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Everything posted by Dark

  1. The Ministry of Health again released updated data on the coronavirus in the country. In total, there have been 341,586 confirmed, having carried out a total of 1,983,932 tests, of which 1,646,208 were negative in the test. For its part, there are already more than 230,994 thousand people who have been discharged after overcoming the disease, and 12,396 admitted for treatment. Of these, a total of 1,302 are in the ICU. The number of fatalities is 12,615. Coronavirus cases by department Lima - 170,793 Lima provincas - 12,632 Callao - 19,444 Piura - 19,190 Lambayeque- 15,385 La Libertad - 12,626 Loreto - 10,088 Áncash - 10.017 Ica - 9,739 Arequipa - 9,717 Ucayali - 9,009 Saint Martin - 6,863 Junin - 5,584 Cajamarca - 3,928 Amazon - 3,601 Huánuco - 4,405 Tumbes - 3,484 Mother of God - 2,542 Ayacucho - 2,517 Cusco - 2,536 Pasco - 1,417 Moquegua - 1,505 Puno - 1,214 Tacna - 1,500 Huancavelica - 1,161 Apurimac - 679
  2. A new entrant has emerged in the race to develop smart glasses that provide consumers with mixed and augmented reality experiences. India’s Jio, part of the Reliance Industries conglomerate, announced a new mixed reality headset at its annual general meeting on Wednesday called Jio Glass. Kiran Thomas, president of Reliance Industries, said Jio Glass already works with over 25 applications. The black headset connects to the internet via a cable that must be plugged into the owner’s smartphone, he said. It weighs 75 grams and has a camera in between the left and right lenses. It’s unclear how much the device will cost or when it will go on sale. The executive demoed Jio Glass being used to hold a work meeting in a virtual office with two colleagues. One of them appeared as an avatar while the other appeared in 2D form. Thomas also showed how the technology could be used in an education setting. “With Jio Glass, the traditional way of learning geography will now be history,” he said, showing how students and teachers could make virtual visits to the Taj Mahal in India, the pyramids of Giza in Egypt, and the Colosseum in Rome. Jio is entering a market that others have failed to crack. Google Glass, Microsoft HoloLens and Snap Spectacles are arguably the three best known efforts, while Magic Leap has also been working on a device in secret for years. None of the offerings have gained mass adoption. The Reliance beast Reliance Industries is a large, sprawling company owned by billionaire Mukesh Ambani, the richest man in Asia. Traditionally a petrochemical company, today it has many subsidiaries including a technology arm firm called Jio Platforms. Over the last few months, Ambani has been selling off large chunks of Jio Platforms in order to clear Reliance Industries’ debt pile. Facebook invested $5.7 billion in April, while Google announced a $4.5 billion investment on Wednesday. In total, investors have bought over $20 billion worth of shares in Jio Platforms. “Reliance is now truly a zero net debt company well ahead of my goal of March 2021,” Ambani said at the AGM on Wednesday. “We now have an extremely strong balance sheet that will support all our hypergrowth plans.” He added: “I believe that the time has come for a truly global digital product and services company to emerge from India and be counted among the best in the world.”
  3. They were two years behind schedule but the industry group overseeing memory technology development and standardization has finally announced the officials specs for the new DDR5 SDRAM standard. The JEDEC Solid State Technology Association said I'm a report issued Tuesday the new memory specifications will provide developers with twice the performance power and lower power consumption. Among the key improvements will be a quadrupling of maximum die density, up to 64 gigabytes from 16 gigabytes under the old standard. Each DIMM can handle two 32-bit memory channels instead of only a single 64-bit channel. Since each bank operates independently of each other, the burst length can be doubled and greater efficiency can be achieved. That means, for instance, DDR5 SDRAM can perform two 64-byte operations in the same time it takes DDR4 SDRAM to perform just one operation. Also improving power consumption demands will be an integrated voltage regulator. Such regulators previously were situated on motherboards. The new spec allows manufacturers to incorporate as many regulators as necessary to accommodate the number of DIMMs on end systems. This should reduce the cost and simplify the design of motherboards. With each DIMM providing its own voltage regulation, JEDEC refers to this approach as "pay as you go." Yet to be determined is how much improvement in power efficiency will be achieved with the slightly lower power consumption, 1.1 volts, compared with 1.2 volts for DDR4. The DDR4 specs had improved upon earlier numbers by 0.3 volts, 1.2 volts compared with 1.5 volts for DDR3. As far as maximum data rates, DDR5 will handle 6.4 Gbps, doubling the DDR4 standard, although the first modules to reach market will be capped at 4.8 Gbps. "With the publication of JEDEC's DDR5 standard, we are entering a new era of DDR performance and capabilities," said Intel's Carolyn Duran, a vice president of the Data Platforms Group. "DDR5 marks a great leap forward in memory capability, for the first time delivering a 50 percent bandwidth jump at the onset of a new technology to meet the demands of AI and high performance compute." The first consumer products with DDR5 specs are expected to roll off assembly lines some time in 2021. JEDEC, composed of representatives from 300 member companies, said it recognizes the growing performance demands of intensive cloud and enterprise data center applications. The efforts of the group "have resulted in a standard that addresses all aspects of the industry, including system requirements, manufacturing processes, circuit design, and simulation tools and test, greatly enhancing developers' abilities to innovate and advance a wide range of technological applications," said Desi Rhoden, chairman of the JC-42 Memory Committee and executive vice president of Montage Technology. "With several new performance, reliability and power saving modes implemented in its design, DDR5 is ready to support and enable next-generation technologies," he said. Frank Ross, senior member of Technical Staff at Micron and a member of the JEDEC Board of Directors, said, "The DDR5 standard offers the industry a critical advancement in main memory performance to enable the next-generation of computing required to turn data into insight across cloud, enterprise, networking, high-performance computing and artificial intelligence applications."
  4. New Giveaway by @pulse.exe ❤️ 

