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Everything posted by Dark

  1. Te gusta la kaka? :3 ❤️ 

    1. Show previous comments  5 more
    2. Dark

      Dark

      Quieres una paloma? :3 , tendrás hambre seguro :c 

    3. Adriana

      Adriana

      JAJAJAJA soy vegetariana. ?

    4. Dark
  2. 2050 views 

    :0 ❤️ 

  3. Soap opera lovers received a severe blow this July 1 after Movistar TV announced that from this day on, Televisa's channels would no longer be part of the cable service grill. The decision, which according to Movistar itself was due to the renewal of the programming of the cable offer for this 2020, affected po[CENSORED]r channels such as TL Novelas, Canal de las Estrellas, Golden, De Film, Golden Edge, Univisión, Telehit Urbano, HD stars, Golden HD, Telehit HD and Golden Premier HD. This change in content means the release of po[CENSORED]r productions such as "La fea más bella", "Marimar", "Rebelde", "My husband has a family", "Loves with a trap", "Crown of tears", "Distilling love" , "As the saying goes" and "La Rosa de Guadalupe". A subsequent statement from the company indicated that this change was due to "reinforcing its commitment to Peruvian content, mainly that which encompasses sports, culture and news, axes that are highly demanded and valued by our clients." However, a recent ‘tweet’ by the official Movistar Peru account gives more information about the separation. Responding to a user who complained about the absence of these channels in the cable service, he replied that "Televisa made the decision to withdraw its group of channels." Of course, this does not counteract what was previously said by Movistar, but it shows that the abandonment of the po[CENSORED]r soap opera channels was not completely voluntary, at least on their side. Replacing the channels of Televisa, new international channels will be included, including AZ Corazón, AZ Mundo, Ve Plus TV, USMP TV, Px Sports, France24, SBN, Animal Planet HD, Kanal D Drama HD, Hola TV, 13 C, CNN Chile, Vía X, CableNoticias, DHE HD, ATres Series HD and MTV HD.
  4. Persona perdida, mis 10 AVATARS QUE ME DEBES,GAAAA ?

