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_Happy boy

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  1. Okay before I begin, I want to make something very clear: pricing of upcoming cards is something that can change at the very last hour before launch so take *any* rumors about pricing - including this one - with a huge grain of salt. That said, the source in question has just leaked the very first pictures of what appears to be the monstrous RTX 3090 and so has enough credibility for us to post this. It would seem that NVIDIA is going for a very wide spread of pricing with their new lineup of GPUs. Alleged pricing for NVIDIA RTX 3000 series GPUs: RTX 3090 for $1399, RTX 3080 for $799, RTX 3070 for $599 and RTX 3060 for $399 The pricing of the graphics cards appears to be roughly the same pricing level for last generation ( up till the RTX 3080) and the RTX 3090 taking the space of the TITAN. Considering its massive size, the name TITAN might actually have been more suited to the card. Interestingly, the lower end of NVIDIA's card is posited to be priced at $399. This leaves a wide gaping hole in the company's lineup and could mean that the company is diversifying its lineups into two broad categories: an RTX based high-end series and the non-RTX GTX 11XX successor series. It could also, of course, mean that this rumored pricing turns out to be inaccurate. Interestingly, however, the pricing of the cards doesn't make a lot of sense compared with the core increase (which is just 20% for the 3090 over the RTX 2080 Ti) unless NVIDIA has an ace up their sleeve to drastically increase performance. A 30% performance uplift is something that gamers now readily expect from the company and more than a 50% uplift would be needed to justify raising the price per performance that NVIDIA asks. The company will also undoubtedly be waiting for AMD to make its move with big Navi and adjust or slash prices accordingly. What we know about NVIDIA SKUs so far: Since we do not know the confirmed naming schemes yet, I will refer to these boards according to their board numbers and the RTX 2000 series card they are intended to replace. The crown jewel of NVIDIA's lineup is the PG132-10 board with 24GB of vRAM. It is going to be replacing the RTX 2080 Ti and is currently scheduled to launch in the second half of September. We then have the PG132-20 and PG132-30 boards, both of which are replacing the RTX 2080 SUPER graphics card and will have 20GB and 10GB worth of vRAM respectively. The PG132-20 board is going to be launching in the first half of October while the PG132-30 board is going to be launching in mid-September. It is worth adding here that these three parts are likely the SKU10, 20 and 30 we have been hearing about and the SKU20 is going to be targetted dead center at AMD's Big Navi offering (and hence the staggered launch schedule). Since AMD's Big Navi will *probably* have 16GB worth of vRAM, it also explains why NVIDIA wants to go with 20GB. The PG142-0 and PG142-10 are both going to be replacing the RTX 2070 SUPER and will feature 16GB and 8GB worth of vRAM respectively. While the PG142-10 has a known launch schedule in the second half of September, the PG142-0 board has no confirmed launch date yet. Finally, we have the PG190-10 board which is going to be replacing the RTX 2060 SUPER graphics card and will have 8GB of vRAM as well. The launch schedule for this board has not been decided yet either. September is shaping up to be an amazing month of tech enthusiasts with NVIDIA rolling out a brand new architecture (and series of graphics cards) and AMD finally pushing out Big Navi in the following few weeks as well. The Ampere series has had more leaks and rumors than any other series and as we enter into crunch time towards launch, many of these will be debunked or confirmed. We are also waiting to hear about more specifications from our sources and also a confirmation of the process node the Ampere series of GPUs will be manufactured at. Right now, the expected nomenclature of these cards is going to be the RTX 3000 series with a potential RTX 3090 in the mix for the first time as well. But please keep in mind that NVIDIA has previously skipped nomenclature tiers just to discredit the leak scene and may do so again. The shrouds we saw were only in the validation phase and it would be trivial for NVIDIA to change the naming scheme. The board numbers, however, would stay the same. Regardless of what NVIDIA decides to call it, this is shaping up to be one hell of a generation.
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  2. The next iteration of Google’s Android mobile operating system is set for a significant update that will allow Android Auto to operate wirelessly on most devices running the operating system. Android Auto has offered wireless connectivity on Google Pixel and Samsung Galaxy phones for more than two years. However, in a recent update made to the Android Auto support page, Google confirmed that the system will work wirelessly on any smartphone with the upcoming Android 11.0, as long as the device supports 5GHz Wi-Fi. This is great news for those that like to use Android Auto but would rather do without the cable. However, it’s worth pointing out that the infotainment systems of cars need to be able to support wireless Android Auto and as it stands, very few can, with Ford and BMW among the few that do offer wireless Android Auto support. Read Also: Polestar 2’s Android Automotive System Is Future-Proof In the European Union, Google added smartphones must comply with additional regulatory requirements to use 5GHz Wi-Fi in the car. There will be no wireless support available in Japan and Russia, unfortunately. Using Android Auto wirelessly does come with a drawback; battery life. Running the app oftentimes quickly drains the battery of a smartphone, meaning you probably won’t be able to run the app for long journeys without plugging in and also topping up your device’s battery. In an ideal world, all cars and smartphones will offer wireless Android Auto and wireless charging but that probably won’t happen anytime soon. Either way, this is a big win for Android users.
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  3. MIAMI, Aug. 21, 2020 /PRNewswire/ -- Karma and Luck is a lifestyle brand dedicated to uniting cultures around the globe, translating Eastern philosophies into universal timeless traditions. Our stores and website are a global bazaar, representing the finest local craftsmanship and the preservation of important regional craft traditions, all through a modern design lens. Karma and Luck collections are intended to transport you to communities around the world through cherished gifts and daily moments of connection. Inspired by the desire to create more good energy, our sacred pieces are functionally crafted to help open the chakras for deeper awareness and a greater sense of peace, prosperity and joy. It is with a deep respect reverence for the earth's most precious substances that we travel far and wide to source powerful crystals and gemstones with healing, cleansing and positive properties. We also incorporate ancient symbols of protection and strength long revered by diverse Eastern spiritual traditions. Ultimately, we believe that each one of us has an incredible power to impact the world for the better by choosing to celebrate its beauty. All thoughts eventually become reality real things. If you focus on the negative, negativity will multiply. But if you fill your life with positivity, purpose and intention, you'll invite even more positivity and purpose. Karma and Luck surrounds you with good energy at home and when you're on the go, serving as your spiritual companion and helping you manifest your truest, most harmonious life. In a world that prioritizes the individual and Western notions of happiness and success, it can be easy to lose track of what really matters and who we are at our core. Karma and Luck seeks to reawaken a deeper awareness through cultural and spiritual experiences inspired by the timeless traditions of the Far East, the Middle East and beyond. Our collections are infused with powerful gemstones, crystals and symbols that serve to direct the flow of positive energy and invite luck, health, prosperity and happiness into your life. Through purposeful, beautiful pieces that are objects handcrafted by skilled artisans around the globe, using traditional techniques passed down through generations, we seek to bring ancient knowledge together with stylish modern design — all while fostering genuine connection across cultures and releasing good energy into the world, onto our loved ones and most importantly, ourselves. Karma and Luck represents a desire for everyone to grow toward a state of true fulfillment and offers potent symbols of fortune and destiny that can be appreciated at with our home decor or carried with you throughout your day with our beautiful jewelry.
