Everything posted by Wassim™
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I’ve heard people who served say that your time in the military is what you make of it. Arma III, a deep combat simulator, is the same in that it largely asks you to make your own fun using its vast array of meticulously recreated military hardware and gorgeous, expansive battlefields. It requires great effort and patience before you can derive any amount of what you’d traditionally think of as gameplay from it, though. What it offers in return is multiplayer that’s sometimes very impressive and completely unique, but it’s also convoluted in ways that cannot be excused with aspirations to realism. I knew what to expect going into Arma III from previous experience with Bohemia Interactive games, yet I was still overwhelmed by the amount of features I had to wrap my head around before I could play it with even moderate proficiency. It’s a first-person shooter alright, but it’s not another “left trigger to aim down the sights, right trigger to shoot” kind of game. You’re going to have to use almost every key on your keyboard, memorize specific key combinations and what each does depending on whether you’re on foot, in a tank, a helicopter
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New Update (03/11/2016) Counter-Strike:Global Offensive Thread 730 We Sadly Announce we banned some countries from Playing Counter-Strike:Global Offensive are: Albania,Algeria,Egypt,Morroco,Russia Of Fedrations, Nigeria,France,New Zeland,Mouzambique,Mazabmi,Tunis, Belgium,South Africa. Most Cheaters are on this countries proof: Albania: 19,102 Users Banned. Algeria: 11,072 Users Banned. France : 10,792 Users Banned. Russia Of Fedrations : 10,571 Users Banned.
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It’s an exciting time for Assassin’s Creed. We’re only a few months removed from the debut of Jacob and Evie Frye, the stars of Assassin’s Creed Syndicate. We’re proud of the talented team in Quebec City, and all of our studios around that world that took part in bringing the Victorian London adventures of our twin Assassins to life. We truly hope you enjoy playing Assassin’s Creed Syndicate as much as our studios enjoyed making it. Also, we recently unveiled the first images of Academy Award nominee Michael Fassbender in action as our lead Assassin in the upcoming Assassin’s Creed movie that hits theaters on December 21, 2016. Having already visited the set, we can’t begin to describe how surreal and exciting it is to walk the real-world halls of Abstergo, or see the intricate replicas of Assassin weaponry. We have an outstanding cast and crew that want to honor the rich lore of Assassin’s Creed and bring a fresh perspective to the ongoing battle between Assassins and Templars that’s fit for the big screen. This year, we also are stepping back and re-examining the Assassin’s Creed franchise. As a result, we’ve decided that there will not be a new Assassin’s Creed game in 2016. Since the release of Assassin’s Creed Unity, we’ve learned a lot based on your feedback. We’ve also updated our development processes and recommitted to making Assassin’s Creed a premier open-world franchise. We’re taking this year to evolve the game mechanics and to make sure we’re delivering on the promise of Assassin’s Creed offering unique and memorable gameplay experiences that make history everyone’s playground. We’ll have more to share on all of the above soon. In the meantime, we want to say thank you to our millions of fans around the world for your continued support.
