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Sajawal.

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    Pakistan

Everything posted by Sajawal.

  1. how can we change names on forum now? edit option is no more 

    1. Show previous comments  17 more
    2. Mindsphere.

      Mindsphere.

      Cu mare drag @DeathStrike.!! 😉 Avem nevoie de Moderatori, sincer sa iti zic!

    3. Rainstorm.

      Rainstorm.

      Multumesc! ❤️

    4. Sajawal.

      Sajawal.

      hahaha if any grade is free i can have it as test for 1 week

  2. hi all hahaha still community is alive 😮 nice to see you guys

    1. OrangeOG

      OrangeOG

      Nice to see you 🙂

    2. Mindsphere.

      Mindsphere.

      Nice to met you. 🙂 Yea, still alive and it will be a long long time alive. ❤️😉

    3. Necro12

      Necro12

      Nice to met you bro :3 ❤️

  3. love ban my account and please unban my @Dentistu account please bro please i request to you

    1. Show previous comments  1 more
    2. Sajawal.

      Sajawal.

      please bro do this little favor with me please bro ban this account and unban my @Dentistu please i will be very thankful to you please bro

    3. Sajawal.

      Sajawal.

      i request to you please mr.love

    4. Angrry.exe™

      Angrry.exe™

      want if you can not pay 

      You have the same month with only the second account, not for the name as you want

       

  4. ¤ Nickname: iFEAR ¤ Name: ¤ Age: ¤ Country: ¤ City: ¤ Favorite Games: ¤ Favorite Shows: ¤ Favorite Movies: ¤ Favorite Songs / Favorite genre: ¤ What would you like to do in life: ¤ Favorite actor - why ?: ¤ Favorite actress - why ?: ¤ You Smoke? / What brand of cigarette smoke: ¤ What alcoholic drink frequently: ¤ Favorite juice: ¤ In what country would you like to live: ¤ Favorite football team: ¤ Car models: ¤ A brief description about you: ¤ How did you find NewLifeZm?: ¤ If you win 1 million dollars, which would be the first thing you do?:
  5. Bad morning CSBD ?????

  6. i want to be administrator!

    1. Show previous comments  5 more
    2. Afrodita.

      Afrodita.

      And I want to be Batman...

    3. R e i

      R e i

      afrodita i want be superman

    4. [N]audy

      [N]audy

      i want be princess >:v 

  7. hello guys i want to change nick can you tell me a good name for zombie servers?

    1. PranKk.

      PranKk.

      .::)thebestkiller:)::.

  8.  this is not signature that you are asking that make this image clear its avatar it has 150x250 there can only be 1 face posted in avatar we cant put 2 change it or make it signature  or upload another image

