Jump to content
Facebook Twitter Youtube

R e i

Members
  • Posts

    930
  • Joined

  • Last visited

Everything posted by R e i

  1. To that end, the Grenadier is a purpose-built, utilitarian off-roader that Ineos says has a clear, unambiguous purpose. The beltline features rubber trim for protection. The rear features offset side-opening barn doors, with a small door on the left for accessing smaller items. With both doors open, Ineos says the Grenadier can carry a European-sized pallet inside. Speaking of inside, we have absolutely no information to share at this time. The same goes for the Grenadier’s powertrain, though some of the press photos above show what appears to be solid axles front and rear. A pair of bright exhaust tips suggests it will have at least modest horsepower under the hood. From here, Ineos will take Grenadier test vehicles on and off the road for a year-long development program. The goal is to accumulate 1.8 million kilometers (1,118,468 miles) while sussing out any areas of improvement. As such, no official on-sale date or expected price range is available. At this point – like Heilmann said previously – we’re just along for the journey.Unfortunately, it means there’s very little information available about the Grenadier at this time. The design obviously pays homage to the old Defender, but that’s where the similarity ends. Ineos has designed and built the Grenadier from the ground up as its own vehicle, utilizing cost-saving measures like identical round headlight and taillight designs. It is also designed to be highly customizable, with personalization being a key component of the Grenadier ownership experience. That goes for factory options as well as factory-built and third-party add-ons. It seems Ineos is well aware of how 4x4 owners love to customize their rigs.Don’t call it a Defender. Yes, that was the original intent of Sir James Arthur Ratcliffe, a British billionaire who tried to purchase the rights to the old Defender from Land Rover. That endeavor failed, so he put together a team and created this, the Ineos Grenadier. There’s certainly a resemblance to the much-loved Defender of yore, but this off-roader is its own animal from the ground up. Before you start gathering your down payment, there is something you should know. While this does mark the debut of the Grenadier's design, it’s still an in-development project. Instead of keeping prototypes under wraps with camouflage, Ineos took the road less traveled by revealing the design early. According to Ineos Automotive CEO Dirk Heilmann, this was done because Ineos is “a new business, building a new brand, and we want to take people with us on this exciting journey.” Honestly, it’s hard to argue with a simple, refreshing concept like that.
  2. With most of us stuck at home during the coronavirus pandemic, our eating habits have had to change. Meals out have been impossible, and we've all been having to eat from home. So what have we been eating and which firms have been benefiting? Barry Smith may be a natural optimist with a market-leading product but as the lockdown loomed, the founder of food probiotic supplement, Symprove, was forced to look at worst-case scenarios. "If production had to shut down completely and we had zero sales we may have survived for about six months, perhaps a little longer with a government grant," says the Surrey-based entrepreneur, who doubled supply routes and stocked up on core ingredients including barley in preparation. "It was very scary to think about, and a huge relief that the complete opposite happened and we had a record 50% new business in May."Indeed, with customers flocking online to buy his fermented grain product to boost their general gut health and well-being, Symprove is one of the food supplement and food products enjoying strong sales - boosted by customers changing their behaviour during the outbreak. For Mr Smith, the pandemic accelerated an existing move towards proactive health management. There's been a spike in online searches for "probiotics" and "immunity function", according to industry watchers, Lumina Intelligence. There have also been studies published exploring a possible link between Covid-19 and a lack of diversity in the gut microbiome, says Mr Smith. Whether eventually proven or not, this "may have got more people thinking about the importance of gut health", he says. But besides many of us looking for health supplements, at