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  4. Patrick Queen loves to read and react, and he has used that approach to learn quickly during training camp. The Ravens' first-round draft pick is expected to start at inside linebacker, which makes every practice crucial. On the field, he has been showing the sideline-to-sideline speed that made him a playmaker at LSU. "That's the P.Q. Special, speed," Queen said. "I got to come out guns blazing and show that off the first game." However, Queen must also learn the Ravens' defensive terminology. His speed can sometimes make up for mistakes, but he doesn't want to blow assignments. Queen is spending long hours in the playbook because he wants to play fast, and with confidence. "If you're not confident, you're not very good," Queen said. "I learned that quick in college. Every day I come in, I study, I study at home, just try to get the plays down pat. Try to know everything inside and out so when I come on the field I can be extra confident. Every game, every rep, I'm trying to prove myself." Queen said he ran a lot of complicated defenses at LSU, so the scheme isn't too much different than what he's used to, "but it's more verbal now." "I have to be on page not just with the D-line, not just the safeties, but both of them at the same time. It's a lot of communication, but that can only make us better. That's the hardest part for me right now, being on the same page with everybody else," Queen said. "Coming into this level, everything is very detailed. You miss one little thing, it's blown. So, I'm just trying to get every little thing down pat and trying to be very detailed in my game." Queen has been wearing a mic in his defensive helmet, practicing relaying the calls from Defensive Coordinator Wink Martindale to the rest of the defense. He's getting plenty of reps with the first-team unit as the Ravens try to get him up to speed after missing so many practices this offseason because of Covid. "I feel like I've progressed in every part of my game – just from [a] run standpoint, to [a] pass standpoint – just trying to level the playing field that I'm on now from college to the NFL," Queen said. "[I'm] trying to get adjusted to the game tempo. [The] offense has been giving a great look and the coaches on defense have been coaching me very well. I'm looking forward to the next few days and getting into the season." Taking practice reps against MVP quarterback Lamar Jackson can only help Queen's development. He heard plenty about Jackson's speed and elusiveness before training camp. Now Queen has seen it, and he's impressed. "Lamar's a different animal, man," Queen said. "I feel if I had to play against him I could probably hold my own, but that's Lamar. You can't put limitations on Lamar. It's just exciting to be in the position that I don't have to play against him." L.J. Fort Enjoys Mentoring Rookies, Embraces Special Teams The Ravens defense changed for the better last season after L.J. Fort was signed and became a starting inside linebacker. Fort could begin the season as a starter again, or Queen and rookie Malik Harrison could earn starting roles side-by-side. Either way, Fort is prepared, and he knows it's important to help the rookies get up to speed. "They've done a great job already. You can tell the jumps they made already from Day 1 to now. The talent's there," Fort said. "Patrick Queen, he's what you want in a first-round pick. He understands defensive concepts. He has some dog in him. He's going to be as good as he wants to be. … Malik's right there. He has a big frame. He just has to work on his technique and be able to use it. He's going to be great player as well." Fort said he's emphasized focusing on technique to the rookies. Queen said Fort has shown him "the right way to do things." Not only will Fort be in the linebacker rotation, but he looks forward to continuing his important role on special teams. "I'm looking to go out to play. It's whatever the coaches want me to do," Fort said. "If it's to play linebacker at a high level, I'm preparing to do that. If it's [to] be a special teams ace, I'll be ready to do that. Anything to help this team win, that's what I'm about." Jaleel Scott Is Proving Himself on Special Teams Baltimore's wide receiver group became deeper and more talented when the Ravens drafted Devin Duvernay and James Proche II to join a group led by Brown, Willie Snead IV and Miles Boykin. That could make it difficult for third-year wide receiver Jaleel Scott to see many offensive reps if he makes the team. He's battling with Chris Moore, who currently has a broken finger, for a sixth wide receiver roster spot. Moore is a special teams standout, but Head Coach John Harbaugh said Scott has done well in that phase too. "He's done really well on special teams in training camp. He's really notched it up, and I expect him to be very capable of being a contributor on that," Harbaugh said. "We always tell our guys not to count numbers – that's not what you do as a football player. You go out and you perform to the best of your ability, the competition is against yourself, your own ability, your skillset, the playbook, the defense, in this case. So, he's got a great chance to make our team, and he's doing fine." Harbaugh Supports Ron Rivera in His Bout with Cancer Harbaugh began his Friday video media conference by expressing his support for his friend Ron Rivera, Head Coach of the Washington Football Team. Rivera has been diagnosed with squamous cell carcinoma located in a lymph node, the team said in a statement. Rivera said the cancer is in the early stages and is very treatable and curable. Rivera plans to continue coaching as he undergoes treatment. Rivera and Harbaugh coached together for four seasons (1999-2003) on the staff of Head Coach Andy Reid with the Philadelphia Eagles. "Just acknowledging Ron Rivera, Ron and Stephanie (Rivera)" Harbaugh said. "[They're] good friends of Ingrid (Harbaugh) and I, we go back a long way. I love Ron, and the fight that he'll now conquer. Our thoughts and our prayers are with him completely. And as he said on his text, they've got this and they're going to do great with it."
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  5. Congrats bro and welcome to Team 

  6. Game information Battletoads (PC, Xbox One [reviewed]) Developer: Dlala Studios, Rare Publisher: Microsoft Released: August 20, 2020 MSRP: $19.99 (also part of Game Pass) Raise your hand if you still hold water for Battletoads outside of that GameStop meme. I see...a few people in the horizon! Wait, am I one of the only ones who played all seven games in the series, including the Tiger Electronics handheld release? Who is this 2020 version of Battletoads for? After playing it, I'm even more confused and delighted. Battletoads is one of the most bizarre games I've played this year — possibly this generation. It's an absolute roller-coaster in more ways than one. Did you expect it to be a beat 'em up? Because it's not just a beat 'em up. It's part Mario Party, part shoot 'em up, part...Keep Talking and Nobody Explodes for a level? Yeah, it gets weird, and I respect the hell out of it for trying something different. In order to make the toads relevant again, our heroes Pimple, Zitz, and Rash are shoved into the modern era (of a galactic sort) 26 years after they saved the galaxy from the Dark Queen. They're washed up, and the story isn't afraid to poke fun at the fact that they started out as bonafide stars but eventually became a failed attempt to capitalize on the Teenage Mutant Ninja Turtle craze. I was really worried at first when the game leaned heavily on cringe humor, but there's a small narrative reason for that early on and it eases up a bit from there. Onward, it morphs into a combination of a '90s cartoons (with beats of the DuckTales reboot) alongside of self-referential and occasionally macabre absurdity not unlike Rick and Morty. Nearly the entire game is fully voiced (with feeling!), and the cutscenes are plentiful and silly fun: almost like a limited-run TV series. It's part of the charm, as the development team nailed the premise of old hat "rad dudes" trying to adjust to a new world that left them behind. While the cartoons are a big part of the package, it is part-brawler though, with a character select screen available at the start. You'll pick one of three titular toads: Pimple (the slow bulky one), Zitz (the quick one), and Rash (the balanced one). The standard attack button serves as a dial-a-combo, but you'll also sport a launcher (that hits enemies upward), a special attack button (that works a lot like Dynasty Warriors' special system in tandem with the standard attack), and a stun. Eventually you'll learn the ways of the toad tongue, which lets you stun enemies with gum projectiles, lick enemies closer, shoot elements of the environment, and grab onto foreground and background rings to zip around the arena. It's not the deepest brawler in recent memory, but it gets the job done. The dash is extremely elegant and smooth, especially on the hyper-fast Zitz, who basically teleports when he dashes. Slowly but surely I started to pick up the combat system, which is predicated on prioritizing high-impact enemies while darting around the small fries and errant projectiles. With support for up to three players, everyone can control their own toad; but you can also "tag-team" in the characters you aren't currently controlling in two-player or solo play. If any single toad dies you have a chance to revive them amid the chaos, lest they be subject to a cooldown timer. But as I hinted at earlier, it's not just a brawler. I even counted: 18 out of 25 chapters are actually minigames, vehicle sections or interactive cutscenes. One entire act is basically a collective of puzzle-platforming stages (Celeste style) and shmup gauntlets. The Speeder Bike sections also return and can get pretty tough as the campaign progresses, requiring fast reaction times close to the original game, but with more forgiving checkpoints. The same goes for the 2D vehicle sections that take a page out of the chase sequences from Rayman Origins/Legends. Didn't I tell you that Battletoads was kind of all over the place? Not all of those diversions are given an equal amount of love and care.a At one point I had just come off of a minigame that was basically Pose Mii from Wii Play, as I transitioned into more minigames. This is fresh off of a fever dream of playing multiple rounds of an in-game version of rock paper scissors. You might find yourself thinking "What the hell am I even doing?" multiple times throughout the course of Battletoads. I even said it out loud when the aforementioned Keep Talking and Nobody Explodes bit popped up and my co-op partner had the strangest look on their face. It's best to just roll with it. All of this madness takes place across four acts, which last around four and a half hours in total. You can play it again on one of three difficulties (with options to make this tougher like turning off enemy attack tells) or try and grab every collectible when you're done. There is no online play available for Battletoads: just local support for up to three people. Battletoads is another one of 2020's infamous oddities. I suspect it's going to be highly polarizing (not only due to the adherence to retro style difficulty but the newness of the art and humor), but it somewhat won me over due to sheer force of will. I also can safely assume that I'm going to be on the higher-end of the spectrum of liking it: but if we never see these dudes again because this game was an absolute cacophony, I'll be a bit bummed. [This review is based on a retail build of the game provided by the publisher.] System Requirements OS: Windows 10. Processor: Pentium G620. Memory: 8 GB RAM. Graphics: Nvidia GTX 650 or AMD R7 250x. DirectX: Version 11. Storage: 15 GB available space.
