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Win 5 euros, Devil Coins, Medals, even a game on Steam. More details here: https://csblackdevil.com/forums/topic/352686-the-medieval-gfx-pass-3/"
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Japanese ex-Formula 1 driver Takuma Sato won the Indianapolis 500 as Fernando Alonso's hopes faded not long after half distance. Alonso was 15th when he lost a lap to a car problem with 75 laps to go. The double world champion, who returns to F1 in 2021, finished 21st. Sato was leading from Scott Dixon when a crash with three laps left forced the race to finish behind the safety car. Dixon led 111 of the 200 laps but Sato passed him after the final pit stops. It was the 43-year-old's second Indy 500 win, after his maiden victory in 2017. Dixon, a five-time Indycar champion who won Indy in 2008, was second, from Sato's Rahal Letterman team-mate Graham Rahal. Alonso's hopes of becoming only the second man after Graham Hill to win motorsport's 'triple crown' of Monaco Grand Prix, Le Mans 24 Hours and Indy 500 will now have to be put on hold for at least the next two years. The 39-year-old Spaniard is returning to F1 with Renault in 2021 and 2022 and his contract with the French team forbids him racing at Indy. "First Indy 500 completed. This is one of the biggest experiences for any driver," Alonso said on Instagram. "We wanted to be be fighting for the win today but we did not have the pace and I still [do] not have the experience needed. "We probably could fight for top 10 but we did not have the luck either (or clutch...). But those 200 laps are so intense that you enjoy every second behind the wheel. "Being one of the cars out there already has to be a privilege, doing what we love to do. This is the craziest race in the world." Alonso qualified in 26th place for the Indy 500, his fortunes affected by a crash late on the penultimate day of practice, when he lost control at Turn Four after running too low on the banked superspeedway oval. He had been running competitively during the first two days of practice up to that point but his McLaren SP car lost pace after the accident, through the final day of practice, two days of qualifying and the final day's preparation on Friday. This is a common phenomenon experienced by drivers at Indianapolis, and one of the well-known mysteries of the historic track, when a theoretically identical rebuilt car simply does not have the performance it had before the crash. Despite that, Alonso was running less than 10 seconds off the lead when a clutch problem immediately after a pit stop during one of the race's seven safety-car periods required a second stop immediately afterwards and put him a lap behind, effectively ending his already slim hopes. Out front, Dixon was in imperious form in his Ganassi car in the first half of the race, taking the lead at the start around the outside of the pole-sitter Marco Andretti and controlling the race from there. For a time, Andretti driver Alexander Rossi had appeared his closest challenger, but Sato was always in the frame and stepped up his challenge as the race entered its final third. Rossi, who made five F1 starts for the now-defunct Marussia team in 2014 and 2015, was taken out of the reckoning when he was given a penalty for an unsafe release in the pits and forced to go to the back of the field. The American then crashed while trying to make his way back to the front. Sato was second before the penultimate safety car period. He passed Dixon shortly afterwards, and the New Zealander did not have an answer to his pace. Briton Jack Harvey finished ninth, British former F1 driver Max Chilton 17th and another Briton, Ben Hanley, came 23rd. Former F1 driver Marcus Ericsson, who transferred to Indycar last season, crashed before half distance.
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The use of face coverings in corridors and communal areas of secondary schools is set to be introduced in Scotland. The government is in the "final stages" of consultations with teachers and councils about having pupils wear face coverings while moving between classes. First Minister Nicola Sturgeon said she was acting in response to new guidance from the World Health Organization. Ministers are also considering whether to make masks mandatory on school transport - but not inside classrooms. The use of face coverings in schools is currently voluntary, although some schools have started advising staff and pupils to wear them to help combat the spread of Covid-19. Advice 'may change' on face coverings in schools More schools ask pupils to wear face coverings Young people returned to Scotland's schools earlier in August with no requirements for physical distancing between younger pupils, and no rules around face coverings. However, over the weekend the World Health Organization (WHO) issued fresh guidance saying children over the age of 12 should wear masks. At her daily coronavirus briefing, Ms Sturgeon said Education Secretary John Swinney was "in the final stages of consulting teachers and local authorities on a recommendation for the use of face coverings by staff and pupils in secondary schools when moving around corridors and communal areas". She said there was more mixing between different groups of children in these areas, and that there was less scope for effective ventilation. People are also thought to be more likely to raise their voices in crowded places, increasing the risk of aerosol transmission of the virus. Ms Sturgeon said the government's scientific advisers were also considering whether face coverings should be made mandatory on school transport. However, she said they were "not currently consulting on any proposal" to have pupils wear masks in class, saying: "There is greater scope for physical distancing in classrooms and face coverings are more likely to interfere with teaching and learning." She added: "The best way to ensure schools can stay open safely is for all of us to play our part in keeping transmission rates in the community as low as possible." Some schools in Edinburgh, Inverness and Grantown on Spey have written to parents recommending pupils wear masks due to concerns about overcrowding as they move between lessons. The first minister said she expected the Scotland-wide move would be confirmed "over the next couple of days", and would constitute a change to guidance which schools would be expected to follow. She said: "We are not talking about a mandatory system in the sense of there being penalties and enforcement in schools. I get the sense that schools - while I accept there will be a mixture of opinion around it - are themselves looking to follow this kind of approach. "We will set out the detail when we get to the point of finalising the recommendation." Under the existing guidance no-one is required to wear face coverings in school, apart from staff who have close personal contact with a pupil for an extended period of time. However, anyone who wants to wear one is allowed to do so. Teacher survey A recent survey of nearly 30,000 teachers by the EIS teaching union found 41% supported the mandatory wearing of face coverings by senior pupils in classrooms. However, one parents group - Us For Them Scotland - claimed making masks mandatory "could have an extremely negative impact on pupils with autism, hearing impairments and conditions such as asthma". Health authorities are working to tackle a number of coronavirus "clusters" in Scotland, including one centred on the Kingspark School in Dundee. A total of 17 members of staff have tested positive, as well as two pupils, and all households connected to the school have been told to go into self-isolation for two weeks. A growing number of school pupils across Scotland have tested positive for Covid-19, but the government believes the infection has been transmitted in other settings such as house parties. Ms Sturgeon said "most" transmission of the virus was not happening in schools, saying that "the risk is greater of community transmission getting into schools". She said the current consultation was only on a "limited" use of face coverings in schools, because of "the relatively low levels of transmission we are currently seeing in the community". However she added that "where there are outbreaks there is an option for incident management teams to recommend more extensive use of face coverings for a period to protect public health".
