Everything posted by . PREDATOR
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Nickname: #PREDATOR Age: 18 Link with your forum profile: https://csblackdevil.com/forums/profile/71913-predator/ How much time do you spend on our channel ts every day?: between 5 to 10 per day Where do you want to moderate? Check this topic : Free Time ScreenShot as you have over 30 hours on CSBD TS3 Server (type ''!info'' in CSBD Guard) : well i had level 10 but i used to reinstall my ts3 so my level gone .. i'm in level 5 at the moment ! Link with your last request to join in our Team: My first one ! Last 5 topics that you made on our section:
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Game Informations : Developer: Metalhead Software Inc. Publishers : Metalhead Software Inc. Platforms : Nintendo Switch, Microsoft Windows, PlayStation 4, Xbox One Initial release date: 13 mai 2020 It’s funny to think about now, but there was a time when fans had a wide variety of baseball games to choose from. If you didn’t want a complex simulation of the real thing like MLB The Show, you could find baseball games featuring robots, little kids, or even living bobbleheads. Most of those have gone the way of the dodo now, but Super Mega Baseball 3 throws it back, not only by offering a less serious option but by recapturing some old favorite retro-style pick-up-and-play gameplay and features. Despite the double-superlative name, this isn’t an “extreme” arcade sports game in the vein of the cartoony NFL Blitz or NBA Jam. There are no over-the-top power-ups or zany circus catches. Instead, the Super Mega Baseball series features accessible and grounded gameplay, with hits that come off the bat in authentic ways and fielders who play to their abilities based on their stats. Batters produce a satisfying variety of bloop singles, sinking line drives, and lazy popups, all dependent on the location of the pitch and timing of the swing. Defensively, diving fielders more often than not knock the balls down rather than come up with miracle snags. While the player’s appearances border on the surreal, the baseball is certainly real enough. Super Mega Baseball 3 continues the tradition of realistic and refined baseball gameplay that's more simulation than arcade, yet with simple controls that even younger players can grasp. Everything I liked about Super Mega Baseball 2’s gameplay returns in Super Mega Baseball 3, including the ultra-customizable difficulty system and performance-based player confidence. The ability to use power swings and pitches is back with some nice tweaks to increase the risks and rewards of proper timing. During games, the option exists to expertly time a pitch or swing, potentially adding the little extra oomph needed for a home run or strikeout. However, overthrow a power pitch and expect that ball to not go where you want it to. With a power swing, your odds of hitting a home run go up… but your ability to simply make contact goes down. In the past, using the power options during crucial situations created some memorable moments; the increased risk/rewards only serves to sweetly ramp up the tension. I also like that AI batters seem less robotic and more likely to swing at pitches outside of the zone. I was able to generate more strikeouts than in the past by throwing junk in and off the plate. Super Mega Baseball 3 also takes its best swing at filling in some key baseball elements that were missing in SMB2, and the result is a more realistic baseball experience. In particular, the battle between baserunners and catchers has been intensified. In the past, when you wanted to steal a base you’d give the command and watched as the runner waited until the pitch was thrown. Guessing when to steal – optimally during anticipated off-speed pitches – was the only true decision for the offensive player. On the other side, there was little an opposing pitcher could do other than hope the catcher had time to make a throw. Whether the runner was safe or out was largely dependent on luck. I love the way it puts focus on an often-underappreciated aspect of the real sport. In Super Mega Baseball 3, runners leave as soon as the steal button is pressed, creating a fascinating timing mini-game that duplicates the tension of stealing a base in the real sport. Leave too early and the pitcher only needs to step off the rubber and throw to the bag; leave too late, and a good catcher should gun you down every time. Situation and timing now determine stealing success, and this minute change really makes swiping a bag a much more fun and interactive aspect. To combat this new level of runner control, pitchers can now perform pickoff moves with a simple press on the d-pad – pickoffs aren’t quite as nuanced as stealing. In fact, they feel more like the luck-based decisions of the past. If you try to pick off the runner and he actually is stealing… good job, you got him. But, if the runner isn’t going, he will automatically dive safely back to the bag. It’s disappointing to not be able to catch bad baserunners who are simply slow to react. Finally, added to this mix are catchers’ fielding abilities. Bad defensive catchers will see passed balls and dropped third strikes get by them, which love for the way it puts focus on an often-underappreciated aspect of the real sport. Collectively, the interplay between baserunners, pitchers, and catchers really elevates the excitement between pitches and inches Super Mega Baseball 3 toward a more complete and authentic baseball simulation. Training Traits If stellar gameplay is the first thing I think of when recalling the Super Mega Baseball series, weird-looking players might be the second. Super Mega Baseball 3 brings back the exaggerated cartoony player models, to mixed results. While I appreciate the diversity and range of players, too many look unnaturally Frankensteined together from random parts. Outside my issues with some of the player models, Super Mega Baseball 3 is a great looking game. Players are full of personality thanks to creative and humorous animations. The 12 whimsical stadiums showcase beautiful new lighting options, including twilight, mist, and summer haze. All of this seems to come at a slight cost of longer-than-expected loading times. Also of note is the very accessible customization tools, including what might be the best logo designer in any sports game. It is so easy to create fun and imaginative logos that look real enough to grace the caps of a minor league team. My favorite new feature lies within the players’ internal makeup: situational traits. Aesthetics aside, my favorite new feature lies within the players’ internal makeup: situational traits. In addition to typical stats, players can now have up to two traits that trigger depending on the circumstances of a game. For instance, the RBI Man trait grants contact and power boosts when batting with runners in scoring position. The K Man trait gives a pitcher better control when facing two-strike counts. Some traits are even negative, such as runners who suffer a speed penalty when trying to steal or batters who wilt under the pressure of an RBI opportunity. These traits offer a new level of strategy when setting lineups or handling opposing teams. For instance, I chose to start a bench player whose trait gave him an edge against lefty pitching when facing a southpaw. Pitching against a batter who crushes inside pitching made me nibble on the outside corner, producing an untimely walk. These traits also help to differentiate players outside the traditional stat bars (Contact, Power, Speed, etc), breathing life into a roster of fictional players. Super Mega Baseball 3 not only adds these new traits but makes them easy to see in action. When a trait is triggered, a little audio cue alerts you that someone’s trait is active. Holding the right trigger, whether batting or pitching, brings up a list of active traits and their implications. It's very handy that these traits not only enhance the gameplay but are so easy to recognize and use to your advantage. Franchise Fun Perhaps the biggest addition is the new multi-year Franchise Mode, which is very welcome after Super Mega Baseball 2 limited us to single seasons. While it won’t compete with the depth found in games like MLB The Show, I like that this streamlined take puts emphasis on finding and developing unique players. During the course of multiple seasons, various development opportunities pop up that allow managers to spend money for stat increases and/or trait gains. Seemingly simple, these chances lead to some really interesting choices. For instance, putting a batter on a red meat diet may increase their throwing strength significantly, but the added bulk will also slow their running speed. And since most of the development choices have some degree of randomness, any one outcome isn’t guaranteed. Eating all of those steaks might lead to a bigger jump in throwing ability than expected or it could grant the “Bad Jumps” negative trait… or both. I enjoy the coin-flipping animation that communicates what happens after the agonizing decision is finally made. Small descriptions help tell a story instead of just increasing or decreasing a numerical stat. Even though most of these decisions are simply new numbers, like “+4 to Contact skill,” I love that they are themed with a touch of humor. Players can jazzercise, join a reality show, or explore Black Market Acupuncture. Age-related events are similarly narrated; I had a young player master a yoga pose while my older infielder started suffering leg cramps. These small descriptions help tell a story instead of just increasing or decreasing a numerical stat. These training options are woven into a fairly light economic model that also includes player salaries – but, disappointingly, no trading. Instead, there is one giant free agent pool that you can use to replace players one for one, paying or gaining the difference in salary. It’s a relatively simple system that sees players move through this free agent pool until they eventually retire. While trading would have been nice, not relying on a heavy economics system puts the focus on the players, not managing mundane details like contracts, roster size, or ticket prices. Franchise rounds out a healthy set of modes, including exhibition games, single seasons, elimination brackets, and a ranked online “Pennant Chase.” Like the previous two games in the series, the sound design remains unimpressive. While crowd noise enhances the gameday atmosphere, the background and walkup music is pretty vanilla. I do like the addition of an announcer; hearing the goofy names like “Junior Young Sr.,” “Lacky Luster,” or “Nacho Crisp” makes me smile. Verdict The third version of the Super Mega Baseball franchise doesn’t reinvent the gameplay, which remains as grounded and easy to play as ever. However, it does add a wealth of features that make upgrading worth the price. On the field, improvements to baserunning and an emphasis on catchers’ fielding make each pitch slightly more meaningful. The new Franchise mode works well, too, due in no small part to the integration of creative and easy-to-understand player traits. Developing a living roster offers interesting decisions without having to fret about financial minutia. Best of all, Super Mega Baseball 3 surrounds all of this with the most appealing graphical style, easy to use customization, fully adjustable difficulty, and quirky humor the series has become known for. Super Mega Baseball 3 Recommended Requirements CPU: Intel i5 4000 series or AMD equivalent RAM: 8 GB OS: Windows 10 or newer VIDEO CARD: Geforce GTX 960 or AMD equivalent, or better PIXEL SHADER: 5.1 VERTEX SHADER: 5.1 FREE DISK SPACE: 16 GB DEDICATED VIDEO RAM: 2048 MB
