Everything posted by _Happy boy
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Hello . i like DH2 then better Dh1 this have good song :V good luck MY vote is DH2
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As wireless Android Auto was rolled out some time back by Google, it was available in only a limited number of phones - namely Samsung Galaxy devices and Google’s own Pixel range of smartphones. Now it turns out more phones are expected to get the feature, but with a small caveat. There is good news for all android users, Okay, most android users. Google’s upcoming Android 11 update is likely to enable wireless Android Auto to more phones than before. While wireless usability of Android Auto was rolled out two years ago, it was limited to the Google Pixel range of smartphone along with the Samsung Galaxy smartphones. Now, an updated Android Auto support page on Google suggests that the next update to Android 11 will allow more phone to also offer wireless use of Android Auto with in-car infotainment systems. In the updated page, it mentions that any Android OS phone with Android 11.0 can use Android Auto wirelessly. This will result in LG, Motorola, Nokia, OnePlus and other Android OS based devices to also offer Android Auto to be used with in-car infotainment systems. However, the only restriction is that the device must be compatible to connect to 5GHz WiFi networks. Wireless Android Auto and Apple CarPlay while slowly becoming the norm in most countries in recent times. In the Indian market, automakers are yet to include wireless compatibility in vehicles. Luxury automakers in India although do offer wireless use of Apple CarPlay in India like BMW and Mercedes Benz in their latest generation vehicles which works when the smartphone is placed on the wireless charging pad. However, once automakers start trickling down the feature into more mass-market cars, carrying a charging cable in the car may soon become a thing of the past entirely and with more and more mass-market cars now being offered with wireless charging pads, it won’t be long before the feature is more abundant in the Indian market where the infotainment system is a major draw for consumers. Get live Stock Prices from BSE, NSE, US Market and latest NAV, portfolio of Mutual Funds, calculate your tax by Income Tax Calculator, know market’s Top Gainers, Top Losers & Best Equity Funds. Like us on Facebook and follow us on Twitter.
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Sales of lifestyle blocks reached an all-time high in July, sales data from the Real Estate Institute of New Zealand (REINZ) show. Chief executive Bindi Norwell said: “For a while now we’ve been hearing stories of people purchasing lifestyle properties as a result of Covid-19 and now we’ve seen this translate in the data. “Over the last few months sales of lifestyle properties have been increasing, and last month saw the highest number of lifestyle properties sold in a July month ever.” The trend had been seen across the country, with 849 lifestyle properties sold compared to 594 in July last year, a 42.9 per cent increase In June, 643 lifestyle properties were sold. Agents had started hearing from people during lockdown who wanted more space and lifestyle options because people were spending more time at home, she said. “Every region that saw an annual increase in sales volumes of lifestyle properties during July saw double digit increases, which is an incredible result,” Norwell said. A significant increase in the median price per hectare of lifestyle properties was also recorded in July. Across the country, the median price of lifestyle blocks increased by 4.1 per cent to $750,000 compared to $720,577 in July last year, and up marginally from June’s median price of $745,000. This the highest median price in a July month since records for lifestyle data began, the data showed. Regions that experienced the biggest price increases were Bay of Plenty, up 44 per cent from last year to $940,000, Canterbury, up 27 per cent to $726,250 and Gisborne, up 30 per cent to $530,000. Bay of Plenty, Canterbury, Northland and Southland all had their highest median price for a July month. Norwell said the price increases were not surprising given the demand. “Now that the country has gone back into ‘lockdown 2.0’ it will be interesting to see if there is even greater demand going forward and whether prices continue to rise as we head towards the warmer months of the year; especially as there is an increased interest from offshore buyers looking towards opportunities in New Zealand,” she said. We’d like to ask for your help. In a fast-changing world where misinformation spreads on social media, the need for trustworthy journalism has never been greater. But the media industry faces strong headwinds. Traditional means of funding journalism - such as advertising and subscriptions to our newspapers - have declined, compounded by the economic impact of Covid-19. We’re asking our readers to help us continue to play our vital role in society. Stuff holds a special position in New Zealand, with the largest network of newsrooms - hundreds of journalists from Northland to Southland. We’re part of your local community, doggedly pursuing the issues that matter. We hold the powerful to account - from making sure your rates are spent wisely to challenging Cabinet ministers who flout the rules. We uncover hidden truths - from the Defence Force’s activities in Afghanistan to which companies commit the greatest climate damage. And we champion Kiwi communities and values - from fighting for New Zealand history to be taught in schools to enhancing coverage of Te Ao Māori with our new Pou Tiaki section. In an age where rumours and speculation spread unchecked on social media, Stuff’s professional standards of accuracy, fairness and balance are more vital than ever. Please consider becoming a supporter. Make a contribution from as little as $1 and help sustain trustworthy independent journalism.
