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    Lord Of Winterfell

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  1. -P A I N-

    [Rejected]Req Tag

    ¤ Nickname: P A I N ¤ Grade: player ¤ New Tag: This World Shall Know ¤ Link of Hours Played GT link CLICK HERE!: https://www.gametracker.com/player/P A I N/NEWLIFEZM.CSBLACKDEVIL.COM:27015/
  2. -P A I N-

    PAIN's Gallery

    only simple text psd first try on AE but its too bad
  3. bye csblackdevil i have meet many good friends/administrators/haters 

    we have spend a great and good time togather thanks for giving me chance to be member of your Designer team @REVAN @-Dark @Nexy @King_of_lion

    due to some personal issues/problems i have to quit here and special thanks to @myCro @The GodFather for helping me alot

    i am not administrator/g-moderator/moderator that i also dont enough followers i dont have right to make status like that i am quitting here

    #bye 😞 

    1. Arată comentarii anterioare  1 alții
    2. MERNIZ

      MERNIZ

      Bye man I was part of csbd take care of yourself ❤️
       

    3. ScreaM.

      ScreaM.

      Why.... 😞

    4. King_of_lion

      King_of_lion

      hello, You are a respect person and you have a good future at everyting, You have been in my heart mate i cant forget anyone has coming to be from part of csbd, right you haven't Followers, man you got love's !!
       

      hope we meet again ❤️

       

       

       