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The 45, Hyundai's first bespoke electric car, has been testing at the Nürburgring in preparation for an expected launch in 2021. The crossover SUV, set to rival the Tesla Model Y and Ford Mustang Mach-E, was previewed with a bold, retro-styled concept at the Frankfurt motor show last September. Despite the disguise worn by the recently spotted test mule, we can see that some of the conceptual design details of the show car have been watered down due to the realities of mass production. However, the angular, wedge-like shape, low bonnet line, slim overhangs and heavily sloping rear window remain largely faithful to the concept. While it's still considered to be a crossover, we can also see that it remains low-slung, with far less ground clearance than a traditional SUV. The 45 concept's name references the number of years since the Korean maker’s first production car, the Pony, was previewed by a sleek coupé concept designed by Giorgetto Giugiaro. The 45 concept takes design inspiration from that car, too, with clean lines said to be inspired by 1920s aircraft. The name also reflects the 45deg angles of the front and rear window lines. Hyundai design chief Sangyup Lee said that “the typology is taken from the 1974 concept: it’s simple and pure.” It remains unclear whether the production car will retain the moniker. The decision to draw from the work of 45 years ago is that Hyundai considers the production version of this concept to be the first of a new era of dedicated electric vehicles from the company. “The 45 signifies a new beginning, so we looked at the beginning of our company,” said interior design chief Hak Soo Ha. Hyundai feels that it will now be competing “on a level playing field”, he added, because the major manufacturers have very little EV heritage: “We’ve been followers. Now we want to be leaders.” The 45’s crisp modernising of Giugiaro's design has produced a look – “tight corners and short overhangs” – that will form part of a suite of Hyundai design styles, with the brand planning to develop more distinctive designs for each of its models. It will also visually differentiate its electric cars from its ICE models. “Looking forwards and backwards helps us diversify our portfolio,” said Lee. “This will be the language for just one electric car. The next EV will be completely different.” Lee likened Hyundai’s next-generation range to chess pieces rather than Russian dolls, each piece more individual, “but part of an underlying Hyundai philosophy. We want to add emotional value through sensuous sportiness, and bring the emotional side of our cars up to the same standard as our value for money.” The 1974 concept’s original front-end shape has been reinterpreted in what Hyundai calls a “kinetic cube lamp” design – essentially, a panel of LEDs, acting as the headlight, that produce a theatrical light display on start-up. The same effect is created at the rear. Hyundai also employs LEDs for the 45’s badging. Meanwhile, a charge indicator at the bottom of the doors allows the driver to quickly see how far they can drive before getting in. Technology developments showcased on the 45 concept include a camera monitoring system, which is said to leave room for “self-driving system applications”. As is common on concepts, cameras replace the side mirrors and are kept clean by a lens that rotates past a brush. The interior is even more minimalist than the exterior and dispenses with a centre console. The designers have employed a mix of fabric, wood and leather inside. The dashboard is dominated by a substantial screen that combines the instruments and infotainment, which, Hyundai claims, can be controlled via a “projection beam interface”. The 45’s interior is a pointer towards the world of autonomous cars, according to the firm. The 45’s generous width and flat floor provide living room-like space, the battery pack that lives beneath offering potential for underfloor heating and cooling, said Lee. The production version will not be fully autonomous and nor will it have clamshell doors, but expect furniture-like interior architecture and warm, inviting materials. “You won’t be disappointed,” added Lee of the production version. Interior space is maximised by the batteries being set in a skateboard-style floor, allowing Hyundai to “create a space that feels like a living room with new pieces of furniture”. There’s lounge-style seating front and rear and the driver and front passenger get one unbroken footwell.
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The president's lawyers say he has legal immunity by virtue of the office The US Supreme Court has heard arguments on whether President Donald Trump should be allowed to keep his financial records secret, in a major showdown over presidential powers. Mr Trump has refused to share documents that could shed light on his fortune and the work of his family company. Two congressional committees and New York prosecutors demand the release of his tax returns and other information. Mr Trump's private lawyers argue he enjoys total immunity while in office. A ruling is expected within weeks. Unlike other recent presidents, Mr Trump has refused to release his tax returns and a decision against him could result in his personal financial information becoming public in the campaign season. Experts say the ruling will have far-reaching implications for the ability of Congress to scrutinise the activities of sitting presidents and of prosecutors to investigate them. The judges heard the cases remotely because of the coronavirus pandemic. The Supreme Court has a 5-4 conservative majority and includes two Trump appointees - Neil Gorsuch and Brett Kavanaugh. What are the cases about? In the three cases, Mr Trump's lawyers tried to block the subpoenas - orders to hand over evidence. Lower courts in Washington and New York ruled against the president in all cases, but those decisions have been put on hold pending a final court ruling. Two committees at the Democratic-controlled House of Representatives demanded financial records from two banks that did deals with Mr Trump - Deutsche Bank and Capital One - as well as from Mazars, the president's accountants. Deutsche Bank was one of the few banks willing to lend to Mr Trump after a series of corporate bankruptcies in the 1990s, and the documents sought to include records related to the president, the Trump Organization and his family. Mr Trump's lawyers argued that Congress had no authority to issue the subpoenas, and no valid justification to seek the records. The judges are hearing the cases remotely because of the coronavirus Mazars is also the recipient of a subpoena from Manhattan District Attorney Cyrus Vance Jr, a Democrat. The investigation concerns alleged hush money payments made by Mr Trump's former lawyer Michael Cohen to two women - adult film star Stormy Daniels and former Playboy model Karen McDougal - who both say they had affairs with Mr Trump. The president denies the affairs took place. Mr Trump's lawyers said his records could not be handed over because his position gave him immunity from any criminal proceeding while in office. The banks and the accounting firm said they would release the information if ordered. Fierce debate The question for the Supreme Court justices was whether Mr Trump's accountants and bankers will hand over financial records from his past. But the bigger issue, the one that loomed over the justices' teleconference, concerned the balance of power between Congress and the presidency. The discussion on the call was amiable enough, with one of the lawyers referring to the others as his "friends". But below the banter, the debate was fierce: conservative justices asked questions that showed their concerns about the harassment of the president and the erosion of the power of the executive branch. In turn, liberal justices asked questions that showed their worries about Mr Trump's time in office and about the presidency itself. The liberal justices clearly want to rein him in and restrict the power of the office. Ultimately, the Supreme Court teleconference sounded much like debates taking place across the US, a deeply divided nation in which people are fighting over fundamental beliefs and principles - with Mr Trump, as always, at the red-hot centre. What was said? The congressional cases were heard together, and the justices seemed divided based on their inclinations. The liberals appeared more sympathetic toward the House position although they raised questions about the potential lack of limits on Congress' power to subpoena the president's personal records. The justices asked Douglas Letter, a lawyer for the House, to explain why the subpoenas were not simply harassment of the president, and whether Congress should be limited in issuing them. Mr Letter pointed out that the measures, in these cases, were directed at third parties and had been upheld by lower courts. But Jeffrey Wall, a Justice Department lawyer who argued in favour of Mr Trump, said the subpoenas had a "profound potential" to "harass and undermine the president". "It's not much to ask that before the House delves into the president's personal life it explains in some meaningful way what laws it is considering and why it needs the president's documents in particular. The subpoenas here don't even come close." Conservative Chief Justice John Roberts was sceptical that Congress had no authority to issue a subpoena, as suggested by the Trump defence team, but also raised questions that congressional power was limitless. Justice Roberts also seemed to disagree with Mr Letter, who argued that lawmakers had broad authority to seek information about a president for the purpose of writing laws. "Your test is not much of a test. It's not a limitation," the chief justice said. Liberal Justice Elena Kagan told Jay Sekulow, a lawyer for Mr Trump, that a "fundamental precept of our constitutional order is that the president is not above the law". But Mr Gorsuch expressed concern that members of Congress were abusing the process to hunt for illegal activity, saying: "Normally we use law enforcement tools like subpoenas to investigate known crimes and not to pursue individuals to find crimes." Later, in the case involving the Manhattan district attorney's subpoena, the justices indicated doubt over Mr Sekulow's argument that a president cannot be investigated while in office. What is the background? The cases being heard resemble earlier disputes over the powers of a sitting president. In 1974, the court unanimously decided that President Richard Nixon must comply with a court's subpoena for tape recordings in the Watergate scandal. And in another unanimous decision, in 1997, it allowed a sexual harassment lawsuit to go forward against President Bill Clinton. Justices appointed by Mr Nixon and Mr Clinton voted against them in the cases.
