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Everything posted by Dark

  1. #PRO Activity: https://www.gametracker.com/player/Disasterpiece!!/NEWLIFEZM.CSBLACKDEVIL.COM:27015/ I see that you respect the rules, but you need a little activity but I know you will improve these days of the week. I'll give you a chance
  2. Come back in 1 week and respecting the rules, here I will leave you the link so that you remember and avoid mistakes. Rules: REJECTED.
  3. If laptops have a major disadvantage compared to desktop PCs, it is undoubtedly their cooling system; Due to the scarce space they occupy, manufacturers cannot install cooling systems that are too efficient and much less silent, which generally means that when we use the laptop intensively, it heats up more than necessary, becoming noisy and reducing its performance. Fortunately, to alleviate this we can always buy a refrigerator base, and in this article we are going to tell you about the ones that in our opinion are the best on the market. Given the small size of notebooks, it is quite common that their cooling system is insufficient. This results in thermal throttling, a protection system by which the processor reduces its performance in order to preserve an operating temperature that is not detrimental to its integrity. In addition to this, the higher the temperature, the more noise the laptop's fans will make, which can completely spoil the user experience, and more if it was being used for gaming. Why do you need a cooling base? Laptops (and more those designed for games) equip quite powerful hardware to be able to deliver great performance, and although we do not like this, it almost always translates into a greater generation of heat than, as we have already mentioned, the cooling systems that Laptops are generally not able to dissipate properly, and this is especially true in summer when the heat is most pressing. Compared to the hardware of a desktop PC, this forces the hardware of a laptop to constantly operate at high temperatures, reducing its longevity and many times its performance, in addition to making the user experience not the best for their fans rattling with airplane turbines. Having a good cooling base helps to significantly reduce the operating temperature of a laptop since it forces the introduction or extraction of air through its vents, promoting a better air flow that, in addition, is produced with much larger fans and quieter than those carried by the laptop. In short, a cooling base can help improve the performance of the notebook by avoiding thermal throttling, it will increase its useful life by making it work at a better temperature, and it will reduce the noise of the whole (although it seems the opposite since we are adding more fans) as the laptop's built-in fans won't have to run as fast. Does this seem small to you? Well, a cooling base can also help you improve ergonomics since most have hinges to raise the position of the laptop and thus have a better posture, and in addition to that many of them improve connectivity since in many cases they even include hubs of USB ports. What characteristics to look for in a refrigerator base? In general, there are two fundamental characteristics that you should look at when buying a new cooling base for your laptop: the first of them is the position of the fan or fans, since in some cooling bases only a large fan is included. size but in many others there are up to nine fans that you can find. For the thermal performance of your computer to improve, you must make sure that the position of the fans matches the cooling vents of the laptop. The second thing that you must take into account is the speed of rotation of the fans, because the smaller they are, the more noise they will make. Fewer fans are preferable but larger, but in any case it is best to have at least manual speed adjustment so that you can choose the best balance between performance and noise. Finally, we would recommend acquiring a cooling base that has a height adjustment, with stops down so that the laptop does not "slip", and if it has additional USB ports it is always a plus to take into account since the connectivity of many laptops sometimes conspicuous by its absence. The best cooling bases on the market Next we are going to tell you, taking into account what has been said in the previous sections, which are the best laptop cooling bases that you can buy, always from our point of view of course.
  4. Apple has incorporated in the latest version of its mobile operating system, iOS 15, a new function in the App Store with which it allows users to request a refund for the purchase of an app from the 'software' platform itself, something that until now had to be done from the outside. iOS 15 was announced this Monday during Apple's annual developer event, WWDC21, and as part of this conference the American company has also shared the news that comes to the App Store. Among them, the introduction of a 'request refund' button for internal payments from the App Store, such as the purchase of paid apps or content purchases within the application, stands out. With the arrival of iOS 15, the system incorporates a new application programming interface (API), StoreKit 2, which allows users to request refunds directly from the application, as well as to more easily cancel self-renewing subscriptions, such as informs the Apple developer website. The new feature is available now in the iOS 15 beta, and will be generally available with the system launch in the fall. Users will be able to continue using the reporting option through Apple's website.
