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Showing content with the highest reputation on 04/16/2020 in Posts

  1. This post cannot be displayed because it is in a password protected forum. Enter Password
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  4. Hello boys and girls , CS lovers , i want to suggest something for the server. In real life i really love to gamble,so i was thinking how can be here a gambling zm server. For exemple ,after die, the players can bet on a team. bet t (sum of packs ) (t meaning zm) bet ct (sum of packs ) (ct meaning survivors) bet x ( sum of packs ) (x meaning no one won round) The winners who guessed correctly won double pack what he bet it,and those who lose ,lose their packs what they bet it. I really hope you like this idea. Cheers!
    2 points
  5. I agree with the others and you have my support too, so PRO! Send me your nick, pw and tag.
    2 points
  6. I still cannot see the activity.
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  7. Good activity + respect rules!
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  8. Rejected for wrong key password! T/C.
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  9. Too much spam with too many accounts. T/C.
    2 points
  10. Hello, your request has been marked in [Pending], please take in consideration that i like your application and now forward may take from a few days to a longer time to receive a final answer because of the hollydays season and us(the administration) will have to analyze your forum activity, your request, your history. Please consider we may accept or reject you in the end, you still have to prove us more. From me you have: PRO Maintain Your Creativity Reckoning Originality
    2 points
  11. Thank you for your request @pepsi. ! We are interested in people that could help us but you are not active enough on our forum. Please return after 30 days with a new request. Click on one of the image to get to apply for a specific project if you want something new Wish you all the best! Maintain Your Creativity Reckoning Originality
    2 points
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  15. Theme: Animals Vectors: - Effects: - Voting time: until 19 April (Sunday) Organizer: @Nexy Vote for your favorite piece! V1: V2: V3: V4: The votes are acceptable only from the GFX team and the AOTW Voters.
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  16. > Opponent's nickname: @russ > Theme (must be an image): https://66.media.tumblr.com/f65c2c6d02b3ffb581813b27c2e18a77/tumblr_prj00olszg1r20fq5o1_1280.jpg > Work Type: avatar > Size & Texts: 150x250 / astronaut > How many votes?: 8 > Work time: 24h
    1 point
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  19. ¤ Nickname: HunTer ¤ Grade: Player ¤ New Tag: .::ThE WiTcHeR::. ¤ Link of Hours Played GT link: https://www.gametracker.com/player/HUNTER/178.32.241.12:27015/
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  20. ¤ Your Nickname (same as in forum): S N O K E Z ¤ Your Address Skype, facebook: ¤ Age: 25 ¤ Languages That You Can Speak: English ¤ Your Location: Malaysia ¤ Experience As Admin (last server GT link): Nope ¤ Can You Stay Spectator Or Playing Between These Hours (24:00 To 12:00 PM): I can't but will be try later if not busy aswell¤ Link Of Hours You Played On Server (Click Here You Must Write Your Nickname) https://www.gametracker.com/player/S N O K E Z/178.32.241.12:27015/¤ Reason That You Want To Be Admin: Many player don't respect the rules and wanna help server¤ Password/key for admin[ Read The Rules to find it] :
    1 point
  21. Game Informations : Developer: BlackMill Games , M2H Publishers: BlackMill Games , M2H Platforms: Microsoft Windows · OS X · Linux · PlayStation 4 · Xbox One Initial release date: April 28, 2015 The Battle of Verdun began in February 1916, and lasted ten months. It was the lengthiest battle during World War I, claiming around 700,000 dead, wounded, or missing soldiers. The multiplayer first-person shooter Verdun revisits this tragic time, bringing to life the fear and thrill, as well as the boredom, of trench warfare. Verdun takes a risk; it is a rare shooter set in a time period more frequently visited by strategy games. It gets close to capturing the essence of battle, despite being stymied by the realities of the often slow pace of the Great War, and all the while stumbling on its own obstacles. Most of your time in Verdun is spent in its Frontlines mode. Here, two teams take turns crossing no man's land in an attempt to take their opponents' trench. It's a game of momentum. When you're on the offensive, the game allows you to charge onto the battlefield as your opponents line up in defense. Taking an enemy trench requires that you survive long enough to reach and occupy it, driving out combatants. Like in Battlefield, the more allies you have, the faster the trench is taken, and the faster you gain a point. But taking the trench won't be easy. Enemies have the advantage when you're on offense, and if your team is kept away until the end of a timer, momentum transfers to the opposing team, and soon it's their turn to charge, putting you on defense. The more