  5. do not make moderator requests, if you have low forum activity, for the next request, improve your activity for the next. You can request some example projects: Journalist, VGame Reviewers. To improve your activity.
  6. The technology company Red Hat said Tuesday that it would take measures to remove contentious terms like "master/slave" from its source code and other areas, in an effort to make its products more inclusive. The world of coding and software, in which Red Hat is an influential institution, is rife with industry jargon and terms that most people have never heard. Some of them, which have developed over the course of decades, are now under the microscope as examples of how unconscious bias can creep into the workplace. In recent weeks, po[CENSORED]r coding and development terms like "master/slave" and "whitelist/blacklist" have become targets of criticism again, though there has been some pushback to replacing the terms. "Master/slave" refers to how things like databases or devices have control over others in a system or code. "Whitelist" and "blacklist" are terms used to delineate what items or devices are allowed access into things, like what IP addresses can enter a website or what email addresses are accepted or denied. The terms have been a topic of debate in the tech community for more than a decade. But in the wake of the death of George Floyd and a larger national conversation around race, companies and software developers have revisited the topic in earnest. Earlier this month, GitHub, a prominent software development platform owned by Microsoft, said it would remove the term "master" from its coding platform, Vice News reported. Other tech institutions made the move away from these terms years ago. The "master/slave" terminology was removed from the Python coding language, one of the most po[CENSORED]r languages in the world, in 2018, according to tech news site Gizmodo. Chris Wright, Red Hat's chief technology officer, said in an interview that he hopes the change will be the start of a more inclusive development community. He said while the conversations have been happening for years, the industry delayed making changes because of the logistical problems involved. Now, though, there is an understanding that the change needs to happen now. "It's not just the change in language, but it's the notion of how we think about inclusivity and where we can recognize what I would call systemic bias, where you're just unaware, and you create an unwelcoming environment that was so not the intention," Wright said. "We talk a lot about being able to take good ideas from anywhere in open-source communities. But part of that is being open to people being in the community." Red Hat said it is reviewing all of its code, documentation and content for "potentially divisive language," and will have conversations with its employees and the communities that use its platforms on how to replace those words. In addition to changing coding language, Red Hat has been holding town halls with its employees to discuss how to improve the experience of Black Red Hatters, and it recently gave a donation to two equal-rights organizations. The two groups that received donations, the Southern Coalition for Social Justice and Color of Change, were selected by an internal Red Hat group led by Black employees. Red Hat didn't disclose the size of its donations. In a blog post, Wright told Red Hat employees that he has seen "all sorts of arguments" about why change to the language is unnecessary. "Some view these efforts as exercises in political correctness. Others argue that the intent behind the language was not malicious or that they do not find the use of these terms to be offensive or racially-charged because they are not being used to refer to people," Wright wrote. But "if any person or groups of people feel unwelcome because of the language being used in a community, code or documentation, then the words should change," he added. Many software development communities and companies use platforms or source code from Red Hat. One platform called Ansible, which is owned by Red Hat, has already begun to phase out the use of "master branch," instead using "main branch." And instead of using "whitelist" or "blacklist," it uses the terms "allowlist" and "denylist," Wright said. Because Red Hat's source code and documentation that employs some of this controversial language stretches back years, it isn't a simple task to replace the language. Wright said it is a process that will take months—though it will be easier for new projects. "There's language in source code ... that include terms that we would like to change," Wright said. "But changing those (terms) could have a real impact on the functioning software, so if we just change it and issued an update, you could potentially break things." Since there are companies whose software is based on that source code, Red Hat has to be careful about how it updates the language. "It could be over a year of work to slowly make all of those changes in a way that doesn't create massive disruption," Wright said. Wright said that he hopes making these changes will allow tech companies and developers to move onto bigger issues. "I'd like to get past (language) to a different set of discussions around where we can use technology to really support the evolution of our society," he said, "rather than propagate systemic biases."
