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shVury

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  1. Zoom has announced a major change in how customers are able to purchase and set up its software offerings in what could signify a sea-change for users around the world. The hugely po[CENSORED]r video conferencing firm has said it will no longer carry out direct sales of its products to users in some markets, and instead switch to a partner-only model. The move is thought to only affect the company's home nation of China for now, but could have big ramifications for the thousands of businesses across the world who have come to rely on Zoom throughout the global lockdown. What is Zoom? How it works, tips and tricks and best alternatives Check out the best endpoint security options around today These are the best webcams available now Zoom sales “Dear Customers, thank you for choosing our services. We wish to inform you that we will be selling services in Mainland China only through our partners. If you have a need for online video conferencing, you may reach out to our partners,” Zoom said in a post on its Chinese website. The changes will come into force on August 23, and will affect both new and upgraded products across mainland China. Zoom had halted online subscriptions to customers several months ago, with the company looking to streamline its business model. “In the past, our go-to-market model in China has included direct sales, online subscription, and sales through partners," a letter seen by CNBC said. “We are now shifting to a partner-only model with Zoom technology embedded in partner offerings, which will provide you better local support.” “Users in Mainland China may continue to join Zoom meetings as participants,” a Zoom spokesperson added. The changes will come into force on August 23, and will affect both new and upgraded products across mainland China. Zoom had halted online subscriptions to customers several months ago, with the company looking to streamline its business model. “In the past, our go-to-market model in China has included direct sales, online subscription, and sales through partners," a letter seen by CNBC said. “We are now shifting to a partner-only model with Zoom technology embedded in partner offerings, which will provide you better local support.” “Users in Mainland China may continue to join Zoom meetings as participants,” a Zoom spokesperson added.
  2. Hellbound (PC) Developer: Saibot Studios Publisher: Nimble Giant Entertainment Released: August 4, 2020 MSRP: TBA There's something I've noticed about all these FPS homages lately that Hellbound thankfully doesn't suffer from: a good number of these classic throwbacks are extremely cringey. I "get" that they're paying homage to old school Duke Nukem humor, but having regularly replayed those retro shooters; writers as a whole haven't found a way to really modernize it or do it in a way that doesn't feel forced. Ion Fury is the first thing that comes to mind in terms of getting things wrong. Hellbound keeps things simple and avoids that sand trap. You get to take control of Hellgore (played by Artie Widgery), a badass who has one thing on his mind: killing demons. Humor is on the back-burner, as Hellgore is mostly concerned with beating people's asses to a [good ass] soundtrack. As it should be. That's kind of the entire vibe that Saibot Studio is going for, and although that allows for a hint of sterility, it does mostly work. I also noticed how meticulous the studio is in terms of replicating the mechanics of the classics. I had just finished a full re-run of Doom 64 so I saw things like periodic checkpoint auto-saves, and the fact that you start the next level without regaining health. Speaking of meticulousness: I like that health can go negative so you can