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  1. Game Informations : Developer: NetherRealm Studios. Publishers : Warner Bros. Interactive. Platforms : Xbox One , PlayStation 4, Switch, Stadia, PC. Initial release date: May 26, 2020. Hitting more than a year after launch, the big patch that coincided with the release of Mortal Kombat 11: Aftermath is exactly the kind of shot in the arm that MK11 needs to keep going strong in its second year. There are new stages, Friendships for every character, a plethora of big-time balance changes that shake up the meta, stage fatalities, quality of life improvements, and more. The best part is, all of that is free. You don’t need the $40 Aftermath expansion to experience any of it. ...Which makes the value of the actual expansion itself a bit questionable. Don’t get me wrong, what little content Aftermath offers is great. The three-hour campaign is a worthy epilogue to the main Mortal Kombat 11 story, and the trio of new characters – Fujin, Sheeva, and RoboCop – are all interesting in their own ways (though some are more interesting than others). But no matter how you slice it, there’s just not much meat on Aftermath’s bones when you compare it to most expansions. Aftermath’s campaign picks up right where Mortal Kombat 11 leaves off and takes us on a predictable but enjoyable and action-packed side-story that inserts all of the non-guest DLC characters. Shang Tsung has one of the best shit-eating grins I've ever seen. Easily the best part of the whole Aftermath campaign is actor Cary Hiroyuki Tagawa as Shang Tsung, who – along with stealing souls – also steals every single scene that he’s in. It should be obvious to any MK fan that Shang Tsung isn’t to be trusted, but the way Tagawa and the writing plays with that expectation is delightful. Few characters are as smug and smarmy as Shang Tsung, and Tagawa is able to convey that masterfully not just with his voice, but also one of the best shit-eating grins I’ve ever seen. Apart from Tagawa’s performance, everything else is business as usual for a NetherRealm story mode, with the exception of it being over in just about three hours or so. There’s tons of well-choreographed fight scenes, smart integration of gameplay that forces you to learn characters you might not otherwise play, and a couple of head-scratching moments of questionable logic as Shang Tsung, Nightwolf, and Fujin attempt to pull off a time-travel heist. Still, if you’re able to turn your brain off and just enjoy the ride it takes you on, Aftermath’s campaign is a good time for as long as it lasts. Aftermath’s campaign is a good time for as long as it lasts. In addition to serving a mini-campaign, Aftermath also doubles as a mini-character pack. The three characters it adds to the roster are Fujin, the God of Wind (making his first appearance in a Mortal Kombat game since Mortal Kombat Armageddon 14 years ago); Sheeva, the four-armed Shokan queen (last playable in Mortal Kombat 9 in 2011); and RoboCop, whose voice and facial capture (when you do actually see his face,) is actually performed by the man himself, Peter Weller. RoboCop is no doubt the most prolific of the pack, but unfortunately, he’s also the least interesting fighter. His basic moveset feels very plain, just about every special move he has feels like it’s been done before, and overall his playstyle just isn’t one that’s very fun to play. That said, he’s an extremely effective zoner, with what is probably the best low projectile in MK11, so if you like characters that hang back and bombard your opponents with a constant barrage of bullets, bombs, and missiles, RoboCop was custom made for you. Unfortunately, RoboCop is the least interesting new fighter. Sheeva, on the other hand, is a blast. She’s an absolute bruiser with extremely satisfying combos that make me feel like I’ve hit my opponent a thousand times by the time I’m done. She’s a close-range powerhouse with a nice variety of playstyles in her three competitive variations. Her first variation gives her the ability to alter the landing spot of her iconic teleport stomp for some risky mind games; the second focuses almost entirely on combo damage; and the third is a mixup machine with overheads, lows, and command grabs. In stark contrast to RoboCop, virtually everything that Fujin does is completely unique to him, which makes him a very strange and exciting, if slightly unwieldy, character. Nothing about him is conventional, from his ability to run on air, to his weird launching tornado that requires you to actually manually direct it, to his unique slide that can be used to slip under projectiles and either start a combo or hit with an extremely satisfying krushing blow. It’s kind of a bummer that currently the only way to get any of them is to buy the $40 Aftermath package, whereas all of the other DLC characters are available for $6 a piece. Hopefully somewhere down the line, NetherRealm will offer the option to buy these characters a la carte, or at the very least as a part of a new reasonably priced kombat pack seperate from the Aftermath campaign, because.Sheeva and Fujin especially are great additions to the roster. Even RoboCop, despite being a bit boring to play, is still fun to see in action. Verdict Aftermath feels like two disparate DLC packs fused together into one: A short but sweet single-player expansion with a scene-stealing Shang Tsung and half of a Kombat Pack worth of characters. Two of those three, Fujin and Sheeva, are excellent, distinctive fighters while RoboCop is just okay due to his derivative moveset. (He looks and sounds awesome, at least.) Alone and appropriately priced, these two pieces of DLC would be great; bundled together at a steep $40, though, Aftermath is a harder recommendation. Mortal Kombat 11: Aftermath Recommended Requirements CPU: Intel Core i3-2100, 3.10 GHz / AMD FX-6300, 3.5 GHz or AMD Ryzen™ 5 1400, 3.2 GHz CPU SPEED: Info RAM: 8 GB OS: 64-bit Windows 7 / Windows 10 VIDEO CARD: NVIDIA® GeForce™ GTX 780 or NVIDIA® GeForce™ GTX 1060-6GB / AMD® Radeon™ R9 290 or RX 570 PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 DEDICATED VIDEO RAM: 3072 MB
  2. Acceptable activities in both ( TS3 / FORUM ) Make sure to improve yourself more in case you became part of the team Good luck PRO
  3. Hey ! 

    Let's play a game 

    The game is like truth or dare but in different way 

     

    How ? 

    Everyone is required to mention a friend and ask him a question ( Respected questions )

    and if the questionnaire believes in his friend's answer he should react with❤️ ) 

    And if he don't he must react with ? )

    For those who get ( ❤️ ) Reaction will receive 100 Devils coins instantly from me 

    And for those who get ( ? ) Reaction will get nothing 

    For those who got mentioned after responding you're required to mention another one and ask him a question to complete the game 

     

    Example : 
    @#PREDATOR
     What was the best phase in your life?

    The given reactions depends on answers !

     

    Brief rules: 

    It's totally forbidden to ask embarassing questions

    You're not supposed to answer if you don't want to ( Leave a comment with i don't want to answer

     

    I will start : 

    @Meh Rez vM ! ♫ Have you ever liked / loved a girl from community ? 
     

     

     

     

     

    1. Show previous comments  1 more
    2. -Sn!PeR-

      -Sn!PeR-

      @The GodFather is my fav person to work with.

       

      @The GodFather do u like my design works?

    3. . PREDATOR

      . PREDATOR

      You got your 100 Devils Coins

      @-Sn!PeR-

      @May_hem__ Thank you for your participation ! 