  9. this may help you because there is sound fixing commands
  10. Mortal Combat 11 because all of this game series were the most po[CENSORED]r and it is really a good game ?
  11. When Prince of Persia: The Sands of Time was released last year, it was a very pleasant surprise. The game was an action adventure offering in the truest sense of the term, featuring beautifully detailed levels, environmental puzzles, and, of course, the acrobatic Prince of Persia himself. It was an amazingly faithful modernization of a beloved classic. With the newest iteration in the series, Warrior Within, developer Ubisoft Montreal appears to have addressed the biggest complaints about its forebear, which specifically involved its repetitive combat and short length. Yet while Warrior Within's new combat and satisfyingly long campaign improve on last year's game, the now darker tone falls somewhat flat compared to the storybook atmosphere in The Sands of Time. In addition, technical issues on the Xbox and PS2 platforms also mar the experience a bit. However, make no mistake: Warrior Within is a still a very worthy sequel. Warrior Within continues the prince's story from last year's game, so, because the prince has unleashed the mystical Sands of Time, he finds himself pursued relentlessly by a menacing time monster called the Dahaka. The Dahaka is a beast that devours everything in its path like a walking black hole, so to escape it for good, the prince decides he must travel to the past to kill the Empress of Time to prevent the creation of the sands entirely. Sound like a conundrum? Well, if you can accept Back to the Future, you shouldn't have any trouble suspending your disbelief for the plot in Warrior Within...although the game is probably meant to be taken more seriously than the Michael J. Fox film. The prince's journey takes him to a ruined fortress on the Island of Time, where you'll find yourself fighting inside the castle, in mysterious caves, and in the outdoor gardens, where some of the game's most attractive level architecture can be found. Warrior Within borrows a page from the Legend of Zelda: A Link to the Past in that you'll be exploring in the same areas in two different time periods. Special rooms scattered throughout the fortress let you to shift back and forth between the past and the present, and areas of the castle will change accordingly depending on the time period. So, for example, the clockwork tower that had delicate machinery and giant working gears in the past looks run-down and broken in the present day, with tree branches poking through walls and ruined pieces of machinery scattered on the floor. Of course, the path you take to navigate each room also changes depending on the time period you're in. The new time travel mechanic serves to lengthen the game, but it also adds an element of backtracking that wasn't present in The Sands of Time. This isn't to say that Warrior Within involves as much open-ended wandering as, for example, a Metroid game. For the most part, the game still plays in a very linear way, but in some of the later levels (which feel like they were a bit rushed), it isn't always made clear which direction you should be going in. An in-game map always shows your current location, as well as the time period you should be in, but the lack of detail in the map makes it impossible for you to know exactly how you need to get to your next stop. This can sometimes lead to a bit of frustration as you fumble about, but, for the most part, it isn't a problem...so long as you're paying attention to the clues the game gives you. The good news is that even discounting the time lost from deaths and wandering aimlessly, Warrior Within is a much longer game than The Sands of Time. In fact, it should take the average player around 15 to 20 hours to complete. While the middle of the game feels like it drags a bit, an interesting twist toward the end has a drastic effect on gameplay. This same twist also freshens things up for the home stretch, which ultimately delivers you to the final, rather difficult, boss fight. Like last year's game, the prince has the ability to rewind time for a few seconds to correct mistakes. This is a clever game conceit that lets you make up a missed jump or a combat blunder without wasting time to reload the game. There are also other time-related abilities, such as speed, which come in handy for both combat and getting through traps. There are additional spell-like abilities that can knock back and damage multiple enemies that surround the prince. All these are limited by sand slots, which can be recharged by defeating enemies in combat or by breaking open jars and other items strewn about various rooms. The biggest new addition to the game is a deeper combat mechanic. The prince is now capable of dozens of different weapon combos, and these are context sensitive depending on whether you are holding a single weapon or dual-wielding two weapons. With a single weapon in hand, you can grab enemies and throw them. You can even strangle them. Dual-wielding takes away your throw options, but it lets you perform much more powerful weapon combos. What's interesting is that the effect of your moves changes depending on what type of weapon you have in your left hand, which is the prince's less-dominant hand. With a mace in your right hand, you can knock opponents to the ground, while a sword in your left hand lets you to chop enemies in half with certain combos. The weapon in your left hand also degrades with use, so you'll always need to pick up new ones that are dropped by fallen