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_Happy boy

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  1. rice: EOI Location: Peerabeelup Area: 40.95ha Agent: Ray White Nannup Contact: Mike Tucker 0402 884 744 DONNELLY Lakes Chalets is a stunning 40.95 hectare property in the picturesque State forest between Nannup and Pemberton. Sprawling lawns and mature trees provide an oasis for native wildlife and also plenty of space for the resident ducks and geese. Among the gardens is a large three-bedroom, two-bathroom country home with character and style. With large windows to take in the surroundings, this home is a true oasis within the forest. Exposed blackbutt, featured throughout the home, was felled on the property and is one of the many features that reflects the property's history and heritage. The large kitchen has a butler's pantry, modern appliances and plenty of bench space. The renovated, spacious master bedroom includes a new ensuite and walk-in wardrobes. A charming staircase leads to a second storey with an open-plan guest retreat. The owners run a successful chalet business with five well-appointed cottages that have stunning features and rural views. The business enjoys plenty of repeat guests who love the space and also the extras this property offers, including fishing, canoeing, archery, beach volleyball, kids play equipment and also the natural walkways and paths to explore along the riverbed or into the surrounding forest. Lower lakes are fed from this source which overflows during the winter months and is kept refreshed by springs at the head of the lake, which keeps the levels high all-year. With an abundance of water, including 1.2km of Donnelly River frontage which serves as a boundary, this property would make the ideal location for oaks for truffles, avocados or other agricultural pursuits. It has everything you could need on the property, including a large machinery shed, workshops, guest laundry and linen room and more.
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  2. African American Wellness Walk partnered with census YOUNGSTOWN — The Rev. Lewis W. Macklin II said he was pleased to see more Mahoning Valley residents stepping up to exercise their bodies and rights. “I want to make sure we’re counted, healthy and involved,” said Macklin, pastor of Holy Trinity Missionary Baptist Church in Youngstown and a longtime community activist. The pastor was referring to having led the annual African American Wellness Walk virtually, because of the pandemic, which preceded a Census 2020 mobile questionnaire assistance event Saturday in Wick Park on the North Side. Hosting the gathering, which also included a voter registration drive, were the Youngstown Parks & Recreation Department and Divine Nine, a group of nine traditionally black Greek letter fraternities and sororities. Five of them were established at Howard University, a private, federally chartered and historically black university in Washington, D.C. Census employees were not given clearance to speak to the media. It’s vital that people vote in the Nov. 3 general election and beyond, practice healthful lifestyle habits, get tested for their general well-being and participate in the census. It’s also incumbent upon them to encourage others to follow suit, Macklin said. Doing so takes on added urgency, because many people have a general mistrust of government, coupled with a cynicism that their census responses and votes don’t matter anyway, he added. Enlightening and educating such people can help them “understand they can make a difference,” Macklin continued. Jerome Parm, president of Kappa Alpha Psi’s Youngstown alumni chapter, noted his organization is connected with voter registration and census efforts. “It’s very important to our community, with its needs for social services,” he explained. “When it comes to voting, it’s a right for every citizen to vote.” Parm added that the local Kappa Alpha Psi chapter also has partnered with the Ohio Unity Coalition, the national Unity Voter Empowerment Campaign’s state affiliate. The OUC works with numerous other entities to ensure black voters are prepared for elections, its website states. Specifically, the fraternity has been calling and working with those who had been dropped from the voting rolls and launching an effort to contact people statewide to get them to the polls, said Parm, who noted that the Mahoning Valley is behind in the 2020 census count. “As a fraternity, we’re definitely engaged in both of these: voting and census,” he continued. “This is our mission at this time.” Parm also noted that citizens can respond to the 2020 census via their iPhones by texting 313131. That will take them to a link to answer the questions. In addition, area churches must continue to get the word out to their parishioners about the importance of casting their votes — a move that can improve the communities’ quality of life, Nate Thompson, the local Kappa Alpha Psi’s records keeper, said. The registration deadline in Ohio for the Nov. 3 general election is Oct. 5; in-person absentee voting begins Oct. 6, according to www.vote.org. Dawn Turnage, the Parks and Recreation Department’s director, noted that Saturday’s gathering was a community-outreach collaboration among Divine Nine, census officials and health advocates. Answering census questions usually takes no more than 10 minutes, she said. Macklin explained that the wellness walk was conducted virtually largely by encouraging participants to walk through their neighborhoods, regardless of any distance limitations, as a means to promote greater health. “It’s all the right reasons and all the right stuff to build a healthy community,” he added.
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  3. NVIDIA is planning to launch the next generation of its GPUs in September and one of our sources just gave us an overview of the Ampere graphics card lineup. Interestingly, they mentioned that NVIDIA has *not* confirmed the naming schemes (we are currently referring to these cards as the RTX 3000 series) of the cards yet but has started to reveal details about the boards, SKUs, and the tentative launch schedule. Oh and remember the rumors we were hearing about a 20 GB card in the Ampere lineup? Turns out they were right.' NVIDIA Ampere GPUs: 24GB, 10GB and 8GB cards launching in September with more to follow, six boards planned as of right now According to our sources, NVIDIA is planning to launch 3 boards in September with 1 board following in October and 2 boards planned whose launch date has not yet been decided. Since we do not know the confirmed naming schemes yet, I will refer to these boards according to their board numbers and the RTX 2000 series card they are intended to replace. The crown jewel of NVIDIA's lineup is the PG132-10 board with 24GB of vRAM. It is going to be replacing the RTX 2080 Ti and is currently scheduled to launch in the second half of September. We then have the PG132-20 and PG132-30 boards, both of which are replacing the RTX 2080 SUPER graphics card and will have 20GB and 10GB worth of vRAM respectively. The PG132-20 board is going to be launching in the first half of October while the PG132-30 board is going to be launching in mid-September. It is worth adding here that these three parts are likely the SKU10, 20 and 30 we have been hearing about and the SKU20 is going to be targetted dead center at AMD's Big Navi offering (and hence the staggered launch schedule). Since AMD's Big Navi will *probably* have 16GB worth of vRAM, it also explains why NVIDIA wants to go with 20GB. The PG142-0 and PG142-10 are both going to be replacing the RTX 2070 SUPER and will feature 16GB and 8GB worth of vRAM respectively. While the PG142-10 has a known launch schedule in the second half of September, the PG142-0 board has no confirmed launch date yet. Finally, we have the PG190-10 board which is going to be replacing the RTX 2060 SUPER graphics card and will have 8GB of vRAM as well. The launch schedule for ]this board has not been decided yet either. September is shaping up to be an amazing month of tech enthusiasts with NVIDIA rolling out a brand new architecture (and series of graphics cards) and AMD finally pushing out Big Navi in the following few weeks as well. The Ampere series has had more leaks and rumors than any other series and as we enter into crunch time towards launch, many of these will be debunked or confirmed. We are also waiting to hear about more specifications from our sources and also a confirmation of the process node the Ampere series of GPUs will be manufactured at. Right now, the expected nomenclature of these cards is going to be the RTX 3000 series with a potential RTX 3090 in the mix for the first time as well. But please keep in mind that NVIDIA has previously skipped nomenclature tiers just to discredit the leak scene and may do so again. The shrouds we saw were only in the validation phase and it would be trivial for NVIDIA to change the naming scheme. The board numbers, however, would stay the same. Regardless of what NVIDIA decides to call it, this is shaping up to be one hell of a generation.