  5. Good activity in the VRG project, you promise a lot in the future, activity in TeamSPeak3. Any questions or help you have, I will be here to help you. Good luck.
  6. On the 122nd day of the state of emergency due to coronaviruses, crowds of people were reported outside the Jorge Chávez International Airport, after interprovincial trips were gradually resumed today. Images released by América Noticias showed a large group of citizens, wearing face masks or face shields, trying to enter the airport in a disorderly manner, indicating that they feared losing their ticket. The first scheduled flight is to Iquitos at 6:55 a.m. The passengers expressed their concern that so far they have not gone through the biosafety protocol or the reception of their luggage. At least three private security agents are on the scene trying to control the situation. The morning indicates that there is little police presence outside the airport. In another part of the exteriors of the Jorge Chávez airport, a queue that covers more than three blocks and that reaches the InOutlet is reported. In this, order is observed and social distance is applied to prevent the spread of COVID-19. “I have been here since four in the morning. This is the preferential queue, but until now they have not let us in because they are ahead of the crowd. Our flight leaves at 7 and check this out. The responsibility will not be of the airport but of us because the airline is going to leave. The airport does not provide information. I am going to Iquitos. I've been here for four months, "said a citizen. At approximately 6:20 a.m. The entry of passengers to the Jorge Chávez airport began to be ordered. -Scheduled flights- The Lima Airport website reported that from 6:55 a.m. Jorge Chávez airport is reactivated for commercial flights. Also scheduled flights to Cusco, Ilo, Chiclayo, Piura, Trujillo, Cajamarca and Pucallpa are reported.
  7. Former Microsoft veep Michiel Verhoeven has been appointed as the new managing director of SAP UK & Ireland to replace Jens Amail who is returning to Germany after two-and-a-half years in the role. Reporting to Brian Duffy, president of EMEA north at SAP, Verhoeven will lead the UK & Ireland team and be charged with "executing SAP's UKI growth strategy". Verhoeven has been with SAP for seven years, and his recent roles include chief business officer for customer success services, and senior vice president of digital business services Asia, Pacific and Japan. Both roles were based in Singapore, where he brought together multiple teams, "shaped the offerings, go-to-market, innovation and ecosystem direction of the business", according to SAP. UK customers may be after more than "shaped offerings", though. The UK & Ireland SAP User Group has called on SAP to further extend its indirect software access licensing programme to give users time to respond to project timetables delayed by COVID-19. SAP had extended the Digital Access Adoption Program (DAAP) until the end of 2021, but users said they need clarity on what happens after the programme ends and the pandemic has meant they need more time to adapt. Verhoeven is a Dutch national and will be based in London. He holds an MBA in management and marketing from The Wharton School, University of Pennsylvania, and has also worked as a consultant for Booz Allen & Hamilton based in Singapore and Hong Kong. His hiring follows the announcement of SAP's deal with German global engineering business Siemens, in which the pair pull together software systems, product life cycle, supply chain and asset management, and resell them. SAP will flog Siemens' Teamcenter software as the core foundation for product life cycle collaboration and product data management. In turn, Siemens will offer SAP Intelligent Asset Management solutions and SAP Portfolio and Project Management applications. The idea behind product life cycle management is that data from designing, developing, manufacturing, selling, servicing and supporting products can be used to help build new products. Paul Cooper, chairman UK & Ireland SAP User Group told The Reg: "We wish Jens [Amail] well and appreciate the support he has given the UK & Ireland User Group over the last two and half years, invest[ing] significant time and resource into joint trust workshops aimed at building improved relationships between SAP and its customers. "We extend a warm welcome to Michiel Verhoeven and look forward to working with him to build on these customer relationship initiatives, at a time when many organisations are facing a great deal of uncertainty.” ®
  8. Intel Corporation announced Monday that its forthcoming Tiger Lake processors will pack a defense mechanism against Spectre-type malware attacks. Spectre vulnerabilities allowed hackers to break into systems using Intel processors manufactured over two decades and steal passwords, personal photos, emails and other sensitive data stored in the memory of other running programs. Such control-flow hijacking attacks have always been difficult to mitigate through software programs. Intel's new Control-Flow Enforcement Technology (Intel CET) will install CPU-level defense mechanisms to combat such assaults. Tom Garrison, vice president of the Client Computing Group and general manager of Security Strategies and Initiatives at Intel Corporation, cited statistics provided by TrendMicro's Zero Day Initiative (ZDI) to underscore the importance of a fortified defense against control-flow threats. "Sixty-three percent of the 1,097 vulnerabilities disclosed by ZDI from 2019 to today were memory safety related," Garrison said in an online post Monday. "These malware types target operating systems, browsers, readers and many other applications. It takes deep hardware integration at the foundation to deliver effective security features with minimal performance impact." Intel said the new CPU-based mechanism will offer software developers two approaches to defend against hijacking programs. Indirect branch tracking provides protection against jump and call-oriented programming attacks. Those attacks exploit memory vulnerabilities by causing stack overflow corruption and employing use-after-free assaults that attempt to access free memory and cause systems to crash. Shadow stack tracking offers return address protection by copying a program's expected execution flow to compare against actual flow and prevent unauthorized return-oriented-programming attacks.} Intel is expected to release its latest generation of processors later this year in laptops under the Intel Core brand. Tiger Lake is based on the third-generation 10 nm manufacturing process and will replace the Ice Lake processor. It will be available for desktop and server platforms shortly after. Microsoft has been working with Intel to integrate CET protection in Windows 10. In Windows it will be called Hardware-enforced Stack Protection. According to Baiju Patel, an Intel Fellow with the Client Computing Group, "Intel has been actively collaborating with Microsoft and other industry partners to address control-flow hijacking by using Intel's CET technology to augment the previous software-only control-flow integrity solutions." "Intel's CET, when used properly by software," he said, "is a big step in helping to prevent exploits from hijacking the control-flow transfer instructions." Intel first published CET specifications in 2016, allowing manufacturers time to incorporate necessary changes to accommodate the first Tiger Lake units.
