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Good Morning Guys, I hope everyone has a good day ❤️6 points
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New Nemesis medals available now! Click here for the Devil Shop3 points
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Good morning, we are looking for admin, especially at night on the servers ZMOLDSCHOOL & NEWLIFEZM! If you are interested, don't stop! Make an admin request. Or Contact @Roselina ✾ , @myCro ? good luck !3 points
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Game Informations: Developer & Publisher: Milestone S.r.l. Genre: Course automobile, Simulation, Sport Platforms: Windows Release date: 7 oct. 2016 MSRP : 39,99$ When it comes to ambition, it's impossible to fault Ride 2. It seeks to combine the thrill of riding a motorbike--that sense of exhilarating exposure that comes from hurtling across tarmac without the insulation inherent to sitting in a car--with the form and depth of the likes of Gran Turismo or Forza Motorsport. It's an admirable goal, an attempt to give bike lovers the same kind of exhaustive outing that car nuts have been spoilt with for years. And considering developer Milestone had the original Ride to gain experience and test the design philosophy, it's more than reasonable to expect this sequel to offer something slick and highly tuned. Unfortunately, that isn't the case. Ride 2 stutters at first gear and that awkward first spin off the line plagues the rest of the journey. One of the great achievements of both Forza and Gran Turismo is that they instil a sense of aspiration among their players. We want to move through the ranks, to earn cash and unlock new vehicles. These games tempt us to learn new skills and put them to the test across new tracks and against more accomplished opponents, online and off. This aspirational drive provides the motivation for self-improvement and when we're rewarded for achieving as much we feel good about ourselves. The cycle of effort, reward, and satisfaction is in place. Ride 2 offers only the effort portion of this cycle thanks to a series of mishaps that consistently undermine your time spent with it. A uninteresting presentation results in muted enjoyment at every turn, the in-game financial model forces you to grind through your career in the most restrictive, stilted manner possible, and despite the huge number of available bikes it doesn't take long for a sense of repetition to rise to the surface. Individually, none of Ride 2's problems are drastic enough to be game breakers. In unison, however, their collective impact is impossible to overlook. The in-helmet camera is just one example of an admirable goal being poorly executed. Racing from this perspective is fine when you're travelling in a straight line, but as soon as you make even the slightest attempt to turn your entire view is warped in such a way as to create an unwelcome and unforgivable disconnect between what your brain expects and what your eyes are telling it. Your helmet stays static and straight, even as your bike--visible at the bottom of the screen--leans into and out of corners. This has the effect of making it feel as though you, as the rider, exist in a completely separate space to your bike and you soon develop a distrust of the visuals as a means to communicate whether you should be heavier or lighter on the analogue stick. Not ideal for a game with simulation ambitions. World Tour is where most of the single player content is stored, its combination of events and challenges tied into a system of earning money in order to upgrade and purchase new bikes. It's a straightforward affair of the kind that has been seen many times before, but it's the way its finer points work (or don't) that prevents it from satisfying. Upon completing the game's initial tutorial you're asked to choose your first bike from a small selection of different kinds, from dirt to road bikes. From there you move on to choose which event you're going to enter as the first of your career, but there's no indication as to what your selected bike is eligible for until you're deep into the multitude of menu layers. Couple this with an excessive number of loading screens and you're left with an initial user experience that does everything to convince you to stop playing before you've even started to compete. The dreadful voiceover that plays over the World Tour intro video offers little in the way of charm, either, as does the soulless shop housing new bikes. Individually, none of Ride 2's problems are drastic enough to be game breakers. In unison, however, their collective impact is impossible to overlook. Acquiring new bikes is essential to progression and engaging in the potential for diversity that such a broad range of vehicles allows. The problem here is that new bikes are not cheap in comparison to earnings for winning races, and your initial hardware doesn't keep up with the competition for long. As such, you soon find yourself racing like a menace in order to give yourself a chance at a podium finish and lining your bank account with enough coin to give yourself a sporting chance. Simply, the fact that you can race so angrily and aggressively works to undermine the