  5. Game Informations : Developer: Jason Ocampo Platforms: ps4 Initial release date: February 24, 2004 at 2:38PM PST Sadly, like the war it's based on, WWI: The Great War is an exercise in madness, frustration, helplessness, and human folly. This is a mess of a real-time strategy game that, to its credit, tries to re-create the epic size and scope that was the First World War--but unfortunately it's crippled by its own ambition, as well as a host of other problems. As befits a World War I game, this is basically a game about attrition on a huge scale. This is a big game, with more than 60 scenarios that let you play as the five principal European powers in the war (America, which entered late in the war, isn't included). And the real-time strategy portion of the game is equally huge; the maps are gigantic, big enough for tens of thousands of units to easily maneuver around with room to spare. Each of the scenarios is based on an actual battle or campaign from the war, though for all the detail you're given about audacious maneuvers and clever feints, most missions boil down to resource gathering, base building, unit production, and tank rushes on an enormous scale. There's very little subtlety at all; the only way to win is to churn out tens of thousands of units and constantly throw them into battle. Any attempt to actually play WWI as a conventional RTS game will most likely end with the computer overwhelming you easily. This isn't a normal RTS game, because everything happens on such a large scale. You can't just build one or two sets of barracks; you need to build at least six or seven to be successful. You've got to build all the other structures too, usually multiple times to be safe. Barracks can churn out infantry at an extremely high rate, so you've got to constantly refresh their production queues. Then there's all the different research upgrades on all the buildings to worry about. It's so overwhelming that there's an option to turn on an economic advisor, which basically lets the computer handle all the base building and unit production for you, which lets you concentrate on combat. Unfortunately, the combat portion isn't any easier, even if you don't have to worry about production. The problem mainly stems from the fact that you can't combine units into groups larger than 126. When you literally have thousands of units to move about, that translates into a lot of 126-unit groups to micromanage. And in a game where hundreds of infantry can get mowed down in seconds, it's a very unforgiving situation. You can easily lose half your army in the blink of an eye, before you can react. Combat is also very maddening; infantrymen will rush into melees, even when you want them to stand off and use their rifles. All the units on the screen will then congeal into a huge lump in the center, where it's virtually impossible to tell what's going on. There are no formation controls, no aggressiveness controls, or anything to help you control your units' behavior. But never fear, because there's an option to turn on a military advisor, which basically lets the computer handle all the fighting much more efficiently than you can. Yes, that's right. With the economic and military advisors turned on, WWI is literally a game that will play itself. You can go take a long coffee break and come back and see the same battle raging as fiercily as before. Both advisors are smart enough to do a basic job, but what happens is that you essentially watch your base send a conveyer belt of men toward the front, where they die in droves. The computer is smart enough to send units on flanking and probing attacks against itself, but it's not smart enough to realize that after 50 failed infantry attacks against a machine gun position, it might be time to think of a new tactic. Come to think of it, this basically describes the First World War, with you relegated to helpless bystander. Actually, that's not quite true. Your main role is to click on the upgrade buttons, since the economic manager doesn't seem to know how to research technologies. This can take quite a while, though, as most technologies require huge amounts of each resource, such as 100,000 food, 25,000 gold, 10,000 oil, and so on. And since the economic manager is busy churning out dozens of units to be thrown at the front line at any given moment, it's busy consuming those resources as fast as they're gathered. So a single battle can easily take upward of two to three hours to complete. There are six resources that must be gathered: gold, food, wood, iron, oil, and electricity. All resources but electricity are listed at the top of the screen, while electricity is tracked in a narrow bar in the corner of the screen. It's easy to gloss over the electricity bar, but it's perhaps the most important resource in the game because it dictates the rate at which you can gather other resources and produce units. This vital concept is barely mentioned in the in-game tutorial (you have to read through the helpful hints list to see it). WWI is also very badly translated. It was originally published in Europe by Russia's Buka Entertainment, and it shows. There are broken sentences, convoluted phrases, and obvious misspellings scattered throughout the entire game. And this isn't just a complaint about a few typos; there's an impact on gameplay, as certain parts of the game are translated differently from others. For instance, you'll be told to click a certain button in the upgrade panel, only to discover that the button was translated differently. At that point, your guess is as good as ours. There are also some questionable design decisions, most notably the decision to have the fog of war black out the portions of the map where you don't have active units, which is insane. This is Europe in the 20th century we're talking about, a continent that's been inhabited for thousands of years. Surely the French would have a map of French soil? The fog of war should definitely hide enemy units that you can't detect, but there's no reason at all to darken the map. Certain portions of the game look good, like ships and planes, but the infantry and terrain graphics look very dated, probably in order to allow the engine to render the thousands of units in a battle. Even the interface screens, though, have a crude aesthetic going on. There's also a noninteractive soundtrack that plays a bizarre mix of 1910s-era calliope music along with classical musical tracks like Ravel's "Bolero." It's almost surreal music to watch thousands fight and die to. The pity is that there's certainly a lot of interesting potential in this game, and the First World War is sadly underrepresented in gaming. Contrary to po[CENSORED]r belief, it wasn't just a huge trench war. But the fact is, the game falls on extreme sides of the spectrum of strategic complexity: It's either completely unmanageable, or it's completely automated. Either way, much like the First World War, it doesn't make for a pleasant experience. System Requirements OS: Windows® XP or Vista. Processor: 2.0 Ghz Intel Pentium IV or equivalent or AMD Athlon XP or equivalent. Memory: 512 MB RAM. Graphics: DirectX 9.0c compatible 64MB video card with Pixel Shader 1.1 support or equivalent and latest manufacturer drivers. Storage: 402 MB available space.
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