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A PC game, also known as a computer game or personal computer game, is a video game played on a personal computer rather than a dedicated video game console or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, and video output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult. Home computer games became po[CENSORED]r following the video game crash of 1983, leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games, before enjoying a resurgence in the mid-2000s through digital distribution. Newzoo reports that the PC gaming sector is the third-largest category (and estimated in decline) across all platforms as of 2016, with the console sector second-largest, and mobile/smartphone gaming sector biggest. 2.2 billion video gamers generate US$101.1 billion in revenue, excluding hardware costs. "Digital game revenues will account for $94.4 billion or 87% of the global market. Mobile is the most lucrative segment, with smartphone and tablet gaming growing 19% year on year to $46.1 billion, claiming 42% of the market. In 2020, mobile gaming will represent just more than half of the total games market. [...] China expected to generate $27.5 billion, or one-quarter of all revenues in 2017. PC gaming is considered synonymous (by Newzoo and others) with IBM Personal Computer compatible systems; while mobile computers – smartphones and tablets, such as those running Android or iOS – are also personal computers in the general sense. The APAC region was estimated to generate $46.6 billion in 2016, or 47% of total global video game revenues (note, not only "PC" games). China alone accounts for half of APAC's revenues (at $24.4 billion), cementing its place as the largest video game market in the world, ahead of the US's anticipated market size of $23.5 billion. China is expected to have 53% of its video game revenues come from mobile gaming in 2017 (46% in 2016).
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Welcome To Csbd !!!
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Superhot is an independent first-person shooter video game developed and published by Superhot Team. Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses only when the player moves; this creates the opportunity for the player to assess their situation and respond appropriately, making the gameplay similar to strategy video games. The game is presented in a minimalist art style, with enemies in red and weapons in black, in contrast to the otherwise white and grey environment. The game originated as an entry in the 2013 7 Day FPS Challenge, which Superhot Team expanded into a browser-based demonstration that September. Widespread attention from the demonstration prompted the team to develop out the full game, using Kickstarter to secure funding to complete the title. Superhot was released for Microsoft Windows, OS X, and Linux in February 2016. An Xbox Oneversion was released in May 2016, and a PlayStation 4 version was released in July 2017. A rebuilt version of the game to better support virtual reality, Superhot VR, was later released for the Oculus Rift, HTC Vive, and PlayStation VR headset devices. A standalone expansion, Superhot: Mind Control Delete, which utilizes roguelike elements such as procedural generation and permadeath, is planned for a 2018 release and became available through early access in December 2017. The game was met with positive reception, with reviewers considering the title to be an innovative take on the first-person shooter genre. Superhot sets the player in a minimalistic environment, taking out hostile attackers that are trying to kill them. Weapons picked up by the player have limited ammunition, requiring the player to rely on defeating enemies to get more ammo, or making melee kills. Taking a single hit from an enemy bullet kills the player, requiring them to restart the level. Though the game mechanics are typical of most shooters, time only progresses normally when the player moves or fires a gun, otherwise time is slowed; this is described in the game's tagline "Time Moves Only When You Move".[1] This gives the player the opportunity to alter their actions as to avoid the path of bullets or to better assess their current situation. The game originally was a three-level prototype browser game. In expanding to the full game, Superhot Team created a campaign mode across approximately thirty levels, estimated to be as long as Portal.[2][3] The full game includes additional weapons, including explosives, melee weapons, and improvised weapons like billiard balls that can be thrown at enemies, and introduces computer opponents that have similar awareness as the player and can dodge the player's bullets.[4][5] One significant change from the earlier prototype is that the player does not automatically pick up a weapon when they pass over it but must enact a specific control to do so, enabling the player to selectively choose and use weapons, or grab weapons as they fall out of an opponent's hands.[2] The full game also enables the player to jump and as long as the jump button or key is held, the player can slow down time to plan and perform actions, enabling aerial gunplay.[6] In the last portion of the campaign, the player also becomes able to "hotswitch" into an enemy's body, wherein they take control over the target, with the previous body dying. The manoeuvre allows the player to escape projectiles that are unavoidable, but has a cooldown timer that prevents repeated use, and the new body also drops its weapons upon switching. In addition to the campaign mode, the full release of Superhot includes an "endless" mode, where the player survives as long as they can against an endless stream of enemies.[6] A "challenge" mode allows players to replay the campaign mode levels but under specific restrictions or requirements, such as completing the level within a limited amount of time or only using a specific type of weapon.