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First, there was a mortar, bazooka and tomahawk in MSI's MAG (MSI Arsenal Gaming) lineup Now, there's a torpedo. Continuing its love of military-theme model names, MSI recently announced the MAG B460 Torpedo motherboard for Intel 10th Generation Comet Lake-S processors. Conforming to the typical ATX form factor, the MAG B460 Torpedo will debut with a 13-phase power delivery subsystem and a single 8-pin EPS power connector to supply juice to your best CPU. The presence of four DDR4 RAM slots means the motherboard can accommodate up to 128GB of DDR4-2933 memory. The MAG B460 Torpedo's storage options consist of six SATA III ports with support for RAID 0, 1, 5 and 10 arrays and two M.2 slots. Both M.2 slots leverage a PCIe 3.0 x4 interface, but there are some limitation. For starters, the primary M.2 slot is the only one that can house M.2 SSDs up to 110mm in length. The secondary M.2 slot is compatible with drives up to 80mm. Additionally, Intel Optane drives are only supported on the secondary M.2 slot. Expansion possibilites aren't too shabby on the MAG B460 Torpedo. MSI equipped the mothjerboard with two PCIe 3.0 x16 slots and two PCIe 3.0 x1 slots. The first PCIe 3.0 slot runs at x16, of course, and is directly linked to the Comet Lake-S processor. The second PCIe 3.0 slot, however, is confined to x4 because it's powered by the B460 chipset. If you're keen on using the integrated graphics from your Comet Lake-S chip, the MAG B460 Torpedo provides one HDMI port and one DisplayPort output for your displays. The first supports resolutions up to 4096 x 2190 at 30 Hz refresh rates and the latter does 4096 x 2304 at 60 Hz. The MAG B460 Torpedo comes with a single 2.5 Gigabit Ethernet port, which is possible thanks to the Realtek RTL8125B controller. The rear panel features a combo PS/2 port, two USB 2.0 ports, two USB 3.2 Gen 1 Type-A ports, as well as five 3.5mm audio jacks and an optical S/PDIF out. Further expanding the port selection are one USB 3.2 Gen 1 Type-C , one USB 3.2 Gen 1 and two USB 2.0 headers. MSI didn't reveal the pricing for the MAG B460 Torpedo. However, CompSource has the motherboard up for $116.25, making the MAG B460 Torpedo just a bit cheaper than the MAG B460 Tomahawk that retails for $139.99.
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Update 1: Zoom has now identified the issue preventing users starting or joining Zoom Meetings and Webinars. The firm is working on a fix, but has not provided an estimated timeline. Update 2: Zoom is in the process of deploying a fix and has now restored service for the majority of users. The video conferencing giant is working hard to deliver a complete fix for all users. Original story: Customers in the UK, US and other territories are unable to connect to Zoom video conferencing and video webinar services due to a widespread outage. The outage began around 08:00 ET/13:00 BST, according to service tracking site DownDetector, just as many employees will have been preparing to dial into morning and post-lunch meetings. More than 16,000 complaints have been registered on the site within the last two hours and many more continue to arrive, suggesting a fix has not yet been delivered. Zoom outage Zoom has acknowledged the service disruption and claims to be investigating the issue. "We have received reports of users being unable to visit the Zoom website (zoom.us) and unable to start and join Zoom Meetings and Webinars. We are currently investigating and will provide updates as we have them," reads the Zoom status dashboard. In some instances, users are also reporting a strange error message that suggests their account no longer exists, which Zoom has also attributed to the outage. Other disgruntled users have taken to Twitter to express their annoyance. "First day of classes for tons of schools, and @zoom_us appears to be down," complained one individual. "Seeing @zoom_us crash today is major..... All 5 of my kids were affected and unable to attend online school today (sic)," said another. All other Zoom services - including Phone, Chat, Web Client and Web Portal - are said to be fully operational. This story will be updated as more details emerge.
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A new game coming to Nintendo Switch and PS4 in 2021 The happy-go-lucky Wonder Boy games have long been a bright spot, and that sentiment unquestionably goes for the newer entries, too. If you played through Wonder Boy: The Dragon's Trap or Monster Boy and the Cursed Kingdom, you probably loved them – or at least really, really liked them. More of these cheery vibes are on the way. As covered by IGN ahead of a Gamescom Awesome Indies showcase on August 29, a new game – Wonder Boy: Asha in Monster World – is in the works. The two main points worth stressing: Asha in Monster World is coming to Nintendo Switch and PlayStation 4 in 2021, and several people with strong ties to Wonder Boy are returning to work on the new title with Studio Artdink and Inin Games. That list includes creator Ryuichi Nishizawa, composer Shinichi Sakamoto, character designer Maki Ōzora, and creative manager Takanori Kurihara. Before the on-stream gameplay reveal, there's a piece of artwork with Asha and friends. I didn't grow up with Monster World IV like some of you, but I discovered it years back with the re-releases on the Wii Virtual Console, Xbox Live Arcade, and PlayStation Network. I dug it! It's worth checking out, even now. These games are classics in a way that still holds up to newer audiences. Wonder Boy - Asha in Monster World Announced, Led By Series Creator [IGN]
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From now, with who i speak, just imagine i speak with that face xD (my avatar)
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Portugal's Miguel Oliveira made a late surge to claim a dramatic victory in an interrupted Styrian MotoGP in Austria. The race was halted after 15 of the 27 laps following an accident involving Spain's Maverick Vinales. After the restart, Pol Espargo and Jack Miller battled it out right up to the last corner. But as Espargo ran wide under Miller's challenge, the 25-year-old KTM-Tech 3 rider took advantage to sweep through for his first MotoGP victory. "I was very surprised," said the winner. "Because when I crossed the finish line I saw the chequered flag and no-one was around me and I was like 'I'm going to win'. It was sweet. Super cool. "I'm very emotional right now. I'm thankful to all the people who believed in me, including my family, the team and the sponsors. "It's history today for me and my country. I couldn't be happier to have done it here at the Red Bull Circuit." Indy 500: Max Chilton dreaming of Indy 500 glory Marc Marquez out for another two to three months Championship leader Fabio Quartararo, who finished 13th, retains his championship lead by three points from Ducati's Andrea Dovizioso. KTM rider Espargo had started from pole but it was Joan Miro who was at the head of affairs when Vinales jumped from his Yamaha, which appeared to have a brake problem. Vinales slid across the track as the bike went into the safety fence and caught fire but the Spaniard avoided serious injury. RESULTS Styrian MotoGP 1 Miguel Oliveira (Por) KTM 16mins 56.025secs 2 Jack Miller (Aus) Ducati 16:56.341 3 Pol Espargaro (Spa) KTM 16:56.565 4 Joan Mir (Spa) Suzuki 16:56.666 5 Andrea Dovizioso (Ita) 16:57.439 6 Alex Rins (Spa) Suzuki 16:57.475 7 Takaaki Nakagami (Jpn) Honda 16:57.889 8 Brad Binder (Rsa) KTM 17:00.175 9 Valentino Rossi (Ita) Yamaha 17:00.542 10 Iker Lecuona (Spa) KTM 17:01.093 World Championship standings Riders 1 Fabio Quartararo (Fra) 70pts, 2 Andrea Dovizioso (Ita) 67 3 Jack Miller (Aus) 56 4 Brad Binder (Rsa) 49 5 Maverick Vinales (Spa) 48 Manufacturers 1 Yamaha 88pts 2 Ducati 87 3 KTM 82