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6 hidden Android features that will blow your mind, and how to use them From using multiple apps at the same time to keeping your phone unlocked when you're home, Android has some sweet features -- you just have to know where to look. For me, it's easy to feel like every Android phone has drastically different features and capabilities, and in some ways that's true. Comparing a Pixel phone with Samsung's Galaxy S20 with TCL's 10 Series phones is going to reveal major differences. But at the end of the day, all of those phones are powered by Android, and at their core, have the same features. Some of which are hidden. Take split-screen apps as an example. Using two apps at the same time is not only something iPhone users can only dream about, but it's also downright useful and built into your Android phone -- you just have to know where to look. One of my favorite hidden features is called Smart Lock, a tool that keeps my phone unlocked when I'm at home, then reverts back to requiring my fingerprint or PIN code the moment I leave. It's incredibly convenient. Keep in mind, all of the features I discuss below may not look or work exactly the same on every phone, and that's because different Android device manufacturers like to use interfaces that are unique from those of their rivals. My advice? Use the search bar at the top of the Settings app if you're struggling to find a feature. Quiet the notifications that can wait Tired of every single notification causing your phone to bleep or boop? Tell your Android phone when you want an app to give silent alerts by long-pressing on the alert until you trigger a prompt, asking if you want the notification to be marked as an Alert or Silent. Alert will allow the apps' notifications to play sounds and show up on the lock screen, while Silent will mute the alert, but still make it visible in your notification tray. Add captions to any video or podcast Live Caption is an impressive, yet relatively new feature that's slowly making its way to more devices. When active, it adds real-time captions to any video, podcast or voice note on your phone. It doesn't matter if the video you're watching is muted -- Live Caption will still transcribe it for you. Since it was first announced last year, Google has expanded its Live Caption feature beyond the Pixel phone lineup to included Samsung's Galaxy S20 and the OnePlus 8 series. There isn't an official list of supported devices, as far as I can tell, and your phone will have to be running Android 10 in order for it to work. To turn on Live Caption (or check if your phone is supported), open the Settings app and search for Live Caption. The Live Caption toggle is in a different place on the Pixel 4, Galaxy S20 and OnePlus 8 ($699 at OnePlus). After turning on Live Caption, anytime you begin playing a video -- even if you leave the volume turned off -- a small black box will show up on your screen, including real-time dictation of whatever's being said. It's really well done and a feature that every phone should have, not just Android. You can learn more about the feature, including how to limit profanity, and how to use it in our complete guide. Use two apps at the same time One of my favorite features in Android is being able to have two apps on the screen at the same time. It's handy when I'm looking at a Google Doc and sending an email, or when I'm looking up a recipe and sending the ingredient list in Messages. But it's not entirely clear how to get apps in split-screen mode. Tap on the app switcher button, or if you're using Android 10 gestures, swipe up from the bottom of the screen to enter the multitasking view and tap on the app icon at the top of an app's card or thumbnail followed by Split Screen. The first app will slide to the top of the screen, and the multitasking view will take up the bottom section of your screen. Either select another app from the multitasking view or launch an app from your homescreen or app drawer. Not every app will support split screen mode, and the only way I can figure out to tell if an app lacks support is to simply try opening it in split screen. Watch a video and browse Twitter simultaneously Along the same idea of split-screen apps is Android's Picture-in-Picture (PiP) feature. Using it could not be simpler, you just have to know it's there. I like to watch my favorite Twitch streamers while I browse Reddit or check my emails. To trigger PiP, start watching a video and then go back to the home screen. Really, it's that easy. Once you leave the app, if it supports PiP mode, the video will show up as a small window on your phone's screen. You can drag it around, resize or close it. To view a list of apps installed on your phone that support this feature, open the Settings app, and go to Apps & Notifications > Special app access > Picture-in-picture. This is also where you can go to disable PiP for an app. For example, if you don't want Google Maps continuing to show you turn-by-turn directions after you've left it, and rather the app completely shut down. Use Smart Lock to keep your phone unlocked when you're home One of my favorite hidden features can keep you from having to enter your PIN or scan your fingerprint whenever you're home or at work. You can set it to keep your phone unlocked when you're in a specific location. You can also set it to keep the phone unlocked when it detects you're active, like when you're walking around while holding the phone pressed to your face or speaking over Bluetooth on wireless headphones. Open Settings > Security > Smart Lock and enter your PIN code when prompted. From there, you can pick which aspect of Smart Unlock you want to use and when. Just keep in mind that if you have Smart Lock set to keep your phone unlocked at home, that means anyone you live with will be able to get into it. Quickly share your Wi-Fi network creds with friends Giving your Wi-Fi network password to a friend or family member can be a hassle, especially if it's a long, complex series of numbers and letters. Or you may be hesitant to hand over your credentials because it's a password you use somewhere else -- I get it. Granted, having people over or visiting a friend's home is something most of us are avoiding right now, but as stay-at-home orders begin to lift, and things begin to return to normal, it's sure to come in handy. Thankfully, with Android 10 you can display a QR code on your phone's screen that will allow anyone who scans it to connect to your Wi-Fi network. You can scan or create a QR code on your device by opening the Settings app and selecting Network > Wi-Fi. If you're sharing your network credentials, tap on the network name and then Share. If you're connecting to a Wi-Fi network, tap on the QR Code icon next to Add Network. This feature also comes in handy if you're setting up a new phone and don't want to go through the process of copying your password. Now that you've mastered Android's hidden features, make sure you're completely acquainted with Android 10's features, like new privacy settings and a dedicated dark mode.
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Mysterious AMD Ryzen 7 Extreme Edition, Ryzen 9 4900U Chips Surface It looks like AMD may be preparing a new, and more extreme, version of one its Ryzen 4000 mobile APUs. Hardware detective @TUM_APISAK unearthed 3DMark benchmark results today for a "Ryzen 7 Extreme Edition" CPU presumed to be Renoir. It's weird seeing the words "Extreme Edition" in an AMD processor name. That naming is more of an Intel practice that dates all the way back to the Bloomfield days. In terms of design, the obscure Ryzen 7 APU checks in with eight CPU cores and 16 threads. It appears to operate with a 1,800 MHz base clock and 4,291 MHz boost clock. The low base clock is a hint that the APU is probably based off one of AMD's Ryzen 4000 U-series parts that run with a 15W TDP. There are two Ryzen 7 SKUs in the mobile Renoir lineup, but only the Ryzen 7 4800U has a eight-core, 16-thread configuration. Therefore, we suspect the leaked APU is based of the Ryzen 7 4800U. The vanilla Ryzen 7 4800U has a 1,800 MHz base clock and 4,200 MHz boost clock. The Extreme Edition seems to come with a 100 MHz, higher boost clock. The Twitter user also reportedly found a Ryzen 9 4900U a few hours prior to tweeting about the Ryzen 7 Extreme Edition. Oddly enough, the Ryzen 9 4900U seemingly has identical specifications to the Ryzen 7 Extreme Edition. There's a strong possibility that one, or maybe both, of the mysterious APUs were designed exclusively for Microsoft. AMD has produced custom-made APUs for Microsoft's Surface devices in the past. The personalized APUs were nearly identical to the original SKUs, but Microsoft's variant had one additional Vega Compute Unit (CU). Ryzen 3000 U-series (codename Picasso) chips originally maxed out at 10 CUs, and Microsoft's tailored-made APUs bumped the count up to 11. Howerver, AMD labeled Microsoft's APUs as "Surface Edition," not Extreme. By removing the Surface moniker from the APUs, AMD could potentially offer them to other customers as well.
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BMW will greatly expand the 4 Series line-up for the sporting coupé’s second generation later this year, spearheaded by a trio of M4 models with 503bhp and the 523bhp i4 electric saloon. The German manufacturer is working to increase the differentiation between the 4 Series and the closely related 3 Series saloon, with engineers involved in its development telling Autocar that substantial work has gone into improving the dynamic qualities of the Audi A5 and Mercedes-Benz C-Class Coupé rival. To this end, the 4 Series has also been given a major design revamp – including the grille featured on the Concept 4 Series that caused great controversy when it was revealed in September last year. Known internally by the codename G22, the new 4 Series will be launched shortly in two-door Coupé form, followed by the Cabriolet and the four-door Gran Coupé. The range will then be crowned before the end of 2020 by the M4, which will be offered in Coupé, Cabriolet and, for the first time, Gran Coupé forms. However, the most powerful 4 Series variant will be the i4. The new Tesla Model 3 rival will use a pair of electric motors to offer up to 523bhp and around 600lb ft of torque. The i4 will be the second electric BMW to share its underpinnings with a conventional internal-combustion-engined car, after the iX3 SUV. The importance of the 4 Series to BMW can be seen in the strong sales of the current model. Since its introduction in 2013 as a replacement for the 3 Series Coupé (the history of which stretches back to 1975), almost 700,000 examples have been sold worldwide. Of the three bodystyles offered today, around 50% of buyers choose the Gran Coupé, while the Coupé and Cabriolet each account for around 25%. BMW has committed to significant modifications over the 3 Series to provide the 4 Series with greater individuality and increased standing within the line-up. Leading the host of changes is that striking new look. Inspired by the vertical kidney grilles that graced BMWs from the 1930s, the bold front end has been described by design chief Stefan Woerns as the first step towards giving each BMW model a unique interpretation of the brand’s most recognisable styling element. When it goes on sale in the UK later this year, the 4 Series Coupé will offer up to three petrol and three diesel engines, each with four or six cylinders. Autocar has already driven prototype versions of the 255bhp 430i and 369bhp M440i xDrive petrols, while German automobile registry records show that the range will also feature an entry-level 420i and 420d, 430d and M440d diesels. The M440i and M440d M Performance variants will both feature 48V mild-hybrid technology, providing off-throttle engine-idle coasting, regenerative braking and a Sprint mode that calls up an additional 11bhp and 15lb ft of torque for stronger acceleration under load. Further developments for the 4 Series include a raft of unique structural stiffening measures to provide it with greater steering precision and improved suspension control. There are new front suspension strut tower braces within the engine bay and work has been carried out to increase the rigidity of the rear suspension. Like the 3 Series, the 4 Series will get BMW’s lift-related dampers as standard, bringing progressive damper control qualities. Adaptive dampers will be standard on the M440i xDrive and M440d xDrive and part of an optional M Sport pack on other models. In a return to its roots (it was called the 3 Series Cabriolet from its arrival in 1985 until 2013), the 4 Series Cabriolet will swap its folding hard-top roof for a multi-layer fabric structure. Similar to the arrangement on the 8 Series Cabriolet, this will include a composite tonneau cover and a dedicated stowage area. The M Performance pair will be the initial range-toppers, before the second-generation M4 – developed under the codename G82 – arrives before 2020 is out, with deliveries expected at the start of 2021. The M4 will again be offered with the Coupé and Cabriolet bodystyles, as well as in standard rear-wheel-drive and top-spec four-wheel-drive Competition forms. However, it is not yet clear whether both variants will be offered to British buyers or, as with other recent M cars, only the Competition. The regular M4 will use the twin-turbocharged 3.0-litre straight-six engine, known as the S52, that features in the recently launched X3 M and X4 M SUV duo and is also set to be used by the new M3 saloon. With a six-speed manual gearbox and traditional rear-wheel drive, the M4 will produce 473bhp and 443lb ft of torque in its standard guise. Meanwhile, the 503bhp M4 Competition will feature an eight-speed torque-converter automatic gearbox and a fully variable M xDrive four-wheel drive system, mirroring the more powerful M5 saloon. By comparison, the current M4 uses the older S55 turbocharged 3.0-litre straight six to deliver 425bhp and 406lb ft in its standard specification and 454bhp and 443lb ft in the M4 CS (which retains rear-wheel drive). Those cars are assembled in BMW’s home city of Munich, Germany, but the second-generation M4 models will be produced alongside standard 4 Series Coupé and Cabriolet variants in nearby Dingolfing. BMW is also planning to add four-door practicality to the M4 line-up for the first time by offering a Gran Coupé version. The junior sibling of the recently introduced M8 Gran Coupé is scheduled for launch in 2022 as a rival to the Audi RS5 Sportback, according to well-placed BMW sources. They told Autocar that the po[CENSORED]rity of the original 4 Series Gran Coupé in North America and China was behind the decision to introduce its successor to the M4 range. The versatility of the Cluster Architecture (CLAR) platform that BMW introduced in 2017 is displayed by plans to base the i4 on the same structure as that used by its conventionally powered siblings – the first time BMW hasn’t used bespoke underpinnings for an EV. Previewed earlier this year by a thinly veiled concept, the i4 is due in 2021 as the first in a wave of new electric cars being developed by BMW. The company plans to launch up to 25 plug-in hybrids and EVs by the end of 2023. Based on the 4 Series Gran Coupé, alongside which it will be assembled in Munich, the i4 will produce up to 523bhp and some 600lb ft of torque from a motor on each axle in its most potent, four-wheel-drive guise, dubbed the i4 xDrive. The saloon’s electric driveline is combined with an 80kWh lithium ion battery pack that BMW claims will provide the most efficient variant with an impressive official range of 373 miles on the WLTP test cycle. By way of comparison, the highest figure achieved by the Model 3 is 348 miles, thanks to an 88kWh battery.