  4. -P A I N-

    PAIN's Gallery

    animated logo profile: normal avatars:
  5. It's well known that id Software's Commander Keen tech was originally designed to accommodate a PC port for Super Mario Bros. 3, and in 2015, John Romero revealed footage of the proof of concept. Nintendo didn't go for it, but it was a breakthrough in terms of bringing smooth screen-scrolling to PC games. A copy of that Mario demo has turned up in a submission to the Strong National Museum of Play, seemingly at random. The museum's games curator Andrew Borman tells Ars Technica that the disc was among a larger submission from an unnamed game developer. This developer didn't work on the demo, though received it "during their work." "It wasn't something I expected to see in this donation, but it was extremely exciting, having seen the video Romero shared back in 2015," Borman said. The curator imaged the disc, booted the demo, and found it to match up with Romero's 2015 video. In addition to the footage we've seen, there's reportedly a "fairly flat" Level 1-4 in the demo. It's good to hear the demo will be preserved, but according to the Ars report there aren't plans to exhibit it to the public. Researchers "and other parties" are welcome to submit requests to access it, though. Romero's footage of the demo is below, and it's well worth reading Ars' report for more insight into the preservation plan.
  6. Long gone are the days when you could accurately discern how powerful a PC might be just by looking at the physical size of the system. You can pack an impressive amount of computing muscle inside a small form factor PC, and a shining example of this has been Intel's modular NUC kits. Following up on the NUC 9 Extreme Kit (Ghost Canyon) released last year, Intel has now unveiled its more powerful NUC 11 Extreme Kit, codenamed Beast Canyon. The heart of the system is still a swappable Compute Element housing many of the core components, including a tiny motherboard, but it now comes jammed inside a bigger chassis. "No more playing around," Intel says. Note that I said bigger, not big. This is still a compact system, built around an 8-liter chassis measuring around 14 x 7.4 x 4.7 inches (357 x 189 x 120 mm). Inside sits that Compute Element cartridge containing the motherboard, processor, RAM, and storage. This enables both a wholesale system swap or piece-by-piece upgrades when and if the desire arises. "Packing the latest hardware components into a tiny 8-liter case, the Intel NUC 11 Extreme Kit is loaded with features typically found in much larger gaming rigs and offers customizable design options," Intel says. There are two base models—the NUC11BTMi7 with a Core i7 11700B processor, and the NUC11BTMi9 with an unlocked Core i9 11900KB processor. Both are 8-core/16-thread CPUs based on Intel's 11th Gen Rocket Lake architecture, which is its newest (until Alder Lake arrives later this year). Pricing starts at $1,150 for the Core i7 model and $1,350 for the Core i9 configurations, each outfitted with a 650W 80 Plus Gold power supply. In both cases, you need to add your own RAM, storage, operating system, and optionally a discrete GPU (which you'd definitely want to do if you plan to play games with this). So it's not a cheap setup by any means. It is fairly flexible, however, with the potential to be a high-end gaming PC. To that end, the Beast Canyon NUC supports up to 64GB of DDR4-3200 RAM (SO-DIMMs) and houses four M.2 slots, split evenly between supporting PCIe 4.0 and 3.0 SSDs. Then there's the GPU support. Intel says you can cram a full-size, dual-slot 350W graphics card measuring up to 12 inches long inside the NUC 11 Extreme. It can be a tight fit, as our friends at Tom's Hardware discovered, but the potential is there to install a meaty graphics card inside this thing. Obviously the major caveat here is... if you can find one. Wireless connectivity consists of Wi-Fi 6E and Bluetooth 5.2. As for the port selection, the Beast Canyon NUC serves up a 2.5G Ethernet port, a single HDMI 2.0b output, two Thunderbolt 4 ports. eight USB 3.1 Gen 2 Type-A ports (six in the rear, two up front), a 3.5mm front-mounted headset jack, an SDXC card slot (plus whatever ports are on your graphics card), and a Kesington lock slot. You'll also find two pairs of headers inside (USB 3.1 and 2.0). I've really come to appreciate SFF systems over the past few years, as they have become more powerful and capable (I hail from an era when hulking full tower desktops were a lot more common than they are now). Color me intrigued by the Beast Canyon NUC (minus the pricing premium), which Intel says will be available to purchase in the third quarter.