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I was worried when I first saw Mega Man 11. Mega Man series lead Keiji Inafune had left Capcom in 2010, going on to make his own Mega Man clone. The new art style initially turned me off as well, as it was not as immediately appealing as the 80s-inspired throwbacks seen in Mega Man 9 and 10. But Mega Man 11 won me over with its delightfully amped-up difficulty and cool time-stopping ability that makes its challenges (barely) possible. The moments I had to take in the scenery were few, but Mega Man 11 taught me that feeling like Mega Man is more important than looking like Mega Man. Share Autoplay setting: On Watch a full stage of Mega Man 11 above. Unlike recent groundbreaking reboots of Mega Man’s NES contemporaries like The Legend of Zelda and Super Mario Bros., Mega Man 11 only slightly modernizes series staples (shooting, jumping, boss fights) without adding much depth. Don’t expect many surprises: Just like we’ve done 10 times before, you beat the bosses, work your way through Wily’s castle, and then it’s over. I suppose that makes Mega Man 11 conform to a series where spinoffs added the most variety -- like Mega Man X’s exploration elements, which I really did miss in Mega Man 11’s linear, secret-free levels. But I highly enjoyed the one major gameplay innovation, the “Double Gear” system (I can only hear David Hayter’s Solid Snake say this), and it left me wanting more. Double Gear, Huh? The NES controller had just two buttons, and in Mega Man 1-6 they corresponded to “jump” and “shoot.” Mega Man 11 has more buttons than it knows what to do with, but the Double Gear system employs two of them – the left and right shoulder buttons, specifically – to add a new element to each of Mega Man’s basic functions. With the Power Gear you can overcharge your weapons for alternate attacks and more firepower, though it costs so much weapon energy that I barely used it, but with the essential Speed Gear you can slow down time to dodge bullets, carefully land jumps, and catch your breath. That makes the Double Gear system a fundamental change to the way Mega Man 11’s levels are designed. Giving us the power to slow time seems to have freed up the developers to add many more enemies, disappearing platforms, and trenches of spikes to navigate, lengthening levels significantly. These are the longest, most brutal levels yet in Mega Man, and I welcomed the challenge. Don’t be too afraid, however: While tough stretches in previous Mega Man games forced you to learn patterns and hone your skills, in Mega Man 11 you can stock up on powerups to take the edge off. For every challenge, there’s a consumable item to snatch you out of a pit, refill your energy, or protect you from spikes. You just have to grind a bit to collect bolts and purchase your way to success. Of course, grinding is not fun, so it’s only when I got really annoyed with replaying a lengthy level that I went shopping. switch-megaman11-screen-5-bounce-weapon-1536971345133 This time, Mega Man doesn't just change color, but also gets a custom helmet for each new weapon acquired. While those of you playing post-release will have the advantage of being able to Google up a boss-weakness guide for Mega Man 11 (because I wrote it for you), figuring out the boss order was definitely the biggest overall challenge in this universally tough game and I recommend that you at least attempt it on your own. Again, the marathon-length levels can make this a slog if you don’t end up having the right weapon, and unclear checkpoints mean you’ll have to repeat large sections if you slip up. While some tough, modern games like Super Meat Boy and Celeste let you respawn instantly, Dr. Light has yet to perfect that technology, so you’ll be hiking back through long portions of difficult levels. Personally, I like that: Failing in a video game should have consequences. Dark Souls players get it. Let’s Talk Bosses The traditional Mega Man boss design is another knock against the Power Gear as a useful ability. Because bosses already have vulnerabilities to certain weapons, there’s no point in amping up the weapons that already easily cut them down, and increasing the damage of weapons that barely do any is like upgrading your Nerf gun to Super Soaker. However, I found two pretty cool uses for the Power Gear. One is that Tundra Man’s T. Storm can be amplified to wipe out all enemies on screen like a more efficient Infinite Gauntlet. People watching me play in the office got a kick out of me hitting what amounted to the “nuke’em from orbit” button when frustration set in. The second is Impact Man’s P. Driver ability, which is a mid-air dash attack which is more useful for getting around because its charged form lets you zoom across the whole screen. See ya, disappearing block puzzle! The bosses themselves are largely familiar, and that was disappointing. You may be surprised to learn that there hasn’t been a Torch Man before, because he is a clone of Fire Man, Heat Man, Flame Man etc. (However, his level, which is loosely summer camp-themed, is pretty cute.) Fuse Man, Tundra Man, and Blast Man all filled familiar Mega Man niches. I did like Acid Man, whose level featured PH balance (!) challenges as water went from neutral to acidic. Conversely, Bounce Man’s level is a total disaster as it uses some shaky physics to bounce Mega Man around deadly balloon-filled gauntlets, robbing you of control. Finally, Block Man is just the best: His Egyptian-like palace is filled with hieroglyphs of him triumphing over Mega Man. Like previous Mega Man games, the weapons are