Everything posted by _Happy boy
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i will vote to DH2 the best then DH1 Good luck :V
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Guitar Hero Live (PS3, PS4, Wii U, Xbox 360, Xbox One [reviewed]) Developer: FreeStyleGames Publisher: Activision MSRP: $99.99 (Game + guitar), $149.99 (Game + two guitars) Released: October 23, 2015 As I've said many times in the past, I was a Guitar Hero man all the way up until I first laid eyes on that beautiful keyboard for Rock Band 3. The Hero series was stale, iterating annually (sometimes multiple times in a year), and assisted in the great plastic market crash a few years back. Meanwhile, Harmonix cleverly used its game as a unified platform, and stuck to providing DLC support. Years later though things have changed. While Rock Band 4 is content with giving you more of the same, Guitar Hero Live completely reinvents itself, for the better. The first thing you'll notice about Guitar Hero Live is that the controller itself has been reworked. Now, instead of the typical color-coded five button setup, you'll find two rows of three buttons -- one row is white, and the other, black. I didn't realize this until later on, but it's actually easier for newcomers to pick up since you don't have to use your pinky finger at all, but tougher for veterans who are used to a 10-year institution of the same old setup. Honestly, I loved having to relearn everything I knew. While I was rocking it out to expert-level songs in Rock Band 4 immediately after years of retirement, it took me multiple days to get a basic grasp on Guitar Hero Live. It recreated that unique feeling of picking up a plastic guitar for the first time. It also helps that Live has five difficulty levels (basic, casual, regular, advanced, and expert), that all ramp up perfectly depending on your skillset. It's especially important to note that the former settings only require you to use one row of buttons, which will help you slowly acclimate to the new setup. As time went on and I started jacking up the difficulty, the game gets crazy tough. There's a major focus on one-finger vertical cords, as well as split cords with multiple combinations, and open strumming cues with no buttons. It's far from a realistic guitar simulator, but I really dug the increased emphasis on chords and fancy finger-work. It may feel like a step down at first glance, but there's a lot of depth found in these six buttons. The chief reason why FreeStyleGames was able to seemingly perfect this aspect of the game is because Live is guitar-centric again. Yep, there's no drums, no keyboard, no "bass" ensemble -- both players play lead guitar. There is the option to hook up a USB microphone to sing vocals, but they are absolutely ancillary to the experience, and I wouldn't recommend picking up the game for singing in the slightest. Technically, vocals add in support for the third player, but Live is definitely focused on the same one or two-person jam session that the original brought to the table in 2005. Again, I'm totally okay with this, as the series started to get stale when it tried to be too much like Rock Band. There's also a fundamental shift with the story mode, which no longer displays lifeless uncanny valley avatars strumming along to the song. Instead, the developers have recorded live footage with real bands playing each song with a live crowd, and strapped a camera to the lead guitarist to simulate a first-person view. Yes, it's FMV, but the end result is done so well that it blows past the Mad Dog McCrees of old. For each set (three songs), your character will start backstage. Here you'll get a bit of setup, perhaps some light drama, a quick chat with a stagehand, and on occasion, a visit from a makeup artist. It helps set the scene and gives you the basic gist of what it feels like to walk out onto a stage in front of thousands of people. As the song progresses, the camera will dip and dive across the stage with your character. Now here's the neat part -- depending on how well you play, the FMV will shift in a surrealist fashion to suit the situation. For instance, playing well will net you a cheering crowd and lots of smiles from your fellow bandmates. Playing poorly will shift the FMV into a negative state, with shaking heads and plenty of boos from the audience. It's such a little thing, but the band itself will start giving you a hard time vocally as well, which is jarring and motivating at the same time. I'm not going to act like this system elicits any kind of actual emotional response, but it's very cool to watch and it's seamlessly done. I'm genuinely surprised they went through the effort of essentially recording two entire concerts for each set of songs. The included setlist itself is rather diverse, consisting of classic rock songs from Queen, The Who, and The Rolling Stones, alongside of more modern groups like Green Day and Fall Out Boy, all the way up to Skrillex ("Bangarang" works better than you'd think) and a recent Eminem song ("Berzerk"). It has something for everyone, with a good spread of indie hits, folk music, and top 100 joints. While the actual story mode is only playable solo, there is a freeplay mode with all 42 on-disc tracks that you can enjoy with a partner, which also features the FMV setup. So that's the first half of Guitar Hero. Next up is the other half: Guitar Hero TV (GHTV). As you may have heard, this concept is going to be rather controversial in nature, as it features microtransactions, and a "stream-centric" DLC model where you can't actually buy songs, but play them on-demand. I fully expected to hate it based on concept alone, but to my surprise, it's probably one of my favorite modes in any rhythm game to date. Let me explain a bit -- GHTV is a multi-faceted affair. At its core is the "channel" system, which currently hosts two playlists. These shift every half hour with new tracks and genres, and quite literally follow the traditional television model, where everyone is playing the exact same thing at the same time, complete with leaderboards. In other words, if you boot it up, you may be jumping in mid-song into a competition. This aspect of Live is devoid of microtransactions. You can play both channels for free without paying Tokens (more on that later) as long as you want. And that's just what I did for days on end. During one of my testing sessions, I played the channel system for three hours straight, earning Tokens for on-demand plays along the way. Since this system is curated, I stepped out of my comfort zone, and discovered new bands, or played songs that I wouldn't normally play from bands I already knew about. It broke the typical rhythm rut where I'd only play my favorite tracks, and it's a really cool feeling. GHTV also has the added benefit of hosting music videos for every single available song. As someone who grew up with MTV, it was a joy to watch them all over again, especially classics like Tenacious D's "Tribute." It's also a lot more fun to watch music videos as a spectator compared to the aforementioned uncanny avatars. Since the channels are going to be constantly updated over time, I'm excited to see what the future holds. The other side of GHTV is on-demand and features microtransactions. Here's how it works: for each track played, you'll earn Tokens. If you do poorly, you'll earn roughly 100-130 Tokens on average. If you do well, you'll net close to 200. You can also earn daily rewards for logging into the game and bonuses for ranking up. One on-demand play is about 600 Tokens, and there's also the option to buy cosmetic bits like new note highways and player cards. Finally, there's a "Party Pass" for $5.99 that grants you access to the entire TV catalog (hundreds of songs) for 24 hours. Here's the good news -- you can basically ignore all of this nonsense if you play the channels. Personally, I put in over 20 hours into GHTV and haven't felt compelled to spend a cent, with 70 spare freeplay sessions banked. You might not feel the same if you hate the principle of not owning content, but as a regular subscriber to streaming services such as Netflix and Hulu, it's not a difficult concept to grasp. While GHTV has the potential to turn a lot of people off, I would be satisfied just playing channels for the immediate future. Both the channels and on-demand support two players. Guitar Hero Live completely took me be surprise. I love the new controller design, the FMV portions work far better than they should, and Guitar Hero TV hooked me with its channel concept. Going forward, I'm hoping that the model further reinvents itself by introducing the world to new music. [This review is based on a retail build of the game provided by the publisher, specifically, the dual guitar package. CPU: Intel Core 2 Duo 2.4GHZ or AMD Athlon Dual Core 4400+ CPU SPEED: 2.4 GHz. OS: Windows XP/Vista. VIDEO CARD: 256 MB 3D Hardware Accelerator Card (NVIDIA GeForce 8800+ / ATI Radeon 2600+) TOTAL VIDEO RAM: 256 MB. DIRECTX VERSION: 9.0c. FREE DISK SPACE: 5.1 GB + 1 GB Swap file.
