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BURNOUT PARADISE - REMASTERED $4.99 USD (-75%) https://store.steampowered.com/cart/ OFFER ENDS IN 9 June, 2020 SYSTEM REQUIREMENTS ( RECOMMENDED ) OS: Windows 10 Processor: Intel i5 3570K or AMD Ryzen 3 1300X Memory: 8 GB RAM Graphics: Nvidia GTX 750 Ti or AMD Radeon R7 265 DirectX: Version 11 Storage: 8 GB available space
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GAME INFORMATION Platforms: Nintendo Switch, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Microsoft Windows Developers: Criterion Software, Stellar Entertainment Software Limited Publisher: Electronic Arts Release Date: 04 June, 2020 Price: CURRENTLY OFF (75%) $4.99 USD GENERAL Burnout Paradise is a 2008 open world racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. It was also released on the PlayStation Store and via Xbox Live Marketplace's Games on Demand. It was later added to the libraries of Greatest Hits and Platinum Hits titles and was made backward compatible with the Xbox One in November 2016. It is the first game in the Burnout series to be released on Microsoft Windows. Burnout Paradise Remastered provides the ultimate driving playground for you and your friends to play online. This remaster includes all add-ons from the Year of Paradise, including the Big Surf Island update, meticulously recreated and ready to wreck in 4K. Welcome back to Paradise City! Make action your middle name as you rule the streets in Burnout™ Paradise Remastered. Tear up the town from hectic downtown avenues to wild mountain roads. Relive the high-octane stunts and wanton destruction of one of the greatest arcade-driving games ever! DEVELOPMENT The concept of Burnout Paradise came from director Alex Ward's experience playing open world games, specifically Crackdown, Test Drive Unlimited and Mercenaries: Playground of Destruction. Ward found that with a title like Mercenaries that the game's world provided more entertainment than the developers likely planned and gave him a sense of freedom in playing around with inconsequential elements of the game. He wanted to take this idea into Burnout Paradise; "My philosophy was that if me and you both played it for three hours, we’d both do different things." By focusing on discovery and exploration, the game ended up being a racing game without any defined tracks, a novel element at the time, which has since influenced several other racing game developers in their approaches. Ward also wanted to develop the game as a social platform, leading to some of its design choices for multiplayer formats. Ward, in an interview in 2018, noted the difficulty he had in convincing Electronic Arts to follow his vision. The Burnout series at the time was already seen as a less lucrative property compared to the Need for Speed series by EA, and further, Ward found that EA was not amendable to the open world idea he presented. Ward took steps that he could to make Burnout Paradise a desirable game prior to its release to show his superiors that his ideas were sound, which proved out when the game sold more than one million copies within the first three months of release. Burnout Paradise is the first game in the Burnout series to be released for the PC. Criterion made use of existing graphics technology and introduced enhanced visuals and the ability to play the game across multiple monitors to enhance widescreen playing. Players can link three 4:3 monitors to play in a Polyvision aspect ratio. PC users are also able to download a trial version of the game for free. It includes the entire map and three cars but will expire after thirty minutes. All saved data will be carried over if the user decides to purchase the full game. A remastered version titled Burnout Paradise Remastered, which includes all downloadable content (except the Time Savers Pack) and support for higher-resolution displays, was released on March 16, 2018 for PlayStation 4 and Xbox One, and on August 21, 2018 for Windows via EA's Origin platform. On April 17, 2019 Criterion announced via Twitter that online service for the original version of the game would be permanently discontinued on August 31, of that same year. The remastered version for Nintendo Switch with refreshed online servers will be released on June 19, 2020. GAMEPLAY Burnout Paradise is set in an open-world environment. Players have the opportunity to progress at their own pace and level; the game, unlike others, is not actually set to a rigid gameplay framework.