see how much damage each hazard does, and plan for it. There's a bunch of little details like that in Hellbound. Hellbound, as the title suggests, mostly takes place in a hellscape setting, but the aesthetics are bright enough to allow everything to pop in a unique way. Levels are never too frustrating or too labyrinthine, with cool moments like clawing creatures sneaking up in claustrophobic tunnels. I had some genuinely thrilling moments where I blasted those creepy crawlers away with a shotgun, checking the corner to see if they're still there; and having them claw my face off. There's some AI concerns and a lack of enemy variety, but the level design gives it a firm foundation to work with, with some clever placement of said enemies. Despite the very short length it can get tedious though (which is its main fault), and some areas are far less inventive than others. You'll know the feeling when you hit your umpteenth "enclosed arena with enemies that teleport in" skirmish. It's a little janky, but nothing to be too concerned about — at least in my time with it. I had one instance of hitching, and sometimes a gun doesn't fire unless you hit the fire button several times. I clipped through a mountainside in the game's biggest arena, and the framerate maintained a respectable 60FPS 99% of the way through until the final boss fight, where it dipped briefly into sub-30FPS with a small army on the screen. It's all minor stuff. Hellbound's campaign is roughly three hours long, with secrets to find in each level and several survival missions that unlock after the finale. That's it. Again, Hellbound is pretty upfront with what it is. If you've already burned through most of the homages I listed above, give this a shot. ================================================================================================ SYSTEM REQUIREMENTS MINIMUM: Requires a 64-bit processor and operating system OS: Windows 7 and later Processor: MD Phenom II X4-945 / Intel Core 2 Quad 6600 Memory: 4 GB RAM Graphics: AMD R7 240 GB / Nvidia GT 730 2GB / Intel HD 530 Storage: 20 GB available space RECOMMENDED: Requires a 64-bit processor and operating system OS: Windows 7 and later Processor: AMD FX-8320 / Intel i5-2400 Memory: 8 GB RAM Graphics: AMD R9 290 4GB / Nvidia GTX 770 4GB Storage: 20 GB available space
  3. Yesterday, we learned what we all assumed: that DualShock 4 remotes were not compatible with PlayStation 5 games, which were "designed to take advantage of the [new] DualSense" remote. This week, Microsoft came crashing in with the news that "yeah, everything will work across generations." Microsoft is pretty emphatic with this message, stating that "Xbox Series X is compatible with ALL Xbox One controllers across ALL games." That includes official Xbox One remotes, the Xbox Adaptive Controller, the Xbox Elite and the "designed for Xbox third-party Xbox One controllers and headsets." Even better, Microsoft also states that the Xbox Series X controller will work on "all Xbox One consoles, windows PCs, Android and iOS and Project xCloud." This morning the publisher confirmed that Razer, PowerA and 8BitDo were all working on officially licensed controllers for mobile devices. That's.... all kind of insanely awesome? Along with the Game Pass initiative and SmartDelivery, Microsoft is doing a great job of uniting generations to the point where it is partly ubiquitous. While this could change down the line as the company focuses on the Series X, the entry point into the new generation is as painless as it has ever been. Also, given the creeping cost of controllers, this is amazing news in general. You can pop open your Xbox Series X box and jump into four-player Halo Infinite split-screen co-op without spending hundreds on remotes.
  4. New bets about few CSGO Matches, check it out.