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Additional specifications of NVIDIA's GeForce RTX 3080 Ampere Gaming graphics card have leaked out over at UserBenchmark which were spotted by Rogame. The NVIDIA GeForce RTX 3080 will be one of the several high-end and enthusiast gaming options that will be showcased on September 1st, utilizing the brand new Ampere GPU architecture. cccccccNVIDIA's GeForce RTX 3080 Graphics Card Spotted With 2.1 GHz GPU Clocks & 19 Gbps GDDR6X Memory According to the leak, the NVIDIA GeForce RTX 3080 is still being evaluated internally as the entry on UserBenchmark is from 15th August. The listing shows the Ampere graphics card with a device ID of '10DE 2206'. In addition to the GeForce RTX 3080 specifications, it's PCI Id has been unveiled too which according to Videocardz is '2206'. Rogame also sheds some light over the PCI IDs & says that there are at least three IDs for three different cards. Moving over to the specifications, the NVIDIA GeForce RTX 3080 was spotted with 10 GB of VRAM which was running 19 Gbps GDDR6X memory dies (4750 MHz QDR effective) across a 320-bit bus interface. This should deliver a memory bandwidth of 760 GB/s. This is almost a 53% jump in the memory bandwidth over the GeForce RTX 2080 SUPER which is very impressive. As for the GPU clocks, the card has a BIOS limit set to 2100 MHz so we should be looking at clock speeds similar to the Turing GPUs which also peak around 2.1 GHz. The average clock speeds of NVIDIA's GeForce RTX 30 series graphics cards, especially the GA102 GPU core are likely to be rated at around 1.7-1.8 GHz as seen in previous leaks. These will be the actual boost clocks for the cards while we can expect the standard operating range near 1.9 GHz. Custom cards will allow for higher clock speeds due to better power delivery and we can expect speeds to close in on the 2.1 GHz limit. What's interesting is that the graphics card was running on an unreleased 455.90 driver. The GPU performance isn't that great within the benchmark but it is likely that this is still an early design candidate for the GeForce RTX 3080 graphics card. There have been reports that the GeForce RTX 3080 will feature 20 GB of GDDR6X memory instead of 10 GB which was previously rumored. NVIDIA GeForce RTX 3080 - GA102 For High-End Gaming Moving on to the GeForce RTX 3080, the rumor reports that the card will be featuring the GA102-200-KD-A1 SKU. This cut down SKU will feature the same 4352 CUDA cores as the RTX 2080 Ti that will be arranged in a total of 68 SMs. The card is reportedly going to feature up to 20 GB of memory that is also going to be GDDR6X. Assuming the memory is running at 19 Gbps across a 320-bit bus interface, we can expect a bandwidth of up to 760 GB/s. The switch to GA102 from TU104 on the RTX 2080 is definitely an interesting one. A high-end SKU would also result in higher wattage and thermals but I believe this could be done to raise the bar up on the sub $500 segment which should comprise of GA104 based RTX 3070 and RTX 3060. The latest performance leaks also show a considerable performance improvement over the RTX 2080 and even the RTX 2080 Ti in synthetic benchmarks. If the same could translate over to the gaming performance, then Ampere does look like a super enticing product for gamers who have waited for almost 2 years now. In addition to the GeForce RTX 3080 graphics card specifications leak, Chiphell has posted what seems to be an alleged performance chart of the GeForce RTX 30 series lineup which includes the GeForce RTX 3090, GeForce RTX 3080, GeForce RTX 3070 Ti, GeForce RTX 3070 & the GeForce RTX 3060. The chart claims to be an average performance measurement of the graphics cards purely in gaming benchmarks at various resolutions from 1080p and all the way up to 4K. It also showcases the performance per watt gains for each respective generation. Again, this chart should be taken with a grain of salt as the information on performance is yet to be verified. The NVIDIA GeForce RTX 30 'Ampere' Gaming graphics card lineup is expected to be announced on 1st September at a digital event which will be hosted by CEO of NVIDIA, Jensen Huang. We expect at the very least, three new graphics cards during the event which include the GeForce RTX 3080 Ti (or RTX 3090), GeForce RTX 3080, and a next-generation Titan. There's definitely a lot more to talk about regarding the Ampere GPUs but we will have to wait until more information comes our way.
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Siemens also made available to students and instructors a free 12-month license of the student edition of Mentor’s flagship PADS Professional PCB design software. In addition, Siemens working with our customers to enable home use of some of our products. Digital twin is the new buzzword in the tech industry these days. According to Tony Hemmelgarn, president and CEO of Siemens Digital Industries Software (a computer software company and a business unit of Siemens), the idea of a comprehensive digital twin can make an excellent guide to a company’s digital transformation focused on business value. “By matching the predictive capability of the digital simulation world with the real-world impact results in the physical world, companies can learn, decide and act faster than their competitors; even adapt quickly to keep up with changing external factors like a pandemic,” he tells Sudhir Chowdhary in an interview. Excerpts: Like all companies, Siemens has been impacted by the Covid pandemic. Almost all our employees have worked remotely at some point over the past few months, with many still working remotely. We’ve taken steps to enable us to continue developing and delivering solutions that speed up digital transformation and best support our customers throughout this period. While the pandemic has impacted the ability of many of our customers to design and manufacture as intended, we’ve also been amazed by some of the innovative things the Siemens software community has done in response to this global health crisis. In response to the urgent need for ventilators, automotive and aviation leader Vinfast Group started producing them —this required the expedited design and manufacturing of entirely new products. The key to making this pivot successfully has been digitalisation and the use of the digital twin. The idea of a comprehensive digital twin can make an excellent guide to a company’s digital transformation focused on business value. By matching the predictive capability of the digital simulation world with the real-world impact results in the physical world, companies can learn, decide and act faster than their competitors—or in this case, adapt quickly to keep up with changing external factors like a pandemic. What has been Siemens’ approach to tackle the changing technology roadmap? Changing work conditions present an opportunity for our community to increase its skills and abilities with Siemens software. We offered free 30-day subscriptions to our online learning memberships. The community had free access to a rich set of video-based learning, labs and other engaging training content that can improve proficiency in the products they already use and build skills in new Siemens solutions. A free version of the Mendix application development platform is available for anybody, and many of our solutions are available for free to students and startup companies. Siemens also made available to students and instructors a free 12-month license of the student edition of Mentor’s flagship PADS Professional PCB design software. In addition, we’re working with our customers to enable home use of some of our products. How has Siemens’ technology helped customers drive business recovery and growth during this time? In response to the urgent need for ventilators, we’ve seen automotive and aviation leaders including GM, Ford, Virgin Orbit, Israel Aerospace Industries and Vinfast Group start to produce them, as well as Dyson, whose teams have started to manufacture ventilators in the United Kingdom. Also in the UK, teams from across Siemens have joined other manufacturers—including Airbus and Rolls Royce—in a consortium to rapidly scale-up production of ventilators for the NHS. Seven Formula One racing teams have come together as part of Project Pitlane to scale production of existing ventilator designs, as well as reverse engineer existing medical devices. Volkswagen and Faurecia have launched a joint effort to manufacture personal protective equipment. Are companies leveraging additive manufacturing to tackle the pandemic? Yes, absolutely. Many companies have turned to additive manufacturing to meet demand for new products. Worcester Polytechnic Institute and Boeing are now 3D printing face shields. Siemens opened its Additive Manufacturing Network to medical providers and 3D printing suppliers and 40 different healthcare entities, 20 engineering companies and 120 new suppliers have joined the network to help design and print needed parts and supplies. After the publication of the Medtronic PB560 ventilator bill of materials, the Siemens Digital Industries Software team has converted, analysed and created the first assembly planning work instructions to help anyone working to create their own ventilator. Some companies are now developing tests and medical devices in weeks instead of months. Siemens Heathineers has developed a diagnostic that can identify Covid-19 in three hours and Bosch developed a Covid-19 rapid test in six weeks. Abbott Labs quickly brought to market a molecular point-of-care test. Cyient has partnered with Molbio Diagnostics to make Covid-19 testing devices and chips for faster prognosis.