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  7. If you've been considering which antivirus to get for your PC or Mac - perhaps trying to decide whether to pay for the software or go for a freebie - a deal has just come a long that you might find very tempting indeed. Exclusively for TechRadar readers, you can now pick up a whole year of Avira Antivirus Pro protection for less than $10/£10. That's extraordinary value for one of the best internet security providers out there. Avira Antivirus Pro scores really high when it comes to pure virus protection testing by independent labs such as AV-Comparatives. And in our own review of the software, we really liked how easy to install and use it is, with really clear and friendly messaging. We'll tell you more about this ace antivirus deal below and, if you're still unsure, there's plenty more information about Avira's software, too. EXCLUSIVE: Avira Antivirus Pro | 1 year | $44.99 $9.99 | 78% off You won't find premium antivirus any more affordable than this - literally, as this is an exclusive offer just for TechRadar readers. Pick up a year of award-winning internet security for less than $10 and, if you decide that you don’t like it within the first 30 days, you can get a refund thanks to Avira’s money-back guarantee. A real Is Avira Antivirus Pro any good? As we say above, there's a lot to like about Avira's entry-level premium antivirus plan - aside from just the price! Knowing that an independent test lab found Avira Antivirus Pro to have a 100% record at blocking threats is certainly reassuring. As is the fact that Avira's desktop interface is easy to use - some competitors can over-complicated things and make protecting your PC look like a scary task. While it isn't the most feature-packed package (again, have you seen the price!?), Avira Antivirus Pro still includes a dedicated anti-ransomware and anti-scam tools, file cleaning, an ad blocker, secure shopping portals and email protection. So you clearly get plenty for your money here. If you want additions like password managers, a VPN, support for your mobile or online account protection then you'll need to invest some extra cash. Either in a more comprehensive Avira package or from somebody like our number one provider Bitdefender.
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  8. ZOTAC, today introduced the ZBOX Q Series Mini PC Workstation featuring the most advanced and powerful NVIDIA Quadro RTX GPU. The all-new ZBOX QCM7T3000 is ultra-compact and the first Mini PC featuring the 10th Generation Intel Core processor paired with NVIDIA Quadro RTX 3000 GPU. ZOTAC's ZBOX Q Series Mini PC Comes With A Quadro RTX 3000 To Support Graphic Intensive Programs The ZBOX QCM7T3000 leverages the ZBOX Mini PC’s sleek design without compromising the industry-leading graphics performance. From sophisticated industrial design and advanced special effects to complex scientific visualization and big data modeling, the ZBOX QCM7T3000 is capable of resonating with big performance. The ZBOX QCM7T3000 packs NVIDIA Quadro RTX 3000 with 6GB GDDR6 featuring dedicated Tensor cores to support real-time ray tracing and Deep Learning Super Sampling (DLSS) in addition to being VR Ready. NVIDIA Quadro is a certified and trusted platform standard to be fully compatible with the majority of all professional applications. The Mini PC Workstation is also paired with the high-end 45W Intel Core i7-10750H 6-core processor featuring Hyper-threading, allowing up to 12 simultaneous thread executions. “As the Original Mini PC Creators, we are proud to reach more potential users who demand professional-grade performance for intensive applications in the smallest form factor. The all-new QCM7T3000 is a testament to our continuing efforts in innovating the PC in every mini way,” says Jacky Huang, Product Director of ZOTAC Technology. At 2.65 liters in size and a slim height of just 62.2mm (2.45 inches), the ZBOX QCM7T3000 reduces the overall footprint by more than 50% when compared to traditional tower workstations. With increased ventilation and powerful cooling hardware, heat outflow and cooling inflow are maximized to ensure long sustaining performance. The ZBOX QCM7T3000 is capable of driving up to four simultaneous displays and supports a full feature set of connectivity. The ZBOX is quite a solid solution to having a portable and powerful computer.
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  9. Google first rolled out wireless Android Auto all the way back in 2018 but, at the time, the feature was limited to Nexus and Pixel devices running Android 8.0 Oreo. Soon after its launch, a few users managed to enable wireless Android Auto on a few non-Google devices and the company also extended support to some Samsung Galaxy flagships. While Google has since rolled out wireless Android Auto support in more regions, the number of officially supported devices is still too small. However, that’s expected to change with the Android 11 rollout later this year. According to a recent report from 9to5Google, Google has updated its support page for Android Auto with a new note which states that “Any smartphone with Android 11.0” can use Android Auto wirelessly. This means that all Android devices that are expected to receive the Android 11 update later this year will be able to connect wirelessly to Android Auto. But there’s one catch. In order to connect to Android Auto wirelessly, devices will need to be able to connect to 5GHz WiFi networks. Google further adds that some EU residents may not be able to use wireless Android Auto even after receiving the Android 11 update, as the EU has specific requirements for 5GHz WiFi being used in cars. Similarly, users in countries like Japan and Russia won’t be able to use Android Auto wirelessly. The update comes at a time when Google is actively extending Android Auto support to more car manufacturers and app developers. The company recently revealed that Android Auto is on track to be in more than 100 million cars in the coming months and the platform is set to receive a host of new features that will help users with navigation, parking, and electric vehicle charging.