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  4. Game information Initial release date: November 15, 2013 Series: X. Software developer: Egosoft Mode: Single player video game Platforms: Microsoft Windows, Linux, Mac OS Publishers: Egosoft, Deep Silver Corporation, Tri Synergy The X series is known for being a little rough out of the gate, so when X Rebirth came out with some major bugs, no one was really surprised. Egosoft has been releasing a lot of patches, but the game is still borderline unplayable. It's more than just a few weird glitches or flaws -- nothing in X Rebirth feels ready to be played. Beyond just being glitchy, the core gameplay mechanics are flawed. The menu systems are hard to navigate, it's hard to know what you should be doing or what you can do, doing a simple task is an exercise in patience, and I always felt like I was fighting the game's mechanics to get anything done. There is some good stuff in here, but anything worth playing in X Rebirth was done better by X3: Terran Conflict. X Rebirth was supposed to be a new starting point for the series, a game to bring in new players while keeping the old spirit alive. Instead, we have a game that scares away newcomers and upsets fans of the series. Not really a winner in my book. X Rebirth is an open-ended space exploration game, where you can trade, build stations, command a fleet, engage in dogfights, and become a space-faring mogul who rules over the galaxy. It's a follow-up to the classic X series, which begin in 1999 with X: Beyond the Frontier. It has long been known to be an amazing sandbox series, which usually contains flaws that the community later fixes with mods. The newest games are difficult to get into, and they have a very steep learning curve. X Rebirth was hoping to provide a good starting point for newcomers to the series by adding in station interiors, new trade systems, better ways to quickly move around space, and a handful of other features that no one really seemed to want. There are already mods out from fans to remove most of these features, or overhaul them completely, so that tells you how the changes went over with fans. The first thing you will notice, is that this game runs like a one-legged horse trying to win the Kentucky Derby. And the hilarious thing is that the better your machine is, the worse it could run. Egosoft has come out in the forums saying it didn't really test the game for high-end systems. My machine is decent, despite being a bit dated, and I was constantly dropping down into single-digit frames per second. At best I would get 20 FPS, and that didn't happen very often. On top of bad frame rates, there is constant pausing and stuttering when you leave your ship, enter a highway, or just randomly because the game hates you. Since it runs so poorly, you would think that this is a graphically impressive game with cutting-edge technology and effects, but it's not. It looks good, and everything is highly detailed, but there is nothing going on to warrant the appalling frame rates. The ship designs are fantastic, and the station exteriors are highly detailed. Flying near a capital ship to destroy its engines reveals how detailed all of the ships are up close, and it's always nice looking when the ships explode into giant balls of fire. I had this amazing moment where I docked my ship in a larger ship during a battle to try to repair my guns, and when I stepped off my ship I could still see the battle happening around me when I looked up. While everything in space looks nice, once you see another character or walk inside a station, you're met with horrible graphics and some bizarre design choices, like having your sidekick's armor have a window for her cleavage, and almost every station has a strip club with freakish looking holo-dancers and posters of crudely-drawn butts. All the characters in the game are poorly animated with bad textures. They look like humanoid robots that were rejected because they scared away children with their twitching and inhuman motions. There are only a dozen or so different character models, and they are repeated over and over again, and they usually have a voice coming out of them that doesn't match the face. When you talk to them they usually contort their necks into an uncomfortable position and stare at you with empty eyes that are fixated on something that isn't you. The interface is a complete mess, and doing anything requires a lot of unnecessary steps. Even selecting menu items requires a double-click most of the time, which is really cumbersome. While flying your ship half the screen is obscured by the ship's consoles, which have very little useful information on them. You also can't freely look around the cockpit, meaning you have to turn the ship if you want to see what's around you. Flight sims in the '90s had better cockpit controls -- at least give me a key to press to look out the side windows. One good example of how bad the interface is how hard it is to set up a trade. First, you need to bring up the menu, then you select the trade menu, then you select the buy screen, then you select the goods you want, then you click "next" to continue, then you select how much you want, and then you can confirm the trade. That was the easy part. From the trade screen, you can see how many trips your trade ship has planned, but you can't see where it's currently going. To see what your active trades are, or to make a change of plans, you have to do that from the ship menu. You have to back up from trade to the main menu then you need to click on your owned property, then you need to bring up the ship you want, then you have to select the captain of the ship, and then you can see and make changes to orders. Just writing all that out confused and frustrated me. To make the awful interface even worse, the game makes no attempt to explain to you how you should do things -- I had to read forums and watch YouTube tutorials to understand how to play X Rebirth. It wasn't just that I didn't know how to do something, most of the time I didn't know what I needed to do. There is no sense of direction, and I usually had no idea what I was supposed to be doing. I never felt like I could go off and do anything I wanted to do, which is the main reason to play a sandbox game. Space games are about exploration, but it's hard to explore when I don't know what I am looking for. I had a hard time getting my ships to jump, because they would call me up and say they were out of fuel. After hunting around on a forum I learned that you have to click on the captain's picture when he calls you to tell them to refuel. This is the only instance in the game where clicking on a portrait brings up a menu, and the game never explains the concept. I still don't grasp it fully, but I was able to finally get my ships to fly. There are two modes to the game: a campaign with a loose story to guide you, and a freeplay mode where you just venture out and do what you want. The freeplay mode is much better, since the story is garbage, but it does nothing to try to teach you how to play. This game isn't for newcomers to the series, no matter what Egosoft is saying. You will have to spend hours researching if you want to understand things, and even then you'll still often find yourself confused. You will always fly one ship, which is a departure from previous games where you could buy new ships for yourself. Flying it is insanely awkward, since the controls are really off. Close your eyes, and imagine playing a good flight sim. Now picture something different, and you are playing X Rebirth. There isn't a sense of momentum when flying, and turns are always too loose or too tight. The ship accelerates and brakes too fast, and I felt like I was flying a paper airplane around. It's similar to playing a first-person shooter and feeling like a floating camera instead of a person. While the player is limited to the same ship, you can still build up a fleet by buying or capturing other ships. These ships can be ordered to follow you around, engage in trade routes, or build space stations for you to rule the galaxy from. Fleet battles look great, and it's fun to watch two giant capital ships go at it while you zip around taking out engines and turrets. Ordering your fleet around suffers from the bad interface, but once you have them in a group you don't have to mess with them too much to keep them following you. The new features in X Rebirth are highways to travel faster, the ability to scan stations to gather information, the ability to leave your ship and walk around, and a new way of trading goods. All of these additions are garbage and I am not even going to bother explaining them, since like I said before they have already been removed or overhauled by mods. Egosoft thought it knew what people would like to see, but fans just want the core features they have always loved about the series. The community has stepped up big time to try to fix up this half-baked game, and there are already a handful of mods out there. Some of them are almost needed to even play X Rebirth. The series is known for its mod support, and you can really change the game for the better with them. It really sucks that the game is so rough that fans are already overhauling the gameplay and graphics, but it is nice to see such support so early on. Ultimately, the modding community could save this game. At its core, X Rebirth is an ambitious game. It's a giant sandbox that offers the player a lot of freedom to go out and do anything, but it's just not ready to play. It's a sandbox filled with turds, and I can't recommend it in its current state. There are some good base assets in the game, and maybe after a year of patches from the developer and mods from the community, this could become something worth playing. Egosoft is usually good about patching its games, but that doesn't excuse the studio from releasing something that's this fundamentally broken. X Rebirth might be worth grabbing in a Steam sale in a couple of years, after 100 patches and with a dozens of mods that create an entirely different game. That game could be fun if you are into modding. As it is right now at launch, X Rebirth is simply a broken, flawed, and almost unplayable mess. It's a shell that has potential, but it's not a working game on its own. Stay far away from it for now, and maybe in a few years it could be worth the time of dedicated fans. CPU: Intel Core i3-Series at 2GHz or AMD equivalent. OS: Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP3 (64-bit) VIDEO CARD: Nvidia GT400 series with 512MB RAM or better, ATI Radeon HD 4870 with 512MB RAM or better. FREE DISK SPACE: 6 GB.