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Diamond Motors, the official agent of the Japanese Mitsubishi brand, announced the availability of the 2020 Mitsubishi Xpander, which is one of the 7-passenger cars in the Egyptian market, as it invited its customers to book a test drive of the car at its official distributors. The prices of the Xpander model, according to what was announced by the official page of the Mitsubishi brand on the social networking site "Facebook", start from 310 thousand pounds, while the company announced the price of the second category last week. Mitsubishi Xpander prices 2020
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August 16, 2020 - With a Croatian digital nomad visa discussion taking place at the ministerial level this week, can Croatia also cash in on the retirement lifestyle opportunity? It has been quite a year already, and we are not finished yet. And it is clear that many things will never be the same again, and that new approaches are required. This also includes tourism, which accounts for more than 20% of GDP in Croatia in a normal year. 2020 has been anything but normal. Looking forward, and not back, there are huge opportunities for Croatia to diversify and to attract high-spending visitors without investing very much. Indeed, some simple legislation change could open the doors to new types of tourism and revenue streams which are currently being spent in other countries in Europe, but only negligible amounts. We have been writing about the huge opportunity offered by remote workers wanting to combine their nomadic existence with great lifestyle. Nowhere does lifestyle in Europe better than Croatia, and the additional attractions of Croatia's safety, authentic experiences, great food and wine, natural beauty, affordability, accessibility, good infrastructure and English spoken, make it an ideal destination for an industry which is booming and set to expand rapidly. The main thing stopping this from already being part of Croatia's tourism makeup is our old friend, Croatian bureaucracy, but there are signs that there might be a small shift in thinking. Following an open letter to Prime Minister Andrej Plenkovic, Split-based Dutch entrepreneur Jan de Jong has a meeting with the Minister of the Interior this week to discuss the There is another opportunity which countries such as Portugal are taking full advantage of, which Croatia is not at the moment. An opportunity with much smaller numbers of visitors but with a much higher spending power. The retirement lifestyle opportunity. I have lost count of the number of emails I have received over the years, particularly from Americans, who have fallen in love with life in Croatia and desperately want to retire here. But they can't under the current rules. I knew one American couple in Split a couple of years ago who felt a particularly strong bond with Croatia and exhausted all roads to find the way to retire here. High spenders, very active in the local community, visited by friends who also fell in love with Croatia. They ended up retiring in Sri Lanka. To be clear, we are non-EU (Americans), retirees, with no Croatian family connections, who are already married, so can’t marry a Croatian spouse. We are retired, so not necessarily eager to take jobs or start companies. We just want to enjoy living in this beautiful country, and contribute by paying our own way through taxes, insurance, housing, investments, entertainment, etc. Many of us are even willing to donate our time, knowledge and skills. You can read more on this topic from the 2018 TCN article Why Croatia is Not (But Could Be) a Top American Retirement Destination. The emails and Facebook messages kept on coming. Soon after we started the CROMADS Facebook page a couple of months ago, I received a message from an American retiree desperate to retire in Croatia, but accepting the impossibility of the situation and making plans instead for a new life in Portugal: I suggested to the American Ambassador to Croatia last fall that he pass along the idea of creating a special visa category in Croatia for retired people, such as the one Portugal has (I'm not sure his mission is to get people to leave the USA...lol). I think the suggestion would be more likely to gain traction with this group as you seem to be getting things done. I love having TCN as a resource. Anyway, I understand the desire to attract young entrepreneurs in the tech industry, but take a look at what Portugal has done. They realize that "old money" spends well, and the economic reach is wider than you might first think. There are many groups in the USA that have formed around the idea of retiring to Portugal. They meet in person and online. When they move, they create a circle of friends and family who want to visit them. These are people with money to invest in real estate and lifestyle. I love Croatia, but I can only come here for 90 days and then the welcome mat is removed. That's why I'm moving to Portugal, even though I'd rather be in Croatia. I love Croatia, especially Zadar, where I am currently residing on an extended visa due to COVID-19. I'll be going back to USA 5 July (if I can force myself on the plane) and making my plans to move to Portugal. I wish you the best of luck! I will enjoy watching your successful journey!!! Portugal has managed to attract a sizeable number of foreign retirees, who are enjoying the relaxed lifestyle in temperate climes, and it appears that their simplified bureaucracy is helping to make the decision a little easier. Here is what you need to do to retire in Portugal as a non-EU citizen: Under Portugal’s retirement residency law, non-EU citizens who want to retire to Portugal will need to apply for a residence permit at a Portuguese consular office in their home country before relocating to Portugal. You will typically need to show a valid passport, proof of income, proof of health insurance and submit to a criminal background check. Non-EU nationals can obtain a temporary residence permit for five years, after which they will be able to apply for permanent residence. There have been various initiatives and ideas to attract the higher-spending older generation to Croatia, ideas which inevitably come up against the wall of bureaucracy. One of the most interesting a few years ago came from leading eye surgeon, Nikica Gabric, who drew a circle on the map of Europe 500 kilometres from the epicentre of Istria. I forget the number of millions of European retirees drawing Western pension in Gabric's circle, but it was a lot. With many just a 4-5 hour drive from Croatia, a combination of much cheaper cost of living in Croatia and more temperate winters make Croatia an ideal retirement destination for at least part of the year. Tourism is changing, and Croatia's over-reliance on classic sun and sea tourism is not healthy. Tourism is not just about that summer holiday, but embracing lesser-explored options. By following the excellent examples of digital nomad visas set by Estonia, and attracting high-spending retirees as in Portugal, a rationalising of some aspects of Croatian bureaucracy will easily open up new possibilities and revenue streams.
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Even mild Covid-19 cases confer ‘durable immunity,’ new studies find. Scientists who have been monitoring immune responses to the coronavirus for months are now starting to see encouraging signs of strong, lasting immunity, even in people that developed only mild symptoms of Covid-19, a flurry of new studies has found. Disease-fighting antibodies, as well as immune cells called B cells and T cells capable of recognizing the virus, appear to persist months after infections have resolved — an encouraging echo of the body’s robust immune response to other viruses. “This is exactly what you would hope for,” said Marion Pepper, an immunologist at the University of Washington and an author on one of the new studies, which is currently under review at the journal Nature. “All the pieces are there to have a totally protective immune response.” “This is very promising,” said Smita Iyer, an immunologist at the University of California, Davis, who is studying immune responses to the coronavirus in rhesus macaques and was not involved in these papers. “This calls for some optimism about herd immunity, and potentially a vaccine.” Research on the coronavirus is proceeding so quickly, and in such volume, that the traditional review process often cannot keep pace. For the studies discussed here — as with un-peer-reviewed studies in general — The Times arranged for several experts to read and evaluate them. Although researchers cannot forecast how long these immune responses will last, many experts consider the data a welcome indication that the body has a good chance of fending off the coronavirus if exposed to it again. “Things are really working as they’re supposed to,” said Deepta Bhattacharya, an immunologist at the University of Arizona and an author on one of the new studies, which has not yet been peer reviewed. Protection against reinfection cannot be fully confirmed until there is proof that most people who encounter the virus a second time are actually able to keep it at bay, Dr. Pepper said. But the findings could help quell recent concerns over the virus’s ability to dupe the immune system into amnesia, leaving people vulnerable to repeat bouts of disease. Editors’ Picks Shhh! We’re Heading Off on Vacation Trying to Make It Big Online? Getting Signed Isn’t Everything 11 Supposedly Fun Things We’ll Never Do the Same Way Again Continue reading the main story However, it remains unclear how susceptible youngsters are to the virus, compared with adults, and how transmissible Covid-19 is among them or to adults. A recent study in Chicago found that infected children carry at least as much virus in their nose and throat as adults do. But several studies from other countries have also suggested that children under 10 are much less likely to spread the virus to others. Children seem to be less likely than adults to develop severe Covid-19 symptoms, although the C.D.C. reported 570 cases of a related inflammatory syndrome among young people from infancy to age 20, from early March through late July. Those stricken were disproportionately Black and Latino. The C.D.C.’s updated guidelines, which were addressed to pediatric health care providers, said that 7.3 percent of all reported Covid-19 cases through Aug. 3 were in people 17 or younger, who make up 22 percent of the U.S. po[CENSORED]tion. “Due to community mitigation measures and school closures,” the report stated, transmission of the virus to and among children “may have been reduced in the spring and early summer of 2020. This may explain the low incidence in children compared with adults.” The report added: “Comparing trends in pediatric infections before and after the return to in-person school and other activities may provide additional understanding about infections in children.”
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Nickname : @#Loenex Tag your opponent :@.-AdiiLo-. Music genre : Dance Number of votes : 7 Tag one leader to post your songs LIST : @.-AdiiLo-.
