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Everything posted by Dark

  1. The semiconductor shortage is plaguing the entire hardware industry, causing stock shortages and consequent price increases for almost all product types; RAM is no exception, and DDR4 RAM is expected to reach all-time highs in the coming months, so if you still don't have your 16 GB of RAM on your PC it might be a good time to get hold of them, since we've selected the best deals of the day for you. Nowadays, with 8 GB of RAM you should have enough for almost everything, but in recent times the vast majority of new AAA games are already asking for 16 GB of memory as a standard; plus, with today's high definition application requirements, 16GB is becoming the standard for just about everything. For this reason, in addition to selecting some good offers for you, we have explicitly selected 16 GB memory kits, which is the most appropriate for the times. EURThis is a DDR4 RAM memory that seeks to deliver the best performance without frills, and therefore incorporates a medium-size red aluminum heatsink without RGB lighting, enough to keep the memories at a good temperature at all times. The offer kit is the 2 × 8 GB (16 GB in total) at 3000 MHz with CL15 latencies, and with the 12% discount they have now they become the cheapest 16 GB of DDR4 RAM that you can find right now . HyperX Predator DDR4-3200 MHz HyperX Predator HyperX Predator DDR4-3200 MHz Buy it from Amazon Logo EUR 103.98 Amazon logo With a high-profile heatsink and designed to keep the memory at a good temperature even if you overclock it with high levels, we have these HyperX Predator RAMs, which in this case do not have RGB lighting either. The offer model is a 2 × 8 GB 3200 MHz kit with CL16 latencies, memories that stand out for their high compatibility with both Intel and AMD systems. Corsair Vengeance LPX DDR4-2400 MHz Corsair Vengeance LPX Corsair Vengeance LPX DDR4-2400 MHz Buy it from Amazon Logo EUR 92.93 Amazon logo There is little we can tell you about the Vengeance LPX series that you may not already know, as they are the cheapest and most versatile and reliable memories from Corsair. Although these memories are offered at extreme speeds, the offer kit is the most basic in this case, from 2 × 8 GB to only 2400 MHz, but given their low price and that they have a 28% discount, they are presumed ideal. for users who are not looking for extreme performance but good savings. HyperX Impact SO-DIMM DDR4-2666 MHz HyperX Impact HyperX Impact SO-DIMM DDR4-2666 MHz Buy it from Amazon Logo EUR 94.61 Amazon logo If you have a gaming laptop or a mini PC that supports expansion of its RAM memory, today we also have DDR4 RAM in SO-DIMM format on offer. The HyperX Impact that we have today with an 18% discount come in a 2 × 8 GB kit at a speed of 2666 MHz with CL15 latencies, and are therefore ideal for the vast majority of laptops due to their wide compatibility.
  2. Google has withdrawn the latest update to its Chrome OS operating system, which Chromebook laptops work with, due to it causing performance issues that consumed most of the processor power of some devices. The problems in question began last week after Google distributed Chrome OS update 91.0.4472.147, as reported by the Chrome Unboxed portal and collect user complaints in Chromium. As explained by those affected, the problem causes some models of Chromebook computers to work with many problems and the web pages do not load due to the processor overload. To avoid these problems, Google has decided to withdraw the Chrome OS update, reverting to the previous version of the software, 91.0.4472.114, as reported by Android Central. Among the computers affected by the Chrome OS update issue are models from Acer (Chromebook 311, Spin 311 and 315) and HP (Chromebook 11A G6 EE and HP Chromebook 14) and Lenovo (100e and 300e G2 with AMD).