  7. Once again we stand on the precipice of ultra-cheap, ultra-capacious SSDs that will be the final nail in the coffin for HDDs within our gaming PCs. But is the Samsung 870 QVO 1TB the storage drive to tip us over the edge? No, sadly not. But it's a little better than the last. The Samsung 870 QVO 1TB is aimed squarely at the budget sector of PC building, looking to deliver high capacity at low cost with a price tag set at $130 (£111). Due to its SATA interface connectivity, which maxes out at 600MB/s, the 870 QVO is more likely going to find a new home as an expansion drive, alongside a faster NVMe boot drive, rather than as a primary workhorse for a new PC. A look at the QVO's touted read/write performance and you'd be hard-pressed to discern what it is about this particular drive that has it sitting on the bottom rung below the similarly SATA-based Evo and Pro lines. But first looks can be deceiving, and it all lies within Samsung's choice of NAND flash technology. You may be familiar with the variations of bits per cell in relation to SSD performance, reliability, and capacity. It's a relatively straightforward concept. The highest performing, most reliable drives are built using single-level cells, or SLC for short. Each NAND cell typically being a set of two gates than can store a charge, signifying one of two values: 0 or 1. To read a cell's value, you have to check if the charge meets a certain threshold. When you increase bits per cell, all the way up to a quad-level cell (QLC) like that found in the 870 QVO (which Samsung calls 4-bit MLC), you must increase the number of potential threshold voltages that must be checked to assess a cell's value. As a result, it takes much longer to check a cell with four-bit value stored within than it would a cell with a one-bit value stored within. Hence why a QLC drive, in this case the 870 QVO 1TB, drops to 80MB/s sequential write speed once the QLC NAND flash is engaged, whereas the 860 Pro (2-bit MLC) SATA drive maintains speeds of over 500MB/s. It's worth noting that the 1TB model is the slowest of the four capacities available once relegated to QLC speeds at 80MB/s. The 2TB, 4TB, and 8TB drives are all rated to 160MB/s. To bypass this physical limitation to some degree, while also maintaining the value-oriented construction of the QVO lineup, Samsung has once again co-opted a section of Turbowrite SLC NAND within the 870 QVO. The pre-allocated Turbowrite buffer across all capacities of 870 QVO, right up to the whopping 8TB model, is set to 6GB. That nets you 6GB of SLC capacity to supercharge performance up to the rated 530MB/s speeds during file transfers of that size or less. Beyond that, you'll be reliant on Intelligent Turbowrite to add another 36GB for a total of 42GB of TurboWrite buffer on the 1TB drive, and 78GB total for the 2TB, 4TB, and 8TB drives, so long as you have the spare capacity available (168GB of free space for the 1TB model)
  8. This Wednesday, July 1, begins the targeted quarantine in the framework of the extension of the state of emergency to prevent the spread of the new coronavirus in the country, which runs until July 31. The measure was published through Supreme Decree No. 116-2020-PCM, on June 26, and establishes measures that citizens must comply with to prevent contagion. The device establishes rules for a new social coexistence that seek to mitigate the spread of the pandemic in the national territory. The detail, below: Targeted quarantine Mandatory social isolation is maintained until July 31 for two po[CENSORED]tion groups (under 14 and adults over 65). In addition, it will continue in force in the regions of Arequipa, Ica, Junín, Huánuco, San Martín, Madre de Dios and Áncash, where. Coronavirus infections are growing. In areas where social isolation is maintained, the movement of people will be allowed only for the provision and access to essential services and goods, as well as for the provision of services of economic activities authorized by the Executive. Children and adolescents under 14 years of age, as well as people in risk groups such as adults over 65 and those with comorbidities, should continue to be quarantined, with exceptions. Curfew with new schedule The compulsory social immobilization is maintained throughout the national territory, but with a time modification. For this reason, it will start at 10:00 p.m. until 04:00 a.m. the following day, from Monday to Sunday. While in Arequipa, Ica, Junín, Huánuco, San Martín, Madre de Dios and Áncash, the curfew runs from 8:00 p.m. to 4:00 a.m. the following day. Also, on Sunday, compulsory social immobilization is all day in these regions. Transit of people Excepted from social immobilization are the personnel necessary for the supply of food, health, medicine, banks and the continuity of basic services, as well as the media and people who require emergency medical attention. In addition, the movement of accredited foreign personnel in Peru from diplomatic missions, consular offices and representations of international organizations is allowed for the fulfillment of their functions. Social distancing Throughout the country, the social distancing measure of not less than one meter will continue to be observed, as well as frequent hand washing, the use of a mask, protection of older adults and people at risk. Likewise, the screening of citizens, the strengthening of health services, the use of information technologies for patient monitoring and the adequate management of solid waste will continue. A walk for the children For children and adolescents under the age of 14, the daily walk was extended to one hour. To move outside their home they must be accompanied by an adult residing at the same home at a distance of no more than 500 meters from their residence. However, the circulation of children or adolescents who present symptoms, are in quarantine due to health provision or have a positive diagnosis of COVID-19 is prohibited. The norm also establishes that the circulation of children or adolescents is not allowed in shopping centers, or in closed or crowded public places.
  9. Dark

