Everything posted by Vinicius™
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HyperOS — the successor to Xiaomi's MIUI Android skin — has leaked online ahead of its debut. The Chinese smartphone maker has already confirmed that the new operating system (OS) skin will arrive alongside the Xiaomi 14 series, and the company is rumoured to announce its latest flagship phones at the end of the month. Now, users on the Chinese microblogging website Weibo have shared several images of the upcoming HyperOS skin, showing off various aspects of the user interface. Weibo user "Mr. Water" (translated from Chinese) leaked four screenshots of the upcoming HyperOS interface on Wednesday. The first image shows the weather app UI with the temperature at the top left corner of the screen and temperature ranges for the forecast section at the bottom of the screen. The calendar app has been updated with a rounded square design for the tiles in the month layout Xiaomi's MIUI offered a control centre with quick toggles that somewhat resembled Apple's Control Centre on iOS and the new HyperOS will also offer a similar interface. The brightness and volume sliders as well as the now playing widget embedded all look very similar to the ones on iOS 17, with a slight tweak to the layout. The Wi-Fi and mobile data toggles are located at the top, while the bottom half of the screen features several quick settings toggles. The home screen on HyperOS is shown to feature two square-shaped widgets that show the time and the weather and also show the name of the app underneath — this is another design element that appears to be inspired by Apple's operating system. Meanwhile, another set of four screenshots shared by Weibo user Wei Xiaotian/ Alan (translated from Chinese) give us another glimpse at the upcoming HyperOS skin. The lock screen is shown to feature a large, vertically aligned digital clock that appears to be customisable. Another image shows a new lock screen personalisation feature — Android 14 also introduced new lock screen customisation options on Google's Pixel phones. From the screenshot shared by the Weibo user, it appears that HyperOS will let users tap different lock screen elements to customise the font and colour options. Xiaomi CEO Lei Jun has already confirmed that the new HyperOS operating system skin will make its debut on the Xiaomi 14 series of smartphones. The new handsets are rumoured to make their debut on October 27, but a launch date is yet to be announced. We can expect to learn more about the operating system — and the handsets it will debut on — in the days leading up to the anticipated launch date.
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The Microsoft Store has received a new update that allows it to launch much faster. Users that are using version 22309 of the store should see a noticeable difference in launch times - although I personally don’t think a meager launch time revamp is enough to draw users to the store. Independent developer Daniel (@kid_jenius on X/Twitter) noticed the change and noted that the launch time has apparently dropped from seven seconds to two seconds. Of course, that’s no guarantee that your results will be exactly the same, but it seems the app is certainly quicker than before. If you’d like to update your Microsoft Store to version 22309, you’ll ironically have to use… Microsoft Store. If you’re brave enough you’ll open the store, when it eventually loads, select the library icon on the lower left corner, select the option that says ‘get updates’, and select the available updates. If you can’t see an available update your device may have automatically installed it already. And then what? So, you may be sitting here reading this and thinking ‘who cares?’ (harsh but fair) or a more polite ‘so what?’, and honestly? You’d be justified. Obviously, this is a move from Microsoft to start hammering out the kinks in the app, but not many people actually use it. For as long as I can remember, I’ve downloaded all my apps and software directly from the internet rather than subjecting myself to the frustrating horror that is the Microsoft Store. It’s always been laggy, clunky, and slow. Microsoft has struggled to entice users to the store, and while it is making small steps to make the experience better, most Windows users are more accustomed to going straight to the app's site and downloading directly. At this point, I don’t think there’s anything Microsoft can do (barring a complete teardown and redesign, which we’re likely not seeing soon) to lure me into its buggy storefront. I appreciate the effort, but it’s too little too late.
