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[News] New World aims to improve its endgame with 'mutators'
Cinderella 乡 posted a topic in PC Games
https://www.pcgamer.com/new-world-aims-to-improve-its-endgame-with-mutators/ New World's lastest patch aims to improve the Amazon MMO's much-bemoaned endgame experience through the introduction of game-changing 'mutators'. After completing an endgame expedition once, players will receive a codex and orb that allow them to reply that expedition with a mutator active: These increase the challenge and rewards, modify both normal and named enemies, up the complexity and unpredictability of enemy encounters. The exact combination of expeditions and mutations will rotate each week, and players battle their way up through increasingly difficult challenges (there are 10 difficulty levels on each expedition mutator). The mutations will also have a base difficulty for all players, but then scale individually for each player based on their gear score. The below developer video shows a team of four going through an expedition with mutators active, showcasing some of the new and fiercer enemy mobs. As New World is an MMO, there's a whole bunch of faff around crafting the orbs and minor changes around their inclusion, all detailed in the patch notes: More generally, they come alongside a re-balancing of expedition drop rates and rewards, and named enemies in particular should be much more lucrative. The patch also adds umbral shards, which make me think of Bayonetta, but here are a new resource that will let players take gear from level 590 to level 625: Acquiring these shards is part of the rewards for the mutated expeditions. All players will be happy to hear that the patch dramatically reduces the cost of fast travel, and has added six more 'spirit shrines' (which is where players can travel to). New World seems to have settled into a nice groove, fishing bots aside, and Amazon Game Studios has been more transparent than we might have expected about the mistakes it made over the launch period. Who knows: An improved endgame might even be enough to tempt Freser back. Rich is a games journalist with 15 years' experience, beginning his career on Edge magazine before working for a wide range of outlets, including Ars Technica, Eurogamer, GamesRadar+, Gamespot, the Guardian, IGN, the New Statesman, Polygon, and Vice. He was the editor of Kotaku UK, the UK arm of Kotaku, for three years before joining PC Gamer. He is the author of a Brief History of Video Games, a full history of the medium, which the Midwest Book Review described as "[a] must-read for serious minded game historians and curious video game connoisseurs alike."-
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https://www.techspot.com/news/93105-intel-speaks-out-against-12th-gen-non-k.html Some hardware enthusiasts were no doubt thrilled to learn earlier this month that non-K Alder Lake CPUs can be overclocked when paired with the right motherboard. Intel, it seems, isn’t as happy about the development. The chipmaker told Tom's Hardware that its 12th Gen non-K processors were not designed for overclocking, adding that the company does not warranty the operation of these chips beyond their specifications. Intel further noted that altering clock frequency or voltage may damage or reduce the useful life of the CPU or other system components, and could reduce system stability and performance. Overclocker der8auer discoverd a setting in the BIOS of his Asus motherboard when a non-K CPU was installed that unlocked BCLK (base clock) frequency mani[CENSORED]tion. Using it, he was able to squeeze a 57 percent overclock out of a Celeron G6900 processor without too much effort. It’s not all that practical to pair an expensive motherboard with a dirt cheap CPU, but for overclockers, it’s often the thrill of the hunt that gets their juices going. Pushing a chip well beyond what it was designed to do is enticing for some, even if the end result can't compete with many-core CPUs. der8auer said in a recent forum post that at least one big motherboard maker is working on a B660 board with DDR4 support and non-K overclocking. Non-K overclocking might not be a big deal now as it is limited to expensive motherboards, but if cheaper boards start adding the feature, Intel might have reason for concern. Tom’s said the BCLK unlock functionality might have come from an error in Intel’s microcode. If true, we wouldn’t be surprised to see the chipmaker patch it out in future updates.