    ??

  5. Bine ai venit dragule, sper sa te simti comfy ? 

  6.  

    Just look at him, doesn't matter if u don't understand what he is saying =))

    1. shVury

      shVury

      =)))))))))))))))))))))))))))))))))))))))))))

  7. Congrats, enjoy being GFX Designer bro ❤️ 

    1. -Garrix

      -Garrix

      Thanks brother ❤️ 

  8. When you're at the cusp of making a GPU purchase decision, it's easy to blindly stare at the performance figures and use that as the only metric. However, there are other factors that you have to consider, which include reliability. In that vein, Mindfactory recently published its RMA data for Nvidia Turing GPUs and AMD's 5000 series, and while it's discouraging news for AMD, Nvidia doesn't escape unfazed, either: The 2080 Ti had that highest RMA rate of any single family. Mindfactory is one of the bigger hardware retailers in Germany, and they sell much the same hardware as we have in the U.S. The data it gathered comprises Nvidia cards from the 1660 Ti and above, with AMD's data includes the 5500 XT and above. The full list is available here. In total, the data set covers 44,100 AMD cards sold and an impressive 76,280 Nvidia GPU, so it is clear that German buyers prefer Nvidia GPUs. From these figures, Nvidia has a total number of GPUs RMA'd of 1607 units, and AMD a total of 1452 units -- which translates to a 3.3% RMA rate for AMD and a 2.1% RMA rate for Nvidia cards. That means that the AMD cards sold through Mindfactory had a roughly 50 percent higher RMA rate. However, it's also interesting to look across the product stack and see where the failures happen. Nvidia line is quite consistent throughout, but in AMD stack it's clear that the 5500 XT cards hardly fail at all, while the RX 5700 and RX 5700 XT cards fail most with a 3.6% failure rate, which isn't great compared to the RTX 2070 Super's impressive 1 percent RMA rate. Jump to an RTX 2080 Ti though, and you're looking at a painful 5.3% RMA rate. That's the worst RMA rate for any single family on the list. Of course, it's important to mention that these numbers alone still don't tell the whole story. Many Redditors rightly point out that AMD did have problems with the drivers early on with the RX 5700 series releases, which might explain why the RX 5500 XT has a lower RMA rate, as it came out later when AMD had more time to refine its drivers. Mindfactory is also not the largest retailer and serves primarily the European market, so it's possible the retailer simply received a batch of cards that suffered from a production issue, whereas other shipments may not. Meanwhile, it's also not specified why the different cards were RMA'd. For example, I have an RTX 2070 Super from Gigabyte in my system that has a broken fan bearing on its WindForce cooler that I still need to RMA, but this could just as well have happened on the AMD variant of the card as the coolers come out of the same factory -- but we can likely presume that those kinds of minor defects occur at similar rates between Nvidia and AMD cards. At the end of the day, the best thing you can do as a consumer is look at reviews, including customer reviews of the card you intend to buy -- a lot of negative feedback is a simple red flag to watch out for. If you're buying at the release of a new product when there aren't many customer reviews yet, well then you're probably aware that you're taking a higher risk to begin with.
  9. If you can’t wait to try out the new Windows 10 Start menu, then there’s good news, as Microsoft has released an optional update that, with a slight tweak, can bring the new Start menu to PCs running Windows 10 May 2020 Update. As Windows Latest reports, Microsoft is planning to release Windows 10 20H2, a followup to the May 2020 Update (which was previously known as Windows 10 20H1) towards the end of 2020, and while it’s likely to be a rather minor update, it seems Microsoft is planning to include the new-look Start menu. How to speed up Windows 10 How to work smarter from home with Windows 10 We solve 100 common Windows 10 problems Windows 10 20H2 will likely be a very small update to download and install, and to prepare, Microsoft has released the optional Windows 10 KB4568831 (Build 19041.423) update, which appears to include the new Start menu. While the new Start menu is hidden in this update, you can turn it on by editing the registry, which is a powerful tool in Windows 10. How to get the new Start menu in Windows 10 If you’d like to give the new Start menu a try, we’ll explain the steps below. However, we need to remind you that editing the registry can be potentially dangerous, as any mistakes can prevent your PC from working correctly. So, we recommend that only users who have used the registry before follow these steps, and to backup the registry before you start. For anyone who’s not comfortable with editing the registry, we recommend holding on until the Windows 10 20H2 update gets officially released. If you do want to try out the new Start menu, follow these steps: 1. Install the update First, you’ll need to make sure your PC has the new update installed. To do this, open Windows Update, then click 'Check for updates'. Click ‘view optional updates’ and look for Build 19041.423. Click it to install. If you can’t find the update, you can download it from Microsoft’s website – just make sure you pick the right version. 