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Opposition supporters in Belarus have held a mass rally in the capital Minsk, two weeks after a disputed election gave President Alexander Lukashenko another term in office. Tens of thousands filled the central square despite heavy police presence. The protesters say Mr Lukashenko stole the election and want him to resign. The president has vowed to crush the ongoing unrest and previously blamed the dissent on unnamed "foreign-backed revolutionaries". Recent protests were met with a crackdown in which at least four people were killed. Demonstrators said they had been tortured in prisons. According to official results, Mr Lukashenko - who has ruled Belarus for 26 years - won more than 80% of the vote in the 9 August election and opposition leader Svetlana Tikhanovskaya 10%. There were no independent observers and the opposition alleges massive vote rigging. Ms Tikhanovskaya, who was forced to flee to neighbouring Lithuania the day after the election, vowed to "stand till the end" in the protests. What's happening in Belarus? 'If you croak we don't care': Brutality in Belarus 'There's no way back. The people will not forgive this' What is happening in Minsk? Tens of thousands of people - from the elderly to those with small children - poured into Independence Square on Sunday. Many were carrying the opposition's red and white flags, and chanted "freedom" and anti-government slogans. Some estimates put the crowd at more than 100,000. After gathering in the square, some demonstrators moved towards the "Hero City" war memorial and the presidential palace, the approach to which is blocked by a security cordon. Earlier in the day, the defence ministry issued a statement invoking Belarus's sacrifices during World war Two, and saying the army would take over the protection of war memorials. This weekend's rally follows the country's biggest protest in modern history last Sunday, when hundreds of thousands filled the streets. Strike action in key factories across the country is also keeping up the pressure on the president. What lies behind the Belarus protests? Losing fear Analysis by Jonah Fisher, BBC News, Minsk This was another massive demonstration carried out under the noses of Alexander Lukashenko's security forces. Belarus's beleaguered president had instructed his interior ministry to end the "unrest" and promised to "solve the problem". But in the end no serious effort was made to stop protesters gathering. In the back streets leading into Independence Square there were long lines of riot police and army trucks. They looked on as the swelling crowd ignored loudspeaker warnings that this was an illegal gathering and to disperse. These demonstrations are organic and loosely organised, so in the square there is no stage or PA system. That means no place for the few opposition leaders that remain free in Belarus to make speeches. Instead the protesters marched around chanting "Long live Belarus" and "Go Away Lukashenko" before heading off towards a war memorial. Some told me that they had been scared to come but now felt safe surrounded by so many like-minded Belarusians. What has Lukashenko said? The 65-year-old president insists he won the election fairly and has ruled holding another poll. On Saturday he accused Nato of "trying to topple the authorities" and install a new president in Minsk. He said he was moving troops to the country's western borders to counter a Nato build-up in Poland and Lithuania, and vowed to "defend the territorial integrity of our country". Image captionPresident Alexander Lukashenko told his officials to prepare forces on the border with Poland Nato responded by saying it posed "no threat to Belarus or any other country", and had "no military build-up in the region". "The regime is trying to divert attention from Belarus's internal problems at any cost with totally baseless statements about imaginary external threats," Lithuanian President Gitanas Nauseda told AFP news agency on Saturday. Mr Lukashenko has also accused an opposition council - set up by Ms Tikhanovskaya to organise peaceful transition - of trying to seize power. Two of its members were questioned by police on Friday. Belarus - the basic facts Where is Belarus? It has Russia - the former dominant power - to the east and Ukraine to the south. To the north and west lie EU and Nato members Latvia, Lithuania and Poland. Why does it matter? Like Ukraine, this nation of 9.5 million is caught in rivalry between the West and Russia. President Lukashenko, an ally of Russia, has been referred to as "Europe's last dictator". He has been in power for 26 years, keeping much of the economy in state hands, and using censorship and police crackdowns against opponents. What's going on there? Now there is a huge opposition movement, demanding new, democratic leadership and economic reform. Mr Lukashenko's supporters say his toughness has kept the country stable.
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The word "halibut" means "holy flatfish" (hali=holy + butte=flatfish) because it was only eaten on holy days.[5] Most fish reproduce by laying eggs, though some fish, such as great white sharks, give birth to live babies called pups.[6] Lungfish can live out of water for several years. It secretes a mucus cocoon and burrows itself under the unbaked earth. It takes in air with its lung through a built-in breathing tube that leads to the surface. A lungfish has both gills and a lung.[6] Some fish, such as the great white shark, can raise their body temperature. This helps them hunt for prey in cold water.[7] The oldest known age for a fish was an Australian lungfish. In 2003, it was still alive and well at 65 years old.[7] Fish use a variety of low-pitched sounds to convey messages to each other. They moan, grunt, croak, boom, hiss, whistle, creak, shriek, and wail. They rattle their bones and gnash their teeth. However, fish do not have vocal chords. They use other parts of their bodies to make noises, such as vibrating muscles against their swim bladder.[1] Fish can form schools containing millions of fish. They use their eyes and something called a lateral line to hold their places in the school. The lateral line is a row of pores running along the fish’s sides from head to tail. Special hairs in the pores sense changes in water pressure from the movements of other fish or predators.[7] Starfish don't have a brain or blood Starfish are not fish. Neither are jellyfish.[1] Since a fish’s jaw is not attached to its skull, many fishes can shoot their mouths forward like a spring to catch startled prey.[1] Electric eels and electric rays have enough electricity to kill a horse.[4] Sharks are the only fish that have eyelids.[4] Fish have sleep-like periods where they have lowered response to stimuli, slowed physical activity, and reduced metabolism but they do not share the same changes in brain waves as humans do when they sleep.[6] Some fish, such as the herbivorous fish (grazers), often lack jaw teeth but have tooth-like grinding mills in their throats called pharyngeal teeth.[8] Most fish have taste buds all over their body.[8] An estimated one third of male fish in British waters are changing sex due to pollution in human sewage.[9] Saltwater fish need to drink more water than freshwater fish. Since seawater is saltier than the liquids in a fish’s body, water inside the fish is constantly flowing out. If they didn’t drink to replace the lost water, saltwater fish would dry up like prunes.[1] The oldest fishhook ever found dates back to about 42,000 years ago.[2] Most fish have little salt in them. Sharks, however, have meat as salty as the ocean they live in.[7] Most brands of lipstick contain fish scales.