  4. To be honest , i see that he totally deserve a chance to be part of the staff ! He's a hard working person who does never stop until he reach his targets i dealt with him in many things , he's full experienced in forum / Servers stuff and his activities are super amazing in ts3 and forum ( Servers / GOG Project ) but what make him special is his loyalty and i do really like to work with him in the future and to see him one of the team ! We do really need people like him PRO From me GL
  5. Google Maps now lets you share your Plus Code location, no address needed Just tap the blue dot in the app to create a unique location ID that you can share with others. Sharing your location is a cinch if you're just talking about a home address. But if you're somewhere without an address that's easy to locate, things get trickier. Now, Google has a solution that lets Android users share a six-digit Plus Code with their specific location straight from the Google Maps app. "Simply tap the blue dot to get a Plus Code for your current location that can be shared with others as easily as giving them a phone number," Google said in a blog post Thursday. "Beyond using the blue dot, you can also find the Plus Code for a location by tapping and holding the map to drop a pin at a location you want a Plus Code for." Share that Plus Code with someone trying to find you or meet you at a specific location, and they'll be able to enter the digits straight into Google Maps to navigate accordingly. The feature is free to use and open source, which allows users to see how it works and develop their own ways of putting it to use. Look for the feature in an upcoming version of the Google Maps app, due out on Android in the coming weeks.
  6. AMD Ryzen 5 3600 CPU Is a Steal at $167 AMD’s Ryzen 5 3600 processor, along with the stock Wraith Stealth cooler, is now selling for $167 on Amazon. That’s $32 cheaper than its typical $199 price tag and only $4 over its lowest price ever, according to PCPartPicker. As we noted in our AMD Ryzen 5 3600 review, this 6-core, 12-thread CPU is a fantastic 65W chip, and it'll especially appeal to those working with a small form factor system, due to the power you get for its small thermal envelope. With a clock speed and boost of 3.6 GHz and 4.2 GHz, respectively, we also praised the chip's ability to compete with more expensive counterparts, thanks to its simple one-click overclocking. AMD Ryzen 5 3600 CPU: was $199, now $167 at Amazon The Ryzen 5 3600 is a 6-core, 12-thread CPU that offers easy one-click overclocking that lets it keep up with competitors for a fraction of the price. With PCIe 4.0 support and low power consumption, its perfect for gaming and small form factor builds
  7. Porsche 911 Turbo S 2020 UK review From £120,5988 [ Rated with 4 Stars ] Top-billing 911 arrives in Britain with the power and a price tag to match What is it? You’re looking at the quickest car in the world. Other exotic machines have higher top speeds than this Porsche’s conservative claim of 205mph. And some lightweight, high-downforce specials generate greater cornering forces. But point-to-point, on our unpredictable roads, I’m confident the only thing that can live with the new 911 Turbo S is another 911 Turbo S. This has always been the role of the 911 Turbo, though only in the mid-1990s, when Porsche added front driveshafts to the recipe, did the model become the byword it is now for security underwheel as well as crushing speed. The 992-generation car now advances its lineage and adds active anti-roll bars, staggered wheels and a more comprehensive active-aero set-up to the rear-wheel steering introduced for its predecessor. The new Turbo S is also wider than before – monstrously so by 911 standards, spreading itself 48mm further across the road at the rear axle than the regular 911 Carrera, which itself possesses an unusually [CENSORED]ceous body. Adaptive dampers, torque-vectoring and carbon-ceramic brakes complete this technological rolling fortress, and our car is also optioned with 10mm-lower sports suspension. As for what Porsche has stuffed into the tight engine-bay, since the mainline 911 range became turbocharged in 2016, you may wonder how the actual Turbo distinguishes itself. The answer is to be found with one glance of the spec sheet or, frankly, one flex of the ankle. Weissach’s engineers have taken the 3.0-litre flat-six from the Carrera, carved it out to 3.7 litres and fitted symmetrical variable-geometry turbos with generously proportioned turbine wheels. There’s also a new intake system, which sucks air in not only from the characteristic haunch vents but also now from ram-air-style intakes at the base of the split-level wing. The result is a fizzier but simultaneously boomier and more intense engine note than the regular Carrera. That plus the mighty pairing of 641bhp at 6750rpm with 590lb ft at only 2500rpm. It’s enough to propel the Turbo S to 124mph one second quicker than it took the old model, which might not sound much but is the automotive equivalent of shaving 0.5sec from Usain Bolt’s 100m time. What's it like? On warm British roads, the Turbo S feels every bit as frighteningly quick as you can imagine – more so, perhaps. What’s so shocking is how little torque it squanders, even from a standing start, or when the throttle pedal is clumsily depressed at some generous but normally inadvisable steering angle. Traction and grip are absolute unless you diligently go looking to exploit the car’s tail-heavy balance, and even then you’ll find poise that hints at almost bottomless reserves of ability. Much of time it seems that you, the driver, are merely tolerated, your mistakes mopped up by this sensational machine as it thunders down the road. The magic is that you'll take it all for granted, when in fact this car's confidence-inspiring manners, which securely underpin its absurd performance potential, are the result of numerous thoughtfully and skillfully finessed elements. The brake pedal, which operates 10-piston Brembo calipers at the front, is calibrated in such a way that the Turbo S never lurches or over-reacts to less-than-perfect inputs, even as it is asked to shed colossal speed in almost no space at all. And at the same time, the car's stopping power is genuinely awesome. It's difficult to reach your turn-in point at anything other than the precise speed at which you wanted to, consciously or not. Then the moderately geared steering, which is precise but never nervous, and, if I had to say, also more feelsome and communicative than that of the regular Carrera, is an exhibition in how you integrate four-wheel steering. Were it not for the car's usefully compact turning circle, you would never guess the rear hubs were swivelling at surprisingly pronounced angles. The low driving position provided by our car's part-electric, retro-themed seats is also, typically for Porsche, near-perfect for the brief, though taller drivers might want a touch more reach in the manually adjustable column. And possibly a little more support for the upper torso, but we're quibbling here. So it's all there for you to attempt to get the most out of the Turbo S, though this takes some doing. The eight-speed PDK gearbox isn’t short-geared, but the way this 3.7-litre engine chews through ratios beggars belief. Flat-out from first to fourth is like some sort of cog-swapping movie montage. At one point I attempted to call out the numbers in 10mph increments from 20mph upwards and actually tripped up over the word 'fifty' because, before my mouth could even wrap itself around the second syllable, 60mph had flashed up on the digital speedo. You need to experience this a few times to get it out of the system and also acclimatise to the sensation. Do that and you'll find the Turbo S precise and unflappable, at least on the sort of the dry roads we've experienced here. The suspension itself had two modes, though neither tolerates much (or, indeed, anything) in the way of float or heave and there's something quite memorable about the way this car has completely reset itself barely two feet beyond some lump or bump that would have left lesser sports cars quivering far further down the road. Evidently, driving the Turbo S fast is an elemental, exhilarating and stomach-dropping experience. But it's also one that feels slightly detached and quickly becomes draining, such is the size and weight of the car. This is where the Turbo S comes unstuck (not literally, of course). Such is the delirious rate at which it accumulates speed that, when you also factor in that 1700kg-plus road-going weight, out of necessity the rigid suspension can brook no compromise. And total control of the mass means that on anything less than smooth roads the 315-section rear Pirellis start roaring and the ride never settles, sometimes crashing uncomfortably. If you picked this car off the road, like it were some scale model, I wouldn't be surprised to see the wheels droop barely at all. Most of the time the Turbo S therefore feels more road-racer than long-legged, multi-purpose uber-911, and if it’s the former you really want, the upcoming 911 GT3 beckons. World-beating pace? These days, it comes at a price. Should I buy one? No new 911 Turbo is going to struggle to find buyers. This model, which dates back to 1975, has proper lore, and neither is there ever any shortage of people with a pathological need to have the most extreme version of something. This is particularly true for cars, and especially for Porsche, and especially for the 911 Turbo, which is why the Turbo S is strangely now introduced before the regular Turbo. More objectively, this car has two outstanding strengths and one undeniable weakness. The good – no, great – bit is that as well as being the quickest point-to-point car on the planet, it's also more useable than any rival. Visibility is outstanding (anything less would be a dereliction of duty) and between the front boot and the large rear parcel shelf, there's generous luggage room. It will also do 35mpg on the motorway; it's unusually comfortable; the infotainment works seamlessly, and so on. In short, everything you get with the standard 911. The second strength is the accessibility of the performance. Truly, the speed has to be experienced to be believed, yet this is also a car you can trust, and in any case there's enough satisfaction to be had elsewhere that the driving experience is far from one-dimensional, being solely dependent on mind-blowing speed. On a damp road, the Turbo S is probably even better to drive than it was on the day of our test, and more absorbing. What I can't quite reconcile is the ride quality. Strange, isn't it? Almost any other car with this level of performance would get a free pass for having an overly stiff ride, but since the 996 generation, the Turbo's game has always been that of a more rounded product – not as superifically expressive as some rivals, but genuinely useable every day. And the problem here is that the chassis really can be brutally reactive if you're not working it exceptionally hard. They say the better a car rides and handles at 150mph, the worse it fares at 50mph. The 911 Turbo S is hardly unbearable at 50mph, but in many ways it feels very much a '190mph' car, for better and worse. Porsche 911 Turbo S specification Where Berkshire, UK Price £155,970 On sale now Engine Flat-six, 3745cc, twin-turbocharged, petrol Power 641bhp at 6750rpm Torque 590lb ft at 2500-4000rpm Gearbox 8-spd dual-clutch auto Kerb weight 1640kg Top speed 205mph 0-62mph 2.7sec Fuel economy 23.0-23.5mpg CO2 271g/km Rivals McLaren GT, Ferrari Roma