[3] The final game also includes a replay editor to allow users to prepare clips to share on social media websites.[6] Superhot VR[edit] A new set of levels but otherwise based on the same gameplay was developed for the virtual reality version of the game. The player's avatar reacts to the player's body, head, and hand movements; in keeping with the "time only moves when you move" concept, in-game time only progresses when the player makes deliberate movement with their body; turning their head to assess the situation, or making small twitches to the body do not cause time to progress. The player's avatar can only move in a small space from their location on the level (mapping to how the player moves around themselves); after defeating a small wave of enemies, they grab onto a virtual object to jump them to a new location within the level. Following the campaign, the player unlocks a similar endless mode as the non-VR title.[7] Superhot: Mind Control Delete[edit] A standalone expansion that does not require the main game, Superhot: Mind Control Delete uses roguelike elements to create a series of levels but otherwise follows the same mechanics as Superhot. Levels and challenges will be procedurally generated. The expansion will have the player choose one of several MINDS (the player-character) that each have unique abilities, unlocking these based on their progress in the game, and as they complete levels, gain power-ups that allow them to face tougher challenges.[8] Superhot JP[edit] A Japanese-themed Superhot title, Superhot JP, is being developed by GameTomo with support of the Superhot developers. It is initially planned for a Japanese release for PlayStation 4 and Windows, but other regions and platforms may follow.[9] Plot[edit] The Superhot narrative works in several metanarrative levels: the player plays a fictionalized version of themselves sitting in front of their DOS prompt, getting a message from their friend who offers them a supposedly leaked copy of a new game called superhot.exe, claiming that the only way to access it is with a crack. Launching the game immediately thrusts the player into a series of seemingly unconnected levels via different points of view, all based around killing hostiles, after which the game glitches out and disconnects.[1] After this crash, the player's friend sends an updated version of the .exe file, apparently a new version of the game that fixes the "glitches". As both the player and their friend play through superhot.exe, it becomes apparent that the player's presence in the game is monitored by whoever is responsible for the game - referring to itself as a "system" - and demands they cease playing via various methods, such as ominous threats showing the player's in-game residence, and altering the player's messages to their friend to urge them to stop playing, eventually harassing the player's friend into giving up on the game and engineering a fallout with them. As the player goes through more and more levels, each apparently targeting specific locales, the system's warnings grow more ominous, telling them the player is unaware of the consequences of their actions, eventually forcing the player to walk to their own in-game house and to their in-game player character, a figure wearing VR headgear, and punch themselves into unconsciousness. Upon doing so, the "game" glitches out, and the player character wakes with a severe head injury. Afterward, the system warns the player once again to stop using Superhot, and forces the player to quit the game entirely. Inevitably, the player will start up Superhot again, and the system concedes to the player's insistence to keep playing, fully encouraging them to play more and more. Now under the system's sway, the player begins a rampage through city streets, cutting through enemies to get closer and closer to a massive laboratory that houses the system itself. There, it guides the player into uploading itself into the core as numerous enemies attempt to stop the player. Once done, the player becomes part of the core, joining numerous other minds absorbed by the core itself into a transhuman hivemind. The core forces the player to shoot their original body/player character, finally making them one with Superhot. Post-credits, the core/hivemind informs the player that they are to spread interest in superhot.exe by recommending it to as many people through social media and Steam reviews, specifically instructing the player to use the words "Superhot is the most innovative shooter I've played in years!". Superhot was originally developed for the 2013 7 Day FPS Challenge, held that August, in which teams of programmers were given a week to develop complete, functional prototypes for games. Piotr Iwanicki, Superhot's director, was inspired by a Flash game, "Time4Cat", in which the player controls a cat trying to collect food on a busy road intersection; time only moves when the player moves the cat.[10][11] They also considered the music video for the 2013 song "Bad Mother[CENSORED]" by the Russian band Biting Elbows, which shows, from a first-person perspective, a special agent escaping from a hostage situation through parkour and gunplay.[12] They combined these ideas for the Challenge prototype. The name itself is based on considering the two words "super" and "hot", alone, are "positive" and "intense" and made for a good mantra within the game.[10] The Challenge prototype only featured three levels across three computers, which to meet the deadline the team strung together in 3 separate applications and called the game episodic.[10] They since refined the game and released it as a free browser game in September 2013, upon where it received a great deal of attention from players,[10] along with placing the game on the Steam Greenlight process.