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Here’s a look at some of the stories we’ll be following today as they make headlines across the country and Southwest Virginia. ROANOKE, Va. – Today is the deadline to appeal your real estate assessment in Lynchburg. The city’s Assessor’s Office mailed notice to homeowners last month, whose values changed. If you want to appeal, you should contact the Assessor’s Office. Students in Radford City Schools will return to the classroom today. Schools went fully online after the division was notified about a large gathering that students, teachers and parents attended and potentially exposed to the virus. The Virginia Department of Health investigated and did contact tracing. If found only minimal exposure to the virus. Roadwork in Lynchburg could impact your evening and early morning drive. Crews will mill and pave Rivermont Avenue and part of Boonsboro Road nightly from 7 p.m. to 6 a.m. The work was originally scheduled to take place last week, but was moved to this week. Roanoke City Libraries are making sure students don’t go hungry. Between 2 p.m. and 4 p.m., students can pick up fresh meals. The meals are available for anyone 18 and under. You can also use the library’s WiFi from the parking lot. The Lynchburg Police Department holds a virtual hiring fair today. There will be a question and answer session as well as a presentation and details about becoming an officer. The event begins at 5:30 p.m. on Zoom.
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Neverending Nightmares (PC [reviewed], Mac, Ouya) Developer: Infinitap Games Publisher: Infinitap Games Released: September 26, 2014 MSRP: $14.99 Mental illness is terrifying. Depression is a soul vampire that will suck the light right out of you. Obsessive compulsive disorder does not make you a supernaturally great detective like it does in the movies. It makes you paranoid and agitated, a raw nerve constantly scraping against a coarse world. The insidious, pervasive terror of mental illness can be far more horrifying than any chainsaw-wielding maniac could ever hope to be. Which is exactly why Neverending Nightmares works. Neverending Nightmares is a psychological horror game all about mental illness. A direct result of lead creator Matt Gilgenbach's personal struggles with depression, OCD, and intrusive thoughts. While he has dealt with bouts of instability throughout his life, it was the failure of his last game, the critically well-received but commercially ignored Retro-Grade, that sent him into a tailspin of depression that eventually became the inspiration for Neverending. Gilgenbach took all of the darkness swimming around in his head and poured it into a game he could use to express the confusing, disturbing, and emotionally draining experience of coping with it. The game puts you in the role of Thomas, a deeply troubled man who has just woken up from a horrific nightmare about killing his sister. You set about exploring his mysterious and spooky home to try and find her, only to constantly reawaken into a downward spiral of even more disturbing nightmares. It's intentionally vague on story and context, and all the better for it, letting the play mechanics shoulder the narratives' heavy lifting. It's a refreshing use of the medium's ability to convey a message without literally spelling it out. Thomas's strange home loops and winds around itself in impossible ways. A seemingly endless supply of doors and nearly identical hallways dissolve any sense of place and direction. Even when moving in a consistently straight line it's easy to let doubt creep in and start to feel lost. As the game is entirely centered around exploring the ever worsening locations Thomas finds himself in, that nagging, unsure feeling hangs over the entire experience. Thomas is not an action hero. He shuffles through the hallways of his psyche with a hesitant step. Pajama clad and utterly defenseless, any encounter with one of the monsters (all various manifestations of his uncertain trauma) that wander the halls will result in his immediate disembowelment, or face devouring, or rib splitting, or whatever other horrific end is inflicted on him. But even death isn't a release from his suffering. Thomas will simply wake up in the nearest bedroom, always just a short distance away. His utter lack of combat prowess means running and hiding are your only options. You can sprint, but only for short distances. Jog too long and Thomas will double over in agonized, wheezing pain from an asthma attack. Thomas's asthma doesn't just make it more difficult to run from monsters, it's a constant frustration, and I mean that in the best sense of the word. You can't rush in Neverending Nightmares, even when backtracking over previously cleared ground -- you'll be forced to travel at a cautious pace. There is one sequence in the game that has you chasing after an apparently friendly apparition, only to be left lagging helplessly behind due to his illness. It's incredibly agitating, and that is the entire point. As someone who dealt with asthma as a child, I have to admit that sequence got to me. It reminded me of the terrible sensation of feeling betrayed and hindered by my own lungs. The fantastic gothic art style inspired by Edward Gorey's illustrations sets an incredibly oppressive mood. The sketchy black and white style fashions the characters with a cartoonish look, while the backgrounds and world objects are filled in with a fanatical attention to detail. The closer you look, the more hostile the world becomes -- family portraits are laced with the implication of violence, there are skulls subtlety embedded in the wallpaper. It's mesmerizing and terrifying at the time. The bleak monochrome color scheme is broken up by the occasional splash of color. Sometimes this is helpful, like highlighting intractable objects with colored trim. More often, it's disturbing. Bright red spurts of blood sprayed across a child's bedroom, raw meat left to rot on the kitchen counter, a blue vein torn out of flesh. Neverending is careful about doling out its horror. It doesn't revel in bloodletting like a slasher-film, at least not at first. The violent imagery is measured out in slow and deliberate helpings, which only makes it more jarring and horrible when things turn nasty. The brilliant sound design works hand-in-hand with the visuals to foster paranoia, whispering from the darkness. An ominous ambient soundtrack mixes with sound effects designed to put you on edge -- distant footfalls, the wayward chime of a music box, a glass shattering somewhere down the hall. There is a special audio mode for playing with headphones and you'll definitely want to take advantage of it to get the full experience. Neverending Nightmares is a slow burn, a creeping dread. This isn't a game about zombie dogs suddenly crashing through windows, it's about unending, inescapable