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  5. axel come to ts3 now i want . u  :C 

     

    1. Inkriql

      Inkriql

      Now I am working, later I will enter ts3

    2. _Happy boy

      _Happy boy

      Ah ok when connect send me mags on ts3 u will me on jounrilest or vgr 

  6. Nickname: Loenex Age: 20 Link with your forum profile: https://csblackdevil.com/forums/profile/76693-loenex/ How much time do you spend on our channel ts every day?: 15 - 20 h Where do you want to moderate? Check this topic: Free time & Interviews's ( lvl 3 - lvl 4) ScreenShot as you have over 30 hours on CSBD TS3 Server (type ''!info'' in CSBD Guard) : https://www.zinguard.net/user/5e8b419aeed1702ed4003fc8/info Link with your last request to join in our Team: Last 5 topics that you made on our section:
  7. With over 400 warehouses, Delivery Auto provides domestic and international shipping logistics across Ukraine. The company retained Cloud Services to optimize and scale its existing Microsoft Azure implementation. Implementing resource governance and management was crucial for Delivery Auto to managing costs, accelerate innovations, and deliver packages more efficiently. Cloud Services worked closely with high-level stakeholders and IT staff to transform use of Azure services and realize a 30% savings in infrastructure costs. Connecting to customers with Azure Delivery Auto serves thousands of customers daily who ship and receive packages ranging from small documents to pallets weighing 3 metric tons. After adopting Microsoft Office 365, the company wanted to develop its Microsoft Azure presence to better satisfy business growth and demand for mobile functionality. Innovating for internal stakeholders and customers in a cost-efficient manner required Azure expertise. Delivery Managing Partner Konstantyn Kostushko and CTO Sergey Smoktiy chose CloudOps Managed Services from Cloud Services, one of the less than 100 global companies that is an accredited Azure Expert Managed Services Provider (MSP). Azure Expert MSPs receive priority support to develop new practices and access exclusive events and Azure engineering training. “We chose Cloud Services because professional support and resource governance for Microsoft Azure was critical for us. We get consulting, support, and monitoring of infrastructure, while our team focuses on internal business strategy,” Smoktiy said. By engaging Cloud Services, Delivery grew its Azure presence to over 50 virtual machines that support all corporate operations, over 2,000 warehouse workstations, and more than 10,000 mobile devices for drivers. Optimizing for continuous improvement In addition to supporting infrastructure, Cloud Services continuously optimizes Azure costs, monitors resource consistency, and maintains security. With CloudOps Managed Services, Delivery Auto has access to multiple Microsoft Power BI dashboards that provide real-time metrics, accessible from any device. Cloud Services operates Delivery’s cloud operations with significant efficiency and economy, resulting in a 30% savings over the original budget. “The true benefit of a cloud partner is providing value through innovative Microsoft technologies and partner services, contributing efficient cloud adoption and cloud governance for our customer,” said Andrew Dakhov, Managing Partner, Cloud Services. “We have over 8 years of experience with Azure and have been accredited as a Microsoft Azure Expert MSP for the second year in a row.” “We chose Cloud Services because professional support and resource governance for Microsoft Azure was critical for us. We get consulting, support, and monitoring of infrastructure, while our team focuses on internal business strategy.” Sergey Smoktiy: CTO, Delivery Auto
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  8. As the COVID-19 pandemic continues, a University of Tennessee, Knoxville, nursing professor is encouraging individuals with cardiovascular disease to practice a heart-healthy lifestyle. For over 30 years, Robin Harris, clinical associate professor in UT’s College of Nursing, has been caring for patients with cardiovascular disease. Synonymous with heart disease, cardiovascular disease refers to conditions involving blocked or narrowed blood vessels, which can lead to a heart attack, chest pain, and stroke. “For many years I cared for patients who had experienced acute cardiovascular events. I also provided chronic disease management for patients with cardiovascular disorders,” said Harris. “In many cases, making important lifestyle changes resulted in improved health outcomes for these patients.” A heart-healthy lifestyle means making daily choices for nutrition and health habits, such as eating foods low in saturated fats and cholesterol, increasing physical activity, and avoiding tobacco, to decrease modifiable risk factors associated with cardiovascular disease and cardiovascular events. “Moderation is the key to success when making lifestyle changes for cardiovascular health,” Harris said. “You don’t have to give up foods that are high in saturated fats completely—just eat foods such as fatty meats, fried foods, or whole-fat dairy items less frequently and limit portion sizes.” Harris suggests that one way to increase physical activity is to take a short walk, starting out with just three to five minutes a day and increasing that time gradually toward a goal of at least 30 minutes daily. For individuals without any underlying medical conditions, it is recommended to set realistic goals for physical activity and gradually increase activity based on your body’s ability to avoid overexertion and injury. “Making healthy lifestyle choices is important for cardiovascular health, but particularly important now during the COVID-19 pandemic,” Harris said. “By keeping ourselves healthy, we are better prepared to keep our families healthy and better able to protect others in the community during the pandemic.” In addition to promoting a healthy lifestyle, Harris has focused her research on exercise in patients with cardiovascular disease and heart failure. Traditionally, health professionals have not recommended an exercise program for those experiencing heart failure due to concern that exercise could worsen the condition. “My research, along with works of other researchers, supports that exercise in patients with heart failure can improve symptoms, activity tolerance, and management of chronic heart failure without worsening the heart failure condition,” Harris said. Harris, along with two other College of Nursing faculty members–Associate Professor Joel Anderson and Assistant Professor Tracey Vitori—is currently working on a research project examining the effects of exercise on cognition in older adults with cardiovascular disease risk factors. “There are both physiological and psychological benefits of exercise,” Harris stated. “We are exploring those benefits on memory and cognition in the aging patient po[CENSORED]tion.” Cognitive decline can occur as part of the aging process, and it is important to understand the effects of physical activity in preventing memory loss or cognitive decline. Harris hopes her work will make others more aware of the benefits of physical activity for cardiovascular health and overall general health. In addition to promoting physical activity, Harris encourages everyone to be their own health advocate for good nutrition by reading product labels. “Look at the labels on food products to understand what the nutritional information is for that product,” she said. “Don’t be tricked by the name of the product or the advertisement for the product—make it a habit to read nutrition labels!” Prevention of cardiovascular disease progression and cardiovascular events is important for everyone, not just for those diagnosed with cardiovascular disease.
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  9. Ravens defensive end Calais Campbell has asthma, which could create additional complications for him if he tested positive for the coronavirus. Campbell discussed that with his wife during the offseason when they were weighing whether he should play in 2020. However, the deadline for players to opt out was Thursday, and Campbell is excited to be in training camp with his new team. "I put a lot of thought into it on my own, just because of my own underlining issues," Campbell said. "I'm pretty confident in my ability to follow the rules. When we're in meetings, the mask is on. You really can't get into the building being positive. The tests come back pretty quickly." Campbell has been one of the NFL's most durable players during his 12 seasons. He has missed just six games in his career, and he has not missed a start since 2014. Obviously, asthma has not prevented the five-time Pro Bowler from becoming an elite player. The health precautions being taken at the Under Armour Performance Center make Campbell – who is on the NFLPA Executive Committee that negotiated with the NFL about protocol – feel even better about his ability to avoid the virus. "I feel like the chances are a lot lower," Campbell said. "They're still there. As long as I'm washing my hands regularly, not touching my face and wearing my mask I should be OK. "I think it's more moderate (asthma) than it is severe. I've been able to play football at a high level and haven't had any real issues. I feel like I should be fine." Campbell Sees Career Year in Sacks Within Reach Campbell had a career-high 14 ½ sacks in 2018, and he has never played in front of a secondary as talented as Baltimore's. If things go Campbell's way, he sees no reason why his sack total won't be impressive. "The coaches told me they want (me) to have my best year of my career," Campbell said. "I guess I got to strive for at least 15 (sacks) You got to shut down the run, make teams one-dimensional. Then you get to rush the passer." Campbell has earned a reputation for being one of the league's best run-stoppers, and he believes playing on a line with Brandon Williams and Derek Wolfe gives the Ravens an excellent foundation to having the league's best run defense. The plan is to force opponents into obvious passing situations, then get after the quarterback. It won't be easy to find open receivers against the Ravens, who have three Pro Bowlers in the secondary – corners Marlon Humphrey and Marcus Peters and safety Earl Thomas III – along with proven talents in safety Chuck Clark and corners Tavon Young and Jimmy Smith. "When you have a secondary like we have, you see a lot more stats," said Campbell, who has 88 career sacks. "I've always appreciated playing the game the right way. I've never cared about the stats. They come, they come, they don't, they don't. You beat the guy in front of you over and over again. "But when have a secondary like this, the stats usually come with it. I'm excited to see what happens this year. They're incredible. Watching the tape, studying last year, even just seeing the way they prepare in practice, let me make sure my game's on point. You get an extra split second to rush the passer." James Proche Has Inside Track to Return Punts When De'Anthony Thomas opted out of playing this season, it left rookie wide receiver James Proche as the most likely candidate to return punts for the Ravens. Proche returned punts at SMU and was sure-handed as both a returner and a receiver. However, because there are no preseason games this year, Proche will not see any live game action as a returner until Week 1 if he wins the job. Head Coach John Harbaugh looks forward to seeing Proche prove that he's ready. "It's James' role to win, and he has to go win it," Harbaugh said. "We have Willie Snead [IV], I know Willie would like to do it, too. He's back there all the time. Marquise [Brown] catches punts every day. We'll see as we go, but I really like James. He's a really dedicated, motivated guy. "It's tough for a rookie to do it – a rookie doing it without preseason games. I think about that too, and that will be a challenge. I believe he's up for the challenge; he's the man for the job. But, he's going to have to show us that he's ready. I'm pretty sure that there will be some competition run at him as well, so we'll see where that goes in the next few weeks." Matt Skura has made an impressive recovery from a serious knee injury that ended his 2019 season in November. He was playing well as the starting center before his injury, and Harbaugh expects Skura to be taken off the active training camp PUP list soon. "He is on his timetable," Harbaugh said. "We were going to put him on that (Active/PUP). That was our plan and work him in as we go. We want to make sure that he's moving the right way. Then, you want to put him against some pressure, where the knee has to react to certain movements with pressure. We want to do all that before we put him on the field. This is a really slow ramp-up period anyway, this year. But, he's still right on schedule and we expect to see him out there soon. I don't know what the exact timeframe is – as soon as the trainers clear him, but it won't be too long." Skura had not yet arrived at camp because he and his wife were expecting the birth of their son, Henry.