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  10. Noise sensitivity, fear of novel situations, and, for example, fear of slippery surfaces and heights are common behavioral problems among dogs. According to a behavioral survey of nearly 14,000 dogs conducted at the University of Helsinki, these non-social fears are associated with factors related to the dogs' living environment, lifestyle and breed. Dogs that were engaged in activities the most and were actively trained were found to be the least fearful. "Physical exercise has been shown to have a positive effect on the mood in both dogs and humans. As social animals, dogs enjoy doing things with their owners. At the same time, people do not necessarily wish to subject fearful dogs to training situations that are stressful for them. This can also make owners less inclined to train with their dog," says doctoral student Emma Hakanen from the Faculty of Medicine, University of Helsinki. The survey indicates that insufficient socialization of puppies to various situations and new environments in particular has a strong link with fearfulness related to novel situations, loud noises as well as different walking surfaces, such as slippery surfaces, transparent stairs or metal grilles. On the other hand, the company of other dogs reduced the occurrence of non-social fear. Fear of fireworks and surfaces was more prevalent among the dogs of first-time dog owners, while differences were also seen between rural and urban dogs. "Our prior research on the environmental effects of social fear observed the same phenomena where urban dogs were more fearful than their rural counterparts. Indeed, it is interesting that human mental health problems too occur more frequently in the city than in rural areas. The ways in which our environment shapes us and our best friend is definitely an interesting topic for further research," says Professor Hannes Lohi from the Faculty of Veterinary Medicine and Faculty of Medicine, University of Helsinki. Furthermore, as suggested by prior research, the study demonstrated that non-social fearfulness also is more common in sterilized females and small dogs. Being fearful of slippery or otherwise unfamiliar surfaces was also associated with a generally fearful disposition in dogs. Major differences between breeds Significant differences between breeds were identified in the study, with cairn terriers among the most fearful breeds and Chinese crested dogs among the least fearful. However, variance was seen between different non-social fears in the fearfulness of individual breeds. For instance, Welsh corgi pembrokes expressed a lot of noise sensitivity but little fearfulness of surfaces. At the same time, the latter was common among Lapponian herders, miniature schnauzers, chihuahuas and labrador retrievers, while noise sensitivity was less so. "The breed-specific differences support the idea that fearfulness is inherited. In other words, breeding choices matter, even without knowing the exact mechanisms of inheritance. However, this study offers dog owners tools and support for previous notions related to improving the wellbeing of their dogs. Diverse socialization in puppyhood and an active lifestyle can significantly reduce social and non-social fearfulness," Lohi says.
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  11. George Sehremelis is building what he calls a “social news network,” with the aim of combating the spread of misinformation and fake news online. “My goal has always been to make an impact on the 2020 election,” Sehremelis told me — a tall order, particularly when the big social networks are struggling to solve these same problems. And as if that wasn’t enough, Sehremelis is hoping to revitalize student and local newspapers at the same time. To do that, he’s launched Overlooked, an app currently being piloted with newspapers at the University of Southern California, Dartmouth, West Virginia University and elsewhere. “We didn’t want to build a news aggregator, and we didn’t want to build a social network,” Sehremelis said. “We wanted to combine them.” So Overlooked is an app where users — initially college students — can post, share and comment on articles. And that’s basically all they can do. They won’t be able to post any original content of their own, which Sehremelis said already “eliminates the possibility of a deep fake” video or image that’s been edited to mislead. Of course, misinformation doesn’t just come from individual posts, but also from articles posted by publishers across the web. Those kinds of articles might still be shared on Overlooked, but Sehremelis argued that by eliminating user-generated content, the startup “drastically reduces the amounts of data that we have to vet.” “Instead of posts, videos, memes, all of the above, there’s only news articles,” he continued. “One day in the future, our content moderators will be able to actually vet all the content on our system.” But without those social posts and memes, what’s going to bring readers to the app? For one, Sehremelis said Overlooked is the “fastest way and the easiest way to share a news article with your friend.” This is also where the partnerships with student newspapers come in. Sehremelis is a recent USC alum, and he participated in the school’s Blackstone LaunchPad powered by Techstars. He recalled visiting the offices of the USC newspaper, the Daily Trojan, and seeing printed newspapers stacked to the ceiling — which seemed like a wasted expense that’s disconnected from the way students actually get their news. This, in turn, led him “down the rabbit hole of the newspaper industry as a whole,” where he learned about broader circulation and revenue challenges. “The newspaper, it needs a superhero,” Sehremelis said. And in fact, Overlooked has created a superhero mascot of sorts called Article Man, who represents the profile that newspapers can create on Overlooked, allowing them to communicate and share content directly with readers. They also get a share of the revenue from any Overlooked advertising that targets the newspaper’s readers. Sehremelis argued that this approach addresses the issues that arise from an individual newspaper app (which can have a hard time getting downloads) or a profile on social media (where a newspaper gives up control and rarely monetizes in a significant way). He suggested these issues are only going to be more acute this fall, with many colleges sticking to remote learning or bringing students back to campus in a reduced capacity. “Students aren’t going to be on campus to pick up the newspaper,” he said. “Many students weren’t picking up newspapers, anyway. Many of these student newspapers instead are on social media — it’s just that social media wasn’t compensating them.” In addition, he’s hoping to get Overlooked in classrooms (virtual or otherwise), with professors inviting their classes to join the app and discuss the news.
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  12. i know u are good guy u have from me #Pro
  13. \Zoom is expanding its Zoom for Home initiative to include a number of widely used smart displays in order to make video conferencing even more accessible to remote workers. Users will soon be able to join meetings from the Amazon Echo Show, Portal from Facebook and Google Nest Hub Max by either pressing a button or using their voice. While there are many ways to upgrade your work from home setup, being able to do so using a device you already have is even better. Chief product officer at Zoom, Oded Gal provided further insight on the firm's decision to bring its video conferencing service to smart displays in a press release, saying: We've put together a list of the best business webcams for working from home Expand your home office with one of the best portable monitors Upgrade your network's security with one of the best secure routers “We’re excited to bring Zoom to these po[CENSORED]r devices. It’s more apparent than ever that people are looking for easy-to-use displays for their video communications needs, both professionally and personally.” Zoom on smart displays By adding Zoom to smart displays, users will be able to more easily connect with their colleagues, family and friends which will help improve their productivity as well as their relationships while working remotely. Beginning in September, Zoom will be available on Facebook's Portal Mini, Portal and Portal+ with support for the company's Portal TV coming in the future. Portal's Smart Camera technology automatically keeps users in frame which simplifies camera controls for more immersive video calls. Zoom will be coming to Amazon Echo Show devices later this year and users will be able to join video meetings by simply saying, “Alexa, join my Zoom meeting”. If a user has linked their calendar in the Alexa app, Alexa will be automatically able to start scheduled meetings entirely hands-free without requiring users to know their meeting ID or passcode. By the end of the year, Zoom will also arrive on Google Assistant-enabled smart displays including the Google Nest Hub Max. The service will be fully integrated with both Google Calendar and Google Assistant, allowing users to join meetings using hands-free controls with commands such as “Hey Google, join my next meeting”. When smart displays first arrived on the market, they provided users with a visual way to control their smart homes but now thanks to Zoom's expansion of its Zoom for Home initiative, users will soon be able to use them to host or join video meetings. Also check out our complete list of the best video conferencing software
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  14. SK Hynix a global semiconductor supplier based in Korea, announced today the release of its newest PCIe SSD: the SK Hynix Gold P31. The latest edition is the world’s first 128-layer NAND Flash-based consumer SSD and the company’s first consumer-facing PCIe SSD launched in the United States under the SK Hynix brand. A High-Performance Option For All Creatives And Gamers The Gold P31 is intended for all PC users with a particular focus on gamers, designers, and content creators. The drive supports the PCIe NVMe interface based on 4D NAND Flash technology and is now available for purchase in 1TB and 500GB capacities on Amazon U.S. The Gold P31 offers best-in-class read speeds of up to 3,500 MB/s and write speeds of up to 3,200 MB/s. The drive is a reliable choice for gamers whose PCs must support long hours of play, as well as professional creators and designers for whom performance and stability are essential. The Gold P31’s reliability has been tested and validated through 1,000 hours of high-temperature operating life tests (HTOL) with the mean time between failures (MTBF) reaching 1.5 million hours. The SSD also comes with a five-year (limited) warranty. The SSD market’s rapid transition to the PCIe NVMe interface, and the creation of the Gold P31, highlights SK Hynix's position as an established leader in supplying reliable PCIe NVMe products to global PC OEMs. The newest SSD is one of the fastest and most innovative consumer SSDs on the market, sporting the latest technology from SK Hynix. As a leading manufacturer of memory chips, SK Hynix designs, develops and supplies its own DRAM and NAND Flash devices as well as internal SSD controllers. Prior to the addition of the Gold P31 PCIe SSD, SK Hynix launched the Gold S31 SATA consumer SSDs, offering the industry’s best-in-class speeds and reliability. Following the successful U.S. debut of the Gold S31 SSDs last year, the Company is confident that Gold P31 will claim a significant presence in the growing PCIe market backed by industry-leading performance metrics. In accordance with SK Hynix's strict commitment to social and environmental value, the Gold P31 SSD is responsibly encased in packaging that utilizes Forest Stewardship Council certified paper, biodegradable plastic bags, and soy ink.