tension. Being caught in a perpetual flinch, waiting for a blow that you are so sure is coming it might almost be a relief to take the sting and get it over with. When the rare jump-scares finally occur, they feel completely earned. That is the thing about the experience, it all feels earned. The tactics it uses aren't entirely unique or novel. This isn't the first horror game to use dis-empowerment to ramp up the tension, or to rely on great visuals and sound design to set a mood. But, it's all done with such fantastic execution it feels like the result of a specific vision, not just a mish-mash of po[CENSORED]r horror game gimmicks. By the time I was done with Neverending Nightmares, not only did I have a great scary time, I felt like I understood a little bit of what Gilgenbach and others struggling with the illness feel on a daily basis. Make no mistake, it's still a horror game first and foremost, but that extra little bit of dark knowledge is unsettling. The terror feels more real, more concrete, than any other horror game I've played in recent memory. For everything I love about the style and atmosphere, I can't help but feel the actual content was unfortunately thin. While wandering around the exquisitely distressing locales is rewarding in its own right, the game is starved for things to do in them. There are a few small puzzle elements, but they are so brief and understated I hesitate to call them puzzles. The odd intractable objects you can examine for finer detail are creepy and intriguing. The artwork for these moments is always fantastic, but there are just so few of them, and even fewer that ever payoff in a meaningful way. The length is also concerning. It took me around two hours of playtime to unlock all three endings. I can respect a game that is able to offer a tight, concise experience that does what it sets out to do and is done before it overstays its welcome, but sadly, this is not that game. While the total length is short, some of the areas drag on well beyond their prime. The Asylum level in particular, despite featuring some of the most disconcerting visuals of the game, brings things to a grinding halt. It's filled with endlessly repetitious cellblocks and enemies that force you to slow the game's already languid pace to a crawl. It's also one of the key branching levels if you want to see all the endings, so you'll have to slog through it multiple times. By the end of that, you might be fit for institutionalization yourself. The three possible endings all offer some perspective on Thomas's psyche, but feel rushed and undercooked. One of them was so short and abrupt I thought I accidentally skipped it somehow. Short endings aren't the end of the world, it's the journey not the destination that matters, but they still left me cold. A happy ending that wrapped everything up in a neat little bow would have been a disservice to the rest of the game's commentary, and I wasn't looking for one. But, some kind of closure at least would have been welcome. I admire the sheer artistic bravery of Matt Gilgenbach. It isn't often that a game developer will tear his heart out and lay it down for everyone to see. Despite its flaws, Neverending Nightmares offers a striking and unforgettable horror experience, combined with an uncomfortably intimate look into the true torment of mental illness. However, its lack of content and uneven pacing prevent it from being the classic it feels like it could have been. CPU: Info. CPU SPEED: 1.7 GHz Intel/AMD CPU. RAM: 1 GB. OS: Windows XP, Vista, 7, 8. VIDEO CARD: OpenGL 2.0 compliant video card. FREE DISK SPACE: 500 MB.
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While we continue to navigate the economic roller coaster of this year, there’s one industry that stands particularly poised to emerge stronger following this uncertainty: mission-critical B2B cloud software that enables employees inside companies of all shapes and sizes to perform their tasks remotely. The first half of 2020 has proven tumultuous and challenging for the economy, to say the least. The coronavirus pandemic has impacted nearly every industry and business in one way or another as organizations adjusted—and continue to adjust—to remote work, changing customer priorities and new ways of conducting business. The acceleration of technology adoption It’s no secret that cloud-based software has been penetrating enterprise prior to this year. However, we experienced a fast and unexpected shift to a distributed workforce that occurred when employees were forced to work from home. This led to a realization for many organizations that they needed to meet that shift with cloud-based processes that allowed employees to continue to do their jobs and work together seamlessly—accelerating adoption of cloud software. In many enterprises, mission-critical analytical and operating tasks are still being completed primarily offline. This offline activity runs the gamut all the way from reliance on legacy on-premise custom-built apps, to Access Databases, excel-based workarounds or even the old trusty yellow legal pads and post-it notes. While these legacy, offline business processes may have been adequate pre-Covid-19, they are a show-stopper in a digital world, where full departments of employees need to work together seamlessly to perform functions like closing monthly financials, verifying and processing payments and maintaining real-time monitoring for compliance. Send a workforce home and those paper records and sticky notes become a huge business issue because they’re no longer accessible by all who need them. Every business leader has been forced in recent months to evaluate the big internal functions that keep their business moving. Can they successfully complete an audit remotely? Can they close on their monthly financials with the finance team spread out among home offices? CEOs are now staring at the future and thinking about how they can achieve everything they need to as a business with everyone working from home. If you’re still sitting on print legacy systems and internal systems that can’t be accessed, cloud-based B2B software is the answer. From the oil and gas industry to management of fuel operations at convenience stores, such technology is being deployed right now to both keep things moving through the pandemic and set businesses up for long-term success. The “meat and potatoes” technology Companies providing mission-critical B2B software tailored to specific verticals are proving their value during this crisis, retaining customers and accelerating growth, while many “unicorn” companies that are not addressing critical customer needs have experienced major layoffs and setbacks. B2B software is built to last because people will center their businesses around it—it’s that critical. For example, Titan Cloud Software provides a cloud-based software platform that enables convenience store customers