  9. Game Informations : Developer: James Swinbanks Platforms: PS4 Initial release date: December 7, 2018 at 3:00AM PST Earth Defense Force 5 is a clear culmination point for a series that’s been around since the PlayStation 2, reaching a scale that could surprise even the most hardened of EDF veterans. While it retains many of the familiar tropes from the franchise--four player classes, a huge variety of missions, unlockable weapons and items, and obscenely terrible in-game dialogue that's so bad it’s good--EDF 5 ratchets everything up to 11 and remarkably pulls it off. With bullet-hell style action and massive, open battlefields where every building is destructible, it feels like there’s no better time to get out there and save the world from rampaging space insects and their alien masters. You play a nameless civilian who gets caught up in the invasion as the giant bugs start pummeling an EDF outpost. As you emerge from the underground base the scale of the attack becomes apparent, with you eventually joining the EDF and rising through the ranks to become Earth’s best hope for survival. It’s a fun, if typical, premise that plays out through the cheesiest in-game dialogue I’ve ever heard. It takes numerous hard turns, culminating in one of the most outlandish and audacious boss fights imaginable. Watching the story weave as it tries to connect the dots is like watching a slow motion trainwreck you cannot take your eyes away from--it’s so brash and ridiculous that you can’t help be charmed by it. Though while the dialogue and story can have you gritting your teeth at the levels of cringe, the action is something else entirely. Before getting out onto the battlefield, you’re given a choice of playing through each mission with one of four character types, each with different play styles and their own customisable loadouts. The Ranger is the stock standard soldier type and by far the easiest to use in direct combat, while the Wing Diver is fast, good for close combat, and can fly herself out of dangerous situations. While you can play through any missions as any player type, some choices certainly made for an easier time than others. Choosing an Air Raider, a character who can request long-range cannon fire and vehicle drops, for an underground mission isn’t the best use of its skills. But the game will let you do it anyway, happily letting you test things out and work it out for yourself. Loading times are quick, so if you make a poor choice of loadout, it’s only a quick hop back to the menu to change it up before getting back out there. Fighting the alien hordes can be a completely overwhelming experience. The scale of everything is imposing, especially when faced with a swarm of very angry bugs that are clawing and climbing over not just themselves but apartment buildings, factories, and homes to get at you. The maps are huge, giving you a wide playspace to enact your destruction, and for the most part they use that scale and space well. Calling in a bombing run as an Air Raider will zoom the camera out to show a wide shot of the area, with the sky lighting up bright orange as the bombs carpet the landing zone. Various vehicles like tanks and armored suits can be called in or found scattered around, and although they can feel pretty loose and unwieldy at the best of times, they are at least a good way to move from one side of the map to another or to put some space between yourself and the horde. Player movement also feels a little sloppy. Moving from a standard run into a dash feels more cumbersome than it should, as does general running about. Thankfully, aiming feels snappy and tight, so regardless of whether you’re in tight space or out on a mountain overlooking a wide-open beachside, combat always feels more rewarding than not. Replayability is encouraged through battle. As you chew through swarms of giant ants, spiders, carpet bugs and more, blasting them apart in a flurry of brightly-colored blood and chunks, and downed enemies will drop armor as well as weapon and health pickups. While the health pickups heal both you and your nearby AI allies--who you can find out in the battlefield and enlist under your supervision--weapon and armor pickups both manifest after the mission is over, giving you access to new and upgraded weaponry and a higher base HP number respectively. The difficulty level you play will also influence your rewards, with higher difficulties giving you stronger weapons with higher base stats, encouraging you to come back on a higher difficulty level to grind out better gear. Although the offline single player is fun, EDF 5 and the differing play styles of each character type really come into their own in the cooperative multiplayer, where up to four people can join together and take on the entirety of the 110-mission-long campaign. Although offline and online campaign progress is separated, which annoyingly means you’ll need to play through the missions twice to unlock and access them in each, blasting through aliens with others takes the core gameplay to a new level. In one session, my Wing Diver went down while I was standing atop a large tower while attacking a mob of giant hornets. My co-op partner couldn’t reach me to revive me and instead resorted to destroying the tower, bringing me down with it so I could then be revived. Similarly, a guided missile weapon they were using as a Ranger took on a whole new level of lethality when combined with my laser sight to guide it for them, increasing its range far beyond its normal capability. Classes are balanced so they can helpfully support each other in unique ways, which you simply don’t get in the single-player mode where everything is put squarely on your shoulders. For everything that’s happening on screen, with bullets, missiles, bodies and debris flying every which way, you might expect EDF 5 to experience frame drops on occasion. But only once did performance slow to crawl during an especially busy scene involving a mothership, a crumbling city, hundreds of enemies and a rainstorm. Some of the grimier textures and character models give it a dated look, though while it’s not the best-looking game around, it has the headroom to handle the sheer volume of things happening around you without severe performance hits when the action gets out of hand. Despite the series' long-running nature, Earth Defense Force 5 is a standout action game, revelling in its own absurdity while crafting a brilliantly fun and lively action game around it. Its huge battles are a joy to watch play out both from up close and afar, and the wide variety of weapons and play styles with each player type offers plenty of reason to come back for more after the final bullet has been fired. System Requirements OS: Windows 7 64bit, Windows 8.1 64bit Windows 10 64bit. Processor: Intel Core i5-4440 3.10GHz/AMD A10-7850K 3.70GHz. Memory: 8 GB RAM. Graphics: NVIDIA GeForce GTX 760 2GB/AMD Radeon HD 7970 3GB.
  10. dqOi98i.jpg