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  15. Congtra for manager 

    1. Polito

      Polito

      Congresista 

  16. From the early days of the U.S. coronavirus outbreak, states have wrestled with the best course of action for the nation's imperiled bars and nightclubs. Many of these businesses find their economic prospects tied to a virus that preys on their industry's lifeblood — social gatherings in tight quarters. Public health experts and top health officials, including the Dr. Tony Fauci, say the evidence is abundantly clear: When bars open, infections tend to follow. Some states moved quickly to shutter bars early in the pandemic for months or longer, keeping them entirely closed or open only under strict conditions. Many other states moved to reopen bars on a faster timeline — only to shut them down again as viral case counts rebounded this summer. "We're big targets. It's just wrong," says Steve Smith, whose Nashville, Tenn., businesses include honky-tonks that serve alcohol and cater to tourists. But some legal experts say public health authorities have broad power to close down any business they deem to be particularly dangerous. "They can't regulate in ways that are arbitrary or capricious," says Lawrence Gostin, professor of law at Georgetown University. "But if there's good evidence that a certain class of establishment is causing the spread of infectious diseases, it's absolutely clear that they have the right — in fact, they have the duty — to do it." The evidence that bars are a particular problem has continued to grow, says Dr. Ogechika Alozie, an infectious disease specialist in El Paso, Texas. "If you were to create a petri dish and say, how can we spread this the most? It would be cruise ships, jails and prisons, factories, and it would be bars," Alozie says. He was a member of the Texas Medical Association committee that created a COVID-19 risk scale for common activities such as shopping at the grocery store. Bars top the list as the most risky. "You can't drink through the mask, so you're taking off your mask. There are lots of people, tight spaces and alcohol is a dis-inhibitor — people change their behaviors," Alozie says. "What am I going to do?" At The Beer Junction in West Seattle, the stools are stacked in the corner. These days the craft brewery's taps flow for to-go drinks only. "It would be very lively," Allison Herzog, the brewery's owner, says of its pre-pandemic days. "It is weird to come in here and not feel that vibrancy." The coronavirus pandemic has compromised the bedrock of Herzog's business: people gathering together to drink, talk, laugh and let loose in each other's company. "I wake up and I think every day, what am I going to do to keep going?" Herzog says. In the spring, The Beer Junction shut down indoor service as the coronavirus swept through Washington state. Then, as coronavirus numbers improved, restrictions on restaurants and bars were eased in the early summer. Finally, Herzog was allowed to open up a few tables and serve a limited number of customers indoors. "I could hear people laughing in the bar," she recalls. "It just touched my heart, and it felt like something was normal again." But this reprieve did not last long. By late July, the coronavirus had made a resurgence in the Seattle area, and Washington Gov. Jay Inslee soon put another ban on indoor service at places that sold alcohol — including Herzog's shop. Even though it's hard on her bottom line, she says she believes the risk of the coronavirus justifies the decision. "I trust that they will open when it's responsible and scale back when it's responsible," Herzog says. What the evidence shows There are now many examples across the U.S. of bars and nightclubs that have seeded outbreaks. In July, Louisiana rolled back its limited opening of bars, reporting that more than 400 people had caught the coronavirus just from interactions at those businesses. Texas and Arizona ordered bars to close down when infections skyrocketed and scenes of packed bars persisted. In Michigan, public health authorities have traced close to 200 cases back to a now-infamous East Lansing pub. While bars can ask customers to wear masks and sit at tables, Alozie says he is skeptical that such guidance, however well-intentioned, can be successful. "The reality is man proposes, God disposes," he says. "Alcohol disposes even more." An outbreak linked to a bar and grill in southwest Washington state is instructive. For karaoke night, the staff spaced the tables, checked temperatures at the door, even put up plexiglass barriers near the singers. Nonetheless, a few weeks later, close to 20 customers and employees had been infected. "You're asking customers who are drinking and doing karaoke to follow the physical distancing and masking requirements," says Dr. Alan Melnick, director of the Clark County Health Department, which conducted the investigation. "So that was challenging in this particular situation." The chance of catching the virus through tiny airborne respiratory droplets, known as aerosols, goes up significantly in indoor spaces. When some states reopened bars after the first round of lockdowns, Jose Luis-Jimenez, who studies the behavior of aerosols, was dismayed. "I thought these were superspreading events waiting to happen, and look — that's what happened," says Luis-Jimenez, a professor at the University of Colorado Boulder. "It was irresponsible." Many of the risk factors for airborne transmission of the coronavirus come together in a bar — think of each one like a "check mark" that adds to a person's overall risk. And behavior matters, Luis-Jimenez says. It can determine whether an indoor gathering becomes a superspreading event, which is why a bar is more problematic than even a restaurant. "I would put my money that a bar is where the transmission is most likely to occur [compared with a restaurant] because that's where you're most likely to have people that are shouting and who are not wearing masks," he says. Bars are fighting back In a handful of states, some bar owners are fighting in court against government orders that they stay closed. Bars and taverns have brought legal challenges to coronavirus restrictions in Colorado, Florida, Arizona, Tennessee, Texas and Louisiana. In Arizona, more than 60 bars filed a lawsuit to overturn the governor's order to shut them down. Ilan Wurman, an associate professor of law at Arizona State University, is representing the bar owners who argue that the state has unfairly singled them out while letting restaurants stay open late and serve alcohol. "Either treat them all equally and shut them all down — or treat them all equally and allow them all to conform to reasonable health measures," Wurman argues. "What you can't do is pick out a criterion, something like alcohol, that's totally arbitrary and that totally discriminates." Gostin, the Georgetown University legal scholar, says courts historically have sided with public health decisions — even as recently as last month. The U.S. Supreme Court rejected a Nevada church's challenge to limitations on holding services, although attorneys for the church had argued that the restrictions on worship services were more onerous than the ones placed on casinos and restaurants. "We have to remember we're in an emergency," Gostin says, regarding the court's decision. "The health department should have reasonable discretion so long as it's acting on the basis of good evidence." Closing bars has a "double effect," according to Dr. Joshua Sharfstein, vice dean for Public Health Practice and Community Engagement at Johns Hopkins Bloomberg School of Public Health. "It reduces the spread of the virus within the bar, and it makes everyone take this situation more seriously." Sharfstein, who is also a former secretary of health and mental hygiene for the state of Maryland, says he thinks, in most communities, keeping bars open will only set back other efforts to reopen society. "You can't look at the decision about bars separate from the need to save lives in nursing homes or to be able to open schools," Sharfstein says. "They're all connected."