varied but not all are useful. My favorites were Bounce Man’s B. Ball, a versatile weapon you can easily aim at enemies (similar to Metal Man’s Metal Blade in Mega Man 2); Block Man’s B. Dropper to rain heavy objects down on out-of-reach enemies; and the aforementioned P. Driver for skipping puzzle areas entirely. On the other side, Fuse Man’s S. Thunder is a charge that climbs walls and has few uses, and Blast Man’s C. Blast is a slow moving, remotely-detonated bomb that is way too slow to use in any context in a fast-moving game like Mega Man 11. Powered Up Historically speaking, Mega Man games that moved away from the squat, pixelated, grimacing Mega Man art style have had mixed results. While I never fully warmed up to Mega Man 11’s cutesy, highly-detailed graphical style, the new look didn’t interfere with the classic feel of Mega Man as it did in Mega Man 7, a beautiful, but slow and clunky game. There are some fantastic robot designs, like massive skull-faced pillars that shoot lasers from their mouths, a wooly mammoth on a hoverboard, and an ostrich that’s on fire. These recall the art of early Mega Man games while filling out contemporary 16:9 wide screens (a series first!), dwarfing Mega Man. It’s a great effect to make me feel nimble as I’m sliding around with time at a standstill to avoid giant, crazed bots. “ I guess after 10 games in 31 years he really has become a Man. While I can overlook and even grudgingly appreciate the graphics, it’s the sound that is Mega Man 11’s biggest oversight. For a series so famous for its tunes, the sedate, repetitive, techno background is a real letdown: Why not just use cool, retro-sounding chiptunes like the rest of the games if you don’t have any strong new musical ideas? Mega Man 11 also has some terrifically bad voice acting, which I actually got a kick out of -- but eventually, the repetitive callouts (Speed Gear!) got on my coworkers’ nerves, prompting them to politely ask me to turn it down. You can choose to view subtitles and hear what few dialogue lines there are in Japanese, but if you did that you’d be missing out on Mega Man’s new, rich baritone -- only in English! I guess after 10 games in 31 years he really has become a Man. What About Switch and Amiibo? Though it’s also on PlayStation 4, Xbox One, and PC, I felt compelled to first play Mega Man 11 on a Nintendo system, where the majority of the Mega Man games have lived. Here’s what you need to know about playing Mega Man 11 on Nintendo Switch: Unfortunately, there’s a small, but significant flaw in that the Y and B buttons on the right Joy-Con are too near the right thumbstick, and the classic Mega Man players’ pattern of shooting and jumping simultaneously can result in some accidental hits of the right thumbstick, which by default changes your weapons (you can turn this stick function off). Additionally, not having a D-pad on the left Joy-Con stinks. I also experienced some incorrect button signals getting to the television when playing in docked mode. Thankfully, all of this can be circumvented by using the Pro Controller (if you have one). There is one significant advantage to playing on Switch, however: You can totally cheat with amiibo! Scanning an amiibo while Mega Man 11 is paused instantly fills your health or weapon bars, or it might even give you a 1-Up, but it’s limited in that you can only scan a single amiibo once a day, and bonuses max out at 20 per day. (You can change your clock to get around this.) In a brutally hard game, this is a pretty fun (though potentially expensive) way to bend the rules. What Else? balloon-attack-mode-1530636012464 In this bonus time-based mode you must avoid red baloons and destroy blue balloons I beat Mega Man 11 on Normal in about eight hours. I’m no speed runner, but Mega Man 11 provides a lot of options for Mega Masochists looking for timed challenges, including remixes of levels with leaderboards, most of which unlock when you beat the campaign for the first time: Jump Saver challenges you not to jump, Buster Breakdown challenges you not to shoot, and Balloon Rush adds balloons that you have to destroy or avoid based on their color. I had spent enough time with Mega Man 8’s levels by this point so I didn’t have much drive to put up my times. The best bonus mode, though, is the mysterious Dr. Light’s Trial, which is an ultra-hard, one-life-only set of unique levels similar to Breath of the Wild’s Trial of the Sword DLC -- and even better, it unlocks another mystery trial mode (whose trial could that be?). Finally, you can pump up the difficulty to Superhero and play through the campaign again, if you dare. The Verdict Mega Man 11 sticks so close to the established formula that it wouldn’t have made much of a splash if it had come out in 2008, or 1998. In fact, it has more in common with 1996’s Mega Man 8 than any other game in the series, and feels like a direct sequel to it. I found Mega Man 11 amusingly difficult even with the help of the time-slowing Double Gear system and there are some cool robot moments, but in a series with such great highs (Mega Man 2, 3, 9,10, specifically) and lows (Mega Man 7), it’s pretty average. The robot bosses are mostly bland and familiar (with the exception of the very silly Block Man – I love that guy), and their imparted weapons are a hit-and-miss collection. But Mega Man plays like he should even with the cutesy but tolerable art style, and that’s good because the challenge is cranked up to 11 and getting through these levels takes old-school precision and patience. Mega Man 11 is a good foundation for the next 10 Mega Man games.