  7. Occasionally, as a new wave of orcs washes in to crash against your fortifications, you'll catch a moan from a despondent greenskin on the breeze: "Feels like we're never gonna get there." It seems like a moment of realisation about their doomed role in tower defence, but invariably it's a thought they don't get to complete: they're dashed against the rocks, tarred and burned, or electrified so that their skeleton flashes through their skin. Recently freed from the shackles of Stadia, Orcs Must Die! 3 isn't usually a thoughtful fantasy game. It makes little effort to contextualise its maligned title characters, to ponder where they come from or why they do what they do. Yet it is a thinking person's game—a strategic siege simulator that rewards careful arrangement, inspired solutions, and a willingness to toss away past assumptions and approach a problem from a new angle. It's a game that makes you feel smart, even as you swing your mouse desperately to slug an imp in the eye with a bolt of magic. Imagine you're an interior designer, but in a universe where one of the tenets of feng shui is murder. Using a pre-allocated budget, you begin each level by buying, rotating and placing the traps of your choice in a small dungeon (or, less often, a large field), with the aim of causing as much damage as possible to any orcs who might pass through. Then it's open house: the doors smash inward, and enemies run down the hall and up the stairs, displaying a remarkably low aptitude for hazard perception as they do so. The traps they trigger come from the Tom & Jerry school of slapstick comedy, flipping orcs through the air or stinging them with beehives; those awaiting the upcoming Jackass reunion will find themselves well served. Afterwards, with all the orcs dead or absconded through the portal you're supposed to be protecting, you go again—building out your designs until the final wave. In a traditional tower defence game, the arrival of the action phase would be your prompt to sit back, take in the scene, and grit your teeth—hoping your walls will hold, and throwing down an extra turret or two when funds allow. In Orcs Must Die! 3, it's the moment to roll up the sleeves of your gown and jump in. There's fun to be had firing into the horde, seeking out headshots among your variously-sized opponents as if playing vertical whack-a-mole. The best secondary fire options include both freeze-bombs and a sweeping knockback that triggers a nostalgic round of ragdolling. On the whole, though, combat is best described as mash and peas - in that it offers mainly button mashing melee and peashooter projectiles. There's less complexity or opportunity for skill than you'd find in a dedicated action game—no Souls-like parry or active reload to master. That's for the best, and probably by design. Though it's possible to build a playstyle around empowered pugilistics, combat's really there so that you can dynamically plug the gaps left by your traps. Series veterans will know there's a panicked joy to personally sniping a kobold runner that somehow slipped between the blades of your pneumatic machines. If the fighting were any more involved, it would pull too much focus, upsetting the balance of this classic genre hybrid. Robot Entertainment has been making Orcs Must Die! for a long time—it'll be ten years old in October—and knows not to mess with the fundamentals. Not least because the last time the studio tried that, with 2017's Orcs Must Die! Unchained, the mixture exploded in its face. Yep, Orcs Must Die! 3 is a cautious sequel—even its large-scale War Scenarios feel familiar, if magnified. But it's getting more experimental over time, as Robot pursues a tower defence strategy for development. The game effectively soft-launched on Stadia last year—and having survived that first wave, the studio has built out from the foundations with a second story campaign and new endgame mode, Scramble. The latter is an ironman variant on the formula that puts me in mind of COD's Outbreak. The goal is to best five levels of escalating difficulty using a single set of rift points—the pool that determines how many monsters you can afford to let through the portal before failure. Between every stage, you're lumbered with a new debuff—perhaps swarms of orc archers who go after you rather than the rift—but get to pick a buff to counter it, like extra oomph for your acid bombs. The effect of this mounting metagame is to push you towards tactics outside your comfort zone, making Scramble a rewarding way to revisit some of the best maps. Frustratingly, both the second campaign and Scramble are locked until you've made significant progress in the story—a rake to the face of hardcore fans who already sunk those hours into the Stadia release. They'll be appeased, though, by the new acid geyser trap, which melts orcs down to their squishier parts, ready to be hit by a follow-up volley of darts or arrows. Ultimately, as ever with Orcs Must Die!, it's the intricate ordering of traps for maximum score combos that will hold the attention of top players for hundreds of hours. Newcomers are better off embracing the new saw blade launcher, the ricochets of which are not just entertaining but, when fired in an enclosed archway, capable of shredding a troll in seconds. With experience, you can predict and plan for the 45-degree wall bounces, filling entire corridors with bladed boomerangs. This is Orcs Must Die! at its best: a comedy scripted on graph paper. We may not know much about the orcs, and they may not know themselves. But after years in the wilderness, Robot Entertainment has shown it still knows exactly how to make Orcs Must Die!. What a pleasure it is to have those pea-green boys back.
  8. welcome back