to automate the importation of test and inspection records to create efficiencies. The platform allows customers to scale quickly and maintain efficient processes as they grow—crucial in today’s environment. Additionally, Titan enables customers to more fully outsource the environmental function of their business, giving them the chance to reduce operating expenses and focus on their most important work While that’s not particularly exciting, it’s incredibly important at a time when nearly every business is looking for ways to streamline processes, lower operating expenses and focus their time and resources. Expertise in niche markets Another factor that makes the best B2B cloud software so valuable to its customers is the fact that many providers are solving niche problems in a specific vertical and bringing to the table deep domain knowledge. While some companies try to provide solutions that work for a myriad of industries, they’re unlikely to feel like a true partner to their customers if they don’t deeply understand the vertical in which that customer operates. In the oil and gas industry, for example, it’s critical for any solutions provider to understand that it’s a very traditional industry with a big emphasis on personal relationships and a general hesitancy to take on new software. Having that knowledge, and understanding how to present the benefits of cloud software in a way that’s aligned with the industry’s values and comfort level, generally, are key to success. One example here is W Energy, whose cloud-based oil and gas accounting software has helped customers consolidate those legacy systems, move financial reporting operations to the cloud and increase processing speed. Those would all be great benefits any time, but especially now as upstream and midstream oil and gas companies navigate volatile energy markets and need systems in place to ensure key business processes are streamlined. That deep understanding of an industry makes it easy for software providers to ensure they are fulfilling a core need—developing and updating software that solves for the specific challenges of the industry—and continue to provide additional value. In the wake of the pandemic, Titan Cloud Software and W Energy both created educational content for customers on topics most relevant to their work. B2B cloud software is proving its value by driving productivity in the enterprise, leveraging software to enable businesses to move faster, focus on the most important work and reduce operating expenses. At this time of economic uncertainty, those benefits remain top of mind for businesses adjusting to remote work and identifying areas of their business where remote access to processes that power core business functions is critical. As long as B2B cloud software companies continue to enable those shifts, the software they provide will remain mission critical to customers, allowing them to not only survive—but thrive—as we emerge from this period of economic uncertainty.
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Team Group takes the TUF Gaming Alliance to new heights with the introduction of the T-Force Cardea II TUF Gaming Alliance SSD lineup. They may not have reinvented the wheel with their current lineup to create this one but they have taken their well-received Cardea II drives and given them a fresh new look to fit in with the TUF theme and branding. According to Team Group, these drives are the first M.2 PCIe SSD that is carrying the TUF Gaming Alliance branding to fit in with the ASUS TUF Gaming Alliance moniker. If the specifications of the Cardea II TUF seem similar to the normal Cardea II then that's easy to explain since the only surface difference in them is the color palette swap from red to black with the addition of the TUF Gaming Alliance screen print. Both versions of the drives carry a 5-year product warranty showing Team Group stands behind their products. The T-Force Cardea II TUF Gaming Alliance SSDs come in two sizes, a 512GB and a 1TB priced at $72.99 and $139.99 respectively. First Look At T-Force Cardea II TUF Gaming – Unboxing And Closer Look The packaging of the T-Force Cardea II TUF Gaming is quite an eye-catching and colorful design. But, it's not just pomp and circumstance as they've packed some useful information on the box as well. The front of the box carries a lot of marketing hype with the advertized 15% cool down thanks to the included heatsink, support for S.M.A.R.T, and TRIM. The back features details worthy of praise as so many SSD makers hide this information; You'll find interface information (PCIe 3.0 x4 NVMe 1.3), Voltage, Operating temperatures, AND Crystal Disk Mark information for both drives. Technically you'll get information for all THREE Cardea II drives since they list the 256GB model in there as well. The drive itself is a fairly standard affair. I could complain that Team Group used a blue PCB on the drives that are kind of a moot complaint as it's covered by a robust black heatsink that manages to not come off overly flashy. The heatsink is quite functional and is clearly designed to sincerely dissipate heat and not just act as a showpiece to boost your ego. There is cause for concern, however. The heatsink is quite tall and if it's installed in a location behind the primary GPU and not above it on the motherboard it could pose itself to be problematic. There is a solution here, but it kinda defeats the reasoning for picking this particular drive, remove the heatsink. Removing the heatsink is possible and it isn't hard to do, but if you have to do that in order to use it then you really should consider saving a few bucks and looking at another drive. Our test bench is now using the Ryzen 9 3900X on the ASUS TUF Gaming X570 Pro-WiFi so that now we have access to be able to take PCIe Gen 4 drives into account. We have the Ryzen 9 3900X clocked at 4.3GHz all core with the Hyper X Predator DDR4 3600 CL17. Before starting the tests I loaded the NVMe drive up to 60% capacity so that the testing would not be run on a clean empty drive. ATTO Disk Benchmark As the industry’s leading provider of high-performance storage & network connectivity products, ATTO has created a widely-accepted Disk Benchmark freeware software to help measure storage system performance. As one of the top tools utilized in the industry, Disk Benchmark identifies performance in hard drives, solid state drives, RAID arrays as well as the host connection to attached storage. Top drive manufacturers, like Hitachi, build and test every drive using the ATTO Disk Benchmark. The ATTO Disk Benchmark performance measurement tool is compatible with Microsoft Windows. Use ATTO Disk Benchmark to test any manufacturers RAID controllers, storage controllers, host bus adapters (HBAs), hard drives and SSD drives and notice that ATTO products will consistently provide the highest level of performance to your storage.