[8] According to Alex Ward, creative director of the game at developer Criterion Games, this game is a "complete reinvention" of the Burnout series. He also said "To create truly next-generation gameplay, we needed to create a truly next-generation game from the ground up." Initially day and night cycles were not included in the game but a software update entitled "Davis" added this element to the game. For the first time in the series, records are now kept on a player's drivers license, including statistics such as fastest time and biggest crash for every street in the game. Completing events raises the driver rank, which unlocks access to new cars. The Definitive Burnout Paradise Experience- The remaster delivers the complete original game and all additional downloadable content ever released with a range of technical enhancements for greater visual fidelity and authenticity, including high resolution textures and more. Break the Rules and Crash Anywhere at Any Time- Throw out that driver’s handbook and set speed and destruction records all over town. Track how many you own, and prove your demolition dominance against your friends. Send your car launching, spinning, and scraping through the city, smashing through traffic and leaving a very expensive trail of wreckage in your rearview. In previous Burnout games, "Crash Mode", was a dedicated mode in which players were given multiple scenarios in which to cause the biggest crash. In Burnout Paradise, "Crash Mode", now called "Showtime", can be initiated at any time and place in the game. Showtime does differ from the previous incarnation of Crash Mode being that instead of crashing into a busy intersection and watching a crash play out, Showtime has you bounce the vehicle around for as long as possible to gain points. During a race players may now take any route to get to the destination. Races and other events are started by simply stopping at any of the traffic lights and applying the accelerator and brake at the same time. The game features the ability to customize race settings, such as traffic, race routes, and including/excluding cars based on their boost types. Explore Paradise City with Friends- Paradise's damage system has also been reworked. There are now two different types of crashes based on the car's condition after the crash. If the player's car manages to retain all four wheels and does not break its chassis, the player can drive out of the crash and continue playing; this is called a "driveaway". If a player's car loses any wheels, the engine is damaged too much from an impact, the car lands on its side or roof or lands outside of the game's map, the car is in a "wrecked" state and the player will have to wait until their car is reset. Cars dynamically compress and deform around objects they crash into. Cars now have manufacturer and model names, which are loosely based on real-world cars. Cars may not be "tuned up" or customized apart from color changes, which may be done in real-time by driving through the forecourt of a paint shop, or by selecting the color during vehicle selection. Other real-time changes include driving through the forecourt of a gas station to automatically refill the vehicle's boost meter, and driving through the forecourt of a repair shop to automatically repair the vehicle. Multiplayer The online lobby system used by most video games has been replaced by a streamlined system known as "Easy Drive". While driving, players simply hit right on the D-pad and the 'Easy Drive' menu appears in the corner of their screen. From there, players are able to invite other players from their friends list. Once friends have joined the game, the host can select the event to play. A "Mugshots" camera feature is available for the PC via webcam, PlayStation 3 via a PS3-compatible webcam, Xbox 360 via Xbox Live Vision, PlayStation 4 via PlayStation Camera, and Xbox One via Kinect. When a player is taken down, their photo, or 'Mugshot', is shown to the aggressor, and vice versa. These photos can then be saved to the PC or console's storage device. SYSTEM REQUIREMENTS ( RECOMMENDED ) OS: Windows 10 Processor: Intel i5 3570K or AMD Ryzen 3 1300X Memory: 8 GB RAM Graphics: Nvidia GTX 750 Ti or AMD Radeon R7 265 DirectX: Version 11 Storage: 8 GB available space OFFICIAL YT TRAILER
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Starcom: Nexus $6.55 USD https://store.steampowered.com/app/863590/Starcom_Nexus/ Offer Ends in 15 June. SYSTEM REQUIREMENTS ( MINIMUM ) OS: Windows Vista/7/8/10 Processor: Intel Core i5 2.2 GHz+ Memory: 4 GB RAM Graphics: 2 GB Direct3D 11 Capable video card or better DirectX: Version 10 Storage: 2 GB available space
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GAME INFORMATION Platforms: Microsoft Windows, Linux, SteamOS, Macintosh operating systems Developer: Wx3 Labs Publisher: Wx3 Labs Release Date: 12 Dec, 2019 Price: CURRENTLY OFF (20%) $6.55 USD GENERAL You’ve finally made it out of the academy and have been given your first ship to command. Sure it’s just a light shuttle, but you’ve got to start somewhere, right? Suddenly “somewhere” is stranded in an unknown galaxy surrounded by hostile aliens and no way home. Explore the beautiful and mysterious open-world of Starcom: Nexus. It’s a universe where you’ll battle or befriend strange alien races, discover ancient artifacts, research powerful technologies and build your ultimate starship. FEATURES - Fully open-world universe with numerous quests and storylines - Hundreds of unique planet anomalies, space discoveries, artifacts and more! - Fast-paced, exciting combat with numerous hostile factions - Over 150 technologies to research - Design your own ship using a modular construction