2. Edit the registry Now you need to edit the registry. You can actually do this via the Notepad app. Open Notepad, then paste the following into the blank document: Now, save the file with the name 20H2.reg. It can be any name you like, as long as it has the .reg extension at the end. Double click the file you’ve create to run it and apply the registry changes. Finally, restart your system. Using the new Start menu Once your PC restarts you should see the new Start menu. You should notice a new, more cleaner look, with Live Tiles in particular being less garish than before, as well as matching the theme you’ve set in Windows 10. While it’s not the biggest overhaul in the world, we like the changes Microsoft has made so far, and it seems the company will be bringing more drastic changes to the Windows 10 Start menu later.
  10. Nioh 2: The Tengu's Disciple (PS4) Developer: Team Ninja Publisher: Sony Interactive Entertainment Released: July 30, 2020 MSRP: $9.99 ($19.99 Season Pass for three DLC packs) First, a bit of housekeeping. To access the Yashima region in The Tengu's Disciple, you'll need to finish the main story of Nioh 2. The first mission, A Song to Calm the Storm, has a recommended level of 120. After hearing that the DLC included 10 missions, I was initially disappointed to find out that only two of them are main story missions while the rest are shorter sub-missions and boss rematches. That said, they're solid – and highly replayable. It took me around five hours to comb every mission once. The first stage is a trek across half-sunken ships with legendary figures like Minamoto no Yoshitsune and his badass warrior monk companion, Benkei, who you'll get to team up with to crack open giant crabs. The level design has a natural flow to it, and if you get slight Nioh 1 vibes from the stormy aesthetic, you're right on the money – the big bad yokai is like a refined version of Umi-bozu. The second main mission is a mine that opens up into a bamboo forest. In both areas, Team Ninja makes great use of vertical space without letting exploration feel like a chore to get through. If you're playing meticulously, you can spend a lot of time poking around without realizing it. If you know the routes, you can fly on through to the boss – a highlight of The Tengu's Disciple that I won't spoil here. I took the entire DLC as an excuse to wield the Ninja Gaiden-esque Splitstaff weapon, and you should too. It starts out deceptively basic (and a little underwhelming), but as you open up the skill trees, you'll see how versatile and combo-rich the Splitstaff can be. I'll never get tired of flinging myself into the air. As for new enemy types, there's just enough. Expect several remixes that make sense in the context of the DLC story, a few all-new faces – including an unforgettable blob of flesh – and plenty of repeats. For what it's worth, I didn't feel any fatigue, but I also wasn't blown away (outside of Benkei, who rules). The DLC also includes New Game++ mode (known in-game as Dream of the Demon), which starts at level 250. I took it for a quick spin, died to a Gaki – some things never change – and noticed a few differences with lesser foes (who can have a glowing "Curse" buff) and bosses (who feel noticeably different to fight against beyond the obvious stat increases). Once I finish grinding out all the new armor sets and skills in The Tengu's Disciple, I'm heading back into Dream of the Demon for the long haul. While not strictly attached to The Tengu's Disciple (Team Ninja released a same-day free update), you will also want to watch out for Demon Parade Picture Scrolls – they're a new kind of accessory. You'll need to find one – I got my first scroll from a Bloody Grave with a white inner glow – and then play its accompanying mini-level from the map screen. If you clear it, you'll purify the scroll. I'm already hooked. The Tengu's Disciple is more of the same and that's largely okay. The historical figures and all-new yokai are memorable, the two main missions have good pacing, and the Splitstaff is just plain cool to wield. That said, I can't help but wish the story left a stronger impression – it ends a bit too abruptly. Assuming Nioh 2 has a similar DLC trajectory as Nioh 1, I don't expect to put this game down in 2020.
  11. Hello!