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@myCro ? i want u on ts3 plss come now ❤️
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my vote will be on DH1 :v
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Yo-Kai Watch 3 (3DS) Developer: Level-5 Publisher: Nintendo MSRP: $39.99 Released: July 16, 2016 (JP) / December 7, 2018 (EU) / February 8, 2019 (US) o-Kai Watch isn't quite as prevalent as it once was. I mean just this week the flagship store for the series announced its closure in Japan. Despite its slow decline in public interest, the series is just as lively six years in. I'll take what I can get. Yo-Kai Watch 3 is another creature-catchin' JRPG that continues the antics of previous games, though for better or worse, it doesn't necessarily add to an ongoing storyline outside of worldbuilding. Despite the "3" moniker, like Pokemon, you can jump in at anytime. Sure there's some in-jokes and anime references you might miss, but those are innocuous given that the secondary protagonist (Hailey) is new and the setup for Nate's story is "he's a kid who is moving to the USA (called "BBQ" in-universe) and starting a new life with new friends. This time there's no "separate version SKU" problem to solve, at least in the west: it's one ultimate version of the game. While the "swap at anytime" dual protagonist setup is jarring in many instances it works here, mostly thanks to some cute internet-based worldbuilding. In this universe even the Yokai use smartphones and are connected to each other with their own spirit-centric infrastructure. As a result, even though Hailey and Nate are in completely different countries, their stories can naturally compliment each other before they fully converge near the conclusion. By playing a certain mission with Nate a companion may bring to light the existence of a certain app for Hailey's crew and vice-versa. It's interesting to watch it all play out. Yo-Kai Watch 3 also sports a new combat mechanic focused around team positioning. Battling is still mostly automatic outside of player-triggered supers (Soultimates), items and choosing what creature to focus on, but now you have the power to swap party members around a 3x3 grid-based battlefield. Where your team ends up matters when it comes to Soultimate moves on both ends of the battle, on top of two core formations (lining up for extra power or getting behind creatures to shield damage). If you couldn't stand how passive the series was in the past it's a little more engaging now, even if a lot of the standard brawls are still rudimentary in that they don't require vigilance. Boss fights are a different story, especially some of the endgame superboss encounters. You'll need to actually make haste when you're purifying your team, manage your positioning constantly and in some cases even cancel super attacks to get your team ready for an impending attack. But for the vast majority of the experience a lot of people aren't going to find it super deep and that's okay. If you want a consistently hardcore RPG experience maybe the Yo-Kai Watch series isn't for you. No, I'm in it for the sheer ridiculousness of it all, the richness of the world, and the completely unexpected. The duo of "Blunder and Folly," an FBI-like team that investigates the "Y-Files," is solid gold. Yo-Kai Watch is just a fun world to be in, full of self-awareness and some rather adult humor underneath its seemingly saccharine skin. When Hailey completely dunks on her companion Usapyon right after he pours her heart out in front of her I lost it. While the JRPG questing and combat formula are traditional the rest feels uniquely authentic. Very few games nail the feeling of traveling around the bustling cityscapes and countrysides of Japan (the Persona series comes to mind) and Yo-Kai Watch is in that exclusive club. Even something as outwardly rote like riding a train contains a certain degree of significance in Yo-Kai Watch given how genuine it is. In case you're wondering, some of the BBQ (USA) humor consists of low-hanging fruit that's been done decades before in Tex Avery cartoons, but it rarely reaches groan-worthy status. Watching the dichotomy unfold between the two cultures through Nate and Hailey's eyes bolsters the concept. There's a massive Twin Peaks reference that's baked into the Busters side missions (that are much more fun as a gaiden type thing and not a full game), slice of life conversations about magical girls on Japanese transit and creatures like Treeter: a plant who spends all their time tweeting and has the tired red eyes to prove it. The world of Yo-Kai Watch is just as completely wholesome as it is bizarre and disturbing. There's nothing quite like it and it goes places Nintendo wouldn't dare to go with Pokemon. I've rated all three main Yo-Kai Watch games the same because they're all on the level. All three (released in the west so far) are somewhat held back by a simplistic combat system but boast an infinite amount of charm. There are very few games that can make me smile the entire way through and that counts for a lot. The game no have System Requirements .
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If you’re running Windows 10, should you get an antivirus app? There are certainly some good reasons to do so, as we’ll explore in this article, not the least of which is that Microsoft’s operating system is so po[CENSORED]r that it makes a seriously tempting target for malware authors in terms of the potential spoils to be gotten. Our definitive list of today's best Windows 10 antivirus programs Looking for even more protection? Grab a great VPN for PC See why we rate Bitdefender so highly in our testing Big target Windows 10 is the most widely used desktop operating system in the world, and as the OS of choice for many PCs everywhere, it represents a broad and juicy target for malware authors. Quite simply, if someone writes a piece of malware that exploits Windows 10, then there are a lot of potential targets out there that the malicious software might end up on. So, it’s no surprise that Windows users (including the unwise folks who remain on Windows 7) are the biggest targets for malware authors. Now, it’s true that in recent times, malicious actors are giving Apple’s Mac platform more attention, but Windows is still the operating system which is most under threat, of course. Particularly when it comes to malware, with Mac threats tending to be the likes of potentially unwanted programs (known as PUPs) or adware. The vast majority of the really malicious stuff is hurled at Windows machines. Threat level Going by the latest ‘state of malware’ report covering 2019 from Malwarebytes [PDF], the amount of malware detections may be remaining at the same level as the previous year, but it’s still a large quantity – and what’s worrying is that these threats are becoming more sophisticated in general. (Note that other security outfits have pointed to a growth in malware over the course of 2019, like Kaspersky). Clearly, there’s no shortage of perils out there online, with Malwarebytes observing that adware and Trojans (apps that look like legitimate programs, but deliver a malware payload) remain a major problem for Windows machines. Furthermore, there’s a disturbing increase in the use of ‘HackTools’, which as the name suggests are tools facilitating hacking into PCs, and are now being used against consumers (rather than just businesses), with a 42% year-on-year increase. The likes of ransomware remain a threat to your files, exploiting crises in the real world to try to trick unsuspecting users, and so broadly speaking, the nature of Windows 10 as a big target for malware, and the growing sophistication of threats are good reasons why you should bolster your PC’s defenses with a good antivirus. Windows Defender? So, having established the need for an antivirus on Windows 10 – and elsewhere, we’ve addressed the broader question of whether antivirus software is necessary at all in 2020 (the answer being ‘yes’, in a word) – let’s come onto another point that some folks might argue. Namely that with Windows 10, you get protection by default in terms of Windows Defender. So that’s fine, and you don’t need to worry about downloading and installing a third-party antivirus, because Microsoft’s built-in app will be good enough. Right? Well, yes and no. Windows Defender used to be something of a laughing-stock in security circles, but all that’s now in the past. The Defender of today is actually a robust app that can indeed defend your PC true to its name, and has actually achieved some impressive rankings in the reports from independent test labs. However, the truth is that while Windows Defender is a solid enough solution you can rely on, there are third-party antivirus apps which offer more functionality, and are still free – they just take a little effort to install. So if you can take a little time out, it’s worth installing one of the leading free antivirus apps to replace Windows Defender in order to get more features and better security still – and indeed avoid a potential fly in the ointment in terms of Microsoft breaking Defender, which has happened a couple of times in the recent past. It’s also worth considering that if you want to considerably beef up the levels of security on your PC with extra layers of defense like anti-ransomware shields or added web browsing protection, you might even want to consider a paid antivirus. Do I really need antivirus for Windows 10? Whichever way you dice it, it would seem to be a wise choice to get an antivirus for Windows 10, and make the effort to upgrade from the default levels of security provided by Windows Defender. After all, it’s easy enough to grab a decent free app to help keep you even safer online.