system - Talk and trade with multiple alien factions, each with their own agendas and dynamic AI - Lots of hidden secrets and side quests - Quick save anywhere DEVELOPMENT SHIP CONFIGURATION In Starcom: Nexus, every ship consists of a hull that has a number of hard points where modules can be placed. Everything a ship can do comes from its modules: Converting fuel into energy your modules can use comes from reactors. Detection and long range radar comes from scanners. Plasma bolts come from your plasma cannons. Shield generation comes from your shield generator. And so forth. All modules are stackable. If you have 5 plasma cannons, that's five times the fire power. If you have 2 scanners, you'll have twice the detection capability. Technologies unlock and improve the capabilities of the modules you already have. Your 5 plasma cannons may only fire once a second at a range of 50, for 30 points of damage, but with Plasma Coherence and Helium Cooling, you get improvements to all of them. As mentioned in a previous post, technology comes from Research Points which are a non-grindable resource-- you have to discover and do new things to get them. Exploration: Dyson Sphere One of the main goals for this game, besides exciting spaceship combat, is a sense of exploration and discovery. Our real universe is full of amazing, bizarre and mind-blowing stuff. A science fiction universe should be double so. Besides encountering bizarre celestial phenomena like black holes, pulsars and strange planets, there's the possibility of stuff that we've only dreamed of, like ancient derelict craft, wormholes, and artifacts terrible and wondrous. In this latest concept art piece for a player ship design, I asked the artist to show it in the context of a Dyson Sphere. The player, having discovered the signal necessary to unlock its portal, prepares to descend into its interior. DIALOG SYSTEM Both products work well and are certainly have more features than anything I would have come up with in a reasonable time frame. I encountered several quirks that slowed me down and their documentation could be better organized, but Pixel Crusher's support has been very responsive-- I reported a bug and a question and a patch was posted within 12 hours. This is not the final UI, but I now have a working in-game dialog. In my current prototype, when the player approaches the Saurid station a dialog appears and the player can converse with the commander. The next step is to add hooks into the dialog system's variables and logic, so that I can tie the interaction with the game-- e.g., the if the player discovers something that the Saurid might know about, this would appear as an option in the response menu. Or in the other direction, an interaction in the dialog might trigger some game change, such as starting a mission or adding information to the player's map. CELESTIALS: NEBULAE Research Points will come from the player doing and finding new things. Science and Science Fiction have both shown us that there's a lot of really cool things out in space. In Starcom: Nexus, celestial phenomena will not merely be cosmetic, but potentially offer research points as well as game play effects. For example this week I added nebulae to the game, a staple of science fiction space. All nebulae will reduce player (and enemy) detection abilities, which may be used to a tactical advantage. Some nebulae may have additional effects, like energy discharges. GAMEPLAY Starcom:Nexus is an action-adventure game of exploration, discovery and blowing stuff up. Pulled into an unknown galaxy by a mysterious phenomenon, you’ll: - Meet weird alien races. Maybe some will trade with you. Maybe some will be your allies. Maybe some will help you find your way home. - Blow stuff up. Maybe some of those aliens will want to kill you. - Explore a galaxy full of new worlds. - Research new technologies. - Transform your ship from a small shuttle to an awesome battlecruiser. The game is fully playable with content being added regularly. As of the time of writing this update (12/14/18) the game’s features were: - Ship building - 100+ research technologies - 40+ star systems - 6 alien races with different dispositions and abilities - Lots of secrets, easter eggs and side quests ALIEN ENCOUNTERS It’s a big galaxy full of aliens to meet. Maybe some will trade with you. Maybe some will be your allies. Maybe some will tell you something that will help you find the way home. BLOWING STUFF UP Some of those aliens may not be friendly. Some may want to kill you up no matter how friendly and charming you are. There’s going to be quite a bit of blowing stuff up with an increasingly powerful starship. EXPLORING NEW WORLDS The planets of this universe aren’t just pretty backdrops. Many have anomalies—unusual features that require sending a landing team down to investigate. Some offer rewards, others will just eat your crew. Some will do both. RESEARCHING NEW TECHNOLOGIES Exploring the galaxy will yield interesting scientific discoveries which in turn give you Research Points. These will let you research new technologies, all of which improve your ship in some important way: faster engines, jump drives, shields, longer turret range, etc. SHIP CONSTRUCTION Your ship has a modular layout which can be configured with whatever design your technologies and resources allow. You can go with a fast corvette by loading it up with engines, or with a heavy cruiser decked out in armor and guns. SYSTEM REQUIREMENTS ( MINIMUM ) OS: Windows Vista/7/8/10 Processor: Intel Core i5 2.2 GHz+ Memory: 4 GB RAM Graphics: 2 GB Direct3D 11 Capable video card or better DirectX: Version 10 Storage: 2 GB available space OFFICIAL YT TRAILER