the other end of the spectrum there has also been a rise in demand for products combining an indulgent fix with a way to pass time in lockdown - notably snacking and baking. One of these is "gourmet popcorn", which retail intelligence specialists, Stackline, say is one of the fastest growing trends among snacks. For London-based Popcorn Shed, which adds flavours such as cherry Bakewell and sundried tomato and goats cheese to the humble corn kernel, its sales to consumers in March and April were 12 times higher than the same period last year. Is my constant lockdown snacking normal? Meanwhile, figures from market researchers Nielsen show that sales of baking products were up by almost two-thirds over the same period when compared with 2019. With a lot of us turning to home baking, flour has become hard to find and has often been sold out. So many of us have been using flourless recipes - joining those who always preferred them anyway.Julianne Ponan, owner of Creative Nature Superfoods, whose range includes flourless baking kits, had to move to a larger manufacturing facility and put in 18-hour days to accommodate the rapid increase in demand from consumers and supermarkets for her products. "Home baking has gone through the roof," she says, acknowledging that the shortage of flour during the lockdown period also worked in her favour. "As an allergen-free brand, it was hard to source some of the ingredients like banana chips as there was a lockdown from our supplier in Sri Lanka, but because you can add milk and vegetable oil to our mix rather than flour, it does offer a way of baking without the usual commodities." Ms Ponan says 70% of the 1,800 people her firm surveyed were now baking weekly rather than monthly. What's more, during the lockdown more of us seem to have been experimenting with going meat-free.Some one in five Brits says they have reduced their meat consumption during the pandemic. An additional 1.8 million households have been buying meat-free products - and it has been tofu that has become the go-to meat-free food. The UK's tofu market is now worth £32m, says Nielsen. While most businesses were fearful of the unknown at the start of the crisis, the main concern for David Knibbs, managing director of Yorkshire-based The Tofoo Co, was how to meet any additional demand with an already booming business. The Tofoo Co has a 46% share of the tofu market, and has seen its monthly turnover double to £1m since the crisis began. It has extended production to Sundays and is employing more workers at its recently expanded factory. "We knew straight away with more people cooking and eating at home that it would go bananas, and May was our biggest month ever," says Mr Knibbs, who bought the brand four years ago.In a range that includes chilli-infused and crispy-coated variants, it is the simple plain block of tofu, known as Naked Tofoo, that has been the company's biggest seller during this period, which he credits to people being more experimental in the kitchen. "Many people got their [culinary] inspiration out in restaurants rather than the home, but lockdown stopped all of that so people are expanding their repertoire. "I think the meat-free market was getting a little processed, with lots of ready meals and [meat-free] sausage rolls, but Covid has encouraged more cooking from scratch and trying new recipes. That's where the opportunity is now - people taking something plain and simple and trying to transform it." Not that the real meat is being neglected entirely. Sausages have been eaten in six million more weekly meals, says research firm Kantar, partly due to a surge in barbecues and also a return to comfort food favourites toad-in-the-hole and bangers and mash."With so many meals being consumed at home it has unlocked many more occasions for consumption bringing families together at mealtimes," says Alexandra Byrne, brand manager at Kerry Foods, which manufactures Richmond Sausages. So what of the long-term prospects for these foods that are doing well at the moment? Mark Artus, the chief executive of brand agency 1HQ, says that retailers and food brands will have been watching closely to see whether these changes in our behaviour are lasting, or whether we will revert to old patterns once the immediate crisis has passed. For those firms that have benefited, he says: "The challenge will be to double-down on the opportunity and retain the new consumers they have attracted."