    [Review] NHL 20

    Game Informations : Developer: Eddie Makuch Platforms: XONE Initial release date: September 20, 2019 at 10:48AM PDT With its new commentary team and updated presentation package, NHL 20 represents the franchise's biggest shakeup in years--and they're mostly positive changes. Combined with excellent controls, fluid gameplay, numerous fun and engaging different modes to play, a fine attention to detail and appreciation for hockey culture, NHL 20 is a step forward that is generally excellent. The biggest change for NHL 20 is its broadcast package. It is almost completely different this year, and the changes--which span commentary, UI, and graphics--are mostly positive but not always for the better. Commentators Mike "Doc" Emerick and Eddie Olczyk are out, while nearly the entirety of the NBC Sports Network license package, including live-action sequences, are gone, too. It's a jarring change, as Emerick and Olczyk have been the voice of EA's NHL games since NHL 15. The new commentators are Canadian sports radio personality James Cybulski and former player and current rinkside analyst Ray Ferarro. They do a mostly adept job at calling plays with style, flair, and personality, and their back-and-forth banter succeeds at capturing the essence of hockey culture with hockey IQ and knack. Some commentary lines are repeated too often, however, and Cybulski in particular sounds at times like he is hamming it up and acting like every game is Game 7 of the Stanley Cup Finals. Outside of the new commentary team, NHL 20's updated broadcast presentation includes more colorful and dynamic graphics that display important information in more eye-catching ways. In addition to brighter colors and sharper fonts, NHL 20 introduces more dramatic, slow-motion highlights of goal scores, as well as Overwatch-style "Play of the Period" and "Play of the Game" highlights. These moments do a good job at breaking down key plays, and, with their unique angles and close-ups, provide nice moments to sit back and revel in your achievements. Part of this updated broadcast package is a new location for the score clock, which is the only major misstep. It's now at the bottom of the screen compared to the top-left in last year's game--and it cannot be moved in the Settings. The new score clock location opens up more space on the screen for action, but I found it positively difficult to quickly and easily see the important information like time left in the game, penalty minutes, and other datapoints while simultaneously keeping my eyes on the action. It's a baffling choice, especially considering many of NHL 20's various other modes keep the score clock where it was. This inconsistency worsens the experience, as you have to train your eyes in multiple ways depending on which mode you're playing. Authentic Hockey NHL 20 succeeds the most with excellent, tight controls that give you the freedom to execute basically any hockey move you can think of. There are also changes to animations and skating mechanics that make the game appear more lifelike. Building off what was already the franchise's best foot forward with NHL 19, this year's entry feels faster and more fluid with better animations that more realistically depict important transitional moments like catching a pass and getting intro stride at a quicker pace. Overall, the on-ice gameplay feels faster and more true to the real NHL experience. There are new shot animations as well, which are contextual in nature and better represent what a shot might look like from a particular part of the ice and depending on angles, power, speed, specific player attributes, and more. In NHL 19, your player would oftentimes still complete the shot animation even if the puck never got to them, which looked very strange, but that rarely happens this year. NHL 20 also introduces "Signature Shots" for a number of the league's best players; one of these is P.K. Subban's booming slapshot and Alex Ovechkin's electric one-timer. It's a treat to see player-specific animations in NHL 20, and it's yet another part of the way NHL 20 faithfully represents the real NHL experience. Additionally, goalie AI appears to be smarter this year, with netminders giving up fewer soft rebounds and making generally smarter decisions during important scenarios. NHL 20's in-game attention to detail and careful consideration of the sport is astounding. Players look and react as you'd expect them to on a TV broadcast, down to the way players subtly peek back toward their teammates during a face-off to the sharp crackle of skates gliding over outdoor pond ice. On the outdoor rinks, the crimson red glow of sunset over the pond is something to behold. On the ice, the physics system is so realistically presented that I found myself wincing after big open-ice hits. Unfortunately, NHL 20 doesn't do much in the area of improving player models. In fact, the character models for players, referees, and the crowd appear largely unchanged from last year. When the replay camera zooms in on fans on the glass, you might be wondering what kind of time vacuum the NHL series exists in for people to never age or look at all different from year to year. Dirty Dangles The NHL series is known for its tight, precise controls, and this level of excellence continues with NHL 20. No matter what control setup you're using, the controls allow for a complete command of your player with astounding simplicity and a lot of depth at the same time. Puck possession and clever play-making are paramount in NHL 20, and the controls never fail to provide you with many different options to keep the puck, get around defenders, make the extra pass, and light the lamp. You have the freedom to play with as much creativity as you want. The game also features a slick and smart on-ice trainer that reacts to how you're playing and provides dynamic feedback that, for the most part, helps you improve your game. There is such a level of fine precision with the controls that you can determine the specific angle of a poke-check or toe-drag the puck at just the right time to open space up to make a shot on goal. In essence, the controller's analog sticks feel like an extension of your on-ice stick. The excellent baseline controls stand out even more once you move on to trying out more more advanced techniques. It takes time and practice to learn the dirtiest dangles the game has to offer, but it's deeply rewarding to perform spins and dekes that together combine to give you ample opportunities to play with style and pizzazz. In addition to the standard hockey simulation, NHL 20 has an abundance of arcade-style modes. The pond hockey mode, Ones--which sees three players on a small, outdoor rink competing against each other--introduces four new locations, including a rink set on a secluded farm and another inspired by the Rideau Canal in Canada. These new locations, in addition to weather effects like snow coming down during games, make Ones an even more authentic and holistically representative depiction of the outdoor hockey experience. Ones is lots of fun with its stripped-down, back-to-basics recreation of outdoor hockey with fast-paced play and lots of goals. Outside of the new locations, the biggest change for Ones is the introduction of offline play for couch co-op, and this is a very welcome addition after last year's game left it out in a head-scratching move. The Threes mode, meanwhile, remains NHL's flashiest and wackiest mode with completely unhinged commentary, mascots lacing it up, lots of goals, and big hits. It's the mode I found myself coming back to the most due in part to its quick games relative to the standard simulation mode and constant progression rewards in every game played. The social hub, World of Chel, returns with NHL 20 with some noteworthy updates. The biggest introduction is the "Eliminator" mode, which is NHL's spin on battle royale. You can go it alone in Ones or team up with two others in Threes to try to survive four consecutive rounds in a bracket to win the tournament. It's a thrilling, incredibly challenging, high-stakes challenge that, like the battle royale games it's inspired by, encourage you to keep coming back and improve your skills. There is a robust character-creator and you earn XP for everything you do across all of World of Chel's modes. It's rewarding to invest in your character and know that, whatever mode in World of Chel you're playing, you're working towards growing your character with meaningful advancements like new player traits, in addition to nice extras like cosmetic gear. New for World of Chel with NHL 20 are weekly challenges that track your performance and reward you with cosmetics around a particular theme. For example, the launch-week theme is NHL 94, so you can earn all kinds of themed cosmetics like jerseys and other gear. I anticipate coming back regularly. Elsewhere in NHL 20, the career-minded Be A Pro remains a satisfying and rewarding ride to take as you start your character from the ground floor and build them into a superstar, though there are no noteworthy updates to speak of this year. Franchise, meanwhile, features a new system that gives you multiple team coaches who have influence on the direction of your team today and in the future. The system, which also includes a light conversation mechanic where you can gauge the morale and interest of your coaches, adds a further level of strategy to the already robust Franchise mode that helps you feel like you're really the GM of a pro team. Franchise also introduces a trade-finder system that makes it less laborious to find and make trades. Ultimate Team returns as well, and its noteworthy addition is the introduction of Squad Battles. These function the same way they do in Madden and FIFA where you go up against HUT squads created by other players or, after launch, sports stars and celebrities. Hockey Ultimate Team is all about grinding to collect new cards, and it remains a fun experience to build a fantasy team comprised of legends and current stars alike, and compete against others. NHL 20 successfully captures the ice hockey experience from the ponds to big games under the bright lights, with a fine attention to detail and simple yet deep controls that are best-in-class. Once you get over the shock of Eddie and Doc being out of the game, the new commentary team do an adept job of providing informative and playful banter, while the game's multitude of varied modes each have their own distinct feel and appeal that go a long way to make NHL 20 an excellent representation of hockey culture across the board. System Requirements. Software/Bandwidth, Windows, Mac. Operating Systems, Windows 10, Windows 8.1, Windows 7, OSX 10.10
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  11. Felicidades hermanito =))) ❤️

    1. The Ga[M]er.

      The Ga[M]er.

      muchos gracias hermano ? 