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Valve has implemented a new countermeasure in CS2's latest update to prevent further VAC bans from occurring with AMD Radeon gamers utilizing AMD's latest graphics drivers. The new countermeasure from Valve checks for incompatible AMD graphics drivers featuring Anti-Lag+ technology during the game's startup process to ensure the driver won't tamper with any game files, thus activating a ban from Valve's Anti-Cheat system. Issues surrounding AMD's new Anti-Lag+ technology started a week ago when AMD officially released Anti-Lag+ with its latest Radeon Adrenalin driver update. AMD's new latency-killing feature was quickly identified as accidentally triggering anti-cheat protection systems in a multitude of modern AAA titles, including Call of Duty: Modern Warfare 2/Warzone, Apex Legends, and Counter-Strike 2, preventing AMD gamers from playing these titles. The reason why Anti-Lag+ is triggering Anti-Cheat protection is due to the way it works. AMD's latency-enhancing tech works at the game level, requiring alterations to the game code. Unfortunately, altering game code is also a way to inject cheats into a game, which is why Anti-Lag+ triggers anti-cheat protection. Thankfully, AMD pulled its Anti-Lag+ enablement driver for CS2 right after word spread about the anti-cheat problems. But it is good to know that Valve is also on top of this problem and making sure that anyone with AMD's latest Adrenalin driver installed is not subjected to an accidental ban if they decide to turn on Anti-Lag+. For reference, this problem only applies to AMD's latest Anti-Lag+ technology, which utilizes the game itself to reduce system latency (similar to Nvidia Reflex). As a result, AMD's older Anti-Lag (non-plus) technology is still safe to use and won't cause a ban. So, if you're an AMD gamer looking for the lowest latency experience possible, enabling Anti-Lag can be a good workaround until Anti-Lag+ is deemed safe. AMD has not confirmed when Anti-Lag+ will be safe to enable or when it will re-introduce its Anti-Lag+ enablement Adrenalin driver to the public. But we suspect it needs to deal with Valve directly so its Valve Anti-Cheat system can be updated with Anti-Lag+ support. AMD doesn't deal with game developers directly when implementing Anti-Lag+, which would explain why this problem is occurring.
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Music title:TK from 凛として時雨 『unravel』 Music Video(Full Size) Signer:凛として時雨 Official Channel ♪ Release date:July 23, 2020 Official YouTube link: Informations about the signer:- Your opinion about the track (music video):I like Music
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Name of the game:Mortal Kombat 11 Price4.99 Link Store:https://store.steampowered.com/app/976310/Mortal_Kombat11/ Offer ends up after X hours: 3 November Requirements: MINIMUM: OS: 64-bit Windows 7 / Windows 10 Processor: Intel Core i5-750, 2.66 GHz / AMD Phenom II X4 965, 3.4 GHz or AMD Ryzen™ 3 1200, 3.1 GHz Memory: 8GB RAM Video card: NVIDIA® GeForce™ GTX 670 or NVIDIA® GeForce™ GTX 1050 / AMD® Radeon™ HD 7950 or AMD® Radeon™ R9 270 DirectX: Version 11 Network: Broadband internet connection RECOMMENDED: OS: 64-bit Windows 7 / Windows 10 Processor: Intel Core i5-2300, 2.8 GHz / AMD FX-6300, 3.5GHz or AMD Ryzen™ 5 1400, 3.2 GHz Memory: 8GB RAM Video card: NVIDIA® GeForce™ GTX 780 or NVIDIA® GeForce™ GTX 1060-6GB / AMD® Radeon™ R9 290 or RX 570 DirectX: Version 11 Network: Broadband internet connection
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iOS 17.1 is expected to arrive next week as the first notable update since iOS 17 was rolled out to users in September. The iPhone maker has also rolled out the release candidate for the update to beta testers, ahead of the release. Aside from new features coming to Apple's mobile operating system, the company is also introducing fixes for two issues that were present on iOS 17 and are affecting customers. An image retention bug that affected some iPhone models has reportedly been resolved, while Apple's default iOS keyboard will also be much snappier after the update. MacRumors reports that the iOS 17.1 update will fix a bug that "may cause display image persistence," citing the feature notes for the release candidate (RC) for the next software update that is now available to test via the public beta channel. The company is expected to roll out the iOS 17.1 update to eligible iPhone models on October 24. Users have reported screen burn-in issues on the iPhone 15 Pro and iPhone 15 Pro Max models — on various platforms, including Apple's forums and Reddit — weeks after the phones were launched. While it was suggested that the iPhone 15 models could be impacted by a hardware issue that was causing the alleged burn-in issue, it appears that the next software update will contain a fix for the issue. Apple's next iOS 17.1 update will also resolve a privacy issue that was previously flagged by security researchers that affects the Significant Locations setting. iOS 17 reset the location-related setting to default when pairing an Apple Watch or transferring data from Apple's wearable, according to the MacRumors report. This issue has reportedly been resolved, along with issues affecting the default keyboard on iOS 17. Earlier this month, Apple fixed a bug that affected the iPhone 15 Pro and iPhone 15 Pro Max that could cause the phone to overheat while it was in use. At the time, the company acknowledged that there was a bug that could allow the iPhone 15 Pro models — that are equipped with Apple's latest A17 Pro chip — to get warm, while some apps like Uber and Instagram, that were not optimised for the new chip and iOS 17, could exacerbate the issue. These issues have reportedly been resolved with the recently released iOS 17.0.3 update.