core structure of Ride 2 and its attempts at being the real riding simulator. Cutting off opponents to slow them down, purposefully hitting into them when entering corners and using them as a tool to improve braking all works once you've grasped the physics model. Of course, you don't have to engage in any of this but its mere existence is enough to break your suspension of disbelief and cause you to question whether you're playing an arcade game in simulator clothing. When you're out in front and given free track to race through things do feel energetic in a realistic, interesting way, and you're motivated to improve your skills. As soon as you're surrounded by competitors, though, the experience devolves into something closer to stock car racing. You can earn greater financial rewards by increasing the difficulty, but ramping up the AI to its most challenging setting equates to only a five per cent boost in earnings. It's tempting to simply compete against opponents on 'Very Easy' in order to quickly gain enough financial power to buy the kinds of equipment suitable for the tasks levelled at you. Thereafter you can stop worrying about money and race on the difficulty that's right for you. But this turns Ride 2 into an exercise of grinding through the easiest and least interesting of races until you reach that tipping point whereby you can begin to play as you always intended. The financial formulas underpinning World Tour need serious attention in order to work properly and allow for the kind of personalised approach that other games using this sort of career progression allow for. -----------------------------------------------------------------2 points
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Nick: vIs^♚ Nume real: Tolea Cati ani ai?: 23 Ce jocuri te joci? si cat de mult ca timp?(fiecare dintre ele): CS-GO Cs 1.6 destult De unde esti?(tara si oras): Chisinau Descrie-te(cel putin 50 de cuvinte): Ma numesc Anatol am 23 de ani stiu limba russa, romana si putin engleza lucrez manager la magazin îmi place jocul Contra-Strike Global Ofensive, MIX și imi place sa ascult muzica (haos, trance) si sa ma joc in cs zombie, as vrea sa particip la competitei de cs 1.6 zombi mod ? Noteaza cateva din calitatile tale: Activ, vesel, interesant.. Spune-ne cateva din defectele tale: Toate ale mele ? Ai avut vreodata orice fel de responsabilitati(descrie): Da, la locul de muncă, șeful turei + Moderator in comunitate Pe care categorie/categorii ai fost activ/a in ultima perioada?(descrie-ti activitate): CS Resources, Tutorials, Technology & Web, News Care categorie/proiect doresti sa ai sub responsabilitate?(alege din ACEASTA LISTA): CS Resources, Tutorials, Technology & Web, News Cat de bine vorbesti engleza?(si alte dialecte): Destul Folosesti TS3? Ai un microfon activ?: Da Metode pentru contact: PV Ultima cerere: 01.14.2020 06:14 PM1 point
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New Nemesis medals available now! Click here for the Devil Shop1 point
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There’s no stopping AMD Ryzen 4000 from demolishing Intel. With Team Red already sitting on top of the CPU world, selling 40% more processors than its rival, these big flagships are going for the knockout, with the Ryzen 4000 processors for laptops already nearly as fast as their desktop counterparts. After giving us a sneak peek at sneak peek at AMD Ryzen 4000 processors for laptops at CES 2020, these mobile processors are already out, delivering hugely improved performance across the board. As evidenced by the compelling Asus Zephyrus G14, they’re delivering desktop-class performance in a lightweight laptop, changing the gaming laptop scene forever. It doesn’t stop there – AMD may also be preparing to add a new flagship APU, Ryzen 9 4900U, to the lineup. Of course, laptops aren't the entire scene. We've heard plenty of whispers about the AMD Zen 3-equipped Ryzen 4000 processors for desktops, which could be coming in October. And, these will be based on a 7nm+ manufacturing process. That means that they could potentially push clock speeds high enough to really make Intel hurt, especially if Team Blue stays stuck at 14nm on desktop. There's already so much information and gossip out there about the next generation of Ryzen for laptops and desktops. So we gathered all the most important bits right here in this article to help you stay ahead of the Ryzen 4000 curve. We'll also make sure to keep this article updated with all the latest news, so be sure to bookmark us so you can stay on top of it. We'll probably see Ryzen 3 laptops starting around the $600 mark, with laptops rocking the Ryzen 7 4800H or 4800U hitting the premium market above $1,000. However, we can be a bit more specific with our speculation on the desktop lineup. AMD Ryzen 3rd Generation saw higher prices than Ryzen 2000, largely due to the introduction of Ryzen 9 processors with up to 16 cores. However, the Ryzen 7 3700X did launch at the same $329 (£319, AU$519) price point as the Ryzen 7 2700X that came before it. Due to the success of chips like the Ryzen 9 3900X and 3950X, however, we fully expect AMD to follow suit with the Ryzen 4000 lineup. For reference, we included the pricing of AMD Ryzen 3000 processors below. We expect the pricing to stay roughly the same for the next generation. AMD Ryzen 9 3950X: $749 (about £590, AU$1,080) AMD Ryzen 9 3900X: $499 (about £390, AU$720) AMD Ryzen 7 3800X: $399 (about £310, AU$580) AMD Ryzen 7 3700X: $329 (about £260, AU$480) AMD Ryzen 5 3600X: $249 (about £200, AU$360) AMD Ryzen 5 3600: $199 (about £160, AU$290) AMD Ryzen 5 3400G: $149 (£139, AU$240) AMD Ryzen 3 3300G: $99 (£94, AU$144)1 point