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President Putin is staying at a residence outside Moscow and video-conferencing Russian President Vladimir Putin says that from Tuesday the nationwide coronavirus lockdown will be eased and businesses will go back to work. He said the country's "non-working period" imposed to curb the virus had lasted six weeks. The easing of restrictions will affect all sectors of the economy, Mr Putin said, but some regions may keep tighter controls if necessary. Russia now has the third-highest number of confirmed infections worldwide. In the last 24 hours it reported a record daily rise of 11,656 cases, bringing the official total to 221,344. Coronavirus crisis tests Putin's grip on power Russia brings army doctors home from Italy That means Russia now has more confirmed cases than both Italy and the UK. Only Spain and the US have reported more infections. According to official figures, 2,009 people in Russia have died from the virus. But some question the low figure, and believe the tally is far higher. What did President Putin say? In a televised address, the Russian leader announced an end to six weeks of countrywide restrictions, which he said had allowed the country to prepare its health system and save "many thousands of lives". "Starting from tomorrow, May 12, the national period of non-working days will be over for all sectors of the economy," Mr Putin said. Individual regions however will be able to keep rules in place if needed. Large public events remain banned and people must still follow "strict sanitation demands", but it is in everyone's interest for the economy "to return to normal quickly", he said, adding that construction and farming should be among the first industries to restart. The address comes just days after the mayor of Moscow, Sergei Sobyanin, extended the capital's lockdown until 31 May. Though construction and industrial workers must now return to work in the city, everyone must wear face masks and gloves in shops and on public transport. Residents still cannot leave home unless to shop, work or walk the dog, and must have a digital permit to travel. Victory parade defies pandemic and upstages Putin Is pandemic being used for power grab in Europe? Moscow is the epicentre of Russia's outbreak, accounting for more than half the country's official confirmed case and death totals. Mr Sobyanin has however estimated that the capital may have more than 300,000 infections - about three times its confirmed tally of 115,909. Over the weekend, Russia was forced to cancel its annual World War II Victory Day Parade due to the outbreak.
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Game Informations : Developer: Big Ant Studios Publishers : Bigben Interactive Platforms : PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows Initial release date: 9 janvier 2020 2018’s AO Tennis may have been a limp first swing that pinged off the frame and dropped well short of the net, but its second attempt at landing in the service box has been delivered with substantially more power and precision. It’s a better-looking, smoother-playing, and more fully-featured simulation of the sport, one that eradicates the bulk – though not the entirety – of the unforced errors made by its undercooked predecessor. There hasn’t been a transformation this radical in the tennis world since Andre Agassi took off his wig. Many of these improvements have admittedly come over time; regular post-release patching from developer Big Ant transformed the original AO Tennis from broken mess at launch to a more competent sim some 12 months later, tightening the responsiveness of the controls and adding additional community-focussed features such as a powerful stadium designer. AO Tennis 2 builds upon that restructured foundation, smoothing the on-court experience further with a raft of new player animations and improved ball physics, along with bringing a welcome splash of personality and context to its career mode, a la FIFA’s The Journey. Despite the fact that the Australian Open is still the only major tournament it’s officially licensed, and its player roster still lacks a number of the big names from both the mens’ and womens’ tours, AO Tennis 2 feels substantially fleshed out at launch since it inherits two years’ worth of community-created content from the previous game. Thanks to the power of its player, logo and stadium customisation tools, not to mention the hard work of others, I was able to import reasonably convincing community-made recreations of unlicensed players like Andy Murray and Roger Federer, as well as entire stadium complexes based on Roland Garros and Wimbledon, modelled accurately right down to the courtside advertising signs. These additional user-created players and stadiums bring diversity and realism to the multi-year spanning career mode, although it feels slightly restrictive that you can only import new players at the very beginning of a career. If you’re several years into your career and you spot an amazing user-created Serena Williams shared online, for example, you have to either restart your career if you want to import her or simply go without, which is annoying. Still, I enjoyed the progression loop of the career mode, which involves completing training drills to raise your various skill level caps, entering tournaments to win prize money, and then investing that prize money either into increasing your player attributes or hiring support staff to give additional buffs to your stamina and the like. Although the story-driven cutscenes and interactive press conferences have clearly been made on a budget small enough to lace a pair of tennis shoes, they nonetheless do a serviceable job of breaking up the otherwise-static nature of menu management in between tournaments. Out on the court, AO Tennis 2 provides an exciting and dynamic brand of tennis, for the most part. Individual player styles feel unique – Rafael Nadal is deadly from the baseline while big-serving John Isner is a force in all four corners of the court – and there’s a measurable difference in ball speed and bounce across the different playing surfaces, bringing a greater sense of strategy and variety to each tournament. There’s also a broad spectrum of difficulty modes on offer, with no fewer than eight to choose from; whether you want to drop it down to Rookie for a Virtua Tennis-style hit-and-giggle or ramp it up to Grand Slam for the stiffest possible challenge, options are there for you. AO Tennis 2 provides an exciting and dynamic brand of tennis, for the most part. That said, there remains an occasional unresponsiveness to the assisted movement scheme that left me feeling unnecessarily frustrated at least a handful of times in every match I played, even on the more modest difficulty settings. While there is a menu slider to adjust how much your player automatically moves to meet the ball, I could never find the absolute sweet spot. The more I played AO Tennis 2, the more adept I became with the timing required to swerve an aggressive topspin winner down the sideline or rush to the net to nail a sharply angled volley, yet I was never a hundred percent sure as to when my player would randomly abort an overhead smash or leisurely sidestep across the court when I wanted them to sprint flat-out or dive. Assisted movement certainly makes sense in AO Tennis 2 considering you’re controlling both the position of your player and the shot aiming reticule with the same thumbstick, but I feel like the existing system is just shy of being optimised to the point of being consistently reliable. Additionally, there were a handful of times where animation glitches helped AI players hit balls that were seemingly nowhere near them, which only furthered my frustration. These sporadic shortcomings never became enough of a hindrance to make me want to throw my controller, although I certainly McEnroe’d a lot of virtual racquets thanks to AO Tennis 2’s addictive reaction animations that can be triggered in between points. Giving a respectful wave of acknowledgement to the crowd or throwing a sarcastic thumbs up to the chair umpire provides some colour to each point that I appreciated in the absence of any in-game commentators, and it’s a nice touch that your behaviour on court directly influences your potential sponsorship deals in the career mode. Your behaviour on court directly influences your potential sponsorship deals in the career mode. Elsewhere, AO Tennis 2’s broadcast presentation has been enhanced with a number of match metrics that appear on screen, such as win-predictor percentages and time-pressure stats, and the option to challenge a line call returns from the previous game. Although from the perspective of the wide broadcast-style camera, deciding which close calls look in or out in your opponent’s half of the court seems like guesswork at best. Verdict While the original AO Tennis may have launched with enough squandered potential to make even Nick Kyrgios shake his head, AO Tennis 2 has taken a major stride forward to more closely resemble an Ash Barty-style all-rounder. It could yet benefit from more balancing and bug fixing post-release, but as it stands AO Tennis 2 is the best videogame simulation of the sport in years. AO Tennis 2 system requirements (recommended) Memory: 8 GB Graphics Card: AMD Radeon R9 390X AO Tennis 2 CPU: AMD Phenom II X4 970 File Size: 15 GB OS: Windows 10 x64