    ZQgvsz7.jpg

     

    Photographer ?, imagination ?, future photographer

    (Envious they will say that it is from google).

  11. XXrVhQJ.png

     

    Rank 15 >.<  <3  

  12. In 2016, DeepMind, an Alphabet-owned AI unit headquartered in London, was riding a wave of publicity thanks to AlphaGo, its computer program that took on the best player in the world at the ancient Asian board game Go and won. Photos of DeepMind’s leader, Demis Hassabis, were splashed across the front pages of newspapers and websites, and Netflix even went on to make a documentary about the five-game Go match between AlphaGo and world champion Lee SeDol. Fast-forward four years, and things have gone surprisingly quiet about DeepMind. “DeepMind has done some of the most exciting things in AI in recent years. It would be virtually impossible for any company to sustain that level of excitement indefinitely,” said William Tunstall-Pedoe, a British entrepreneur who sold his AI start-up Evi to Amazon for a reported $26 million. “I expect them to do further very exciting things.” AI pioneer Stuart Russell, a professor at the University of California, Berkeley, agreed it was inevitable that excitement around DeepMind would tail off after AlphaGo. “Go was a recognized milestone in AI, something that some commentators said would take another 100 years,” he said. “In Asia in particular, top-level Go is considered the pinnacle of human intellectual powers. It’s hard to see what else DeepMind could do in the near term to match that.” From Go to science DeepMind’s army of 1,000 plus people, which includes hundreds of highly-paid PhD graduates, continues to pump out academic paper after academic paper, but only a smattering of the work gets picked up by the mainstream media. The research lab has churned out over 1,000 papers and 13 of them have been published by Nature or Science, which are widely seen as the world’s most prestigious academic journals. Nick Bostrom, the author of Superintelligence and the director of the University of Oxford’s Future of Humanity Institute described DeepMind’s team as world-class, large, and diverse. “Their protein folding work was super impressive,” said Neil Lawrence, a professor of machine learning at the University of Cambridge, whose role is funded by DeepMind. He’s referring to a competition-winning DeepMind algorithm that can predict the structure of a protein based on its genetic makeup. Understanding the structure of proteins is important as it could make it easier to understand diseases and create new drugs in the future.
  13. Game Informations : Developer: Heidi Kemps Platforms: 3DS Initial release date: February 4, 2019 at 3:14PM PST For over a decade, the Etrian Odyssey series has been keeping the old-school dungeon crawler RPG alive and well on the DS console family. We've created our own adventurer's guilds and party members time and time again, painstakingly drawn tons of dungeon maps step-by-step, and slain countless numbers of deadly enemies in turn-based combat. Etrian Odyssey Nexus is the series' swan song on the 3DS, and it's a farewell celebration well worth attending, combining many beloved elements from across the whole of the series. As is usual for the Etrian Odyssey series, you find yourself almost immediately thrust into the game's main story. The floating islands of Lemuria are filled with strange, unexplored lands and a Yggdrasil tree, the secrets of which adventurers come from all the over the world to discover. You must assemble a guild of adventurers, name them, customize their looks and voices, give them basic adventuring skills, and gather them together in a party to explore the mysterious floating islands, dungeon by dungeon, floor by floor. Character creation and customization in the Etrian Odyssey games has always been a key component, and in Nexus, it's taken to new heights. The interesting fantasy races of Etrian Odyssey V (and their various race-based bonuses and skills) are gone, but that's fairly easy to forgive considering that you have a whopping nineteen classes from across the entire series' history to choose from at the beginning of the game for each character, giving you an incredible amount of freedom in constructing your own personalized band of explorers. It can be a bit overwhelming at first to assemble an effective party out of the huge amount of choices you're given, especially when several classes have overlap--for example, Pugilists, Ronin, and Ninjas are all "glass cannon"-type classes that emphasize offense and speed over defense, but each will evolve and function very differently over the course of the game. Things get even more in-depth with sub-classes, which become available much later in the game and provide yet another layer of intense customization, allowing you to either augment character strengths or compensate for weaknesses with additional skills from other classes. Sub-classing isn't new to the series, but this feature unlocks far later in Nexus than I had hoped, leaving me sitting on banked skill points I probably could have better used to boost main class skills. At the very least, if you're unsure which classes would work well in your ideal composition--or you just want some backup you can swap in as situations dictate--you can create a few extra party members and keep them in reserve at the adventurer's guild. You'll get an item early on (the Memory Conch from EO5) that will let you give some EXP earned to members in reserve, so you don't have to level-grind to make lesser-used teammates and new additions viable. Similarly to Etrian Odyssey IV, once you venture outside of town, you're not given one gigantic dungeon to explore floor by floor but instead presented with a world map that grows as you progress through the game, with multiple sub-areas and dungeons that you explore and map out individually. The airship-flying exploration sections of EO4 that connected these dungeons are gone, replaced with a very simple map you select locations from, which is a bit disappointing since it means fewer fun expeditions and less discovery outside of dungeons--but it also eliminates