you capture, the deeper the battle moves in the map toward enemy headquarters--the final goal of Frontlines. Battles switch constantly from offense to defense throughout the match, and winning outright doesn't come easy. Of all the games I played, nearly half ended in a draw. There is also a rifles-only team Deathmatch mode to consider, but the po[CENSORED]tion of competing players is considerably lower than Frontlines'. Keeping you in the World War I tug-of-war fantasy, the game introduces a "dead zone" that surrounds each of the enormous maps, and keeps you out of the field between trench lines during defense. If your team fails to capture an enemy trench, you're given a countdown timer and forced to retreat to your own line; otherwise, you are executed. You're not allowed to put even one toe past these lines, even if they lie mere inches in front of your own trench. Stepping over causes the colors to fade, and a countdown emerges, pulling you from the experience with the subtlety of a cracking whip. It can get frustrating to deal with, as you're sometimes unable to gain a better viewing angle without your own soldier barking a line about deserters getting shot the moment you move too far. It's especially irritating when you pass over the line while moving through dug-out trenches or clearly defined pathways on the battlefield. Frontlines mode focuses on squad-based combat. Loading into a match, you get placed into a squad and fill a specific role. Some squads focus on recon, while others are attack squads that include positions for riflemen and grenadiers. Depending on the squad type, the squad leader--a non-commissioned officer, or NCO--can call in special commands such as artillery support, airplane recon, or gas assaults. Playing in a squad is highly encouraged--not only is it just short of impossible to take out a trench on your own, but it makes the game a lot more engaging. I struggled during the first several hours, grumbling every time I got killed off in some ditch or another, but Verdun opened up once I learned how to work with my squad. Communicating when and where to attack made the charging offense not only more realistic, but also made it feel like a managed, well-oiled machine. Over time, your squad levels up, unlocking bonuses such as new uniforms and status buffs. Collecting experience points happens naturally as you play, but you gain a lot more by playing with a squad. It's a much faster way to earn levels and career points, the latter of which allows you to open up new weapon tiers for your chosen class. Over time, you gain access to new and more powerful rifles, pistols, and mounted machine guns. There is one reality of the Great War that Verdun can't escape: tedium. There are moments of boredom while desperately waiting for something to get you out of the trench. It can be a pervasive burden that may cause you, as it did me, to sprint from one end of the trench to the other in the hope that action eventually presents itself. The feeling is magnified by the respawn times, which can force you to cool your heels for twenty seconds at a time or longer--and respawning doesn't always play into your favor. There were many instances where I returned to the battlefield with a relieved sigh, only for a vigilant sniper to send me immediately back to the death screen with another twenty-plus-second wait. When most games run from fifteen to thirty minutes, expect a lot of dead air between the chaos of charges and sweeping out enemy trenches. A lack of variety is another hindrance. Many of the maps are expectedly ugly, pockmarked with craters and devoid of much vegetation. Some fronts, however, are lusher than others, introducing trees to stack up against, along with swaying grass and bushes that add a welcome palette of color. But for the most part, the differing shades of brown with the intermittent splash of green is not a blessing to the eyes. And yes, of course I realize the battlefields of World War I were never attractive, but the aesthetic gets tiring. Beyond the art, Frontlines mode itself rarely deviates from its design, which begins to drag after many hours. However, Verdun does deliver rare moments of inspiration when bursts of excitement and terror shatter the monotony. A bullet fired from an unseen enemy rips through the air, striking a fellow soldier just to your side. In your peripheral vision you see him collapse limply into the mud. You drop down and your mind races. Will you move locations and pop back up to scan the horizon for the killer? Are you meant to avenge your lost comrade, or join him? Back inside the trench, there is often barely enough room for two soldiers to pass by, sometimes resulting in both getting momentarily stuck as they attempt to move to another section in need of defense, all while bullets fly inches overhead, and more bodies drop. It can be scary and terribly claustrophobic at times. When enemy commanders drop choking clouds of poisonous gas upon the trench, you're forced to put on a mask that obscures most of your vision, which is already hampered by the billowing yellow cloud. Coupled with the cracks of nearby rifles you're no longer certain are