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Jaguar is striking out into a fresh design era under new design director Julian Thomson and so it seems right that the subject of this week’s road test should be a sharpened-up, redesigned version of its talismanic F-Type. With design lead times being what they are, it’s likely that this car was signed off long before former design boss Ian Callum departed the scene in June 2019. Be that as it may, as your eyes will confirm, this all-aluminium classic front-engined British-built sports car has never looked better. Now to address whether such an effective facelift has come accompanied by handling and usability improved to similarly striking effect. The F-Type line-up at a glance The F-Type’s engine range no longer includes a six-cylinder option; the firm instead offers a detuned supercharged V8 as a mid-range model, which is also the only engine derivative available with a choice of rear- or four-wheel drive. The car comes in a choice of four trim levels, although not every engine is available in combination with all four. Entry-level trim, for example (passive suspension, open diff, 18in rims), can only be had on a four-cylinder P300, with the P450 getting R-Dynamic trim (electronic limited-slip diff, adaptive dampers) as standard. Coupés are around £5500 cheaper than convertibles. You needn’t look very far to see where the majority of the F-Type’s facelift budget has been spent. The car has a sharp-eyed new look that freshens its visual appeal really effectively. New bumpers, grille, headlights and tail-lights and a reprofiled bonnet all feature, along with new alloy wheel designs and a renewed colour palette. The F-Type’s engine range has been altered quite a bit over the car’s lifetime and now offers arguably greater breadth of choice than do any of its direct rivals, albeit with slightly less associated variety. Jaguar added 296bhp 2.0-litre four-cylinder turbo petrol power in 2017, having introduced four-wheel drive with the range-topping SVR version in 2016 and then rolled it out more widely. Slim new headlights are a key part of the F-Type’s styling overhaul. With the R model, they’re adaptive ‘pixel LED’ lights as standard, which cost £1200 as an option lower in the range; and they’re both powerful and responsive to dip. With this update, however, the firm has phased out supercharged V6 versions of the car (at least as far as European markets are concerned) and introduced a new ‘detuned’ 444bhp supercharged 5.0-litre V8 variant to fill the mid-range void that they have left. Four-wheel drive is available as an option on this mid-range P450 version and is standard on the range-topping 567bhp V8-powered P575 F-Type R we elected to test. Entry-level four-cylinder P300s are rear drive only. All F-Types now come with an eight-speed automatic gearbox from ZF. Jaguar’s suspension and running gear revisions are at their most extensive on the F-Type R, which gets wider 20in alloy wheels than its direct predecessor had, as well as new rear-axle hub knuckles and ball joints, and new adaptive dampers, coil springs and anti-roll bars. The transmission gets the same electronics used in the XE SV Project 8 super-saloon’s, allegedly delivering quicker paddle shifts, and the engine produces marginally more power and torque than did the V8 of the old R. The interior may have had less attention lavished on it than the body panels but it has nevertheless been renewed in some key areas. It remains a more lavish and enveloping place than a great many sports car cabins and is one of several reasons that the car makes such an enticing prospect as an every-day driver. Outright cabin space is still tighter than in some rivals and forward visibility is a little bit pillarbox-like. For taller drivers, too, it remains worthwhile avoiding the optional panoramic roof in order to maximise available head room. Even so, our tallest tester, at 6ft 3in, didn’t have trouble getting comfortable in the car. Central two air vents rise out of the top of the dash, just as they always did, when you turn on the blower. There remains a big difference in boot space between the coupé and convertible versions, which ought to be remembered by anyone who has touring in mind. The coupé offers a storage area of up to 509 litres with the parcel shelf removed. It’s big enough, Jaguar claims, for two sets of golf clubs, as long as you know how to arrange them. The driving position remains good: low-slung, comfortable over distance and fairly well supported in the case of the R, which gets Jaguar’s more deeply bolstered ‘performance’ seats as standard. In front of you is the car’s new 12.3in digital instrument screen, which presents its graphics clearly and offers a choice of layouts. Jaguar F-Type infotainment and sat-nav The outgoing F-Type’s ageing infotainment system has been replaced by Jaguar’s latest 10.0in InControl Touch Pro set-up, via which you can stream online music either by downloading Jaguar’s app or simply by using Apple CarPlay or Android Auto. It’s a decent system rather than a great one, truth be told. Although the layout makes for fairly good usability, there’s still a little bit of latency in the time it takes to respond to your finger, and the home screen layout isn’t quite as flexible or configurable as you might like. There are two options available for audio systems, both supplied by Meridian. The standard one has just under 400W and 10 speakers and the premium one (£990) gets 770W of amplification and 12 speakers. Our test car was fitted with the standard system, which had plenty of power and good clarity. It was a contentious decision when Jaguar introduced a four-cylinder engine to one of its sports car ranges three years ago, but also a pretty smart one if you consider that, by doing so, it gave itself permission to keep dropping Bridgend-built supercharged V8s into at least some F-Types. An element of uncertainty still surrounds the future of this mill, with the Ford plant that makes it set to close in a matter of months and only unconfirmed rumours that the line is to be moved to Jaguar Land Rover’s Wolverhampton engine facility. We’ll put a pin in that for now, however, and just trust that the right decision will be made – because few production engines mix bombastic audible charm with brute strength to such spectacular effect as this one. The traction control is less gung-ho in ‘Trac DSC’ mode, giving you more of a feel for the way the driveline wants to shuffle torque, but it still throws too much forwards too fast when the rear wheels start to spin. It feels reactive, not responsive. It gives the F-Type a multiplicity of roles to play: the sports car, yes, but also the burbling hot rod and even the supercar-scalping point-to-point giant-slayer at times. The car’s outright performance level is pretty monumental, although this isn’t like a modern turbocharged V8: it needs plenty of revs before hitting maximum reheat, so the F-Type R isn’t a car that’ll take off in a high gear quite like a big Porsche or Mercedes-AMG. At times, if only when you make those kinds of comparisons, it feels just a little lazy and unresponsive from around 2000rpm and the gearbox has to work that bit harder in kickdown to make up for the shortfall. However, the pay-off is a power delivery that really comes to life above 4000rpm. You’ll seldom have the opportunity to fully uncork it on the road but you’ll vividly enjoy it on the occasions when you do. Here, the AJ-V8 has ferocity and audible drama that, for some, will border on the histrionic and juvenile. Not for anyone with petrol in their veins, mind you. Only in the way it tends to crackle and spit on the overrun did any of our testers consider the motor’s character over the top. That the gearbox is undoubtedly slicker and feels more intuitive when operating in manual mode than when left in ‘S’ or ‘D’ is one way in which this powertrain yields a little to the very best dual-clutch performance car transmissions. Its paddle shifts certainly come quickly enough and, by timing them yourself, you only get more out of the experience when you’re really dialled in.
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[News] Coronavirus: Germany infection rate rises as lockdown eases
. PREDATOR posted a topic in News
Germany has introduced a mass testing regime, including drive-through centres like this one in Berlin Coronavirus infections are rising in Germany, official data shows, just days after the country eased its lockdown restrictions. According to the Robert Koch Institute (RKI), Germany's reproduction rate - the number of people each confirmed patient infects - is now above 1. This means the number of infections is now rising in the country. The report came as thousands of Germans gathered on Saturday calling for a total end to the lockdown. Chancellor Angela Merkel announced a broad relaxation of national restrictions on Wednesday after talks with the leaders of Germany's 16 states. All shops are allowed to reopen, pupils will gradually return to class and the Bundesliga - Germany's top football league - will restart as soon as next weekend. Coronavirus: Is R the crucial number? How lockdown is being lifted across Europe Don't rule out summer in Majorca: German official But there were protests across the country on Saturday, as some called for measures to be lifted even quicker. Germany has the seventh-highest number of confirmed cases in the world, with latest RKI data on Sunday showing the reported infected tally at 169,218 and a reported death toll of 7,395. What did the report say? The report from the public health agency released on Saturday said the reproduction rate was estimated at 1.1. While this estimate involves "a degree of uncertainty", the rise in the number requires "a close monitoring of the situation in the coming days". Germany has won praise for its response to the outbreak. Mass testing and effective lockdown restrictions have helped keep the death toll far lower than in other European countries. But some have criticised Mrs Merkel's decision to relax those measures after speaking with the heads of the 16 states on Wednesday. The chancellor imposed an "emergency brake", requiring local authorities to reimpose restrictions if cases rise above a threshold of 50 per 100,000 people. Outbreaks at meat processing plants in the states of North Rhine-Westphalia and Schleswig-Holstein have already reportedly breached that line, and forced district officials to act. And one district in the state of Thuringia reportedly recorded more than 80 infections per 100,000 people, thought to be due to outbreaks at care faciliti The start of a trend? These latest official figures appear to show that the number of Covid-19 infections in Germany may be rising faster again. The reproduction rate has risen to 1.1 - that means that ten people will pass the virus on to 11 more people. To keep the pandemic in check this level should be below one. This figure though is an estimate. And it does vary a lot from day to day. So officials warn against interpreting too much into short-term changes. But this all comes as Germany is easing restrictions in some of the most risky sectors when it potential infections - such as restaurants, hotels and professional football. So the government will be watching closely to see if this does mark a trend. And if the virus is spreading more rapidly, some restrictions could be reimposed. At the same though the daily death toll in Germany is the lowest it's been in more than a month. Fewer than 40 people here died of Covid-19 in the 24 hours until Sunday. In other large European countries this level has at times risen to almost 1,000. How is Germany taking the lockdown? While some worry that the country is easing its restrictions too soon, others in Germany are protesting against the continued lockdown. Small numbers of people have taken to the streets in recent weeks but on Saturday this swelled to thousands of people who gathered in cities across the country - including Berlin, Frankfurt, Munich and Stuttgart. German museums and shops open as lockdown eased How to open a hairdresser's after lockdown Officers in Berlin arrested about 30 people outside the Reichstag on Saturday for not obeying social distancing measures. Authorities say some demonstrators threw bottles at the police. Right-wing groups and conspiracy theorists also took part in some of the protests. Some protests however became violent, with police using pepper spray and arresting a number of people in Berlin -
Someone kill him please !