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https://www.techradar.com/news/one-of-the-best-google-chrome-features-is-getting-an-upgrade Juggling multiple tasks, windows and displays at work could soon be a lot easier thanks to a new update coming to Google Chrome. The browser is set to upgrade its picture-in-picture mode to include non-video content for the first time, giving a boost to those who love having multiple windows open at once. Google Chrome is reportedly working on the upgrade, codenamed PIP 2.0, now, with a plan to support embedded content such as audio feeds or image galleries while the users continues browsing. Although more commonly used for entertainment and sports viewing, Google Chrome clearly thinks picture-in-picture can also be an incredibly handy workplace tool, allowing users more options for viewing different kinds of content. In a Chromium blog post, Google explained that PIP 2.0 is part of a series for "the new picture-in-picture v2 feature that allows always-on-top windows with arbitrary content". A separate Google developer document addressing the feature adds that, "Picture-in-Picture V2 will include a new web api that is still under discussion." This new Chrome code will “hide the window frame and location bar (after a timeout) when the [PiP] window loses focus” but also be able to add it again when the focus is regained. “The promise will allow a clearer async API and would offer a way to expose that interactive isn’t supported by the platform,” the Google Chrome engineers noted. “When Picture-in-Picture is requested and the window is displayed we will copy the requested element to the body of the new window." There are also concerns around security, with the engineers adding that the tool could possibly be used to impersonate system UI. "Therefore, we will ensure the UX of the Picture-in-Picture window is distinct enough by adding a border (and maybe an indicator of the origin)," they note, adding that trusted UI such as permission prompts and autofill will also be disabled, with regular keyboard events also removed to reduce the attack surface. Mike Moore is News & Features Editor across both TechRadar Pro and ITProPortal. He has worked as a B2B and B2C tech journalist for nearly a decade, including at one of the UK's leading national newspapers, and when he's not keeping track of all the latest enterprise and workplace trends, can most likely be found watching, following or taking part in some kind of sport.
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Do you want to get V.I.P in foroum (2 Week) by participating in design contests? You can look at this post and send your design privately to @luisbeqiri.AK.A.suarez, @Beckenbauer, @itan.mx
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https://www.pcgamer.com/final-fantasy-14-is-back-on-sale-after-6-weeks/ Rejoice, gamers—nearly six weeks after being pulled from digital storefronts, the critically-acclaimed MMORPG Final Fantasy 14 is available to buy again. Director and producer Naoki Yoshida announced on December 15 that sales and free trial registrations would be temporarily suspended due to the immense po[CENSORED]rity of the recently-released expansion Endwalker. Anyone who attempted to play in those first few weeks will have felt the pain—spending hours waiting in the login queue only to get a network error and be booted right to the back of it with 3,000 people ahead of you. It wasn't exactly my definition of fun. Thankfully, things have calmed down pretty significantly since the festive break. I can easily log in during peak hours and be in-game within 30 seconds. With everything seeming pretty stable for a while now, it was announced earlier this month that game sales would be resumed. It's a perfect time, too. The Oceania data center has just opened up for our friends down under, with five servers and some nice rewards for transferring over there. Square Enix even did an adorable FF14-style map for Australia and New Zealand to celebrate. While sales are now back up and running, the free trial is still unavailable. It looks like Square Enix will be "monitoring server stability" now that the game is back on sale before deciding when to reintroduce free trial registration. A fresh writer in the industry, Mollie has been taken under PC Gamer's RGB-laden wing, making sure she doesn't get up to too much mischief on the site. She's not quite sure what a Command & Conquer is, but she can rattle on for hours about all the obscure rhythm games and strange MMOs from the 2000s. She's been cooking up all manner of news, previews and features while she's been here, but especially enjoys when she gets to write about Final Fantasy, Persona, The Sims, and whatever other game she's currently hopelessly fixated on. There's a good chance she's boring another PC Gamer writer about her latest obsession as we speak.
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https://www.techradar.com/news/twitter-is-working-on-a-close-knit-community-feature-called-flock Twitter is testing a new feature called Flock, that will seemingly allow you to tweet to followers in a closed group. Social networks are, by their very nature, largely shared social experiences. But there are also options available on different platforms that make it possible to limit who can see what you post. On the likes of Facebook, this is a simple matter of configuring your audience to anything from making content public – meaning anyone can see things – to limiting viewing to a number of named individuals. On Twitter, there aren't many options when it comes to controlling who can see your tweets. Unless you block individual users or restrict your account so it is only visible to followers, it is broadly speaking an all-or-nothing approach – but this could be able to change. Just as instagram has a feature that makes it possible to share content with a small group of people, we have known for a little while that Twitter is working on something similar. Towards the middle of last year, we learned about Trusted Friends – Twitter's take on Instagram's Close Friends – and now more details have started to emerge. The first thing to note is that there seems to have been a name change. No longer known as Trusted Friends, the feature now appears to be called Twitter Flock. In a screenshot shared on Twitter by mobile developer Alessandro Paluzzi, we can see that work has progressed noticeably: As you can see from the screenshot taken from the iOS version of the Twitter app, your Flock is a group that can include up to 150 people. Anything you post to or share with your Flock can only be seen by those people, and only members of the Flock will be able to reply to tweets. Privacy is a key feature of Twitter Flock. Not only does the feature mean that users will be able to limit who is able to see and interact with content, but Twitter also points out that "people won't be notified if you remove them from your Twitter Flock" – helping to avoid the need to awkward explanations! For the time being, Twitter is keeping its cards close to its chest about the feature. The company is essential neither confirming nor denying what Flock is exactly, saying to the Verge that it is "always working on new ways to help people engage in healthy conversations, and we're currently exploring ways to let people share more privately." The company goes on to say: "We don't have any further news to share about the feature at this time, but we can confirm that the name 'Twitter Flock' is just a placeholder."