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GAME INFORMATION Platform: Microsoft Windows, Nintendo Switch, Xbox One Developer: Moon Studios GmbH Publisher: Xbox Game Studios Release Date: 27 April, 2016 Price: CURRENTLY OFF ( 75% ) $2.04 USD GENERAL The forest of Nibel is dying. After a powerful storm sets a series of devastating events in motion, Ori must journey to find courage and confront a dark nemesis to save the forest of Nibel. “Ori and the Blind Forest” tells the tale of a young orphan destined for heroics, through a visually stunning Action-Platformer crafted by Moon Studios. Featuring hand-painted artwork, meticulously animated character performance, a fully orchestrated score and dozens of new features in the Definitive Edition, “Ori and the Blind Forest” explores a deeply emotional story about love and sacrifice, and the hope that exists in us all. The Definitive Edition also comes with new multiple difficulty levels. In additional to the "Normal" difficulty of the original game, players wanting to focus on the story and world can now use an "Easy" setting to tone down the challenge of the some of the game's more difficult sections. On the other hand, those wanting more of a challenge can use the new "Hard" mode and self-explanatory "One-Life" mode. The "One-Life" mode will feature an online leaderboard ranking that uses the end game statistics to compare players against each other. To make backtracking to previous areas easier in comparison to the original Ori and the Blind Forest, the Definitive Edition now has a Fast Travel system. Players can now warp instantly between any of the Spirit Wells that they have saved at, allowing for easily transportation between areas to find missed items and secrets. An expanded Theater Mode is also included. Not only can players view all of the cutscenes, but also see early concept material from the game, trailers, and other bonuses from early in the game's development. NEW IN THE DEFINITIVE EDITION • Packed with new and additional content: New areas, new secrets, new abilities, more story sequences, multiple difficulty modes, full backtracking support and much more! • Discover Naru’s past in two brand new environments. • Master two powerful new abilities – Dash and Light Burst. • Find new secret areas and explore Nibel faster by teleporting between Spirit Wells. DEVELOPMENT Ori and the Blind Forest: Definitive Edition is a re-released and enhanced version of Ori and the Blind Forest. Initially revealed by Moon Studios during Gamescom 2015, the game was set to be released during the holiday period of 2015 until the studio decided to delay it into the next year. It was then set to be released on March 11th 2016 for Xbox One, while the Windows 10 and Steam versions had been delayed to April 27th 2016. Ori and the Blind Forest was developed by Moon Studios, a worldwide collaboration of designers and programmers who have been working on the game four years before it was released, with Microsoft acquiring the game about a year after development started. One of the lead team members is Thomas Mahler, an artist formerly working with Blizzard Entertainment. According to Microsoft producer Daniel Smith, Moon Studios is not located in any one location, but instead staffers are working from around the world, including Austria, Australia, Israel and the United States. Gameplay programmer David Clark described the team as being inspired by current and classic adventure games, notably the Rayman and Metroid franchises, and that Ori is intended as a "love letter" to those games. The designers say they were guided by works such as The Lion King and The Iron Giant and that it is a "coming-of-age story". The designers were heavily influenced by the work of Hayao Miyazaki, particularly with one of the levels "Valley of the Wind", being a nod to Nausicaä of the Valley of the Wind. The art style is meant to appear hand-drawn, similar to the more recent Rayman titles that utilize Ubisoft's UbiArt graphics engine; the game instead uses the Unity engine. The game takes place in one large map, rendered at 1080p and 60 frames per second with no visible loading time as the player explores. According to Mahler, the game's backgrounds are all individual components, with none duplicated as in other similar titles. The game was unveiled at E3 2014 during Microsoft's pre-show press conference at the Galen Center; E3 was the first time a number of Moon Studios employees actually met face-to-face. Microsoft's Yusuf Mehdi, in