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Philips has announced its 279C9 monitor, which offers a zero-bezel design, a 4K screen resolution, and also utilizes an IPS panel. The 279C9 monitor provides a screen size of up to 27 inches, and with the zero-bezel design to the frame results in a monitor perfect for a multi-monitor setup. Philips Introduces the 279C9 monitor with availability in the UK, and the Eurozone planned for the end of August The 279C9 monitor offers a higher than average display resolution, having a 4K screen resolution, which allows for much more clarity of images, which is required when dealing with extremely detailed images or models that are commonly seen on CAD. This means that with the 4K resolution, this monitor would be ideal for content consumption as various sites like YouTube and Netflix offer 4K content. In addition to the 4K screen resolution, the 279C9 monitor features a maximum refresh rate of 60 Hz for HDMI inputs, and for DisplayPort input, the maximum refresh rate is up to 75 Hz. Most gamers may want to skip this monitor due to the lower refresh rate, but YouTube enthusiasts will enjoy the AMD FreeSync support, which ensures that the monitor remains screen-tear free. This monitor also features support for DispplayHDR 400, providing much more life-like visuals, DisplayHDR 400 also comes with global dimming and features a peak brightness of up to 400 nits. The 279C9 monitor also features various technologies to reduce eyestrain, these technologies include the LowBlue Mode, which reduces the amount of harmful blue light emitted by the monitor and the Flicker-free technology, which reduces the flicker that monitors often produce and can lead to eye fatigue. This monitor comes included with a USB-C port that can support USB power delivery 3.0, and according to Philips, allows this monitor to charge devices up to 65-watts. The connections for this monitor include DisplayPort 1.4 and two HDMI 2.0 ports, the USB dock allows for up to four USB 3.2 ports. The Philips 279C9 monitor will be available at the end of August, with the monitor retailing for £439 in the UK and €489 in the Eurozone. There has been no information on when this monitor will be available in the United States.
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CHENNAI: “At least 1,000 auto-rickshaw drivers across the State have changed profession and begun selling vegetables, milk or fish for a living,” rued M Sivaji, general secretary, CITU Auto Federation, adding that autos are turning into push carts in the State. With schools, colleges and most offices closed, there has not been much demand for autos. These drivers lament that the government too has not offered any monetary support. According to Sivaji, in Tamil Nadu, there are 2,85,000 autos and the Rs 2,000 aid, which the government announced for auto drivers has only been provided to 7,000-odd drivers. The relief amount was given only to those who have a membership in Social Welfare Board. But, only 24,000 of the 45,000 drivers, who had membership in the board, have renewed their membership. “I have been driving an auto for the past 21 years and never faced such a situation in my life. While the neighbouring States’ governments have been supporting auto drivers, nothing has been done in Tamil Nadu. Fed up after waiting for so long, I began to sell vegetables in July. I didn’t even know anything about the trade, but when I began to do this business, I came across many auto drivers like me who are now selling dry fish, fruits or vegetables. We are certainly not happy with this job, but are forced to do something for a living,” said A Karimulla from Tiruvallur. Concurring, Arul Raj, an auto driver from Perambur said, “As against the usual Rs 15,000 that I earn per month, I was not even able to earn Rs 200 per day during the lockdown. With rising fuel prices, we are only facing losses when we drive the auto. I am trying my hands at selling fish. I go from street to street in my auto, selling the day’s catch I buy from a local market.” KK Senthil, an auto driver from Chennai said there have been instances of drivers burning their autos out of frustration.
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Location: Narrogin Area: 170ha Agent: Ray White Rural WA Contact: Hugh Ness 0428 551 742 Jeremy Genders 0429 689 920 PLEASANT Fields presents a fantastic opportunity to secure an outstanding property on the west side of Narrogin. It is very obvious of how much care, effort and attention-to-detail the owners have invested in making this property a pleasant place to live. The beautifully rebuilt cottage-style home is set in sprawling low maintenance gardens with many fruit trees. Upon entering the home through the spacious hallway, you will notice the quality of the rebuild and the fixtures and fittings. Décor is in neutral tones while remaining light and bright and with a modern feel to a classic style, with the 3.6 metre high, original pressed tin ceilings and wrap-around verandah being key features. Pleasant Fields is a working farm comprising 170 hectares, with about 102ha being arable. The remaining land consists of parkland clearing and bushland with walk trails. The country is gently undulating with marri, wandoo and gravel loams. There are general purpose sheds, a two-stand small shearing shed and yards. The sheds are within walking distance of the home and would provide an excellent space from which to run a small business. The land is fully cropped to canola for the 2020 harvest. Laneways through the property all have new internal Ringlock fencing, which divides it into 13 paddocks that are suitable for sheep, cattle or horses. The property is watered via four dams and two soaks. If you are seeking a smart, comfortable home on productive small acreage that is close to a major regional centre, then Pleasant Fields is highly recommended.
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The Russian Ministry of Health announced, on Saturday, that the country has already started producing a vaccine against the emerging corona virus, despite a campaign to question its efficacy and safety for users. Russia said that the vaccine, which was developed by the "Gamalia" Institute in Moscow and the Russian Ministry of Defense, and is the first to begin production to treat the Corona virus, will be offered at the end of this August. On Tuesday, Russian President Vladimir Putin confirmed that his country is the first country to ratify an anti-virus vaccine, despite the fact that the final-stage tests, which include more than two thousand people, were scheduled to start Wednesday. The next day, the World Health Organization said it was looking forward to reviewing clinical trials of a vaccine developed by Russia. The organization says that 28 of more than 150 experimental vaccines are currently being tested on humans, of which 6 have reached the third stage, which is the final stage in which the candidate product is tested on large groups of people. The Russian vaccine is one of 28 vaccines that reached the third stage, but the World Health Organization is including it in the first stage. The organization said in a statement that it is "in contact with Russian scientists and the Russian authorities and looks forward to reviewing the details of the experiments," adding that it "welcomes all developments in the ongoing research on vaccines against Covid 19 and in the field of vaccine development."
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> Opponent's nickname: @nanelu > Theme (must be an image): https://imgur.com/fyPBkas > Work Type: avatar > Size & Texts: Battle . csblackdevil.com / csblackdevil/ csbd // 150 *250 > How many votes?: 8 > Work time: free
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Game information Eador: Masters of the Broken World (PC) Developer: Snowbird Games Publisher: Snowbird Games Released: April 19, 2013 MSRP: $19.99 Rig: Intel i5-3570K @3.40 GHz, 8 GB of RAM, GeForce GTX 670, and Windows 7 64-bit I don't know why I thought that putting a world back together -- conquering various floating landmasses and combining them through sheer force of will -- would be easy. Eador: Masters of the Broken World's similarities to Heroes of Might and Magic, Age of Wonder, and Kings Bounty gave me confidence, and then the leisurely-paced campaign tutorial taught me how to play an entirely different game. Twenty minutes into my conquest proper, and I was being brutalized by unrelenting foes and rioting orcs. A remake of a Russian strategy game with old-fashioned sensibilities, Eador takes no prisoners and has a much higher opinion of my ability than anyone who knows me would. It is one of those PC games that will have you fighting with the interface, shouting at the screen, and wondering where the hell the day went. It can be rather wonderful at times, but it's brought out the worst in me, turning me into a loud, angry man. Well, louder and angrier than usual. The world of Eador has been broken up into shards, gently bobbing pieces of land that somehow still hold life, and as an immortal being with an ambiguous past, it falls to players to take control of these floating chunks of rock and rebuild the world. It's a tall order. Each shard is distinct, coming in different sizes, containing a variety of fantastical threats, and providing bonuses to whomever manages to kick out the other lords and powers seeking dominance. Every conquest begins with a map of all the nearest shards, detached and prime targets for beings of power, and the choice of which shard to attack depends on what advantages you want to get out of it. Do you want to unlock stables now? Or are you more interested in obtaining outposts, giving your provincial holdings more defense? This goes a long way to making the fight for each shard seem like part