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. PREDATOR

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Everything posted by . PREDATOR

  1. Shall i feel good or bad about this ? ?

    20200409_172729.jpg

    1. Show previous comments  4 more
    2. . PREDATOR

      . PREDATOR

      I start to feel special since i joined NewLifeZM Team

    3. JEBACC

      JEBACC

      Either you do really good job or you just f.u.c.k.e.d up haha

    4. . PREDATOR

      . PREDATOR

      Hahhahahha Actually i don't trust myself i know i can Consore* it up  anytime xD

  2. Game Informations : Developer: Tokyo RPG Factory Publisher: Square Enix Platforms: PlayStation 4, Nintendo Switch, Microsoft Windows Initial release date: 2019 It can be a lot of fun beating up mean ghosts while possessed by helpful ghosts to eventually free wayward ghosts from their earthly attachments, as I discovered in Oninaki’s stylish action RPG world. Some of the basics of combat feel a bit too clunky and repetitive for it to ascend all the way to the heavens, but the mature storytelling, captivating art, and excellent music had me wanting to stick around like an unfulfilled spectre. While Oninaki’s art style comes across as almost childlike, it works in service of a story that explores lots of deep, dark questions about death, uncertainty, and how we cope with those things. You play as a Watcher, a sort of morally ambiguous ghost cop responsible for making sure departed souls re-enter the cycle of reincarnation rather than hanging around as shadows of their former selves in the spirit world. Sometimes this means going as far as executing someone who can’t let go of the deceased so they can both be at peace, setting a clear tone early on that your journey is going to take you to some disturbing, thought-provoking places. The way that story is told is fairly linear and typical for a JRPG, with too much talking and not enough showing at times. The earlier missions carry an undercurrent of a coherent plot, but largely come across as a series of disjointed anecdotes without much flow between them or relation to a larger, ongoing quest. One of the highlights was getting to discover the buried memories of each of my Daemons – restless spirits who possess willing Watchers to enhance their combat abilities. Every Daemon was someone troubled in life with a secret reason for sticking around as a ghost, and I enjoyed getting to know them little by little as I leveled them up. Ghost-umization Daemons aren’t just there to add to the story, though. Each one also gives you a completely new playstyle to experiment with. Aisha, your first Daemon, is a katana master focused on fast strikes and great mobility. Zaav is a heavily-armored knight with a far-reaching lance and strong defensive abilities. Since each one changes everything from your movement to your basic attack capabilities, they are like playing a totally different class or character. Switching out on the fly brings some needed variety to the combat, though I often found I would mostly level one Daemon up and use them the vast majority of the time. There weren’t a lot of places where I felt like I really needed to pick the right fighting style for the task at hand, as opposed to the one I was most comfortable with. Since each Daemon is like playing a totally different class or character. There’s quite a bit of customizability with each Daemon, as well. They all possess extensive skill trees and can be equipped with up to three secondary skills, from ranged energy blasts to deadly cross-slashes. Add in the fact that each of these abilities can be upgraded with modifiers like doing more damage or generating more Affinity – a resource that lets you be fully possessed by your Daemon and go into a Super Saiyan-like mode for a limited time – and there are more combinations than I even had time to try. And that’s without getting into the straightforward but satisfying gear system that features upgrading weapons and modifying their properties by slotting in relics called Shadestones. When it comes to character customization, Oninaki doesn’t slouch. Despite all of this, I found the combat to be a little bit unwieldy and repetitive at times. The further into the game I got, the less pronounced this was, with increasing enemy diversity and unlocking new Daemons and abilities. But it never fully went away. Certain abilities, like the movement powers that are vital for avoiding strong attacks, never quite felt responsive enough. A lot of targeted strikes like Aisha’s Tranquil Mind, seemed to miss about half the time on smaller enemies even if it looked like I lined it up right. Using the right stick to aim often over-corrects for tiny nudges instead of actually pointing in the direction I’m pushing. I just got a lingering sense every time I was in combat that there were a few screws that needed some tightening for everything to feel as satisfying as it should. The graphics and the music don’t need any such tweaking, though. The characters, enemies, and environments are colorful but muted, supporting the feeling of traveling through a fairy tale land with lots of hidden pain and sadness lingering just below the surface. Somber mood pieces effectively accentuate many heartbreaking story moments that I didn’t see coming. And the boss music, which is energetic and woven with Celtic flair, is downright excellent. The bosses themselves are well-designed, challenging fights that could have really shined in a game with slightly tighter combat. Each is larger-than-life, ready to demolish you with fluid, impactful animations and plenty of tricks up their sleeves to keep you on your toes. Some of the normal enemies, especially later on, show a bit of this cunning. But just as often, I’d see a small group of them standing around doing nothing as if their AI had bugged out or something, even after being attacked. Verdict Oninaki is a gorgeous, distinctive, entertaining RPG that isn’t afraid to explore some heavy themes in novel and thought-provoking ways. It never rises above the fact that the combat feels like it’s not quite there. And at times, it can be overly wordy in the fashion that JRPGs often are. But its dark, beautiful world is a place I never tired of exploring, and the in-depth progression and customization systems provided plenty for my inner D&D nut to sink his teeth into.
  3. Removing Predator ! 