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  10. Google has sent out an email warning users that its classic Sites website builder service will soon be discontinued and that they need to migrate their websites to new Google Sites if they wish for them to remain online. Following its acquisition of JotSpot back in 2006, Google launched Google Sites in 2008 which made it easy for users to create their own sites. However, eight years later the search giant introduced a new Google Sites service that became part of G Suite. An email with the subject line “Migrate your classic sites to new Google Sites” was recently sent out to active users of classic Sites explaining how the service will be shut down on September 1, 2021. As part of this transition, creating new websites with classic Sites will be disabled on November 1, 2020 and users will have around a year to migrate their classic sites to new Google Sites. We've put together a list of the best free website builders These are the best website speed test tools around We've also highlighted the best web hosting services Classic Sites In addition to announcing that classic Sites will be phased out, Google also launched a new service called Classic Sites Manager which will make it easier for users to convert their classic Sites to new Sites. The service allows users to convert, archive or delete any classic Sites tied to their accounts as well as export a spreadsheet of all of their sites to Google Sheets. To avoid any potential disruption, Google is urging users to begin the transition to its new website builder as soon as possible. At the same time, G Suite admins have been given a different transition timeline according to a blog post from the company. For G Suite users, creating websites in classic sites will be disabled in May of 2021 and they will no longer be able to edit their sites in October, with the service being shut down completely in December of next year. This transition was actually delayed as a result of a number of features from classic Sites not being available in new Google Sites but this has since been fixed. Any classic Sites that are not migrated to new Google Sites before the deadline will automatically be archived and saved to their owner's Google Drive. Also check out our complete list of the best website builders
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  11. Intel has confirmed that it would be hosting an official launch event for its next-generation 10nm CPU family codenamed Tiger Lake on 2nd September. In addition to the launch event, Intel is also going to deliver a pre-launch presentation discussing the architecture of its next-generation CPUs in the coming weeks. Intel's 10nm Tiger Lake CPUs All Set To Roar on 2nd September, Pre-Launch Architectural Presentations Also Scheduled In The Coming Weeks As mentioned over at Intel's investor site, the big blue giant is going to unveil its next-generation 10nm CPUs codenamed Tiger Lake on 2nd September. This aligns perfectly with the invites that were sent out last month. The launch will be hosted through a virtual event and keynote by Intel. But there's more than just the Tiger Lake launch that people should be excited about. It looks like Intel plans to host several pre-launch presentations, detailing not only the architecture of its Tiger Lake CPUs but also the Xe graphics architecture which is incorporated within its Tiger Lake lineup. The Intel Xe GPUs are the first graphics design developed by Intel's Chief Architect, Raja Kodrui & Raja himself will be delivering an update on the Xe graphics architecture and more on 13th August. The 13th August and 2nd September keynotes are exclusive to Intel but the latest Hot Chips 2020 program details have revealed that we will be getting more information on Intel's Tiger Lake & Xe graphics engine in the coming weeks. Intel has several presentations planned for Hot Chips on the 17th of August which include: 12:00 – 1:00 PM: Mobile Processors Inside Tiger Lake: Intel’s Next Generation Mobile Client CPU Xavier Vera, Intel 2:00 – 3:00 PM: Keynote Raja M. Koduri, Senior Vice President, Chief Architect, and General Manager of Architecture, Graphics, and Software, Intel 5:00 – 6:30 PM: GPUs and Gaming Architectures
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  12. Game informations Observation (PC [reviewed], PS4) Developer: No Code Publisher: Devolver Digital Released: May 21, 2019 MSRP: $24.99 The space station Observation has broken away from its Earth orbit and is drifting somewhere near Saturn. Its systems are malfunctioning, a fire has broken out, and the on-board artificial intelligence, SAM, is acting strangely. Things are not looking good for Dr. Emma Fisher, the reluctant, resourceful hero of this sci-fi thriller from the studio behind Stories Untold. But what's interesting about Observation is that you don't play as Fisher. Instead, you play as SAM, her AI helper. The station is an extension of you, and its cameras are your eyes and ears. You can, when asked, open doors, cycle airlocks, assess damage, and all manner of functional duties. But something seems to have awoken in you. A flicker of self-awareness, perhaps. And an ominous command from an unknown party has infiltrated your programming: BRING HER. The Observation is reminiscent of the real-world International Space Station: a strangely low-tech warren of claustrophobic corridors with no up or down, littered with laptops, science equipment, vacuum-sealed space food, and the personal effects of the crew. Who, by the way, are also missing. There's a powerful sense throughout that, until very recently, this place was bustling with life. People performing science experiments, socialising, watching the Earth looming below. Fisher is alone, but as she floats through the station in zero gravity there are echoes of the vanished crew all around her. Fisher is justifiably distressed by the discovery that she has somehow, inexplicably, ended up almost 900 million miles from where she's supposed to be. But she's also a trained astronaut and immediately sets to work repairing the stricken station—with your help. At any time you can pull up a schematic of the Observation and jump between stationary cameras, panning and zooming and scanning for objects of interest. The game is largely silent except for the ambient rumble of the station and the whirring and clicking of these cameras, which is enormously atmospheric and quietly unnerving. Observation also makes subtle use of video effects, with simulated interference, grain, and distortion giving the image a tactile, analogue quality. This along with the grounded realism of the station, as well as some beautifully natural lighting, makes for a remarkable looking videogame. It also reinforces the idea that you're playing as a machine, viewing your small world through the curve of a lens, and that the technology wired through the wounded station is as fallible as anything else. This feeling of being at the mercy of technology, with only a thin layer of aluminium between you and an endless cosmic void, adds an undercurrent of tension. When you've located something Fisher is looking for with one of your cameras—a damaged module, say, or the source of a fire—you can respond to her request. SAM will answer in the kind of calm, reassuring, but also slightly unsettling voice so beloved by sci-fi AI. She will also ask you to unlock jammed doors, recover data from laptops, and reboot systems, including re-establishing communications with Earth and activating a tracker to find the lost crew. SAM isn't always confined to the Observation's network of cameras. In some parts of the game you can possess guidance spheres: little orb-shaped drones that allow you to fly freely around the station, interacting with things the same way you can with the cameras. Flying takes a bit of getting used to, particularly when it comes to orienting yourself in a place where up and down is an outdated concept. But the spheres are the best way to explore the station, poking around for hidden documents and audio logs that will help fill in some of the blanks of the game's enigmatic story. But more on that later. The Observation is a place worth exploring. The station is made up of four sections: Salyut 10, the Russian arm; Horizon, the European and American arm; Shenzhou XII, the Chinese arm; and Universal, a central hub shared by the entire crew. Each section of the station has its own distinctive aesthetic, atmosphere, and personality, reflecting both the nations who built them and the people who live and work there. The station is extremely detailed, from the intricately designed computers and machines that keep it running, down to pens and rolls of tape tethered to people's workspaces. Finding a problem is one thing, but to fix something that's broken—such as the experimental fusion reactor powering the station—you often have to dive in and get your circuits dirty. The station is governed by a series of arcane, complex computer systems that are beyond even Fisher's considerable talents, leaving SAM to make sense of them. Here the puzzle-solving aspect of the game fully emerges as you attempt to untangle these systems, and more than once I found myself reaching for a pen and paper. It was a little jarring, I must admit, playing as a super-intelligent, self-aware computer, but still having to use a notepad to make up for the limitations of my stupid organic brain. Each puzzle is represented by a wonderfully stylised interface, with the kind of hard, functional design you'd expect from something that was only ever meant to be accessed by a machine. It's no coincidence that the game was directed by the person responsible for Alien: Isolation's similarly utilitarian AI. Tasks include adjusting a magnetic field in the aforementioned fusion reactor, running diagnostics on your own damaged memory core, fixing the clamps that hold the station together, and rebooting a faulty cooling system. And all of these jobs have their own unique interface and means of interaction, rooted in smart, well-designed puzzles that are immensely satisfying to solve. Many of them involve referencing schematics or diagrams which are usually found pinned to walls or hidden on laptops. Other solutions I uncovered more instinctively, prodding at a particular system's sliders, buttons, and other sci-fi doohickeys until it started to make sense. The sheer variety of puzzles in Observation is impressive—both in terms of how you interact with them and their visual design. As a puzzle game it offers a fairly stiff challenge, but nothing that will truly stump you. The only real struggle I had was getting lost in the labyrinthine, maze-like tunnels of the station while controlling the spheres—at least until I discovered a waypoint system that, when you choose a module on the map, leads you right there. I also noticed while floating around in an aimless daze that the game, correctly guessing I was lost, automatically set a waypoint for me. In general, however, Observation leaves you to your own devices, rarely revealing much about where to go next or how to solve a particular problem. You can ask Fisher to repeat her last command, but a lot of the time this acts more like a cryptic clue or a subtle hint than an explicit instruction. Observation's other great strength is its story and how it tells it. The influence of 2001: A Space Odyssey is obvious, but not in the way I expected. SAM's rebellion and flutters of self-awareness are not as sinister or immediately obvious as HAL's. Instead, it's in the restraint of the narrative where I felt the strongest echoes of Kubrick's austere sci-fi epic. Observation's plot is incredibly compelling, with a fascinating, mind-bending sense of mystery that kept me hooked from beginning to end. But it never spells anything out for you, encouraging you to think and observe as the story slowly unfolds. You can fatten your understanding of the plot up with those optional audio logs and documents, but even then a lot is left to your imagination. My only gripe is that I never really felt like SAM was experiencing any kind of moral conflict, or that he was battling the mysterious forces invading his programming. In fact, he's not much of a character at all, which I found a little disappointing. Fisher is the heart and soul of the game, really, and I felt more connected to her overall. But the important thing is that, long after I finished Observation, I was still thinking about it: the mark, for me, of any great sci-fi story. I was relieved to discover that Observation wasn't just another horror game set in space. It has the measured pacing, knife-edge tension, and twisting narrative of a great thriller. It's scary, but only under the surface, quietly eating away at your nerves rather than shocking them. And it's the best kind of science fiction: exciting and entertaining, but also making you think about humanity's place in the cosmos and, perhaps, the deeper mysteries of universe. CPU: Intel Core i3-3240 (2 * 3400) or equivalent | AMD FX-4300 (4 * 3800) or equivalent. OS: Windows 7, 8, 8.1, 10 x64. VIDEO CARD: GeForce GT 640 (2048 MB) | Radeon HD 7750 (1024 MB) FREE DISK SPACE: 12 GB.