  3. Game Informations : Developer: Scott Osborne Platforms: PC Initial release date: December 22, 2004 at 5:29PM PST These days, if you want to create instant fun, it seems as if the solution is to "just add zombies." Undead Knights for the PSP, from publisher Tecmo, takes this philosophy and runs with it by injecting a healthy dose of reanimated rotting corpses into mundane, screen-filling hack-and-slash action. The idea of transforming hordes of enemies into your own personal army of shambling doom is an intriguing one, but in the case of Undead Knights, the end result is little more than a Dynasty Warriors-style game sauteed in extra zombies. You play as one of three pallid, undead warriors hell-bent on revenge. They were once loyal knights serving under King Gradis in the kingdom of Cavalier, but because the knights suspected the king's beautiful (and overly buxom) new queen of foul play and witchery, they are murdered at the behest of the king. After their deaths, a mysterious being known as "The Beast" offers to revive them as undead and grant them the power to turn their enemies into zombies under their control. Though there's a twist or two thrown in for good measure, the plot mostly serves as a straightforward excuse to make a soldier-slaying and zombie-making mess. Undead Knights attempts to play up the drama with cutscenes, but a few strange elements make it difficult to take the presentation seriously. The major enemy characters in the game are voiced-over with dramatic acting that is appropriate for the game's fantasy medieval setting, but your characters sound like rejects from heavy metal and punk rock bands. The dialogue is scripted to match the voices; thus, your enemies speak lines that are--again--appropriate for the setting, but your own characters will throw in vulgarities for no other purpose than to titillate the player (or perhaps the writers), and no one's mouth moves at all during spoken lines. The only explanation for this odd mixture is perhaps that the game is going for unintentional humor. Thankfully, none of these odd decisions get in the way of the gameplay. On the field, your characters can slash, jump, evade, and grab. Grabbing an enemy turns him into a zombie; grabbing a zombie allows you to either throw it or smash it into the ground for an explosive attack. There's a delay--determined by how strong he is--from when you grab an enemy to when he's fully converted into a zombie. This encourages you to weaken said enemy enough to the point where you can instantly convert him. With each successful conversion, you fill up a meter under your health bar that, when full, allows you to unleash a devastating combo attack that renders all victims zombies. Beyond this, though, there's little technique you'll actually need to employ. Because you're likely to be crowded by a mass of soldiers at most points during combat, you'll be just fine if you mash on the weak attack button for a few swings and then repeatedly hit the grab button. Having the zombies on your side is advantageous because they'll keep lesser enemies distracted, but their most notable use comes when you have to overcome obstacles. You can command your zombies to destroy archery towers, as well as siege machines and barricades. Comically, you can also throw them onto spiked wrecking balls so that they roll into enemy forces, and you can command them to form a bridge across chasms. If you've ever craved a game in which you can walk across the backs of undead minions, then this is it. Once the initial glee of controlling an undead army dies down, however, the game's tedious pattern becomes painfully clear. Most of the level design boils down to fenced-off kill rooms, so more often than not, you'll simply enter an arena-style environment, slash at soldiers, convert as many zombies as you can, and then hold down the R button to command them to wreck something. Occasionally, larger and more powerful enemies will visit to make things interesting (at which point you'd best employ your special attack), but it's not until the last one-third or so of your playing time that things get really challenging and the whole repertoire of enemies comes at you supplemented by multiple traps, such as land mines, cannons, and spike traps. You're encouraged to slaughter as many enemies as possible while completing each chapter as quickly as possible because the game ranks your performance and awards you dark energy with which you can upgrade your characters' abilities. Sadly, the list of upgrades isn't exciting: All you have to look forward to is maximum health, increased attack power, two combination attacks, and a few peripheral abilities and buffs. There aren't any new weapons to discover. There aren't any magical abilities or new special attacks to learn. What's most disappointing is that the possibilities for powerful, inventive, or even amusing new zombie techniques are never explored. The zombies themselves are almost all the same--shirtless blue-bodied detritus--which makes sense because a great majority of the enemies are the same armored soldiers differentiated only by the colors of their smocks. With a few of the larger executioners and monsters thrown into the mix, combined with some of the more detailed fortress environments, Undead Knights looks decent enough. The frame rate never bogs down to unplayable levels, so some of the flatter character models can be excused, given that you might see dozens of enemies on the screen at once. Again, though, it's not until much later into the game that you'll see anything more interesting than rocky paths, dirt trenches, or the inside of a stone fortress. (One embarrassing note: Enemies will spawn out of thin air, sometimes right in front of your face.) The music fares slightly worse because it consists almost entirely of wailing electric guitars churning out angry yet generic riffs that all start to sound the same by the third hour. All told, the presentation is almost as tedious as the gameplay. Undead Knights offers you three difficulty levels from the start, allowing you to go through any of its 20 chapters on "Hell" difficulty if they get too boring. It also has its own list of achievements (dubbed Revenge Titles) that unlock for such things as throwing a certain number of zombies, turning a certain number of soldiers or larger characters into zombies, destroying a certain number of structures, and the like. They've been given amusing names, too, with some favorites being "Boom Goes the Dynamite", "Tenacious Z" and "World's Greatest Boss" among others. The game allows you to revisit any chapter to improve your rankings and throws in three multiplayer modes for good measure as well. These are actually more interesting than the main game: One mode has you throwing zombies at a second player to see who can score the most hits; another has you racing through several areas before fighting to the death; and the last one is a token Survival mode. The amusement of chucking corpses at each other or pummeling each other after a race isn't necessarily worth playing through six hours of the single-player game just to unlock every multiplayer map, but it's nice to have these options. There's nothing entirely terrible about Undead Knights, except for maybe the soldiers that infinitely spawn out of nowhere. It's just disappointing that the action remains so simple and unremarkable when many similar games exist for the PSP. This is especially true when you consider that creating a zombie army--its one leg up on such games as Dynasty Warriors and Warriors Orochi--doesn't let you do anything much more exciting than demolish an iron gate. System Requirements CPU: Intel Core 2 Duo E8500 or AMD Phenom II X3 720. CPU SPEED: Info. RAM: 2 GB. OS: Windows 7 / Windows 8 / Windows 10. VIDEO CARD: NVIDIA® GeForce® GT 440 or AMD™ Radeon™ HD 5670 or Intel® HD Graphics 5000. PIXEL SHADER: 5.0. VERTEX SHADER: 5.0. SOUND CARD: Yes.