  8. A broom was the key element in the fantasy In a sex fantasy gone wrong, two men with machetes entered the wrong house in New South Wales, Australia, before quickly realising their error. One of them has now been acquitted of entering a home armed with a weapon in July 2019, Australian media report. They had been hired to carry out a client's fantasy of being tied up in his underwear and stroked with a broom. The judge concluded that "the facts of the case are unusual". The role play was arranged over Facebook by a man near Griffith, New South Wales, who provided his address to the hired pair. "He was willing to pay A$5,000 if it was 'really good'," the judge said. However, the client moved to another address 50km (30 miles) away without updating the two men. They then entered a home on the street of the original address. When the resident noticed a light on in his kitchen at 06:15, he assumed it was a friend who came by daily to make morning coffee. When the men called out the name of their client, the resident turned on the light, and saw them standing above his bed with the machetes. You might also be interested in: Backlash after YouTubers give up adopted son Policeman's TikTok video helps family find missing father Australian man fined for rescuing trapped whale When they realised their error, one of the pair said "Sorry, mate" and shook the resident's hand, according to local reports. The two men then drove to the correct address, where the client noticed one man had a "great big knife" in his trousers. The client then cooked bacon, eggs and noodles, and a short time later, the police arrived at the property and arrested the hired pair. The judge ruled that evidence did not suggest the men's actions were intentional. "They carried the machetes either as a prop or something to use in that fantasy," he said. "The fantasy was unscripted and there was discretion as to how it would be carried out." A lawyer for Terrence Leroy, one of the accused, said: "It was a commercial agreement to tie up and stroke a semi-naked man in his underpants with a broom. Entry was not with intent to intimidate."
  9. Game Informations : Developer: Camel 101 Publishers : Camel 101, Wired Productions, WhisperGames Platforms : PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows, Mac OS Initial release date: 2019 Many of us have felt afraid of the dark at some point in our lives, but Those Who Remain takes that irrational phobia and imbues it with some tangible menace. A creepy psychological thriller that will kill you should you so much as set one foot into its shadows, Those Who Remain forces you to seek solace under streetlights and puzzle your way to illuminate new paths through your shady surroundings, sort of like the inverse of a standard stealth game design. It’s an intriguing horror premise that Those Who Remain uses in some fairly creative ways, but control shortcomings and a disjointed flow to its narrative prevent it from being a consistent thrill for its full six-hour duration. You play as Edward, a guilt-ridden man making his way to a discreet highway motel with the intention of breaking things off with his mistress and getting his failing marriage back on track. However, he’s soon forced to make his way on foot through the small town of Dormant, where he’s haunted by dark demons that lurk both in his present surroundings and emerge from the events of his past. Despite his prior indiscretions Edward is a likeable enough character, and Those Who Remain did a good job of drawing me into his torment over the first few hours, even if the story never delivered a substantial payoff. Those Who Remain cultivates an ominous ambience, with each location you visit shrouded in a darkness that’s only pierced by the glowing blue eyes of the malevolent silhouettes that lurk within it. The first few times I flicked a light switch on and off and watched a horde of stationary shadow people blink in and out of existence was certainly a chilling sight to behold. A number of other neat tricks are successfully employed by Those Who Remain to perpetuate that sense of unease, creating panic with PT-esque infinite hallway loops or diverting your attention one way so that it can sneakily reshuffle the landscape behind you so that new paths, characters, or objects appear where they weren’t just seconds before, to keep you on your toes. Additionally, Edward makes regular trips into a parallel world reminiscent of Stranger Things’ ‘Upside Down’, which he can use to reach areas and interact with objects that he can’t otherwise under the constraints of reality. It quite literally adds an extra dimension to puzzle solving. The last time I obsessively opened and closed this many cupboard doors I was still in my terrible twos. That’s not to say that you won’t still be performing tried and tested first-person puzzle-solving tasks like turning water valves and optimistically rifling through desk drawers for hidden keys. In fact, the last time I obsessively opened and closed this many cupboard doors I was still in my terrible twos. But at its best, Those Who Remain makes clever use of light, physics, and audio clues to craft brain teasers that are satisfying to untangle. What We Redo in the Shadows Not everything works as effectively as it should, though, and that leads to frustratingly regular checkpoint restarts. Those Who Remain features a pretty streamlined control setup, so it's particularly galling that its main interactions frequently fall down due to their inherent fiddliness. Clearing a room of dark-dwelling demons is as easy as flicking a light switch, or at least it is in theory. In practice, inching through a doorway sideways while waving the reticule over the switch in an attempt to make the hand prompt appear all too often ends in an instant death as you accidently nudge a toe into the black and become consumed by the murderous mob. To make matters worse, light switches have a glowing red LED whether they’re on or off, so it’s not always clear whether they need to be flicked or not. The inability to crouch, lean around corners, or create any kind of distraction meant I felt about as cloaked as a naked ninja. I felt a similar sense of feebleness anytime I encountered Those Who Remain’s recurring main monster: a hulking harpy with a car’s headlight for a face. Unlike the rest of Dormant’s sinister yet static residents, this beast is both mobile and unhindered by light, meaning you’re powerless to stop it and forced to adopt a stealthy approach in order to evade it. Unfortunately, the inability to crouch, lean around corners, or create any kind of distraction meant I felt about as cloaked as a naked ninja, and the monster’s movements were so erratic that I often found myself suddenly snared even when it seemed like I was in the clear. Atone in the Dark At a handful of junctions throughout the story and at the behest of a mysterious masked stranger, Edward must gather evidence to either forgive or condemn a Dormant resident who’s trapped in purgatory for a crime they’ve committed. According to the developers, the half-dozen or so fates you determine along the way contributes directly to which one of three story endings you receive; however, in practice I played through Those Who Remain twice, making an opposing series of decisions – one totally benevolent, the other wrathful – and both times I ended up with the exact same total bummer of an outcome. I’m not sure if it was a bug specific to me or a general fault with Those Who Remain – perhaps appropriately, I’m still completely in the dark – but I’m certainly not compelled to play through again to find out if the third time’s a charm. Part of the reason I don’t wish to return is that there’s an abruptness to the end of each level in Those Who Remain that shatters any sense of place for its small town setting. As a result, Dormant feels a bit like a theme park where every ride and attraction is a haunted house, and every loading screen is the roped-off line you’re forced to stand in before you get on. You’re at the Ghastly Gas Station then suddenly you’re at the Distressing Diner and then the Chilling Church, but they all feel like they exist in isolation as opposed to inhabiting the same contiguous sprawl. It’s even worse when these jarring jump cuts between areas impacts the continuity, like when a handy zippo lighter you use to illuminate a path along a darkened highway early on is suddenly absent from your inventory when you’re shunted from that level to the next, only for it to be conveniently explained away by Edward saying, “I guess I must have dropped it”. The difference in quality between Those Who Remain’s environments and its characters is just as discordant. While the lighting is certainly striking, from flickering neon signs to moody, moonlit corn fields, the human characters you meet along the way are unnatural-looking mud people, which makes them somewhat hard to empathise with. The mediocre quality of the supporting cast’s voice acting only makes it all the more challenging to completely invest in their fates. Verdict Those Who Remain features an eerie atmosphere, inventive puzzles, and some moments of genuine tension via its shape-shifting world, but fussy controls, one-dimensional stealth, and a narrative that lacks cohesion prevent it from stepping completely out of the darkness and into the spotlight. Those Who Remain Minimum System Requirements: OS: Windows Vista 64-bit. Processor: Core i3 2.4Ghz. Memory: 4 GB of RAM. Graphics: NVIDIA GeForce GTX 260 / AMD Radeon HD 5750. OpenGL 3.3. DirectX: Version 11. Storage: 9 GB of available space.