      • 1
      • I love it
  13. i will vote DH1 is best one :v
  14. Pervasive computing — data center, edge, IoT Codasip and Metrics Design Automation announced they have integrated Metrics’ SystemVerilog RTL Simulation Platform within Codasip’s SweRV Core Support Package, version, and it will be accessible on the cloud. Aldec’s TySOM Embedded Development Kits have qualified for Amazon Web Services (AWS) IoT Greengrass. TySOM is a family of Xilinx Zynq SoC-based EDKs for IoT developers design edge devices. Data streams are processed locally and automatically export to AWS. MQTT messaging is used, with Lambda functions, over secure connections between devices and cloud. 5G, comms Chinese smartphone and comms equipment company Huawei is diversifying its application processor supply chain for 5G smartphones to be prepared in case of trade war with the United States, Digitimes reports. Although it shipped fewer smartphones Q2 year-over-year, Huawei did ship more smartphones worldwide than any other phone vendor in 2Q2020, according to the analyst firm Canalys. Apple is the only smartphone vendor that beat its own phone shipments year-over-year, 2Q. Intel and VMware are collaborating on an integrated software platform for virtualized Radio Access Networks (RAN) using Intel’s FlexRAN software reference architecture and a VMware RAN Intelligent Controller (RIC). The virtual RAN will have real time resource management, traffic steering and dynamic slicing. Security SEMI, Cadence, Synopsys, and Mentor, a Siemens Business, will jointly develop an industry-standard protocol to combat software piracy in electronic design automation (EDA). EDA software piracy happens when individuals use a legitimate license number for unallowed uses: to increase the number of seats or gain access without paying. The partnership takes the form of a committee, the License Management/Anti-Piracy (LMA) Committee within the Electronic System Design Alliance (ESD Alliance). The committee will develop the SEMI Server Certification Protocol, a standard that will provide strong protection against piracy by defining how servers can be uniquely identified. Being in a hurry hurts security. A study from the IT analyst company Enterprise Strategy Group commissioned by Synopsys finds that nearly half (48%) of survey respondents — who were all cybersecurity and application development professionals — consciously push vulnerable code to production due to time pressures. “Organizations need to address application security holistically throughout the development life cycle,” said Patrick Carey, director of product marketing for the Synopsys Software Integrity Group, in a press release. “Of the organizations consciously pushing vulnerable code into production, 45% do so because the vulnerabilities identified were discovered too late in the cycle to resolve them in time. This reaffirms the importance of shifting security left in the development process, enabling development teams with ongoing training as well as tooling solutions that complement their current processes so that they may code securely without negatively impacting their velocity.” Aerospace U.S. NASA astronauts safely splashed down in the Gulf of Mexico in their SpaceX-made capsule on Sunday, Aug. 2. It was the first water landing since the Apollo missions, 45 years ago, and the first mission in a capsule built and operated by a private company. The Internet retail giant Amazon’s plan to create a constellation of 3,236 satellites that will beam internet coverage to the whole Earth cleared a regulatory hurdle last week. The U.S. Federal Communications Commission (FCC) approved Amazon’s Kuiper constellation (see FCC documents) for a non-geostationary orbits in Fixed-Satellite Service (FSS) and Mobile-Satellite Service (MSS) Ka-band frequencies. The U.S. Federal Aviation Administration (FAA) has approved U.S. airplane manufacturer Boeing’s plan to fix the issues with now grounded 737 MAX passenger planes, according to a story in The Seattle Times. Two 737 MAXs crashed in 2018 and 2019, killing 346 people. The way Boeing handled the aftermath, revelations on how unsafe and badly implemented the system was, why the plane needed the system in the first place, coupled with a too-cozy relationship between regulators (FAA) and the regulated (Boeing) left the planes grounded and distrust rampant. The plans include adding sensors, moving wiring, fixing how the Maneuvering Characteristics Augmentation System (MCAS) behaves, and better pilot warnings and training. Instead of one angle of attack sensor, the MAX will have two. Pilots will be alerted if the two sensors disagree. The MCAS, which pilots had to wrestle all the way to the ground because it was continually correcting the nose height under information from a faulty sensor, will now only activate once, not repeatedly, and the horizontal tail (called a horizontal stabilizer) will be wired separately and the magnitude of tail correction will be limited so pilots can still maneuver it properly during an event. The FAA opened its 45-day open-comment period on Thursday. Renesas has 20 rad-hard chips on board the NASA mission to Mars that launched last week. The chips are in subsystems on the Perseverance rover and on seven instruments, including in power management and distribution, inertial measurement unit, precision data handling and processing, and navigation and flight entry, descent, and landing control. Renesas’ Intersil rad-hard ICs are being used as voltage regulators and references, synchronous buck and LDO regulators, PWM controllers, MOSFET drivers, 16-channel multiplexer, SPST switch, RS-422 line transmitters and receivers, and microprocessor supervisory circuits. People & companies The U.S. Congress has two bills cooking to help strengthen the U.S. semiconductor industry. “Two bipartisan bills, the CHIPS for America Act and the American Foundries Act, each call for bold federal investments in domestic semiconductor manufacturing incentives and research initiatives,” writes John Neuffer, president and CEO of the Semiconductor Industry Association, in The Hill. “Congress should seize this opportunity. Doing so would strengthen America’s economy and national security, make U.S. supply chains more resilient, and improve our country’s response to future crises.” Hardware cybersecurity company Tortuga Logic’s board of directors has appointed Andreas Kuehlmann as executive chair and interim CEO effective immediately. Cofounder Jason Oberg, the previous CEO, will become chief technology officer. Kuehlmann was formerly the head of engineering at Coverity (now owned by Synopsys). At Synopsys he was general manager of the the Software Integrity business unit. He has a PhD in electrical engineering. Synopsys has named Jason Schmitt as the general manager of the Software Integrity Group and member of the senior executive team. Schmitt served as the CEO of Aporeto, a SaaS/cloud company, now owned by Palo Alto Networks. He was vice president and general manager of Enterprise Security Products at Hewlett Packard, working on ArcSight security operations and Fortify application security businesses. He held leadership roles at Barracuda Networks, Steelbox Networks, Ariba, SPI Dynamics and Accenture. Who Owns A Car’s Electronics Architecture? The competitive battle brewing between OEMs and Tier 1s over who owns the architecture of the electronic systems and the underlying chip hardware. This has become a growing point of contention as both struggle for differentiation in a market where increasingly autonomous vehicles will all behave the same way. That, in turn, has significant implications for customization and standards, as well as the hiring of chip expertise inside of these companies as companies race toward fully autonomous driving. Kurt Shuler, vice president of marketing at Arteris IP, talks with Semiconductor Engineering. Who Owns A Car’s Electronics Architecture? The competitive battle brewing between OEMs and Tier 1s over who owns the architecture of the electronic systems and the underlying chip hardware. This has become a growing point of contention as both struggle for differentiation in a market where increasingly autonomous vehicles will all behave the same way. That, in turn, has significant implications for customization and standards, as well as the hiring of chip expertise inside of these companies as companies race toward fully autonomous driving. Kurt Shuler, vice president of marketing at Arteris IP, talks with Semiconductor Engineering.