  3. HONG KONG — A new strain of the H1N1 swine flu virus is spreading silently in workers on pig farms in China and should be “urgently” controlled to avoid another pandemic, a team of scientists says in a new study. H1N1 is highly transmissible and spread around the world in 2009, killing about 285,000 people and morphing into seasonal flu. The newer strain, known as G4 EA H1N1, has been common on China’s pig farms since 2016 and replicates efficiently in human airways, according to the study published on Monday. So far, it has infected some people without causing disease, but health experts fear that could change without warning. “G4 viruses have all the essential hallmarks of a candidate pandemic virus,” the study said, adding that controlling the spread in pigs and closely monitoring human po[CENSORED]tions “should be urgently implemented.”The study, published online in the journal Proceedings of the National Academy of Sciences, is based on the surveillance of pigs in 10 Chinese provinces from 2011 to 2018. In the last three years of the study, researchers collected 338 blood samples from workers on 15 pig farms and 230 from people in nearby households. The study found that 10.4 percent of the workers and 4.4 percent of the others tested positive for antibodies to G4 EA H1N1, and that workers between the ages of 18 and 35 tested positive at a higher rate: 20.5 percent.Predicting risk is not a precise science, but close attention to the virus would be advisable, said Ian H. Brown, the head of the virology department at Britain’s Animal and Plant Health Agency and one of two scientists who reviewed the paper before it was published. “It may be that with further change in the virus it could become more aggressive in people much as SARS-CoV-2 has done,” Dr. Brown said in an email on Tuesday, referring to the new coronavirus. The study was sent for review in early December, weeks before the coronavirus outbreak in the Chinese city of Wuhan began making global headlines.Li-Min Huang, director of the Division of Pediatric Infectious Diseases at National Taiwan University Hospital, said that a crucial next step would be finding out whether any of the infected workers at the pig farms had contracted the virus from humans, as well as whether any had spread the virus to their families. “It’s a very important study, and the virus looks quite dangerous,” Dr. Huang said. “We need to be worried about any disease with the potential to spread human to human.” Eurasian variations of H1N1 have been circulating in pigs in Europe and Asia for decades, the study said, but the incidence of G4 viruses in farmed Chinese pigs with respiratory symptoms began rising sharply after 2014. Recent evidence “indicates that G4 EA H1N1 virus is a growing problem in pig farms, and the widespread circulation of G4 viruses in pigs inevitably increases their exposure to humans,” it said. Asked about the new strain at a U.S. Senate hearing on Tuesday, Dr. Anthony Fauci, the nation’s top infectious disease expert, said that it was not an “immediate threat” but “something we need to keep our eye on the just the way we did with in 2009 with the emergence of the swine flu.” The study was a collaboration among government agencies in China, including the Center for Disease Control and Prevention, as well as the World Health Organization, scientists from several universities in China and the University of Nottingham in Britain. Dr. Brown teaches at the University of Nottingham but was not involved in the research. The H1N1 virus that caused a pandemic in 2009 had a relatively low fatality rate, estimated at 0.02 percent. By contrast, the fatality rate of the 1918 flu pandemic was about 2.5 percent of its victims. But that virus killed an estimated 50 million, perhaps more, because it infected so many people and spread at a time when medical care was cruder.
  4. Citroën boss Vincent Cobée believes the impact of the coronavirus pandemic could lead to a sharp rise in demand for electric cars in the near future. Several major governments, including those in France and Germany, have unveiled substantial financial recovery packages to help boost industry following Covid-19 lockdowns. They include incentives to increase new car sales - with many tied to the purchase of electric and low-emission cars as part of efforts to cut carbon emissions.OPEN GALLERY Citroen e-C4 2020 static rear Citroen e-C4 2020 static charging Citroen e-C4 2020 static rear Citroen e-C4 2020 static charging James Attwood, digital editor by James Attwood 30 June 2020 Citroën boss Vincent Cobée believes the impact of the coronavirus pandemic could lead to a sharp rise in demand for electric cars in the near future. Several major governments, including those in France and Germany, have unveiled substantial financial recovery packages to help boost industry following Covid-19 lockdowns. They include incentives to increase new car sales - with many tied to the purchase of electric and low-emission cars as part of efforts to cut carbon emissions. Speaking at a launch event for the new C4, which includes a fully electric e-C4 variant, Cobée said that low-emission vehicles – including plug-in hybrids and EVs – currently make up around 6% of the sales mix of Citroën parent firm PSA Group, but he expects that figure to rise sharply. Asked what percentage of sales the e-C4 will account for, Cobée said: “In the C-segment, we hope the percentage for the C4 will be higher, maybe 8-10%. Because of customer sentiment, the increasing development of infrastructure and new [emissions] regulations, we think that can grow quite fast. “The last four months have seen a transformation of society and one of the ways out [in terms of economic recovery] is the transformation of regulations, with a push towards low-carbon vehicles. “So we are expecting that the unexpected could happen and I wouldn’t be surprised if the market share of EVs moves towards 20% very, very rapidly, especially with a car like the C4.There is demand to enter the world of clean mobility. It’s not a tree-hugger statement. It’s that I never have to go to a petrol station any more and can charge my car at home. But if you answer this only with city hatchbacks, then the ability for this to spread is limited.” Cobée noted that the higher purchase price of EVs is still a deterrent to potential buyers. He said: “Anyone who’s worked in the car industry in the last 10 years will know the huge challenges EVs present in terms of battery and development costs. But as citizens, we know that if an EV costs roughly the same as an internal combustion engine car, we would shift.Back to top “At Citroén, we are making a statement: with AMI, we’ve shown than an EV can be affordable, and with the C4, we’re saying that it’s not true an EV can only be a city car, but a family hatch with a range of more than 200 miles.” Although EVs remain more expensive to buy than combustion-engined cars, Cobée said: “If you consider not just purchase price but running price and residual value, it’s already extremely similar, and especially with the addition of incentives following the coronavirus crisis, the pricing of EVs is extremely competitive.”