  4. Lo pasare solo a TeamSPeak3 xd
  5. I saw your last work in gif that you gave me, you improved by the things that I showed you some parts. Keep it up PRO
  6. Excellent work and I thank you for this gift ❤️
  7. 1.-https://imgur.com/a/86x8NKQ Here Reii could go to another place to hide but did not want to follow Mr. Talha 2.- https://imgur.com/a/HZVr0c3 Here they are both wrong, because Reii chases him until he hides and assumes the guilt he had many options to hide elsewhere Mr. Talha for not going in and hiding the 2 but he didn't want to, I don't know the reason but I want to see his opinion here
  8. For me you have a PRO for the moment, you have a future and you could improve Wating: @Nexy @REVAN
  9. ★Nickname: blackkkk ★CSBD username: @Blackkkk ★Rank: Helper
  10. #PRO 12 #CONTRA 7 Accepted As Helper. Remember your commands
  11. The design section will be under maintenance for a while.

    For now I will help everyone I can teach you to be GFX design in csbd, talk to me privately about TeamSpeak3 or csblackdevil.

  12. Microsoft's announcement of Windows 11 came with a jug of cold water, a hardware requirement that leaves many people unable to install Windows 11. But, your PC may already have that part and not you know it. That is why we have thought about compiling a list of motherboards from various manufacturers that are compatible with Windows 11. Until now, the TPM module was a piece of hardware, at least useless inside a PC, hardly any software has used it, but Microsoft has decided to make it an indispensable piece to be able to run Windows 11 and therefore if you do not have a TPM 2.0 module you will not be able to run the next version of Microsoft's operating system. TPM requirements Windows 11 The official explanation is to create a more secure system, the reality is that this will give Microsoft more power within our PCs. Since when we speak of a reliable environment, it is not in order for the user to give our trust. to a specific software or peripheral, but rather to Microsoft. The consequences of this decision are a separate issue, which in HardZone we have already talked about previously and does not belong to the space of this article. The reality is summarized in that if we want to install Windows 11 we need to have a TPM 2.0 module installed on the motherboard of our PC. TPM modules are nothing new and have been on motherboards for a few years. So it is possible that your PC already has one integrated and you are not aware of it. Some preliminary notes Motherboard TPM header The motherboards that are compatible with Windows 11 and therefore have a TPM 2.0 module are those that are based on a series of specific chipsets, since the motherboard where the chipset is mounted is related to the type of processor that we have mounted In our PC then the conclusion is that the limitation in this case does not come from the processor, since the TPM 2.0 module is not included within it, but in a space on the motherboard. Neither Asus, nor ASRock, nor GIGABYTE, nor MSI and not many others are dedicated to creating the chipset of the motherboard, since this is created by Intel and AMD as a complement to the system CPU. Therefore, rather than existing motherboards of those brands compatible with Windows 11, we have to think about the chipsets of both Intel and AMD theoretically have TPM 2.0 modules installed inside. TPM connector However, chipset support does not make the inclusion of the TPM 2.0 chip and / or its activation mandatory, so we recommend a prior check of the status of the TPM module. Regardless of whether you see them in the lists of chipsets and CPUs that you will see in the following sections of this article. Intel motherboards and CPUs compatible with Windows 11 Intel-Chipset-Generic-Cover Some of the 100 series and 200 series chipset motherboards are on the tightrope, the reason being the change from ordering a TPM 1.3 module to a TPM 2.0 as minimum requirements. This makes the list of Intel chipsets with support for Windows 11 thanks to being compatible with a TPM 2.0 module are the following; C621, C422, X299, Z590, Q570, H570, B560, H510, Z490, Q470, H470, B460, H410, W480, Z390, Z370, H370, B365, B360, H310, Q370 and C246. So if your PC has one of these chipsets you shouldn't worry about installing Windows 11 on your PC. Another way to look at it is through the CPU that these chipsets are compatible with. Starting with the most modest family of Intel CPUs, the Intel Atom, we have that the following models can be used in Windows 11: x6200FE, x6211E, x6212RE, x6413E, x6414RE, x6425E, x6425RE, x6427FE. Intel Core Processor As for the Intel Core, all the eighth generation onwards will be able to run Windows 11. Identifying them is easy, they are called Core iN-Mxxx. Where n can refer to whether the CPU is an i3, an i5, an i7, or an i9. While the M must be a number that is 8 or higher. If your Intel CPU meets the requirements then you will have a motherboard with an integrated TPM 2.0 module.