    Reason : No love me ! 

    @Ru-gAL. The best hacker funny owner i've ever met ! 

    Por cierto, tu canción de perfil es la mejor .

    1. Ru-gAL.™

      Ru-gAL.™

      you make me blush baby and by the way remove again ugly hacker hacker where hahaha? ?

      Good Music Bro ❤️

  4. Game Informations : Developer: Voidpoint LLC Publisher: 3D Realms / 1C Company Platforms: PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows, Linux Initial release date: 2019 There are two ways to play a neo-retro shooter like Ion Fury. One: embrace its zippy movement like you're speedrunning a '90s action movie, twitching and snapshotting your way through corridors. Two: meticulously run your eyes and hands along every pixelated surface until you've combed the entire map for secrets. 2019 is tiny renaissance for new FPSes inspired by old FPSes. Where Amid Evil and Dusk conjured the spirit of Quake and Heretic, Ion Fury is published by the company that created Duke Nukem 3D, in a retrofitted version of the original Build Engine. It's the gaming equivalent of a band reuniting for a new album 20 years later. Ion Fury does recreate many of the things that made Duke Nukem 3D great. An action hero's arsenal. Cheesy one-liners. Bright, expansive environments are dense with enemies and hard-to-spot secret passages. At one point I had to stun an enemy with my electrified baton, crouch-jump onto their skull, and leap to a ledge in order to reach a hidden area. But as it doubles down on the past, Ion Fury retains some of that era's limitations, too: dead-simple boss behavior, paper-thin storytelling, and a modest feeling of repetition toward the end of its 10-hour campaign. Still, it's potent nostalgia for anyone with affection for or curiosity about '90s FPSes. Despite its deep connection to Duke Nukem, Ion Fury's tone is surprisingly different. Supercop heroine Shelly Hamilton (originally written as Duke's sidekick in Duke Nukem Forever) isn't the crass, over-the-top parody that her crew-cutted cousin is. She drops catchphrases, but they aren't crude. The enemies she shoots are similarly serious, an army of cloaked soldiers and a few spooky man-machine hybrids that are miles away from pig cops in a strip club. Ion Fury feels a little more like RoboCop Doom—self-aware, but not truly silly—than it does Duke Nukem, then. And while I think that the game's setting is actually one of its best aspects, there were times that I missed the outright stupidity of Duke, particularly in Ion Fury's relatively vanilla weapon set. You've shot most of these guns before. Generally 3D Realms' approach is to take the genre staples that've sat along your keyboard's number keys for years and plug in little variations on the alt fire button. You can dual-wield the SMGs, which ignite enemies with incendiary ammo. You can spin the chaingun without firing it, like Team Fortress 2's Heavy. You can load the shotgun with shells or pipe grenades, which doesn't so much feel like an exciting alt-fire mode as it does a way of merging two conventional weapons. The guns are a little too familiar. Given its mad scientist villain and near-future setting, I wanted Ion Fury to put something ridiculous in my hands. The closest the game comes to a bona fide BFG are explosive discs that erupt into a fat cloud of cluster bombs. And there's the Bowling Bomb, a rolling grenade that homes-in on enemies when you charge it up—playful, but a little too fire-and-forget for my liking. It feels good to crack open a door and detonate an entire room with one of these throwables, but you can find weirder weapons in Duke Nukem fan mod Alien Armageddon, which offers rolling turret bots, an ice cannon, and an RPG that lobs miniature nukes. Is it wrong to expect a retro shooter to deliver something new? Other gripes: I don't love how effective the shotgun is at longer ranges because it means I rarely put it down. Auto-aim kicks in occasionally and can't be disabled, a particular annoyance on single-shot guns like the energy crossbow. The weapons individually underwhelm, but they work well enough as a team. Like most great '90s FPSes, Ion Fury feels best when you sprint into danger and then improvise your way out of it, cycling between five or six guns as you crouch-dodge, circle-strafe, run out of ammo, and lunge