charge of marketing for Xbox One, stated that they considered opening the conference with Ori, but instead chose Call of Duty: Advanced Warfare. During E3, attendees waited in long lines to play a demo version of the game, often waiting in queues 7-8 people deep for each of the four consoles featuring the game. Sometime after E3, Moon Studios announced on the game website that an Xbox 360 version of Ori and the Blind Forest was in development and planned for release sometime in early 2015. In November 2014, Moon Studios updated the status of the game and announced plans to push back the launch of the title into "early 2015" for Xbox One and PC, but no further mention of the Xbox 360 version was made at the time. Asked to clarify the status of the Xbox 360 edition, Moon Studios confirmed it was still in development and would be released later in 2015. As of January 2018, there has been no further announcement on the status of the Xbox 360 release, and has been considered cancelled. A "Definitive Edition" was announced at Gamescom 2015. The expansion contains new areas, mechanics, and artwork. Specifically, it adds in an "easy", "hard", and "One Life" difficulty levels, and enables fast-travel between spirit wells to help traverse the game's world. This version was released on March 11, 2016 for Xbox One, on the one-year anniversary of the game, while the Windows version was released shortly afterwards on April 27, 2016. Those who have already purchased the original game are able to upgrade to the Definitive Edition. In May 2016, Nordic Games announced that they had partnered with Moon Studios and Microsoft to release a retail version of The Definitive Edition for Microsoft Windows. It was released on June 14, 2016. GAMEPLAY Ori and the Blind Forest is a 2D platform game. The player controls Ori, a white guardian spirit, and Sein, who is the light and eyes of the Spirit Tree. Ori can jump, climb, and use other abilities to navigate. Sein can shoot Spirit Flames to combat enemies or break obstacles. Ori is required to interact with their environment as they jump from platforms and solve puzzles. Ori is faced with enemies while making their way to restoring the forest. The player helps Ori collect health cells, energy cells, new abilities, and upgrades. The game world unfolds to the player in the fashion of a Metroidvania, with new abilities allowing the player to access previously inaccessible areas. In addition, to save points scattered in the game, players can create "soul links" at any time they choose to serve as checkpoints. However, soul links can only be created using energy cells collected during gameplay; the needed energy is not in abundant supply, forcing players to create them only when necessary. The player can gain ability points to buy various perks and upgrades, such as increasing the damage of Sein's Spirit Flame. These upgrades can be bought anywhere a soul link has been created and if the player has enough ability points to buy the skill they desire. An ability point is gained when Ori collects enough experience by killing enemies, destroying various plants and finding spirit containers and ability cells (which gives Ori an ability point automatically). Each skill must be bought in sequential order from one of three ability trees to allow the next skill to be accessible. The Definitive Edition features all the same areas and story as the original Ori and the Blind Forest but with some unique additions. The largest of these are a pair of brand new areas called the Black Root Burrows and the Lost Grove. Designed to be an expansion of the game's lore, the Burrows prominently focus on the past of Naru. Executive Producer Mark Coates states that players will: "...discover her roots, where she came from, and you learn a bit more about her as a character and why maybe she is compelled to do some of the things that she does later on in the game. It’s all interwoven with the already-existing story.” The Black Root Burrows and Lost Grove allow Ori to gain new abilities. One of them is Dash, an ability that lets Ori gain a quick burst of speed in the direction they are facing with a tap of RB. This can later be upgraded in the Ability Tree to be used in the air and also as an attack. Those who venture further in will also gain Light Burst, a skill that is described as essentially a grenade. Triggered by pressing LB, tapping the button will cause Ori to throw grenades at the nearest enemies whilst holding it down will allow them to aim the shot. Both the Black Root Burrows and Lost Grove will be accessible early on the game's story so that players can then utilize these new skills in the rest of the game. SYSTEM REQUIREMENTS ( RECOMMENDED ) OS: Windows 7 Processor: Intel Core i5 2300 or AMD FX6120 Memory: 4 GB RAM Graphics: GeForce GTX 550 Ti or Radeon HD 6770 DirectX: Version 11 Storage: 11 GB available space OFFICIAL YT TRAILER
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Just delete that model from the given location Models/player/fxk_founder Re-enter server and it will download the correct version, and you are good to go.