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what's going CSBD ???????????
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v.2 text
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The speed of my Internet -_-
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fu** a company Ooredoo in Tunisia in a month 25GO Internet and $ 25 -_-
in a year 360 Go and 360 $
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hhh wa yeah wakha n3ref nemchi l sodan ou manib9achi hnya wa hogra bezaff khashyino lcha3b tal ZDAGADAW hhhh
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@Blackfire ahahaha min nehar mechat lalahom salema we mohamed sex khachihe fina ya zabiii ............. ya ferfert ???
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Good Bye
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Adobe had yesterday, October 15, the most important conference in the year 2018. Among the new releases was a complete version of Adobe Photoshop CC for the iPad and a cross-platform version of the Premiere titled Rush. Adobe Photoshop has always existed for Apple's terminals in a simplified version. Considering the number of applications Adobe has in its iOS portfolio, it was obvious that the outlets in Cupertino were embraced by the creators of the most po[CENSORED]r photo / video editing applications. However, the impending Adobe Photoshop CC play in another league. It will include native and complete support for editing files and creating layered PSD files. All the tools you're used to using in the iPad version will be included, such as Brushes, Gradient, Marquee, Lasso, and, last but not least, the options behind the Artificial Intelligence owner algorithm. These are the "content-aware" plug-ins and add-ons powered by Adobe Sensei. Because it will also include the ability to sync cloud documents using Adobe Cloud, you can start editing a project on a tablet while on the move just to keep it on your desktop or laptop when you get home. The reversal of the medal will also be available. Predictably, you will not lack support for your interaction with Apple Pencil, but you can as well interact with the program interface using your fingers. Adobe Photoshop CC will be available from 2019, and Adobe has promised that it is working on a version for Android, but can not make any estimates for that. If you want to join the beta of Photoshop CC and are already in the possession of an iPad, you can access this link. Adobe Premiere Rush CC was announced by Adobe at the same conference as a slightly more friendly version of the video editing tool complex. Premiere Rush is meant to be mobile-friendly and optimized for a fast editing stream. It combines Premiere Pro tools with After Effects elements to make your life easier, whether you use it on your iPad, iPhone or Mac. Finally, the results of your work will get faster than ever on YouTube or Instagram. Adobe Premiere Rush will be offered as a $ 10 subscription per month for individuals, $ 20 per month for teams or $ 30 a month for corporate customers.
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The advantages of a 3D printer can not be summed up in a simple article. But we can give you a very simple example enough to convince you to buy one. With an affordable model, you can produce small items and even create a unique product. Satisfaction is guaranteed. Such a model, cheap and good, you find below in the article. Creation 3D Ender-E is a small 3D printer with a price of just $ 184. It offers the possibility to create different small 3D objects, from toys and to pieces of furniture. It needs a special filament of PLA, ABS, TPU etc. that will heat up to 110 degrees Celsius in just 5 minutes. You can equip the printer with up to 5m of filament and you are ready to design. The maximum speed is 180mm per second, enough not to waste time on a product that will have a final size of up to 220 x 220 x 250mm. If during the operation, the printer has enough memory to store the execution process and to continue from where it left
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At a time when loan waivers to farmers have become a political issue, Umesh Singh, the postgraduate student of fine art at SN School of Arts and Communication, University of Hyderabad, has brought the voices of the farmers to the Kochi-Muziris Biennale though his exhibit that features in the Student’s Biennale segment of the 108-day event that began on December 12.