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  17. i will vote to DH2 the best then DH1 Good luck :V
  18. Guitar Hero Live (PS3, PS4, Wii U, Xbox 360, Xbox One [reviewed]) Developer: FreeStyleGames Publisher: Activision MSRP: $99.99 (Game + guitar), $149.99 (Game + two guitars) Released: October 23, 2015 As I've said many times in the past, I was a Guitar Hero man all the way up until I first laid eyes on that beautiful keyboard for Rock Band 3. The Hero series was stale, iterating annually (sometimes multiple times in a year), and assisted in the great plastic market crash a few years back. Meanwhile, Harmonix cleverly used its game as a unified platform, and stuck to providing DLC support. Years later though things have changed. While Rock Band 4 is content with giving you more of the same, Guitar Hero Live completely reinvents itself, for the better. The first thing you'll notice about Guitar Hero Live is that the controller itself has been reworked. Now, instead of the typical color-coded five button setup, you'll find two rows of three buttons -- one row is white, and the other, black. I didn't realize this until later on, but it's actually easier for newcomers to pick up since you don't have to use your pinky finger at all, but tougher for veterans who are used to a 10-year institution of the same old setup. Honestly, I loved having to relearn everything I knew. While I was rocking it out to expert-level songs in Rock Band 4 immediately after years of retirement, it took me multiple days to get a basic grasp on Guitar Hero Live. It recreated that unique feeling of picking up a plastic guitar for the first time. It also helps that Live has five difficulty levels (basic, casual, regular, advanced, and expert), that all ramp up perfectly depending on your skillset. It's especially important to note that the former settings only require you to use one row of buttons, which will help you slowly acclimate to the new setup. As time went on and I started jacking up the difficulty, the game gets crazy tough. There's a major focus on one-finger vertical cords, as well as split cords with multiple combinations, and open strumming cues with no buttons. It's far from a realistic guitar simulator, but I really dug the increased emphasis on chords and fancy finger-work. It may feel like a step down at first glance, but there's a lot of depth found in these six buttons. The chief reason why FreeStyleGames was able to seemingly perfect this aspect of the game is because Live is guitar-centric again. Yep, there's no drums, no keyboard, no "bass" ensemble -- both players play lead guitar. There is the option to hook up a USB microphone to sing vocals, but they are absolutely ancillary to the experience, and I wouldn't recommend picking up the game for singing in the slightest. Technically, vocals add in support for the third player, but Live is definitely focused on the same one or two-person jam session that the original brought to the table in 2005. Again, I'm totally okay with this, as the series started to get stale when it tried to be too much like Rock Band. There's also a fundamental shift with the story mode, which no longer displays lifeless uncanny valley avatars strumming along to the song. Instead, the developers have recorded live footage with real bands playing each song with a live crowd, and strapped a camera to the lead guitarist to simulate a first-person view. Yes, it's FMV, but the end result is done so well that it blows past the Mad Dog McCrees of old. For each set (three songs), your character will start backstage. Here you'll get a bit of setup, perhaps some light drama, a quick chat with a stagehand, and on occasion, a visit from a makeup artist. It helps set the scene and gives you the basic gist of what it feels like to walk out onto a stage in front of thousands of people. As the song progresses, the camera will dip and dive across the stage with your character. Now here's the neat part -- depending on how well you play, the FMV will shift in a surrealist fashion to suit the situation. For instance, playing well will net you a cheering crowd and lots of smiles from your fellow bandmates. Playing poorly will shift the FMV into a negative state, with shaking heads and plenty of boos from the audience. It's such a little thing, but the band itself will start giving you a hard time vocally as well, which is jarring and motivating at the same time. I'm not going to act like this system elicits any kind of actual emotional response, but it's very cool to watch and it's seamlessly done. I'm genuinely surprised they went through the effort of essentially recording two entire concerts for each set of songs. The included setlist itself is rather diverse, consisting of classic rock songs from Queen, The Who, and The Rolling Stones, alongside of more modern groups like Green Day and Fall Out Boy, all the way up to Skrillex ("Bangarang" works better than you'd think) and a recent Eminem song ("Berzerk"). It has something for everyone, with a good spread of indie hits, folk music, and top 100 joints. While the actual story mode is only playable solo, there is a freeplay mode with all 42 on-disc tracks that you can enjoy with a partner, which also features the FMV setup. So that's the first half of Guitar Hero. Next up is the other half: Guitar Hero TV (GHTV). As you may have heard, this concept is going to be rather controversial in nature, as it features microtransactions, and a "stream-centric" DLC model where you can't actually buy songs, but play them on-demand. I fully expected to hate it based on concept alone, but to my surprise, it's probably one of my favorite modes in any rhythm game to date. Let me explain a bit -- GHTV is a multi-faceted affair. At its core is the "channel" system, which currently hosts two playlists. These shift every half hour with new tracks and genres, and quite literally follow the traditional television model, where everyone is playing the exact same thing at the same time, complete with leaderboards. In other words, if you boot it up, you may be jumping in mid-song into a competition. This aspect of Live is devoid of microtransactions. You can play both channels for free without paying Tokens (more on that later) as long as you want. And that's just what I did for days on end. During one of my testing sessions, I played the channel system for three hours straight, earning Tokens for on-demand plays along the way. Since this system is curated, I stepped out of my comfort zone, and discovered new bands, or played songs that I wouldn't normally play from bands I already knew about. It broke the typical rhythm rut where I'd only play my favorite tracks, and it's a really cool feeling. GHTV also has the added benefit of hosting music videos for every single available song. As someone who grew up with MTV, it was a joy to watch them all over again, especially classics like Tenacious D's "Tribute." It's also a lot more fun to watch music videos as a spectator compared to the aforementioned uncanny avatars. Since the channels are going to be constantly updated over time, I'm excited to see what the future holds. The other side of GHTV is on-demand and features microtransactions. Here's how it works: for each track played, you'll earn Tokens. If you do poorly, you'll earn roughly 100-130 Tokens on average. If you do well, you'll net close to 200. You can also earn daily rewards for logging into the game and bonuses for ranking up. One on-demand play is about 600 Tokens, and there's also the option to buy cosmetic bits like new note highways and player cards. Finally, there's a "Party Pass" for $5.99 that grants you access to the entire TV catalog (hundreds of songs) for 24 hours. Here's the good news -- you can basically ignore all of this nonsense if you play the channels. Personally, I put in over 20 hours into GHTV and haven't felt compelled to spend a cent, with 70 spare freeplay sessions banked. You might not feel the same if you hate the principle of not owning content, but as a regular subscriber to streaming services such as Netflix and Hulu, it's not a difficult concept to grasp. While GHTV has the potential to turn a lot of people off, I would be satisfied just playing channels for the immediate future. Both the channels and on-demand support two players. Guitar Hero Live completely took me be surprise. I love the new controller design, the FMV portions work far better than they should, and Guitar Hero TV hooked me with its channel concept. Going forward, I'm hoping that the model further reinvents itself by introducing the world to new music. [This review is based on a retail build of the game provided by the publisher, specifically, the dual guitar package. CPU: Intel Core 2 Duo 2.4GHZ or AMD Athlon Dual Core 4400+ CPU SPEED: 2.4 GHz. OS: Windows XP/Vista. VIDEO CARD: 256 MB 3D Hardware Accelerator Card (NVIDIA GeForce 8800+ / ATI Radeon 2600+) TOTAL VIDEO RAM: 256 MB. DIRECTX VERSION: 9.0c. FREE DISK SPACE: 5.1 GB + 1 GB Swap file.