for a health kit. Headshots are a welcome modern detail, and the feeling of melting Ion Fury's basic enemy with a single revolver flick doesn't get old. Runner-up: rebounding a pipe grenade off a door frame to frag the cultist waiting inside. Ion Fury's hand-placed enemies are often waiting to ambush you around corners, and they put up a good fight. Cyborg skulls with spider legs hang on the ceiling ready to jump on you if you don't look up. Legless jetpack monstrosities fling lines of micro rockets at you, filling corridors with splash damage. My favorites were the mobile minibosses which emerge halfway through the game and finally forced me to backpedal. It's crucial to pick a difficulty level that challenges you, as you can't change this setting mid-campaign (although Ion Fury's seven chapters can be launched individually). But Ion Fury's chapter bosses are less reliable. They certainly check the nostalgia box with their simple scripting and exploitability. At their best, you're jumping around a big room at full speed in order to beat them, emptying every gun you're carrying. At their worst, you're standing still and unloading eight uninterrupted grenades into a cybernetic tank man who's been outsmarted by stairs. 3D Realms' reluctance to bring too much of the present into Ion Fury hurts the game here. If they Build it, we'll come Developer Voidpoint's love of the genre is tangible inside Ion Fury's levels. I love the game's color palette, the coat of blue-grey textures and sprites that stay with you as you shoot your way through slightly-futuristic cities and underground labs, walls that are coated with variously easy-to-spot references to Doom, Duke, Half-Life, and other games of the era. The whole world feels like its been marinating in its own juices since 1996, and almost every corner feels hand-crafted. At one point I stumbled into a Hogan's Alley police training course mixed with paper targets and enemies. Behind a bar, I threw Bowling Bombs down a literal bowling alley crawling with cyborg spiders. A couple of dank, muddy sections are the only exception. True to its retro inspiration, Ion Fury relies almost entirely on colored security keycards to gate progress through these levels. And even truer to those Nukem roots, the other way that Ion Fury opens doors is with explosions (these are so frequent that Shelly eventually remarks in exasperation that every time she touches a button, something blows up). These paths are laid out elegantly. Every level builds in an amount of fun backtracking, and subtle signposting means that you feel smart when you make your way through the maze. It's worth noting that Ion Fury's Build Engine backbone doesn't present any technical issues. The game supports widescreen resolutions and an FOV range of 70-120, and an fps cap of 240—Ion Fury is one of the rare games that you'll probably be able to hit that ceiling if you're running a variable refresh display. Quicksave and quickload are right there on F6 and F9, but you can limit the number of saves or disable checkpoints for a more spartan experience. Even alongside other recent, excellent retro FPSes, Ion Fury reminds us of how much this period of PC gaming has to offer. It's surely the best thing that's ever happened in the Build Engine, and although limitations of enemy and weapon design reveal themselves over time, the swift movement and sleek maps make Ion Fury a worthy indulgence in the past.
  5. ¤ Name[/nickname]: Adem [ Pr[E]DaToR ] ¤ Age: 18 ¤ Country: Tunisia ¤ Occupation: Studying ¤ A short description about you: Helpful and respectful person , the rest will be discovered by my friends ... ¤ How did you found out Csblackdevil Commmunity: i'm here since 2016 , if it wasn't one of the best communities imn't here now in 2020 ... ¤ Favorite games: Cs 16 , CS:GO , GTA V ¤ Favorite server [community only]: I'm still looking ... ¤ A picture of you: Soon ...
  6. Hello can i call you hybrid ? 

    1. jayden™

      jayden™

      call me "Daddy"

    2. . PREDATOR

      . PREDATOR

      Ok , How about Daddy wren ? 

  7. i've been here since 2016 with my old account  ... 

    left community for 2 years 
    2020 : Glad to see u here again ! 

    1. Show previous comments  3 more
    2. . PREDATOR

      . PREDATOR

      Oh , khsara wllh .. 