    Gamblers team just added few bets about some CSGO Matches, check it out!

     

     

     

    *soon more*

  12. v1 - text clear + effects and blur ❤️
  13. The European Commission has tasked German software giant SAP to develop a way to link at least 18 national virus-tracing apps to share data across EU borders, officials said Friday. Brussels is trying to act in a coordinating role between the 27 EU capitals as they seek ways to trace victims of the coronavirus epidemic and better control new outbreaks. But many member states went ahead with their own contact-tracing mobile apps that are not fully compatible with each other, hampering efforts to monitor the epidemic's spread. A commission spokesman told AFP that SAP and Deutsche Telekom subsidiary T-Systems will put together a network gateway within three to four weeks to allow apps based on a decentralised architecture to talk to one another. Countries like France and Hungary that built a centralised pool of data will not be able to take part at this stage, but networked apps like those used in 18 EU members including Germany, Poland and Italy will be involved. SAP worked with Deutsche Telekom to build Germany's coronavirus warning app, which has been much-praised and has been downloaded more than 16 million times. Germany's app uses a decentralised data storage model of the kind promoted by US giants Apple and Google, whereas France's StopCovid app has a central server. Fewer than 2.5 million French users have downloaded the app. The commission did not reveal the size of the contract. Deutsche Telekom will work with SAP as a sub-contractor.
  14. Huawei (via Huawei Central) has revitalized the company's Matebook D14 and D15 laptops that debuted last year. The new variants are packing beefier processors this time around, more specifically AMD's latest Ryzen 4000-series (codename Renoir) 7nm APUs. No matter the screen size, both MateBook laptops are thin and lightweight to carry around. The MateBook D 14 is 15.9mm thick and weights of 1.38kg while the MateBook D 15 arrives with a thickness and weight of 16.9mm and 1.53kg, respectively. The laptops retain the metallic body and narrow bezels with a design that permits the laptop to open up at a 180-degrees angle. The built-in fingerprint scanner on top of the power button is also back. The MateBook D 14 is equipped with a 14-inch FullView IPS display with a resolution of 1080p. The laptop has a 84% screen-to-body ratio. The MateBook D 15, on the other hand, flaunts a larger 15.6-inch display with similar specifications as the MateBook D 14. The screen-to-body ratio on the MateBook D 15 is slightly bigger at 87%. Specs Consumers that are interested in the MateBook laptops have the liberty to pick between two Zen 2-based APUs. The Ryzen 5 4500U sports six cores, six threads with a 2.3 GHz base clock and 4 GHZ boost clock. The more powerful option consists of the Ryzen 7 4700U, which brings up eight cores and eight threads that operate with a 2 GHz and 4.1 GHz base and bsoot clock, respectively. The processor is the only aspect of the MateBook D14 and D15 that you can choose because the memory and storage options are written in stone. Independent of the processor, the laptops come with 16GB of memory and a 512GB M.2 PCIe SSD. Despite being the smaller device out of the two, the MateBook D 14 has the bigger battery. Huawei equipped it with a 56 Wh battery while the MateBook D 15 has a 42 Wh battery. Both laptops employ a 65W charger so getting the battery up from zero to a usable level shouldn't take very long. The MateBook D 14 with the Ryzen 5 4500U and Ryzen 7 4700U retails for around $584 and $656, respectively. The bigger MateBook D 15 with the same processor options will set you back approximately $599 and $670, respectively.
  15. Void Terrarium (PS4, Switch) Developer: Nippon Ichi Software Publisher: NIS America Released: July 14, 2020 MSRP: $24.99 digital/$59.99 physical Even though I've played roguelike dungeon crawlers for more than a decade, getting into the groove of Void Terrarium took a few hours. That's because it's not just a dungeon crawler. It's a mish-mash of genres that combines the action found in Mystery Dungeon titles with those Tamagotchi toys that were briefly huge in the '90s. Toss in some crafting mechanics and light decorating, and you have a complicated game that becomes more manageable the longer you play. The goal that keeps you diving back into these dungeons is saving a little girl named Toriko. She may be the last human alive, and with the fungus growing out of her face, that life may not last for much longer. She's discovered by a rat-rebooted robot named Robbie, who, with the help of the factoryAI that's responsible for the end of humanity, works to give the girl a pleasant little life in her terrarium for however long that may last. Toriko, Robbie, and the AI are deep beneath the Earth's crust and things are slowly collapsing around them. With the air too contaminated for Toriko to live outside, the only thing Robbie can do is make her