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https://www.techspot.com/news/93097-intel-patent-suggests-tacked-forksheet-transistors-could-enable.html he Pat Gelsinger-powered Intel has had great success with the launch of Alder Lake, but the company has big ambitions for the future. According to a patent that has recently surfaced online, Team Blue could use “stacked forksheet” transistors to keep Moore’s Law alive. By now it’s no secret that Intel has been on a cultural transformation train under its new CEO Pat Gelsinger. The Team Blue boss is an outspoken and overly optimistic leader, and this has restored some investor confidence over the past year. With the successful launch of the company’s first Alder Lake CPUs, Gelsinger believes AMD’s Ryzen-powered conquest of the enthusiast desktop market may be coming to an end. Beyond the hype, Intel needs time to recover its chipmaking crown which could take years. Over the past several months, the company has revealed several new process and packaging technologies that are in the pipeline, including new 3D transistors, Foveros logic-to-logic integration, and Embedded Multi-Die Interconnect Bridge (EMIB). However, the most interesting aspect of Intel’s aspirations to become a process leader can be found through its latest patents. One of these describes what Intel calls a “stacked forksheet tansistor,” which is key to keeping Moore’s Law alive at sub-3nm process nodes. The patent itself doesn’t include any claims of Power-Performance-Area (PPA) improvements, but it does reveal how Intel envisions a vertically-stacked CMOS architecture that could enable higher transistor densities in future designs. This would come at a great cost in terms of manufacturing complexity, and Intel says further scaling down transistors requires a trade-off between the smallest size of a feature patterned in a semiconductor stack and the spacing between these features. Intel is exploring the idea of using “nanoribbon” transistors that can be stacked on top of each other using a thin film of germanium that serves as a dielectric separation layer. This would allow the company to pack PMOS and NMOS transistors much closer together without affecting their operation. At the very least, this should lead to the reduction of the footprint of a simple CMOS device by half, so essentially a doubling of the density of future integrated circuits. As noted by Tom’s Hardware, a Belgium-based research group called Imec has also explored a similar concept dubbed complementy FET(CFET) and performed simulations on a 2nm process node. The results showed a 10 percent speed increase or a 24 percent improvement in energy efficiency over traditional nanosheet designs, coupled with a 20 percent reduction in cell area. Furthermore, this could reduce the footprint of a CPU’s cache — which usually takes up a huge chunk of die area — by an even more impressive 30 percent. This research was conducted in 2019, and the components built by Imec weren’t entirely built out of nanosheet/nanoribbon transistors. Instead, they were made of a bottom FinFET layer with a single nanosheet on top, so it’s entirely possible that Intel’s version could achieve better results. For reference, TSMC claims its upcoming 3nm process node will offer a 10 to 15 percent improvement in performance or up to a 30 percent increase in energy efficiency when compared to its 5nm process node. The foundry says the new node also enables up to a 70 percent improvement in logic density for CPU cores and a 20 percent improvement in terms of SRAM density. Even though the road from patent to commercial applications isn’t clear yet, the new patent offers a glimpse into what Intel’s Components Research Group is doing to help Intel’s ambitions around gate-all-around transistor for nodes like Intel 20A and beyond. In the meantime, the company is busy expanding its manufacturing capacity and is planning to spend $25 to $28 billion in 2022 for that alone.
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Happy Birthday my dear friends @DeepPurple & @waLID. may ALLAH give you guyz good health and happiness Stay Blessed.