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Windows 11 has a new preview version that makes a few marked improvements on the wireless front, including a feature that makes it dead easy for visitors to log on to your Wi-Fi network at home. Preview build 25977 is out in the Canary channel (the earliest test version of Windows 11) and comes with the ability to let someone join your Wi-Fi just by scanning a QR code. How it works is you head to Wi-Fi properties, and when looking at the Wi-Fi password, a QR code is now displayed. All guests need to do to log on to the Wi-Fi network is scan that QR code with their device’s camera, and it’s done. So, there’s no need to manually enter the password for your Wi-Fi router or to have to dive into Settings and the Network and Sharing Center and fiddle around in those submenus either. It’s a much more convenient method, in short. Another Wi-Fi-related change is happening in this preview build, this time pertaining to privacy. Microsoft has introduced functionality to let you manage the apps that have access to the list of Wi-Fi networks in your local area (as those networks could be used to pinpoint where you are in the real world). If you don’t want an application to have that power, you can simply block it (this ability lives under Settings > Privacy & security > Location). There’s more on the wireless front, but this time with Bluetooth, as this Windows 11 preview has ushered in support for using Bluetooth Low Energy Audio hearing aids. If you own such a device, you can now directly pair it with your PC in order to stream audio, take calls, and so on, which is very cool. You’ll need to own a Windows 11 device that supports Bluetooth Low Energy Audio, though. For the full list of changes and small tweaks here and there, there’s the usual lengthy blog post provided by Microsoft. Analysis: A new spin on the globe, too Some of those extra tweaks include a small but pretty useful one which is also worth noting. You know the internet connection icon in the system tray, on the far right-hand side of the taskbar? Currently, if there’s no connection, it’s a disconnected globe icon, but the slight change is that if the PC is in the process of connecting – but isn’t yet connected – you’ll see an animation to indicate this. In other words, the globe will only appear if you’re definitely offline and no connection is present, or in the process of coming into being. There’s some useful work on the network side of things here, then, particularly the addition of quick logins for Wi-Fi with that QR code (something that has been available on Android for some time now, as you may be aware). While we’re picking up on smaller details, it’s worth mentioning that for testers actually intending to grab this Canary build, there’s a big issue on the gaming front. Microsoft observes that “some po[CENSORED]r games may not work correctly” with build 25977 (and indeed possibly recent builds just before it). We aren’t told which of the best PC games these might be, but it’s certainly something to be aware of if you indulge in a spot of gaming on your rig.