of a greater mission. They aren't standalone wars, and the victories and acquisitions hard won have an impact on the rest of the astral conflict. A long-term strategy is a necessity in Eador. The most important location on a shard is the Stronghold. From there, heroes -- the player's main agents in the physical realm -- can be recruited along with their armies, spells and equipment can be purchased and attached to a hero character, and a dizzying array of construction projects can be embarked upon. Right from the get go, it's imperative to decide on what units you want to eventually build, and what spells you want to be able to throw at dastardly opponents, as there's a limit to the number of buildings one can construct. Choice and sacrifice permeates throughout the game, and it makes each conquest a more focused experience. Lamentably, the user interface is something of a mess. While greatly improved from the beta version, it remains fidgety and unintuitive. Lose this Stronghold to the AI, or another player, and everything is lost, at least on that particular shard. Likewise, successfully besieging and taking over all the other Strongholds results in that shard being added to the player's powerbase, magically merged with the other conquered landmasses. Separating these stalwart castles is a vibrant landscape made up of provinces, and though they are only represented by one tile, they contain armies, towns, crypts, wizard towers, and all manner of typical fantasy locations. A province is brought under player control once its denizens are "dealt with," and that can be done simply by defeating them in battle, but some races and groups are open to bribery, or they might even agree to join a player's burgeoning kingdom if a quest is completed. While the loot and experience that comes from battle makes approaching provinces aggressively tempting, sometimes -- when you're rich -- it's nice to be able to sidestep an easy scrap that won't offer great rewards. Provinces brought into the fold can be explored, which I found novel, yet at odds with how the AI acts. In my experience, the AI is almost always aggressively expansionist, and those who want to explore their provinces, getting into adventures or seeking treasures may find themselves lagging behind their opponents. This risk does make exploration a bit more meaningful, as it's a sacrifice, but as an aspect of the game that I really enjoyed, I naturally wished that I wasn't shafted so often because of it. The conquest of the first shard teaches players that Eador is a marathon, but it really isn't. It's a sprint to see who can level up their hero or heroes the fastest. In Eador, heroes are everything. Their stats, class, and way they've been leveled up dictates how many units they can command, how fast they can move across the map, how they and their army fares in battle, how good they are negotiations and bribery attempts, and how many, if any, spells they can employ. Unlike other units, they cannot truly be destroyed unless the player chooses to not resurrect their corpse after death, but they can be taken out of play for a few turns, and that can be devastating. With no heroes, there's no more conquest, exploration, and one's ability to defend their holdings shrinks to a pitiful amount. Though there are only four classes to choose from, after they gain enough experience they can specialize, becoming even more ridiculously powerful. While it's expensive, more than one hero can be recruited, so there're plenty of opportunities to experiment with builds and classes. Battles play out on a field of hexes, covered in changing topography and obstacles. It's traditional, but the plethora of unit types and the diverse abilities of the heroes makes most fights engaging. It could be a lot better explained, though, and I feel this really goes for all of Eador. For the life of me, I couldn't figure out the impact of stamina and morale on units. Every single one of them has these meters, along with their health, ammo, and various stats, but it took me a good long time to grasp their impact. Likewise, the effect of different hexes, like hills or forests, isn't well-explained, either. A pop-up mentions, for instance, that units in a forest hex get more defense against ranged attacks, but it's not clear how much defense it will provide, and if your unit is safe or not. I'm not one to shy away from a bit of trial and error, but the hiding of important information seems rather unnecessary. Counterattacks play a large role in the field of battle, and with this comes a few problems. Pretty much every unit can counterattack, though the attack's effectiveness is determined by their actual counterattack skill. The problem usually arises when fighting a foe who is close to death. Hovering over an enemy will reveal if the attack will definitely kill them, or if it might kill them, which comes in handy when selecting targets, but a counterattack may throw a spanner in the works. Sometimes, after taking a swipe at the target and relieving it of all its health, this corpse will simply not go down, and instead makes one last strike, damaging your unit. It's already dead, but it can still counterattack. On occasion it won't even wait, attacking first and killing your unit. No doubt it's all to do with initiative and the enemies counterattack skill, but none of this is relayed to the player. Instead, it just seems bloody unfair, if you'll pardon my childishness. Moments of frustration aside, the combat is still a compelling facet of the title. Once one gets passed the sometimes irritating way Eador does things, it opens up into a deep, tactical experience. Different forces, particularly those with different heroes, can be like night and day. I have a penchant for necromancy and summoning in Eador, and get no small amount of joy from starting off a battle with a tiny force, slowing building it up into a skeletal army, with each fallen enemy joining my ranks. Wizards field the smallest armies, but with the right spells they can overwhelm the opposing force with demons and undead minions, completely outnumbering an enemy. With the commander hero, one's experience might be drastically altered. Commanding much greater numbers, the commander can also wade into battle, smiting foes with a mix of magic and martial abilities. He can even be specialized into a priest, constantly healing his many units, not needing to worry about how squishy they are When choosing units, one must take into account their alignment, as Eador is not a world where humans get along very well with evil, rotting corpses given foul unlife. While a broad, diverse army has many advantages, the hit to morale can easily negate them. This ties into the ruling force of karma, which runs throughout Eador. One's actions towards the citizens of each province and magical rituals used to get boons or new units have a tangible impact on how a ruler is perceived. Sell too many children to witches or execute too many merchants for not paying you off, and that bad karma will bite you on the arse -- if your opponents haven't already removed it from your body entirely. The AI is, despite the prevalence of uncontrolled aggression, quite clever. Both on the map and in battle, it can employ some devious tactics, and presents a significant challenge, even on the lower difficulty levels. But that aggression keeps coming back and making it an infuriating adversary. The challenge is something that should be commended, but in its desire for world domination, it can sometimes devolve into just trolling. On one shard, I was dealing with two AI heroes fighting for the same lord, and every time I'd defeat one, the other would appear. It would have almost no units and start capturing my provinces. Later on, I would have been in a better position to defend them with guard units, but this was quite early in the game, and it wasn't a tactic I could employ. I'd kill the aforementioned hero, and then by the time I'd traveled back to the provinces I was working to acquire, the other one would have returned and would be doing exactly the same thing. They were weak and easy to dispatch, and they gained absolutely nothing from their assault, but it kept me from doing anything else. Instead of building up an army, they were simply pestering me. Eador: Masters of the Broken World is laden with good ideas and myriad reasons for strategy nuts to go... well, nuts, but for every compliment I could pay it, there's a caveat. Strange design choices and a serious lack of polish mars the things it does so very well. For a while, I couldn't even play the damn thing it was so unstable. Crashes every few minutes, and a bug around every corner made it not worth my time. After a few patches, I finally managed to play it without fearing that I'd be dealing with a freeze or a crash every time I moved my hero, and I'm glad I stuck it out. It manages to capture what makes titles like HoMM or Kings Bounty so gripping without simply treading the same old ground. Yet it's still really quite flawed. If you have the fortitude or patience to put up with the bad, then there's a treat to be discovered, but I wouldn't be able to blame those who don't make it that far. System Requirements CPU: Intel Pentium 2.0 GHz/AMD 2000+ RAM: 512 MB. OS: Microsoft Windows XP SP2 / Vista / 7. VIDEO CARD: GeForce 7300/Radeon 9200. PIXEL SHADER: 1.4. VERTEX SHADER: 1.4. FREE DISK SPACE: 2 GB. DEDICATED VIDEO RAM: 64 MB. __________________________________