friendly, that feeling of claustrophobia rapidly crumbles away to panic. Suddenly you hear the command to charge and overrun enemy fortifications, and you leap over the edge and into the heart of no man's land. You traverse the war-torn earth by hiding behind hills, trees, or in bombed-out craters. You watch as enemies scramble over hills in a desperate attempt to reach the security of their own trench--most getting cut down before earning that safety. Crouching or lying prone helps you avoid getting taken out by enemy combatants, as you wait for a CPO to call in mortars or gas to soften the hardened enemy defense. You methodically move from one point to the next, taking time to line up your rifle and pick off enemy soldiers who carelessly expose their heads. Without question, the pace is slow and deliberate; Verdun is the antithesis of many modern shooters, yet more exciting than many of its peers for brief periods. But even when the game is at its finest, you must still grapple with some problems. There is frequent lag, causing enemy soldiers to abandon their running animations to teleport across the field. Worse, however, are the times when your gun appears to fire through an enemy without doing any damage. This scenario happens all too often: You line up your shot, fire, and… nothing happens. You line up again, more carefully this time, fire… nothing. I have lost fights at point-blank range due to this "phantom bullet" occurrence. It seems impossible to finish more than two games without it happening, and when you drop into a twenty-second respawn after being killed by someone you know you couldn't have missed, it becomes infuriating. There are also issues with the matchmaking. Team balancing is constantly at odds, and the game provides no quick solutions other than to ask if a person or two would "please" switch sides. Steep holes and trenches can stop you in your tracks, and for some reason, barbed wire can kill you, holding you in place and then killing you if you don't move. Verdict : Verdun is powered by the Unity engine, and, despite some pop-in with details at a distance, it sports some decent visuals. However, those looks are paired with low performance. Fiddling with the graphics options helps, but it never completely solves the issue. Motion blur can be turned off and anti-aliasing lowered, but your machine may still struggle to reach a smooth sixty frames. And it must be said: Losing color from your vision every time you take damage is a feature of too many shooters these days. For a game like Verdun that strives for a certain authenticity, this is a distracting element that it could have done without. -------------------------------------------------------------------------------------- System Requirements Minimum: CPU: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher CPU SPEED: Info RAM: 3 GB OS: Windows Vista/7/8 VIDEO CARD: Geforce GTX 960M / Radeon HD 7750 or higher, 1GB video card memory PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 12 GB DEDICATED VIDEO RAM: 1 GB Recommended: CPU: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher CPU SPEED: Info RAM: 4 GB OS: Windows Vista/7/8 VIDEO CARD: Geforce GTX 960M / Radeon HD 7750 or higher, 2GB video card memory PIXEL SHADER: 5.0 VERTEX SHADER: 5.0 FREE DISK SPACE: 12 GB DEDICATED VIDEO RAM: 2 GB
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  22. PRO! Good activity, keep it up.
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  23. PRO, Man u r the best very funny guy and even respect the rules you deserve it ❤️
    1 point
  24. Pro! Respecting rules and good activity Ps: this is the rules u was asking for https://csblackdevil.com/forums/topic/334319-★-en-es-ro-rules-newlifezm-★/
    1 point
  25. Minimum 30 hours played to make your admin request. You are allowed to make only one request per 7 days. T/C
    1 point
  26. This guy... for spam T/C
    1 point
  27. 1 point
  28. Sorry but : You are allowed to make only one request per 7 days
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  29. again me ali i can do that all the time :))
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  30. me ali wtf leave us alone Contra
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  31. Initially, I came out of STAFF because there were things that pressed me on this issue, because I had some frustrations for some things that didn't seem normal to me. After talking to some people and telling to me what and how, I calmed down. In addition, I have a few people in STAFF who are quite close to me and make me feel good when I talk with them, etc. Finally, I learned that it doesn't make much sense to fill my head with these things and that I have to stay calm, with a cocktail in my hand, music in headphones, sitting on a computer chair and talking to friends. The reason why I would like to go back to the staff is that because of this holiday I do not have much to do and I can not sit quietly, in the forum I started to stay long enough, even if you do not see the fact that I do activity or something .. I see almost everything that happens.. and if something happens, I already know with whom I can speak about that.