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Former AMD and Intel graphics executive Raja Koduri seems to be one of those creators that doesn't let go of a project they see potential in, judging from how his new company, Mihira AI, has licensed projects that Intel chose to shelve. In this case, it seems that Mihira is looking to acquire the IP left behind by the company's work on Project Endgame - a network-based solution meant to deliver additional graphics power towards local hardware at the push of a button. The report comes courtesy of EE Times. Project Endgame was announced by Intel back in 2022, but work on the feature went silent even throughout the period where it was supposed to be made available in beta form. Yet in July this year (about four months after Raja Koduri jumped ship from Intel towards his new company, Mihira AI), Intel announced via Twitter that the project was in an "indefinite hold". One man's trash is another man's gold, however, and it seems Raja and Mihira AI believe that the IP behind Project Endgame will be critical for the company's aspirations of becoming a software provider for the highly-lucrative data center space. According to the company, Mihira AI aims to build heterogeneous data center architectures meant to deliver graphics and AI workload acceleration. The strategy is an integrated one: Mihira AI is aiming to open a content creation studio that's meant to be illustrative of the company's ability to orchestrate data center workloads through its software stack. The major goal here - and it really is major - is to offer an agnostic solution that competes with both Nvidia's CUDA (the green team's crown jewel), and AMD's ROCm. Heterogeneous workloads, in this case, mean orchestrating communication and workloads among general CPU compute clusters for rendering; heterogeneous accelerators for AI and gaming GPU workloads; and perhaps yet another future, fourth cluster, to be optimized for low-power AI inference. Through that objective, it does seem like the company could find some use for Project Endgame - the software solution was indeed designed to allow for workload orchestration by pulling in additional graphics grunt when needed. At the very least, that's one piece of Mihira AI's puzzle - especially after the company builds its own IP on top of the solution. It's perhaps also telling that Mihira AI has decided not to delve too much into actual hardware design and fabrication, despite its founder's experience in the field within both AMD and Intel. According to Raja, it's a matter of pragmatism to "forget beating Nvidia on performance[.]" The real opportunity, Mihira AI thinks, lies in lowering and democratizing entry barriers towards cloud and network-based compute. On that perspective, it seems, canned projects have the most potential.
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Name of the game:Battlefield™ 2042 Price9.59 Link Store:https://store.steampowered.com/app/1580520/Lost_Eidolons/ Offer ends up after X hours: 27 October Requirements: MINIMUM: Requires a 64-bit processor and operating system OS: 64-bit Windows 10 Processor: AMD Ryzen 5 1600, Core i5 6600K Memory: 8GB RAM Video card: AMD Radeon RX 560, Nvidia GeForce GTX 1050 Ti DirectX: Version 12 Network: Broadband internet connection Storage: 100 GB of available space RECOMMENDED: Requires a 64-bit processor and operating system OS: 64-bit Windows 10 Processor: AMD Ryzen 7 2700X, Intel Core i7 4790 Memory: 16GB RAM Video card: AMD Radeon RX 6600 XT, Nvidia GeForce RTX 3060 DirectX: Version 12 Network: Broadband internet connection Storage: 100 GB of available space
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Apple did shock many of its fans when it launched the iPhone 14 and iPhone 14 Plus models back in 2022 without its latest processor. Both models were unveiled with the previous year's A15 Bionic, which was an SoC manufactured using the 5nm process. The more expensive iPhone 14 Pro and iPhone 14 Pro Max models came with the latest Apple A16 Bionic instead, which used the newer 4nm manufacturing process. Apple went on to repeat the same with this year's iPhone 15 launch, revealing yet another iPhone 15 model with last year's A16 Bionic SoC, while the top-end Pro models received a brand-new A17 Pro SoC. While it seems like using old SoCs in its lower-priced iPhone is soon becoming a standard practice for Apple, it appears that this may not be the case with next year's iPhone 16 range. According to a report by Wccf Tech, which spoke to industry analyst Jeff Pu from Haitong Securities, Apple could offer the same new processor in next year's base iPhone 16 models as the Pro models. Pu in the report claims that all new iPhone 16 models, which includes both the lower-priced iPhone 16 models and the high-end iPhone 16 Pro models will use the same A18 Pro processor, which will be announced by Apple next year. The analyst also states that the SoC will be manufactured by TSMC using its second-generation N3E 3nm process node. This year's iPhone 15 Pro and iPhone 15 Pro Max are indeed quite the leap in terms of processing power versus the high-end Qualcomm silicon powering premium Android smartphones this year. This is because Apple became the first company to release its own processor, which is manufactured using the more efficient 3nm process, versus the 4nm process which most Android smartphone manufacturers are currently utilising. This is expected to change when the first Qualcomm Snapdragon 8 Gen 3 SoC-powered smartphones arrive, which uses the more efficient 3nm manufacturing process. The second-generation 3nm process node is expected to provide better yield allowing more processors to be manufactured on a single silicon wafer. TSMC currently uses the N3B process node to build Apple's current generation A17 Pro processor. Efficiency in such processors is usually connected to the manufacturing process, because the drop in process nodes allows more transistors to be packed into the same space, which allows for more power and better efficiency, also letting the devices being powered by these processors last longer in terms of battery life.