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Nickname : Loenex Tag your opponent : @-LosT ? Music genre : Dance / Electronic Number of votes : 10 Tag one leader to post your songs LIST : @XZoro™
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My vote will go to DH2 that better then Dh1 :v good luck
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Luxury storage condos have sprouted all over Southwest Florida as people seek out air-conditioned spaces to park their sports cars, antique roadsters, recreational vehicles and boats. This trend is likely to continue as sales of luxury vehicles have boomed lately because people seek ways to entertain themselves while socially distancing. Fact is, most owners don’t want to park their expensive luxury vehicles under a tree or in a hot dusty garage. However, choices are limited: Most auto storage facilities in Southwest Florida are located inside industrial parks far from where people live and many of them are already full. Industrial parks are generally tucked away near the interstate and less desirable neighborhoods. Now there’s a new trend of sophisticated auto-storage condos closer to upscale neighborhoods, says Biagio Bernardo, senior vice president with Lee & Associates in Naples. These buildings are located on fashionable corridors near well-established residential areas with architecture that blends easily with nearby shops and restaurants. A prime example of this new trend is Bonita Breeze Luxury Auto Condos, now under construction on Bonita Beach Road just west of U.S. 41 in Bonita Springs (www.bonitabreeze.com). “The demand for that type of product and quality type of building is there,” says Biagio. “What differentiates this one is the quality construction.” Bonita Breeze, located at 4276 Bonita Beach Road, consists of 25 luxury storage units each measuring 860 to 890 square feet in four buildings designed to withstand hurricanes that blend easily into the area with glass, shutters and other upscale architectural details. Each unit has air conditioning, insulated walls, internet and cable TV access, and a high-tech security system that connects to a smartphone. Owners can customize their units with a bathroom and a mezzanine floor. Bonita Breeze condos may be particularly appealing to owners of antique and exotic sports cars, creating a culture of common interests among the condo owners. Indeed, a Ferrari dealership is now under construction in nearby North Naples. “It is very rare for Ferrari to open a new dealership anywhere so that speaks volumes about the area,” says Edward Dublois, a longtime Naples commercial real estate investor and developer who is lead development partner for the project. Bonita Breeze units are sold as condos for the introductory price of $289,000. One po[CENSORED]r strategy is to buy them as part of a tax-deferment strategy called a 1031 exchange and lease them out. “Condo rules don’t prohibit the leasing of these units, but there are rules to maintain the integrity,” says Dublois. A condo association will govern the complex to make sure it adheres to luxury standards. “For instance, you can’t run a business or live in there,” says Dublois. The Bonita Breeze land acquisition was costly and time-consuming because Dublois and his team spent nearly two years to design it so it conforms with the strict development guidelines established by the City of Bonita Springs. A carwash stood on the 1.7-acre site previously and it was torn down to make way for Bonita Breeze. “To get the most premium location, we had to buy a premiere site with an operating business,” Dublois notes. Despite the challenges, Dublois is scouting sites for a future project. “We would love to do another one,” says Dublois. “As soon as this one is completed this fall and the momentum builds, we will be on the search to replicate this.” For more information about Bonita Breeze Luxury Auto Condos, please contact Biagio Bernardo at 239-230-2184 or email bbernardo@lee-associates.com.
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Price: $675,000 Location: Bakers Hill Area: 39.97ha Agent: Nutrien Harcourts WA Contact: Phil Becker 0412 578 429 WYOMINGDALE is a short distance from the Great Eastern Highway, offering great convenience while still having plenty of privacy. It is five kilometres east of Bakers Hill, 20km west of Northam and 75km from the Perth metropolitan area. The property comprises 39.97 hectares of undulating, picturesque country with a very solid and well-presented brick and tile roof homestead, built by boutique Perth builder Spadaccini Homes, circa 1981. The house has lounge rooms at the front and rear, a formal dining room, kitchen with a dining area, three bedrooms with an ensuite to the master and a cellar. Other features include split-system air-conditioning, an open fireplace and a pot belly stove. The vendor estimated that the property is 70 per cent arable. It is divided into six paddocks, with troughs in most paddocks. The property is watered by one dam and there is a bore with a windmill but is not operational at present. Scheme water is also connected. Outbuildings include two sheds - a 140 square metre machinery shed with a lean-to and a 100m2 hay shed. On a very attractive parcel of land, this property is an ideal lifestyle location.