many of EO4's exploration frustrations like having to navigate hazards. The meat of Etrian Odyssey, however, has always been its dungeon exploration, and Nexus does not disappoint in that regard. You wander through intricate labyrinths step by step, exploring every nook and cranny for treasures, exits, gimmicks, and various points of interest, jotting all of your findings down on the map on the 3DS's touchscreen. The dungeons themselves take on lives of their own as you spend hours within them; they're filled with distinct graphic flourishes, unique hazards, and terrifying enemies that give a sublime sense of ever-present danger to the often-serene environments. Longtime fans will also recognize callbacks to previous titles in some very familiar enemies, areas, and musical tracks presented throughout the game. While most of the core Etrian Odyssey games outside of the Untold spin-offs have less of a focus on story than other RPGs, Nexus' storytelling is a high point for the series as whole. EO has traditionally let its story unfold through gradual exploration and careful, well-placed NPC dialogue when necessary, rather than through lengthy text dumps and cinematics. Over the course of the Nexus adventure, you encounter numerous NPCs both in town and while exploring, all of whom have flavorful dialogue and well-conveyed personalities without being overly wordy. You also encounter various points of interest in the dungeons, described to you in richly detailed text as if hearing it from the mouth of a storyteller, where you have to make careful choices about how to proceed. It's all fantastically done and does a spectacular job of letting you feel like part of the world without being overbearing. There's not much new to combat--it's still turn-based, and you've got the Force Boost/Break system from Etrian Odyssey Untold 2 for every class--but it's just as intense as ever, with even low-level enemies poised to offer a serious threat if you aren't paying attention. The flora and fauna of each area varies slightly, requiring you to do your homework and observe enemy types and their attacks--especially the FOEs, extremely dangerous enemies that roam the dungeons (usually in patterns) and can absolutely wreck you if you bumble into battle unprepared. Sometimes, however, it feels like Nexus' pacing in terms of hazards and enemy threats feels off. I played on standard ("Basic") difficulty, and there were a few times where I'd finish one dungeon and head to the next only to get totally trounced from the standard enemies there, as though I were still a few levels behind. There are also a few points where the game springs some major battles on you without much warning. For example, at one point fairly early on, there are two major boss battles one right after the other, the latter being a complete surprise. While you do get a free health refill between these two fights, springing the extra battle on you so early without giving you a chance to regroup is rude and exhausting even by the series' standards of challenging encounters. Despite a few small stumbles, the grandiose adventure Etrian Odyssey Nexus delivers is a rewarding, engaging journey you'll be glad to take. The feeling of discovery as you and your band of merry adventurers venture bravely into the unknown, fighting one fierce battle after another and growing stronger along the way, is tremendously fun, and Nexus does it better than any other game in the series yet. This is definitely the last EO game on the 3DS, and it has an air of finality to it that makes it feel like it could be a closer for the series as a whole--which I hope isn't the case. I'm ready for many map-making expeditions in the future. But if this really is the end, then Etrian Odyssey goes out on a high note.
  14. Cooler Master has just launched two new mini-ITX chassis for the SFF lovers. The NR200 and the NR200P are 18-litre volume cases with high compatibility for cooling solutions and large graphics cards, making them the “ultimate gateway enclosure into the small form factor world”. The main difference between both cases lies in the additional tempered glass side panel included with the NR200P. Featuring a highly modular structure with a total of five vents and 360º access, these cases allow you to easily create and mount high-performance builds due to their removable frame elements. This paves the way for multiple hardware layouts and cooling configurations. Despite its reduced dimensions (360x185x292mm), the NR200 cases can fit most common-sized components. You can mount a 155mm tall CPU cooler (153mm if using the tempered glass panel) and a 3-slot graphics card as long as 330mm with a maximum width of 156mm. Cooling support includes a 92mm fan on the rear, 2x 120mm fans on the top, 2x 120mm fans and a 240mm radiator on the bottom, 2x 120/140mm fans or a 240/280mm radiator on the side, and two liquid cooling pump locations. The NR200 comes with 1x 92mm fan and 1x 120mm fan, while the NR200P comes with 2x 120mm fans and a short riser cable to vertically mount your graphics card. Drive support allows you to mount up to 3x 2.5-inch drives or 2x 3.5-inch drives, while PSU support is limited to SFX and SFX-L form factors. Both cases support mITX and mDTX motherboards and have 5x expansion slots, from which 2x are vertical and 3x are horizontal. The front I/O panel comes with 2x USB 3.2 ports and a 3.5mm audio-in/out jack.
  15. Peru is one of the countries in Latin America that has been hit the most by the coronavirus, but there are regions that managed to delay the damage. Cajamarca -in the north- is one of them, unlike what has happened in Lima, Piura, Loreto and Lambayeque, for example. "Cajamarca is one of the regions where an increase in cases of coronavirus has been registered later. The rate is quite low compared to other departments," says Augusto Tarazona, president of the Public Health Committee of the Peruvian College of Physicians. Until this Sunday, Cajamarca reported 3,494 confirmed cases and 129 deaths, according to official data from the Ministry of Health. A scenario that is far from what is experienced in a department of similar density as Arequipa, which registers 8,917 confirmed cases and 406 deaths. There are several factors that influence the results of the fifth most populous department in Peru.