  12. I agree with @Nexy, you can change, the past does not matter, you can help people and I know you and I trust you to improve and help the community, I saw you working a lot, that makes me very happy, keep helping this way! ! for my part #PRO.
  13. Good evening @m@ndy, I saw your application and I am interested, I saw your activity and it is very low, you do not have much activity, etc. You must improve in that part, You have several projects that you can join for example, Journalist, Devil Harmony, VGame Reviewer. My advice will be to improve your activity a little and you can go back and request the moderator again, you can contact me and help you in your activity or speak to a Global Moderator, Moderator.
  14. Hi @#Em i[N]O', I saw your application and was very interested, I saw your activity in the forum for the project that you are "VGame Reviewers and Devil Harmony", and you have a good activity in Foroum and TeamSpeak3, but my question is: do you help the people who need it ?, I see that you have good activity and as I said before, if you need help or doubt you can consult me and I will help you. From me you will have a #PRO, for now.
  15. New software "streams" data and code resources to an app from a cloud server when necessary, allowing the app to use only the space it needs on a phone at any given time. "It's like how Netflix movies aren't actually stored on a computer. They are streamed to you as you are watching them," said Saurabh Bagchi, a Purdue University professor of electrical and computer engineering, and computer science, and director of the Center for Resilient Infrastructures, Systems and Processes. "Here the application components, like heavy video or graphics or code paths, are streaming instantly despite the errors and slowdowns that are possible on a cellular network." Bagchi's team showed in a study how the software, called "AppStreamer," cuts down storage requirements by at least 85% for po[CENSORED]r gaming apps on an Android. The software seamlessly shuffles data between an app and a cloud server without stalling the game. Most study participants didn't notice any differences in their gaming experience while the app used AppStreamer. Since AppStreamer works for these storage-hungry gaming apps, it could work for other apps that usually take up far less space, Bagchi said. The software also allows the app itself to download faster to a phone. The researchers will present their findings Feb. 18 at the 17th International Conference on Embedded Wireless Systems and Networks in Lyon, France. Conference organizers have selected this study as one of three top papers. AppStreamer is a type of software known as middleware, located between the apps on a device and the operating system. The middleware automatically predicts when to fetch data from a cloud server. AT&T Labs Research provided data from cellular networks for this study to help evaluate which bandwidths AppStreamer would use and how much energy it would consume. AppStreamer could help phones better accommodate 5G connectivity -- high-speed wireless cellular networks that would allow devices to download movies in seconds and handle other data-heavy tasks much faster than the 4G networks currently available to most phones. Using AppStreamer on a 5G network would mean that an app downloads instantly, runs faster and takes up minimal space on a phone. The researchers also designed AppStreamer to use "edge computing," which stores and sends data from edge servers. These servers, located in spots such as cellphone towers, are closer to a device compared to the cloud. The shorter distance reduces data download time. Bagchi's lab researches ways to make edge computing more reliable. Bagchi wrote on those challenges in an article recently published in Communications of the ACM. The researchers believe that AppStreamer could be good for more than just phones. In order for self-driving cars to respond to their surroundings more safely, they would need to reliably pull data from servers in milliseconds. Middleware such as AppStreamer could eventually supply this functionality through edge computing on a 5G network. This research was supported by AT&T and the National Science Foundation (grant numbers CNS-1409506 and CNS-1527262).
  16. While Apple has dumped Intel on the processor side, the tech giant still holds a bit of fondness for AMD. According to Hardware Leaks, Apple's macOS 11 Big Sur Developer Beta 1 code reveals a plethora of future Radeon graphics cards and Radeon Instinct accelerators from AMD. The eye opener from the multiple lines of code is the inclusion of a Navi 31-powered graphics card. Given the name of the silicon, it's easy to infer that the die will likely leverage the RDNA 3 GPU microarchitecture. As per AMD's last roadmap, the tentative time frame for a RDNA 3 launch is the end of 2022. The slide referenced an "advanced node," which doesn't really tell us anything concrete. If we want to be optimistic, it could be the famed 5nm process node from TSMC. Big Sur reportedly supports six different Big Navi (RDNA 2) graphics cards. More specifically, the code points to the Navi 22 and Navi 23 dies. AMD has already touted 50% higher performance per watt on RDNA 2 in comparison to RDNA 1. AMD has already delivered an excess of Linux patches for a bizarre "Sienna Cichlid" graphics card that many have speculated to be Big Navi. On the enterprise side, Apple seemingly added support for the Radeon Instinct