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Game: The Witcher 3: Wild Hunt - Game of the Year Edition Price: $14.99 USD (-70%) Link Store: https://store.steampowered.com/sub/124923/ OFFER ENDS IN: 10 HOURS System Requirements ( MINIMUM ) CPU: Intel CPU Core i5-2500K 3.3GHz/AMD CPU Phenom II X4 940 GPU: Nvidia GPU GeForce GTX 660/AMD GPU Radeon HD 7870 HDD Space: 40GB RAM: 6GB DirectX: 11 OS: 64-bit Windows 7 or 64-bit Windows 8 (8.1)
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GAME INFORMATION Platforms: PlayStation 4, Xbox One, Nintendo Switch, Android, Microsoft Windows, Linux Developers: Studio Wildcard, Instinct Games, Efecto Studios, Virtual Basement LLC Publishers: Studio Wildcard Release Date: 27 Aug, 2017 Price: $15.99 USD GENERAL Ark: Survival Evolved (stylized as ΛRK) is an action-adventure survival video game developed by Studio Wildcard, in collaboration with Instinct Games, Efecto Studios, and Virtual Basement. In the game, players must survive being stranded on an island filled with roaming dinosaurs and other prehistoric animals, natural hazards, and potentially hostile human players. The game is played from either a third-person or first-person perspective and its open world is navigated on foot or by riding a prehistoric animal. Players can use firearms and improvised weapons to defend against hostile humans and creatures, with the ability to build bases as defense on the ground and on some creatures. The game has both single-player and multiplayer options. Multiplayer allows the option to form tribes of members in a server. The max number of tribe mates varies from each server. In this mode all tamed dinosaurs and building structures are usually shared between the members. There is a PvE mode where players cannot fight each other. DEVELOPMENT Preliminary work on Ark: Survival Evolved began in October 2014. Studio Wildcard, the Seattle-based team behind the game, co-opted Egypt-based developer Instinct Games to facilitate development. When researching for information about the game's prehistoric species, the development team read "general audience books" and online articles, and sought assistance from friends who studied in the fields in biological sciences. When creating the species and world, the team took creative license for gameplay purposes, although there is an in-game reason that the species have diverged from their historical counterparts. Many of the development team members were inspired by dinosaur films such as Jurassic Park and The Land Before Time. The team added features to the game that would appeal to all players, as opposed to specifically players of the survival genre, such as the ability to simply explore the island and compete against large bosses, as a reward for uncovering secrets of the island. They also added an end-game for players to strive towards, as they felt that most survival games lack a final goal. They wanted to "provide a depth and scope that allows for the world to not just be a means to an end but also a place to explore", said creative director Jesse Rapczak. The game, powered by Unreal Engine 4, contains "tens of thousands" of artificial intelligence entities, according to Rapczak. It also features support for virtual reality (VR) gameplay; Rapczak, who has almost three years of experience with head-mounted displays, described the game as being designed with VR in mind from the beginning. The game was initially released through Steam Early Access for Microsoft Windows on June 2, 2015, shortly before the theatrical release of Jurassic World later that month. Rapczak said that the game's release was scheduled to take advantage of the "dino fever" that was present with the film's imminent release. The game subsequently received an Early Access release for Linux and OS X on July 1, 2015, and through the Xbox Game Preview Program for Xbox One on December 16, 2015; a PlayStation 4 version was released on December 6, 2016. The final game launched in August 2017; it was originally intended for release in June 2016, but was delayed in April. The game launched with support for Oculus Rift and PlayStation VR, and the Xbox One version was released via the ID@Xbox program. Android and iOS versions were released on June 14, 2018, and a Nintendo Switch version was released on November 30, 2018. The game left early access on August 29, 2017, for Microsoft Windows, PlayStation 4, and Xbox One. The standard version was released alongside an "Explorer's Edition", which included a season pass with three expansions, and the "Collector's Edition", which included a season pass as well, a necklace, a map, a notebook, a development team poster, a wooden chest packaging, and the game's official soundtrack. GAMEPLAY Ark: Survival Evolved is an action-adventure survival game set in an open world environment with a dynamic day-night cycle and played either from a third-person or first-person perspective. To survive, players must establish a base, with a fire and weapons; additional activities, such as taming and feeding dinosaurs, require more resources.