    1 point
  32. This post cannot be displayed because it is in a password protected forum. Enter Password
  33. Thank you for your request @BIg albania ! We are interested in people that could help us but sadly you are not what we are looking for. Return after 30 days with a new request when you will be active enough. Click on one of the image to get to apply for a specific project if you want something new Wish you all the best! Maintain Your Creativity Reckoning Originality
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  34. Pro, respectful guy and loyal, also have a great active.
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  35. well, in addition to what i said above about myself, am with those human beings who like to stay alone sometimes to think a lot about anything that filled my mind, especially relationships , gaming , and my future , also i dreamed a lot to be with the staff of this community because i love it so much and how this community evolved in the last years, its something that encouraged me to be back and to apply for this position that also something that came to my mind lately and from a long time i thought a lot about this and well, here am , requesting to be with the staff, also i like to spend too much time watching series or movies or gaming videos in you-tube (league of legends and cs go) especially, and i spend time writing some codes with "c" language , cause i love programing and what i do also in my studying, am a student in the computer science in the university. And about my future, i like to be either an employee charged to whatever concerning computer science in the ministry of interior or a game designer, i love them both but when the time comes surely I'll choose the best one for me and what i feel more comfortable with.
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  36. Zombie Plague - Commands > They are not allowed to be used in the first three rounds of the map. > It is not allowed to use (zp_sniper, zp_survivor, zp_terminator, zp_samurai) after 22:00 ( Jordan time + night ) - Exception: Daddy - Boss. > (zp_nemesis, zp_assassin, zp_sniper, zp_survivor, zp_hybrid, zp_terminator, zp_samurai) can only be used 2x times in 24 hours in own benefit or give it to a player! > (zp_zombie, zp_human, zp_respawn) are allowed a maximum of 1 time per map and can only be used if the current mode is a normal infection. > If an admin has given a player a mod, he cannot give him another mod on the same map. > (zp_jetpack) is allowed a maximum of 2x times per map. > (zp_jettoall) can be used for a maximum of 1x time per map. > (zp_giveap) cannot be used if a player has more than 120 ammo, also cannot be used with more than 100 ammo (for own benefit or to give to player). > (zp_giveap) can only be used once per map. > (zp_allammo) can be used with max "100" ammo for all (don't use it on every map, it would be too easy for the player then) only use it 1x per map. > (zp_points) can be used with a maximum of "50" points and only 1x in 24 hours - (for own benefit or to give it to the player). > Anyone who breaks the zombie plague - command rules will be punished without exception. Exception to Rule "2" and "3" - only for Daddy Boss - Rank: > As of December, Bosses can give in at night - using zombie - plague commands any mode to a player who is randomly chosen - or a winner of a mini-competition (eg: whoever makes "70" kills first, gets any mode). > Since everyone got Christmas presents, some sides - rules need to be explained for Daddy Boss - Rank - (since they cannot receive any prize, because they have max rank and vip): > Only old Bosses can use 4x zombie plague - commands (any human or zombie mode) in 24 hours. Ban / Destroy / Eliminate - Commands > It is not allowed to use a ban command on other admins (regardless of the Situation). > The manager will not use a ban command on other admins and managers. > The administrator who still does it, gets: (Suspend / Warn / Remove). > The manager can only use the ban command after that admin is removed and became a normal Player. > It is allowed to use the ban command on ex - administrators and players who violate the rules of the server. > The same goes for the Destroy - Command. > It is forbidden to use the destroy / eliminate command in any case (only Cyberpshyco or with his Permission are allowed to use it). Voting A Map > If you want to vote a map, talk with your teammates first. > You must check "lastmaps" in chat before voting for a map, maps listed in "lastmaps" cannot be used. > After an automatic vote is done by the server, you have to discuss with your teammates if you want to stay here or choose another map. > Don't change the map as you want, always start a vote for the player and vote with matching maps for the right amount