[7] Yes, there are probably scales in your lipstick Most fish can see in color and use colors to camouflage themselves or defend themselves and their territory. Most fish have the best possible eyesight for their habitat and can most certainly see you peering at them in a fish tank. Some fish can see polarized and ultraviolet light.[6] A fish does not add new scales as it grows, but the scales it has increase in size. In this way, growth rings are formed and the rings reveal the age of a fish.[6] Fish that have thin fins with a split tail indicate that they move very quickly or may need them to cover great distances. On the other had, fish that live among rocks and reefs near the ocean floor have broad lateral fin and large tails.[7] A ship has a heavy keel in the lower part to keep it from capsizing. Fish, on the other hand, have the keel on top. If the paired fins stop functioning to keep the fish balanced, the fish turns over because its heaviest part tends to sink, which happens when it dies.[7] On average, flying fish can glide 160 feet (50m), but have been known to glide as far as 660 feet (200 m). And they can reach heights up to 19 feet (6m).[7] An inflated porcupine fish can reach a diameter of up to 35 inches (90 cm). It puffs up by swallowing water and then storing it in its stomach. The stomach increases in size with more water. If the fish is taken out of water, it can inflate in a similar way by swallowing air.[8] A fish can drown in water. Like humans, fish need oxygen, so if there isn’t enough oxygen in the water, they will suffocate.[7] Although the fangtooth fish is only a few inches long, it has teeth about the size of a human’s.[7] Their teeth are so big that they can't close their mouths completely The fish in the middle of a school control the school. The fish on the outside are guided by those in the middle. Only bony fish can swim in highly coordinated groups.[7] Most fish cannot swim backwards. Those that can are mainly members of one of the eel families.[1] Fish would suffocate if they tried to chew because chewing would interfere with water passing over their gills.[1] The biggest fish in the world is the giant whale shark, which can grow to nearly 60 feet, or the length of two school buses. It weighs over 25 tons and eats mainly plankton. It has over 4,000 teeth, though they are only 3 mm long.[6] The most poisonous fish in the world is the stone fish. Its sting can cause shock, paralysis, and even death if not treated within a few hours.[8] The word “piranha” is from the Tupi (Brazil) pira nya and means “scissors.” Found in freshwater rivers in South America, piranhas have razor-sharp teeth. They typically eat fish, insects, seeds, fruit, and even larger animals such as horses. While there are no proven reports of piranhas killing a person, they do eat human carcasses.[7] The fastest fish is the sailfish. It can swim as fast as a car travels on the highway.[6] Seahorses are poor swimmers and can die of exhaustion in stormy waters Seahorses are the only fish that swim upright.[1] The slowest fish is a seahorse. It swims so slowly that a person can barely tell it is moving. The slowest is the Dwarf Seahorse, which takes about one hour to travel five feet. It even looks like it is simply standing up, not swimming.[6] Some fish do not have scales. Sharks, for example, have rough sandpapery skin instead of scales.[6] Fish have multiple Christian and pre-Christian overtones. For example, the Greek word for fish is Ichthys, which is an acronym for “Jesus Christ, God’s Son, Savior” and was used to mark early Christian tombs and meeting places. Because of their association with fertility, fish have also been linked to Isis and Aphrodite.[7] In Japan, the fugu, or puffer fish, is a succulent but lethal delicacy. It contains tetrodotoxin, a deadly poison. However, it is so delicious that Japanese gourmets risk their lives to prepare it. To make this high-risk dish, chefs must have a certificate from a special school that teaches preparation of this toxic fish.[8] Hammerhead sharks can live in schools of more than 500 sharks. The strongest female swims in the middle. When she is ready to mate, she shakes her head from side to side to signal the other female sharks to move away so she is the center of attention.[1] Some desert pupfish can live in hot springs that reach temperatures greater than 113° F.[7] A male emperor angelfish lives together with up to five female mates. If the emperor angelfish dies, one of the females turns into a male fish and becomes the leader of the group.[7] Mudskippers are also able to jump 2 feet in the air The mudskipper is a fish that spends most of its time out of water and can “walk” on its fins. It carries a portable water supply in its gill chambers when it leaves the water. It can also breathe through the pores of its wet skin.[7] There are approximately 32,000 different kinds of fish in the world today, which is more than all the other kinds of vertebrates combined. Scientists are discovering new species all the time.[6] The batfish plays dead when danger is near. It floats motionless on its side when scared, making it look like a dead leaf floating on the surface of the water.[6] Anableps, four-eyed fish, can see above and below water at the same time.[6] Sometimes tornadoes pick up fish while traveling over water and carry them over land, where the fish rain down. These “fish showers” have been happening for thousands of years. Roman writer Pliny the Younger describes this phenomenon in the 1st century A.D.[7] Male anglerfish are much smaller than the female. While the female can reach up to 24 inches long, the males barely reach 1.6 inches long and live as parasites on their mates. They stay together for life. As the male ages, he gets smaller and smaller. The female anglerfish’s light is always “on.”[4] Scientists have explored only 1% of the ocean depths. They believe millions of new kinds of animals and fish are down there, waiting to be discovered.[4] Empty dogfish egg cases sometimes wash up onto the beach. Some people call them mermaid purses.[7] The entire body of a catfish is covered with taste buds Catfish have over 27,000 taste buds. Humans have around 7,000.[4] Humans have been amazed for centuries that salmon, after journeying across the ocean, can find the river where they were born. In the Yukon River in Alaska and in Canada, certain tagged Chinook salmon covered nearly 2,000 miles in 60 days. Salmon also have adapted to live in a variety of aquatic environments, including rivers, lakes, estuaries, coral reefs, and the open sea.[4] Fish were the first vertebrates with bony skeletons to appear on Earth. Unlike today’s fish, early fish had no scales, fins, or jawbone, but they did have a dorsal fin.[7] Hagfish are some of the slimiest animals on earth. An Atlantic hagfish can make enough slime in one minute to fill a bucket.[6] Unlike bony fish, sharks and rays do not have swim bladders. They have to swim all the time, even when they are sleeping. Otherwise, they will sink to the bottom of the ocean.[7] A seahorse can move each of its eyes separately. One eye can look forward while the other looks backward. Seahorses can also change their color to match their surroundings.[7] The term “fish” is used when referring to one species of fish (e.g., 10 salmon are 10 fish). The term “fishes” is used when referring to more than one species (e.g., 10 salmon, 3 trout, and 1 angel fish are 14 fishes).[8] Unlike most other fish, the ocean sunfish does not have a tail. A female sunfish can lay 300 million eggs each year. Each egg is smaller than the period at the end of this sentence.[7] Lampreys are jawless and have a round sucker-like mouth Lampreys and hagfish are the most primitive form of fish still living today.[4] Most types of seahorses pair for life. Female seahorses lay their eggs inside a pouch on the male seahorse’s belly. When the babies are ready to hatch, the male holds onto a piece of seaweed with his tail and rocks back and forth until the babies pop out of his pouch.[7] The freshwater Pygmy and Luzon gobies of the Philippines, the saltwater Marshal Islands goby, and the tiny rice fish from Thailand all reach a maximum length of 1/2", roughly the size of a grain of rice. They are typically considered the world’s smallest fishes.[4] A baby seahorse is called a "fry."[1] The number of people who fish for sport in America—about 40 million—outnumbers all the country’s golf and tennis players combined.[3]