<03:42:16> "Naser DZ": #stay_at_ts3
<03:42:18> "Naser DZ": New tag
<03:42:19> "Naser DZ": xDD -
Game Informations : Developer: Playground Games , Turn 10 Studios Publishers : Xbox Game Studios Platforms: Xbox One, Microsoft Windows Initial release date: 12 septembre 2018 Forza Horizon 4’s first expansion may lack the unbridled madness of the previous game’s Hot Wheels expansion, and it’s not as immediately divergent as Blizzard Mountain was (which brought winter conditions and snow for the first time), but Forza Horizon 4: Fortune Island is a great add-on that features some of the most brilliant and fun stretches of road in the series to date. Set on a fictional, high-latitude island far off the coast of Britain, Fortune Island is more of a driving purist’s playground than Forza Horizon 3’s more experimental DLC. The star attraction is the Needle Climb, a several-mile stretch of sealed switchbacks that winds up Fortune Island’s highest peak. The Forza Horizon series has been begging for a ribbon of road like this since the beginning, and the Needle Climb doesn’t disappoint. The entire length is one long Drift Zone, too, so shredding up and down it in whatever car you see fit is actively encouraged and rewarded. It’s not the Stelvio Pass or Trasfagarasan Highway, but it’ll do quite nicely for now. It’s a very well-crafted bit of asphalt and Forza Horizon 4’s drift-happy handling dynamics absolutely sing on it. There’s also an amazing unsealed trail that wraps around behind the base of the peak, featuring several sections poised on the very edge of a high, rocky cliff which reaches down into the distant ocean. During events, the most dangerous sections have safety walls added but in free-roam it’s an incredible challenge trying to maintain speed and still cling to the loose dirt surface while hanging it out sideways through the perilous corners. I’ve definitely thrown enough Hoonitrucks into the sea at this point to send Ken Block bankrupt two times over. There’s a sleepy maritime feel to Fortune Island that I really like and, while it’s still unmistakably British, overall it’s quite distinct from the main map. You may not agree during the day, but wait until the wild light show at night as the aurora borealis ignites the starry sky with an eerie green glow. It’s stunning stuff, particularly watching it dance across the bodywork of cars and reflect off standing water. There are also severe storms, complete with branching lightning strikes. These newly-added weather phenomena don’t necessarily have an impact on the moment-to-moment gameplay but they’re spectacular to look at. If this expansion is capable of anything it’s giving a potent reminder of just how spectacularly good looking Forza Horizon 4 can be. If this expansion is capable of anything it’s giving a potent reminder of just how spectacularly good looking Forza Horizon 4 can be. Progression in Fortune Island is largely similar to the main game, though it’s been augmented with a rewarding treasure hunt that stretches out over the whole mini-campaign. It’s broken up into 10 rounds and, once you hit the required influence targets by completing the available races and stunts, you’ll receive a clue to decipher. These clues point to a task that needs to be fulfilled in order to receive the rough location of a treasure box hidden somewhere on the map. I don’t expect the clues will stump too many dedicated gearheads – they’re really just a matter of finding the area of the map referenced in the clue and carrying out the task hinted at in the right car. The right car is generally referenced with a fairly obvious riff on its model name but, if you don’t actually know what an “Italian four-five-eight” is, a brief shuffle through the Autoshow should turn over the answer without too much hand-wringing. Assuming you don’t already own the required cars you’ll need to buy them to complete the tasks but, considering each treasure box contains one million credits, that shouldn’t be a problem. The treasure boxes themselves function in much the same way as traditional Forza Horizon Barn Finds – a rough area will be marked out highlighting where to search. I’ve enjoyed finding them, though I gave up searching for any at night. With very little man-made light on the island it can get extremely dark, and I found myself blindly stumbling through the countryside to little avail whenever trying to uncover chests at night. A cropped photograph of the landscape near the treasure box should help you narrow down locations, though; I know using the landmarks in the background of the pics to narrow down the final resting spot of chests was very helpful to me. A handful of the modest selection of 10 new cars arriving with Fortune Island are available through these treasure boxes, and the remainder are available in the Autoshow. It’s another scattergun blast of interesting international metal, from the idiosyncratic (the 1953 Morris Minor Series II Traveler, an estate version of the quintessentially British Morris Minor), to the iconic (the 2002 Koenigsegg CC8S, Koenigsegg’s first-ever production car, of which it built only six) and to the insane (the 2018 Funco Motorsports F9, a 7.4-litre, twin-turbo V8 sandcar with a neck-snapping 1750hp on tap). Two other standout features are the new Trailblazer point-to-point stunts (which have no checkpoints but the first and last and dare us to straightline through the challenging, undulating environment) and Drift Club 2.0 (an excellent new Horizon Story with seven chapters that uses the seven cars from the Formula Drift pack and sets us loose on and around the Needle Climb). Getting three stars in Trailblazer events isn’t always as easy as it looks because sometimes your fastest car won’t necessarily be the one best suited to taking on the huge jumps and bumpy terrain without becoming unsettled. There’s some trial and error involved in Trailblazer that I find pretty satisfying. I didn’t find the point totals required to three-star each Drift Club 2.0 chapter particularly challenging but I did have a huge amount of fun doing them (and then doing them again, and again). It’s also worth noting we don’t miss out on things like seasonal changes or Forzathon Live events while hooning around Fortune Island, either; what happens on the mainland happens on the island as well. Verdict Forza Horizon 4: Fortune Island is a more earnest slab of DLC aimed at the hardcore fans compared to the studio’s previous wacky work on Forza Horizon 3: Hot Wheels, and I like it a lot. Routes inspired by the some of the world’s most-loved driving roads, a 10-round treasure hunt powered by clues that reward being a car geek, and all wrapped up in the unbeatable Forza Horizon formula? I think it’s going to be a while before I think about heading back to the mainland. Forza Horizon 4: Fortune Island Minimum System Requirements Operational System: 64-bit Windows 7 / Windows 8 / Windows 10 Processor: Intel i3-4170 @ 3.7Ghz OR Intel i5 750 @ 2.67Ghz Video Card: 650TI OR AMD R7 250x RAM Free: 8 GB RAM Disk Space (HD): 8 GB RAM Directx Version: DirectX 11
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Katie Miller, seen here with Mike Pence's chief of staff, is married to Trump aide Stephen Miller A top aide to US Vice-President Mike Pence has tested positive for Covid-19 one day after another White House staff member was diagnosed with the virus. Mr Pence's press secretary Katie Miller tested positive on Friday, a day after President Donald Trump's valet. The White House has begun daily testing for Mr Pence and Mr Trump, and has claimed to be taking "every single precaution to protect the president". The US death toll is now over 76,000 and states are beginning to reopen. Six members of Mr Pence's team were abruptly taken off his plane, Air Force 2, after it was held on the tarmac outside Washington, DC for over an hour on Friday, as he prepared to travel to Iowa to meet religious leaders. The staff members had had recent contact with Mrs Miller, according to an unnamed US official cited in the media pool report. The president and vice-president had not. Mrs Miller is the wife of Trump aide Stephen Miller. Mr Trump visited the WWII memorial in Washington DC on Friday During a meeting with Republicans at the White House, Mr Trump told reporters: "She's a wonderful young woman, Katie." "She tested very good for a long period of time and then all of a sudden today she tested positive." When asked about the possibility of an outbreak in the White House, Mr Trump told reporters: "All you can do is take precautions and do the best you can." He also said he was correct not to wear a mask while visiting the World War II memorial in Washington for VE Day, because the elderly veterans there with him were "far away". "Plus the wind was blowing so hard and such a direction that if the plague ever reached them, I'd be very surprised," he added. Giving the impression it's under control BBC White House correspondent Tara McKelvey The president has made it clear he does not like the way that a mask looks on him. He said last month that he believes wearing a mask would not make a good impression on world leaders and others he meets. "As I greet presidents, prime ministers, dictators, kings, queens ... I don't see it for myself, I just don't," Trump told a journalist. For some, the president's refusal to wear a mask is more than a question of style. It is a political statement. Trump and the other officials at the White House want to give people the impression that the health crisis is under control and that soon the economy will be on back on track. Earlier on Friday, Mr Trump told Fox and Friends that his valets have already started wearing masks. A day earlier it emerged that a member of the US Navy who serves the president's food had tested positive for coronavirus. The president said that the individual had tested negative four days beforehand. "This is why testing's not necessarily the answer," he said, though he noted staff would now be tested daily. "Testing only goes so far." Later, White House Press Secretary Kayleigh McEnany defended the measures taken by the White House to keep officials safe. "We've taken every single precaution to protect the president," Ms McEnany said. Mr Trump's chief of staff, Mark Meadows, also told reporters: "This is the safest place you can come to." On Friday, the US Food and Drug Administration (FDA) approved the first saliva test collection kit for home use. The government agency has been criticised for allowing the market to become flooded with test kits that sometimes show false results. According to the White House coronavirus task force, the US is testing about 248,000 people per day and has tested around 8.1m people so far.