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California, as its infection rate declines, becomes the first state to top 700,000 known cases. California on Saturday became the first state to pass 700,000 known coronavirus cases, according to a New York Times database, even as its recent infection rate continued a steep decline. As recently as Aug. 16, the state’s seven-day average of new cases was at 9,323, and heading into Saturday, the average was 5,485. The state hit 600,000 cases on Aug. 13. By far the most populous state in the country, California has not been among the most severely affected states by the virus on a per capita basis: It ranks 21st among the states in cases and 26th in deaths per 100,000 residents, according to the Times database. Along with the Sun Belt states, California has been among the hardest hit in the summer resurgence of the virus. On Friday, Gov. Gavin Newsom unveiled a new plan for reopening, which would allow some counties, including San Diego and San Francisco, to reopen many businesses indoors as early as Monday under limited circumstances, such as gyms and houses of worship, as well as permit indoor dining. Bars will remain closed in most of the state. The new plan was based on new daily case numbers per 100,000 residents, as well as positivity rates. California has seesawed through the pandemic. It was the first state to issue a comprehensive stay-at-home order, on March 19, when it was reporting about 116 new cases a day. But after the state started to reopen two months later, its caseload surged, as severe outbreaks of the coronavirus shifted from the Northeast to the South and the West. Mr. Newsom allowed counties to reopen certain sectors such as gyms and indoor entertainment in May and June, but backtracked after a surge of cases in July when he ordered statewide closures of many indoor activities, including places of worship and salons. As the new school year has started across the state, most districts have stuck to online instruction. Louisiana currently has the highest number of cases per 100,000 people in the United States, with over 3,100, while California has about 1,770. New Jersey, where the virus peaked months ago, has the highest death rate: 179 per 100,000 residents. California has 33 deaths per capita.
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Game information KickBeat (PS3, Vita [reviewed]) Developer: Zen Studios Publisher: Zen Studios Released: September 3, 2013 MSRP: $9.99 (Cross-Buy) KickBeat is an interesting prospect. Developed by a studio mostly known for pinball games, it seeks to combine the fighting and rhythm genres, offering up an experience for new and hardened gamers alike. It's a tall order, but once you really get going and it takes off its training wheels, KickBeat starts to shine -- you just might have to charge through some repetitive content to get there. Set to the backdrop of a relatively hokey (and somewhat endearing) story involving kung fu and music, KickBeat pits you against enemies in a small, circular arena, as they all fall in one by one to beat your face in. Foes come in a yellow, blue, and red variety, which signify different beats -- single, double, and simultaneous beats respectively. As enemies fall in, they'll come at you in a certain direction, which is tied to the placement of a face button -- so, up for the triangle button, left for square, and so on. The moment the enemy steps up (the "next up" is highlighted in white), you hit the appropriate button. It's that simple. At least, when the game is giving you tons of simple yellow enemies -- notes, so to speak -- it's simple. Then the game mixes things up with quicker notes, enemies with auras that require you to hold a note then release, two notes at the same time (reds), power-ups, and a star-power like mechanic. The Vita has the added mechanic of allowing touch-screen controls, but it's not really a game-changer as I ended up using the face buttons again shortly after testing it. Unlike most rhythm games, having a health meter on-hand actually makes sense, since getting hit will literally lessen your bar, leaving you one step closer to a failed song. As you're beating up people you'll earn Chi, which functions similar to Rock Band's star power. It helps to earn you more points and is best used when going for a high combo rate. Some enemies have icons above their heads, which you can grab if you hit the button a second time right after kicking them (which can get really tough when there are lots of blue and red dudes). There's an attack power-up to quickly blast on-screen baddies, a shield to block a few attacks, health, and extra points. Together, all of these mechanics combine into one incredibly satisfying game that delivers enough excitement to keep you going. If you've played rhythm games before you will want to jump straight into hard difficulty. It rids the screen of the QTE-like button cues and adds a whole new dimension to the game since you have to constantly pay attention and go with your instincts. It's kind of like the harder difficulties in Rocksteady's Arkham games that eliminate the counter prompts -- much more challenging and a whole lot of fun. The humble Lee is one of the stars of the game's story mode, and he's mostly forgettable, as the gameplay is clearly the focus of KickBeat. The story itself has its highs and lows involving a typical Saturday morning cartoon big bad, but once it was all said and done, I just wanted to play more challenging songs rather than ever go through it again. At first I had a concern over the lack of enemy variety since the first few levels just featured ninjas, but this was alleviated later on in the game as wrestlers, hi-tech soldiers, and more show up for a beat down. Of course, a rhythm game is only as good as its track list, and as soon as some of you hear what's on offer you may be running for the hills. You ready for some name drops? Marilyn Manson, P.O.D., Papa Roach. Wait, where are you going?! While there are a few questionable rap, rock, and nu metal tracks on offer that'll make you recall your most awkward of high school