  5. I’d had enough. It was October 2017, and I’d been wondering what the point of my job was for far too long, and while I’m sure there was something meaningful somewhere and to someone in what I was doing day-to-day, it had certainly lost meaning for me. For all the good that writing another academic research paper would do, I thought I might as well be cycling to Bhutan. The idea of cycling to this small country nestled in the Himalayan foothills is one I’d had for many years. Bhutan is famous for deciding to value its po[CENSORED]tion’s happiness and wellbeing over economic growth. As an academic researcher focused on understanding happiness and well-being, the journey looked to me to be something of a pilgrimage. Before I quit, I’d spent more than ten years at different universities, trying to understand what the most important contributors were to well-being. But what I found was that I was burnt out. Given the nature of my research, the irony of this was not lost on me. I needed to do something different. I wanted to travel; to explore and understand happiness through a non-academic lens. But I wanted to connect the research I’d been doing over the years with what was happening, or indeed not happening, in the world. When I began my research, I was motivated by the importance of the subject. Most people I knew wanted to be happy and so, I thought, my research might help people to do that. I did what academics are incentivised to do: publish in the best peer-reviewed journals (indexed by academic readership and citation counts), as well as bring in research funds. I also did things such as engage with people outside of academia that might not ordinarily read my research – the public, the media, governments, policymakers – things I wasn’t always incentivised to do, but nevertheless did because they contributed to a personal sense of purpose and meaning. When it comes to living happy and fulfilled lives, we humans need meaning, we need purpose. People who feel there is a deeper purpose and meaning in what they are doing in their day-to-day lives tend to be happier, healthier, and more satisfied. Research shows, for example, that a life orientated towards meaning brings greater satisfaction than a life oriented toward hedonic pleasure. Those that have a strong sense of purpose in life live longer, and having a strong sense of purpose may be just as good for your health as engaging in regular exercise. Some would even conceive that purpose is, by definition, a key aspect of happiness itself.
  6. The accretion of new material during Pluto's formation may have generated enough heat to create a liquid ocean that has persisted beneath an icy crust to the present day, despite the dwarf planet's orbit far from the sun in the cold outer reaches of the solar system. This "hot start" scenario, presented in a paper published June 22 in Nature Geoscience, contrasts with the traditional view of Pluto's origins as a ball of frozen ice and rock in which radioactive decay could have eventually generated enough heat to melt the ice and form a subsurface ocean. "For a long time people have thought about the thermal evolution of Pluto and the ability of an ocean to survive to the present day," said coauthor Francis Nimmo, professor of Earth and planetary sciences at UC Santa Cruz. "Now that we have images of Pluto's surface from NASA's New Horizons mission, we can compare what we see with the predictions of different thermal evolution models." Because water expands when it freezes and contracts when it melts, the hot-start and cold-start scenarios have different implications for the tectonics and resulting surface features of Pluto, explained first author and UCSC graduate student Carver Bierson. "If it started cold and the ice melted internally, Pluto would have contracted and we should see compression features on its surface, whereas if it started hot it should have expanded as the ocean froze and we should see extension features on the surface," Bierson said. "We see lots of evidence of expansion, but we don't see any evidence of compression, so the observations are more consistent with Pluto starting with a liquid ocean." The thermal and tectonic evolution of a cold-start Pluto is actually a bit complicated, because after an initial period of gradual melting the subsurface ocean would begin to refreeze. So compression of the surface would occur early on, followed by more recent extension. With a hot start, extension would occur throughout Pluto's history. "The oldest surface features on Pluto are harder to figure out, but it looks like there was both ancient and modern extension of the surface," Nimmo said. The next question was whether enough energy was available to give Pluto a hot start. The