MI100 and MI220 accelerators. The Radeon Instinct MI100 is rumored to be the famous Arcturus offering that could be an improved iteration of the current Vega microarchitecture. It's not written in stone, but Arcturus should feature TSMC's 7nm FinFET manufacturing process like the other Radeon Instinct accelerators. But the MI100 is only the tip of iceberg as the MI200 should be another beast completely. Sadly, we haven't seen any early signs of the MI200 yet. Other easter eggs in Big Sur's code include honorable mentions of two upcoming AMD APUs. Cezanne is the rumored codename for the Ryzen 5000-series APUs. The alleged Zen 3 chips might arrive next year to replace the existing Ryzen 4000-series (codename Renoir) APUs. It's uncertain if AMD will retain the use of the Vega microarchitecture for Cezanne or finally transition to Navi, which everyone is longing for. Lastly, Van Gogh might arrive in a low-power package to compete against Intel's Y-series offerings. The current gossip around Van Gogh is that it continues to use the Zen 2 microarchitecture. Once again, the APU's graphics engine is unknown.
  17. The Ministry of Health again released updated data on the coronavirus in the country. In total, there have been 282,365 confirmed, having carried out a total of 1,661,1324 tests, of which 1,378,959 were negative in the test. For its part, there are already 171,159 people who have been discharged after overcoming the disease, and 11,000 admitted treating. Of these, a total of 1,178 are in the ICU. The number of fatalities is 9,504. Coronavirus cases by department Lima - 157,050 Callao - 17,994 Piura - 16,746 Lambayeque- 13,572 La Libertad - 9,856 Loreto - 8,955 Áncash - 7,874 Ucayali - 7,668 Ica - 7,407 Arequipa - 7,076 San Martín - 4,696 Junin - 3,821 Tumbes - 2,641 Huánuco - 2,229 Amazon - 2,052 Cajamarca - 2,091 Cusco - 1,775 Ayacucho - 1,743 Mother of God - 1,787 Pasco - 1,091 Moquegua - 942 Huancavelica - 890 Tacna - 888 Puno - 943 Apurimac - 554
  18. Game Informations : Developer: James Swinbanks Platforms: PC. Initial release date: August 13, 2019 at 1:45PM PDT Rebel Galaxy Outlaw sits at a crossroads somewhere between American Truck Simulator's slice of trucking Americana and the iconic combat of Freespace 2. It's a highly competent, single-player space combat sim complete with warring factions, pirates, corrupt cops, and dubious sectors filled with all manner of undesirables, a nicely detailed trading system, and stellar combat. While intense difficulty spikes and lacking mission information leaves some scarring on the hull, Rebel Galaxy Outlaw delivers a worthy payload. You play as Juno Markev, a pilot stuck between the search for her husband's killer, her need to make cash to cover the debt of replacing her recently junked ship, and her shady past. Told largely through comms messages and cutscenes between missions, many of the characters you meet are fairly archetypal, but share a sense of relatability and groundedness that lends them a lot of their charm. Character animation in story cutscenes can feel quite stiff, lending them an uncanny valley vibe, but these moments are short and don't distract from the wider storytelling. Juno herself is a big highlight; her endearingly grounded sense of self-belief and her inability to suffer the fools she finds herself constantly dealing with always makes for fiery dialogue. Story threads are easy to lose track of due to the sheer number of things to do. When it's just you and your ship, it's all about surviving the hustle of being a space trucker; trading and smuggling goods, taking mercenary jobs, mining and selling resources--anything you can do to keep those credits rolling in so you can upgrade or outright replace the colossal junker of a ship you're given at the game's outset. In the opening hours, your travel is limited to one system and a handful of local missions, but once you get your hands on a jump drive you can start making your way across the galaxy, and things start to open up some more. There are five ships you can purchase from various stations, each with traits that make them suitable as freighters or as fighters. While some ships are better suited for certain tasks than others, you're not locked into a playstyle because of your choice. Fighters can add cargo bays to move more items, and you can take a freighter fully kitted out with advanced weapons pirate-hunting and it'll still feel pretty good. The beautifully detailed cockpit is the default view, and it is daunting at first--though you can also play in third-person--which seems weird given that you play an experienced pilot; the numerous switches, lights and dials each flicker away, and you're not really sure what they do at first. There's no tutorial to help with this, so it can feel like you're being thrown in the deep end. But while it takes some time to understand what the ship systems are telling you, it's not long before you're fluent in reading the controls and gaining a better grasp on any given situation. There is support for a flight stick and a HOTAS, but I found it best with a gamepad as everything you need is right at your fingertips. Stations are where everything outside of combat happens, although you don't hop out of your ship and wander around. Instead you browse a handful of menus to get what you need before setting off on your next journey. This is where you make repairs or ship upgrades, handle commodities trading, sign up to one of the guilds that offer