  19. Additional specifications of NVIDIA's GeForce RTX 3080 Ampere Gaming graphics card have leaked out over at UserBenchmark which were spotted by Rogame. The NVIDIA GeForce RTX 3080 will be one of the several high-end and enthusiast gaming options that will be showcased on September 1st, utilizing the brand new Ampere GPU architecture. cccccccNVIDIA's GeForce RTX 3080 Graphics Card Spotted With 2.1 GHz GPU Clocks & 19 Gbps GDDR6X Memory According to the leak, the NVIDIA GeForce RTX 3080 is still being evaluated internally as the entry on UserBenchmark is from 15th August. The listing shows the Ampere graphics card with a device ID of '10DE 2206'. In addition to the GeForce RTX 3080 specifications, it's PCI Id has been unveiled too which according to Videocardz is '2206'. Rogame also sheds some light over the PCI IDs & says that there are at least three IDs for three different cards. Moving over to the specifications, the NVIDIA GeForce RTX 3080 was spotted with 10 GB of VRAM which was running 19 Gbps GDDR6X memory dies (4750 MHz QDR effective) across a 320-bit bus interface. This should deliver a memory bandwidth of 760 GB/s. This is almost a 53% jump in the memory bandwidth over the GeForce RTX 2080 SUPER which is very impressive. As for the GPU clocks, the card has a BIOS limit set to 2100 MHz so we should be looking at clock speeds similar to the Turing GPUs which also peak around 2.1 GHz. The average clock speeds of NVIDIA's GeForce RTX 30 series graphics cards, especially the GA102 GPU core are likely to be rated at around 1.7-1.8 GHz as seen in previous leaks. These will be the actual boost clocks for the cards while we can expect the standard operating range near 1.9 GHz. Custom cards will allow for higher clock speeds due to better power delivery and we can expect speeds to close in on the 2.1 GHz limit. What's interesting is that the graphics card was running on an unreleased 455.90 driver. The GPU performance isn't that great within the benchmark but it is likely that this is still an early design candidate for the GeForce RTX 3080 graphics card. There have been reports that the GeForce RTX 3080 will feature 20 GB of GDDR6X memory instead of 10 GB which was previously rumored. NVIDIA GeForce RTX 3080 - GA102 For High-End Gaming Moving on to the GeForce RTX 3080, the rumor reports that the card will be featuring the GA102-200-KD-A1 SKU. This cut down SKU will feature the same 4352 CUDA cores as the RTX 2080 Ti that will be arranged in a total of 68 SMs. The card is reportedly going to feature up to 20 GB of memory that is also going to be GDDR6X. Assuming the memory is running at 19 Gbps across a 320-bit bus interface, we can expect a bandwidth of up to 760 GB/s. The switch to GA102 from TU104 on the RTX 2080 is definitely an interesting one. A high-end SKU would also result in higher wattage and thermals but I believe this could be done to raise the bar up on the sub $500 segment which should comprise of GA104 based RTX 3070 and RTX 3060. The latest performance leaks also show a considerable performance improvement over the RTX 2080 and even the RTX 2080 Ti in synthetic benchmarks. If the same could translate over to the gaming performance, then Ampere does look like a super enticing product for gamers who have waited for almost 2 years now. In addition to the GeForce RTX 3080 graphics card specifications leak, Chiphell has posted what seems to be an alleged performance chart of the GeForce RTX 30 series lineup which includes the GeForce RTX 3090, GeForce RTX 3080, GeForce RTX 3070 Ti, GeForce RTX 3070 & the GeForce RTX 3060. The chart claims to be an average performance measurement of the graphics cards purely in gaming benchmarks at various resolutions from 1080p and all the way up to 4K. It also showcases the performance per watt gains for each respective generation. Again, this chart should be taken with a grain of salt as the information on performance is yet to be verified. The NVIDIA GeForce RTX 30 'Ampere' Gaming graphics card lineup is expected to be announced on 1st September at a digital event which will be hosted by CEO of NVIDIA, Jensen Huang. We expect at the very least, three new graphics cards during the event which include the GeForce RTX 3080 Ti (or RTX 3090), GeForce RTX 3080, and a next-generation Titan. There's definitely a lot more to talk about regarding the Ampere GPUs but we will have to wait until more information comes our way.
  20. Siemens also made available to students and instructors a free 12-month license of the student edition of Mentor’s flagship PADS Professional PCB design software. In addition, Siemens working with our customers to enable home use of some of our products. Digital twin is the new buzzword in the tech industry these days. According to Tony Hemmelgarn, president and CEO of Siemens Digital Industries Software (a computer software company and a business unit of Siemens), the idea of a comprehensive digital twin can make an excellent guide to a company’s digital transformation focused on business value. “By matching the predictive capability of the digital simulation world with the real-world impact results in the physical world, companies can learn, decide and act faster than their competitors; even adapt quickly to keep up with changing external factors like a pandemic,” he tells Sudhir Chowdhary in an interview. Excerpts: Like all companies, Siemens has been impacted by the Covid pandemic. Almost all our employees have worked remotely at some point over the past few months, with many still working remotely. We’ve taken steps to enable us to continue developing and delivering solutions that speed up digital transformation and best support our customers throughout this period. While the pandemic has impacted the ability of many of our customers to design and manufacture as intended, we’ve also been amazed by some of the innovative things the Siemens software community has done in response to this global health crisis. In response to the urgent need for ventilators, automotive and aviation leader Vinfast Group started producing them —this required the expedited design and manufacturing of entirely new products. The key to making this pivot successfully has been digitalisation and the use of the digital twin. The idea of a comprehensive digital twin can make an excellent guide to a company’s digital transformation focused on business value. By matching the predictive capability of the digital simulation world with the real-world impact results in the physical world, companies can learn, decide and act faster than their competitors—or in this case, adapt quickly to keep up with changing external factors like a pandemic. What has been Siemens’ approach to tackle the changing technology roadmap? Changing work conditions present an opportunity for our community to increase its skills and abilities with Siemens software. We offered free 30-day subscriptions to our online learning memberships. The community had free access to a rich set of video-based learning, labs and other engaging training content that can improve proficiency in the products they already use and build skills in new Siemens solutions. A free version of the Mendix application development platform is available for anybody, and many of our solutions are available for free to students and startup companies. Siemens also made available to students and instructors a free 12-month license of the student edition of Mentor’s flagship PADS Professional PCB design software. In addition, we’re working with our customers to enable home use of some of our products. How has Siemens’ technology helped customers drive business recovery and growth during this time? In response to the urgent need for ventilators, we’ve seen automotive and aviation leaders including GM, Ford, Virgin Orbit, Israel Aerospace Industries and Vinfast Group start to produce them, as well as Dyson, whose teams have started to manufacture ventilators in the United Kingdom. Also in the UK, teams from across Siemens have joined other manufacturers—including Airbus and Rolls Royce—in a consortium to rapidly scale-up production of ventilators for the NHS. Seven Formula One racing teams have come together as part of Project Pitlane to scale production of existing ventilator designs, as well as reverse engineer existing medical devices. Volkswagen and Faurecia have launched a joint effort to manufacture personal protective equipment. Are companies leveraging additive manufacturing to tackle the pandemic? Yes, absolutely. Many companies have turned to additive manufacturing to meet demand for new products. Worcester Polytechnic Institute and Boeing are now 3D printing face shields. Siemens opened its Additive Manufacturing Network to medical providers and 3D printing suppliers and 40 different healthcare entities, 20 engineering companies and 120 new suppliers have joined the network to help design and print needed parts and supplies. After the publication of the Medtronic PB560 ventilator bill of materials, the Siemens Digital Industries Software team has converted, analysed and created the first assembly planning work instructions to help anyone working to create their own ventilator. Some companies are now developing tests and medical devices in weeks instead of months. Siemens Heathineers has developed a diagnostic that can identify Covid-19 in three hours and Bosch developed a Covid-19 rapid test in six weeks. Abbott Labs quickly brought to market a molecular point-of-care test. Cyient has partnered with Molbio Diagnostics to make Covid-19 testing devices and chips for faster prognosis.