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Game informationDevolopers: Baobab StudiosRealesed: 18,oct,2020Genre: Adventure, Indie, Simulation Platforms: windows10 The latest animated experience from the award-winning Baobab Studios. In Bonfire, you play the lead role in an interactive narrative. As Space Scout 817, you’re on a mission to discover a new home for the human race. Too bad your piloting skills lack… precision. You crash-land at night on a mysterious unknown planet three-hundred light-years from Earth. Your only source of light is your makeshift bonfire. Beyond its glow everything falls to darkness. And what are those strange noises coming from the alien jungle? To survive you only have your instincts and robot sidekick, Debbie, voiced by Ali Wong, Debbie’s companionship comes with a signature wariness. When a chance meeting with a local inhabitant further steers your mission off course, you learn that unexpected encounters just might result in lasting friendships. You’ll have the opportunity to embrace, explore and influence the world around you. In the end, the choice is yours: Will you follow your captain or your conscience? - Use VR controllers to play, eat, and build your bonfire - Explore the crash-site with your trusty scanner - Work with Debbie, your robot sidekick to repair communications - Interact and befriend alien lifeforms - Defend yourself from alien predators using fire - Your choices affect the outcomes of the story After investing several hours into Xigma Games’ The Bonfire: Forsaken Lands, I realized there were things I wish I had known from the beginning so I wouldn’t have wasted so much time just waiting for things to happen. So I decided to put a guide together for those looking for help. It goes without saying that this will spoil things, so if you’d rather discover everything on your own, stop reading here. Beginner’s Guide: – If you’ve never played a game like this, such as A Dark Room, Kingdom, or basically any idle clicker, the core loop is you gather a resource, use it to build something so you can gather other resources and build other things, meanwhile assigning new villagers to different jobs so things can automate themselves. – Even though your main character can perform a few actions, you can’t take direct control of him and his abilities are very limited. You’ll mostly be managing your resources by scrolling through the user interface on the bottom of the screen. – Start off by gathering enough wood to build the Bonfire. Wanderers will see it from miles around and come visit you. Once you have enough space for them, you can invite them to stay and assign them a job. – Pay attention to all the icons at the top of the screen. Those are your current resources. Make sure you keep them all in plentiful supply, and focus on the ones you need in order to build your next building. Don’t forget to always have some workers in the farm, because if you run out of food, they won’t be able to perform well or heal. – Day/Night Cycle: Each day is accompanied by a night. The workers work during the day and sleep at night, except for the guards who sleep during the day and, well, guard at night. If you want to force someone who’s tired to go to sleep during the day, change their role to a guard. – Equippable Items: Some items are necessary for a class before you can assign anyone to that job. Those items will be auto-equipped once you assign them the job. But the game won’t tell you that a character can equip another item unless you already have that item available. So my suggestion is to make sure you always have a few of each item available so that when you do select a worker and try to equip them with something, you’ll see what the options are. – Food and Sleep: You’ll notice that workers get hungry and tired as they work. You can’t force them to eat or work, but at the end of their work cycle, they’ll eat and rest, healing all injuries and hopefully waking up well-rested in the morning. – If you die, you can restart the last day instead of starting over from scratch. Unless you chose Hardcore mode, which involves permadeath. So the Normal mode is a good way to learn how things work, then later you can try for Hardcore if you haven’t gotten bored yet. User Interface: Actions: These are your main characters’ actions. In the beginning, you’ll need to have him GATHER WOOD or even WORK IN THE FARM, but once your workers have carts that can carry five of a resource at a time, you can just let him hang out and watch. During monster attacks, you’ll be able to find the FIGHT button here. You can’t do anything else in a battle. Just press that button when it turns red. Build: This allows you to construct new buildings, such as huts to house more workers; a farm so you can provide food for