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Microsoft Flight Simulator has a storied history dating back to 1982, and the 2020 release is easily the best looking and most advanced version ever. The game links to Bing Maps to pull real-time weather and traffic data, and lets you fly anywhere in the world and get what appears to be a realistic representation of what it looks like — bugs notwithstanding, naturally. But to get the most out of Microsoft Flight Simulator, you're going to need a powerful PC — even the best CPUs for gaming can't keep up with maximum quality settings when using the fastest graphics card around (RTX 2080 Ti). Also, we recommend at least 100GB of SSD storage, because load times even from an SSD are lengthy. With the right hardware, Microsoft Flight Simulator is a visual masterpiece of the world around you. Naturally, one of the first things I did was to take off from my local airport and fly over my house, where I could see my car and my neighbor's cars parked in the driveway. My kids and I thought that was pretty cool. My wife was a bit more concerned with the privacy implications. What is the right hardware to run the game, though? That's what we wanted to find out. The official system requirements list a Core i5-4460 or Ryzen 3 1200 CPU and a GeForce GTX 770 or Radeon RX 570, and recommend a Core i5-8400 or Ryzen 5 1500X and a GTX 970 or RX 590. You'll also need Windows 10 (build 18362 or later), and the Microsoft Store version we used for testing relies on DirectX 12 — the game is also available on Steam, however, apparently with DX11 support. Finally, 2GB VRAM and 8GB of system RAM are listed as the minimum, with 4GB VRAM and 16GB system RAM recommended. Based on our testing, you'll want more like 6GB of VRAM and a much more recent GPU if you're hoping to get a buttery smooth 60 fps (frames per second ) or more, and we'd steer clear of 4-core CPUs. You can also pretty much forget about 60 fps at maxed-out settings on today's hardware. In a similar vein, you're not going to be running Microsoft Flight Simulator at 4K and maxed out settings with anything close to 60 fps — not on today's hardware. CPU bottlenecks are likely to keep you below 60 fps even at 1080p ultra, but at 4K ultra? The RTX 2080 Ti managed 33 fps. We're skipping ahead, and you certainly don't need ultra settings (the high and even medium presets look quite good), but the point is that this is a game that will punish both CPUs and GPUs for years to come. Before we get into the testing, let's again note that we're using the Microsoft Store version of the game, which Microsoft kindly provided to us for testing purposes. In my opinion, the Microsoft Store remains one of the worst digital distribution platforms imaginable. It's far more finicky about starting downloads, and there's no good way to transfer game downloads between PCs. Except, in the case of Microsoft Flight Simulator, there is. Hallelujah! Sort of. AMD GPU TESTBED Ryzen 9 3900X, Ryzen 5 3600, Ryzen 5 3400G NZXT Kraken X62 MSI MPG X570 Gaming Edge WiFi Hyper-X 32GB DDR4-3600 (2x 16GB, for 3900X and 3600) Corsair 32GB DDR4-3200 (2x 16GB, for 3400G) Corsair MP600 2TB Windows 10 Pro (2004) The Store download is only about 1GB and needs to be installed from the Microsoft Store on each PC. (I know, most people only have one, but I ran the game on four different PCs for this article.) That's less than the size of the latest AMD and Nvidia drivers (combined), and I'm long since past the point of worrying about a 1GB download. However, an additional 95GB of data gets downloaded when you launch the game the first time. Normally, this would all be protected data under the WindowsApps folder, but for Microsoft Flight Simulator, all of this data resides in your user AppData\Local\Packages folder and can be freely copied to another PC. That's a win for hardware testers, at least. The game also downloads 'live data' that it caches locally, with a default cache size of 8GB. (I cranked that up to 64GB, just because I could, plus I wanted to avoid any extra downloads happening during my benchmarks.) I'm not sure what the use of the local user's AppData folder means if there's more than the one user on a PC, though — I wouldn't want a shared PC to end up with multiple copies of the game data, which at 100GB or more each isn't exactly storage-friendly. Unfortunately, a bigger issue than the storage and download requirement for some people is going to be the game's always-online requirement. If there's a way around it, I couldn't find it. I set up one PC as my Microsoft Store designated offline PC, disconnected from the internet, and the game launched okay. However, a prompt came up before the main menu telling me to insert my Microsoft Flight Simulator disc, with no way around it — not even reconnecting to the Internet helped. I had to exit the game and relaunch to get it to run. Consider yourself warned. Now let's get to the testing. As usual, I cleared out all the old GPU drivers (via Display Driver Uninstaller) and installed the latest versions for Microsoft Flight Simulator, both of which are 'game ready:' Nvidia 452.06 and AMD 20.8.2. Testing is also done on a 'clean' PC, so there aren't a bunch of background tasks potentially hogging resources or causing interference. You can see the full specs of our testbeds to the right. The test sequence consists of the autopilot coming in for a landing at my local regional airport. I'm in western Washington state, so there are lots of trees in view, plus some hills, rivers, buildings, and clouds. I left the flying to the autopilot just to ensure consistency of the benchmark. It's entirely possible to find more demanding ways of testing performance, so consider this a baseline measurement rather than the final statement of how fast any specific hardware combination will run the game (for example, flying in stormy weather would be more taxing). Microsoft Flight Simulator Settings Analysis Settings AMD Settings Nvidia Microsoft Flight Simulator Settings Ultra Microsoft Flight Simulator Settings Ultra Microsoft Flight Simulator Settings Ultra Microsoft Flight Simulator Settings Low Microsoft Flight Simulator Settings Low Microsoft Flight Simulator Settings Tuned Microsoft Flight Simulator Settings Tuned There are a bunch of settings to tweak, easily reaching the point of information overload. We appreciate the attention to detail on one level, but when numerous settings have almost no visual or performance impact, why bother with providing the option to turn them off? There are 26 advanced graphics settings, but only nine of those actually cause more than a tiny difference in performance. (Note that we tested the settings with a Core i9-9900K, however, so some of the settings may have a more noticeable impact on performance with a slower CPU.) We're going to focus only on the settings that caused at least a 4% change in performance here, rather than trying to provide descriptions of every individual setting, and you can see the resulting performance in the above charts. We tested at 1080p ultra, and then turned