  15. This article is brought to you thanks to the collaboration of The European Sting with the World Economic Forum. Author: Habiba Al Alsafar, Associate Professor, Department of Biomedical Engineering, Khalifa University of Science, Technology and Research (KUSTAR) & Elizabeth ODay, Founder and Chief Executive Officer, Olaris Inc The intersection of genetics and lifestyle choices is playing an increasingly significant role in managing the health of middle eastern po[CENSORED]tions. Efforts are being made to increase the hitherto paltry amount of genomic data from people of middle eastern ancestry. This can pave the way for a healthcare model based on disease prevention. Diagnosing diseases can be complex, because illness is not a fixed state and has to be considered in context. We may be born with factors that predispose us to disease, but our lifestyle dictates if and when undesirable symptoms will manifest themselves. For example, our middle-eastern forefathers were relatively healthier than us because of a nomadic lifestyle which was considerably more active. Our genes have remained unchanged in our recent history, yet the prevalence of a number of lifestyle diseases such as diabetes and obesity has risen in contemporary middle eastern countries. This is in part due to a shift towards more sedentary lifestyles. The environment and our lifestyles are working in concert with inherent elements (that is, the products of our genome) to contribute to the status of our health. The intersection of genetics and lifestyle choices is playing an increasingly significant role in managing the health of middle eastern po[CENSORED]tions. The prevalence of chronic disease, in particular diabetes and its associated complications, is alarmingly high throughout the Gulf States. According to the 2017 report from the International Diabetes Federation, 11% of the po[CENSORED]tion in the Middle East and North Africa (MENA) region has diabetes. Disturbingly, the prevalence is higher in the po[CENSORED]tion of countries like the United Arab Emirates (UAE), where 19.3% of those between the ages of 20 and 79 have type-2 diabetes. A number of major co-morbidities are linked to diabetes and of these, cardiovascular disease is the highest cause of mortality in the UAE, accounting for 40% of mortalities. Non-communicable diseases (NCDs) in total are responsible for 77% of all deaths in the UAE. Both men and women are dying prematurely, resulting in a profound impact on families specifically and the community on the whole. The impact is not only limiting progress and development of the nation, it has a bearing on government spending as treating end-stage disease carries significant costs. To manage the health of a nation we must shift our attention to examine both genetics and the impact of lifestyle choices. The need for genetic data for middle eastern po[CENSORED]tions A recent audit of the world’s genomic data showed that the predominant genomes in public databases belong to Europeans (81%), while only 0.08% of the genome inventory represents ancestries from Arab and Middle Eastern po[CENSORED]tions. The genomes of people of Asian and African ancestries – at 14% and 3% respectively – were also relatively low. As alluded to above, the genome is a key part of the puzzle that is required for understanding disease within a po[CENSORED]tion. Efforts are clearly being made to increase our understanding of the genomes of people with middle eastern ancestries – and the genomes from efforts in Kuwait, Qatar and the UAE are now available. It comes at a time when sequencing costs have plummeted and are no longer prohibitive. Innovation in genome sequencing technologies does not appear to be slowing, and continued reductions in the cost can be expected. We have and continue to propose the need to develop collaborative linkages: locally, throughout the region and internationally. Collaboration needs to be encouraged and should involve all sectors of healthcare, including practicing physicians and paramedics, policy-makers and research scientists. It is only through coordinated efforts throughout the region that patients will ultimately be provided with the information that will enable individuals, and their care providers, to make informed decisions about their health and wellbeing. Importantly, strong local leadership is required, because as the Portuguese writer and Nobel laureate José Saramago put it: “If you don’t write your books, nobody else will do it for you. No one else has lived your life.” Moving away from treatment to disease prevention The paradigm shift in healthcare that ‘personalized’ or ‘precision’ medicine – customizing medical treatment to the individual characteristics, needs and preferences of a patient during all stages of care – represents has been made possible through the availability of large datasets compiled by healthcare systems, technological advancements in next-generation genome sequencing and the development of proper analytical tools to identify relationships in vast datasets. This is a systems biology approach that uses genome, phenome and microbiome data to quantify the wellness of an individual and to provide indicators of their impending disease state. The Pioneer 100 Wellness Project (P100) was a longitudinal study in the US designed to test this approach. It that was conceived on the rationale that as the scale of personal data increases with the convergence of advances in electronic health records sets, big data analysis, individual measurement devices, and consumer-activated social networks, it would be possible to define early warning signs for human diseases. Although the opportunities for observing health transitions in P100 were limited, the results were sufficiently compelling that it has justified refinements for an extended study involving a larger po[CENSORED]tion of more than 100,000 individuals. Health and healthcare How is the World Economic Forum bringing data-driven healthcare to life? The application of “precision medicine” to save and improve lives relies on good-quality, easily-accessible data on everything from our DNA to lifestyle and environmental factors. The opposite to a one-size-fits-all healthcare system, it has vast, untapped potential to transform the treatment and prediction of rare diseases—and disease in general. But there is no global governance framework for such data and no common data portal. This is a problem that contributes to the premature deaths of hundreds of millions of rare-disease patients worldwide. The World Economic Forum’s Breaking Barriers to Health Data Governance initiative is focused on creating, testing and growing a framework to support effective and responsible access – across borders – to sensitive health data for the treatment and diagnosis of rare diseases. The data will be shared via a “federated data system”: a decentralized approach that allows different institutions to access each other’s data without that data ever leaving the organization it originated from. This is done via an application programming interface and strikes a balance between simply pooling data (posing security concerns) and limiting access completely. The project is a collaboration between entities in the UK (Genomics England), Australia (Australian Genomics Health Alliance), Canada (Genomics4RD), and the US (Intermountain Healthcare). Disease prevention makes more sense Although currently viewed as a radical shift, preemptive measures have been proposed since the turn of the last century. In 1903, motivated by concerns about the healthcare of his time, Thomas Edison said: “The doctor of the future will give no medicine, but will interest his patient in the care of the human frame, in diet and in the cause and prevention of disease.” Through the more than 100 years since this statement, preventative strategies have taken hold in some areas of medicine (such as immunization), but there is more to do. In the words of the 11th century Persian physician and polymath Avicenna, “There are no incurable diseases – only the lack of will. There are no worthless herbs – only the lack of knowledge”. There is certainly no lack of will, and our knowledge is only expanding. The time is now Therefore, the opportunity to apply personal medicine practices in the UAE to prevent or delay the onset of disease will have substantial social and economic impacts. The American physcian and systems biologist Dr Leroy Hood has predicted that “the wellness and prevention market will outgrow the healthcare market”, in part due to economic modelling which suggests that the reactive therapeutic route is unsustainable for ageing po[CENSORED]tions. The time to act is now.
  16. New York (CNN)Here's another casualty of Covid-19: E! News The entertainment news show, launched in 1991, was canceled in response to the economic fallout from the coronavirus pandemic, a representative for NBC Universal confirmed with CNN Business in an email. In addition, E!'s seven-month-old celebrity news shows, "Pop of the Morning" and "In the Room," a celebrity interview series hosted by Jason Kennedy, were also shelved. The show's demise is part of the long list of changes being implemented at E! News' parent company, NBC Universal. On Tuesday, the company announced that it is planning on cutting its staff in response to the economic hardship brought on by the pandemic. Although the namesake show will no longer be on air, the E! News network shows "Daily Pop" and "Nightly Pop" will still be filmed and aired out of LA, and E!'s website and social media accounts will still be active. E! News faced criticism in December 2017 when Catt Sadler, who hosted E! News then "Daily Pop," opened up about the show's pay disparity. "He wasn't just making a little more than I was. In fact, he was making close to double my salary for the past several years," Sadler wrote in a blog post referring to Jason Kennedy, her co-host of many years. She then resigned from her role Lilliana Vazquez, the current E! News and "Pop of the Morning" host, shared her thoughts on Instagram, saying, "Thankful for this incredible adventure and I will miss this team and crew beyond belief. Yes...even the 4am call time." Her co-host, Scott Tweedie, hasn't shared anything about the news on his social media accounts.
  17. WordPress' parent company Automattic is making its own internal collaboration tool available as a standalone project in an effort to make remote work easier for distributed teams and organizations. The tool, called P2, has been used by Automattic for the past 15 years to allow it to succeed as a fully distributed company with over 1,200 employees working from 77 countries. However, this marks the first time ever that P2 has been released on its own to help facilitate collaboration among small and large teams. With more people working from home than ever before, Automattic has seen a great deal of interest in its own distributed work best practices which is why the company decided to build a refined version of its own team collaboration tool We've put together a list of the best video conferencing software around These are the best cloud storage services on the market Also check out our roundup of the best managed WordPress hosting P2 Unlike other collaboration tools, P2 focuses on communication that is asynchronous and easily accessible across time zones. Small and large teams will be able to use it to organize plans, projects and big picture ideas while communicating across their entire companies. P2 is a perfect companion for other real-time tools such as workplace chat apps and video conferencing software. It can be used as an internal blog that moves teams and organizations away from siloed email inboxes and it also helps prevent messages from getting lost in real-time chat. Teams working on any type of project together can write and post regular updates using P2. Through comments on posts, teams can reach a consensus and decided together what needs to be done next. P2 can also be used to share photos, videos, GIFS and charts or to take polls and share quotes and summaries from the day's work. When using P2, teams will see updates on the web, via email notifications and in WordPress' mobile apps. The current version of Automattic's collaboration tool is free for all users but a premium version with more features is also currently in development. Also check out our complete list of the best online collaboration softwareReceive notifications from TechRadar?