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DETROIT — Big vehicles don’t make me nervous. I grew up with them. My father, an engineer, drove a succession of pickups through fields and forests developing agricultural and construction equipment. My mother, 5 feet, 4 inches in heels, was decades ahead of auto industry trends, driving a Suburban — always calling it her car, never “the truck” — because of its commanding view of the road. The Michigan State University School of Journalism asked me to chauffeur visiting editors around campus because I wasn’t afraid to drive a 15-passenger Econoline van in a parking structure. So believe me when I say the 2021 Chevrolet Tahoe is big. Big enough to maintain social distance from the front seats to its newly comfortable third row of seats — more than six feet away. The 2021 Tahoe is 6.7 inches longer than the outgoing model, but size is the tip of the iceberg. Most of the new SUV’s improvements are below the surface, including an independent rear suspension that improves ride, and, more important, transforms the third row of seats from an automotive penalty box into a premium perch my passengers wouldn’t vacate even after we measured. The Tahoe — and its even bigger brother, the Suburban — rules the mass-market big SUV market, accounting for nearly 50% of the lucrative segment’s sales. Add the upcoming GMC Yukon, and General Motors dominates the segment at around 70%. It’s also terrific, establishing itself as the big SUV to beat. Driving impressions I spent a day driving a loaded four-wheel drive 2021 Tahoe High Country on highways, city streets and country roads. The independent rear suspension provides a remarkably smooth ride. Nicely tuned steering made the massive SUV easy to maneuver. My top-of-the-line model had an adaptive air suspension and 22-inch alloy wheels. It devoured speed bumps like breakfast burritos and was quiet at highway speed. The 2021 Chevrolet Tahoe’s optional 6.2L V8 engine generates 420 horsepower and 460 pound-feet of torque. It was easy to conduct conversations, even with third-row passengers pretending to be in a limo. The comfortable second row captain’s seats make nice foot rests when folded flat, incidentally. They also slide fore and aft and tip for rear seat access. Power running boards and adjustable ride height contribute to easy ingress and egress. The base engine is a 355-horsepower 5.3L V8, but my car had the optional 420-hp 6.2L. I had plenty of power for acceleration and cruising. A smooth, quick 10-speed automatic transmission is standard. The Tahoe uses new shift controls built into the dash at driver’s 2 o’clock. Pull-toggles control the commands that set you in motion — reverse and drive — while you press buttons for park and neutral. It’s a layout that will probably be second nature in a few days. At 14 mpg in the city, 19 on the highway and 16 combined, EPA fuel economy estimates for my 6.2L 4WD High Country trail its direct competitor, a Ford Expedition with a less powerful 375-hp twin-turbo V6. GM recommends premium gasoline for spec-sheet power and fuel economy, while Ford’s EcoBoost V6 generates its figures with less expensive regular. Maximum Tahoe towing capacity is 8,400 pounds. How much? Tahoe prices start at $49,000 for a rear-drive 5.3L model. Adding 4WD raises the tab to $52,000. Chevy builds a wide range of models: Six trim levels, three engines and rear- or four-wheel drive. I tested a top of the line High Country. That model starts at $69,600 for RWD, $72,600 4WD. I tested a top of the line 4WD High Country. It stickered at $80,550. Tahoe prices compare favorably to the Ford Expedition, its only serious competition. All prices exclude destination charges. For $80G, I’d expect real wood The Tahoe High Country’s interior sets a new standard for Chevy trucks, with leather seats, soft materials everywhere you’re likely to lean or touch and industry-leading controls and connectivity. Climate, audio and navigation controls are refreshingly easy to use, with a combination of voice recognition, 10.2-inch touch screen, and most important, buttons and dials for frequently used audio and climate settings. You might ask what more a person could ask for, if you’d never been in Ford Expedition King Ranch or Platinum, or even a Ram Laramie Longhorn pickup. They have unexpected design flourishes, like the Ram’s hand-branded wood trim and saddle bag-style map pockets. In that context, the Tahoe’s faux wood trim seems like a glaring omission, undermining the interior’s virtues: space, comfort and generally attractive and appealing materials. The Tahoe’s interior does have plenty of appealing features, including a panoramic sun roof and a motorized storage bin in the center console that slides back for access by second-row passengers. GM’s safety alert seats are among the auto industry’s best features, vibrating the driver seat’s front or side cushions in response to obstacles and oncoming vehicles. It may sound distracting, but quickly becomes second nature. I prefer it to alerts that beep or flash lights.
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To the Editor: On Aug. 13, “Preserving Our Lifestyle” was the headline in a full-page advertisement for the three incumbent Sumter County commissioners in the Developer-owned Daily Sun. Many Villagers are angry about the Developer’s plan for the former Hacienda Hills Country Club. But many do not realize that property is in Sumter County and, therefore, subject to Sumter County zoning rules. So what have the incumbent commissioners stated about “preserving” the lifestyle of the residents of The Villages? They remain silent. Is anyone surprised? Is this apartment building only the first of many that will pop up at several locations in The Villages? At the same time, the people that you elected to protect YOUR lifestyle remain silent. Or are they persevering the lifestyle of the Developer? John Kastura Village of Belvedere
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Emery King spent part of his life traveling the world with Presidents Jimmy Carter and Ronald Reagan as the NBC White House Correspondent, but realized there was a ceiling for Black network news anchors As an accomplished pianist, he wanted to be a performer and pursue music, but the public would come to know him in a completely different way — standing on the White House lawn covering the Carter and Reagan Administrations at the White House Correspondent for NBC. Early in his career, he was instilled with a philosophy in journalism that would be his mantra for decades to come: In This Episode Emery shares “a day in the life” covering both President Carter and President Reagan, the pace at which he worked following these leaders around the world, and the differences in how these two presidents worked. When his aspirations to sit at the anchor desk materialized, he realized there was a ceiling and each network had one broadcasting spot for a person of color. He decided to return to local news and landed in Detroit. “What I found most fascinating and rewarding to me was the respect of the people in this community, and the love, because once they accept you, once Detroiters accept you, you’re golden.” — Emery King, News Anchor Emery King worked in network news at a very different time, before the 24-hour news cycle, but is heartened by what he now sees from today’s journalists. However, he holds the media accountable for their role in President Donald Trump occupying the highest office in the land. “They gave [Trump] all kinds of time during the primary that was just really unwarranted and uncalled for. They put him in office.” Emery talks about his departure from the Detroit network, WDIV, the outpouring of public support he received and the network’s efforts to rehire him when they realized how important he was to their audience. Emery would go on to produce documentaries focusing on African American history and would be hired by Detroit’s future mayor, Mike Duggan, who ran the Detroit Medical Center in Detroit. Gov. Jennifer Graholm recruited Emery to serve as the Chairman of the Michigan Film Office Advisory Council bringing a new industry to the state of Michigan.
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NVIDIA's ultimate gaming lineup, the GeForce RTX 30 series is going to be unveiled next month and new information suggests that we are looking at a major generational jump in performance & the overall feature set with the new graphics cards such as the GeForce RTX 3090 & GeForce RTX 3080. NVIDIA GeForce RTX 30 'Ampere' Gaming Lineup Rumors Suggest Huge Generational Performance Jump With RTX 3090 24 GB, RTX 3080 20 GB, and RTX 3070 16 GB Graphics Cards We have definitely seen numerous leaks and rumors around the NVIDIA GeForce RTX 30 series graphics cards but this latest one along with a range of others from different leakers reveal that NVIDIA has knocked it out of the park with its Ampere gaming architecture which is expected to deliver the biggest generational gain we have seen since Pascal. The leaks (Baidu via @Avery78) cover all the way from specifications, performance, and pricing of the new graphics cards so there's a lot to talk about. Also, since this is a rumor, do take it with a grain of salt but we have to consider that several other leakers such as Kopite7kimi & KittyCorgi have reported similar details, so the new rumors definitely connect the dots. NVIDIA GeForce RTX 3090 Specifications & RTX 30 SM Design - Double The Tensor & RT Cores The NVIDIA GeForce RTX 3090 graphics card is expected to feature the Ampere GA102 GPU. This GPU is specifically designed and tuned for the gaming market and will share little similarities with the GA100 GPU which is targeted at the HPC segment. According to previous rumors, the GeForce RTX 3090 would make use of the GA102-300 GPU SKU which is a slightly cut down variant of the full GA102 GPU. The full variant will likely be adopted in a next-generation Titan graphics card. In terms of core count, the NVIDIA GeForce RTX 3090 is rumored to feature 82 SMs or 5248 cores. The exact core and SM count is not confirmed but recent rumors have highlighted that Ampere will introduce