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Everything posted by Dark
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#PRO from Moderator.
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Wine @myCro/ @Ru-gAL.™
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★ GAME ★ - How many clicks in 10 seconds?
Dark replied to Mr.Lucian's topic in ♔ NEWLIFEZM COFFEE TIME ♔
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Domain Specific Accelerators or Domain Specific Accelerators are a type of unit that is lower than a CPU due to its complexity, but has the ability to perform certain tasks while consuming less power and being faster. But how do they work, what defines them, and why are they the future of hardware? As time goes by, programs need to go faster and faster, but at the same time CPUs and GPUs have become behemoths of complexity where it is very difficult to increase performance in a traditional way. The future solution for this problem? Domain Specific Accelerators First of all, the throttle concept ARM RISC system Since the dawn of computing, support chips have been necessary to speed up certain techniques, originally these chips freed the CPU to perform a repetitive and recursive task. The clearest example was the graphics systems that made the CPU not have to waste most of the time drawing on the screen. An accelerator is a support chip that goes further, because it not only frees the CPU from doing that task, but also speeds it up. That is, it is done by the task in a portion of the time of what the CPU would take. Which means that it is accelerated and has an impact on everything going faster. Hence the name accelerator. Accelerators come in many types and designs, any type of hardware can be an accelerator: a microcontroller, an FPGA, a combinational or sequential circuit, etc. In recent years, a type of accelerator has appeared that will dominate the hardware in the following years, the Domain Specific Accelerators. Domain Specific Accelerators, general definition CPU-clock In hardware, we have been using accelerators for a long time for different types of jobs and specific applications and therefore for a specific domain in particular. Today these domains can be graphics, Deep Learning, bioinformatics, voice and image processing in real time. There are many specific domains in which a Domain Specific Accelerator can solve the problem in a better way than a CPU, that is, in less time and consuming less. The first thing that will come to mind is the question: is a GPU a Domain Specific Accelerator? No, it is not. DSAs take care of very specific tasks in particular, so a GPU is going to have several of these units. To make it more understandable, it must be taken into account that every task can be divided into several smaller ones that can be accelerated independently with this type of processors. However, Domain Specific Accelerators are different from other options that exist in the market, since they exploit in their design a series of characteristics that place them between general-purpose processors and conventional accelerators. In other words, they do not reach the complexity of a CPU, but they are much more complex than the classic solutions, especially those based on a fixed function. Specific domain, specific ISA Source code The first thing we have to bear in mind is that a Domain Specific Accelerator is not a CPU, although it also executes a program, its design is optimized for a specific solution and not a general one, for this a totally ISA is created around the DSA unit exclusive whose instructions, registers and types of data used are thought to solve in a short time certain instructions that a CPU would take many cycles to do. The CPUs in their ISAs build instructions today from microinstructions that share a common data path through the instruction cycle. This means that due to the complexity of the instruction set, a complex instruction takes many cycles to complete. In a DSA we can create instruction loops and specific data paths for certain instructions that run faster. We can even create units in parallel that execute just that instruction recursively. But the biggest advantage of this is that it allows us for certain applications to get rid of instructions that a general purpose unit that for our specific application is useless. And in recent years they have ended up transforming the sets of registers and instructions of CPUs and GPUs into mastodons that occupy a large space. Domain Specific Accelerators and memory access Relative Energy Cost Another improvement of the DSA has to do with memory, since like a microcontroller they use memory within the accelerator itself. Which is important, since the physical distance in which the memory is located influences the energy cost of the instructions.
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Google prepares a network of devices for Android similar to the one that Apple already has with the 'Search' function, which would not be restricted to equipment linked to the Google account as is the case with the function that technology currently has. The company already has a function called 'Find my device', which helps to remotely locate the mobile phone linked to the Google account and delete the data in case of loss or theft. The new network that the company is preparing would expand the scope of this service, since it would serve to help locate the Android devices of other users, as XDA Developers collects from new lines in the code of the Google Play Services app. Google prepares a network of Android devices similar to Apple's 'Search' or Samsung's SmartThings Find Although there are no further details of this network, it could work in a similar way to Apple's 'Search' network, or Samsung's 'SmartThings Find', which allow devices to be located even if they do not have an Internet connection, through Bluetooth connectivity.