your workers; mines to well, mine for coal or iron; a tannery to make leather from skins, and so on. Once a building is ready, make sure to check for new craft-able items or jobs that become available as a result. Craft: This is where you can make torches, weapons, carts, armor, tools for mining, and even a ship to go exploring! Make sure to check back here every time you build a new structure, as you’ll likely have more items available to craft. I recommend having a few of each item crafted at all times so you don’t have to scramble to make them when you need them. Also, that’s the only way to see if a worker can carry a specific item. Workers: This is where you can see that status of all your workers, equip them with items, or change their jobs. You’ll be spending a lot of time here and it can be a bit cumbersome to scroll through, so try to set things up so you don’t have to switch jobs around too often. Trade: This becomes available later in the game when you send out explorers to discover new lands. You’ll be able to trade certain resources for other items. You’ll mostly be using this to acquire Ancient Texts. Workers and Attributes: Pay attention to the abilities of each wanderer when they arrive so you can give them a job that best fits them. You won’t be able to see hard numbers or stats, but from what I gather, these are the best roles for each personality type: Brave/Strong: Guard, Warrior. Maybe Scout? Hardworking: Pretty much any physical labor like mining, wood cutting, steel work. Wise: Study texts so they can become alchemists! Honest: Err honestly, I’m not really sure. I’ve always assigned them to any job that isn’t a Warrior or Guard. Late-Game Tips: – Dungeon: Once you’re able to send out scouts, do so until one comes back with news of a dungeon. This only happens at dusk. Wait until you’ve got at least one alchemist and a few warriors and then enter the dungeon. I think 4-5 warriors should be enough to get through without too much trouble. At the end of the dungeon, there will be some ancient text. That’s what the Alchemist is for. If you go in without an Alchemist, it’s a bit of a waste of time. – Warriors: For some reason, the warriors stay awake all day even though they don’t do anything unless you enter the dungeon at night. So to keep them from getting tired, what I do is keep 4-6 strong and brave men as Guards until right before night falls. Then I switch them to Guards in time to enter the dungeon. – Alchemist: Once you have the ability to trade, get yourself some Ancient Texts. Choose a Wise villager to study the Texts. The game doesn’t give good feedback for this, as the item just disappears without any explanation. But if it’s successful, after a while you’ll get a message that a villager learned how to the read the Ancient Text and became an Alchemist. Alchemists also stay awake during the day, but I don’t think you can switch them to other jobs without losing them permanently. So I suggest just leaving them as is. Once you use them to read the Ancient Text in the dungeon, you’ll be able to open the gate and give them more work. Give them a Leather Bag so they can hold more Sun Stones. – The Titan: I’m still working on this, but the end game seems to be to wake the Titan so he can fight off the big dragon-like creature. Once you wake him, you’ll have choices of three moves against him. I’m not sure how to determine which move to use when, but maybe someone else can help with that. It seems you just have to guess what he’ll do. Anyway, you can upgrade his weapon and armor to give him a better chance of defeating the dragon. The battle also seems to be buggy, as it let me win even though I lost all health, as you can see in this videoAnd that’s everything for now! I’ll add more if I think of anything useful. Feel free to ask for more help in the comments or add your own tips. I also have gameplay videos here for visual aids. *** Note: Sometimes a promo code is provided for a game, but it does not affect the review in any way. At AppUnwrapper, we strive to provide reviews of the utmost quality.Hildie’s world has collapsed. She and her group of heroic misfits journey through a desolate world that’s well past saving. Her quest to destroy the Faceless Overlord of the Mournfolk may be hopeless, but she’s kinda into lost causes. Bonfire is a procedurally generated, deeply tactical RPG with a rapid turn-based battle system and heroes who care a little too much. A game of plans that go sideways, crazy builds that somehow work, quick gameplay sessions, and a delightfully gloomy story that binds it all together. Bonfire is all about complex strategy emerging from simple rules. The rapid turn-based battle system drops menu navigation in favor of contextual abilities and tactical item use. Each click is a move, each move is significant, and each encounter is a puzzle to solve. The gloomy world of Bonfire is procedurally generated. You’ll travel to really depressing-sounding places, expand your arsenal of tactical options, meet a cast of rather odd survivors, and struggle to survive yourself. The game is designed for endless play, but its story actually goes somewhere. And yes — there’s even an ending. Making your own builds and party comps is where