two main energy sources would be heat released by the decay of radioactive elements in the rock and gravitational energy released as new material bombarded the surface of the growing protoplanet. Bierson's calculations showed that if all of the gravitational energy was retained as heat, it would inevitably create an initial liquid ocean. In practice, however, much of that energy would radiate away from the surface, especially if the accretion of new material occurred slowly. "How Pluto was put together in the first place matters a lot for its thermal evolution," Nimmo said. "If it builds up too slowly, the hot material at the surface radiates energy into space, but if it builds up fast enough the heat gets trapped inside." The researchers calculated that if Pluto formed over a period of less that 30,000 years, then it would have started out hot. If, instead, accretion took place over a few million years, a hot start would only be possible if large impactors buried their energy deep beneath the surface. The new findings imply that other large Kuiper belt objects probably also started out hot and could have had early oceans. These oceans could persist to the present day in the largest objects, such as the dwarf planets Eris and Makemake. "Even in this cold environment so far from the sun, all these worlds might have formed fast and hot, with liquid oceans," Bierson said. In addition to Bierson and Nimmo, the paper was coauthored by Alan Stern at the Southwest Research Institute, the principal investigator of the New Horizons mission.
  7. Counter Strike 1.6 and FREE FIRE
  8. hey boy whats upp bro

  9. Game informations Developer: Croteam Series: Serious Sam Genre :First-person shooter Platforms : Microsoft Windows, Xbox Publishers: 2K games When Serious Sam: The First Encounter quietly appeared in 2001, it was a real breath of fresh air. The game delivered fantastic-looking, incredibly intense first-person-shooting action without any of the genre's pretenses of grandiose storytelling, all with its own unique style and for a bargain price of $20 at that. Serious Sam has made appearances a handful of other times since then, but only now has a full-fledged sequel finally arrived. The good news is that this is Serious Sam all right, packing in all the silly humor and massive shooting-gallery-style levels you'd expect from the previous games. The bad news is something's been lost in translation, perhaps due to the passing of time or due to the new 3D graphics engine, or--more likely--because of a combination of each. Serious Sam II has a lot of levels and a few good laughs, but its simple shooting action is less likely to get your adrenaline pumping "Serious" Sam Stone, casually dressed in a T-shirt and jeans, has been summoned to rid the universe of Mental and his nefarious forces. To do this, he'll need to travel to different worlds to collect medallion pieces from their oppressors. . The game's weapons look big and bulky onscreen, but the interaction between your firepower and your enemies' bodies feels rather hollow. Enemies just kind of break apart into bits, then quickly fade away. So despite the high volume of enemy casualties, you just don't get that sense of wreaking massive havoc and carnage with your ridiculously oversized guns. The weapons don't behave as you'd expect them to in other ways, as well. The very first weapon you find, a multibarreled shotgun that looks far too much like a toy, turns out to be perfectly accurate at extreme ranges, contrary to first-person-shooter canon, which sti[CENSORED]tes shotguns should only be effective up close. So this boring gun actually becomes your mainstay throughout most of the game. Using a shotgun to snipe aerial targets from miles away just feels silly, but it's not the same "silly" that Serious Sam II is going for. The rest of the weapons are pretty straightforward. You never have to reload, but just keep an eye on your ammo count. Serious Sam II doesn't do much with the original game's formula, but it introduces some vehicle-driving and turret-gun sequences into the mix. These aren't anything you haven't seen in numerous other shooters prior to this one, but they help alleviate Serious Sam II from what's a very monotonous level design overall. While the worlds you'll visit have their own unique visual style and enemies, the underlying level design and enemy behavior doesn't change much from one level to the next, and the game's challenge doesn't really escalate all that much either. In fact, at the default difficulty, most of the game is fairly easy, though certain end-of-level sequences will probably take you a few tries, at least until you figure out where all the enemies are coming from. Many of the game's levels end with an