foes. Otherwise, you can choose to throw your secondary weapon at enemies in attempts to impale or behead them. You can, of course, still vault off of enemies and walls for more-powerful slashing attacks, and a new pole-swinging attack has been added. There's also plenty of blood and gore in Warrior Within to further spice things up. As a result, beheadings and halved bodies are par for the course once you get used to the better fighting moves. With all these new moves available, you can imagine that there's a lot more combat in Warrior Within than in The Sands of Time. It's also quite a bit more difficult in spots. Enemies will come at you several more at a time, so you'll need to become proficient with your moves to survive. Eventually, though, you'll find that you can get through the game more efficiently when you quickly end battles by throwing opponents off of high ledges rather than laboriously finishing them off with your weapons. There are a few boss fights in the game, but, unfortunately, quite a bit of recycling has been employed, so these confrontations aren't as memorable as they could have been. What's more, most of the high-level weapon combos are all but useless against bosses, because these combos tend to get blocked. You'll end up relying mostly on dodging and the simplest of combos to steadily winnow health away from bosses. Despite the revamped combat, the strength of Warrior Within, as in the last game, lies in its environmental puzzles. As the prince, you'll need to rely on your vast array of acrobatic moves to navigate your way through many cleverly designed rooms and traps. You can still jump, wall run, climb, mantle, swing, and vault your way from ledge to ledge and from branch to branch. You can also now make swashbuckler-style controlled falls by sinking your sword into wall tapestries and then sliding straight down as you slice through them to slow your descents. Completing the game's fiendish puzzles and navigating your way through each room tends to be extremely fun and satisfying, and it's made all the more enjoyable by the well-animated moves of the prince and the beautifully designed levels. For the most part, the rooms you go through look quite natural and do not appear as big Rube Goldberg apparatuses. This natural-looking level architecture contributes greatly toward successfully immersing you in the game's world. The developer has even found a way to add yet more intensity to the trap-and-hazard-laden rooms of Warrior Within. Several times throughout the game, you'll meet up with the mystical Dahaka. Each of these meetings kicks off an intense chase where you must navigate several sets of hazards quickly and without hesitation, lest the Dahaka catch you. The Dahaka sequences offer a nice change of pace, but our only complaint is that the camera angles used during these scenes seem to have been picked for cinematic effect rather than efficacy of control. Consequently, repeating a chase scene a few extra times due to less-than-ideal camera angles can be frustrating. The biggest disappointment with Warrior Within, though, actually has nothing to do with its technical gameplay. With the new emphasis on combat, which has been spiced up with added blood and gore (and an M rating), the game has taken on a much darker tone. The new prince in Warrior Within is no longer the dignified, self-deprecating nobleman he was in The Sands of Time. Instead, he comes off as an arrogant brute who yells out conceited taunts during combat, such as "You should be honored to die by my sword!" and "Why do you even bother?" While the new attitude could be explained away by his desperation, it all serves to make the prince a much-less-likable character. Add in the soundtrack, which has some bass-heavy, heavy metal influences, and the wistful fairy tale style of The Sands of Time has given way to a game that feels like it's trying a little too hard to be edgy. Some technical flaws in the game also mar the experience somewhat. In certain cutscenes, for example, the audio lags behind the lip synching and subtitles. This is a minor disappointment, because the sound effects in the game, aside from some ham-handed voice acting from the prince, are excellent and impactful. On the graphics front, the prerendered cutscenes stutter noticeably from time to time. There aren't too many of these types of movies, though, so they don't detract too much from what is a very beautiful-looking game overall. As far as the interface goes, the developer has done a good job of making the game playable with a mouse and keyboard. So with a bit of practice, you'll be able to successfully pull off all the prince's acrobatic moves and combat combos. However, the game is still best played with a proper controller, if only for the added precision of an analog stick. Prince of Persia: Warrior Within is an excellent sequel to a game that caught many by surprise last year. Those who enjoy navigating through beautifully designed levels, complete with clever puzzles and traps, will definitely get their fill of them here. Moreover, the combat has improved greatly, although it's still not the principle strength of the game. However, those who primarily enjoyed last year's The Sands of Time for its original charm and subtle character development may not find quite what they're looking for in this sequel. But even with this caveat, Prince of Persia: Warrior Within is easy to recommend for any action adventure fan, and its lengthier campaign should keep players busy for a lot longer this time around.
  12. welcome back with new access brother