of players. > Do not Vote in the Middle of the Map. > If a map is in "lastmaps" which is automatically voted by the server, you are allowed to vote a map. > When it's the first extend, you can not vote a map - on the second extend, you must immediately vote a map. Notes For Managers > The Manager must leave topics for (admin - requests / tag requests / admin - reports) open for a minimum of 12 hours and a maximum of 24 hours. > Manager's need to post on their forum (additions, upgrades, downgrades, removals) for any "Player/Admin". > In the managers report, only managers (Co - Owner and Superior) can respond to their own opinions and make a final decision. > When a Manager has already responded to a report, only that Manager has the right to respond and make a final decision unless it takes a Daddy - Boss to make the right decision. > (Co-Owner, owner, founder is prohibited from (adding, upgrading, downgrading, removing) admins with the same notes. > Example: A Co-Owner cannot (add / upgrade / downgrade / remove) other Co - Owners, only (Founder & Owner) can, who will violation of these rules will be suspended and removed. Notes For Administrators > The admin who uses zombie plague - commands for himself, must take care of the rules, it is best to use zombie plague - commands for the player, to help the server. > Admins who don't post their bans they made to their list will get a warning at first, if they continue to do so they will be suspended for 5 days. > Admins who haven't read the rules: go read, you can avoid making mistakes and not get suspended and removed. > The administrator - access needs to ensure its security and that means keeping the password secret, only you and the owner are allowed to know it. > Admin must be available on (WhatsApp / Forum / Discord) - you don't have to be online in all, 2 is enough as long as you can help the players and keep in touch with the rest of the staff - the team. > Admins who do not follow the rules will be penalized and removed. > Admins who message Managers to be updated will be (suspended / demoted / removed). > Upgrades cannot be given without notification and discussion with others (administrators / managers). > After 3 or 4 weeks from the date of the last upgrade, an administrator can receive an upgrade. > When you want to upgrade someone, be sure of their (server + forum activity, involvement, behavior, loyalty). > Administrators are forbidden to give (pro / contra) without a valid reason, whoever does it gets a (warning / suspension). General Notes > Start slapping players at "2:29" and start freezing them at "1:29", or kill the ones that are (camping / hiding) because freezing will be useless, human - mods can't find them . > You are not allowed to use commands on other admins, only (Daddy Boss) can use them. > Only (Daddy Boss) can remain a spectator on the server, everyone else can remain AFK, (except for admins who demo a player because they may break or appear to be breaking a rule). > You are not allowed to use (zp_nemesis, zp_assassin, zp_survivor, zp_sniper, zp_hybrid) if any player has "180" ammo or more. > If you use (zp_nemesis, zp_assassin) you are not allowed to buy another mod on the same map. > It is not allowed to use "y + @" for random things like (hello, hello, bye everyone), you can only use it for important player announcements or other important things. > If you spam "y + @" more than 2x - 3x times per round, you will be verbally warned. it is enough to warn the player with 2 messages, after which the admin can take action (Slap / Slay / Freeze). > Asking (Mods / Jetpack (Admin - Password: "NewLifeapw")) from players is not allowed. > Asking for ammo is allowed. > The game between admin and players with bad words or insults is not allowed, (Example: noob, idiot or any other word that is offensive and disrespectful) - who breaks this rule, will be punished with (Gag / Ban = when you are a player | Suspend / Remove = if you are an admin). > You must have the same name in the forum and server. > Admins who are not active on the server and afk all night, will be penalized. > Former (administrators / managers) who have returned from absence, cannot claim back their old rank. Please don't beg for it! (Server - Administrator / Manager) will discuss it and call your request whether you will get back your old rank or not. > Whoever wants a higher grade on the server needs to comply with the rules, make activity, implication on server and forum, activity only on the server is not enough to be upgraded. > Anyone who doesn't respect everything here will be eliminated. > Please note that all admin's and manager's are active or afk during the night, because the server drops a lot. > The proof is required for all bans and destroys used on a player. > It is