terrarium as pleasant as it can. To do that, you'll need to craft new pieces of furniture with materials gathered from the various randomly generated dungeons. Each trip into a dungeon will likely end with a pack full of supplies that, when you're defeated and knocked back to the terrarium, will turn into resources for crafting. Crafting not only improves the look of Toriko's home, but it can also give Robbie a leg-up each time the robot enters a dungeon. Just don't expect the crafting menu, or really any menu in this game, to be as intuitive as it should be. Like most other roguelikes, Robbie starts at level one when it begins a dungeon run. However, depending on what you've crafted, it may be more capable than the last time it attempted to do so. Crafting a recipe will net you a perk, such as increasing Robbie's initial attack power, defense, or health. Certain items may help Toriko out as well, such as increasing the time it takes for her hunger to grow or keeping her terrarium cleaner for longer periods. That is where this Tamagotchi system comes into play. When you dive into a dungeon, you have to make sure Toriko is fed before you go and her bowl is clean. The longer you're in a dungeon, the hungrier she'll become. She'll event start leaving little poop piles around her terrarium, illustrated in glorious faux-LCD in the lower lefthand corner of your screen. As you journey from dungeon floor to dungeon floor, you have to keep an eye on her health and cleanliness. If her cage gets too dirty, you can spend some energy to clean it up. Or, you can just let the monsters beat you to death so you're back to the terrarium to clean it up yourself. Just try to avoid giving her contaminated food, or you'll be left scrambling to save her life. That is the thing that took me so long to get used to with Void Terrarium. You're expected, nay, encouraged to lose. In certain circumstances, there is an actual end to each dungeon, but unless you're looking for a specific item, you might as well just play until you fill up your inventory and then intentionally die so you can start crafting. With that type of gameplay loop, losing rarely feels like losing. Though, you can expect a few bullshit runs. I've had a dungeon run start me in a room next to an alarm that, when I accidentally activated it, summoned four enemies that killed me in two turns. I've walked through several floors that have had rooms full of status-effect traps. I've had a dungeon floor where the starting room had one hallway out of it that led directly to a Monster House with no way to escape. The various corridors connecting each room of a dungeon floor are mostly blacked out, eliminating a lot of the strategy found in similar titles. I know the roguelike genre has a reputation for being unforgiving, but until I reached the halfway point and had really decked Robbie out, this felt like the most mean-spirited game I'd ever played. Part of the reason I thought that is because the random nature of this roguelike was a little too random. I've had runs where I didn't find a single battery to refuel my energy. I've had runs where I didn't pick up a weapon to equip only to follow it up with a run that just dumped weapons on me. Finding some grub to feed Toriko -- a critical task in this game lest you want her to get sick -- can be a crapshoot with some runs not offering any food at all. I get that, with the focus on crafting and collecting materials, most of these dungeon dives ultimately resulted in me slightly improving either Robbie or Toriko. But when I'm tasked with reaching a specific dungeon floor, and the game isn't giving me any batteries or health packs, I stop blaming my bad luck and start looking at the faults in the formula that compiles these dungeons. As much as I can sometimes hate the randomness of the dungeon crawling, there is one random function I adore. When you level up, Robbie is presented with two random options from an assortment of passive and active skills. These can improve your strength, give you access to new special moves, increase your inventory size, make critical attacks more common, and more. Sometimes you can get lucky and end up with options that turn you into a killing machine. I had that happen to me quite early in the game and was only forced to end my dungeon run prematurely because Toriko was on the verge of starvation. Certain items you craft for the terrarium will actually let you eliminate the skills you don't want to see when you level-up. It's such a clever system that the right power-up at the right time can turn a broken run, where you're not getting any help from the random drops, into a highly successful dungeon dive. Void Terrarium is tough, and it can be unforgiving with a lot of different systems to keep track of. But it's always a satisfying experience. It's not the greatest roguelike/Mystery Dungeon title I've played, but it might just have the most rewarding gameplay loop I've seen in the genre.
      • 2
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      • Haha
  16. Congrats.