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Name: HEROES OF MIGHT & MAGIC III – HD EDITION Production: Ubisoft Development: DotEmu Distribution: Steam Players: 1 Format: Download On-line: yes Platform: PC, Android, iOS Heroes of Might & Magic III - HD Remastered Edition is one of the most valued of this saga strategy titles version. It will have the same content as the original, but adapted to widescreen and high definition, with seven scenarios campaign, skirmish maps 48 and a local multiplayer with hundreds of graphic elements redesigned to look high Requirements MINIMUM: OS: Windows 7 SP1, Windows 8, Windows 8.1 – both 32/64bit versions Processor: Intel Core2 Duo E4400 @ 2.0 GHz or AMD Athlon64 X2 3800+ @ 2.0 GHz (or better) Memory: 2 GB RAM Graphics: nVidia GeForce 8800GT or AMD Radeon HD2900 (256MB VRAM or more with Shader Model 4.0) DirectX: Version 10 Network: Broadband Internet connection Sound Card: DirectX Compatible Sound Card with latest drivers Additional Notes: Windows-compatible keyboard and mouse required * This product does not support Windows® 98/ME/2000/NT4.0 * Windows XP and Vista are not officially supported for this title although they may run the game properly. RECOMMENDED: OS: Windows 7 SP1, Windows 8, Windows 8.1 – both 32/64bit versions Processor: Intel Core2 Duo E6600 @ 2.4 GHz or AMD Athlon64 X2 5600+ @ 2.8 Ghz Memory: 3 GB RAM Graphics: nVidia GeForce 9800GT or AMD Radeon HD3870 (512MB VRAM with Shader Model 5.0) DirectX: Version 10 Sound Card: DirectX Compatible Sound Card with latest drivers Additional Notes: Windows-compatible keyboard and mouse required. Supported video cards at time of release: nVidia GeForce 8800GT or better, GeForce 9, GT200, GT400, GT500, GT600, GT700 series AMD Radeon HD2900 or better, HD3000, HD4000, HD5000, HD6000, HD7000 series, R series Notes: Laptop versions of these cards may work but are NOT officially supported. Latest tested GeForce drivers: 337.88 for all nVidia series Latest tested Radeon drivers: Catalyst 13.9 for Radeon HD2000, HD3000, HD4000 and Catalyst 14.4 for Radeon HD5000, HD6000, HD7000, R series.
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Rare has confirmed at Gamescom that Sea of Thieves, the pirated MMO with the studio for several years, will provide full cross-platform functionality between the Xbox One version of the game and the PC edition (Windows 10). Thus, players on both platforms will be able to advent together in the pirate stories promised by Microsoft's studio. Moreover, Sea of Thieves will be included in the Xbox Play Anywhere program, and will benefit from simultaneous launch in the first part of 2018 on both Xbox One consoles and Windows 10 PCs. The PC version of the game will provide the modern features that are characteristic of this platform, such as support for ultra-wide 21: 9 aspect ratio monitors or the ability to run at 4K resolution at framerate of 60 frames per second. Sea of Thieves is an MMO game where participants have the opportunity to become pirates. They will be able to organize themselves in crews, navigate aboard the ships, fight against other crews similar to ocean supremacy and unimaginable treasures. A special focus will be put on teamwork, the game being thought about the concept of cooperation. Sea of Thieves is developed for Xbox One (with Xbox One X support) and PC (Windows 10) and is due to be released in the early part of 2018.