[10] Within a week, the game had been successfully approved for later distribution by Valve, and was the fastest game to be processed through the Greenlight system at the time.[13][14] Iwanicki stated that the positive reaction to the web demonstration was a result of players looking for any variation in the standard formula of first-person shooters, which had not really changed since the development of Doom.[15] Iwanicki commented that while some have called Superhot a puzzle game, he feels it remains an action game. Unlike a puzzle game where there is typically only one solution and one is rewarded for that, Iwanicki considers Superhot to be about having the time to adjust to one's instincts and improvise a strategy for completing a challenge.[15] In May 2014, the development team launched a Kickstarter campaign to make Superhot a full release, including improvement of the art design, new levels and challenges, and support for the virtual reality headset Oculus Rift.[16] They had planned on starting a Kickstarter drive to fund publication after their success on getting through Steam Greenlight, but wanted to give the game more polish before offering the crowdfunding opportunity. This included tuning some of the gameplay, such as adding a katana that could be used to cut oncoming bullets in half. When they went to start the Kickstarter, they ran into problems being from Poland, a country not supported by Kickstarter at the time. This gave the team more time to improve the game while the issues were resolved, allowing them to continue to build up the art assets for the Kickstarter promotion.[17] The Kickstarter met its goal within the first day of going live, allowing the Superhot team to identify additional stretch goals including improved animations and replay mode.[18] Luke Spierewka, a programmer on the team, believed the success of their Kickstarter was in part due to the availability of the browser-enabled demonstration that allowed potential funders to experience the game's concept hands-on.[17] The campaign ended with more than $230,000 in pledged funding, allowing the team to add in New Game Plus mode. Cliff Bleszinski has designed a level for the game because he pledged for the Kickstarter tier that lets a backer to co-design an arena stage.[19] The art style of Superhot is minimalistic by design, according to art director Marcin Surma.[20] It uses three principal colors: white for the environment, black for objects the player can interact with, and red for enemies. This choice was made during the creation of the demonstration primarily to allow the team to focus on the gameplay aspects for the 7-day FPS Challenge.[20] Surma, who had not been able to participate in the Challenge but brought on after their decision to expand the game, kept with this approach, as it made it clear to the player what they had to focus on, distilling out the common distractions that would be used for first-person shooters.[20] Iwanicki considered that these choices made any part of the game immediately "readable" to the player to plan out their strategy, while still providing enough detail to allow the player to imagine other facets of the game's world.[21] Surma also came on the idea of presenting the game as something that might have emerged from the 1990s during the period of MS-DOS and Amiga computer systems; this created the metagame interface fashioned similarly to Norton Commander, after Surma was able to convince Iwanicki to use that style.[20] Surma considered how this approach continued the theme of contrast that the game presented: as the enemies stand out in stark contrast to the environment, the 3D game stands out similarly from the character-based menu screens.[20] At Gamescom 2014, Microsoft announced that Superhot would be available on Xbox One via ID@Xbox.[22] Superhot was released on Microsoft Windows, OS X, and Linux on 25 February 2016, while the Xbox One version will follow on 3 May 2016.[23][24][25] Physical copies of the game are published and distributed by IMGN.PRO.[26] Free downloadable content in the form of new levels, including a new gameplay feature, was released for all versions in 2016.[27] With the critical success of the game by late 2016, the Superhot team started working on a version for the PlayStation 4. This was released in 21 July, 2017.[28] Superhot VR[edit] An early prototype of the game using Oculus Rift virtual reality (VR) support was shown during the Electronic Entertainment Expo 2014. The Rift-enabled version included the added gameplay feature of allowing the player to lean the character to side by leaning their bodies, and rotating the character's view separate from their bodies motion. Many journalists that played this demonstration compared the experience to being like the characters of Neo or Morpheus from the film The Matrix, exemplifying the game's use of the Rift as innovative compared to other Rift-enabled games.[29][30][31] After completing the Kickstarter with sufficient funds for the VR-enabled version, the Superhot team realized that they needed to rebuild the game from scratch to provide the best VR experience for Superhot, named Superhot VR.[32] Though they wanted to reuse some of the original levels, factors that they took into design for a normal first-person shooter, such as larger-than-normal hallways to avoid claustrophobia, did not translate well for VR, and it was easier to craft new levels for the VR experience. They also needed to find ways to simulate a player's hitbox, given that the Oculus can only track the player's head and hands. They used this to approximate the player's torso in game.[33] The team is working to assure the gameplay is focused on the VR experience, including tighter integration of the game's story. Developer Tomasz Kaczmarczyk said that compared to the standard version of the game, the VR-enabled one requires the player to act out all the motions to complete a game level, making the player "feel 100 percent engaged" in the experience.