moments, they're completely tolerable when combined with the strong gameplay foundation KickBeat offers. I wasn't blown away by the less po[CENSORED]r tracks, but for the most part I did enjoy them and I didn't feel compelled to quit any of them since I was having so much fun. After you're done with story mode you can tackle Mai's quest (the second star of the campaign, who basically has the exact same progression as Lee, just with different cutscenes), free play mode, Beat Your Music mode, and Survival. Sadly, all of these aren't on offer right away, as you have to complete the story mode multiple times to unlock everything. My biggest disappointment was learning that I couldn't just play any song I wanted on any difficulty. You have to actually beat that song in the respective difficulty's story mode first. For instance, I started playing through the story twice on normal, then tackled a few hard songs before I quickly realized that I was more than ready for Master, but I couldn't play my song of choice in Master mode until I beat every level on hard, then completed every single Master stage to unlock everything. It's a really jarring and backwards way of withholding content, especially for rhythm gurus who could even start on Master without working their way through the remedial levels. On top of all this, you have to beat the game nearly four times to unlock Survival mode, which is an incredibly odd design choice. Beat Your Music is where you're going to get the most legs out of KickBeat though, and it doesn't require too much effort to unlock. If you can't stand the soundtrack, you can import songs, score the BPM, and play custom levels. The way it works is you put a song on your PS3 or Vita, tap a button to "find" the rhythm, and the game will provide an enemy set for it. It's set up very similarly to Audiosurf in that it's not perfect, but it works well enough to keep things interesting and fun. KickBeat's polarizing soundtrack is perhaps its toughest sell, but if you can overcome it with an open mind and dig into Beat Your Music, there's a really solid rhythm game underneath it that'll have you tapping your feet (and your fingers) for quite some time. I really wish the developers had more content unlocked at the start, but if you have a bit of patience you'll have a blast in no time. System Requirements OS: Windows Vista/Windows 7/Windows 8. Processor: Dual Core CPU @ 2 GHz. Memory: 1 GB RAM. Graphics: ]Geforce 8600 GT (GDDR2, 512MB) / Radeon HD 2600 Pro (512 MB) category, DirectX® 10 compatible video card. DirectX: Version 11. Storage: 2 GB available space. Sound Card: DirectX® compatible sound card.
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Could Microsoft be taking inspiration from the iPhone and iOS for the next Windows 10 update? It seems so, with a feature that will allow you to archive apps you rarely use – which seems awfully similar to the useful offload apps you can find on Apple’s smartphones. At the moment, if you want to save storage space and remove an app, you have to completely uninstall it, which means also removing all of the data from your machine. If you change your mind and want to reinstall the app later on, you have to find it on the Microsoft Store (or the website), redownload it and install it again – and usually start from scratch. These are the best smartphones of 2020 We show you how to use Windows 10 These are the best student laptops for back to school However, as Windows Latest reports, it looks like Windows 10 could be getting a new iPhone-esque way of handling apps. In some preview builds of Windows 10 which are rolling out to Windows Insiders (people who have signed up to try out early versions of Windows 10, essentially), there is a new ‘Archive apps’ setting, which is turned on by default. With this on, Windows 10 will automatically archive the app – which essentially deletes the app, while keeping the files and settings associated with it. When you want to use the app again, Windows 10 will automatically download and install it, and it will run as if it had always been there. Good addition Microsoft claims that “To save storage space and Internet bandwidth, apps you don’t use frequently will be archived automatically. Your files and other data will be saved. The next time you use an archived app, it’ll connect to the internet to restore the full version (if it’s still available).” If it works as expected, it could be a handy way of keeping your hard drives from getting filled with unused apps, and it should be seamless – as long as you have a fast internet connection. The way offloading apps on iPhones works is certainly convenient, and we imagine it’ll work the same here. However, there will be times when this feature is an annoyance – for example if you go to use an archived app and you don’t have an internet connection. Presumably, that would mean you could not access the app. Also, if an app gets removed from the Microsoft Store, it may mean you won’t be able to access it. The good news, at least, is that this feature is optional, and it looks like it is pretty easy to turn off. Microsoft has often been accused of playing catch up to Apple, but this is a case where we’re glad it is. Today's best laptop deals - stock checked every 30 minutes: CaseBuy Keyboard Cover Compatible HP Chromebook 11 x360 11.6" & HP Chromebook 11 G2...CaseBuy Keyboard Cover Compatible HP Chromebook 11 x360