  10. No stimulus check yet? How to track it through the mail from your phone or computer The post office can alert when your IRS stimulus check is about to arrive in the mail. Here's how to set up the free USPS service to see when your check is coming. If you've given up using the IRS Get My Payment app to track the status of your payment, the US Postal Service has another way for you to see the status of your check. Called Informed Delivery, the free service can send you a picture of your mail as it's processed through the post office. That includes your coronavirus check, too. Signing up for the service also lets you keep tabs on its progress through notifications on your phone or computer. Informed Delivery doesn't apply just to stimulus checks. The post office scanning tool documents all your mail, which of course includes your money from the government. There are some limitations to the system, but the service does verify that the USPS processed your check and sent it to you. You can cancel anytime. Keep in mind that the post office can't tell you why you don't have stimulus payment yet and it doesn't replace the IRS portal for tracking your payment, which we like for its ability to give you a ballpark estimate of when your check might be on its way. (If you run into trouble with the tracker, here are 12 possible explanations why). The IRS is down to the last several million of its relief checks, so we can't blame you for starting to wonder when it's your turn. Read on to learn how to use the USPS tool to see your stimulus check in the mail and brush up on the latest about the second stimulus check that's been proposed. How to see your own personal mailbag It can take three business days to activate your account after you set it up. Once it's live, you will receive an email each morning Monday through Saturday if mail is scheduled to arrive, notifying you of mail that will be delivered, along with a grayscale image of the front of the letter. You can also use the free Android and iPhone Informed Delivery app to be notified. Am I definitely getting my stimulus check in the mail? At this point, you're more likely to receive your money in the mail than in your bank account. That's because the IRS deadline to provide your direct deposit information passed on May 13. The federal revenue agency said its focus is now on sending payments in the mail through the post office -- either as a paper check or as a prepaid debit card called the economic impact payment, or EIP, card. Read on to track your payment envelope in the mail. Informed Delivery: Quickly check that you're eligible When the USPS runs mail through its automated mail sorting equipment, it creates a digital image of the front of all letter-size mail, and that includes your stimulus check. The Informed Delivery program uses this digitally captured information to notify you when each piece of mail is on the way. The service is available to many residential and personal P.O. box addresses but not businesses. It also won't work for some multiunit buildings where the Postal Service hasn't yet identified each unit. Here's how to check whether it's available in your area: 1. Head to the Postal Service's Informed Delivery page and tap the Sign Up for Free button. 2. Enter your mailing address, and tap Continue. If the service is available, you can continue to set up an account. Set up the Informed Delivery service Setting up your account is straightforward. 1. On the Postal Service's Informed Delivery page, tap Sign Up for Free. 2. After you enter your mailing address and confirm it'll work with the service, you'll need to accept the terms and conditions and tap Continue. 3. On the next page, choose your username, password and security questions. Then, enter your contact information and tap Continue. 4. On the next page, you'll need to verify your identity. Tap Verify identity online if you want to receive a verification code on your phone or tap Request invitation code by mail if you want the Postal Service to mail a code to you. If neither method works for you, may also be given the option to visit a post office to verify your identity in person.
  11. Intel Revamps Boxed Coolers for Comet Lake Processors, New Blacked-Out Design (Updated) Update 5/27/20 2:45pm PT: Intel responded with more details surrounding the new coolers and we have modified the text to reflect the new information. Amended text follows: Reviewers in China and Vietnam recently purchased retail boxed Intel Core i7-10700 processors. They discovered that Intel has (rather silently) updated its boxed coolers, which were sorely in need of a facelift, with a slimmer profile, copper slug, and a new blacked-out motif. After following up with Intel, the company informed us that the new coolers come with the following processors only: 10th Gen Intel Core i9 and Core i7 desktop processors (i9-10900, i9-10900F, i7-10700, i7-10700F) Intel Xeon W-1200 workstation processors (W-1290, W-1270, W-1250) The improved coolers have an 80W TDP rating, which is a step up from the 65W coolers (2015C per Intel's spec) that came with previous-gen 65W chips. Curiously, these new 80W coolers still carry the '2015C' specification moniker but come with a new copper core that helps reduce thermal resistance to improve processor cooling and acoustics. The change was largely needed to address the 80W TDP specification for the listed Xeon W-1200 workstation processors. The new coolers appear to be a response to AMD's boxed coolers, some of which even come with RGB lighting, that have long served as a notable advantage of buying an AMD chip. Like Intel's coolers that have shipped with its processors for over a decade, the cooler comes with a central metal housing and aluminum fins splayed outward in a circular fashion towards the four plastic push-pin connectors that secure the cooler to the motherboard. The coolers are obviously LGA 1200 compatible to support the new platform, but should also work with the LGA 115x interface as well. The blacked-out color scheme and shielded cable stand out as notably better-looking than the old grey-and-black scheme, while the reworked fan assembly now has an Intel logo emblazoned on the hub instead of the old sticker that was inscribed with various technical details of the fan motor. Intel also threw a black sheath over the four fan wires. Overall, the look is much cleaner and is now at least passable for a run-of-the-mill PC. The copper core helps the cooler wick more heat from the processor than the old aluminum core, and that's a sorely needed improvement. Intel did use a copper core in the past, but discarded it with its previous-gen boxed coolers, instead going with an all-aluminum core that could lead to performance limitations. That's because Intel has traditionally provided boxed coolers that match the processor's TDP specifications.
  12. Citroën is readying its first new global saloon model in eight years, as the brand seeks to position the C6 successor as its flagship. Saloons have largely fallen out of favour over the past decade in Europe, but the French firm also wants to grow its presence in other regions – primarily China – where saloons outsell SUVs. The upcoming model, which will arrive by the end of 2021, was first envisioned in 2016’s Cxperience concept, which had similar dimensions to the old C6 and used a petrol-electric plug-in hybrid powertrain. The futuristic concept also previewed Citroën’s Advanced Comfort technology, which has since been launched on the C4 Cactus and C5 Aircross. Given Citroën’s focus on comfort, plus the po[CENSORED]rity of chauffeurs in China, a newer iteration of the system, which intends to “emphasise a feeling of reassurance, comfort and calm”, will inevitably come to the saloon. Most notably, it will include a Progressive Hydraulic Cushion suspension set-up promised to give “a magic carpet effect”. The saloon will sit on the same EMP2 platform as its sibling models, the Peugeot 508 and new DS 9. Like those models, it will be offered with regular combustion engines and a plug-in hybrid powertrain that can yield more than 39 miles of electric-only range. While not engineered for electric cars currently, EMP2 is believed to be adaptable. Citroën CEO Vincent Cobée confirmed that the saloon will not launch with an electric version, but this is expected to become available in time, given the zero-emissions demands of China. The styling of the saloon will vary in different regions to suit local tastes, explained Cobée. He said: “We need to find the right balance between global balance and local adaptation. When you talk China, you talk more electronic equipment, more chrome plus the face of the car. In China, [the front end] must deliver the right status, presence, reassurance that you made the right choice. It’s a concept extremely hard for foreigners to grasp. “There’s a very particular demand of the Chinese market, which might appear a bit too grand in European markets. There is where you need to tweak bumpers, headlights, chrome or headlights. “Plus, safety regulations, road conditions, engine size and fuel are different. There will be a number of things related to suspension tuning, powertrain choices, colour and material and overall delivery of the car that vary. “The different versions will use the same platform and same silhouette, but there are a number of dimensions where you can adapt expectations.” Citroën is currently finalising the design of the saloon, Cobée confirmed. It will be priced as an upper-market model, on par with the likes of Audi and BMW. Cobée explained: “If you look at Citroën now, it has no particular sweet spot in price range. It’s about innovation and comfort. This has been deployed whether it’s £5000 or £50,000, both in history and today. We’re not particularly an upper, middle or lower-positioned brand. “There’s a clear intention moving forward to push on those capabilities. The saloon will be a demonstration of Citroën’s capability at the higher level.” Ahead of the new saloon arriving next year, Citroën recently launched the Ami quadricycle, with its sights set firmly on car-sharing. Cobée described the quirky two-seater as “an agile, affordable, electric solution” for urban environments, adding that it had attracted interest from people Citroën “has never talked to before”. Citroën will soon reveal its new C4, which will offer electric power. Cobée described the family hatchback as the “fourth weapon” in the brand’s line-up, alongside the C3, C3 Aircross and C5 Aircross. “[The C4] is important for us,” he said, “in terms of regaining our position in a number of markets and demonstrating that we know how to deploy innovation and comfort across the range.”