anticlimax. You battle waves and waves of foes until they simply stop coming, and then the level ends. Some decent boss fights are thrown in, but it's all been downhill for Serious Sam's boss fights since the jaw-dropping battle at the end of the first game. All the game's levels are bookended by little comedic cutscenes, some of which are absurdly amusing. However, just as often the humor falls flat. The same can be said for Sam's various one-liners during the course of the gameplay. Later on in the game, Sam even starts recycling his material, as if The differences between the PC and Xbox versions of Serious Sam II may seem purely cosmetic, but they add up to a lot in practice. Specifically, the Xbox version looks worse, and the auto-aim feature that's enabled by default to compensate for having to use a gamepad instead of a mouse and keyboard sucks away some of the game's challenge. The auto-aim feature makes it laughably easy to hit your mark, though it's necessary in the many instances when you're shooting at targets from very far away, where the rate conspire to make it difficult to line up your shots. Also, the PC version supports online cooperative gameplay for up to 16 players, while the Xbox limits you to four (though we had a lot of problems getting into a stable co-op match on the PC). The Xbox version also retails for more than the PC version, neither of which, incidentally, is coming out of the gate for the budget price of the original. So, yeah, don't spring for the Xbox version unless you haven't upgraded your PC since the first Serious On a nicely equipped PC, Serious Sam II does look great. It's now got a physics engine like pretty much every other shooter, so expect to see some boxes flipping around from explosions, and that kind of stuff. Some aspects of the game's environments blow up good, and there's another neat effect in how trees shake wildly, shedding their leaves from the violent impact of nearby blasts. The levels look pretty, though the designs aren't very imaginative, for the most part (a giant-sized level filled with giant-sized stomped-out cigarette butts stands out), and the enemies look purposely absurd. The game's grainy cutscenes seem like they could have easily been rendered in real time using the game's engines, but they probably weren't to cut back on loading times, which aren't bad. As for the audio in Serious Sam II, it tries too hard to be silly. Some of it's great. Sam's guns are plenty loud, and his gruff voice is perfect for a generic action hero. But the nonstop babble of the occasional friendly villagers you'll run into, as well as some other specific sounds (like a gratingly unfunny voice that announces when you've earned an extra life, which is often), can be annoying. The music matches the game's lighthearted theme well but picks up A cooperative mode is the only multiplayer option available in Serious Sam II, and while games like this can certainly be more fun if you play them with friends, the co-op mode doesn't do anything to fix Serious Sam II's shortcomings. Fans of Serious Sam will enjoy some aspects of being in Sam's red sneakers again, and the game's goofy humor and corny references to other first-person shooters do give this game a distinct personality. But while the action will keep you on edge, it rarely achieves the sort of teeth-grinding, fist-clenching intensity that you'd expect if you played the original Serious Sam games or are otherwise looking for a totally satisfying no-nonsense shooter. Serious Sam 2 System Requirements (Minimum) CPU: Pentium 4 or Athlon XP CPU SPEED: 2 GHz RAM: 256 MB OS: Windows 2000/XP VIDEO CARD: DirectX 8.0 compliant video card with Pixel Shader support (NVIDIA GeForce3+ / ATI Radeon 7000+ / Intel 915g+) TOTAL VIDEO RAM: 32 MB 3D: Yes PIXEL SHADER: 1.0 DIRECTX VERSION: 9.0c SOUND CARD: Yes Serious Sam II Recommended Requirements CPU: Pentium 4 or Athlon XP CPU SPEED: 2.6 GHz RAM: 512 MB OS: Windows 2000/XP VIDEO CARD: DirectX 9.0 compliant video card with Pixel Shader support (NVIDIA GeForce FX 5900+ / ATI Radeon 9500+ / Intel 915g+) TOTAL VIDEO RAM: 64 MB 3D: Yes PIXEL SHADER: 2.0 DIRECTX VERSION: 9.0c SOUND CARD: Yes
  10. • Your Nickname ( Must be same like teamspeak ) :Rei • Your Age :18 • Profile link : https://csblackdevil.com/forums/profile/72931-rei™/ • How much you can stay active in both forum & teamspeak ? : in teamspeak more than 15 hours and in forum 5-6 hours • How you could help us a Devil harmony member ? :helping them when they need help and help with informations new members about this project • How much you rate Devil harmony project from 1 - 10 ? :10 because is very good project and i like music contests • Other informations about your request ? : i want to became devil harmony because music is my life • Last request link : This is rank is new and i dont have last request linko for it