it’s at! Bonfire classes are designed around subtle synergies to work in any possible combination. As your pool of available heroes, abilities and items increases, you’ll be able to experiment with more and more interesting setups that don’t fall under common RPG archetypes.Bonfire is difficult. The challenge, however, doesn’t come from spiteful RNG coin tosses. While you often have to make the best of a situation, success depends on your setup and tactical flexibility. Each decision is final,We are a game studio at the beginning of our journey. Our quest is to build legendary experiences that bring players closer together, united in a sense of adventure, exploration, and fellowship. Our vision is to create a studio culture that brings together the most talented developers in the world to work on small teams - where everyone can be empowered, learn from each other, and have a large impact. Imagination will be our compass. Join us on the adventure of a lifetime. Modern sourcing teams in public, private and enterprise markets who are seeking an innovative sourcing platform to streamline their process, reduce project times, and achieve more strategic outcomes. Product Details From simple bids to complex RFx events, Bonfire has you covered with an easy-to-use yet powerful solution that adapts to your changing needs. Bonfire is built with ease-of-use at heart, with a 98% adoption rate to prove it. - Online portal to solicit vendors - Powerful evaluation tools and workflows - Contract and performance management - Cloud-based platform - Data-driven insights to power better sourcing decisions - Unmatched client support with a dedicated implementation team Contact Details Bonfire You’re Scout 817, a member of the not so elite Space Force. You’ve just crashed your spaceship on a strange planet. Your only tools for survival are a fading bonfire, a robot and a limited supply of nourishment cylinders. And what's that sneaking around out there in the dark alien jungle?The latest animated experience from the award-winning Baobab Studios. In Bonfire, you play the lead role in an interactive narrative. As Space Scout 817, you’re on a mission to discover a new home for the human race. Too bad your piloting skills lack… precision. You crash-land at night on a mysterious unknown planet three-hundred light-years from Earth. Your only source of light is your makeshift bonfire. Beyond its glow everything falls to darkness. And what are those strange noises coming from the alien jungle? To survive you only have your instincts and robot sidekick, Debbie, voiced by Ali Wong, Debbie’s companionship comes with a signature wariness. When a chance meeting with a local inhabitant further steers your mission off course, you learn that unexpected encounters just might result in lasting friendships. You’ll have the opportunity to embrace, explore and influence the world around you. In the end, the choice is yours: Will you follow your captain or your conscience? - Use VR controllers to play, eat, and build your bonfire - Explore the crash-site with your trusty scanner - Work with Debbie, your robot sidekick to repair communications - Interact and befriend alien lifeforms - Defend yourself from alien predators using fire - Your choices affect the outcomes of the story1 point
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As helper. I trust you, try to do a good activity and read the rules <HERE RULES> and don't try to play for rank. Send me your info: Nick / Pw / Tag T/C1 point
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Good Morning Csblackdevils ? Join SHADOWSZM-CSBD The Best Zombie Server Free Admin For All Who Make Activiti We Serch Loyal Admins With/Ohne Experince Make Activiti Server/Forum + Read Server/Forum Rules Good Loock1 point
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And we did another interview. Thank you Americanu for your time. A lot more to come ?1 point
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Winner Of Activity Giveaway Winner Of 1st steam Cs 1.6 Giveaway Only Highlifezm @-LucIfeR- @-Sn!PeR- Avrel 3382 Minutes JOuse 9282 Minutes Eatthat 7150 Minutes Lucifer 13195 Minutes AIMSHOT 9951 mINUTES sNIPER 12159 Minutes Da Gangster 10582 Minutes Minutes Played In server after registration Pm me To get ur Steam cs Account ?1 point
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First of all, the community is always active, so my request is to help the members of the community to solve their doubts or problems, I will always be willing to do it, hoping to be better every day learning from everyone. Of course, working as a team is the union of forces of each member to carry out a certain project and achieve the final objective. In fact I am in the overwatch project, and the interaction between our project group is good, so I say that teamwork is essential to support each other. I have not been so active in these sessions, but of course my availability will be at your service. 1: Add a calendar to receive daily rewards (example Monday 25 points, and so with the rest of the week) Thus encouraging members and increasing the activity of the community even more, so that they can use them in store. 2: Develop devil's Club with more projects. 3: Add a program who ban fake/multis accounts directly when they register.1 point