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Game Informations : Developer: Villa Gorilla Publishers : Team17 Platforms : PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows Initial release date: 29 mai 2018 A Metroidvania-pinball hybrid isn't a thing I ever expected to exist, but Yoku’s Island Express feels like a breath of fresh air in a genre that’s felt crowded as of late. It’s fun, adorable, and wonderfully unique while still satisfying the things I love about 2D platformers. Even if its pinball paths occasionally got frustrating to navigate, I enjoyed every minute I spent with its charming, secret-filled campaign. Yoku’s Island Express creatively fuses a traditional Metroidvania game with pinball mechanics in a way that feels surprisingly natural. You take control of a tiny beetle postmaster named Yoku, pushing around a ball and making deliveries on a large open-world island. There’s a fairly straightforward but cute story to follow, alongside a hefty amount of side quests, hidden collectibles, and other distractions. While the bulk of the gorgeous 2D levels might make it seem like a familiar run ‘n jump platformer, you can’t actually jump at all. Instead, you have to use paddles (activated by your controller’s shoulder buttons) to knock yourself into tracks, bumpers, and more scattered around the island to bounce your ball around obstacles, dragging Yoku along with it. It’s a novel concept, and the fast-firing responsiveness of the flippers is satisfying in the same way as hopping around the Mushroom Kingdom as Mario. As you roll around and explore, you’ll occasionally drop into distinct areas that are basically small pinball tables, each with their own lanes to fire down and skill shots that require occasionally frustratingly precise timing. Lots of familiar pinball mechanics are present here, like lights to turn on in different lanes or bumpers to knock around, all of which will pour fruit to collect onto the table. Tricks that work on real tables work here too, like putting up one flipper to let the ball roll over to the other — but now if you slow down too much you can take direct control of Yoku and push the ball over the gap. I really enjoyed these contained challenges, and they are used in clever ways. Many have doors you need to unlock by collecting purple gems on the table before you can progress further — so instead of just being about getting points, you’re trying to make specific shots to free the gems from crystals or spinners. Other tables can take the shape of epic and difficult multi-ball boss battles, which are some of the coolest challenges available. Before I unlocked the adorable Beeline fast-travel system, I did find myself having to retreading the island’s core paths to and from the hub town fair bit. Replaying the same tables each time I wanted to go through an area got a bit repetitive because navigating a table isn’t as simple as hopping through a completed area in a traditional platformer. Instead, it requires a series of shots with tight timing to proceed, so barely missing multiple times in a row hurts the flow of moving through the world and could be frustrating when I returned to areas looking for secrets. But it’s hard to stop smiling when playing a game this peppy, and personality is overflowing out of every corner of Yoku’s Island Express. There’s no combat outside of a few bosses, and the tool you get to break open certain objects is a party-blower noise maker that you can make Yoku adorably spam as you run around. The cutesy Animal Crossing-style voices, cheery music, and lovely painted art style (which has some of the cooler background parallaxing I’ve seen in a 2D game) make being in this world a joy, and that helps temper the frustration. The island’s quirky inhabitants are also amusing to meet, and often send you on side-missions as elaborate as the main story — it wasn’t uncommon for me to have four or five different things I could be doing at any given time. One townsperson wanted me to spread mushroom spores around the island, while another asked me to bring back baubles that I could use to customize the look of my ball. While the campaign smartly doesn’t overstay its welcome — it took me about six hours to complete, including some distractions — collecting all 80 of Yoku’s hidden Wickerlings, finding all of its chests, and completing some other simple missions like delivering letters made me want to keep playing even after the credits rolled. Verdict Yoku’s Island Express is a novel Metroidvania-pinball hybrid that stands out as something wholly unique. It blends those clashing genres with a beautiful island style, and its satisfying flippers and bumpers make uncovering its wide island a ton of fun. Retreading completed areas while hunting for secrets can occasionally get stale, but Yoku’s Island Express has a refreshingly positive attitude that kept me smiling the whole way through. Yoku's Island Express is out today. Yoku's Island Express System Requirements (Minimum) CPU: Intel i3-2100 @ 3GHz / AMD A8-5500 @ 3.2GHz CPU SPEED: Info RAM: 4 GB OS: Windows 7 64-bit only VIDEO CARD: Nvidia GeForce GT 630 1GB / AMD Radeon 7770 1GB / Intel HD 530 PIXEL SHADER: 4.0 VERTEX SHADER: 4.0 FREE DISK SPACE: 3 GB
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Well i think we all know ( reCaptcha ) and it's benefits for application / Websites / forums etc .. I think lately forum is attacking by kinds of robots that may crash our community .. CsBlackDevil is using a little protection from robots while registration you will find ( 3 * 2 or any other calculation to make sure you aren't a robot ) I guess now it's the time to make protection more effective that's why Admins add hCaptcha Imn't sure how i get this verification because it's automatically appeared between random times Please make sure that you might be spotted as a robot at any time and you need to pass this verification otherwise calm down you don't have to verify yourself everytime you log into forum
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New Profile picture from @Naser DZ
Dertha makhdha fi lkhatr don't be happy and think you're professional ! ( Joke xD )
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Classic Heritage Edition Elise can be painted to match four of Lotus's most famous race cars Lotus has unveiled a range of commemorative liveries for its Elise sports car, each inspired by the brand’s motorsport heritage. The four new paint schemes are available on the limited-run Elise Classic Heritage Edition, which also features extra equipment as standard over the Elise Sport 220 on which it is based. The model can be painted in a black and gold scheme that pays homage to Emmerson Fittipaldi’s 1972 Type 72D Formula 1 car; a red, white and gold design similar to that of Graham Hill’s 1968 Type 49B; the blue, red and silver of Nigel Mansell’s 1980 Type 81; and a two-tone blue and white paint job that resembles the livery of Lotus’s 1960 Monaco Grand Prix-winning Type 18. As well as their bespoke paintwork, each Classic Heritage Edition Elise will be fitted with a numbered build plaque. Just 100 examples will be made and customer demand will dictate the final numbers of each variant. The Heritage Edition commands a £6350 premium over the standard car, with a starting price of £46,250, but comes equipped as standard with features that would add £11,735 to the price of a Sport 220. Each car will have a DAB radio, four-speaker audio system, air-con, cruise control, lightweight performance alloy wheels and two-piece disc brakes. The upper door trims and seat inserts will be coloured to match the exterior, except on the blue and white car, which features red Alcantara seat centres. Buyers can choose to upgrade their Heritage Edition Elise with optional extras such as a lightweight lithium ion battery, glassfibre removable hard-top and titanium exhaust system.
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President Trump said the White House task force would focus on "opening up our country" US President Donald Trump has said the coronavirus task force will shift its focus to reopening the economy, a day after suggesting it would be disbanded. Mr Trump said the group would "continue on indefinitely" and "focus on safety [and] opening up our country". It is not clear how exactly the task force will change but Mr Trump said "we may add or subtract people to it". New confirmed infections per day in the US currently top 20,000, and daily deaths exceed 1,000. US health officials have warned that the virus may spread as businesses begin to reopen. The US currently has 1.2 million confirmed coronavirus infections and more than 71,000 related deaths, according to Johns Hopkins University which is tracking the pandemic. What did President Trump say? In a series of tweets on Wednesday, Mr Trump said the task force had "done a fantastic job of bringing together vast [and] highly complex resources". He praised Vice-President Mike Pence, who heads the group, and said it had "set a high standard for others to follow". "Because of this success, the Task Force will continue on indefinitely with its focus on safety & opening up our country again," Mr Trump said. Trump: 'Mike Pence and the taskforce have done a great job' His comments came a day after he suggested the task force, which is made up of medical professionals and other experts, might be disbanded. "We're now looking at a little bit of a different form, and that form is safety and opening," Mr Trump told journalists on Tuesday. "And we'll have a different group probably set up for that." Mr Pence also told reporters in a briefing on Tuesday that the task force could soon be wound down. He said the Trump administration was "starting to look at the Memorial Day [late May] window, early June window as a time when we could begin to transition back to having our agencies begin to manage... our national response." But - when asked about the apparent change in approach on Wednesday - Mr Trump said: "I had no idea how po[CENSORED]r the task force is until... yesterday when I started talking about winding [it] down." A shift in priorities for the task force Is a task force with different people and a different focus still the same task force? This sounds like a philosophical question but it is one that has very real implications for the direction of US coronavirus policy. On Tuesday, Vice-President Mike Pence confirmed the White House was considering winding down its coronavirus task force, perhaps as early as the end of May, shifting public health responsibilities to subsidiary agencies. Mr Trump walked that back a bit on Wednesday morning but the bottom line is the same. The group's members may change, and its priorities will shift. However the president wants to dress it up, it's clear that even while the virus continues to spread throughout the nation, the White House urgently wants to prioritise addressing the economic fallout of the pandemic. The state of the economy, after all, frequently determines the fate of a president seeking re-election. And if Trump can't pull the nation out of its fiscal nosedive soon, his November general election outlook appears grim. The public health wisdom of the White House's move may be debatable, but the political calculus is clear. The task force was set up on 29 January. It reports to the president and co-ordinates with medical institutes, political staff and state governors. The group also consults medical experts to formulate national guidelines on social distancing. Its members include more than 20 experts and leading administration officials. The White House said the task force's duty was to "lead the administration's efforts to monitor, contain and mitigate the spread of the virus" and provide the public with information. Mr Trump's once-daily task force briefings have become increasingly scarce since he was widely condemned by the medical community for pondering at the podium last month whether injecting bleach might kill the virus. Dr Deborah Birx is the task force's response co-ordinator. The president was asked on Tuesday whether she and another high-profile member, Dr Anthony Fauci, would still be involved in efforts to address the coronavirus. "They will be and so will other doctors and so will other experts in the field," the president said. He later added that new members of the task force would be announced by Monday. Coronavirus: Tracking the global outbreak Why is there a US backlash to masks? 'I got a life-changing opportunity in lockdown' Critics have accused Mr Trump of sacrificing Americans' public health in his eagerness to reopen the US economy ahead of his re-election battle in November. In Arizona on Tuesday, Mr Trump said that Democrats were hoping his coronavirus policy would fail "so they can win the election". However, it will be up to individual states to determine how they reopen. Some Democratic governors in badly hit states have been cautious, calling for more testing and other safeguards before easing lockdowns. Other states, many led by Republicans in the south and mid-west, have already begun lifting Does the US have the pandemic under control? Not yet. Besides New York, which is still the US epicentre despite an ongoing drop in new cases, the level of infection continues to climb across much of the country. Many states that have allowed some business to resume - including Texas, Iowa, Minnesota, Tennessee, Kansas, Nebraska and Indiana - are seeing more new cases reported daily. While some cities such as New York, New Orleans and Detroit have shown improvement, others like Los Angeles, Washington DC and Chicago are seeing the caseload rise every day. According to a report from the Federal Emergency Management Agency (Fema), more than 3,000 people may be killed by the virus each day by next month. The White House has dismissed the report as inaccurate, with Mr Trump saying it describes a scenario in which Americans make no effort to mitigate the spread of the infection. On Sunday, the president increased his forecast for the number of US pandemic deaths to 100,000, after saying two weeks earlier that it would be fewer than 60,000. The Institute for Health Metrics and Evaluation at the University of Washington, a public forecast model that has been frequently cited by the White House, now estimates that Covid-19 will account for 135,000 American deaths by 4 August. This more than doubles its 17 April forecast. Meanwhile, Secretary of State Mike Pompeo continued to criticise China over its handling of the outbreak. "China could have prevented the deaths of hundreds of thousands of people worldwide," he told reporters on Wednesday. "China could have spared the world a descent into global economic malaise. They had a choice but instead [they] covered up the outbreak." He did not provide evidence for his claim, which was the latest example of the US condemning Beijing's approach to the pandemic. Mr Pompeo earlier said - without going into specifics - that there was "enormous evidence" the coronavirus emanated from a laboratory in the city of Wuhan. Chinese state media later accused him of lying.