  16. Artificial intelligence (AI) improved skin cancer diagnostic accuracy when used in collaboration with human clinical checks, an international study including University of Queensland researchers has found. The global team tested for the first time whether a 'real world', collaborative approach involving clinicians assisted by AI improved the accuracy of skin cancer clinical decision making. UQ's Professor Monika Janda said the highest diagnostic accuracy was achieved when crowd wisdom and AI predictions were combined, suggesting human-AI and crowd-AI collaborations were preferable to individual experts or AI alone "This is important because AI decision support has slowly started to infiltrate healthcare settings, and yet few studies have tested its performance in real world settings or how clinicians interact with it," Professor Janda said. "Inexperienced evaluators gained the highest benefit from AI decision support and expert evaluators confident in skin cancer diagnosis achieved modest or no benefit. "These findings indicated a combined AI-human approach to skin cancer diagnosis may be the most relevant for clinicians in the future." Although AI diagnostic software has demonstrated expert level accuracy in several image-based medical studies, researchers have remained unclear on whether its use improved clinical practice. "Our study found that good quality AI support was useful to clinicians but needed to be simple, concrete, and in accordance with a given task," Professor Janda said. "For clinicians of the future this means that AI-based screening and diagnosis might soon be available to support them on a daily basis. "Implementation of any AI software needs extensive testing to understand the impact it has on clinical decision making." Researchers trained and tested an artificial convolutional neural network to analyse pigmented skin lesions, and compared the findings with human evaluations on three types of AI-based decision support. Story Source: Materials provided by University of Queensland. Note: Content may be edited for style and length. Journal Reference: Philipp Tschandl, Christoph Rinner, Zoe Apalla, Giuseppe Argenziano, Noel Codella, Allan Halpern, Monika Janda, Aimilios Lallas, Caterina Longo, Josep Malvehy, John Paoli, Susana Puig, Cliff Rosendahl, H. Peter Soyer, Iris Zalaudek, Harald Kittler. Human–computer collaboration for skin cancer recognition. Nature Medicine, 2020; DOI: 10.1038/s41591-020-0942-0
  17. What's the PC gaming gear that you've fallen in love with? It doesn't matter whether it's the latest Nvidia graphics card, a 2000-series AMD CPU, or that grinty gaming mouse you picked up a few years back but now can't bear to be without. Whatever it is, we want to know about it over on the PC Gamer Forum. And we're not necessarily talking about what you think your most powerful superstar component is, or your most expensive purchase, we'd like you to tell us about the different parts of your gaming setup that mean the most to you. If you're regularly gaming with it today, and it sparks joy, then we want you to tell us just why that particular slice of PC gaming has found a place in your heart. Over the next two weeks we're going to find out just what our PC Gamer readers are gaming with and why you love the kit you do. So each day there will be a new category of gear and we'd love you to get involved and tell us which products speak to you and why. Then we will gather all the entries together, come up with a shortlist for each category, and you will then have the chance to vote on which products should get the coveted PC Gamer Reader Award. Today we're asking about what graphics cards and processors you love. Still rocking a GTX 1050 in a pint-sized PC that nails League of Legends, is that 8GB RX 5500 XT really doing it for you, or have you no regrets about spending big on a top-end Turing? Is your Core i5 2600K running at a frankly insane overclocked frequency, won't hear a bad word said about your FX 8350, or are you putting all 24 threads of your Ryzen 3900X to great use? Just head over to the lovely PC Gamer Forum, sign in or create a new account, and make your feelings known in either the graphics card or processor threads. Without quoting the original post, tell us the name of your beloved product, and then just a line or two about why it means so much to you. Dave has been obsessed with gaming since the days of Zaxxon on the Colecovision, and code books for the Commodore Vic 20 (Death Race 2000!). He built his first gaming PC at the tender age of 16, and finally finished bug-fixing the Cyrix-based system around a year later. When he dropped it out of the window. Thankfully it's a lot easier to build a gaming rig now there are no motherboard jumper switches, though he has been breaking technology ever since… at least he gets paid for it now.
  18. Game Informations : Developer: Ginny Woo Platforms: PS4, XONE, NS, PC Initial release date: April 16, 2019 at 1:00AM PDT My Time at Portia starts off predictably when you disembark into its expanse of rolling hills and curious ruins. Like the Marvelous Interactive titles it clearly draws inspiration from (namely Harvest Moon and Story of Seasons), it sets you up with the holy trinity of prologues: a father, a child, and a ripe plot of land. No time passes at all until you're welcomed by a well-meaning public servant who tells you that your absent parent left a legacy of building and being a Home Depot whiz before disappearing like the evening tide. Now, fresh off the boat, you're tasked with taking over for your old man and making yourself invaluable to the people whose lives he enriched, which suggests My Time at Portia will be a more fulfilling adventure than it actually ends up being. Portia has a distinctly post-apocalyptic feel, which lends a sense of intrigue to what would otherwise have been a familiar traversal of yet another sleepy town to be spiced up by the voiceless