side missions, or browse the standard side missions for that station. It's an elegant way of handling station traversal, and the nice visual shots and animations of the station internals give you a sense of what type of station you're in and the kinds of things you might find there. You can bother the local bartender for helpful gameplay tips, sector news, or other information or play one of the handful of trite but fun mini-games like slots, 8-ball, or Star-Venger, a simple take on an Asteroids-based sprite shooter. Missions are either picked up from stations or, in the case of story missions, given through dialogue. They generally amount to going to a waypoint and finding or killing something for varying factions. Some of these have an effect on your standing with different factions, which can change who treats you as hostile when out amongst the stars as well as the stations you can land at. Missions also show a level of risk from mild to extreme, but these aren't a great benchmark, as countless times I warped into a mission zone of mild-to-low risk only to be completely overwhelmed within 10 seconds of my arrival. At least a reload after death is super fast, returning you to the last jumpgate you took or station you'd left and allowing you to do something else for a while before coming back to try again. But this is also a huge source of frustration as the only way to push through these difficulty spikes is to grind for credits and ship upgrades. The tension in a good firefight is wonderful. When you're not tuned in to one of the seven different radio stations that broadcast throughout the galaxy, the game's southern hard rock soundtrack kicks into overdrive as the lasers start flying. Firefights will sometimes offer up instant rewards, either as bounty credits or loose cargo that's been freed from the breached hull, and you can freely engage the tractor beam to suck these up in order to sell on yourself and reap the benefits. In some cases you may also find an ejected pilot who you can haul in for detention, or you can enslave them and sell them on the black market, though doing so will put you on the wrong side of the space cops, which can make life in the outer rims much harder than it needs to be. The cockpit views on each of the game's crafts are tight, and there's no option to move your head around, so you rely heavily on your radar to know where to go and what's around you. It's invaluable when in the thick of the action, which can very quickly get overwhelming unless you act decisively. Power management is a big part of this, and it's a system that adds a nice slice of tactical thinking to the visual feast of the combat. Weapons fire has two modes, linked and staggered, and while linked fire will unleash the full power of your hardpoints, it'll drain your available power quickly and severely limit your ship's capabilities. Staggered fire only fires one hardpoint at a time, meaning it uses less power overall, but can be sustained for longer. You can also quickly reroute power between the engines, weapons and your shields, but as there's only so much to go around you're always settling on a compromise between offense and defense, so the system as a whole works wonderfully well as a test of situational awareness. Rebel Galaxy Outlaw's gorgeous visual design is one of its biggest strengths. There's a huge assortment of stations, ships, planets and other things to see while out in the vastness of space. From the huge casinos of the Nevada sector to the glass-capped atriums of Hobbes Station, there are postcard moments to be found almost everywhere in the galaxy. There's also a wildly in-depth and excellent ship painter that lets you completely redesign the paint job of your ship, so you can customize to your craft's look down to minute details. That extends to the combat, too, with under fire shields flashing in protest and hull plating falling apart as its struck by cannon fire before bursting into a flaming wreck in front of you. Distant firefights look like a laser light show. There is a lot to do in Rebel Galaxy Outlaw, so much so that it's easy to lose yourself among the myriad of activities beyond flying around and shooting things. Juno is a great character despite her sometimes jarring movements, as are much of the rest of the charming cast. The combat is fast, frenetic and consistently challenging, although that challenge can sometimes feel impossible without stepping back and grinding out some progress elsewhere, which quickly gets frustrating. Thankfully the core of the game--its combat, trading, and space flight--are all superb and had me launching into the stars for many hours of galactic trading and explosive firefights. System requiriment minimum CPU equivalent to an Intel Core 2 Duo E8135 2.4GHz. However, the developers recommend a CPU Intel Core 2 Duo E8135 2.4GHz to play the game. Provided that you have at least an AMD Radeon HD 6850 graphics
  19. Hello @HiTLeR., I see your activity, and I tell you that you are missing your activity in the forum, you must improve and know that all the members of CSBD know you and that they see that you have activity, if they accept you or not in the future, I will help you and that you improve your activity, You can also enter a project, Journalist, VRG, or another project. From me you have #PRO for now, if I see later that you do not do much activity, I will change my opinion.
  20. Congratulation!!!! Brother for team journalist ?❤️?