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Apple is rumored to be considering making changes to the next version of the Vision Pro – still some way off, given the first-gen model is yet to launch, of course – around slimming down the headset’s size and weight. In Mark Gurman’s latest Power On newsletter (for Bloomberg), the well-known Apple leaker told us that the company is mulling some notable improvements for the next-gen Vision Pro on the comfort front. Gurman observes that with some feedback from testers expressing concerns about neck strain due to the weight of the headset, Apple wants to make the next-gen device both lighter and more compact. This may be a key focus for the next iteration of the Vision Pro, as Apple fears that the weight of the incoming first device “could turn off consumers already wary of mixed-reality headsets,” Gurman asserts. The Vision Pro can feel too heavy for some folks, even during shorter periods of use, we’re told. Reducing the weight of next-gen Vision Pro is the priority by the sounds of it, with any size reduction likely to be much less noticeable (and harder to achieve). As 9 to 5 Mac, which spotted this, further points out, Apple actually already made the incoming first-gen headset more compact – with a trade-off. Namely, the design doesn’t give room for people who wear prescription glasses to be able to fit those in. So, that creates a separate issue in catering to spectacle wearers, and Apple’s solution is to implement a system of prescription lenses that magnetically attach to the 4K displays for the headset. That’s not ideal, though, for a lot of reasons. It’s a headache for retailers in terms of stocking the huge number of lens prescriptions they’ll have to deal with – having to find the right one for a glasses wearer not just if they’re buying, but also if they’re simply wanting to try out the headset. Another obvious downside is that the owner’s glasses prescription may well change in the future (ours certainly does, repeatedly), so again, there’s the hassle of having to get new lenses for your Vision Pro too. It seems Apple is mulling the idea of shipping custom-built headsets directly with the correct prescription lenses preinstalled, but there could be problems with that, as well. Gurman noted: “First, built-in prescription lenses could make Apple a health provider of sorts. The company may not want to deal with that. Also, that level of customization would make it harder for consumers to share a headset or resell it.” Whether that whole thorny nest of glasses-related issues can be tackled with the Vision Pro 2, well, we’ll just have to see. Analysis: Long-term vision for success So, it seems like the weight of the Vision Pro might be an issue from early testing feedback. That said, in his try-out session, our editor-in-chief found the headset “relatively comfortable” and so wasn’t critical on that front. But 9 to 5 Mac’s writer observed that while shorter sessions are likely to be fine, they could “absolutely see getting tired of wearing [the headset] after extended sessions.” This may vary from person to person somewhat, it’s true, but it sounds like if Apple is indeed planning to make the next-gen headset lighter, the firm is recognizing that things in this department are less than ideal. At any rate, while it’s good to hear this, we’ll only really know how the Vision Pro shapes up on the comfort front when it comes to full review time. For us, though, the most uncomfortable part of the Vision Pro experience is the price. Even just looking at that price tag makes our hearts heavy, as we won’t ever be able to afford the thing. At $3,500 in the US (around £2,900, AU$5,500) – and remember, the prescription lenses will add to that bill, especially if you need multiple lenses for different family members – the Vision Pro is just too rich for our blood. We just can’t see that price flying with consumers when Apple’s headset hits the shelves next year in the US (in theory early in 2024). Especially with mixed reality and VR headsets in general being a niche enough prospect as it is. Indeed, Meta’s Quest 3 is so, so much more affordable in comparison, and for the money represents a great buy. It’s not like Apple doesn’t realize all this, of course, and we’ve already heard chatter on the grapevine about how a cheaper Vision Pro model might be inbound – which more than any other improvement, would be fantastic to see.