city-slicker of a player-character. The game paints a tidy, watercolor-inspired picture that wouldn't be out of place on a postcard; a "wish you were here" would fit nicely against the giant, scraped-out husks of metal that loom over lush fields and quaint cottages like relics from a bygone age. In fact, they are: Humanity in My Time at Portia is said to have gotten too ambitious in the past by exploiting technology and science to reach lofty heights that it was struck down for. Now, it's back to the Agrarian Age for the foreseeable future, and you're the closest they've got to Noah and the Ark. These monolithic reminders dot the various landscapes of My Time at Portia, and they're an effective and unintrusive way to ensure you're clued into the broader message around hubris leading to the apocalypse. It makes for an interesting plot device, which would be well-utilized if it went beyond making the world more visually interesting, or even beyond the inclusion of one faction of NPCs dedicated to keeping the town of Portia back in the comparative Dark Ages. But that's about as far as it goes: aesthetic as opposed to substance. No storylines really pursue it, nor do the townsfolk seem to care. You're not provided with the opportunity to engage meaningfully with the setpiece of the world's past, which is a shame given how interesting it seems. Instead, the majority of the experience remains relatively familiar and unbroken by a loop of crafting, fighting, and gathering missions. The crafting system is the game's real treat, though. As the child of a master-builder, you're given access very early on to plans created by your father. These plans function like crafting blueprints; they stay on your person as you romp around the world in search of materials, and you can easily refer to them and check exactly how much tin ore you need to convert into whatever arbitrary amount of bronze bars you need to prop a bridge up. You're also given the ability to use a crafting station back at your house which tells you exactly what you're missing to build a particular item. There's no need for guesswork, and you also get to visually appreciate the nitty-gritty of what you're building as completing various parts of items sees them come to life before your eyes on the workbench. This wonderfully intuitive approach ties neatly into what you're told is the protagonist's innate skill as a crafter, which means that you spend less time wondering how many rocks you have to crack open and more time thinking about the next great creation taking shape in your backyard. Crafting is also the only aspect of the game that feels integral to actually getting anywhere with the story--everything is expensive, and the most effective way to make money is to grind out crafting items to sell. But while the reliance on grinding isn't a surprise if you're a genre fan, the combination of quick day-night cycles in the game, timed quests, and the time commitment needed to actually get anything crafted is a recipe for dissatisfaction. Time feels like it crawls by unless you're occupying yourself with busywork, which unfortunately ends up detracting from the charm of the lively hustle and bustle of the town of Portia. However, while the crafting is robust and an essential part of your experience with My Time at Portia, the other integrated systems--relationship management, dungeoneering, animal husbandry, and farming--aren't as engaging, fleshed out, or vital by comparison. Being able to gift your way to a perfect marriage does a disservice to some of the unique personalities that you can court, and you feel discouraged from spending time on farming because of how time-consuming and expensive it is to acquire enough land to turn those parsnips into a profit. The main story forces you to invest heavily in crafting and once you’ve tried your hand at the carpentry trade, it can be hard to look elsewhere when the demands of time and money limit your ability to engage in the other systems. Among the cacophony of mechanics, there's a wistfulness for depth. An upgrade system has you picking various skills, ranging from increased experience gain to a higher chance of getting more items, each time you level up. But it's hard to actually feel the effect of these perks, and there isn't one clear build which gives you a significantly better performance over the rest. Min-maxing attributes is rarely the point of lifestyle sims, so it makes sense that rewards seem more like a little bit of gas in the tank rather than a whole new engine. But failing to actually use your skill points on anything is unlikely to disadvantage you at all, which cheapens the purpose behind giving you a mountain of options in the first place. Being a little bit more efficient at carrying out objectives in a game that's all about repetitive grinding isn't a bad thing, but you find yourself wishing that the improvements afforded to you were more significant for the time invested. Your time at Portia is likely going to be an idyllic one, interspersed with chores and chatter and putting household items together for your neighbors. You'll spend your time idly dangling your legs off the edge of the pier, participating in fishing tourneys, ushering in holidays with your partner, and fending off local wildlife. However, the ruins of a time long forgotten will always darken the horizon, and there'll be a part of you that wonders what more there could have been before you find yourself shunted to the next life goal in a long series of life goals. That feeling is unfortunately hard to shake, and it's a shame that there's not as much to the world of Portia as first appears. System Requirements (Minimum) CPU: Intel i3 Processor CPU SPEED: Info RAM: 6 GB OS: Windows 7+ / 8.1 / 10 64 bit VIDEO CARD: ATI 7770, Nvidia GeForce GTX 660 2GB PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 6 GB DEDICATED VIDEO RAM: 2048 MB System Requirements CPU: Intel i7 Processor CPU SPEED: Info RAM: 16 GB OS: Windows 10 64 bit VIDEO CARD: Nvidia GeForce GTX960+ PIXEL SHADER: 5.1 VERTEX SHADER: 5.1 FREE DISK SPACE: 10 GB DEDICATED VIDEO RAM: 2048 MB
  19. Rank 17 ❤️.