[32] Oculus VR, the company manufacturing the Oculus Rift, helped to fund Superhot VR's development for the Rift in exchange for time-exclusivity.[34] Superhot VR, which will require the Oculus Touch motion-sensing controllers, was released along the Touch devices on 5 December 2016.[27][33][35][36] The Superhot team also developed a version for the HTC Vive,[32] which was released on 25 May 2017.[37] Similarly, support for a PlayStation VR version of Superhot VR was started alongside the PlayStation 4 port of the non-VR game, and is expected to release shortly after the VR release in July 2017..[28] Oculus VR itself came under criticism in April 2016 after the company decided to apply digital rights management controls on its software that required Oculus games to only be played on the Rift, effectively breaking a user-made patch, called "Revive", to allow these games to have been played on the HTC Vive.[38] Oculus eventually reversed this decision in June 2016, removing the digital rights controls.[39] However, users disappointed with the original limitations took similar issues with Superhot' Oculus Rift exclusivity, with several users giving the game negative reviews on Steam and other storefronts. Superhot's developers noted that without Oculus' help, the VR version of the game would not be as sophisticated as it came out to be, and restated their intentions to port the game to other VR systems.[40] Card game[edit] Superhot Team is working with Manuel Correia, the developer of the deck-building card game Agent Decker to produce a Superhot card game. The game is being crowdfunded through a Kickstarter campaign that started in January 2017 and shipped to backers in late 2017/early 2018.[41] It became available for retail purchase on May 25, 2018 after being picked up for publishing by Grey Fox Games.[42] The game uses a set of cards where most are dual-purpose cards, either treated as obstacles or as a move the player can make; for example a card representing a weapon would be representing an enemy shooting at the player as an obstacle, or a weapon the player has if as a move. Additionally, there are "bullet" cards that are only obstacles. The goal is to use cards in ones hand as moves, using their points to meet or exceed the cost value of the obstacles as to eliminate non-bullet cards from a tableau on the table; once all obstacle cards are eliminated, the player can then use moves to eliminate the bullets. The player can also opt to "gain" an obstacle card for their own deck, making the game have elements of a deck-building card game. If a player exhausts their hand before eliminating all the obstacle cards, any remaining bullets are counted against them, and after four bullets marks, the game is over. There are also additional goal cards that the player must complete during this process. The game has variants for single-player, co-operative and competitive multiplayer games.[43] The web demonstration proved po[CENSORED]r, drawing attention to the game and aiding in the success of its Kickstarter. The game has been compared thematically to The Matrix film franchise and the Max Payne video game series,[13] and with environments described by Wired UK's Philippa Warr as playing "through Quentin Tarantino's version of the Mad Men opening credits".[52]The "time moves only when you do" mechanic, as described by its creators,[10] has been called the "Braid of first-person shooters", in which the time mechanic makes the shooter more like a strategy game than a shooter.[53] On its full release, Superhot received positive reviews according to review aggregator Metacritic.[49][50][51] Kyle Orland of Ars Technica believed the game had a "short but sweet running time" for its campaign mode with plenty of additional playtime available through the challenge and endless game modes to keep the game interesting.[1] Eurogamer's Christian Donlan considered both the gameplay and the narrative around it working well together to form "that rare piece of charmingly curated violence that dares to provoke difficult thought".[54] Chris Plante of The Verge found that while the narrative was passable, the gameplay and design choices that drive the title away from being a simple first-person shooter, such as the inclusion of a red trail to show the path of bullets that subtly allow the player to identify their source, made Superhot "something wholly original in a genre that has become bereft of originality".[55] Christopher Byrd for the Washington Post called the game a "soulful, artistic shooter", using its metafiction to "[flaunt] its understanding of the discourse around video games".[56] Superhot was listed as an honorable mention for the Nuovo Award for the 2014 Independent Games Festival Awards,[57] while its full release was nominated for the 2016 Seumus McNally Grand Prize and for Excellence in Design awards.[58] Superhotwas nominated for Trending Game of the Year, Most Promising Intellectual Property, and Most Fulfilling Community-Funded Game of the Year for the 2017 SXSW Gaming Awards.[59] Landfall Games, the developers of Clustertruck which requires the player to jump and leap between numerous trucks in motion, created a short playable modification of their game for April Fools' Day in 2016 called Super Truck, combining their game's concept with Superhot's time-motion mechanic and art style.[60] According to analyst firm Superdata, in 2017, Superhot VR was the top revenue-grossing VR game in for personal computers and 3rd highest for consoles, bringing in US$2.56 millionand US$1.06 million in revenues, respectively.[61] Superhot VR was nominated for "Best VR Game" at the Golden Joystick Awards,[62] and for "Best VR/AR Game" at The Game Awards 2017.[63] At IGN's Best of 2017 Awards, it won the award for "Best VR Experience",[64] whereas its other nominations were for "Best Shooter" and "Most Innovative".[65][66] It was also nominated for "VR Game of the Year" at the 2018 SXSW Gaming Awards,[67][68] and won the awards for "Gamer's Voice (Virtual Reality Game)" at the SXSW Gaming Gamer's Voice Awards,[69] and for "Best VR/AR Game" at the 18th Annual Game Developers Choice Awards