each setting down to the minimum value for comparison. All of these tests used the GeForce RTX 2060 Founders Edition and Radeon RX 5600 XT, both of which are 6GB GDDR6 cards. Let's run through the most demanding settings, in order from top to bottom (as seen in the game). Starting with Global Rendering Quality, this is the overall preset. There are four options: low, medium, high, and ultra (plus custom, if you tweak any of the advanced settings). This is the quick and easy way to 'optimize' your settings, though it's only a coarse adjustment. Going from ultra to high improved performance by nearly 50% (48%) on the RX 5600 XT and 35% on the RTX 2060, which is a great first step. From high to medium, performance increased another 30-37%, while the low preset increased performance by 32-40% compared to the medium preset. All told, low quality more than doubled performance compared to ultra quality (nearly triple in the case of the RX 5600 XT), and there are still one or two settings you could adjust (like resolution scaling), if you're trying to run the game on a potato. It's worth pointing out how much faster Nvidia's roughly comparable GPU performs compared to AMD's GPU, though Nvidia doesn't gain as much performance when lowering settings. That might be due to nearing the CPU bottleneck, but it doesn't explain the relatively weak RX 5600 XT performance. Image 1 of 12 Low quality 1080p Medium quality High quality 1080p Ultra quality 1080p Low quality 1080p Medium quality 1080p High quality 1080p Ultra quality 1080p Low quality 1080p Medium quality 1080p High quality 1080p Ultra quality 1080p Visually, there's a clear difference between the low and medium presets, but comparing the medium, high and ultra images, the changes are far more subtle. The clouds, shadows, and quantity and distance of trees and other foliage are the key items. Not surprisingly, those are the advanced settings that also end up having the biggest effect on performance. While we've done plenty of testing at ultra quality, most people should be just fine with medium to high settings, with a few tweaks to improve the end result without tanking performance. Below you can see image quality comparisons between the advanced settings that we'll discuss shortly, at least for the nine settings that matter most (those that make at least a 5% difference). We've also included a 'tuned' result where we've set terrain LOD to 125, building to medium, trees to high, objects LOD to 50, volumetric clouds to medium, anisotropic filtering to x2, texture supersampling to 2x2, water waves to medium, shadow maps to 1024, terrain shadows to 256, ambient occlusion to medium, reflections at medium, and light shafts to medium. This represents our 'tuned' settings in the above charts, giving performance that nearly matches the medium preset but with visuals closer to the high preset. Terrain Level of Detail (LOD) is one of the more demanding options, and while you probably don't want to set it to minimum quality (10), you get diminishing returns beyond about 100 (200 is the max). This doesn't just alter the "terrain," however, as buildings and other objects become far less detailed. Lowering this setting can improve performance by up to 15% (but we recommend using 50-100, which yields a 5-10% improvement). Despite the name, the Buildings setting really doesn't seem to change the way the game looks. Even hovering over Manhattan island in 'active pause' mode to snap screenshots, there's almost no visible difference between the low and ultra setting, but using the low setting improved performance by 7% in our test sequence. Advertisement Objects LOD doesn't matter as much as the Terrain setting, in image quality or performance, but dropping it to the minimum setting (10) improved performance by up to 5%. You can aim for a middle ground of 50-100 with virtually no difference in the way things look in my experience. Terrain LOD 200 Terrain LOD 100 Terrain LOD 1000 Buildings Ultra Buildings Low Objects LOD 1000 Objects LOD 100 Objects LOD 10 Volumetric Clouds High Volumetric Clouds Medium Volumetric Clouds Low Anisotropic Filtering 16x Anisotropic Filtering Off Terrain Shadows 1024 Terrain Shadows Off Tuned Ultra Tuned Tuned Tuned Medium Volumetric Clouds is by far the most taxing setting, but, of course, a simulation spent largely in the air certainly benefits from better clouds. The high and medium settings still look good, while the low setting definitely looks less realistic. However, the low setting also provided a 31% boost to framerates. Anisotropic Filtering helps smooth out the transitions between different texture MIPMAP levels, as well as improving the look of off-angle textures. The visual impact is relatively small, and unlike some other games, we measured a 7% improvement by turning this off, or 5% if you turn it to x2 instead of x16. Texture Supersampling is another option that only seems to make a very incremental improvement in visuals, and turning it off yielded a 4% increase in fps. You might expect Terrain Shadows to have a big visual and performance impact, but it's only the latter. Off vs. 1024 didn't really matter too much visually, but gave a 10% boost to performance. Ambient Occlusion is another rendering feature that normally makes a bigger visual difference. Still, probably due to the distance to most objects when you're in a plane, it's not that critical here, and you can gain 4-5% higher fps — right at the border of being potentially useful. Last, Light Shafts can add some nice image enhancements depending on the time of day (in your flight), but turning these off was good for another 5% increase in fps. One other setting to mention is the live streaming of data for traffic and weather. We think it's a pretty cool feature and prefer to leave it enabled, but if your PC is struggling to keep up with the demands of this game, turning off the data streaming may help. We set our Aircraft Traffic Type to AI Offline for testing (since we were flying from a saved position), as opposed to Real-Time Online. But under the data menu, all of the Data Connection options were enabled. Turning these off may improve performance a few percent, particularly with slower CPUs (it only seemed to make a 0-3% difference with the i9-9900K). Microsoft Flight Simulator Graphics Card Performance For our in-depth benchmarks, we tested at 1080p with all four presets, and also ran 1440p and 4K ultra benchmarks. Again, we don't recommend trying to play at ultra quality if you want 60 fps … because none of our CPUs or GPUs could manage that. The high present is a better option for today's high-end GPUs, and not surprisingly, JPR estimates Microsoft Flight Simulator will result in $2.6 billion worth of PC upgrades over the next three years. Anyway, we're pushing PC hardware to the limits in our 1440p and 4K ultra benchmarks, because that's how we roll. We included at least one representative from each of the last three generations of GPU hardware from AMD and Nvidia — you should be able to extrapolate results for other GPUs from there. We also ran CPU benchmarks with both the RTX 2080 Ti (we'll see about doing additional tests with an RX 5700 XT on a few CPUs), to show how much CPU performance matters. We're still working on additional testing, so if there's a specific model you want us to benchmark, let us know in the comments and we'll try to include it. First, let's reiterate that the low preset doesn't look bad. If you're looking for 60 fps or higher average performance, a GTX 1060 6GB or RX 590 will get there. VRAM is also important, even with low settings, and the RX 5600 XT suffers along with the 4GB AMD cards when it comes to minimum fps due to insufficient memory. For a steady 60+ fps, the 1650 Super just squeaks by, as does the RX Vega 