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A massive amount of marketing material for Intel's upcoming CORE rebranding and Tiger Lake launch has leaked out on twitter (@h0x0d via Videocardz). The marketing materials show everything from the technological achievements of the Tiger Lake platform to new branding for the Core series (and Xe integrated GPUs). Laptops of add-in board members like Lenovo with promotions for Tiger Lake-based processors have also leaked out.A massive amount of marketing material for Intel's upcoming CORE rebranding and Tiger Lake launch has leaked out on twitter (@h0x0d via Videocardz). The marketing materials show everything from the technological achievements of the Tiger Lake platform to new branding for the Core series (and Xe integrated GPUs). Laptops of add-in board members like Lenovo with promotions for Tiger Lake-based processors have also leaked out. Intel new branding promotional videos leak out Intel's original 10nm architecture Sunny Cove had great IPC but could not sustain high enough clock rates. To fix this, Intel developed a new type of transistor called a SuperFin. You can read more about Intel's 10nm SuperFin transistor over here. Tiger Lake also utilizes Willow Cove cores which doubles the bandwidth and shifts to a double ring architecture. It is essentially a vastly improved version of Sunny Cove and combined with the Intel SuperFin process, it turns Tiger Lake into a truly formidable beast. Tiger Lake also ships with the company's first Xe iGPU which can achieve up to 2.6 TFLOPs of performance - absolutely insane for such a tiny chip. All that said, here are some of the snapshot of the new marketing material featuring a screenshot of a TGL CPU running at 4.8 GHz stable. Intel's EVO series will be able to do wonders for the thin and light section offering battery performance of the smartphone class (thanks to small cores) and actual compute performance of standard laptops (thanks to big cores). The updated Intel logo can also be seen at the end of the video. You can see the promotional video for this segment here:
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#PRO Good luck
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u have from #PRO u are good guy
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Hello @XZoro™ 1-I was not part of any project and I did not have any experience in projects, but now I have enough experience to develop any project and be part of it to help . 2- I work with a timing system for each project, for example, a Journalist project, and VGame Reviewers , and stories have the same timing because every day we have to do them, and the rest of the projects have another time. I know how to differentiate between them in my own way. I join it for help player and help us Thank u for for your questions .
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My vote will go to DH1 is good muisc :V ?
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My vote wil go to DH2 i like it ?
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Nick: Loenex. Real name: Mohammed . How old are you?: 21 years old. Which Games you play? and for how long?(each of them): i play CS.1.6 , PUBG / i play cs when the net good like 6 h on day / and about PUBG i not play not bce i dont have good pc . Where are you from?(country and city): Palestine Gaza. Describe yourself(at least 50 words): I am a boy or a very respectable man and I respect people and I am very polite and I love all people and I love to play football and I like to design pictures of me and put very nice effects on them and I also like to shoot videos while I am a YouTuber and I know some YouTuber my friends and I love To talk to them while I am studying at the university now and my major is multimedia and this is concerned with all types of design (pictures, video or D3) and I also know drawing decisions and I know about all design programs and I work with a private design company and I love this job because it Very beautiful, and I advise many of you to go to this specialty . Note some of your qualities: Respectful and banquet and I love people and I love to help Tell us some of your defects: I have no flaws Had you before any kind of responsabilities(describe it): I have a server, but I locked it for many reasons, and I had a manager in a newlife server Befor maybe 3 months , and I was an owner, but I got bored of it and transferred to another server and now I have five projects on the site and I do a lot of activity every day. On which category/categories have you been active lately?(describe your activity): World of games (Posting reviews, hardware and software topics everyday),(DEVIL'S CLUB on Free time + Interviews level 3+4 ) (and on admincp for add new muatches for Gamblers) and on Devil Memoir room on forum and on GoG room ) . Which category/project you want to care off?: Devil Club, , . World of games How well you speak english?(and other languages): [English 8/10 Arabic 10/10 ] Do you use TS3? Do you have an active microphone?: yes i have maic on ts3 and i use it with talking with my friends For how long can you be active after you get accepted?(days, weeks, months, years): many Months or maybe i will be forever . Contact methods: i have fb , ts3, pm forum , Whatsup, Telegram , YouTube . my number is +972599158348 . Last request:
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Google’s Android Auto platform has seen a handful of major updates over the past few months following its complete redesign last year. Now, Android Auto is getting an update that overhauls the settings menu you’ll find on your phone. Thanks to one of its most recent updates, Android Auto picked up support for a handful of settings directly within the car. However, most of the advanced functions are still buried within the full Android Auto app that lives on your connected smartphone. Over the past several days, updates to Android Auto and Google Play Services have rolled out a brand new settings interface for those advanced settings on your phone. The new menu now has a graphic at the top to show off the new Android Auto UI, and then the various toggles and menus are listed underneath in sections. At the top, you’ll see your connected car as well as how it’s connected, whether that be wireless or over USB. Under that, there’s a section for customizing the launcher, another for “Hey Google” detection, media resumption, Google Assistant options, weather, notifications, and a few system options and safety/legal details. There are no new additions to the Settings, but the visual overall makes it much easier to find what you’re looking for. This change was first highlighted on Reddit and, as they captured in some of the screenshots below, there are also revised interfaces for connecting a car via USB or wireless and a new “Connect a Car” button.