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Silk-based transistors could lead to the development of new microprocessors mimicking neural networks, self-learning circuits, and direct memory storage. Or just be used for sensors, according to TechXplore. Scientists at Tufts University Silklab have developed a new class of transistors that intertwines biological elements with electronic components. By using silk fibroin as an insulator, these transistors offer an interactive response to biological and environmental stimuli, opening doors to a range of health applications. In addition, these transistors could be used in bio-interactive electronics, though this will require a change in the semiconductor industry, something that is unlikely to happen in the near term if at all. Silk fibroin, an organic material, replaces conventional inorganic insulators commonly used in electronic components. Silk fibroin's attributes allow for precision in deposition onto surfaces and for modifications using various biological and chemical molecules, enhancing its adaptability and interaction with biological and environmental elements. The practical applicability of these hybrid transistors was showcased in a prototype breath sensor, demonstrating exceptional sensitivity to humidity changes. This signifies the potential for these transistors in medical diagnostic equipment, including devices for detecting cardiovascular diseases, pulmonary diseases, and sleep apnea, as well as monitors for blood oxygenation, glucose levels, and more. "Having achieved that, we can now make hybrid transistors with the same fabrication processes that are used for commercial chip manufacturing," said Beom Joon Kim, a postdoctoral researcher at the School of Engineering at Tufts University. "This means you can make a billion of these with capabilities available today." The intricate operation of the silk-based transistors lies in the mani[CENSORED]tion of the ionic composition within the silk. This mani[CENSORED]tion allows for variable information processing, akin to the functionality seen in analog computing. Such a nuanced operational approach enables the transistors to interact with a spectrum of biological and environmental factors, with the potential to revolutionize computing processes within modern microprocessors. According to the researchers, the successful nanoscale processing of silk can be integrated seamlessly with existing commercial chip manufacturing technologies. This compatibility could herald the possibility of evolving current electronic devices and systems to include billions of biologically interactive transistors. This could lead to the development of advanced microprocessors, akin to neural networks in artificial intelligence, self-adapting circuits, and direct memory storage capabilities in transistors, the researchers said. "Looking ahead, one could imagine having integrated circuits that train themselves, respond to environmental signals, and record memory directly in the transistors rather than sending it to separate storage," said Fiorenzo Omenetto, the head of the Tufts University Silklab.
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Nick movie:Obliterated | Official Trailer | Netflix Time:2023 Netflix / Amazon / HBO:Netflix Duration of the movie: Trailer:2:23
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Musician Name:Fatin Shidqia Lubis Birthday / Location: 30 July 1996 (age 27) Jakarta, Indonesia Main instrument: Pop Musician Picture: Musician Awards & Nominations:- Best Performance: - Other Information: Fatin Shidqia Lubis (born 30 July 1996), better known as Fatin Shidqia or Fatin, is an Indonesian singer and actress who won the first season of X Factor Indonesia in May 2013. Fatin currently stands as the most successful winner of X Factor Indonesia in history.[citation needed] She was signed to record label Sony Music Entertainment Indonesia. After winning The X Factor, Fatin released her winner's single "Aku Memilih Setia", which debuted at number one on iTunes Indonesia. Fatin also released her debut album titled For You, which debuted at number one on iTunes Indonesia Album Chart and became one of the most successful albums of the year domestically. The album earned her eight AMI Awards nominations and five wins, including Best of the Best Album, Best of the Best Newcomer, and Best Pop Female Solo Artist. For You and the six singles released from the album have sold a total of over 500.000 copies domestically. "Dia Dia Dia" was released as the second single in December 2013, which peaked at number 16 on the music chart. The single earned her an Anugerah Planet Muzik Award for the Most Po[CENSORED]r Song. In August 2016, Fatin received Best Asian New Female Act award from Daf BAMA Music Awards held at Barclaycard Arena, Hamburg, Germany, which made her the first Indonesian to ever receive the award. In 2012, Fatin auditioned for the first season of X Factor Indonesia with the song "Grenade", originally sung by Bruno Mars. She amazed the judges in her audition and received a lot of positive feedback among social media users, advancing to the next round. Her audition video has since garnered 4 million views on YouTube (as of October 2013).