      Snn a7na tw n7awlu nawru twensa ! w nkamlu thneyet la3bed li tbanew .. 

      Et merci infiniment ! ett aussi fama ay mawdhu3 leave a msg !

    3. HoldFire 流

      HoldFire 流

      sob ts3 w ija 

    4. . PREDATOR

      . PREDATOR

      I'm always there , vGames reviews and ShadowZM channels .

  8. I won't say nothing ? Big heart to you P~S : if you have something to say please post it he Here Have a nice day
  9. Unfortunately Contra ! Very low activitys ... Make activitys , read rules and you're allowed to request again after 7 days Good Luck ! Regards .
  10. Nick : Pr[E]DaToR DNS(zmoldschool/newlifezm): NewLifeZM Color Nick(red/blue): Red Color DNS(red/blue): Blue
  11. Real name : Adem Your birthday : 02 / 06 / 2002
  12. Contra ! You've played only 70 Minutes ... Make more activitys , Read rules carefully , improve yourself and request after 7 days .
  13. To be honest he doesn't deserve an Admin here , Ru gAl already warned him many times today and he told him to read rules carefully ! I agree to Suspend / remove him Regards : Pr[E]DaToR
  14. ¤ Nickname: Pr[E]DaToR ¤ Name: Adem ¤ Age: 18 ¤ Country: Tunisia ¤ City: Tunis ( Tunisia Capital ) ¤ Favorite Games: Cs 1,6 , CS:GO , RP , Pes , Pubg ... ¤ Favorite Shows: Ridiculousness ¤ Favorite Movies: The kissing booth ¤ Favorite Songs / Favorite genre: Trap nation , NCS songs and some of nightcore i just like bass boosted music genre ¤ What would you like to do in life: Finish my study and join a pilot academic . ¤ Favorite actor - why ?: Jacky chon - He's So talented and funny ! ¤ Favorite actress - why ?: i don't know depends on the movie ¤ You Smoke? / What brand of cigarette smoke: Nope i don't but suggest me guys for some good brands of cigarette to start with xD ¤ What alcoholic drink frequently: Well not yet lol ¤ Favorite juice: Strawberry juice ¤ In what country would you like to live: Canada , Russe . ¤ Favorite football team: FCB ¤ Car models: Porsche ¤ A brief description about you: Well , my friend will discover that by theirseleves . ¤ How did you find NewLifeZm?: NewLifeZm , Ammm i think good choice for server name cuz it's true when u join u find urself in a new life , a new experience , and a new friends and people , i won't lie i just joined the server yesterday but what made me stay here and support the server is their humble and kind admins and owners staff team , they made the game more funny and more excited , i think i'm gonna have a worderful experice in this server and i'm sure i will be daily active and follow all rules and i won't dissapoint this great staff ! ¤ If you win 1 million dollars, which would be the first thing you do?: i buy to mum a ticket for a pilgrimage .
  15. Welcome To NewLifeZM ! glad to see you with us ! ❤️
  16. Well This is the place to introduce yourself for NewLifeZM's staff and members only but from the tittle of your post ( Hello my family of CsBlackDevil ) i can say that you want to introduce yourself for all csbd members so i will give you link where you can present yourself for alot of csbd users Click here to introduce yourself for csbd users But simply Welcome to CsblackDevil and NewLifeZm happy to meet you ?
  17. Anyone remember Pr[E]DaToR  ?

    Is it possible to back to my old Place and get back my old followers Well will see ..

  18. ¤ Name[/nickname]: Adam ¤ Age: 18 ¤ Country: Tunisia ¤ Occupation: Student secondary school ¤ A short description about you: Actually i don't like this same of questions but i can only say that people will discover everything about me ¤ How did you found out Csblackdevil Community: well i was in csbd from the old versions and before many updates i was with the name Pr[E]DaToR i was manager and owner in DarkNightZM when it was created in csbd and for some reasons i fighted with L0rd and he just spoke with explorers when he was admin here and i got ban ( all that happened in 2016 i think ) .. anyway talking about the past will not change anything and backing To csbd with new account can explain what this forum means to me ¤ Favorite games: Cs 1.6 but i stopped it ¤ Favorite server [community only]: i don't know ¤ A picture of you: Already posted in my profile How many Welcome back may i get? ?

WHO WE ARE?

CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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