  13. Dark, threatening clouds shrouded Kennedy through much of the day Poor weather has forced SpaceX to call off the launch of Nasa astronauts Doug Hurley and Bob Behnken to the International Space Station (ISS). The two men were due to go up from the Kennedy Space Center in what would have been the first orbital mission from the US in nine years. But unfavourable atmospheric conditions prompted controllers to call a stop just 16 minutes before lift-off. The next opportunity for SpaceX and Nasa will come on Saturday. If that's no good, there would be a third opportunity on Sunday. The frustration was that conditions just an hour after the designated launch time of 16:33 EDT were probably acceptable. But this was an instantaneous launch window where the SpaceX Falcon rocket and its Dragon crew capsule had to leave on time or they wouldn't be able to catch the space station. It meant everyone had to stand down, including President Donald Trump and First Lady Melania Trump, and VP Mike Pence and his wife, Karen. They'd all flown in to watch the historic launch. "I know there's a lot of disappointment today. The weather got us," reflected Nasa Administrator Jim Bridenstine. "But this was a great day for Nasa and for SpaceX. Our teams worked together in a really impressive way, making good decisions all along. So, let's go; let's go get this done. Saturday is going to be a great day." The astronauts will come back on Saturday for another go There is great interest in this mission. Not since the retirement of the shuttles in 2011 has America been able to launch its own astronauts into space - a big gap in which the US has had to rely on Russian Soyuz vehicles. But Hurley's and Behnken's mission is about more than just pride. Nasa is giving up its past practice of owning and operating the space systems it uses in low-Earth orbit and intends in future simply to buy crew transport services from the private sector - much like a company might outsource its payroll or HR needs. SpaceX is the first of these new service providers. Mr Bridenstine believes the approach will save his agency money that can then be spent on missions to the Moon and Mars. "We envision a future where low-Earth orbit is entirely commercialised, where Nasa is one customer of many customers, where we have numerous providers that are competing on cost, on innovation and safety," he said. "We are proving out a business model that ultimately will enable us to go to the Moon, this time sustainably. In other words, we're going to go to the Moon to stay." Wednesday's launch attempt went ahead against the background of the coronavirus crisis. Crowds were encouraged not to assemble near the Kennedy complex, and Nasa itself severely limited the number of guests invited on to the site. As for the astronauts, they would ordinarily observe a quarantine before flight. But again Nasa reduced the number of people the men could come into contact with, and those that had to get close were instructed to wear masks. Saturday's opportunity, if taken, will be at 15:22 EDT. Guests at Kennedy were limited in number and wore masks because of coronavirus Doug Hurley and Bob Behnken got in the capsule and closed the hatch
  14. Game Informations : Developer: Image & Form Games Publishers : Image & Form Games , Thunderful Publishing , Thunderful Group Platforms : Nintendo Switch, Google Stadia, Microsoft Windows, Linux, Mac OS Initial release date: 25 avril 2019 Despite being full of cards, SteamWorld Quest doesn’t feel like a card game. As the first RPG in the SteamWorld series (the excellent SteamWorld Dig 2 being the previous entry), it bears far more resemblance to a game like Final Fantasy than Hearthstone or Gwent. Instead of letting its deck-building mechanics take over entirely, they instead give SteamWorld Quest one of the most flexible and fun turn-based RPG combat systems I’ve played with in a long time. Steam World Quest tells the charming tale of a group of ragtag fantasy robots out to save the world from an evil army, rising to the threat before them despite their inexperience. It’s not exactly a unique premise (except for the robot part, I suppose), but the twists and turns it takes along the way make it stand out in interesting ways, and the big bad behind it all is a compelling one to fight. The story digs into larger themes about heroism and growing up with some nicely written dialogue that’s never long enough to drag the action down, and can even be genuinely funny or touching at times. You assemble a traditional RPG party of three fighters, but instead of giving you the routine choice of regular attacks and spells to use each turn, you’re limited to only the six Strike, Upgrade, or Skill cards in your hand. Those are drawn from a 24-card deck made up of three individual eight-card decks that you build for each of your active fighters, making it a mix of moves that could change dramatically depending on who you are using in any given fight. That unpredictability keeps you from falling into any sort of repetitive rut and constantly forces you to improvise. Quest's characters can each be built a variety of different ways depending on what role you want them to fill. Each of Quest’s characters has their own varied and specialized pool of cards to pick from, as well as an appealing personality that I enjoyed watching grow over the course of its roughly 15 to 20-hour campaign. While they generally stick to recognizable RPG archetypes – the small but passionate Copernica acts as the mage, while the large but lovable shut-in Galleo is more of a tank – each one has a multitude of different strategies available to them. You could outfit Copernica with nothing but damage-dealing spells, or skew her more toward a support role with buffs and shields. Similarly, while Galleo has plenty of cards to taunt enemies and soak up damage, he can also be used as a healer or even a damage dealer in his own right with the proper setups. I loved that none of those inherent styles felt wrong, and I frequently switched them up or mixed them depending on the roles I picked for other people in my party. Every character’s card pool grows and upgrades significantly as you progress and Quest really starts to shine as your options expand. But even as more strategies open up, you are still only ever picking any eight cards you want each character to equip at a time, and that simplicity keeps deck building from ever feeling overwhelming. It’s all the choice and variety I love from card games like Slay the Spire in a bite-sized form – granted, I missed many of Slay the Spire’s quality-of-life touches, like automatically updating a card’s displayed damage based on an enemy’s weaknesses or being able to look through your remaining deck, but it works well enough. In combat, you always draw up to a hand of six cards and get to play three per turn before the enemy gets to attack, keeping things straightforward on the surface with lots of room for strategy underneath. While basic cards can be played for free, they generate Steam Pressure (SP) that powerful cards then need to spend to be played. That means you have to build up and use your SP carefully, taking potentially weaker turns to prep for future (harder) hits. Building your deck with the right balance of cards that consume and generate SP is also vital, and a fun puzzle to solve. The battle system kept me constantly thinking about what to do next and which move was best. On top of SP is a clever combo system that went a long way toward constantly keeping battles fresh. Playing three cards from the same character in a single turn activates a special fourth card for them that's determined by their equipped weapon – for example, Copernica’s ability to shield her entire team was a staple of my current run – while some other cards get bonus effects if they are played after one from a specific teammate. I loved how much that made me think about every choice I made, whether I wanted to go all-in on one character or use multiple people for a wider variety of effects. It also made weaving together the strategies of my different decks feel important and engaging. If the party’s plucky leader, Armilly, was in my line-up with Copernica, I might use her cards that weaken an enemy’s fire resistance alongside Copernica’s fire attacks. But if I swapped Armilly out, I’d usually revisit Copernica’s deck and replace her fire cards with ones that dealt lighting or ice damage. These intertwined combos are all over the place, and constantly switching my party up to find new strategies never got old – especially as I got more characters and loads more cards. New cards aren’t awarded on level-ups, instead unlocking through hidden treasure chests, cute story events (if a character has a formative moment, they might get a card to represent that growth) or through crafting in the shop. SteamWorld Quest’s economy can be seriously pricey, though, and I never felt like I had enough money or crafting materials to get everything I wanted, sometimes to my frustration. You get so many cards already that I was never hurting for choice, but it could often be discouraging to have to pick just one or two options out of a dozen or more each time I went shopping. Quest's card crafting can be discouragingly expensive, but it thankfully never felt like I needed to grind to progress. Granted, and crucially, you don’t need to get everything. Nothing about the campaign felt unbalanced, and I never once had to grind to stay up to snuff with enemies. It was just a little bit of a bummer to see so many different and cool options in the shop that I wasn’t able to invest in. Again, I was never left wanting when it came to discovering new strategies, but I also had to leave a few intriguing ones on the table that were just too hard to pivot to in the mid-to-late game. That immense card variety is seriously important, too, because while the combat was always fun and changing decks could often result in entirely new and unexpected playstyles, the enemies don’t stay quite as interesting. Bosses are unique and exciting, but there just aren’t that many types of the basic grunts. They come in different flavors throughout, and there’s definitely enough that it doesn’t feel jarring or anything, but it was a shame to occasionally see stuff like recolored versions of enemies I fought in the first couple levels show up later on with higher stats and only slightly altered attacks. SteamWorld Quest’s levels are split into chapters rather than having a more traditional open RPG map to explore, which somewhat annoyingly forces you to mash B to skip through all the cutscenes when you replay them looking for any secrets you missed. They are mostly just a series of simple corridors to fight enemies and look for hidden chests in, with some light puzzles to break up the pacing. They range from a cheery, green village to a pompous magic academy to a dangerous, snowy fortress and beyond, and the varied art and music behind them are so lovely that it kept things fresh all the way through the 17 hours it took me to finish its story. Verdict SteamWorld Quest is far more of an RPG than it is a card game, but its deck-building twists offer an insane amount of gameplay choice. Its charming characters have tons of individual strategies to explore, which are then influenced by who else is in your party, and again by what cards you actually draw and the order you play them. Because of limited enemy variety and level design, it doesn’t change a whole lot throughout the campaign unless you actively play around with your combat options, but doing so is endlessly rewarding. Its simplified deckbuilding makes Quest an RPG that’s as accessible as it is flexible, and it’s one worth playing even if you don’t care about card games at all. SteamWorld Quest: Hand of Gilgamech Recommended Requirements CPU: 2 GHz dual-core CPU SPEED: Info RAM: 1024 MB OS: Windows 7 VIDEO CARD: Geforce GTX 660 / Radeon 7870 or better. PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 750 MB DEDICATED VIDEO RAM: 2048 MB