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WELCOME TO SWDW! This website is all about satellite receiver softwares, a free resource where you can download softwares to update your satellite receiver or discuss your problems in the discussion forum. You can even subscribe for your satellite receiver and whenever we have an updated software, you will receive a notification email about the updates. Here you can manage your own profile, search other members profiles, connect with other members and lots more... Just log-in to the world of Satellite
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UNISIENNES By Slehbenhamida 25 février 2019 in : Tunisian CARS 2,698 Toujours pour une meilleure immersion dans le monde des Supercars tunisiennes, nous vous proposons un tout nouveau dossier spécial dédié à TOUTES les ASTON MARTIN de Tunisie. Evidemment elles ne sont pas nombreuses, et les informations fuitent véritablement au compte-goutte. Elles restent néanmoins de sacrés joyaux à valoriser pour mettre en valeur le parc automobile tunisien. La plus sympathique : L’Aston … Read More Sortie de grange – Une BMW E46 M3 avec seulement 9000 km au compteur ! By Walid Ben Hamadi 3 février 2019 in : Tunisian CARS 10,171 Rares sont les sorties de granges aussi exclusives en Tunisie : après avoir passé près de 16 ans dans un entrepôt de la douane, une belle BMW E46 M3 Cabriolet est enfin sortie de son sommeil forcé, et pourra bientôt sillonner à nouveau les routes tunisiennes. Il y a quelques mois, nous vous avions présenté un dossier exclusif documentant toutes les … Read More Show More News OCCASION LE CLUB LE CLUB Naissance du Tunisian-BENZ Club ! By Slehbenhamida 25 novembre 2018 LE CLUB 70 ans : Joyeux Anniversaire Porsche ! By Walid Ben Hamadi 26 juin 2018 LE CLUB Les BMW en balade dans les montagnes de Tunis ! By Mohamed Karmeni 15 mai 2018 ACTUALITÉS LE NOUVEAU JEEP COMPASS BIENTÔT CHEZ ITALCAR By Slehbenhamida 4 février 2019 in : Actualité Nationale 21 La nouvelle génération du Jeep Compass sera bientôt lancée en Tunisie par ITALCAR. Commercialisé dans plus de 100 pays, le modèle profite d’une forte hausse de la demande sur un segment très concurrentiel. Le Compass, s’insère dans la gamme de Jeep entre le Renegade et le Cherokee. Pour cette mise à jour, ce nouveau Compass conserve les codes stylistiques et … Read More Dévoilement de la Renault Clio (2019) – Toutes les infos, toutes les photos By Slehbenhamida 29 janvier 2019 in : Nouveautés Mondiales 309 Une « petite Mégane » cette nouvelle Renault Clio ? Renault dévoile donc aujourd’hui la cinquième génération de sa mythique Clio. Déjà vendue à plus de 15 millions d’exemplaires à travers le monde, la petite Clio fait peau neuve pour perpétuer la saga de la mini-citadine Renault. En effet depuis 2013, la Clio 4 a fait office de référence incontournable dans le segment … Read More Show More News
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Federal Exhibitions and Congress Managment is pleased to announce that Modest Fashion Exhibition: Lifestyle Turkey, Turkey and The Middle East’s one and only trade fair in the Modest Fashion Industry, will be held 3rd year in a row at 17-19 January 2019 in Istanbul Congress Center. HARBIYE MAHALLESI, ISTANBUL CONGRESS CENTER Open address on Yandex map Open address on google map 19 JAN LIFESTYLE TURKEY 2019 LIFESTYLE-TURKEY.COM Federal Exhibitions and Congress Managment is pleased to announce that Modest Fashion Exhibition: Lifestyle Turkey, Turkey and The Middle East’s one and only trade fair in the Modest Fashion Industry, will be held 3rd year in a row at 17-19 January 2019 in Istanbul Congress Center. HARBIYE MAHALLESI, ISTANBUL CONGRESS CENTER Open address on Yandex map Open address on google map Données cartographiques ©2019 Google Conditions d'utilisation Signaler une erreur cartographique Plan Satellite Following the success of Lifestyle Turkey 2018 in February of this year, with over 90 exhibitors and over 700 international buyers, the modest fashion exhibition and trade show returns in 2019. Slated to wow visitors from 17 – 19 January 2019 at the prestigious Istanbul Congress Center, endorsed by the Ministry of Commerce of the Republic of Turkey, Lifestyle Turkey 2019 will be expecting 200 exhibitors, buyers and visitors from over 30 countries in the virtue of it’s growing network of partners and supporters. The show offers a unique platform for international buyers, visitors, designers and fashion enthusiasts and brands to get noticed, get global exposure and to tap into the international and Turkey’s Modest Fashion market which is considered the biggest in terms of manufacturing and consumer marketing. Lifestyle Turkey is the global stage where the latest and newest trends in modest fashion from Turkey and all around the world are showcased. Lifestyle Turkey is the one and only trade show/event in the region that consists of over 10.000 m2 of show floor completely dedicated for Modest Fashion, Lifestyle Turkey is the global meeting point that gathers fashion professionals, designers, bloggers, influencers, botique/shop owners, and fashion media outlets from different parts of the world including: The Middle East, North Africa, Africa, Malaysia, Indonesia, Singapore, The United Kingdom, Germany, France, Australia, and The United States under one roof, in the mega city very well known by it’s deep historic roots and it’s people of eclectic backgrounds: Istanbul! Modest Fashion Exhibition: Lifestyle Turkey 2019 will be held at the prestigious Istanbul Congress Center venue on 17-19 January 2019, from 10 am until 6 pm. Contact info@lifestyle-turkey.com or muhammed@federalexhibitions.com for further information.