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and thanks for welcoming me you guyz ❤️
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and HATERS ....................... 🤣 💢
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https://www.pcgamer.com/youll-be-able-to-earn-halo-infinites-premium-currency-in-game-starting-season-2/ 343's head of design, Jerry Hook, outlined some big changes coming to Halo Infinite's cosmetics shop and premium currency, "credits," in a post on the game's official forum. Halo Infinite's multiplayer has been a blast, but the progression and cosmetic purchases attached to the experience have left a sour taste in some gamers' mouths. The battle pass's initial glacially slow pregression has thankfully been addressed, but there are a significant amount of cosmetics locked behind premium currency purchase with no other way to access them—even for players who shelled out for the battle pass. Thankfully, players will be able to earn credits in the course of regular play beginning with Halo Infinite's second season, set to launch in May, though it will require purchasing the battle pass. In Hook's own words: "Thanks to your continued feedback, we are happy to confirm Credits will be earnable in Season 2’s Battle Pass. That means you will be able to earn Credits as part of your Halo Infinite progression. We’ll have more to share on this as we get closer to Season 2." Hook also addressed Infinite's continuing Big Team Battle woes: "As we work on resolving the issues with Big Team Battle matchmaking, the team also plans to remove Challenges that require Big Team Battle for the time being. We don’t want to alter Challenge decks when they are live (as it would remove people’s progression on those Challenges), so these changes will start next Tuesday when the Weekly Challenges typically rollover." Hook additionally reitedrated the team's commitment to splitting up bundles in the cosmetics shop and lowering prices across the board, beginning with the next weekly reset. These are all changes for the better, but it is a bit of a bummer that we have to wait until May to start getting credits in the course of regular play. Wait a minute, is this that "play to earn" business I've been hearing about so much recently?
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https://www.techspot.com/news/93091-nvidia-raises-prices-founders-edition-gpus-europe.html#commentsOffset Nvidia’s European websites have been updated with new MSRPs for the RTX 3000-series Founders Edition models. The GPUs are now priced 5-6% higher, or in monetary terms, from €20 to €100 higher. Nvidia hasn’t explained the change, so we’re left to speculate about it. One likely explanation is the value of the Euro versus the American dollar has fallen nearly seven percent in the past year. Nvidia, an American company, could be adjustting its European prices by a corresponding amount so that they’re back in line with the American prices. It’s not a particularly common practice, but it’s not unheard of. One GPU is notably absent from this table -- the RTX 3060. It had a price of €329 or £299 until a few days ago when Nvidia removed its European and British MSRPs from their websites. We’re not sure what that means. This table doesn’t show the prices in pounds because the only change made to the UK pricing was a four-percent bump to the RTX 3070 Ti, which is now £549, up from £529. More increases might follow, though. Consequently, small changes to MSRPs don’t matter. Most of these GPUs are being sold and will continue to be sold for more than double their MSRP. One likely explanation is the value of the Euro versus the American dollar has fallen nearly seven percent in the past year. Nvidia, an American company, could be adjusting its European prices by a corresponding amount so that they’re back in line with the American prices. It’s not a particularly common practice, but it’s not unheard of. This table doesn’t show the prices in pounds because the only change made to the UK pricing was a four-percent bump to the RTX 3070 Ti, which is now £549, up from £529. More increases might follow, though.
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https://www.techradar.com/news/macos-13-release-date-rumors-compatible-macs-and-5-features-we-want-to-see After the release of macOS12 Mosterey in 2021, followed by the MacBook Pro 14-inch and 16-inch models, speculation is now mounting as to what macOS 13 will bring. Back in 2020, Apple began transitioning away from Intel processors in favor of its own Apple Silicon chips. These chips are now redefining what Macs are capable of, particulary when it comes to gaming. While macOS Monterey focused on productivity and communication tweaks, macOS 13 could be a major update of the type not seen since macOS11 Big Sur, reflecting this new change in direction. With this in mind, we’ve combed through our Macs to round up five features we’d like to see later this year, no matter how major or minor these may be. First, though, we’ll run through what we know about macOS 13 so far, including its rumored release date and which Macs the update is likely to support. Apple’s releases have run like clockwork in recent years. There’s a good chance macOS 13 will be announced at WWDC 2022 alongside iOS 16, iPadOS 16, and the rest. Whether it’ll be a remote keynote again or a return to an in-person event remains to be confirmed by Apple. Apple usually announces the release date of a new macOS update alongside new Macs, so this could be October again, similar to the previous two years. With Apple well on the way to leaving Intel behind, it’s a matter of time until macOS runs solely on the company’s own M1 chips and above. macOS 13 is likely to still support Intel Macs for now, though. We expect that the upcoming update will support the following Macs as a minimum: We speculated that macOS 12 would be called either Mammoth or Mosterey, and it proved to be the latter at WWDC 2021. Mammoth could be another solid bet for macOS 13, though. Advertisement The name refers to the Mammoth Lakes in California, following the pattern of naming releases after landmarks in the state, and it’s close to Monterey and Big Sur, which may also represent a bigger update to macOS compared to the last year. While macOS 13 is still a little while away, we've put together a list of the improvements we want to see from the next-gen operating system for Apple's Macs. first appeared in iOS 14 back in 2020, and have slowly moved over to iPadOS, where you can also move them anywhere on the home screen, but in macOS they are still locked to a column. macOS 13 should allow you to move widgets anywhere on the screen. Some forget that widgets first appeared on macOS way back in 2004 with Dashboard in Mac OS X 10.4 Tiger, as a way of managing them inside one app that would cover your screen.