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Game Informations : Developer: Jeff Gerstmann Platforms: PC Initial release date: November 10, 2003 at 5:05PM PST The rhythm genre works with a pretty standard cycle. Once a good, innovative game is released, the company responsible pretty much gets to sit back and release the same game--with different songs--year after year until fans get bored. Since rhythm game fans tend to be pretty diehard in their fandom, this works pretty well. But there's still a hunger out there for something new. So Konami, not completely content to just release Dance Dance Revolution upgrades for the rest of our lives, has teamed up with Harmonix, the developer responsible for the last truly original thought in the rhythm genre, Frequency. The duo has come together to develop a karaoke game that judges you based on your ability to sing in key. The technology is really cool, and the game itself is fun, but your enjoyment of the game will be directly tied to your own personal taste in music. The game requires a USB microphone, since you'll actually be singing the game's songs. The current package on the market comes with a headset similar to the one originally packaged with SOCOM: U.S. Navy SEALs. A stand-alone package will be available early next year, as will a more conventional USB microphone. The game contains more than 30 different songs that attempt to cover both classic karaoke songs and some more modern hits. Like in an actual karaoke setting, the majority of the songs in the game don't feature the instrumentalists and vocalists who performed the original songs. So you won't get the actual artists, but you'll get "songs in the style of" artists like Michael Jackson, Avril Lavigne, Sugar Ray, Cyndi Lauper, REM, Madonna, Barenaked Ladies, UB40, Huey Lewis & the News, and so on. While the game does try to cover a lot of ground, containing both older and newer, more pop-friendly material, there's a pretty big difference between executing DDR steps to a song you don't care for and actually taking the time to learn the words and melody of a song you don't like. So it's pretty likely that, unless you're a big-time karaoke fan, you'll latch onto a small group of songs and stick to those. While the game can be configured to work as a standard karaoke product, there's a game here, as well. The software measures your pitch, and it grades you accordingly. If you can hit the notes of the song and stay on-key, you'll do just fine, though for those of you who aren't already fantastic singers, the game has multiple difficulty settings that relax the judging a bit. While the game will keep an ear out for your pitch, it can't actually tell if you're singing the right words. So you can effectively mumble your way through a song or make up your own words as you go, and as long as your timing and pitch are passable, you'll do just fine. Onscreen indicators tell you both what note to sing and whether or not you're singing it properly. Rather than requiring you to read music, the game simplifies its display by showing you lines that scroll from right to left. The lines vary in height depending on the pitch of the note you're being asked to sing. The length of the line tells you how long you're supposed to hold the note. In all, it's a very rigid system that pretty much forces you to sing the song the way the game wants you to sing it, which in many cases isn't completely faithful to the original song. The game has a few different modes. The arcade mode works like Dance Dance Revolution and just lets you pick any three-to-five songs you like. Showtime mode gives you specific songs to sing as you work your way through the game's different backdrops. You'll start your singing career at a house party, but by the end you'll have unlocked a huge stadium, complete with pyro and a blimp with your name on it. In a multiplayer setting, you and up to seven other players can take turns singing in arcade mode or in the karaoke competition mode. The difference between the two is that the game judges arcade mode, while the karaoke competition is judged by the other players. Graphically, the game doesn't really have to look very good. Like in most other rhythm games, the background graphics are more for onlookers than actual participants. You can choose from several different characters, and the game has a handful of different background areas, like a train station, a house party, and the set of an American Idol-like TV show. All the areas look fine, though the models for the singer and backing band don't move all that much. The game gives you the option to adjust most of the sound levels in the game. The songs come with a vocal track, but you can turn that off if you don't need the assistance. You can also adjust your microphone level, crowd noise, and so on. While the game will support a standard USB microphone, the headset mic gives you the additional benefit of an in-ear monitor so you can hear yourself singing more clearly. The game also has built-in support for expansion discs, so it's conceivable that Konami could release song packs in the future. Karaoke Revolution is a cool piece of technology, and it definitely has the potential to be a lot of fun, especially in a crowd setting. If you're a fan of karaoke, or think that enough of the songs on the disc are appealing, you'll certainly have fun with the game. But make no mistake, it's a product designed to fill a very specific niche, so if you aren't already at least somewhat interested in the subject, it probably won't win you over.
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Cs1.6 house/pc
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★ GAME ★ - How many clicks in 10 seconds?
Dark replied to Mr.Lucian's topic in ♔ NEWLIFEZM COFFEE TIME ♔
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Satana netfix/tik tok
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★ GAME ★ - How many clicks in 10 seconds?
Dark replied to Mr.Lucian's topic in ♔ NEWLIFEZM COFFEE TIME ♔
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