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Who agree with me? ? @Ov3rDo$e^ ;x @Krappi @ROVEN @# Ret-H@CKer @Zayn™ @senz. @FearLess1 point
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Man you're really running out of my patience, I'm really tired of you and your clumsy multi-accounts. Note: The VPN will not take you anywhere. I know you very well @BhOOTh! @KAKA- @Cum_o1_Dr@g0n @Super Galaxy? T/C1 point
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Nickname: @Master_Kill Age: 17 Link with your forum profile: https://csblackdevil.com/forums/profile/74474-master_kill/ How much time do you spend on our channel ts every day?: 6-7 hours ScreenShot as you have over 30 hours on CSBD TS3 Server (type ''!info'' in CSBD Guard) : idk i find not The Bot "CSBD GUARD" Link with your last request to join in our Team: Last 5 topics that you made on our section:1 point
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This Military-Tested Diet Is Designed to Prevent Jet Lag When the Wright Brothers invented the airplane, they accidentally invented a new ailment, too: jet lag. Flying across multiple time zones can leave people sleepy during the day, wide-awake at night, and unable to concentrate ever, really. Luckily, there's a military-approved solution, developed in the 1980s and still in use today: the Argonne diet. The Argonne diet was created by Charles Ehret, a scientist at the U.S. Department of Energy's Argonne National Laboratory, back in the 1980s. So although it was initially pitched as a lifehack for vacationers, detailed in Ehret's book "Overcoming Jet Lag," it started in a government context, and it's since been formally tested by the military. Soldiers do really need to minimize their jet lag — they're often deployed many time zones away and have to land ready for combat. So in 2002, the researchers ran a controlled study of the Argonne diet with 186 soldiers. Those who didn't follow the diet were between 7.5 and 16.2 times more likely to experience jet lag symptoms than those who did. The study was small, but the differences are still striking. It's no wonder the Argonne diet has been used by the Army, the Navy, and the CIA. The diet hinges on alternating feasting and fasting for the four days leading up to your flight. It also hinges on breakfast, which is surprisingly important to your internal clock — it tells your stomach the day has officially started. Before you even start your diet, figure out when it's breakfast o'clock at your destination. That's when each of the diet's "days" will start and end. For example, let's say you're flying from Berlin to Seattle. Since 9 a.m. in Seattle is 6 p.m. in Berlin, each 24-hour "day" of the diet would run from 6 p.m. to 6 p.m., Berlin time. (You'd still eat at normal Berlin mealtimes, though — each "day" of the diet would start with dinner, and end with lunch.) Then, eat like this: Day 1: Feast! This means high-protein meals like bacon and eggs for breakfast and lunch to keep your motor revved, and a high-carb, low-protein meal like pasta with red sauce for dinner to make you a little drowsy. You should only consume caffeine between 3 and 5 p.m. in your home time zone. Day 2: Fast! This means eating only light foods — broths, salads, toast, et cetera — for every meal. Again, you should only consume caffeine between 3 and 5 p.m. in your home time zone. Day 3: Feast a second time! Day 4: Fast a second time! This is the day of your flight, so you'll fast at least partially on the plane. When the clock strikes breakfast time in your destination — so at 9 a.m., Seattle time, to stick with the Berlin to Seattle example — eat a high-protein breakfast. Then stretch, surround yourself with as much natural (or unnatural) light as possible, and above all, stay awake! When you land, you should be feeling fresh as a daisy (that just took a transatlantic flight). If you're traveling for pleasure instead of a life-or-death work trip, though, you can try a modified version of the Argonne diet It's basically just Day 4, but with a true, albeit shortened, fast. You can't eat or drink anything but water for 15 or so hours. It hasn't been as rigorously tested as the Argonne diet, but anecdotally, it checks out. Get stories like this one in your inbox or your headphones: sign up for our daily email and subscribe to the Curiosity Daily podcast. Check out the book where the diet first appeared: The 1987 edition of "Overcoming Jet Lag" by Charles Ehret and Lynne Waller Scanlon is available on Amazon. We handpick reading recommendations we think you may like. If you choose to make a purchase, Curiosity will get a share of the sale.1 point