forbidden that an admin use an order on another admin, only (Daddy Boss) has the right to do this. > Admins are not allowed to give their password's to anyone! If you get caught doing that or you got found playing with an Different IP - Address, you will be suspended for 1 week and then removed. > Political content that disrupts the general gameplay or that some players feel disturbed by it is not tolerated on the server. > Do not buy more than 4x multijumps! (VIP - Members included) Notes For Legends - Returned From Absence > Stop constantly asking for your old rank! > Whoever returns from (Absence / Legends) must do 7 days of activity and 14 days of maximum activity as follows: > If it's 7 days you need to do: (300 minutes daily) - after 7 days you will get your old rank back. > If it's 10 days you need to do: (250 minutes daily) - after 10 days you will get your old rank back. > If it's 14 days, you have to do: (200 minutes daily) - then you'll get your rank back. > After getting your old rank back, you still need to do daily activity! If you don't understand anything, feel free to contact any manager via Discord / Forum. Discord link: https://discord.gg/MkbFmuRtcC Edit by: @Cyberpsycho + @7aMoDi
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  37. I am not the world’s greatest StarCraft player. That—currently—is a guy called sOs. You might have heard of him: he was the one lifting that heavy-looking trophy at the World Championship at BlizzCon. sOs became the world’s greatest StarCraft player by defeating somebody called Life in a seven-game series—a test of physical dexterity, mental acuity and psychological endurance in excess of any other competitive computer game. StarCraft’s competitive element has become the thing it is best known for over the course of the series’ long life. That makes sense: it’s the original stadium-filling esport and one of the most skill-intensive games ever made. For the long-term fans who know StarCraft primarily in this regard, Legacy of the Void marks the start of the game’s new era. It’s a suite of new units, features and balance changes that will define the character of the game for the next couple of years. From my position of limited skill, I can tell you that Legacy of the Void’s changes make the competitive game faster, more skill-intensive, and less fiddly. There’s a greater emphasis on making big decisions early. You begin your match with more worker units than you used to, and the business of setting up your economy has been streamlined. Fights happen faster and, as a consequence, matches are shorter. You might get caught out by a rush strategy you didn’t see coming: you type ‘GG’, surrender, tab out to TeamLiquid, read up on your counters, tab back, and you’re playing again within a minute. It is easier than ever to lose evenings to the ladder in this way. That elevated skill ceiling is thanks to new units that become dramatically more powerful if you’re capable of micromanaging them effectively. One example is the Protoss Adept, a ranged infantry unit that can act as an alternative to Stalkers and Zealots. In and of itself, it’s capable enough—but it’s real power comes from Psionic Transfer, which creates a ghostly duplicate of the Adept that is controlled separately. These are invulnerable and after seven seconds the Adept teleports to the ghost’s location. Suddenly, new strategic pathways open up: around entrenched positions and into worker lines, past the enemy’s own targeted abilities and (hopefully) into victories that go beyond cheeses and strict counters. Legacy of the Void wholeheartedly supports the notion that StarCraft is a difficult game and that player skill should be respected. If you get too tired or anxious to climb the ladder, there are also automated tournament brackets that run every couple of hours. These allow you to experience some of the drama of structured play without any of the logistical hassle. You’re playing for bragging rights, ultimately, but it rounds out the experience and it’s something that I wish more competitive games would offer. The reason Legacy of the Void comes highly recommended, however, is that it also supports the idea that you should be able to have fun regardless of how good you are. The competitive game has been allowed to change in ways that make it deeper, but the package as a whole is broad and generous in its provision of entry points for new players. If competitive StarCraft has become an art, then Legacy of the Void’s campaign offers a colour-by-numbers alternative for those still developing their abilities. As in Wings of Liberty and Heart of the Swarm, Blizzard treat singleplayer as its own entity, with its own units and rules. The final part of the trilogy tasks you with uniting the fragmented factions of the Protoss