[6] Soon after, she advanced through the first day of bootcamp, where she performed "Rindu" and advanced through the next day. On the second day, acts were given dance lessons by choreographers. The judges then split the number of acts down to two groups, 22 acts through to the next day, and remaining 50 acts must perform once again, with an a cappella performance. Fatin didn't do well on Stage Act, so she had to do the a cappella performance. She performed Paris (Ooh La La) and advanced through the next day. On the bootcamp 3, she performed "Pumped Up Kicks". She was one of seven contestants in the Female Under 26 category to perform at judges' houses stage of the competition, for Rossa and her guest judge, Maia Estianty, performing the song "Cintakan Membawamu Kembali". She advanced into the Showcase, where she performed "Diamonds". She was put through to the Gala Live Show, where she performed "Rumour Has It". She advanced to the Top 12 when she performed "Pudar". On 8 March 2013, she performed "Girl on Fire" sending her into the top 10. On 15 March, she performed "Don't Speak", and sending her into the top 9. She performed "Perahu Kertas" and advanced to the top 8. She sang Bruno Mars' song, "It Will Rain", in week 6 and Duffy's song, "Mercy", in week 7 and received positive comments from the judges on both performances. The next week, she performed "Jalan Cinta" and duet with Vina Panduwinata sang "Logika". On Live Show 10, She performed "Pelan – Pelan Saja" and "Lovefool", both performance received positive comments from the judges. She later advanced to the Finale round, in which she performed "Katakan Tidak" (with Afgansyah Reza), "Stay", and her Winner's Song, "Aku Memilih Setia".
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Name of the game:Lost Eidolons Price13.99 Link Store:https://store.steampowered.com/app/1580520/Lost_Eidolons/ Offer ends up after X hours: 17 October Requirements: MINIMUM: OS: Windows 10 x64 Processor: Intel(R) Core(TM) i5-3570 or AMD equivalent Memory: 8GB RAM Video card: GeForce GTX 960 or AMD equivalent, 4 GB VRAM DirectX: Version 11 Storage: 15 GB of available space Sound card: DirectX compatible sound card RECOMMENDED: OS: Windows 10 x64 Processor: Intel(R) Core(TM) i5-9500 or AMD equivalent Memory: 16GB RAM Video card: GeForce GTX 1660 or AMD equivalent, 4 GB VRAM DirectX: Version 11 Storage: 15 GB of available space Sound card: DirectX compatible sound card
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Nothing announced the Android 14-based Nothing OS 2.5 on Wednesday. The company listed the upgrades and new features that come with the update. Google released Android 14 for supported Pixel phones earlier in October at its Made by Google event alongside the Pixel 8 series phones. The Open Beta 1 version of Nothing OS 2.5 is currently being offered for all Nothing Phone 2 users. It is suggested that the users back up their data before testing out the new Beta OS update on their handsets. In a Nothing Community post, the company announced that with the Android 14-based Nothing OS 2.5 Open Beta 1 update, users will be able to choose a monochromatic theme in the basic colour option. The update also brings a new back gesture one can use while switching between apps. The Quick Settings section of the app has also received an upgrade in layout including a new Nothing Buds icon, which can be seen in the image shared on this X (formerly Twitter) post by Nothing. The Android 14-based Nothing OS update offers more Lock Screen shortcut options including do not disturb, mute, and QR code scanner. This update also allows users to adjust ringtone and notification volumes separately. It introduces regional settings in the phones, that enables users to customise their units and numbers preferences. It also gets an updated photo widget, a new screenshot editor, and the option to hide app icons on the Home Screen and app drawer. Nothing Phone 2 users opting to update to the Nothing OS 2.5 Open Beta 1 version can now capture screenshots with a three-finger swipe on the screen. They can also customise a particular feature to align with the double-press power button action. It gets a revamped Home Screen and Lock Screen customisation page and also a new glass filter to accompany the wallpapers. Speaking of which, users can now also choose from new solid colour wallpaper options. For Nothing Phone 2 users using the Nothing OS 2.0.3 version, they will need to download the Nothing OS Beta tool APK file (link available on the Community post), and install the app to get the Update to Beta version option in Settings. Then they can go to Settings > System > Update to Beta version to get the Nothing OS 2.5 Open Beta 1 update. If the update is not visible, then the users can click on Check for new version and follow the steps as listed. The company has noted that since this is a beta version, it may interfere with the data and factory reset. It is advisable to back up all data before testing this update. There is also a rollback option available for users that has been detailed in the community post.