  13. Advertisers' ad spend is down by a third in Apple's mobile ecosystem after the iOS 14.5 rollout of ad tracking blocking, while spending is increasing on Android. Apple introduced at the end of April its latest update to the system of its iPhones and iPads, iOS 14.5 and iPadOS 14.5, a 'software' with the function of 'app tracking transparency', which allows the user to have control over the apps who have permission to monitor their activity on the apps and websites of other companies. In the new operating system, the user must grant explicit permission to access the identifier of advertisers, something that according to initial data only 11 percent of people accept. Now, as reported in The Wall Street Journal, advertisers have begun to reduce advertising investment on iOS, which from June 1 to July 1 fell by a third, according to data from the analysis firm Tenjin. For its part, the arrival of the blocking of advertising tracking in apps to iOS has meant a growth of 10 percent in the same period in advertising investment in the ecosystem of mobiles with Google's Android system. Other sources such as the digital advertising agency Tinuiti coincide in this trend and point out that the price per ad in the Android ecosystem is rising while in iOS it is decreasing.
  14. Game Informations : Developer: Scott Osborne Platforms: PC Initial release date: December 22, 2000 at 5:29PM PST Total Annihilation: Kingdoms hit the market last year and met with extremely high expectations. After all, the game was a follow-up to the immensely successful Total Annihilation, and fans of the original game couldn't wait to get their hands on what they hoped would be an even better development of Total Annihilation's design. But many played Kingdoms and came away disappointed; the game lacked both the strategic flow and the tactical niceties of its predecessor, and the fantasy setting didn't fit as well as the first game's sci-fi setting. Kingdoms was decent, and offered many hours of good strategy gameplay for a lot of people, but it never lived up to its name. Enter The Iron Plague, Cavedog's sub-$20 add-on for Kingdoms. The Iron Plague is merely an expansion pack for Kingdoms rather than a complete redesign, so you shouldn't expect it to change the game completely. But in a very real way it bears the burden of rescuing Kingdoms from its earlier problems, and rescuing Cavedog's good reputation with gamers. In the end, it's partly successful at both. It definitely improves the original game and also reflects Cavedog's commitment to fix what needs fixing. You get quite a bit for the game's $20 price tag: You get the 2.0 game-engine upgrade patch for Kingdoms itself, along with all the new units and battle maps that Cavedog made available for Kingdoms on its site since the game was released. You also get a brand-new fifth civilization to play, which brings with it all the units, strategies, and challenges of having an entirely new playable faction in the game. Along with that civilization come 25 new battle maps, and a new campaign that has 25 single-player missions tied together with another good story. The new campaign is tougher than the original campaign, even from the start. Finally, the game CD includes the code necessary to play The Darien Crusades, a cooperative multiplayer game playable over Cavedog's online Boneyards site. This review covers only the enhancements to Kingdoms and the Iron Plague expansion itself, but do yourself a favor and give The Darien Crusades a try. You don't have to buy The Iron Plague to get the software - just head on to Boneyards and download it from there. Actually, you don't have to buy the expansion pack for the 2.0 upgrade patch either, as it's also available on Cavedog's site. But it's worth describing since it's the engine that runs The Iron Plague, especially because the expansion requires pack the original game to be installed anyway. The game runs more smoothly in the 2.0 upgrade than in the original retail version of Kingdoms, which makes the gameplay acceptable even at 1600x1200 resolution if you have a good video card. The patch also addresses a major complaint with Kingdoms - the horrible frame rates during large battles - first by having the program automatically decrease graphic and animation detail as frame-rate problems occur, and also by including a feature called Kenny mode, which turns off unit animation completely in the interest of faster gameplay. You can also adjust the degree of shadowing in the game and the degree to which units will