[4] The game's world, known as the "Ark", is approximately 48 km2 (19 sq mi) in size: there is approximately 36 km2 (14 sq mi) of land with 12 km2 (4.6 sq mi) of ocean. There are currently 176 creatures that po[CENSORED]te the world of Ark. In the early versions of the game, nearly all creatures were real dinosaurs and other prehistoric creatures, however, as the storyline progressed, mythical creatures such as the wyvern, manticore, and phoenix were added. As expansions were released, completely original creatures, such as the Karkinos and the Velonasaur also made their way into the game as well as original robotic creatures such as the Enforcer and Scout. One of the primary game mechanics of the game is taming creatures. The majority of creatures can be tamed by the player, though some, such as Meganeura or Titanomyrma, cannot. The taming method varies creature by creature. Most creatures are "violent" tames, meaning the players must knock the creature out using tranquillizing projectiles like tranq dart or by using blunt weapons, such as a club. Oftentimes players will need to keep the dinosaur sedated for the duration of the tame. Some dinosaurs take longer than others to tame, therefore require more narcotics. Players are able to use narcoberries, or craft narcotics from narcoberries and spoiled meat. Once knocked out, the player must feed the creature their preferred food, such as berries for herbivores or raw meat for carnivores. Different foods help tame animals at varying speeds. Most creatures tame most effectively — and quickest — with a food called Kibble, which is an item crafted using eggs from another creature. Some creatures can also be tamed passively, by approaching them and carefully giving them food. Once a creature is tamed, it will follow the commands of the player who tamed them. As well, most creatures can be ridden, and therefore allow the player to utilize the creature's abilities, such as flight or fast underwater movement. When riding atop certain creatures, players may still be able to use weapons. They can also be used to carry items, and players can issue offensive and defensive commands to them; for example, a pack of Utahraptors can be assigned to defend the base, or a group of Triceratops can be ordered to attack an enemy's base. Some of the larger creatures, such as a Brontosaurus or Mosasaurus, can have a building platform placed on their back, giving players a mobile, though small, base. The game also features various other animals, such as the dodo, saber-toothed tiger, woolly mammoth, Meganeura, Titanomyrma, and Doedicurus. Every creature in the game has living ecosystems and predator hierarchies. Players must keep track of various meters, such as health, stamina, oxygen, hunger, thirst, and "weight", or how much they can carry. Should players take damage, their health meter will gradually regenerate if they have consumed the necessary food, or if they craft items that regenerate the health meter at a faster pace. Otherwise, a player's health meter will gradually regenerate slowly over time. Players can gain experience through harvesting materials, crafting, killing, or discovering explorer notes. Once the player has obtained enough experience, they will gain a level point, which can be spent improving one of the player's stats, which include max health, max stamina, max oxygen, max food meter, max water meter, max carry weight, melee damage, movement speed, and crafting speed. As of January 2020, the maximum player level is 105, plus an additional 30 levels to be gained by defeating end-game bosses. Tamed creatures can also gain experience and level points, which can be spent on similar stats. Creatures spawn into the game at levels ranging from 1 to 150, and, when tamed, can gain up to 75 more levels by gaining experience. There are also dinosaurs which can be tamed at a higher level, the tek dinosaurs. These spawn at a maximum level of 180. There are specific varieties of creatures, for instance, the Rock Drake, or the Wyvern variants, which are able to spawn up to level 190, but they are untameable in the wild, and instead must be hatched from their respective egg. Players can build structures throughout the world. To build a base, players must acquire structure components—such as floors, doors and windows built with the resources littered throughout the world—which are earned as they progress and gain levels, then collect the necessary materials to make them. These components can then be crafted and placed in the world. Players can create any structure, as long as they have the logistics and resources; the structural integrity of the building is compromised when the pillars and foundations are destroyed. Structures can be built from various tiers of materials, with better tiers providing more protection, but costing more resources to create. Players start out by creating thatch structures, then moving on to wood, stone, metal, and finally tek, a futuristic and late-game material. There are also glass structures that can be used to gain a greenhouse effect on plants grown inside. Adobe structures block heat from outside for an ideal temperature in the building. Players can also craft items in the game, such as weapons, by collecting the resources and technology required for crafting. In addition, players can craft and attach accessories to their weapons, such as a scope or flashlight for a pistol or machine gun. SYSTEM REQUIREMENTS ( MINIMUM ) OS: Windows 7/8.1/10 (64-bit versions) Processor: Intel Core i5-2400/AMD FX-8320 or better Memory: 8 GB RAM Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better DirectX: Version 10 Storage: 60 GB available space OFFICIAL YT TRAILER