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The European Union desperately wants to agree on a plan to curb the influx of migrants, possibly by creating vast holding camps in Africa. Donald Trump’s America wants to frighten off migrants from Honduras, Guatemala and El Salvador by locking them up and taking away their children. Neither will work but here’s a canny immigration control strategy that might. Next month, the tourism bureau for Dahar in Tunisia will begin to advertise the country’s south eastern region to European travellers. The organisation, described by its Swiss government sponsors as the first such body in Tunisia, will sell the troglodyte dwellings seen in Star Wars and the spectacular mountains in The English Patient to the adventurous and the jaded. It will market the Dahar region, on the edge of the Sahara Desert, as a unique, untapped tourist destination. The region has little name recognition, with British and European tourists mostly heading instead for the nearby island of Djerba, with its picturesque whitewashed buildings and the oldest synagogue in Africa. The most interesting part is that the Swiss government is spending $4m on the initiative and is frank about its motivation. Through an implementing agency, a tourism strategy was developed for the 100km stretch between Tataouine of Star Wars fame and Matmata, the region’s largest troglodyte city, where Luke Skywalker’s home is supposed to exist. The Dahar tourism bureau was formed and dozens of small hotels and B&Bs were helped to improve the facilities they offer and their staff was trained in how to cater to European tastes. Troglodyte structures were fixed up and a marketing budget provided to advertise the region. TOP ARTICLES4/5READ MORELord Steel suspended: Liberal Democratsinvestigate peer after evidence to child sex abuse inquiry on Cyril Smith “It’s meant to contain illegal immigration,” Olivier Bovet of the Swiss Embassy in Tunis, tells me. “We are interested in creating employment so that Tunisians can envisage a future in this country.” Melania Trump visits child immigration center in Texas Clearly Switzerland wants to give Tunisians an incentive to stay home rather than leave for Europe. After the Arab Spring, several thousand Tunisians reportedly turned up in Switzerland, which led Swiss policy planners to hastily create a North Africa Programme and rejig the list of countries to which they gave development aid. And it’s not just Tunisian migration they’re hoping to curb – Tunisia is a key transit country for migrants from across sub-Saharan Africa. Traditionally, the Swiss supported countries that were rather like them – small, landlocked and mountainous – which is why Nepal, Rwanda and Bolivia for instance received aid. But after the 2011 Arab uprisings, Tunisia and Egypt were added on. In 2014, the Swiss government decided it could best support Tunisia by helping it help itself and the idea of “building a destination” in the geographically unique Dahar area was born. Read more Michael Gove is spouting nonsense about migration and Brexit The Swiss project in Tunisia is exactly the sort of template we need at a time “no entry” signs are going up across much of the rich world, with both asylum-seekers and economic migrants increasingly unwelcome. Countries that want to discourage immigration need to do more than dehumanise migrants. WhenTrump says migrants will “infest” the United States, it may play well to his base but such statements are of little practical use. So too the threat by Italy’s far-right interior minister Matteo Salvini to “purify” his country through mass deportations. It is not enough for countries and regional blocs to do short-term desperate deals to prevent migrants from setting foot on their soil. Europe’s 2015 agreement with Turkey temporarily helped because it stemmed the flow of harried Syrians, but migrants are now using another route, across the Mediterranean rather than the Agean. Walls similarly will not keep out the uninvited. The US could better use the $25bn Trump wants to spend on a “big beautiful wall” on America’s southern border by investing in the Mexican economy and in governance, security and rule-of-law mechanisms deeper in Central America. Undocumented immigration across the US-Mexico border Show all 14 With the number of displaced people worldwide setting new records every year – it was 68.5 million in 2017, according to the UN Refugee Agency’s latest report – migration is not a crisis with a clear start and end point. It is a process, a continuous flow of people seeking refuge from persecution, or chasing dreams of a better life. As a recent paper co-authored by sociologist Hein de Haas of the International Migration Institute of Oxford University says: “Migrants from an increasingly diverse array of non-European-origin countries (are) concentrating in a shrinking pool of prime destination countries.” The issue is no longer about the deserving and undeserving, refugees versus economic migrants, and mostly there is hardly any distinction anymore in the real or rhetorical treatment meted out to either category. Watch more Brexit was never about immigration and it's time we said it Practical steps to create jobs in poorer countries are the only real way to prevent the ceaseless flow of migrants towards the opportunities seemingly offered by life in the west. It is not about “governing from the heart”, in the fatuous words of US first lady Melania Trump. It's about governing from the head. Countries that want to tackle immigration must put their money where it can make the biggest difference – in the failing homelands from which migrants flee.
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You have most definitely come across a discussion on this topic somewhere on the Internet. Which is better for gaming, consoles or the PC? This is not an easy question to answer! Both have many advantages and disadvantages. Ultimately, which one is better is highly subjective and it depends on both on the user’s preferences and their budget. In this article, we will be giving a detailed comparison of these two types of gaming platforms that’ll help you decide which one suits you best. Types of PCs and Consoles When talking about desktop computers, there are three operating systems that one can run on: Windows, Linux, and macOS. Windows is the most po[CENSORED]r by far and when we talk about “PC gaming”, your thoughts are most likely to go to a Windows desktop. Plenty of games have been released for Linux and macOS as well, although the limited selection makes Windows the only real choice. Furthermore, you also have a choice between a desktop and a laptop, although gaming laptops are far too expensive unless you rely on an external graphics card. And even then, they won’t offer the same value as a desktop and their performance is bound to lag behind that of a desktop, too. Consoles As for consoles, there is a wider variety to choose from. First, there are the “mainstream” consoles and those are Sony’s PlayStation and Microsoft’s Xbox. They are generally the most po[CENSORED]r and have the largest selection of games to choose from. This also includes the PlayStation Vitawhich was initially released as a standalone handheld console but was eventually changed into something of a companion to the PS4. Apart from those, we have what might be referred to as “casual” consoles which aim to offer family-friendly entertainment and employ more creative design and controls. Nintendo are the pioneers of such consoles, with the likes of the Switch and the handheld 3DS, or the previous generation’s Wii and DS which have both sold over 100 million units. That said, it should be obvious which type of audience these two types of consoles cater to and which you belong to. And since the latter consoles are in a league of their own, the PlayStation and the Xbox are the ones which share most of their games with PC and are the ones that compete with it. As such, we will be referring primarily to them throughout this guide when speaking of “consoles”. The Prices Consoles Truth be told, it is the consoles which helped gaming break into the mainstream. How did they do that? Simply by being more convenient and much cheaper than a gaming PC. The current-gen consoles’ approximate prices are as follows: Now, not only are these