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Want to Climb a Mountain? Here are 5 Peaks Perfect for Beginners In the mountain adventure world, just like anywhere, it's best to start small. Whether you're just getting into hiking and camping around peaks or you have your sights set on someday climbing bigger, snowier, or steeper mountains, some places are better to start than others. Regardless of your mountain pursuit, these are the best peaks to lay the foundation and get off the ground. Colorado's 14ers (the 53 peaks in the state that reach 14,000 feet/4,000 meters or more) have a reputation as being especially hard. That's mostly because of their elevation, which ranks all of these mountains as some of the lower-48's tallest. Granted, they are tall, and all but the most prepared and fit will likely feel the effects of the altitude at least a little bit (nausea, headaches, shortness of breath, etc.), but that doesn't make them unattainable. Take Grays Peak, for example, a classic first-timer's summit in the Front Range. The summit may be at 14,267 feet (4,348 meters), but you'll start hiking at 11,240 feet (3,426 meters). You'll climb just over 3,000 feet (900 meters) in a quick 3.6 miles (5.8 kilometers) along easy trails from the trailhead to the summit — a stiff day, but by no means a slog, which makes Grays one of the best introductions to hiking mountains you'll find in the Rockies. Feeling good on top? Tack on another 14er, Torreys Peak, less than a mile away. A 23-mile (37-kilometer) backpacking trip through Virginia's Blue Ridge Mountains might sound like jumping into the deep end of backpacking, but this route through Shenandoah National Park is one of the best places for beginners to wade in. Break it up into a few days, limiting your daily mileage to between 5 and 7 miles (8–11 kilometers). From the top of Hawksbill Mountain, the park's tallest peak, you'll have wide-ranging views of the surrounding hills and valleys, enough to get you hooked on hiking a section of the classic Appalachian Trail from Hawksbill Gap south toward Elktown. It's hard for anyone to hang out in the Pacific Northwest and spend much time staring at the snowcapped volcanoes that dot the region without dreaming of climbing one. They may conjure up images of crampon- and ice-ax-clad mountaineers roped together, wearing huge puffy jackets with headlamps strapped to their helmets — an idea that wouldn't be inaccurate for a lot of the Cascade Mountains — but there are easier places to start. Mount Adams, though the second tallest peak in Washington at 12,276 feet (3,741 meters), is one of the more mellow mountaineering objectives in the area and a great place to get the hang of some of the basics. The South Spur route was once so simple that miners regularly made the trek up to supply sulfur mining on the mountain. During the late summer, you'll be fine with regular hiking boots, but during the spring and early summer, the moderate slopes are a great place to practice with crampons and ice axes without fear of falling all the way down the mountain. Get to the top of this volcano for a view of Mount Rainier, and you'll be itching for a more technical peak in no time. If you want to pick up rock climbing and be hooked forever, whet your whistle in California's Yosemite Valley, which surrounds El Capitan. You might recognize El Cap as the site of a handful of news-breaking rock climbs in the last few years, exemplifying the 3,000-foot (900-meter) wall as one of the world's more famous — and most difficult — rock climbing destinations. But the Yosemite Valley is far more than just El Cap; it's also one of the most storied, historic, and scenic places to be introduced to the sport.Find friends with experience setting up anchors and belaying, or hire a guide service to show you the technical side of things, then safely start scrambling up any of the Valley's coarse rock slabs (a smooth piece of rock), cracks (a face with a crack in the rock that you can use to shimmy up), or chimneys (a gap in the rocks that you can shove your whole body into). Not only will you be learning while surrounded by some of the most beautiful scenery in the country, but you'll be climbing rock that's so high quality, even the most experienced climbers still dream of it. Apart from being known as having some of the world's worst weather, New Hampshire's Mount Washington is a mecca of winter activities. Winter hiking is a challenge and the high winds and extreme cold on its upper slopes (even though Washington's summit only rises to 6,288 feet/1,917 meters) make it one of the best mountaineering training grounds in the Eastern United States. The bowl of Tuckerman Ravine is one of the most classic backcountry ski destinations on earth. But another winter sport for which Mount Washington and its surrounding valley stand out is ice climbing. All over the region, you can spot climbers with spikes on the feet and ice tools in their hands climbing their way up frozen waterfalls. At lower elevations, the region holds some of the best beginner ice around, and up high, the gullies of Huntington Ravine fill with thousands of feet of ice, making Mount Washington a bucket-list destination for ice climbers of all levels. Get stories like this one in your inbox each morning. Sign up for our daily email here. Ready to get started? Find the answers to all of your beginner questions in "The Mountain Guide Manual: The Comprehensive Reference — From Belaying to Rope Systems and Self-Rescue" by certified mountain guides Marc Chauvin and Rob Coppolillo. We handpick reading recommendations we think you may like. If you choose to make a purchase, Curiosity will get a share of the sale.1 point
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