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Game Informations : Developer: Rare Publishers : Ultimate Play the Game, Xbox Game Studios Platforms: Xbox One Initial release date: 4 août 2015 Rare Replay has set a new bar for video game compilations. Though they range from all-time greats like Banjo-Kazooie to forgettable missteps, the 30 games included in here tell the story of not only a single studio, but of the past three decades of video game history. From the early days of home console gaming with Jetpac, to the rise of the console shooter in Perfect Dark, all the way to a pair of Xbox 360 launch games, Rare Replay’s breadth and depth is consistently impressive. From the moment Rare Replay boots up, it’s evident that this isn’t just some haphazard collection of ROMs and emulators. The theatrical presentation, complete with a fantastic musical number and charming transitions, lend a playful sense of place and character to the collection. It’s loaded with awesome extras, ranging from unused music and concept art, to fascinating documentaries on the making of classics like Conker and Killer Instinct, as well as some looks at some of Rare’s unreleased games. There’s a level of detail and quality here that we don’t see often enough in compilations like these. Of course, all of these great extras wouldn’t amount to much if the games themselves weren’t worth revisiting. Thankfully, a solid chunk of the 30 included hold up as great experiences, even in 2015. For example, the original Banjo-Kazooie still remains one of the best 3D platformers ever made. The characters are charming, the music is incredible, and the levels are some of the most varied, smartly designed stages the genre has ever seen. Plus, Rare Replay includes the XBLA version, meaning that its strong art direction gets the benefit of HD resolution. Further back in time are lesser-known, but incredibly innovative games like Jetpac and Snake Rattle ‘n’ Roll. The former still provides a simple-yet-entertaining mix of an arcade shooter with resource management, while the latter is a strange isometric platformer that feels like what would’ve happened if you gave Marble Madness a story. Rare Replay also includes a handful of the studio’s strangest, most unique experiments. Blast Corps, for instance is an insane action-puzzler where you have to destroy everything in the path of a nuclear warhead being driven through a variety of settings. If the nuke comes into contact with a single thing, the whole world explodes, lending a really great sense of tension to each stage. On the complete opposite side of the tension scale are the two Viva Pinata games, which are about as calming as games can be. Clearing out your field, planting your garden, and watching colorful critters start to po[CENSORED]te your world still feels just as good as it did back in 2006. Then there are those that have failed to withstand the test of time. For every Banjo, there’s a very boring Grabbed by the Ghoulies. For every influential console shooter like Perfect Dark, there’s the hand-holding frustration of Perfect Dark Zero. But I appreciate that Rare Replay didn’t go down the revisionist-history route by omitting its mistakes, and instead provide a real, honest portrait of the studio’s work. It’s not quite a complete look, however, as some of the most famous games Rare has made aren’t here due to legal issues. Nintendo’s everlasting death grip on the Donkey Kong Country trilogy and Goldeneye 007 mean they won’t likely ever appear on the Xbox One. Fortunately, the rest of Rare’s work is great enough to stand up without those classics. While most of the games in Rare Replay are presented as you might remember them from decades ago, there are some much-appreciated additions of modern convenience that made my trip back through the ‘80s and ‘90s much more tolerable than it would’ve been if I’d just dusted off an old NES and SNES. You’re able to quickly use save and load states in any pre-Nintendo 64 game, which means you can slowly chip away at simplistic-yet-fun games like R.C. Pro-Am and Cobra Triangle without long trips back to save checkpoints after each death. Even better, the ability to freely rewind the action to any point in your last 10 seconds of play without any punishment means that the infamously hair-pulling Turbo Tunnel stage in Battletoads can now be completed by those of us who aren’t terrifying video game savants. Rare Replay also includes dozens of fun, self-contained minigames based on specific scenes in the pre-N64 games called Snapshots, which unfold a bit like those in NES Remix. Things like seeing how far you can get in an endless version of Turbo Tunnel, or trying to keep a civilian safe for 60 seconds in Cobra Triangle are bite-sized and addictive score-based challenges that doubles as a smart way of introducing you to the core mechanics of the lesser-known Rare games. While these tweaks and extra features are all great, I was a bit bummed out that the handful of 360 and XBLA games boot up in an Xbox 360 emulator, which adds an extra 10-15 seconds of waiting just to get to a title screen. That definitely slows down the pace of popping in and out of games, as you would in an actual arcade. But what’s worse is that there’s some noticeable slowdown on a few of the more recent games, particularly Banjo-Kazooie: Nuts and Bolts, and it’s sad that in those specific cases, poor performance makes this collector’s version worse than the original experience. Verdict Rare Replay is an incredible package. Its presentation is charming, the extras are amazing, and so many of the games included here are still a blast to play. Whether it’s your first time through or you’re revisiting decades later, Rare’s journey through the past 30 years of video game history is a fascinating one, and Rare Replay does an incredible job of capturing the essence of what makes the studio’s work so unique in our medium. RARE REPLAY SYSTEM REQUIREMENTS System: Windows Vista 32-Bit with Service Pack 2 and the KB971512 platform update Processor: AMD Athlon X2 2.8 GHZ or Intel Core 2 Duo 2.4 GHZ Ram: 4GB or more Free Hard Drive Space: 10GB Processor: AMD Athlon X2 2.8 GHz or higher; Intel Core 2 Duo 2.4 GHz or higher Graphics Card: AMD Radeon 3870 or higher; NVIDIA GeForce 8800 GT or higher
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WWDC will be held online for the first time in June, and open to more people. Here's what we know so far. Apple's 31st annual Worldwide Developers Conference will kick off on June 22. The conference will move entirely online due to the coronavirus pandemic, allowing millions of developers to get early access to upcoming updates for iOS, iPadOS, MacOS, WatchOS and TVOS and learn from Apple engineers. We've rounded up everything you need to know about WWDC 2020 and its new online form. We'll continue to update this article as we count down the days until the big conference, so check back often. What is WWDC? WWDC is Apple's Worldwide Developers Conference, typically hosted every June in San Jose, California in recent years. Developers who attend participate in five days of hands-on labs, presentations and sessions with Apple engineers. Apple executives usually kick off the event with a keynote address, often announcing new iOS software and expanded features for iPhones ($699 at Apple) and iPads ($340 at eBay), usually released with new smartphones in the fall. Executives also often announce new Mac software and sometimes devices, too. At WWDC 2019, Apple unveiled a new Mac Pro and Pro Display XDR ($5,999 at Apple), iOS 13 with a dark mode, MacOS Catalina and iPadOS. When is WWDC 2020? WWDC 2020 will take place entirely online starting June 22. What time does the WWDC 2020 keynote start? A time has not yet been announced. Expect those details to be shared in the coming weeks. How can I watch the WWDC 2020 livestream? If you have an Apple TV, you'll likely be able to use the Apple Events app to watch the keynote. Otherwise, you can can livestream WWDC from the Apple Events section of the company's website. The developer sessions can be accessed via the Apple developer app (on iPhone, iPad, Apple TV ($179 at Apple)) or the Apple developer website. It's unclear yet whether there will be some in-depth sessions that will require an account with the Apple Developer Program (which costs $99 a year). How will coronavirus change WWDC? WWDC is usually limited to around 5,000 developer attendees, who can buy $1,599 tickets for the five-day event based on random selection. Keynotes and sessions were typically live streamed. This year, millions of developers will be able to participate virtually and engage with Apple engineers as they work on apps. Apple's global developer community includes more than 23 million registered developers in more than 155 countries and regions. Apple is far from alone on the canceled event front: A number of tech companies including Facebook and Google have also canceled their respective developer events planned for this spring. Can I attend virtually? Yes. The keynote will be streamed for the general public, and sessions will be free for all developers, according to Apple. You can access them on the Apple developer app or the Apple developer website. Do you have to be a professional developer to participate? Nope. Apple enthusiasts can sit in on keynotes and sessions to learn more about app development and the latest news from the company. Or they can participate in the Swift Student Challenge, a new coding contest for student developers of any age across the globe to build an interactive scene that can be experienced in three minutes or less. The contest opens today and runs through 11:59 p.m. PT on Sunday, May 17. The contest winners will get a WWDC20 jacket and pin set and will be notified by June 16. The Swift Student Challenge replaces the annual WWDC Scholars program that Apple awards annually to 350 students, based on their Swift Playgrounds submissions. Winners of that program typically receive free admission to WWDC, as well as travel and accommodations and a one-year membership to the Apple Developer Program. Past scholars have ranged in age from 9 to 82.
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A computer for the end of days, packed into a waterproof case You don't ever want to find yourself without a computer.T hat's why one maker, known as Blackie810 on Reddit, designed this handy Raspberry Pi-based emergency recovery tool. Everything you need is housed inside a protective Pelican case. According to Blackie810, this emergency Pi rig is perfect in the event of an EMP attack or network outage. It can help with recovery or, using some features to stream media to local devices, even entertainment. In addition to some applications, it also has quite a bit of data stored that can be seriously useful in an emergency situation. The project can provide offline access to maps—perfect for an off-the-grid getaway—or even encyclopedia services like Wikipedia. It doesn't take much hardware to build one of these yourself. It uses a Raspberry Pi 4, but older models will work too. The creator used a 7-inch touch screen display and a 256GB microSD card for storage. Everything was housed inside a waterproof Pelican case and supported using a 3D printed frame. When the system first boots, it loads a boot menu, where the operator can choose an instance of Debian, Kali or ParrotSec to load. This is just the OS list chosen by Blackie810 though; the device can support many different Linux distros and even Android. Blackie810 has a few upgrades, including a permanent keyboard solution and batteries for mobility, planned for the future. Until then, you can follow Blackie810 on Reddit for more updates and future Raspberry Pi projects.
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