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The three-day Adobe Max 2023 event in Los Angeles is in full swing, and the leading name in digital photo, video, and design suites unveiled major updates to its Creative Cloud, including – you guessed it – the latest AI-powered editing and generation tools. Adobe’s Creative Cloud which includes Photoshop, Lightroom, Premiere Pro, and Illustrator, has received a bumper update this year, and the next-gen Firefly plays a leading role. There’s too much to sensibly cover here, so let’s take a closer look at the headlines for the respective platforms. Adobe’s next generation Firefly In the video short (above), Aya, an Adobe Product Manager on ‘Project Stardust’, talks us through Adobe’s new object-aware editing engine that is “going to revolutionize the way we interact with Adobe products”. The video shows an image file being imported into the next-gen Firefly editor, where AI-powered non-destructive edits can be made. A yellow suitcase in a model’s hand is selected and becomes a new layer that can be moved around within the frame or deleted, and content-aware intelligently fills the background space left behind. We are then taken through generative word prompts, putting yellow flowers in the hands of the model instead of the suitcase. In another example (below), we see Firefly’s improved image generation capabilities. All of this is nothing new per se, and it’s clear even from the first demo on a small display that there are artifacts where the yellow suitcase has been removed, but the ease with which these edits can be made seems to be another level from Adobe’s beta AI Firefly interface. Firefly works across Photoshop, Express and Illustrator, and includes the world's first generative AI for vector graphics, powering Text to Vector Graphic in Illustrator, with editable graphics including icons, scenes and patterns. Put simply, the latest Firefly engine appears smarter, more versatile and more powerful, with a greater understanding of text prompts that can create commercially-ready assets just from a sentence of text. Firefly can recognize more landmarks and cultural symbols, give guidance to either expand or reword a prompt, and yield better results. It's not perfect, but it certainly is impressive and sees Adobe take a step forward from the competition. New photo editing tools Outside of Firefly’s generative AI, Adobe has added a host of tools for Photoshop and Lightroom. In the promo video (above), Adobe shows a new Lens Blur tool for Lightroom, which acts much like a smartphone's portrait mode, adding a blur to the background to make subjects stand out from their surroundings. The shape of the bokeh (out-of-focus points of light) can be changed to any one of five options, including perfect circles – again a tool we see on flagship handsets like the Huawei P60 Pro. Other Lightroom tools include improved HDR optimization and Point Color which helps photographers make precise, accurate, and detailed color refinements. And as more concerns over what is real and what is AI-generated arise, Adobe has highlighted its Content Credentials support for new file types, which serve as a digital “nutrition label”. Content Credentials provide information about the creator, date, edits – including those generated by AI – and tools used from start to finish of a digital file. This is a step up from a photographer simply adding copyright to their photos for ownership – it's proof of authenticity for those who wish to be more informed about what has and hasn't been changed in the photo. In the example of penguins in a desert (above), Content Credentials indicate that at least one element in the image has been generated with an AI tool. Adobe Max 2023 marks an evolution for the leading name in the creative digital space, an AI evolution that is rapidly enhancing what we can do in the editing suite. It's not perfect, but it's fun, it's speeding up the editing process, and shows plenty of promise.