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  16. McLaren to axe 1200 jobs amid restructure Woking firm cites Covid-19 pandemic and imminent Formula 1 cost cap as key reasons behind decision McLaren has announced 1200 job losses across its automotive, racing and technology businesses, as a result of the ongoing impact of the Covid-19 pandemic and the cost cap being introduced for the 2021 Formula 1 season. McLaren said it has commenced “a proposed restructure programme as part of a wider business plan to ensure its long term future success”. The proposed restructure, subject to employee consultation, is expected to result in around 1200 redundancies across the group’s Applied, Automotive, and Racing divisions, as well as support and back office functions. The number accounts for almost a third of McLaren's 4000-strong workforce. More details on which areas will be most affected won't be clear until employee consultations have been completed. McLaren said that it, like many others, has been severely affected by the pandemic, citing the cancellation of motorsport events, the suspension of manufacturing and the lack of car sales globally, plus reduced demand for technology solutions, having led to a sudden impact on revenue. In a statement, McLaren said: "We deeply regret the impact that this restructure will have on all our people, but especially those whose jobs may be affected. It is a course of action we have worked hard to avoid, having already undertaken dramatic cost-saving measures across all areas of the business. But we now have no other choice but to reduce the size of our workforce." McLaren Group executive chairman Paul Walsh said: "This is undoubtedly a challenging time for our company and particularly our people, but we plan to emerge as an efficient, sustainable business with a clear course for returning to growth. McLaren Applied has also already refocused to strategically prioritise proven, high-growth revenue streams. "We have already invested in developing a new lightweight, hybrid vehicle architecture that will commence series production at the end of this year with the first deliveries to customers now due in early 2021. "McLaren Racing has been a proponent of the introduction in 2021 of the new Formula 1 budget cap which will create a sustainable financial basis for the teams and lead to a more competitive sport." Walsh continued: "While this will have a significant impact on the shape and size of our F1 team, we will now begin to take the necessary measures to be ready to run at the cap from 2021 onwards in order to challenge again for race wins and championships in the future." F1 teams recently agreed to impose a budget cap of $145 million (£119m) from next season onwards, with that figure decreasing on a sliding scale to $135m (£108m) for 2023-2025. That compares to initial plans for a $175m budget cap for 2021, with the substantially lower figure intented to help keep the sport sustainable following the Covid-19 crisis. A reduction in staffing levels for F1 teams was an inevitable result of the cap, which doesn't include the salaries of drivers and senior team staff or marketing and hospitality outlay.
  17. Video of the incident in Minneapolis was posted on social media Four Minnesota police officers have been fired after the death of a black man who was taken into custody and seen on video being pinned down by his neck. Minneapolis Police Chief Medaria Arradondo said the four officers were now "former employees". Footage shows the man, George Floyd, groaning and repeatedly saying "I can't breathe" to the white officer. The incident echoed that of Eric Garner, a black man who died being arrested in New York City in 2014. The FBI has said it will investigate the Minneapolis incident, which took place on Monday evening. Minnesota police said Mr Floyd died after a "medical incident" in a "police interaction". They said he had been suspected of committing forgery. On Tuesday afternoon, Mayor Jacob Frey confirmed the four officers involved in the incident had been "terminated". "This is the right call," he tweeted. At a press conference earlier, Mr Frey had described the incident as "completely and utterly messed up". "I believe what I saw and what I saw is wrong on every level," he said. "Being black in America should not be a death sentence." Detroit bank calls police on man depositing a cheque Viewpoint: Why racism is worse in the US than Europe New York police officer in 'I can't breathe' death fired It is the latest accusation of US police brutality against African Americans. Recent high-profile cases include an officer in Maryland who fatally shot a man inside a patrol car. The incident in Minneapolis began after officers located the man in his car, police said in a statement. They were told the man, who has not been identified, was "sitting on top of a blue car and appeared to be under the influence". After being ordered to step away from the vehicle, the man physically resisted officers, according to police. "Officers were able to get the suspect into handcuffs and noted he appeared to be suffering medical distress," the statement added. In the 10-minute video filmed by a witness, the man is kept on the ground by the officer and, at one point, says: "Don't kill me." Witnesses urged the officer to take his knee off the man's neck, noting that he was not moving. One says, "His nose is bleeding", while another pleads, "Get off his neck." The man then appears motionless before he is put on a stretcher and into an ambulance. Eric Garner death inspires an unlikely police experiment Police said no weapons were used during the incident and that body camera footage had been handed to the Minnesota Bureau of Criminal Apprehension, which is investigating the case. After the video emerged, police said in a statement: "As additional information has been made available, it has been determined that the Federal Bureau of Investigation will be a part of this investigation." Speaking to US media on Tuesday, Chief Arradondo said the force's policies "regarding placing someone under control" will be reviewed as part of the probe. The FBI declined to comment. Minnesota Senator Amy Klobuchar - who has reportedly been shortlisted as Democratic presidential candidate Joe Biden's running mate - issued a statement calling for a "complete and thorough outside investigation". One thing Americans find hard to talk about "Justice must be served for this man and his family, justice must be served for our community, justice must be served for our country," she said. "I can't breathe" became a national rallying cry against police brutality in the US after the July 2014 death of Eric Garner. Garner, an unarmed black man, uttered the phrase 11 times after being detained by police on suspicion of illegally selling loose cigarettes. They were the final words of the 43-year-old, who died after a police officer placed him in a chokehold. A city medical examiner ruled the chokehold contributed to Garner's death. The New York City police officer involved in Garner's deadly arrest was fired from the police force more than five years later, in August 2019.
  18. Game Informations : Developer: PlayDead Publishers : PlayDead Platforms : PlayStation 4, Xbox One, Microsoft Windows, Nintendo Switch, iOS, Mac OS Initial release date: 29 juin 2016 The first 10 minutes of Inside, the long-awaited Limbo follow-up from developer Playdead, swing between being beautiful, haunting, and terrifying. Sometimes it is all three at the exact same time. From there, it adds intrigue, wonder, and shock on top of those and never lets up. For that reason, it’s best if you take my word for it and go in completely blind to discover it for yourself. But if you need to be convinced, keep reading for more on this visually stunning, thought-provoking, and mysterious masterpiece. Even though it is mechanically a 2D puzzle-platformer, Inside is quite simply one of the most beautiful and subtly detailed games I’ve ever played. Every frame appears to have been meticulously crafted and polished several times over, from dust particles hovering in smoky air to raindrops splashing down in a bog to golden sunlight beaming onto your unnamed, red-shirted boy avatar through a window. Everything appears to have had an artist’s full and undivided attention. I often stopped just to admire my surroundings, taking in the subtly detailed animations, moody lighting, boldly contrasting color palette, and even the eerily unsettling sound design. You can hear the boy breathing hard after he’s been running for a while. You can see him stumble after he jumps and sticks a running landing. Gray paints a lot of the scenery, but splashes of color – often red – are used as a bold contrast that draws your eye where the designers want it to go. Camera work is also laudable; the perspective only ever shifts slightly, but from scene to scene you’re always in the optimal viewing position for what’s happening on screen, and there’s always a visual reward anytime the camera moves closer in, pulls further out, or changes angle. Nothing I can say will prepare you for the vague, wordless events of Playdead’s physics-based puzzle platformer, but without spoiling it, it seems virtually impossible to not be shocked by what transpires. As you break into Inside’s militaristic complex and plumb its strange depths for the roughly three brisk, well-paced hours it takes to complete the campaign, it continually