race from aboard an ancient warship, the Spear of Adun. Your ship and the factions you pick up form the basis of the extra toys you get to play with. Where James Raynor had his upgrades and Kerrigan had her mutations, Protoss Hierarch Artanis picks between multiple versions of the same unit type. There are Templar and Dark Templar variants on the basic melee zealot, for example, with further options unlocked as additional Protoss forces are recruited. Then, the Spear of Adun itself can be upgraded by investing resources gathered by completing optional objectives within each mission. Some of these upgrades are passive, such as increased build speed, increased starting supplies, and shield regeneration. Others are active, deployed mid-battle from a new command interface along the top of the screen. These include direct attacks—orbital strikes, bombardments, a giant moveable laser, and so on—and support powers, like the ability to freeze time for enemy units or summon a Pylon along with reinforcements anywhere on the battlefield. They’re wildly overpowered but mitigated by cooldowns and a recharging energy meter, acting as both siege-breaking opening gambits and last-ditch survival options. Taken in combination, this degree of customisation allows you to tailor your approach to suit your style and skill level. I prefer a slow siege, with Stalkers supported by forcefield-emitting Sentries and, later, Immortals and Colossi. I put together a tweaked variant on that, with artillery-spewing Immortal variants protecting a new kind of Sentry that lays down a power grid, allowing me to warp fresh Stalkers right to the front line. As the scale of each mission increases, there’s a real thrill to seeing a plan like this come together: the glow of dozens of protoss units warping in at once, the angry red beams of custom Void Rays strafing waves of zerglings that pop just so. After over five years of StarCraft II, the new missions don’t manage to feel quite as fresh or original as Wings of Liberty’s did when it came out. Though I wouldn’t say there were any especially weak links, certain objectives get repetitive after a while. You will track down and destroy three different objectives while also hunting for two or three different optional objectives on several worlds and in several different contexts, albeit with new units and powers to prevent each encounter from feeling exactly the same. There are certainly exceptions to this rule. One mission strands your base on a landlocked island with minimal resources, but allows you to move that island along rails to reach new areas. Another allows you to command three different squads of Protoss hero units in succession, completing multiple objectives at once in three different parts of a world. In another you join allied Terran forces in a battle against their corrupt counterparts. Every few minutes, a psychic blast leaves every Terran on the battlefield incapacitated—friends and foe alike. This is either an opportunity to lay waste to a defenceless enemy or time to defend your stricken ally depending on how ruthless you’re feeling. There’s rarely a mission where Legacy of the Void doesn’t innovate along these lines, but certain designs stand out more than others. The core Protoss campaign is the shortest of the series so far, but it’s bookended by mini-campaigns that, collectively, amount to a substantial and largely gratifying conclusion to the series. The nebulous cosmic threat spoken of in cutscenes from Brood War onwards finally arrives, and is dealt with not just by the Protoss but by the Terran and Zerg characters that you’ve come to know as well. Raynor and Kerrigan get their ending, as do Zeratul, Artanis, and all of the other Protoss who (if you’re me) you’ve probably confused with each other over the almost two decades that Blizzard have been telling this story. There was a risk that a Protoss narrative could end up feeling dry and this holds true to a certain degree. The Protoss are part elf, part Vulcan, part Marvel Comics Asgardian: they’re big and gold and Shakespearean and silly, and if you take the time to talk to everybody on board the Spear of Adun you’ll have more than your share of conversations about Templars and Nerazim and Tal’darim and the Khala and so on. Blizzard commit to this wholeheartedly and a huge investment has been made in furnishing the campaign with impressive cinematic moments. If you are a fan already, this is a party being put on to serve your very specific interests. If you are not, it may mean very little if you haven’t at least played Wings of Liberty and Heart of the Swarm. Nonetheless, it has heart: that loud technicolour exploding metal album cover heart that finds its way into most Blizzard games.
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