56. Previous generation hardware is a mix of good and bad. GTX 980 does respectably, but the R9 390 struggles a bit. In general, Nvidia's GPUs place ahead of their AMD counterparts across the whole spectrum, and we're also hitting CPU limits of around 98-100 fps. Budget cards like the GTX 1050 work okay if you're only after 30 fps — and this isn't a twitch game, at all, so unless you're hoping to play with a VR headset, you don't really need to worry about ultra-high framerates. We don't have hardware in our lab that exactly matches the official minimum spec PC, but Microsoft's definition of minimum system requirements clearly means 30 fps, probably at 1080p. We do have a GTX 780, which is one notch above the GTX 770 (with 50% more VRAM). It's now seven years old, and well past its prime, but it still manages to hit 51 fps (when paired with a far newer and more potent Core i9-9900K). We reckon a GTX 770 with 2GB GDDR5 should do around 35-40 fps. What about GPUs that are well below the minimum spec? AMD's Ryzen 5 3400G with Vega 11 Graphics musters playable performance at 720p with 30% resolution scaling enabled … but that looks more than a bit awful. Turn off resolution scaling and you get a 27 fps average. Both the CPU and GPU are limiting factors here. Intel UHD 630 integrated graphics meanwhile actually does better than expected, in that it manages to run the game at all. With 30% resolution scaling at 720p, it puts up just 21 fps. That's actually better (relatively speaking) than it normally does — UHD 630 is typically 50-70% slower than Vega 11. Of course, we're using a Core i7-9700K, so it has a lot more CPU potential than the Ryzen 5 3400G. Not that it matters at native 720p, where performance drops to just 13 fps — you're not playing on Intel's UHD 630 without resolution scaling, basically. Medium quality is normally a reasonable compromise between image quality and performance, but we're already at the point where an RX 5600 XT or RTX 2060 is required for 60 fps. Again, you don't need 60 fps for Microsoft Flight Simulator, and we're CPU limited to just under 80 fps now. Nvidia's upcoming GeForce RTX 3090 might be significantly faster than today's RTX 2080 Ti, but neither one is going to be able to strut its stuff in this game — unless you want to play at 4K ultra and 50 fps, maybe. Also, notice that minimum fps comes in slightly below 60 across the entire range of GPUs. The R9 390 gets exactly 30 fps, and minimums are in the low 20s, but it's still better in some respects than the RX 5500 XT 4GB. Most of the other graphics cards we tested remain playable, except for the GTX 1050 (and we assume the RX 560 would be in a similar if not worse state). Check out the RX 5500 XT 8GB and RX 5500 XT 4GB as well. Even at low and medium settings, VRAM matters quite a bit — on most other games, those two GPUs are running neck and neck until we hit ultra quality. Of course, the x8 PCIe link on the 4GB card might also be a bottleneck. It's also interesting to look at generational performance comparisons. Nvidia's Kepler-era GTX 780 gets 32 fps, the Maxwell GTX 980 is 39% faster at 45 fps, and Pascal GTX 1080 is 56% faster at 70 fps. Then we hit CPU limits, and the RTX 2080 is only 12% faster than the 1080. Typically, though, we see about 40-50% better performance from each major architectural update, which potentially bodes well for the RTX 3080. The higher graphics settings continue to be CPU limited, so having a potent processor remains important — the RTX 2070 Super and GTX 1080 Ti are tied with GPUs that are supposed to be faster at around 65 fps. Only a few other GPUs we tested even manage to come close to 60 fps, and you'll basically need at least a $400 graphics card like the RTX 2060 Super or RX 5700 XT to get there. You'd probably have better luck with a Core i9-10900K as well. Most of the 4GB GPUs aren't doing so hot at 1080p high, though AMD's offerings clearly struggle more than Nvidia's. The 5500 XT 4GB average fps basically matches the minimum fps on the 8GB card, for example, while Nvidia's GTX 980 and GTX 1650 Super still do okay. 34-37 fps isn't awesome in other games, but in the latest Microsoft Flight Simulator, you could do far worse. The GTX 1060 6GB and RX 590 meanwhile are basically the minimum GPU to get at least 30 fps. More than just about any other recent game, ultra quality in Microsoft Flight Simulator is something designed for future hardware. I won't trot out any Crysis comparisons here, however, as these are very different games. Crysis was mostly about punishing your graphics card with some forward-looking effects (like motion blur and ambient occlusion). Flight Simulator, on the other hand, remains CPU limited with the Core i9-9900K topping out at 50 fps. Out of more than 20 GPUs from the past several generations that we tested, only half can still break 30 fps. And if you want a reasonably-smooth 30 fps minimum framerate, you're going to need an RTX 2060 or RX 5700 or better — and a powerful CPU, naturally. 1080p ultra is the last setting where it even remotely made sense to test all of Nvidia's x80 model graphics cards, so let's do a quick look at generational performance again. The GTX 780 struggles mightily, only putting up 16 fps. GTX 980 is also held back by its limited VRAM, delivering 27% more performance than the 780 but still only reaching 21 fps. The jump to the 1080 with 8GB is much larger now: nearly double the performance (89% faster) at 39 fps. The RTX 2080 still runs into the CPU bottleneck, unfortunately, basically tying the other top GPUs at 51 fps. None of the GPUs could break 60 fps at 1080p ultra and we still ran into a CPU bottleneck, but 1440p ultra finally sorts out the top of the GPU stack. The RTX 2080 Ti now sits in the pole position, though it's still only 8% faster than the 2080 Super. Ampere and Big Navi will probably end up around 50 fps again, unless you've got a heavily overclocked CPU. Or maybe you're reading this in 2025, in which case we'd love for you to travel back in time and give us some future tech so we can hit 60 fps. If you're just hoping to cruise through the skies at a sedate 30 fps, which is perfectly acceptable for long transcontinental flights, the RTX 2060 Super and RX 5700 XT will still suffice. Even the GTX 1080 and RX 5700 are still okay. Flight sims have been notoriously demanding throughout the history of PCs, so it's no surprise that fourteen years after the previous Flight Simulator X, Microsoft has raised the bar for what sort of PC you'll need to max out the latest iteration. What about 4K Ultra? I can't recall any games that have managed to crush an RTX 2080 Ti quite like this. It gets only 33 fps, and that's not even the worst-case scenario for the type of performance you'll see in Flight Simulator. Dropping to medium or high settings will obviously do wonders for performance, though. 