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we'll get to Masterchief until the arrival of Halo 6, the launch of Halo 5: Forge next month is likely to be of interest even to those ambivalent towards the series. The free-to-play offering is basically a map editor, but there's also a 16-player multiplayer component, meaning that, yes, we'll soon be able to play Halo MP in an official capacity. The shooter's system requirements are now out, and it looks like fairly modest rigs should be capable of running it. You'll only need a 650 Ti to run it at minimum settings, but for a 1080p / 60fps experience (ie, one that's on par with the Xbox One version) you'll need a GTX 970 with 12GB of RAM and an i5-3570k. Meanwhile, those with a 980 Ti and i7-4770k or equivalent should be able to run it in 4k. There's one snag, though it won't come as a surprise to anyone familiar with Microsoft's first-party software rollouts on PC thus far: you'll need Windows 10 Anniversary Edition to run it. If you declined to update to Windows 10 before the free period expired, well, you either buy Windows 10 or miss out, I'm afraid. Check out the full requirements below, or here. Minimum Windows 10 Anniversary Edition DirectX 12 intel Core i5 at 2.3Ghz or AMD equivalent GeForce 650 Ti 2GB VRAM 8GB RAM HDD 40GB Recommended Windows 10 Anniversary Edition DirectX 12 intel Core i5-3570k at 3.4GHz or AMD equivalent GeForce GTX 970 4GB VRAM 8GB RAM HDD 40GB Ultra (4K) Windows 10 Anniversary Edition DirectX 12 Intel Core i7-4770k at 3.4GHz or AMD equivalent GeForce 980 Ti 6GB VRAM 16GB RAM HDD 40GB
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Have you ever wanted to run your very own bus company? Probably not, but if you have, Bus Simulator 16 is your answer! When it comes to simulation games, most of them tend to be awful and while Bus Simulator 16 is no Euro Truck Simulator 2, it’s a fairly good and detailed simulator nonetheless. Basically, you create your own bus company and must purchase routes for you to drive so that you can pick up passengers and collect revenue, allowing you to buy better buses as well as hire more drivers so you can buy more routes. There’s only so much fun driving a bus can be, but Bus Simulator 16 features bus customization allowing you to add your own personal touch to your buses as well as allowing you to play multiplayer. In multiplayer, you can team up with friends and all chip in running your own bus company. While you can’t be driving in the same world together, you can all be driving your own routes simultaneously. Not only that, but Bus Simulator 16 is easy to learn with the controls being simplified, yet they don’t leave you feeling like the game is a lightweight when it comes to simulation. Definitely one of the better simulator games currently available on the market.
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Cyber Monday is here, which means you've got another shot at scoring yourself some good deals. Best Buy is offering early access to its sale, which it plans to follow with Cyber Week deals all this week. Many of the deals available now are duplicates of what was available on Black Friday, but they are still quite good. While most deal hunters are focusing on Black Friday still as the weekend begins, another shopping holiday is right around the corner. It's Cyber Monday, and this year it falls on November 26. This online shopping day might seem like an afterthought after Black Friday, but it's a terrific day of deals in its own right. Last year, Cyber Monday was the biggest online shopping day in the US, and you can bet retailers noticed. That's why they'll be dropping prices once again in hopes of grabbing their share of online consumer holiday spending. Many more details about the Cyber Monday deals will start to appear over the weekend, once Black Friday is over and bargain shoppers have begun to catch their breath. But some Cyber Monday information is already here. Let's take a look at what sales we know we'll find on Cyber Monday 2018.