a major change to the SM design such as doubling of the FP32 units which would result in improved ray-tracing performance however the FP32 units aren't indicative of the core count. It suggests that NVIDIA has made a massive change to its ALU, allowing for a wider and denser chip design that offers twice the FP32 throughput. In addition to the FP32 specs, the rumor highlights that NVIDIA has also doubled the tensor cores, ray-tracing cores that have directly doubled the FP32 performance, ray-tracing performance and also DLSS performance on the new graphics cards. The leak points out DLSS 2.0 which means that the 2nd Generation DLSS will be the main tensor core acceleration algorithm moving forward with Ampere. Rogame has also shed some light on the clock speeds of the GeForce RTX 3090 which seems to feature a base clock of 1410 MHz and a boost clock of 1740 MHz. The base clock is 60 MHz higher than the RTX 2080 Ti Founders Edition and the boost clock is 105 MHz higher than the RTX 2080 Ti Founders Edition. As far as the floating-point performance is concerned, the GeForce RTX 3090 is said to deliver more than 24 TFLOPs of FP32 Compute horsepower which would put the card at around 75% faster than the RTX 2080 Ti which has a compute output of 13.5 TFLOPs. This huge jump is mainly due to the doubling of the FP32 units which is to aid the higher ray-tracing performance on the Ampere lineup and doesn't necessarily point out the general rasterization or shading performance of the cards. NVIDIA GeForce RTX 30 'Ampere' Series Memory Specs - All Your G6X Are Belong To Us! Now coming to the memory side, Micron has confirmed that GDDR6X is indeed happening for the next-generation NVIDIA lineup. The main SKUs include: NVIDIA Titan - 48 GB GDDR6X NVIDIA GeForce RTX 3090 - 24 GB GDDR6X NVIDIA GeForce RTX 3080 - 20 GB GDDR6X NVIDIA GeForce RTX 3070 - 16 GB GDDR6X NVIDIA GeForce RTX 3060 - 12 GB GDDR6X All graphics segments within the GeForce RTX 30 series are getting a huge memory upgrade. The NVIDIA GeForce RTX 3090 will receive 24 GB VRAM across a 384-bit bus, the GeForce RTX 3080 will receive 20 GB VRAM across a 320-bit bus, the GeForce RTX 3070 will receive 16 GB VRAM across a 256-bit bus and the GeForce RTX 3060 will receive a 12 GB VRAM across a 192-bit bus interface. The NVIDIA GeForce RTX 3080 Ti is once again not mentioned but the leaker does state that while the card is not planned in the initial lineup, it could come later so we may as well get a 22 GB variant that could slide between the RTX 3080 and RTX 3090 with a 352-bit bus interface. We don't know the exact clocks at which the memory would operate but the Micron blog post confirms that GDDR6X will hit speeds between 19 Gbps and up to 21 Gbps. We have a chart that shows overall bandwidth for each respective card based on the different DRAM pin speeds. You are essentially getting double the VRAM and almost double the bandwidth over the existing GeForce RTX 20 series graphics cards. NVIDIA GeForce RTX 30 'Ampere' Series Performance Details - Huge Jump But New Benchmarks Required The rumor from Baidu Forums also points out the performance metrics of the cards. Here, the GeForce RTX 3090 is said to be operating at 1900 MHz at standard load and hits around 2.0 GHz when loaded up in 3DMark Time Spy Extreme. It is stated that the custom variants can hit clocks around 2100 MHz which is similar to where the existing RTX 20 series high-end cards end up. In graphics performance, the RTX 3090 scores around 10,000 points with existing drivers but new revision would boost the performance to hit scores of up to 11,000-11,5000 points. This points to a 50-60% increase in performance over an overclocked RTX 2080 Ti graphics card. The GeForce RTX 3080 scores around 9000 points while the GeForce RTX 3070 is faster than an overclocked RTX 2080 Ti with a graphics score of around 7000-7500 points. One thing that should be pointed is that all recent leakers acknowledge that Time Spy Extreme isn't showcasing the full scale of the performance of the new Ampere lineup so a new set of graphics benchmark needs to be developed for next-generation high-end graphics cards. The scores are mentioned below: 3DMark Time Spy Extreme 'Rumored' Performance Numbers: NVIDIA GeForce RTX 3090 Founders Edition - 10,000 Graphics Score NVIDIA GeForce RTX 3080 Founders Edition - 9,000 Graphics Score NVIDIA GeForce RTX 3070 Founders Edition - 7,300 Graphics Score NVIDIA GeForce RTX 3090 Custom - 11,500 Graphics Score NVIDIA GeForce RTX 3080 Custom - 9,700 Graphics Score NVIDIA GeForce RTX 3070 Custom - 7,800 Graphics Score NVIDIA GeForce RTX 3090 'Ampere Flagship' PCB Design & Power Consumption The PCB design was also leaked today and we got to see some great details, even if it was a custom solution for the GeForce RTX 3090 graphics card. The GeForce RTX 3090 custom card is powered by three 8-pin connectors which will supply power to all of the components on the PCB. This confirms that at least the custom cards won't be featuring the rumored 12-pin power connector that was reported a while back as it could just be a Founders Edition only design choice (that also hasn't been confirmed yet). The Founders Edition design is also expected to feature over 20 power chokes which put it is a more premium design than the flagship non-reference RTX 20 series cards Looking at the card itself, there are at least 12 memory modules on the backside which seems to indicate dual-sided memory. Historically, cards with dual-sided memory chips feature the same amount of dies on either side so this would indicate 24 memory modules on the card. The other two interesting details is the interconnect which definitely doesn't look like the standard NVLINK design we have seen on the existing RTX 20 series cards but rather a new version. There's also a secondary chip that seems to be featured right underneath the GPU itself. The leaker placed an Intel CPU on top of the chip so that it doesn't get exposed but it looks like NVIDIA may offer a secondary chip that is not a part of the GPU die itself that may handle a set of specific work loads which are yet to be detailed. Other features we can expect from the NVIDIA GeForce RTX 30 series graphics cards is a fully PCIe Gen 4 compliant design and enhanced power delivery to several components on the PCB. As for the power consumption, the GeForce RTX 3080 is mentioned to feature a total power draw of around 300W while GeForce RTX 3090 should exceed 350 Watts. This is a higher jump in power figures than any generation we have seen so far but at the same time, the performance will ideally match the power input and hence lead to similar or even better efficiency figures than Turing. The GeForce RTX 3070 which will feature the GA104 GPU is suggested to feature power consumption of around 200 Watts which will actually be lower than the RTX 2080 (non-SUPER at 215W). If that's the case, then Ampere definitely improves upon efficiency as the RTX 3070 will offer performance that is higher than an overclocked RTX 2080 Ti (275W) while consuming much less power. NVIDIA GeForce RTX 3090 'Ampere Flagship' Cooling NVIDIA has also developed one of their best Founders Edition cooling design to date, reports the source. The Founders Edition cooling makes use of a full aluminum alloy heatsink with dual-sided axial-tech based fans. The cooler heatsink is coated with a nano-carbon coating and does a really good job at keeping the temperatures in control. The Founders Edition cards are not set to boost very high as default in the BIOS but since they will not be hitting their maximum potential at stock, users can get some really nice overclocks through manual tuning. The previously leaked shrouds and heatsinks indicate at least four massive heat pipes running through all 4 sets of heatsinks. The design is interesting in the sense that not only does it goes all out with a fin and heat pipe design, the first design of its kind since the original Founders Edition launch back with NVTTM on the GeForce GTX 780 but it also comes with two unique fan placements, one on the front and one at the bottom. This push and pull fan configuration which as it is referred is yet to be tested in the field on a graphics card but it's definitely one unique implementation. NVIDIA GeForce RTX 3090 'Ampere Flagship' Pricing As per the rumor, all GeForce RTX 30 series graphics cards will be 20% more expensive than their Turing based predecessors. This suggests that the GeForce RTX 3090 will be close to $1400 US and the GeForce RTX 3080 will be close to $800 US. The GeForce RTX 3070 could still retail for around $500 US which is offering performance better than an RTX 2080 Ti for $700-$800 US less and with higher memory capacity. Surprisingly, the poster alleges that the GeForce RTX 3060 based on the GA106 GPU will be highly competitive against the Sony PS5 which will make use of the RDNA 2 architecture with around 9.0 TFLOPs of horsepower while being more cost-effective as a graphics solution. There's also talk that the competition, AMD's Big Navi (RDNA 2 / Navi 21) GPU, may only be able to compete against the GeForce RTX 3070 and that too in terms of pricing, not performance. That's definitely speculation territory but the leaker who posted the PCB picture also stated similar details in regards to GPU competition between NVIDIA Ampere and AMD's RDNA 2. The NVIDIA GeForce RTX 30 'Ampere' Gaming graphics card lineup is expected to be announced on 1st September at a digital event which will be hosted by CEO of NVIDIA, Jensen Huang. We expect at the very least, three new graphics cards during the event which include the GeForce RTX 3080 Ti (or RTX 3090), GeForce RTX 3080, and a next-generation Titan. There's definitely a lot more to talk about regarding the Ampere GPUs but we will have to wait until more information comes our way