changes in both look and gameplay in unexpected ways. When you end up in a one-man submarine, searching for answers deep inside this base, it is only the beginning of the mystery. Refreshingly, there are no instructions whatsoever. Inside’s gameplay is similar to Limbo’s simple but atmospheric 2D puzzle-platforming. Deaths are frequent and can seem unavoidable and unfair at first, but they’re actually lessons that teach you both what to do and what not to do. Something has to, because there are (refreshingly) no on-screen or spoken instructions whatsoever. And when you die, the animations of the boy’s demise are so varied and at times over the top as to be entertaining – and sometimes unnerving. Watching him get zapped and dragged off screen by an electronic tentacle or blasted to oblivion adds some levity to balance out the understated maulings and gunshots. Checkpoints, meanwhile, are liberal enough and load times are brief enough that death never feels like a penalty. Like in Limbo, your only buttons are jump (A) and interact (X) (or up and Right Ctrl by default on PC, with the arrow keys handling movement), with subtle cues of hue or light directing your attention to where it needs to go. The puzzles themselves are a bit easier than those in Limbo – I never got hung up for more than a few minutes before having one of those gratifying puzzle-solving epiphanies. Some involve moving select objects, like boxes. Others see you activating odd air-propelled cubes that soar into the air and hover for a moment before returning to the ground and resetting. And there are several more that would be spoilery to discuss, but they add up to a good variety. Occasionally those are blended, necessitating experimentation with physics in order to get the angles just right. The complex itself is sometimes your opponent, be it great heights, unexplained concussion blasts, or deep water you’ll have to dive deep into without drowning. Encounters are so expertly choreographed such that you always escape them by the skin of your teeth. Later challenges involve getting past organic foes, be it dogs or...more exotic life forms. These encounters are so expertly choreographed such that you always escape them by the skin of your teeth when you succeed (and when you don’t, you’re treated to a gruesome display of the boy being mauled, or worse). In fact, they were still white-knuckle moments on my second playthrough – even when I knew what was coming. The point is, no matter the puzzle, it’s almost always intuitive while not necessarily being obvious, and the handful of mechanics are mixed and matched enough that Inside never wears out its welcome or succumbs to repetition. It wisely ends before it runs out of ideas to sustain that feeling. And Inside’s puzzles, both biological and environmental, serve as the vehicle that drives its storytelling. No explanation is ever given for why the boy is alone in the woods at night, nor why he sneaks into the mysterious facility, or what he hopes to achieve there – much less who is trying to stop him. Things happen in this game that are practically indescribable. It’s almost dreamlike in that it can start in a logical, grounded place and somehow end up somewhere far more fantastical. Playing it a second time, even though I knew all of the puzzle solutions, gave me a chance to consider the early parts of the story and how they connect to the end of it more carefully. I am still thinking about Inside – what it means and what it says about humanity – and I am enjoying the debate with myself and my co-workers. I urge you to play it, both because it is a masterpiece of 2D platformer design, but also because it would be a crime to have what happens here ruined for you before you do. I can practically guarantee you that you will not expect where Inside goes Verdict Inside very clearly builds upon what made Limbo great, and in fact builds something greater. Its unimaginable twist may leave you dumbfounded, confused, and quite possibly speechless, but it will fuel heated discussion with your friends about its meaning, its message, and its intentions. It’s a short ride, but one I felt compelled to take again – including a search for its mysterious hidden orb collectibles. Play it soon before anyone spoils a single big moment for you. System Requirements OS: Windows 7/8/10 (64-bit OS required) Processor: Intel Core 2 Quad Q6600 @ 2.4 GHz, AMD FX 8120 @ 3.1 GHz. Memory: 4 GB RAM. Graphics: NVIDIA GT 630 / 650m, AMD Radeon HD6570 or equivalent. DirectX: Version 9.0c. Storage: 3 GB available space. Sound Card: 100% DirectX 9.0c compatible sound card.
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  22. How McLaren is making a comeback in F1 After 182 Formula 1 victories in its first 46 years, McLaren has been absent from the front of the pack for the past eight. We meet the man turning it around McLaren was heading into the 2020 Formula 1 season with a real sense of momentum, generated by the combination of a strong 2019, a renewed sense of direction, two talented young drivers and a new engine supply deal for 2021. McLaren was on the way back to the sharp end of the grid. This year was about putting the final pieces in place, ready for greater things in 2021. Then, of course, a global pandemic began and now McLaren’s plans are, like most of society, on hold. The team – which is based in Woking, Surrey – actually found itself at the centre of F1’s own coronavirus crisis, as the sport pressed ahead with the season-opening Australian Grand Prix in mid-March, right as the disease became a global emergency. A positive test for a McLaren employee who was due to work in the Albert Park paddock prompted the team to withdraw, triggering the events that led to the race’s abrupt cancellation hours before practice was to begin. The teams packed up and headed home – and haven’t done too much since. The good news for McLaren is that all of its team members are now back from Melbourne and healthy. The bad news is its momentum has been arrested and the rebuild is on hold. Still, team principal Andreas Seidl remains optimistic. “The most important thing at the moment is to get through this crisis and survive it as a team and as Formula 1,” he says. “Then we have a clear plan in place of what we have to do in the coming months and years to move up the grid. The shutdown is the same for everyone, and I’m confident that as soon as we are through this crisis, we can continue the positive momentum.” Previously the head of Porsche’s squad in the World Endurance Championship, the 44-year-old German has played a key role in McLaren’s revival since he joined last May. He’s in charge of the on-and off-track management of the team, working under McLaren Racing chief executive Zak Brown. The grand McLaren Technical Centre in which Seidl now works contains numerous reminders of the team’s glories: 12 drivers’ championships, eight constructors’ championships, 486 podiums and 182 race wins. The building is dotted with cars and trophies highlighting those achievements, carrying the names of drivers such as James Hunt, Alain [CENSORED], Ayrton Senna and Lewis Hamilton. But McLaren hasn’t won a race since 2012 – an eight-year drought stretching back 140 races that’s unprecedented in the team’s 54-year history. During that tumultuous span, long-time boss Ron Dennis was forced out after a boardroom battle and a much-anticipated reunion with engine supplier Honda in 2015 ended in an early and acrimonious divorce after just three seasons. So while Seidl joined a team with a rich history, in reality he was taking the helm of a mid-pack outfit running customer Renault engines. Still, there were already signs of improvement in form in the races held before he started last year. “I’ve benefited from a lot of good decisions that were made by Zak and the team before I arrived,” says Seidl, “which shaped the development direction of the car over the winter. That meant I could come in and, with James [Key, technical chief] and my leadership team, take our time to analyse where we see the weak points of the team.” Seidl is refreshingly honest in addressing McLaren’s recent failings. “Of course there were weak points,” he admits. “There are reasons why there was a lack of performance in previous years. There were deficits on the organisation side and deficits on the infrastructure side. But we have time to work out a clear plan of how we want to approach the future, and I’m happy with the programme we have set up.” One of Seidl’s first tasks was to simplify McLaren’s management structure, scrapping the complex ‘matrix’ system devised by Dennis and former team boss Martin Whitmarsh in which responsibility was shared across numerous staff and divisions. In came a more traditional hierarchy, with technical chief Key, racing director Andrea Stella and production boss Piers Thynne all reporting to Seidl. Seidl also says he has a good relationship with Brown: “We share a lot in terms of how to approach the task. Zak is elevating the whole organisation, and giving me freedom and support to do my job. What I like is that he’s a full-blood racer.” The benefits of Seidl’s restructure could be seen as 2019 went on. The team managed to build on its form after a promising start, with rapid Spanish driver Carlos Sainz Jr and impressive British rookie Lando Norris pushing each other to regular points finishes. Sainz capped the season with third place in the Brazilian Grand Prix: McLaren’s first podium since 2014. The result was a fourth-place finish in the constructors’ championship: best of the rest behind Mercedes, Ferrari and Red Bull. But the aim isn’t to trail behind F1’s current big three: McLaren wants to rejoin them, and the gap remains huge. Budget comes into that, of course; with reduced sponsorship and customer engines, McLaren simply doesn’t have the resources of the teams ahead of it. That’s why it’s hopeful that a proposed (and controversial) budget cap may help – although Seidl insists money isn’t the main issue. “Independent of budget, the top three teams are simply doing a better job,” he says. “They have better organisations in place, are more efficient and have better infrastructure, better methodology and better ways of working. That’s simply something we have to catch up on, separate from any budget caps. We have to focus on ourselves.” Seidl can’t solve the budget cap or find more sponsorship; that’s Brown’s job. What he can do is fix the team. And revamping the structure and securing two talented drivers – while Sainz is off to Ferrari for 2021, he'll be replaced by race winner Daniel Ricciardo – is just the start. Seidl and Brown also committed to building a new, state-of-the-art