    Welcome between us ? 

    1. #Steeven.™

      #Steeven.™

      thank you very much brother! ?

  17. Congrats.

    Welcome between us ? 

    1. Whoo!

      Whoo!

      Thanks,hope you will send some infos like i did to you about gamblers ?

    2. shVury

      shVury

      xD let me see you on ts :))

  18. shVury

    Video funny ツ

  19. You have a good activity, A good guy & loyal, Hope to remain this one you are now, Enjoy.
  20. Love all the journalists.

    1. Show previous comments  1 more
    2. Dr@g0n

      Dr@g0n

      u2 ❤️ 

    3. -Apex

      -Apex

      you know what i'll say..

    4. shVury

      shVury

      hell yeah my love ❤️ 

  21. Hotel Sowls (PC, Switch) Developer: Studio Sott Publisher: CFK Co., Ltd. Released: December 31, 2019 (PC), July 30, 2020 (Switch) MSRP: $4.99 (PC), $7.99 (Switch) The narrative to Hotel Sowls is as simple as it is weird. You play as a misshapen pharmacologist in a bowler’s cap who spends all their life savings on obtaining a mysterious stone. They have dreams of researching it and developing a new medicine that will win them the Nobal Prize. However, they make the mistake of staying at a nearby hotel, and after waking up the next morning (with a hangover, in my case), they discover their stone has gone missing. The difficulty is that they only have five days to stay in the hotel, but don’t let the pressure get to you — time only advances as the story progresses. You’re left with no clues as to who did it, so it’s up to you to question the staff and uncover the mystery of who broke into your room and stole the precious stone. The narrative to Hotel Sowls is as simple as it is weird. You play as a misshapen pharmacologist in a bowler’s cap who spends all their life savings on obtaining a mysterious stone. They have dreams of researching it and developing a new medicine that will win them the Nobal Prize. However, they make the mistake of staying at a nearby hotel, and after waking up the next morning (with a hangover, in my case), they discover their stone has gone missing. The difficulty is that they only have five days to stay in the hotel, but don’t let the pressure get to you — time only advances as the story progresses. You’re left with no clues as to who did it, so it’s up to you to question the staff and uncover the mystery of who broke into your room and stole the precious stone. Even though the hotel is presented as one big puzzle and it proudly displays that there are multiple endings to find, you’re not given free agency to solve the mystery. Hotel Sowls is almost entirely linear. By questioning staff, interacting with the environment, and picking up items, you're really just seeking flags that will allow you to continue to the next portion of the game. It’s very mechanical in this way. The multiple endings are a cute treat, but you’re not going to organically reach one or the other based on the choices you make. Rather, it’s more down to which one you choose to trigger. There are some inventive ones, and finding them all takes some thinking outside the box, but like much of the game, it’s very mechanical. As for the plot, it too unfortunately suffers from a lack of spark. It’s presented in a charming fashion with stilted dialogue, weird characters, and even the makings of an unsettling backstory. But when it comes to cashing in on all of these otherwise tantalizing facets, Hotel Sowls falls short. The characters, as weird as they appear, are a little dry underneath. Many of them just seem to be harboring a subtle hostility towards you and each of them is a part of a dark secret, but almost every one of them is interchangeable. The chef is committed to nutrition, the bartender is obsessed with lemonade, the security guard is shirking their duty out of world-weariness; but that’s about as deep as they go. Their entire person can be summed up in a short journal entry. So when it came time to start having feelings about them, I had nothing to muster. Any emotional payoff that the game’s story might have had was completely lost. There are certainly parts of a good story, but it’s not explored well enough to really have an impact. That’s not to say Hotel Sowls isn’t a serviceable game, it’s just that there isn’t much to grip you beneath its unique aesthetic. The art style, the atmosphere, and even the music are all very much on point. It’s easy to get sucked in by what it displays on the surface. However, beneath the veneer, there isn’t much that makes Hotel Sowls shine. The plot, the characters, and the gameplay are all wax-paper thin. The game ticks away mechanically under its inspired art style. I’m actually taken aback by how soulless Hotel Sowls really turned out to be. I guess it just goes to show that you can’t judge a hotel by its chandelier. =================================================================== System Requirements (minimum): Memory:4 GB Graphics Card:NVIDIA GeForce 7100 / nForce 630i CPU:Intel Pentium 4 2.00GHz Hotel Sowls File Size:4 GB OS:Windows 8 or later ===================================================================
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