  18. A slide of Intel's upcoming Grand Ridge platform has leaked out courtesy of AdoredTv's OverVolted podcast. With Grand Ridge platform, Intel is planning to introduce an MCM based processor with up to 24 cores glued together by Scalable Coherent Fabric. Grand Ridge will expand the company's portfolio on the Atom side and will feature the new Gracemont architecture. Intel's Grand Ridge platform: 24 Cores based on Gracemont, DDR5, PCIe 4.0 and 7nm HLL+ Gracemont architecture was originally intended to be introduced in 2021 and is equivalent to the Golden Cove architecture on desktop (which succeeds Willow Cove). It will be the first update since the dated Tremont architecture and will represent a massive leap in IPC and overall compute (thanks to its MCM design) int he low power segments. It also features support for DDR5 memory and PCIe 4.0 so is pretty "futureproof". It will be able to boost up to 2.6GHz which is pretty fast for an Atom processor and can support RAM clocked at 5.6 Ghz. The complete package will measure 47.5mm x 47.5mm and be fabricated on the Intel 7nm (HLL+) process. The HLL+ designation is very interesting and as of right now we are not sure what this indicates. Intel's Raja Koduri is getting ready to deliver key updates on the 13th of August and I am sure we will get more details on this front then. UDIMM and SODIMM memory types are both supported and niche specializations such as packet processing, flow distribution, flexible processing pipeline, transmit scheduler, and security processor are included in the SOC as well. It appears to feature new instruction sets as well with a 64KB iCache, 32KB dCache, and a 4MB L2 cluster (which I assume is shared across all cores). The platform can support 4x USB 3.1, 4x USB 2.0, I3C, eSPI, MDIO, UIART, SMBus and I2C. [Speculation] It is unclear whether the delay in 7nm affects this product. Because the HLL+ designation we are not entirely sure as this could constitute a risk production of some sort. If that is the case then this slide is clearly a few months old and could be outdated. We will try and procure some new slides but in the meantime it is very interesting to see Intel transition towards the MCM approach as well and shift away from monolithic dies. Keeping up with yield and scaling is almost impossible with the monolithic die approach and Intel appears to have decided to finally shift to MCM throughout all its products [/speculation].
  19. Initial release date: February 18, 2016 Composer: Tomoki Miyoshi Developer: Tokio RPG Factory Author: Goya Makoto; Inaba Hirotaka Publisher: Square Enix Platforms: Nintendo Switch, Playstation 4, Microsoft Windows 'Yes, I'm the real Setsuna. All you other Setsunas are just imitating.' Last year, we saw the release of I Am Setsuna for the PlayStation 4 and PC. Much like one of Square Enix's other recent role-playing games, Bravely Default, it was an attempt by the publisher to provide an experience somewhat reminiscent of an old-school JRPG from a previous era in gaming. Considering its recent re-release on the Nintendo Switch, this seemed like as good of an opportunity as ever to revisit this modern take on a classic genre. After all, unless we suddenly enter a hypothetical perfect timeline where not only does the Switch have Virtual Console support, but where Square Enix has also released its back catalogue of role-playing games on the platform, this is the closest thing we've got to such titles on Nintendo's new console. I Am Setsuna (PC, PS4, Vita (Japan only), Switch [Reviewed]) Developer: Tokyo RPG Factory Publisher: Square Enix Released: February 18, 2016 (Japan), July 19, 2016 (PC, PS4 WW), March 3, 2017 (Switch) MSRP: $39.99 I Am Setsuna's story starts off in an interesting way. Endir, a mercenary who serves as the game's main protagonist, is tasked with the assassination of a young girl by the name of Setsuna. This titular character is about to be sent off on a sacrificial pilgrimage to a location known as the Last Lands with the express purpose of somehow keeping the monsters that litter the world at bay. There is an irony to the idea of being tasked with the murder of someone who is, for all intents and purposes, destined to die anyway, and some moments of dialogue even show that this isn't at all lost on the game's protagonist. Within half an hour of the game's introduction, Endir is roped into accompanying Setsuna on her perilous journey. On their way, they meet and eventually team up with various other individuals, each with their own backgrounds and motivations. While these characters are, for the most part, fairly archetypical, they all still manage to be enjoyable nonetheless. I just wish that they could forge their own unique identities, rather than simply being reminiscent of individuals who I've already grown to know and love in other games. Setsuna, herself, is likeable enough as an example of a kind-hearted and selfless healer. Endir a textbook example of the mostly-silent protagonist, although there are a few dialogue options that occasionally pop up, even if most of them wind up being meaningless. And Kir? He certainly exists! The only main party members whom I felt got an appropriate amount of screen time and development were Aeterna, Nidr, and Julienne. Even then, there are some character revelations and side-plots pertaining to these individuals that either don't go anywhere, or that could have been explored in much greater detail. Ultimately, however, the story does wind up being a wholly predictable affair. Many of the game's light plot twists are heavily telegraphed, or are simply reminiscent of revelations that have been seen in other properties. The result is that I never once felt surprised or shocked by any of the story details in I Am Setsuna. While I completely understand that the game was developed with the intention of providing a decidedly old-school experience, it would have been nice to see an attempt to create something that wasn't entirely comprised of elements we've already seen before. To this end, I feel as if I Am Setsuna is nostalgic to a fault. I never got the impression that this game was trying to forge its own unique identity, choosing to settle for the simple mimicry of its predecessors instead. In terms of visuals, I Am Setsuna is simply gorgeous. While it may not be particularly impressive from a technical perspective -- it was designed with the limitations of the PlayStation Vita in mind, after all -- the game's cold and wintery art direction manages to be aesthetically pleasing, while also doing a great job of complementing its more somber and melancholic tone. For a game that was clearly made on a budget, there's also a surprising amount of attention to detail, with characters leaving trails in the snow whenever they walk, as well as warm air visibly emanating from their mouths when they breathe. These effects may be relatively minor, but they do an effective job of providing the game with some sort of a basis in reality. The soundtrack, too, is particularly noteworthy. Eschewing the orchestral compositions that pervade many other titles in its genre, I Am Setsuna instead opts to deliver a far moodier piano-based score. Although it may not deliver much in the way of high-energy tracks, this more low-key approach to composition manages to consistently sound rather pretty, while also being well-suited to the game's overall atmosphere. Where I Am Setsuna's presentation falters, however, is with its heavy reuse of environments and enemy encounters. It's hard to shake the feeling of sheer repetition when you're treading through environments that recycle similar (or even exactly the same) backdrops at other settings entirely, especially when many of the enemy encounters contained within these areas are simple reskins of foes that were already fought in previously-visited locations. Even the game's final dungeon consists of recoloured tiles that were previously utilised in multiple other near-identical locales, which is something that I found to be shockingly egregious. If there's one major defining feature of I Am Setsuna, it's the excellent combat system. Taking liberal cues from Chrono Trigger, I Am Setsuna utilises an Active Turn-Based battle system that forces the player to consider both party member and enemy positioning, as well as the areas of effect for each Tech (or ability), in order to attain victory. To add to this, I Am Setsuna utilises a Momentum system, which essentially serves as a secondary gauge that fills up when a party member's ATB meter is full. When this gauge is filled, the party member gains one Momentum point, which caps at a maximum of three in total. These points can be spent by pressing the Y button when performing a Tech, which then adds a secondary effect to these abilities, such as additional damage or some form of group heal. In order to teach individual party members new Techs, players need to equip them with a corresponding Spiritnite. Think of this as being somewhat akin to the Materia system from Final Fantasy VII. One thing that I absolutely loved about I Am Setsuna's Spiritnite system is just how diverse each party member's moveset can be. For instance, it's entirely possible to teach Nidr -- who is a predominantly tanky character -- abilities that allow him to heal other party members. I only have one major grievance with I Am Setsuna's battle system: standard enemy encounters are all just a little bit too easy. So long as you sneak up on opponents from behind -- which allows you to start each battle off with every party member having a full ATB gauge and one omentum point -- it's usually possible to defeat your foes with only a single attack. This changes for the better once you get to the boss fights. I Am Setsuna's boss encounters present the game with a level of challenge that I was greatly desiring. It's here that the battle system really comes into its own, with encounters becoming extremely punishing to players who haven't formulated a viable strategy, or have simply not formed a party that's effective at countering them. Oftentimes, when encountering these bosses, I found myself having to carefully micromanage my various buffs and debuffs, while also waiting for an opportune moment to strike. Rarely was a brute-force approach even remotely viable against these opponents. Suffice it to say, it was extremely satisfying to see a strategy I'd devised to defeat I Am Setsuna bosses be successful. As far as performance is concerned, on the Nintendo Switch, I Am Setsuna manages to hold a stable 30 frames-per-second at almost all times when playing the game with the console both docked and in its handheld mode. I could only find one location in the entire game where there is a noticeable drop in performance, and even then, this only occurred when playing with the Switch undocked and when I was outside of combat. While some may lament the fact that the Switch port of I Am Setsuna doesn't aim for the same 60FPS gameplay that the PlayStation 4 or PC versions provide, I never really found this lowered framerate to be much of an issue. The game simply doesn't require the level of precision that would necessitate the increase in responsiveness provided by a heightened framerate. It also needs to be mentioned that, since the PlayStation Vita version of I Am Setsuna is unavailable outside of Japan, the Nintendo Switch port is the only portable version of the game that is playable with an English localisation. If you care about eking the best possible performance out of this game, you may want to look elsewhere, but there is still some merit to its existence on the Switch. I Am Setsuna is not without its faults on the technical side of things, however. For starters, I've noticed a couple of odd issues with character models momentarily disappearing, party members falling through the floors of some dungeons, and even item descriptions that are displayed in French, rather than in English. Oddly enough, the latter of these bizarre issues managed to rear its head for a second time throughout my playthrough of the game. Thankfully, none of these problems impeded on my progress through I Am Setsuna, meaning that they were relatively benign and somewhat amusing technical issues rather than anything to be particularly concerned about. From a presentational and mechanical standpoint, I Am Setsuna manages to lay the foundations for an incredibly solid role-playing game. Unfortunately, this experience is often marred by a wholly predictable story, forgettable characters, and dungeons that feel completely uninspired. Still, if you just so happen to be in the mood for a traditional JRPG, and you're looking for something to play on your newly-acquired Nintendo Switch, you should consider checking this one out. CPU: Core i5 2.2GHz and above. OS: Windows 7, Windows 8/8.1, Windows 10. VIDEO CARD: Geforce GTX460 / Radeon HD6850 or better.