    Su5guXe.png

    1. HiTLeR

      HiTLeR

      lets run to be in the top 10 ? 

    2. Dr.Drako
    3. shVury

      shVury

      let's do some sport, after this quarantine, let's run until top 5 ¯\_(ツ)_/¯

  20. OWT7Jwx.png

     

    1 hour with them, and they don't come to ts3 ?  

    #ImCarlos

  21. The Ministry of Health again released updated data on the coronavirus in the country. In total, there have been 319,646 confirmed, having carried out a total of 1,883,326 tests, of which 1,563,680 were negative in the test. For its part, more than 210,638 thousand people have been discharged after overcoming the disease, and 11,894 were admitted treating themselves. Of these, a total of 1,309 are in the ICU. The number of fatalities is 11,500 Coronavirus cases by department Lima - 172,854 Callao - 18,921 Piura - 18,394 Lambayeque- 14,818 La Libertad - 11,629 Loreto - 9,797 Ancash - 9,286 Ica - 9,140 Ucayali - 8,558 Arequipa - 8,496 Saint Martin - 6,433 Junin - 4,890 Tumbes - 3,309 Huánuco - 3,493 Amazon - 3,238 Cajamarca - 3,216 Mother of God - 2,372 Ayacucho - 2,178 Cusco - 2,125 Pasco - 1,280 Moquegua - 1,254 Puno - 1,135 Tacna - 1,223 Huancavelica - 1,057 Apurimac - 620
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