consoles cheap to buy, but they are also cost-effective in the long run. Provided that you take care of it, a console can last you upwards of 5 years until the next generation of consoles comes along. You will be able to play all the games released for that console with no need to worry about compatibility issues or your hardware getting outdated.As you can see, all of the current-gen gaming consoles are quite affordable, with the exception of the PlayStation 4 Pro and the Xbox One X which were “beefed up” so as to support gaming on a 4K TV. PC Unlike the consoles, there is no set standard for PC. Each individual computer is comprised of a number of components that affect its price and performance: the processor, the graphics card, the motherboard, the RAM memory, the SSD, the HDD and the power supply that keeps it all running. Based on performance, gaming PCs can be divided into the following: An entry-level PC is around the same price as the cheapest consoles and offers the same performance but is bound to get obsolete fairly quickly A budget PC is a slight upgrade on the entry-level PC in terms of performance and it tends to be the best value gaming PC, although it is still far from future-proof A mid-range PC can cost anywhere from $500 to $800. These are the ones that offer excellent Full HD performance and are capable of taking on 2K resolutions, all the while lasting for several years without becoming obsolete A high-end PCs can start at $800 but can reach prices well over even $2000. These are the gaming machines which can master 2K gaming, and the most powerful ones can even flawlessly run games in 4K. The components are also more likely to “die of old age” before they become obsolete. One of the advantages of a PC is that you are mostly free to upgrade it as you see fit, although certain technological jumps might be limiting in that regard. However, the numerous replaceable components can make troubleshooting a hassle. Something that people often overlook is that, apart from the PC itself, you also need to account for the peripherals: the mouse and keyboard, the monitor, the headset and potentially the speakers. All of those make for a hefty increase in a gaming PC’s total price. Games Now, we come to the end which these PCs and consoles strive to achieve: gaming. Selection Many games are developed primarily for consoles and are only to PC afterwards. After all, consoles make up the bulk of the gaming industry. Today, however, the launch dates of PC versions of games coincide with those of consoles, albeit there are still a handful of cases of timed exclusives. Still, console-exclusive games do exist, although the only truly worthwhile ones that might influence your decision right now are Sony’s first-party titles. In contrast, the PC has access to a much better developed indie game scene. Acquisition On consoles, you have two ways to acquire games: get them from the console’s network (PSN or Xbox Live) or buy retail physical copies. Furthermore, in the case of physical copies, you can get used games at a lower price. PC users, on the other hand, have many more options. In addition to physical game disks and online platforms such as Valve’s Steam or EA’s Origin, there are also numerous other sites and stores that sell games, the most po[CENSORED]r being Humble Bundle. On top of that, there are also the so-called “grey markets” which serve as platforms for resellers, such as G2A or Kinguin. Compatibility As we have already mentioned, every game released for a console will work nigh-flawlessly on that console, regardless of whether it was released during the console’s initial launch or after it was replaced by the next generation. The same can’t be said for the PC. Due to the sheer amount of hardware available, games might encounter problems when trying to run on a particular piece of hardware. On top of that, there are also instances of poorly optimized games which don’t run properly regardless of how powerful the hardware is. Something else that should be considered is backwards compatibility. On PC, you will pretty much be able to run any game right out of the gate, no matter when it was released. Alternatively, you might have to do some tweaking until you get them to run. Backwards compatibility on consoles is a somewhat dubious matter. While the Xbox One is fully compatible with older Xbox releases, the PlayStation 4 is not. This is a situation that might change in the future, so it’s highly unpredictable. Ultimately, there’s no telling if you will be able to play a current-gen game on the next-gen console without having to pay extra for services such as the PlayStation Now.
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I advise you to download CS 1.6 CSBD Make the Title very clear, for example [Problem with posting] or [Server hosting error] or [Can't see signature] etc... maybe you have downloaded a different version of cs 1.6 from the internet. Or maybe the version of the host server is different(unlikely). i think your cs . have problem or maybe some files didn't installed in your cs. anyway delete you own cs and download this below Good luck
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HOW TO CHANGE USERNAME /EDIT USERNAME ? Help pls
Wassim™ replied to $-JC_CreeD.LA-$[:D]-H's topic in F.A.Q
Hi, If you own 100 points You can change your name Link Name changed : Link Good luck -
It looks like error messages will be more helpful in the upcoming Windows 10 April 2019 Update, at least when installing Windows 10 and its major updates. If you’ve spent any time with Windows 10, you’ve probably encountered an error message when something goes wrong, such as an app – or Windows 10 itself – crashing and becoming unresponsive. Not only are error messages annoying, most are unhelpful, simply telling you something went wrong, and occasionally pointing to a Knowledge Base article (but not linking to it) or offering a string of incomprehensible numbers and letters. Not very helpful if you want to find out what went wrong and how to fix it. Now, as Ars Technica discovered, the Windows 10 April 2019 Update (also known as 19H1) will display error messages that not only tell you something went wrong, but offer suggestions on how to fix it. Offering solutions, not just problems By offering solutions, rather than just telling users that there’s an error along with a load of unhelpful jargon, these messages should hopefully make Windows 10 less confusing and frustrating to use. When a problem is encountered, users should see options to try to fix it, as well as a ‘Learn more’ link that will take people to the relevant Knowledge Base article, rather than leaving people to search for it themselves. In a perfect world, there wouldn’t be any need for error messages, but the reality is you'll likely encounter them at some point, so Microsoft’s moves to make them more useful is definitely welcome. Experiencing Windows 10 October 2018 Update problems? Here’s how to fix them
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It seems that NVIDIA’s woes in the realm of cryptocurrency won’t be going away anytime soon. Besides the lawsuit that was filed against it back in December last year, it now seems that the GPU brand may have downplayed its earnings from the sale of mining-centric graphics card from last year. By a little more than US$1 billion (~RM4.09 billion). ADVERTISEMENT The company had reported in its financial statement that it had generated approximately US$602 million (~RM2.46 billion) from blockchain and the sale of its miner-specific graphics cards. However, according to Mitch Steves, an analyst for RBC Capital Markets, the company could’ve earned US$1.35 billion (~RM5.52 billion) more than that. Bringing the total amount up to US$1.95 billion (~RM7.95 billion). Despite the hefty earnings, NVIDIA’s market share fell steeply nearing the end of last year, losing nearly 50% of its value, and now hovering around the US$144.73 (~RM591). Jen-Hsun Huang, CEO and co-founder of NVIDIA, said the decline of his company’s stock value was, in turn, due to the rapid decline of cryptocurrency. Steves had put forward the possibility that NVIDIA is trying to mask its revenue, by way of concealing it. Through funneling the amount through multiple projects or by having OEMs pay for the PCB boards over an extended period of time.