    1. Mr.BaZzAr

      Mr.BaZzAr

      Thank you my Brother ❤️❤️ 

  21. second interview with a friend @#LiNeX, to know more closely and information, if you want an interview and that the whole CSBD family know more information about you, contact me or The Journalist team.

     

     

  22. The developer beta of iOS 14, Apple's latest iPhone ($699 at Apple) operating system, is up and running, and is packed with new iOS features like home screen widgets, a Translate app and picture-in-picture capabilities. But there's one smaller camera feature that may make the biggest difference for your selfie needs: a setting called Mirror Front Camera. Mirror Front Camera joins the iPhone 11's "slofie" slow-motion selfie feature to bring us a more subtle -- and dare I say useful -- selfie tool. (It should be noted that it's one of many iOS 14 features that has already been available on Android for some time.) When you turn it on and flip to your front-facing camera, it will snap a photo that is your mirror image, instead of flipping it as the camera usually does. Some people find this jarring, because the photo you take doesn't match the image you see in the viewfinder. Ultimately, it may not change your selfie very much, but some people may prefer the more familiar reversed version of your face, like looking in a mirror. Remember that iOS 14 is only available as an early preview for developers (check out our instructions for how to download iOS 14). That means if you want to test it out now, you'll need to sign up for an Apple developer account, which costs $99 per year. And even after you install the developer beta, you can expect the OS to be buggy. It's best to wait for the public beta in July, or, better yet, the final release in the fall. But we'll explain how Mirror Front Camera works now so you can be ready when you do have iOS 14 on your phone. With iOS 14 installed, the Mirror Front Camera setting is disabled by default. Here's how to turn it on: Go to Settings > Camera. Under Composition, toggle Mirror Front Camera on. Head back to your camera app, and turn the camera to face yourself. The image will appear as you see yourself in the mirror, instead of flipped as it usually is. Here's a side-by-side comparison of a selfie taken regularly, and one taken with Mirror Front Camera turned on. You can follow the same instructions as above to turn Mirror Front Camera off and go back to the default selfie setting. For more, check out all of iOS 14's new accessibility features, and three other cool features that have flown under the radar so far.
  23. Secretlab has informed us that the first batch of chairs sold out within hours. However, the vendor will have a "limited" quantity of pre-order chairs starting on June 29 at 6:30 a.m. PT. "This would be the last round of sale before the wider release later this year...," a Secretlab rep told Tom's Hardware. Secretlab will inform send an alert to those on their mailing list when pre-orders begin. Original article: 6/26/2020 You still have to wait a few months before you can venture around Night City, but at least you can sit in a chair that makes you feel like you’re part of Cyberpunk 2077’s world. Secretlab today is releasing special Cyberpunk-styled version of its gaming chairs, dubbed Secretlab Cyberpunk 2077 Edition. CD Projekt Red’s highly anticipated game has been delayed until November, but gamers have been talking about the futuristic RPG since 2012. The title will be packed with character customization options, neon colors galore, ray tracing and DLSS 2.0 and the voice of Keanu Reeves. Secretlab’s Cyberpunk designs for the Secretlab Omega and Secretlab Titan chairs fit the cyber dystopian theme with a striking yellow backrest that spins around to boast the aggressive logo of Samurai, the rock band of Johnny Silverhand, the character Reeves voices. The chairs’ two-toned backrest is different than the rest of Secretlab’s lineup, which includes special designs representing Game of Thrones houses, the DJ deadmau5, professional gaming teams and other games, like Overwatch. “After many iterations, we felt that the two-tone effect provided a more attractive aesthetic contrast, and the flaming skull against the black upholstery calls to mind Johnny Silverhand’s outfit, which similarly features the Samurai emblem set against a black background,” a Secretlab representative told Tom’s Hardware. Yellow is a bold color, and the teal accents and flaming face logo elevate things even further. You’ll have to be really committed to the Night City lifestyle to rock this chair, which should be a noticeable addition to your gaming den. In terms of comfort, Seretlab’s chairs should provide you with enough support to pass the long hours and months before Cyberpunk 2077’s arrival. In our Secretlab Omega review, we praised the chair’s highly adjustable armrests, incredibly soft foam lumbar and neck pillows stuffed with Secretlab's homegrown cold cure foam and strong backrest that didn’t feel stiff. The Titan, meanwhile, offers support for taller gamers (up to 6 feet 7 inches, compared to the Omega’s 5 feet 11 inches) and more weight (290 pounds versus 240 pounds). The Omega usually starts at $349 and the Titan at $399. The Secretlab Cyberpunk 2077 Edition chairs are a bit more at $449 and $489, respectively. The Secretlab Cyberpunk 2077 Edition launch is a limited one with a couple hundred chairs available now. Secretlab’s announcement promised a wider release when Cyberpunk 2077 comes out.
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