    1. EVIL BABY.

      EVIL BABY.

      thank you dude!

  13. ¤ Nickname: Peshawar Prince ¤ Name: Sajawal Shah ¤ Age: 24 ¤ Country: Pakistan ¤ City: Peshawar main area ¤ Favorite Games: cs1.6 and csgo ¤ Favorite Shows: dont like shows ¤ Favorite Movies: i like horror movies ¤ Favorite Songs / Favorite genre: - ¤ What would you like to do in life: always respect my family ¤ Favorite actor - why ?: - ¤ Favorite actress - why ?: - ¤ You Smoke? / What brand of cigarette smoke: nope ¤ What alcoholic drink frequently: - ¤ Favorite juice: mango ¤ In what country would you like to live: Switzerland ¤ Favorite football team: team of Ronaldo ? ¤ Car models: BMW,Porsche,Audi,Ferrari ¤ A brief description about you: old member ¤ How did you find NewLifeZm?: By CSBD ¤ If you win 1 million dollars, which would be the first thing you do?: go to world tour with my family and do some thing new for this sv and community
  14. Clash Royale Clash of Clans Couter strike 1.6 Wolfteam Minecraft Free fire Line puzzle Left 4 Dead 2 many more but i keep them for other post ?
  15. that's my picture and this was taken when i was at 11 grade party from our college at pearl continental
  16. @REVAN is a good designer and is fully prepared i know him since 2013
  17. it isn't a war bro, Islam never insisted of war, nor arabs likes it, and others like USA says ARABS Are TERRORISTS! But We aren't, i see 50% of CSBDevil's members are Muslims, not only arabs are muslims, and not only muslims are arabs! So as i said, Palestine isn't in a war, it is in a case of defending it's country, Israel took it from them, AND THEY SHOULD GET IT BACK! And palestine is the mother country where nearly all prophets of islam were born! I SUPPORT GAZA & PALESTINE, AND I'M PROUD OF IT!!! Please god save palestine, and let us stand against the chaos of evil that caused israel
  18. Bubble and grandmother at church Bula: Look good money on the floor, can I take it? Grandma: What is on the floor, on the floor remains! Bula: Look at a ring, can I take it with me? Grandma: What is on the floor, on the floor remains! And so on until ... it is prevented by a stone. Grandma: Help me, Bula! Bula: '' What is on the floor, on the floor remains!
  19. In my opinion, I can say that the most troublesome E's are in the so-called chips or snacks that many people consume without realizing how many chemicals contain these "potatoes" cut. An example is E296-malic acid which is found in chips.
  20. ¤ Name[/nickname]: Sajawal / Peshawar Prince ¤ Age: 24 ¤ Country: Pakistan ¤ Occupation: Student ¤ A short description about you: Old Member ¤ How did you found out Csblackdevil Community: it was 2013 but i join this community in 2015 when i saw adds on streetzm ¤ Favorite games: cs1.6 csgo ¤ Favorite server [community only]: Newlifezm ¤ A picture of you:
  21. While much of the auto industry steers away from the evaporating sedan market in the U.S., Nissan is accelerating toward it with product reboots. Nissan this month unveiled a redesigned Versa subcompact — now bigger in proportion, bolder in design and bundled with technology typically found in more upscale vehicles. Meanwhile, a freshened Nissan Sentra compact is on the way that gives the car a design and powertrain makeover. Nissan's investments come as the small-car share of the U.S. light-vehicle market contracted to 12.4 percent last year from 18.2 percent in 2014. Americans are cold- shouldering sedans as they swoon over roomier, more versatile crossovers. "It's tough to have two small sedans in a contracting part of the industry," said Tyson Jominy, vice president of the Power Information Network at J.D. Power. "It continues to amaze us how far sedan sales can fall. Every year the contraction gets worse and worse." Nissan may follow other automakers in offering just one small sedan nameplate to satisfy U.S. demand, Jominy said. He predicts the larger Sentra survives any consolidation. "It has the better brand equity," Jominy said. But Scott Shirley, Nissan's vice president of marketing operations, dismissed speculation of a lineup consolidation and suggested reports of the small-sedan market's death are greatly exaggerated. CONTENT FROM JM&A GROUP 5 Ways to Combat Margin Compression Dealer profitability is being challenged. Now is the time to introduce new tools to your toolbox that can help combat margin compression. READ MORE "We still see in these segments 5 million car sales a year," Shirley told Automotive News. "We are redoubling our forecast; we are concentrating on delivering much better value, much stronger product to the market and a much better ownership experience." Silver lining Nissan executives contend lower-cost small cars remain relevant, especially for price-conscious first-time car buyers. They point to Nissan-commissioned research that shows 78 percent of American drivers who don't own a sedan will consider buying one soon. Meanwhile, 86 percent of buyers between ages 18 and 34 who don't own a sedan will consider buying one soon, according to the research. s The target customer for Nissan's compact cars "is far more aligned with sedans," Shirley said. With Ford and other U.S. auto brands cutting their losses and exiting the sedan market, Nissan sees an opportunity to grab a larger slice of the shrinking pie. The Sentra and Versa combined to account for 13.4 percent of the U.S. small-car market last year, up from 10.9 percent five years ago. Prices rise "Once the first players blinked and got out of the segment, there's far less incentive for the remaining players to do the same," Jominy said. As options in the sedan segment shrink, prices of the remaining models rise, boosting profitability. Midsize sedan prices have been increasing just as large sedan prices did, Jominy said. Nissan's decision to steer away from profit-sapping rental fleet sales — part of CEO Hiroto Saikawa's strategy to focus on margin over market share — could mean lower production of the company's small sedans. Rental fleet sales account for 20 to 25 percent of Sentra and Versa sales, according to estimates obtained by Automotive News. "We expect that we can grow the retail sales volume," Shirley said. "We also recognize that there is a profitable, rational level of fleet that can be done as well." Diverting fleet production volume to retail lots could be unrealistic, said Jeff Schuster, president of global forecasting for LMC Automotive. "It's all about maximizing margin for Nissan," Schuster said. "They're shifting away from playing the market share and volume game. If they're focused on margin, they are not going to want to do heavy incentives on that to sell more retail volume." ‘Rejigger the packages' Nissan can make "fleet models" more appealing to retail customers through design and content updates. "You can rejigger the packages and change the value proposition," Jominy said. "If the vehicle looks different than a vehicle that was associated with a very heavy fleet period, it's easier to sell to retail customers." Nissan dealer Tim Hill said he "would love for fleet to get cut down." Sentra and Versa sales account for about 18 percent of sales at Hill's Winter Haven, Fla., store. "There is sufficient retail business to support both models," he said.

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CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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