4K at medium quality results in performance that's pretty similar to 1440p ultra, meaning you're still not going to be breaking 60 fps, but the RTX 2080 Ti might get you there. We tested the RTX 2080 Ti at 4K using our 'tuned' settings from earlier, which land between the high and medium presets in terms of performance. With the lowered CPU demands and the fastest current GPU, the 2080 Ti soared along at 50 fps. That's decent, and 4K medium was nearly the same at 51 fps. Only 4K at low (or at least between low and medium) could clear 60 fps, managing 79 fps at 4K low. Regardless, this is definitely a game we're looking forward to adding to our CPU benchmarks. Which brings us to the final tests. Microsoft Flight Simulator CPU Performance. We've been running everything so far with a stock clocked Core i9-9900K. That's no slouch of a CPU, but how many cores and threads do you need to run Microsoft Flight Simulator at an acceptable framerate? We've tested a collection of CPUs with the RTX 2080 Ti (we'll see about adding a few RX 5700 XT numbers next week), and as we've alluded to many times already, the choice of CPU matters. Image 1 of 6 Somewhat surprisingly, higher clockspeeds and more cores and threads don't really do much on the Intel chips — beyond a certain point. The Core i5-9600K and Core i9-9900K basically deliver the same type of performance. There's a bit more stuttering when you first load into a flight with the 6-core/6-thread chip, but nothing major. The same goes for the Ryzen 9 3900X and Ryzen 5 3600. The beastly 12-core/24-thread chip is a bit faster, but it never delivered more than a 6% advantage, and then only at 1080p/1440p ultra. Advertisement Drop down to a 4-core/4-thread Intel chip like the Core i3-9100, or 4-core/8-thread with AMD's Ryzen 5 3400G (which also has an x8 PCIe link width), and things become much worse. The Core i3-9100 actually crashed several times at the ultra preset, and both budget CPUs took substantially longer to load saves. There was a lot of stuttering as well, like when panning the camera around. Basically, we wouldn't recommend the budget CPUs for anything more than 1080p medium quality. Looking at Intel vs. AMD, the Intel chips yet again proved to be superior for gaming purposes — at least when paired with a fast GPU. The Core i9-9900K is 15-20% faster than the Ryzen 9 3900X at the low, medium and high presets, and 11-12% faster at 1080p and 1440p ultra. Only at 4K ultra does the gap effectively disappear (2%). The Core i5-9600K vs. Ryzen 5 3600 is a similar story: Intel is 15-21% faster from 1080p low through 1440p ultra, but just 3% faster at 4K ultra. Microsoft Flight Simulator: Check Your Hardware Before Takeoff If you're a flight sim enthusiast, the latest version of Microsoft Flight Simulator is certain to keep you busy for many years to come. It's also likely to put a massive dent in your wallet, particularly if you want to run at higher quality settings. We're used to seeing the GPU become the main bottleneck at higher graphics settings, but even a Core i9-9900K couldn't quite keep up with the fastest Nvidia GPUs right now at 1080p and 1440p. If you have anything less than a Core i9-9900K, you won't even benefit from a GPU faster than the RTX 2070 unless your resolution is at least 1440p. The great thing about this version of Flight Simulator is that thanks to the Bing Maps integration, it can theoretically stay (mostly) current with the world around you. Some areas might be a few years out of date, but when Bing gets new images for an area, you should be able to see that reflected in the game. We'll see how that goes over time, but this is about as close as you can currently get to flying a virtual airplane. We didn't even have the opportunity to check out the VR support, which should further add to the immersiveness of the sim. Just don't plan on maxing out the graphics settings and getting ultra-smooth framerates. That might be possible five or ten years from now, depending on how much CPUs, in particular, can improve. Or perhaps Microsoft will release some patches that allow the game engine to better utilize the latest multi-threaded CPUs. It's weird to see clear CPU bottlenecks at modest settings, but then also not see much benefit to a 12-core chip. Perhaps it's not just CPU performance, but cache and memory bandwidth that's to blame. Whatever the cause, we hope this performance and settings guide helps in your tinkering, and don't forget to grab a good flight stick — playing Microsoft Flight Simulator with a keyboard and mouse just isn't the same.
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DC's Fandome event brought the long-anticipated reveal and first trailer for Rocksteady's Suicide Squad game, now officially titled Kill the Justice League. The trailer gave us our first look at everyone's favorite supervillain group in action, and the Suicide Squad is in tip-top shape. The performances are compelling, the action looks great, and it nails the series' playful, yet high-octane pitch. We don't have any gameplay footage just yet, but that's somewhat expected considering it's not due for release until 2022. Speaking after the trailer's debut, Rocksteady creative director and co-founder Sefton Hill confirmed some key details about Suicide Squad: Kill the Justice League, and naturally we've watched the trailer about 100 times collectively, so here's everything we know so far, from release date, gameplay, characters, story, and more. The Suicide Squad: Kill the Justice League release date is set for some time in 2022 Rocksteady has confirmed a 2022 release window for Suicide Squad: Kill the Justice League. That might seem like a while away, but considering the strains on development due to the pandemic, it seems like a fair enough time frame for a game just revealed. With that release window in mind, it might be no surprise that Suicide Squad: Kill the Justice League is skipping current-gen release and launching on PS5, Xbox Series X, and PC in 2022. There are four playable Suicide Squad: Kill the Justice League characters The reveal trailer for Rocksteady's Suicide Squad: Kill the Justice League confirmed four playable characters: Harley Quinn, Deadshot, Captain Boomerang, and King Shark. Naturally, each member of the Suicide Squad is equipped with their own distinct weapons. Harley Quinn employs her signature baseball bat to deadly effect, King Shark has dual cleavers and a huge gun, Deadshot rocks a flame-spitting jetback and wrist-cannons, and I probably don't need to explain Captain Boomerang's weapon of choice. Not a squad to be trifled with, no doubt, and you can switch between any of the four characters at will. Superman is evil in Suicide Squad: Kill the Justice League Superman makes an appearance in the Suicide Squad: Kill the Justice League reveal trailer, but it's not the Superman the squad was expecting. Eyes beaming red and ruthlessly dispatching an innocent pilot, this Superman is evil... and presumably thirsty for some Task Force blood. Of course, as the Justice League's natural leader, Superman likely isn't the only member of the team to turn bad, and the Suicide Squad is likely up against a formidable anti-superhero team that could include Batman, Wonder Woman, Flash, Green Lantern, and Aquaman. Suicide Squad: Kill the Justice League as 1-4 player co-op You can squad up with friends and take down evil Superman with up to four friends in Suicide Squad: Kill the Justice League, Rocksteady has confirmed. You'll also be able to Switch between characters at will, jumping to whichever squad member suits your play style. Single player mode affords the same option, and you'll have a full squad no matter mode you play, with bots controlling the unused characters. Suicide Squad: Kill the Justice League is a "continuation of the Arkham-verse" Rocksteady's work on the Batman: Arkham games is a lot of the reason folks are so excited for the new Suicide Squad game, so it's natural to wonder how it connects to the Arkham universe. And rather vaguely, Rocksteady confirms that it does exist in the same universe as the Arkham games, but doesn't clarify any further. "This is a continuation of the Arkham-verse. A lot of the through threads and storylines you're going to see come to fruition," said Hill. Get the latest from GamesRadar+ I'm GamesRadar's green tea-fueled, late-night news hound. I'm perpetually in search of an MMO to recapture the feeling of playing Ultima Online in the early 2000s, and I'm still sorting out self-esteem issues from being relegated to second player duties growing up with two older brothers. On a related note, I'm irrationally defensive of Luigi and his mansion.
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