    owner of thunderzm 🙂 nice to see old mates

  9. -P A I N-

    PAIN's Gallery

    my new profile set avatar signature cover
  10. stop copying other members post otherwise you will be warned and if you still continue you account will be banned!

    1. Arată comentarii anterioare  5 alții
    2. -P A I N-

      -P A I N-

      hahahah and you are his 2nd account also give likes to your main account

      @The GodFather @myCro @Mr.Love

    3. Mr.Talha

      Mr.Talha

      Hello @-P A I N- ,

      this is your 2nd Account, your first account #Hopper..

    4. Mindsphere.

      Mindsphere.

      Can you guys stop arguing here?? You can talk in PM, NOT HERE! Also @-P A I N- i talked with you to stop threating people and thinking you are "boss" here. This is the last warning for you. Please, next time, if i see one of this things again on forum, i will warn you!

       

      Don't worry about him, he will get banned for using multiple account. Also, if you see someone who breaks the rules, please, report him only.. Thank you!

  11. In a recent blog post, Microsoft encouraged everyone to "get nostalgic" with new Microsoft Teams backgrounds. The backgrounds feature highlights from Windows' legacy such as the 'splainy paperclip Clippy, Microsoft Solitaire, and that one grassy field that was everyone's wallpaper in the early noughties. Credit where it's due—they're nice looking backgrounds, certainly desktop wallpaper material if you don't like to have arty video call backgrounds. My sticking point is with part of the accompanying blurb for the Paint-inspired background: "A product of the 1980s, Paint was first introduced in November 1985 as part of the first version of Windows, Windows 1.0. And while the original Paint is still loved by many artists in the making, its successor Paint 3D was eventually released in 2017." Paint 3D was widely hated on release, and I object to the implication that Paint 3D is Paint's successor in anything other than chronology. Microsoft suggested removing original Paint in 2017 and it was so unpo[CENSORED]r a decision that they floated it back to the Windows Store after an online petition, and then right back to a built-in OS program—where it belongs, in my opinion. These backgrounds are a nice appeal to nostalgia, much like Paint itself, with its primary functions of 'crop', 'scribble' and 'draw big red arrow'—so stop trying to make Paint 3D happen. It isn't going to happen. You can find the backgrounds at Microsoft's blog, and potentially discover that you, too, have a burningly passionate opinion about some part of Windows history. Perhaps about Microsoft Solitaire? It was built-in to the OS for over twenty years, after which point they brought it back with ads you have to subscribe to to remove.
  12. For the time being, Dell is no longer shipping certain Alienware Aurora R12 and R10 gaming PC configurations to half a dozen US states because those product lines potentially fall out of bounds of newly adopted energy efficiency requirements. When attempting to configure one of those systems, a warning message appears in bold red lettering to alert buyers that their order will not be honored if the destination resides in one of the affected states. This was first spotted by Marie Oakes, an independent content creator who highlighted the disclaimer on Twitter. "This product cannot be shipped to the states of California, Colorado, Hawaii, Oregon, Vermont, or Washington due to power consumption regulations adopted by those states. Any orders placed that are bound for those states will be canceled," the message states. The Aurora R12 and R10 are built around the latest generation processors from Intel and AMD, the former featuring 11th Gen Core Rocket Lake CPUs and the latter wielding Ryzen 5000 series chips based on Zen 3. Unfortunately for both Dell and buyers who reside in affected states, the majority of Aurora R12 and R10 configurations consume more power than local regulations allow. There are exceptions, though. On the Aurora R12 page, the second cheapest configuration ($1,156) outfitted with a Core i5 11400F, GeForce GTX 1650 Super, 8GB of single-channel DDR4-3200 RAM, and 256GB SSD + 1TB HDD "complies with CES power consumption regulations" and "ships to ALL states." The five other customizable starting points do not. Oddly enough, that includes a cheaper setup which drops the 256GB SSD from the mix, adding a thirstier hard drive, but is otherwise the same. There are seven customizable setups on the Aurora R10 product page, and once again, only the second cheapest config indicates it ships to all US states. It includes a Ryzen 5 5600X, Radeon RX 5600, 8GB of single-channel DDR4-3200 RAM, and 256GB SSD + 1TB HDD. In a statement to The Register, Dell expanded on the shipment ban, as it relates to power requirements in California. "Yes, this was driven by the California Energy Commission (CEC) Tier 2 implementation that defined a mandatory energy efficiency standard for PCs – including desktops, AIOs and mobile gaming systems. This was put into effect on July 1, 2021. Select configurations of the Alienware Aurora R10 and R12 were the only impacted systems across Dell and Alienware," Dell said. In 2016, California became the first US state to approve energy efficiency standards for PCs and monitors. At the time, it was anticipated that the new standards would save 2.3 billion kilowatt-hours of electricity a year and significantly reduce carbon pollution arising from fossil fuel-fired power plants. More regulations are coming, too. On December 9, 2021, Tier 2 requirements will expand to "computers with high-speed networking capability, multi-screen notebooks, notebooks with cyclical behavior, and monitors with high refresh rates." The formulas used to determine which systems pass muster are outlined in a Title 20 Appliance Regulations document (PDF). In short, various annual energy consumption metrics apply to different PCs, the least stringent being 75 kilowatt-hours of electricity per year, for certain systems manufactured after July 1, 2021. Going forward, there is a whole load of calculations system builders will need to make around PCs shipping from July 1, but with various 'adders' (like the GPU, networking cards, and other hardware) that can modify the final calculation. It's quite dizzying. It remains to be seen if other PC makers will halt shipments of certain PC configs as well, and how the new rules will affect upcoming models.
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