's nothing of the sort in Destroyer Command. Finally, there are the inconsistent interface and the broken features. The manual seems to have been based on a different build of the game than what actually shipped. There are scattered hotkeys for some features, but you can't reconfigure them. You can't invert the mouse for the gunnery stations, and there's no way to adjust its sluggish sensitivity. There's a row of pop-up buttons to jump to different stations, but they're hidden by default, and they don't pop up until after a short delay; it's as if screen real estate was suddenly so valuable that those 30 pixels along the bottom of the screen couldn't be spared. One problem the developers haven't even attempted to solve is that there's no reason to visit most of the stations. You can do almost everything from the efficient and informative overhead map. Ultimation went to all the trouble of creating stations that let you take direct control of the finer points of the game--torpedo settings, gunnery, depth-charge runs, engine management, sonar, and radar--but because there's absolutely no incentive to do so, the developers effectively rendered their hard work superfluous. SYSTEM REQUIREMENTS Mobo: ASUS A7V133 200/266MhZ FSB RAM: 256MB PC-133 RAM CPU: Athlon T-Bird 1.3GhZ CPU Audio: SoundBlaster PCI 128 w/Yamaha YST-M7 speakers Video: nVidia GeForce 2 Ultra OS: Windows ME w/ Direct X 8.1 Display: 17” Envision monitor .27mm dp Media: Samsung 52X CD drive
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  5. Administrators :

    @Lunix I @#DeXteR

    Global Moderators :

    @axelxcapo @Nexy @Oanna @-Dark @#CeLTiXxX @- !el Catire *O*

    Congrats to all Upgraded Staff and Good Luck to whom who didn't get upgrades even it was also my bad luck ? .So Good Luck in future, My all prayers are with u guys....

    Respactfully @Mr.Love.

    Regards NANO.

     

    Love u all guys ❤️ 

    1. EVIL BABY.

      EVIL BABY.

      i wish to you the next Administrator ? 

  6. Happy New Years Staff / Zombies ❤️
  7. @ScareCrow kesy ana hua meri profile py?

  8. New QUIZ is HERE.Let's check who know's rules better.RULES from Design Area + Main Rules.Let's GO.

    Good Luck!

  9. Hello there! There are 4 different Steps to solve your Problem. Un-install and Re-install the cs 1.6. Try Installing Different cs 1.6. Make sure that your Anti-Virus or Firewall didn't block cs 1.6. IMPORTANT U can download STEAM ID Changer to get UNBAN. If it's doesn't work contact any Administrator or Global Moderator. T/C!
  10. Today is the GLOBAL MEETING!

    • 20 : 30 RO HOUR
    • TS3.CSBLACKDEVIL.COM 

    We are waiting you

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    Astazi se va desfasura inca o editie de GLOBAL MEETING

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    Va așteptăm in numar cat mai mare pentru ca avem multe premii de oferit.

     

    1. Master_Kill

      Master_Kill

      hahahah All Staff Member Post This :) Good 

  11. New Quiz is here:

    Good Luck!

  12. A volcano has erupted in New Zealand, leaving five people dead and several unaccounted for, police have said. Tourists were seen walking inside the crater of White Island volcano moments before Monday's eruption.Twenty-three people have been rescued, but it is unclear how many people remained on the island. Police say aerial reconnaissance flights have not identified any sign of life there.White Island, also called Whakaari, is the country's most active volcano.Despite that, the privately owned island is a tourist destination with frequent day tours and scenic flights available.Police have said fewer than 50 people were on the island when the volcano erupted. Deputy Police Commissioner John Tims told reporters that "both New Zealand and overseas tourists" were believed to be involved.Rescuers are not able to reach the island because of the risk of further eruptions, he added. It is currently night time in the area.Some of those injured are in a critical condition, Radio New Zealand reported.The eruption of White Island began at about 14:11 local time (01:11 GMT).Visitor Michael Schade - who was on a boat leaving the island after a morning tour - filmed a thick plume of ash and smoke as the volcano erupted.He told the BBC he was at the crater just 30 minutes before the eruption."It was still safe-ish but they were trying to limit the group sizes [of people visiting the volcano]."Describing the eruption, he said: "We had just got on the boat... then someone pointed it out and we saw it. I was basically just shocked. The boat turned back and we grabbed some people that were waiting on the pier."Another witness, Brazilian Allessandro Kauffmann, narrowly missed the eruption."There were two tours that went to this volcano today. One of them was ours, which was the first. We left five minutes before the volcano erupted," he posted on Instagram in Portuguese."This other tour that arrived right after, unfortunately they did not manage to leave in time, and there were some people that suffered serious burns."A live feed from the volcano showed a group of visitors inside the crater before images went dark.New Zealand Prime Minister Jacinda Ardern said: "I know there will be a huge amount of concern and anxiety for those who have loved ones at the island at that time - and I can assure them police are doing everything they can."She said falling ash was hampering attempts by rescuers to get to the site. The New Zealand Defence Force is now helping the rescue operation. A military plane has carried out surveillance and two helicopters and personnel are ready to assist.Police initially said there were 100 people on or near the island, but later revised down the number to 50.Some of them were passengers from the Ovation of the Seas, a cruise ship owned by Royal Caribbean. It is currently at port in Tauranga, a coastal city near White Island.Australian Prime Minister Scott Morrison said Australians had "been caught up in this terrible event", adding that authorities were "working to determine their wellbeing".
  13. congrats <3 

    1. YaKoMoS

      YaKoMoS

      Thank you bro :v

  14. NANO

    congrats <3 

  15. This is your last time.Stop Using Vulgar Language with Community Members/Staff.This time i SUSPEND u but if u continue this type of thing i will give u Permanent Suspension on your Account.But this time you are SUSPEND for 2 days - 12 hours.

    Good Luck!

  16. Hello , It Seems not Big Problem!. Anyways Follow Steps : 1 . Go to Counter - Strike Folder 2 . Open cstrike 3. Scroll Down and Click on "config.cfg" file 4 . Fix your Binds and Click on Save If your "config.cfg" file deleted so click to HERE DOWNLOAD Hope your Problem Solved!
  17. Bro , i know you asked me before and i am soo late becuz of so much work but sORRY for that.

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    1. EVIL BABY.

      EVIL BABY.

      Oh, wow.

      thank you so much ❤️

  18. Enjoyed very much at 33RD National Games Peshawar 2019 , Pakistan.. ? 

    HERE are some of the videos of the closing of the event.Enjoy?

     

     

    Back to work now ?  

  19. Check ur pm twice a day ?

    1. a r t h u r

      a r t h u r

      check your book 5 time/week

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