automatically switch to a lower resolution to maintain a decent frame rate. But to work with these options you must edit the Windows registry manually, which is a bad idea unless you know what you're doing. Other improvements in Kingdoms version 2.0 include two additional battle maps and tweaks to the game's balance, such as knocking Veruna's dirigible down a peg by making it smaller and less powerful, and increasing the targeting and firing capabilities of the Zhon Wisp. Cavedog also claims the patch will let the game run on a P200 with as little as 32MB of RAM, though you'll want to play it on a faster system.Still, however effective the 2.0 patch might be, the real reason for buying The Iron Plague is to add the fifth civilization to the game. As it turns out, the new kid in town is a tough kid indeed: The kingdom of Creon was founded by good old Garacaius himself, the Lear-like progenitor of the four bratty kids who kept trying to wipe each other out in the original game. Seems the old king upped and headed for some barely civilized dump where he could turn the unwashed barbarians into believers of science. Over the years the dump became an industrial machine that created flying machines and lots of advanced weaponry and the like, and the nation even went so far as to harness the power of mana using refineries rather than lodestones. As you'd expect from a well-balanced real-time strategy game, the scientific foundation of Creon doesn't necessarily make it any more powerful than the other civilizations, but it still adds a great deal of depth to the game. The industrial theme gives you a new perspective on the ongoing war, and the new units are a lot of fun to use. It would have been interesting if the civilization actually brought with it completely new strategies and tactics, but the Creon units essentially behave like the units in all the other civilizations. Then again, you want to jump right into an expansion pack without spending hours figuring out what to do, and The Iron Plague does let you get into the game right away. Besides, it's fun to watch primitive flying machines take on ancient flying critters, and to watch the other units meet their respective counterparts as well, even if they are evenly matched. Garacaius himself can actually appear in the game, as he can be summoned by the Creon leader, the Sage, with lots of mana and lots of time. But before you get to him, you'll need a wealth of other units to stay in business. The Creonian grunt is called the automoton, which is a once-dead soldier who fights with warhammers and provides the necessary fodder for enemy weapons. Replacing the mage-builder unit type is the mechanic, who can build a wide range of weapons and fortifications. And your main unit-producing facility is the smithy. The gatling crossbow rotates and fires and picks off approaching enemy troops, while the tortoise is a primitive tank with a pretty good cannon. You can set up a bomb sprinkler to rotate like a lawn sprinkler and spray little bombs into enemy ranks, and you can build a rotating mirror that fires hot light beams and works particularly well as a flak cannon. The barnstormer is Creon's flying machine, but it's used for scouting and reconnaissance, not for fighting. Add to these some new naval units such as a submersible and what's basically an ironclad, and you have some fascinating new toys to work with. Despite the fact that they're clearly modeled on the units from the original game, the Creon units do take some practice to use effectively. For example, a strong use of combined arms is more important for Creon than for the other sides. Managing the Creon civilization also usually means balancing naval and land forces, and in this sense it's also enjoyable to play. The improved game engine and the new civilization are well worth the price of the Kingdoms expansion pack. It's a very good deal if you liked the original Kingdoms. If you had technical complaints with the original but liked it fairly well otherwise, you should also consider picking up The Iron Plague. But if you liked nothing about Kingdoms, then you still won't enjoy it with The Iron Plague. That's because the essence of the game hasn't changed; resource management remains overly simplified compared with other real-time strategy games, groups of units moving together still seem to act as if they're in a Keystone Cops movie, and battles still frequently turn into exercises of mutual attrition. But the new units, the new maps, and the new campaign add a lot to the original Kingdoms, which can only be a good thing. System Requeriments Windows XP or Vista. 1.8 GHz. 512 MB RAM. 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended) 2GB HDD.
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