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While some may argue that high-definition remakes are nothing more than a “quickie cash-in,” let’s be fair – there is some merit to those that are done right. Just look at Bluepoint’s treatment of the Uncharted Collection on PlayStation 4, which is nothing short of amazing. For that matter, Nintendo managed to repackage the Metroid Prime series into a breathtaking Trilogy that’s become a huge collector’s item as a result. Done – and more importantly, priced – the right way, a remaster can be worth its weight in gold. And that’s the case with Crash Bandcoot N. Sane Trilogy, which takes the three classic PlayStation 1 games featuring the fuzzy hero and spruces them up, thanks to some tireless effort by the developers at Vicarious Visions. While it’s not quite the perfect collection – a few mild nuances with gameplay can’t be overlooked, and there’s no sign of Crash Team Racing (yet) – it’s still a worthy compilation that deserves to be celebrated, if only because, hey, Crash is back! It’s been years since we’ve seen the furry Bandicoot in action, with his latest release, Mind Over Mutant, not exactly paying tribute to his classic roots. But N. Sane Trilogy gets it just right, not only recapturing the vibe that the original games possessed, but also every ounce of its classic gameplay, as you spin, jump and slide kick your way to victory. Vicarious Visions did a great job with the game’s control in each chapter. Crash still feels like his old self as he runs (or rides) through levels, and even though some of them are more difficult than others – like those ridiculous challenges where you’re running towards the camera and barely seeing obstacles that are just ahead of you – they still play extremely well. There are situations where the slightest hit causing death can still cause frustration (“I jumped on that damn turtle just right!”), but they’re far and few between compared to the bliss that each game brings. SLIDE 1/2 A Remaster Done Right And there’s plenty to uncover in each level, too. You’ll find hidden paths that provide a number of goodies, bonus rooms where you can stockpile 1-ups and your helpful tiki mask, and other little secrets. In fact, you’ll be a while just trying to uncover them all – but it’s worth it, as the game comes with not one but three Platinum Trophies, so you can clearly cash in for your efforts. That said, there is a hiccup with gameplay when it comes to the perspective at hand. Considering the game is an early example of a 3D platformer, and the camera is set up at a somewhat different angle than most, there’s a good chance you may not judge the distance properly in some areas. Like, as we mentioned above, when you go to jump on an enemy and don’t get the area just right, or if you accidentally fall down into a pit because it was further out than you might have thought. Fortunately, it’s fairly easy to figure out where Crash’s shadow is, so it’s a mistake you won’t be making too often. That said, the games aren’t easy. Some of the later levels will require a great deal of dexterity to get through, and even some of the boss battles can be a bit of a trial. So be prepared to die a few times until you get the hang of things – but not as many as Dark Souls. That’s just a ridiculous theory. Where Vicarious Visions really scores points is within the presentation. The graphics look absolutely exquisite – even on a normal PlayStation 4, if you didn’t upgrade to the Pro just yet – and the level design is wonderfully remastered, with barely any glitches in sight. Some character models look better than others (like the weirdos that torment you in Warped), but overall, this is some superb touch-up work that serves as a benchmark for other remasters to come. Well done. For that matter, the original musicians behind the game have returned and remixed the soundtrack entirely, so it sounds exciting and new, and yet familiar at the same time. It pays off in dividends, and keeps you motivated enough to plow through a few more levels before you turn in for bed. (Who needs sleep, anyway?) The sound effects and voicework are also good, even if some characters sound a bit weird by today’s standards. Hey, it’s Crash – we’re already used to weird. Throw in a few more bonuses here and there, like the hidden goodies and the ability to play as Crash’s sister Coco throughout, and you have a pretty abundant package for $40. I would’ve liked more options if possible, like the ability to switch between old and new versions (Wonder Boy: The Dragon’s Trap spoiled me there) or behind-the-scenes stuff with the remaster – or, at the very least, the old-school Crash commercial where he mercilessly taunts Nintendo – but this is still a fairly good deal, especially if you missed the older games. Now, if we can just find out what this Lost Treasures DLC holds… WOO-BAH-GAH! Crash Bandicoot N. Sane Trilogy is yet another reason why remasters are justified. In the right hands – and with the right material – it can turn classic gaming into gold rather easily, and Vicarious Visions shows just the right amount of tender loving care to give Crash a new lease on life. Now we want to see him return with an all-new platformer worthy of his kind…and, for that matter, maybe other mascots can get a boost in their careers in well. A SpyroCollection would hit the spot. RATING: Four out of five stars.
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I advise you to download CS 1.6 CSBD Make the Title very clear, for example [Problem with posting] or [Server hosting error] or [Can't see signature] etc... maybe you have downloaded a different version of cs 1.6 from the internet. Or maybe the version of the host server is different(unlikely). i think your cs . have problem or maybe some files didn't installed in your cs. anyway delete you own cs and download this below Good luck