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Rusia ne-a obişnuit cu tot felul de incidente bizare înregistrate de camerele de supraveghere amplasate pe bordul maşinilor, însă această întâmplare le întrece pe toate. Un şofer neatent este luat la BĂTAIE de MICKEY MOUSE şi prietenii lui. Bizarul incident a avut loc pe o şosea din oraşul Chelyabinsk, pe 30 august, după miezul nopţii. Pe imagini se vede cum o dubiţă îi taie calea unui microbuz, fortandu-l să oprească. Şoferul dubitei se da jos nervos şi începe să ţipe la conducătorul microbuzului. Nu durează mult până ce din microbuz se dau jos, că într-o reclamă, mai mulţi eroi din desenele animate: Veveriţa SCRAT din Ice Age, LUNTIK, SPONGEBOB şi MICKEY MOUSE. Rapid, aceştia îl pun la pământ pe şoferul dubitei şi nu se lasă până nu îi aplică o BĂTAIE zdravănă. Pe internet, deşi bărbatul a fost bătut bine de cele patru personaje, incidentul a stârnit un val de comentarii haioase. “Nu va spune nimănui ce s-a întâmplat în acea zi” sau “Să-l auzim cum va explică asta poliţiei”, sunt doar două dintre comentariile internauţilor. Clipul a fost postat pe 2 septembrie şi a strâns deja peste 1.6 milioane de vizualizări.
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Available on PC, PS4 Pros: Strong storytelling The best combat system of the series Cons : Slightly bland characters for a Final Fantasy Requires periods of grinding Later installments such as Final Fantasy XV let the fantastic elements of the long-standing Final Fantasy series take a backseat for something more modern, but FFXII’s world is still the one place where you can find anthropomorphic cat ladies and weapons of mass destruction powered by magic, all without it ever feeling weird. The Zodiac Age, the remaster that brought the game to the PC, further enhances the combat system, a step away from the round-based battles that Final Fantasy XII broke with when it was first released. Occasionally it’s a struggle to tell the game’s many characters and plot strings apart, but this is as much part of playing a Final Fantasy as visiting jungles, deserts and everything in between as you watch relationships form and secrets emerge.
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Good Parts Final Fantasy XV Windows Edition includes an extensive game world map with new quests and enemies, a first person game mode and no less than 20 DLC packages, including the additional episodes originally offered in the Season Pass (Episode Gladiolus, Episode Prompt, Episode Iginis, Multiplayer Expansion: Comrades). Final Fantasy 15 Windows Edition For Final Fantasy XV Windows Edition, Square Enix uses the new generation of the Luminous Engine graphics engine along with NVIDIA GameWorks and other advanced technologies with native support for 4K and 8K resolutions as well as the extended color range offered by HDR10 and Dolby Vision . Final Fantasy XV Windows Edition is now available in PC digital mode via Steam, Origin and Windows Store (Windows 10).
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Valve has released updates for all games on the GoldSrc engine, including Half-Life, Counter-Strike 1.6 and Team Fortress Classic. The updates did not affect the game mechanics, but corrected the errors, because of which the games flew. For all games on the GoldSrc engine: Fixed several bugs that caused the games to crash. Ounter-Strike 1.6: The bug has been fixed, due to which in some cases it was impossible to raise the main weapon; The information in the account table is updated in a timely manner when the card is changed; In the observer mode, player nicknames are correctly displayed; Custom graffiti is updated in a timely manner; Other minor changes regarding the user interface. The original Half-Life came out almost 19 years ago - November 8, 1998. As a separate game Counter-Strike appeared on November 8, 2000, and version 1.6 together with the Steam platform was released on September 12, 2003. Source: CsblackDevil.