  20. Congtra Apex :V 

    1. -Apex

      -Apex

      Thank you ❤️ 

  21. Motorcycle taxis in the City of Kigali have been given a deadline of August 15 to install and use intelligent meters while transporting passengers. The deadline for mandatory use of intelligent meters for motorcyclists in Kigali was postponed last month, after motorcyclists complained about the shortage of the devices in the country but now Rwanda Utilities Regulatory Authority (RURA) and City of Kigali say it is time for all moto taxi operators to take them on. “The City of Kigali is focused on having a ‘smart city’ status, intelligent meter technology will help us reach this target. We have postponed the mandatory use of intelligent meters several times but it is high time we implemented its use,” Pudence Rubingisa, the City of Kigali Mayor said during a press conference on Wednesday to announce the deadline. “No motorcyclists without a meter will be allowed to operate beyond the set deadline this year. The use of intelligent meters in motorcycle taxis will definitely take the profession to another level as we aim at having a smart city,” he said. This year, the deadline for mandatory use of intelligent meters for motorcyclists was postponed from June to July 1, 2020. “We have met with motorcyclists and Director General of RURA several times, last year and this year. They presented the challenge of a few meters, but now we have enough of them in stock. Among 26,000 motorcyclists in Kigali city, 19500 have meters,” Rubingisa added. “The rest of the meters are available to be used by motorcyclists,” the City Mayor said. So far, there are three companies; Yego Moto, Pascal Moto and Mara Phone mandated to equip motor-bikes with meters. According to Col. Patrick Nyirishema, the Director General of RURA, they have spent two years preparing for the implementation of installing meters in motorcycles in a more effective manner. “Installing intelligent meters will not only benefit passengers and motorcyclists in terms of safety, but it will also keep financial records for motorcyclists which they can use to acquire a loan in the bank,”. “We want to develop the city in a manner that will ensure that no one is left behind in terms of technology. The intelligent meters are available and should be installed on motorcycles without fail,” Nyirishema said. Motorcyclists will be given Intelligent meters on credit and they will pay 10.5% of their daily income for two years. “Buying a meter is easy. Every motorcyclist will be given a meter and they pay in installments for two years. We want to first install meters on passenger motorcycles across the City of Kigali before we consider countrywide usage,” “This will give us a clear picture of how provinces will also follow the suit in the digitization of motorcycle taxi transport,” Nyirishema said. Before the start journey, an intelligent meter will be charging the Rwf300 for the first two kilometres and then one kilometre at Rwf133. In the case of the stopover, a passenger will be given free ten minutes to do his/her errands and then a meter will resume counting one minute at Rwf21. “The exercise of installing meters in passenger motorcycles is not something that happened abruptly. We have been given enough time to install them but passengers should also be sensitized on benefits of using them,” Daniel Ngarambe, president of FERWACOTAMO, a cooperative of motorcycle transporters said. He said the installation of meters reduces delays of bargaining but most importantly this will help them to acquire loans in banks with their financial records. He said however that moto taxi operators must work hard to convince banks and earn their trust first before they could take advantage of the technology.
  22. Robert Wood Johnson University Hospital will host Project Inspire virtually from Aug. 10-14. The program provides education lessons for children 10-12 years old about nutrition, healthy snacks and ways to maintain a healthy lifestyle. Children will learn how to build a healthy plate, identify healthy snacks, be physically active, learn the importance of breakfast and prepare easy snacks at home. The sessions will run from 10-11:30 a.m. each day. For additional information, contact Leslie Malachi at 732-247-2050 or leslie.malachi@rwjbh.org
  23. This morning recap of COVID-19 news from New Mexico is available in a free email every weekday. Sign up here. The New Mexico Department of Health announced 9 additional deaths related to COVID-19, as well as 229 new cases. There was some good news on other numbers, though. Read more here. Inmates in Cibola County protested against COVID-19 conditions on Wednesday, but details are still scarce. Read our story here. According to the New Mexico Environment Department, 21 employees at a Roswell meatpacking plant tested positive for COVID-19, the Roswell Daily Record reported. The president of the Hidalgo County Youth Rodeo received a citation after a rodeo took place, and the president said he refused to require people to wear a mask, KRQE-TV reported. Hidalgo County has the third-highest number of confirmed COVID-19 cases per capita in the state. In Lea County, they held a COVID-safe livestock show, KRQE-TV reported. Some people could see their utilities shut down because of a gap in an emergency rule from the Public Regulation Commission to stop such disconnections during the pandemic and a permanent rule, the Farmington Daily Times reported. The emergency rule expires in mid-September, and the full rule won’t be able to go into effect until October. New Mexico State University will deliver COVID-19 tests to out-of-state students’ dorms, as they undergo a 14-day quarantine after entering New Mexico the Albuquerque Journal reported. The head of the New Mexico Restaurant Association said there is a sense of hopelessness among some restaurant owners because of the continued closure of indoor dining, KOB-TV reported. Restaurants in Carlsbad closed their doors after the state Supreme Court ruled that the state could impose $5,000 fines on businesses that don’t abide by the state’s public health order, the Carlsbad Current-Argus reported. One owner said they had incurred nearly $100,000 in fines for refusing to follow the order. The New Mexico Environment Department filed an emergency rule that requires employers to inform the department of any positive tests among their employees within four hours of being notified. Read more in the Santa Fe New Mexican. In some good news, the president of the Mescalero Apache Tribe signed an executive order that said he will lift the tribe’s lockdown on Friday at noon. Read the executive order here. A survey of parents in Santa Fe found many are supportive of remote learning, the Santa Fe New Mexican reported. KRQE-TV reported on how some Albuquerque Public Schools teachers are preparing for distance learning. Albuquerque’s BioPark Zoo will partially open, the Albuquerque Journal reported. A writer at New Mexico In Depth wrote about their father, a truck driver who continues to work during the pandemic. Portales’ economy will be impacted by the lack of in-person students at Eastern New Mexico University, KRQE-TV reported. The Weekly Alibi spoke to Harris Smith, the dean of the College of Fine Arts at the University of New Mexico, about how the year will go forward. The Associated Press wrote about the loans offered to small businesses by the state to aid them during the COVID-19 pandemic. The Mountain West Conference delayed its football seasons and limited teams to just 10 games.
  24. Congtra dude :V 

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