  11. if i am child why you talk to me?Why should i get punish when i didnt do something wrong?And 3rd question why you break the rules and then dont respect them.You are spamer these words was made by you in ts3 and please dont make us stupids or crazy.And please if we are childs admin why you play in our server when other servers havent childrens admins.I always do my right job and you are totally wrong here
  12. omg ril slav you will lose your tag
  13. hello all firstly can you respect the model please.Why you dont remember when you spamed in ts3?.Also i always attacks when it happends mods or something like that.You disturbed many times admin and please dont tell us what should we do.About second and first picture you got much gags and i made my final and last warning to you.Please be more respectful to admins next time because we are not your toys to do what you want and please stop spam in ts3 in public mesages and in pm.For another managers who need profs <12:18:37> "eXeCuToR": <12:18:15> "BoB1": admin please tell me ril slaves me ban and destroy im saying attack zm for sniper mod dont atack or saying me fk you please reported him admin <12:18:16> "BoB1": admin please tell me ril slaves me ban and destroy im saying attack zm for sniper mod dont atack or saying me fk you please reported him admin <12:18:17> "BoB1": admin please tell me ril slaves me ban and destroy im saying attack zm for sniper mod dont atack or saying me fk you please reported him admin <12:18:18> "BoB1": admin please tell me ril slaves me ban and destroy im saying attack zm for sniper mod dont atack or saying me fk you please reported him admin <12:18:19> "BoB1": admin please tell me ril slaves me ban and destroy im saying attack zm for sniper mod dont atack or saying me fk you please reported him admin <12:18:20> "BoB1": admin please tell me ril slaves me ban and destroy im saying attack zm for sniper mod dont atack or saying me fk you please reported him admin <12:18:21> "BoB1": admin please tell me ril slaves me ban and destroy im saying attack zm for sniper mod dont atack or saying me fk you please reported him admin<12:18:21> "BoB1": admin please tell me ril slaves me ban and destroy im saying attack zm for sniper mod dont atack or saying me fk you please reported him admin <12:18:22> "BoB1": admin please tell me ril slaves me ban and destroy im saying attack zm for sniper mod dont atack or saying me fk you please reported him admin <12:18:23> "BoB1": admin please tell me ril slaves me ban and destroy im saying attack zm for sniper mod dont atack or saying me fk you please reported him admin <12:18:24> "BoB1": admin please tell me ril slaves me ban and destroy im saying attack zm for sniper mod dont atack or saying me fk you please reported him admin <12:18:24> "eXeCuToR": stop please <12:18:24> "BoB1": admin please tell me ril slaves me ban and destroy im saying attack zm for sniper mod dont atack or saying me fk you please reported him admin. And about this mesage ril slav have only tag and he doesnt have acces for ban or destroy and he doesnt insult you or something like that.He is pretty guy who shows his job and respect the rules everytime in server and also help us admins when we have problems Greetings.
  14. This post cannot be displayed because it is in a password protected forum. Enter Password
  15. present if my pc work well i will be there. GooD LucK
  16. This post cannot be displayed because it is in a password protected forum. Enter Password
  17. image.png.76222190f1363fee461d989469bdb8cf.png

     Nico and @Mr.Love surprise me so much .

     

  18. hello first first of all i said to you that i hate peoples that say kosovo is serbia.second i just tell you reason that i hate these persons and you dont get angry or something like that.if you were distrubed it is not my mistake becuase all can do that and 50% of words was joke.Also you said i am not a part of these persons.The next time you ask what kind of meaning you had these words because they are not all the way you think they are. and one more thing that i forget to say i type u@ and talk with friends as we do always we have our words our jokes and our chats that we do always.if you feel bad about it then don't look at what others are saying but keep working and for what purpose you came. I welcome persons and I make them happy and if you are not good there you can leave server and go to another where you feel better. IF my words dont like you you only say that i dont talk with you and no more problems will happen.Thanks for first my report. Good Luck

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

Important Links