wind tunnel in Woking. It will sit on the site of an outdated old one that the team hasn’t used for the past decade, instead hiring Toyota Motorsport’s wind tunnel in Cologne, Germany. Seidl was also the catalyst for another big change: the renewal of McLaren’s ultra-successful engine partnership with Mercedes from next season onwards – a move that shows the change of philosophy within the team. McLaren used the German firm’s powertrains from 1996 until 2014, winning drivers’ titles with Mika Häkkinen in 1998 and 1999 and Lewis Hamilton in 2008. For much of that period, it was effectively Stuttgart’s works outfit, but when Mercedes bought its own team in 2010, McLaren became purely a customer, which sparked that disastrous switch to Honda. McLaren has run Renault engines for the past two seasons, and there’s little doubt that Mercedes makes a better unit. With no prospect of a works engine deal, McLaren has accepted its new reality and done the best it can. Signing the deal to start in 2021 also meant the switch would occur alongside F1’s radical new rules package, designed to cut costs and improve the racing – and which McLaren believes could level the playing field and help it to take a step forward. So the plan was simple: consolidate progress this year and aim for a big leap next. Now, of course, things aren’t so simple. The F1 season is on hold, and instead of consolidating success, the concern is suddenly for the immediate future. Not racing means F1 teams aren’t receiving sponsorship or television income; there are even fears that some may not survive post-pandemic. With an F1-wide factory shutdown in place, McLaren has furloughed a number of its staff. But the shutdown hasn’t just put McLaren’s progress on pause: it’s arguably setting it back. To cut costs, the new F1 rules package has been delayed until 2022, with teams agreeing to run their 2020 cars next season as well. McLaren will still switch to Mercedes engines and will only be allowed “absolutely necessary” changes to make the new power unit fit. “It’s no secret that we were pushing the new regulations for 2021,” says Seidl. “But we have to face the reality of the crisis and accept the delay. We don’t know if there will be any races in 2020 or the financial reality, so it makes sense. “In terms of timing, it’s clear the shift of the new regulations and the long shutdown now will cause some delays on our, let’s say, recovery programme.” You can sense the frustration in Seidl, but his optimism remains. That’s built on the progress made in the past year and a belief McLaren still has the ability to regain a place at the front of the grid. It just might take slightly longer than planned. While the combination of McLaren and Mercedes is best remembered for the title glories of Mika Häkkinen and later Lewis Hamilton, the partnership didn’t get off to a good start. For 1995, McLaren snapped up 1992 champion Nigel Mansell to drive the radical MP4/10. But he couldn’t fit in the slender cockpit so had to sit out the first two rounds while adjustments were made. His return lasted two races before he quit F1 for good due to the car’s poor performance. The odd-looking car was slow and the engine was unreliable. A series of mid-season upgrades helped, though, enabling Häkkinen to claim a stunning second in the penultimate race in Japan. McLaren chases the American dream McLaren isn’t just (not) racing in Formula 1 this year: having supported double F1 champion Fernando Alonso’s entry in the Indianapolis 500 twice in recent years, it has now expanded full time into the Indycar series. McLaren has partnered with Schmidt Peterson Motorsports to form Arrow McLaren SP, which will run in the F1 team’s papaya colour scheme. The team has two promising young drivers in 20-year-old Mexican Patricio O’Ward and 23-year-old American Oliver Askew, with Alonso joining them for the Indy 500, currently scheduled for late August after being pushed back from its traditional May date. The project should help Alonso and McLaren regain face after they failed to qualify for the race in a self-run one-off entry last year.
  23. Hong Kong protesters flee tear gas during rally against China's draft security law Police in Hong Kong have fired tear gas and water cannon at protesters rallying against China's plans to impose a new security law on the territory. Thousands of demonstrators have been marching through the city centre. Police say 120 have been arrested. Earlier, 200 senior politicians from around the world issued a joint statement criticising China's plan. Signatories called it a "comprehensive assault on the city's autonomy, rule of law and fundamental freedoms". China is seeking to pass a law that would ban "treason, secession, sedition and subversion" in the territory. China's new law: Why is Hong Kong so worried? All the context you need on Hong Kong's protests How bad are China's economic woes? It has dismissed fears the legislation would harm foreign investors in Hong Kong, an important financial centre, and has lashed out at "meddling" countries. Hong Kong's leader Carrie Lam, who is seen as part of the pro-Beijing political establishment, has pledged full support for the proposed law and said the city's freedoms would remain unchanged. How are the latest demonstrations unfolding? Protesters gathered in the busy Causeway Bay and Wan Chai districts of the city on Sunday, chanting slogans against the government and waving banners. "People may be criminalised only for words they say or publish opposing the government," 25-year-old Vincent told AFP new agency, referring to the draft law. Crowds of protesters march through the city's po[CENSORED]r shopping district Riot police fired tear gas and water cannon at demonstrators, who were wearing face masks to protect against the spread of coronavirus. The rally comes despite earlier warnings from authorities against unauthorised assembly and a ban on large public gatherings to enforce social distancing. Some protesters threw objects such as umbrellas and water bottles at officers, and used bins and other debris to set up road blocks. Reports say Sunday's protest followed a similar pattern to many of last year's demonstrations, many of which turned violent. Police fire water cannon to disperse protesters in Causeway Bay More than 8,400 people have been arrested in Hong Kong since pro-democracy protests erupted last year. What is in China's proposed law? The "draft decision" - as it is known before approval by China's National People's Congress - includes an article that says Hong Kong "must improve" national security. It adds: "When needed, relevant national security organs of the Central People's Government will set up agencies in Hong Kong to fulfil relevant duties to safeguard national security in accordance with the law." Hong Kongers give their reaction to the controversial national security law being planned That means China could potentially have its own law enforcement agencies in Hong Kong, alongside the city's own. Hong Kong's year in seven intense emotions China's Congress: Hong Kong, virus and money woes China scraps annual growth target for first time Earlier this week, US Secretary of State Mike Pompeo condemned the plans, which he described as a "death knell" for the city's freedoms. The UK, Australia and Canada have also expressed their "deep concern". Relations between the two Washington and Beijing are already strained over trade disputes and the coronavirus pandemic. The US is currently considering whether to extend Hong Kong's preferential trading and investment privileges. President Trump has also weighed in, saying the US would react strongly if the law went through - without giving details. Speaking on Sunday, China's Foreign Minister Wang Li said: "Some political forces in the US are taking China-US relations hostage and pushing our two countries to the brink of a new Cold War. "This dangerous attempt to turn back the wheel of history will undo the fruits of decades long China-US cooperation, dampen America's own development prospects and put world stability and prosperity in jeopardy." What is in the foreign politicians' statement? The statement was drafted by former Hong Kong Governor Christopher Patten and former British Foreign Secretary Malcolm Rifkind, and signed by 186 policy makers and politicians from 23 countries. It describes Beijing's plans as a "flagrant breach" of the Sino-British Joint Declaration, under which Hong Kong returned to Chinese rule in 1997. "If the international community cannot trust Beijing to keep its word when it comes to Hong Kong, people will be reluctant to take its word on other matters," the signatories wrote. Former Hong Kong governor Chris Patten: "UK should tell China this is outrageous" They include 17 members of the US Congress, among them Republican Senator Marco Rubio, who is acting chairman of the Intelligence Committee, and Senator Ted Cruz as well as Democratic Senator Bob Menendez, who is the most senior Democrat on the Senate Foreign Relations Committee. Democratic Representatives to sign include Eliot Engel, head of the House Foreign Affairs Committee, and Adam Schiff, chairman of the House of Representatives Intelligence Committee. Some 44 UK MPs, including Tom Tugendhat, chair of the foreign affairs committee, and eight members of the House of Lords also signed. Why does Beijing want to bring in the law? Hong Kong, a semi-autonomous region and an economic powerhouse, was required to introduce such a law after the handover from British control to Chinese rule in 1997. But its unpo[CENSORED]rity means it has never been done - the government tried in 2003 but had to back down after 500,000 people took to the streets. Last year, Hong Kong was rocked by months of protests sparked by a bill that would have allowed extraditions to mainland China. Now the Chinese government argues the law is necessary to "prevent, stop and punish" such protests in the future. What is the Basic Law and how does it work? How is Hong Kong run? Beijing may also fear September's elections to Hong Kong's legislature. If last year's success for pro-democracy parties in district elections is repeated, government bills could potentially be blocked. China could essentially place the draft law into Annex III of the Basic Law, which covers national laws that must be implemented in Hong Kong - either by legislation, or decree. The NPC is expected to vote on the draft law at the end of its annual session, on 28 May. It will then be forwarded to the NPC's Standing Committee, China's top legislature, which is expected to finalise and enact the law by the end of June.

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