  21. Diamond Motors, the official agent of the Japanese Mitsubishi brand, announced the availability of the 2020 Mitsubishi Xpander, which is one of the 7-passenger cars in the Egyptian market, as it invited its customers to book a test drive of the car at its official distributors. The prices of the Xpander model, according to what was announced by the official page of the Mitsubishi brand on the social networking site "Facebook", start from 310 thousand pounds, while the company announced the price of the second category last week. Mitsubishi Xpander prices 2020
  22. August 16, 2020 - With a Croatian digital nomad visa discussion taking place at the ministerial level this week, can Croatia also cash in on the retirement lifestyle opportunity? It has been quite a year already, and we are not finished yet. And it is clear that many things will never be the same again, and that new approaches are required. This also includes tourism, which accounts for more than 20% of GDP in Croatia in a normal year. 2020 has been anything but normal. Looking forward, and not back, there are huge opportunities for Croatia to diversify and to attract high-spending visitors without investing very much. Indeed, some simple legislation change could open the doors to new types of tourism and revenue streams which are currently being spent in other countries in Europe, but only negligible amounts. We have been writing about the huge opportunity offered by remote workers wanting to combine their nomadic existence with great lifestyle. Nowhere does lifestyle in Europe better than Croatia, and the additional attractions of Croatia's safety, authentic experiences, great food and wine, natural beauty, affordability, accessibility, good infrastructure and English spoken, make it an ideal destination for an industry which is booming and set to expand rapidly. The main thing stopping this from already being part of Croatia's tourism makeup is our old friend, Croatian bureaucracy, but there are signs that there might be a small shift in thinking. Following an open letter to Prime Minister Andrej Plenkovic, Split-based Dutch entrepreneur Jan de Jong has a meeting with the Minister of the Interior this week to discuss the There is another opportunity which countries such as Portugal are taking full advantage of, which Croatia is not at the moment. An opportunity with much smaller numbers of visitors but with a much higher spending power. The retirement lifestyle opportunity. I have lost count of the number of emails I have received over the years, particularly from Americans, who have fallen in love with life in Croatia and desperately want to retire here. But they can't under the current rules. I knew one American couple in Split a couple of years ago who felt a particularly strong bond with Croatia and exhausted all roads to find the way to retire here. High spenders, very active in the local community, visited by friends who also fell in love with Croatia. They ended up retiring in Sri Lanka. To be clear, we are non-EU (Americans), retirees, with no Croatian family connections, who are already married, so can’t marry a Croatian spouse. We are retired, so not necessarily eager to take jobs or start companies. We just want to enjoy living in this beautiful country, and contribute by paying our own way through taxes, insurance, housing, investments, entertainment, etc. Many of us are even willing to donate our time, knowledge and skills. You can read more on this topic from the 2018 TCN article Why Croatia is Not (But Could Be) a Top American Retirement Destination. The emails and Facebook messages kept on coming. Soon after we started the CROMADS Facebook page a couple of months ago, I received a message from an American retiree desperate to retire in Croatia, but accepting the impossibility of the situation and making plans instead for a new life in Portugal: I suggested to the American Ambassador to Croatia last fall that he pass along the idea of creating a special visa category in Croatia for retired people, such as the one Portugal has (I'm not sure his mission is to get people to leave the USA...lol). I think the suggestion would be more likely to gain traction with this group as you seem to be getting things done. I love having TCN as a resource. Anyway, I understand the desire to attract young entrepreneurs in the tech industry, but take a look at what Portugal has done. They realize that "old money" spends well, and the economic reach is wider than you might first think. There are many groups in the USA that have formed around the idea of retiring to Portugal. They meet in person and online. When they move, they create a circle of friends and family who want to visit them. These are people with money to invest in real estate and lifestyle. I love Croatia, but I can only come here for 90 days and then the welcome mat is removed. That's why I'm moving to Portugal, even though I'd rather be in Croatia. I love Croatia, especially Zadar, where I am currently residing on an extended visa due to COVID-19. I'll be going back to USA 5 July (if I can force myself on the plane) and making my plans to move to Portugal. I wish you the best of luck! I will enjoy watching your successful journey!!! Portugal has managed to attract a sizeable number of foreign retirees, who are enjoying the relaxed lifestyle in temperate climes, and it appears that their simplified bureaucracy is helping to make the decision a little easier. Here is what you need to do to retire in Portugal as a non-EU citizen: Under Portugal’s retirement residency law, non-EU citizens who want to retire to Portugal will need to apply for a residence permit at a Portuguese consular office in their home country before relocating to Portugal. You will typically need to show a valid passport, proof of income, proof of health insurance and submit to a criminal background check. Non-EU nationals can obtain a temporary residence permit for five years, after which they will be able to apply for permanent residence. There have been various initiatives and ideas to attract the higher-spending older generation to Croatia, ideas which inevitably come up against the wall of bureaucracy. One of the most interesting a few years ago came from leading eye surgeon, Nikica Gabric, who drew a circle on the map of Europe 500 kilometres from the epicentre of Istria. I forget the number of millions of European retirees drawing Western pension in Gabric's circle, but it was a lot. With many just a 4-5 hour drive from Croatia, a combination of much cheaper cost of living in Croatia and more temperate winters make Croatia an ideal retirement destination for at least part of the year. Tourism is changing, and Croatia's over-reliance on classic sun and sea tourism is not healthy. Tourism is not just about that summer holiday, but embracing lesser-explored options. By following the excellent examples of digital nomad visas set by Estonia, and attracting high-spending retirees as in Portugal, a rationalising of some aspects of Croatian bureaucracy will easily open up new possibilities and revenue streams.
  23. Even mild Covid-19 cases confer ‘durable immunity,’ new studies find. Scientists who have been monitoring immune responses to the coronavirus for months are now starting to see encouraging signs of strong, lasting immunity, even in people that developed only mild symptoms of Covid-19, a flurry of new studies has found. Disease-fighting antibodies, as well as immune cells called B cells and T cells capable of recognizing the virus, appear to persist months after infections have resolved — an encouraging echo of the body’s robust immune response to other viruses. “This is exactly what you would hope for,” said Marion Pepper, an immunologist at the University of Washington and an author on one of the new studies, which is currently under review at the journal Nature. “All the pieces are there to have a totally protective immune response.” “This is very promising,” said Smita Iyer, an immunologist at the University of California, Davis, who is studying immune responses to the coronavirus in rhesus macaques and was not involved in these papers. “This calls for some optimism about herd immunity, and potentially a vaccine.” Research on the coronavirus is proceeding so quickly, and in such volume, that the traditional review process often cannot keep pace. For the studies discussed here — as with un-peer-reviewed studies in general — The Times arranged for several experts to read and evaluate them. Although researchers cannot forecast how long these immune responses will last, many experts consider the data a welcome indication that the body has a good chance of fending off the coronavirus if exposed to it again. “Things are really working as they’re supposed to,” said Deepta Bhattacharya, an immunologist at the University of Arizona and an author on one of the new studies, which has not yet been peer reviewed. Protection against reinfection cannot be fully confirmed until there is proof that most people who encounter the virus a second time are actually able to keep it at bay, Dr. Pepper said. But the findings could help quell recent concerns over the virus’s ability to dupe the immune system into amnesia, leaving people vulnerable to repeat bouts of disease. Editors’ Picks Shhh! We’re Heading Off on Vacation Trying to Make It Big Online? Getting Signed Isn’t Everything 11 Supposedly Fun Things We’ll Never Do the Same Way Again Continue reading the main story However, it remains unclear how susceptible youngsters are to the virus, compared with adults, and how transmissible Covid-19 is among them or to adults. A recent study in Chicago found that infected children carry at least as much virus in their nose and throat as adults do. But several studies from other countries have also suggested that children under 10 are much less likely to spread the virus to others. Children seem to be less likely than adults to develop severe Covid-19 symptoms, although the C.D.C. reported 570 cases of a related inflammatory syndrome among young people from infancy to age 20, from early March through late July. Those stricken were disproportionately Black and Latino. The C.D.C.’s updated guidelines, which were addressed to pediatric health care providers, said that 7.3 percent of all reported Covid-19 cases through Aug. 3 were in people 17 or younger, who make up 22 percent of the U.S. po[CENSORED]tion. “Due to community mitigation measures and school closures,” the report stated, transmission of the virus to and among children “may have been reduced in the spring and early summer of 2020. This may explain the low incidence in children compared with adults.” The report added: “Comparing trends in pediatric infections before and after the return to in-person school and other activities may provide additional understanding about infections in children.”
  24. Nickname : @#Loenex Tag your opponent :@.-AdiiLo-. Music genre : Dance Number of votes : 7 Tag one leader to post your songs LIST : @.-AdiiLo-.
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