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★ GAME ★ - Growing Reputation
Cinderella 乡 replied to Mindsphere. 's topic in ♔ NEWLIFEZM COFFEE TIME ♔
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Cinderella 乡 replied to Aysha's topic in Weekly Songs ♪ ♫
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★ GAME ★ - Growing Reputation
Cinderella 乡 replied to Mindsphere. 's topic in ♔ NEWLIFEZM COFFEE TIME ♔
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Happy birthday dear @BS Angela Sister I wish you a beautiful day and have a new year full of good. Stay Blessed.
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Go Sleep 🙃😄😴
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https://www.pcinvasion.com/warzone-pacific-update-bug-fixes-katana-buff/ The two recent Call of Duty games need some work. Both Vanguard and Warzone Pacific have seen their fair share of stability issues, bugs, and more. Activision recently provided a statment promising fixes. Changes have now begun with Raven Software rolling out a patch. The latest Warzone Pacific update mainly focuses on some much needed bug fixed. Also, the Katana, of all weapons, has received a buff. Over the life span of the battle royale, players have found ways to get under the map and inside of walls. Thankfully, the developers keep fixing these issues across Caldera. Another important fix has been deployed involving Big Game Bounty contracts. You will now earn UAV and Advanced UAV rewards when you are in a vehicle or an anti-air gun. Stability issues have been addressed, including menu flickering when joining friends, as well as private lobby hosts crashing. The final bug that has been squashed is an issue with reload animations, which allowed some weapons to continuously fire. The Warzone Pacific update has seen a melee weapon get a buff. The Vanguard Katana has had its damage increased from 135 to a huge 150. Additionally, the standing charge range has been increased by 36.5% and the crouching charge rate raised by 17%. Lastly, the move speed when using the Katana has been decreased by just 2%. With the amount of damage that the weapon can now deal, it will have a devastating effect on your opponents. This update is just the beginning of improving the state of Warzone Pacific. After all, Call of Duty: Vanguard and Warzone Pacific Season Two had been delyad in favor of focusing on deploying more fixes. Therefore, we should expect further patches to roll out in the very near future. Season Two is now expected to make its debut on February 14.
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https://www.techspot.com/news/93087-leaked-benchmarks-show-intel-arc-alchemist-gpu-performing.html For a while now, rumors have pegged the performance of at least one of Intel’s upcoming discrete desktop GPUs at around the level of Nvidia’s RTX 3070 or 3070 Ti. The latest leaked benchmark for what seems to be the top-end Intel GPU lends further support to these rumors. This week, a benchmark for an Intel graphics card appeared on Sisoftware, and it seems to compare favorably against Nvidia’s RTX 3070 Ti. The site scores the card in terms of stats like clock speed, GP compute (at multiple levels of precision), and efficiency. The benchmark doesn’t name the Intel card (only lists the driver), but it’s undoubtedly the rumored high-end Intel Xe HPG 512 EU based on its stats. It’s shown to have 4096 ALUs, 512 EUs, and—oddly—12.8GB of VRAM. Earlier rumors gave the Xe HPG 512 EU 16GB of RAM (above). The GPU in this test has a clock speed of 2.1GHz, but we don’t know if this is a base or boost clock. In either case, it beats the 1.8GHz clock of a 3070 Ti in the same bencmark (below). The RTX 3070 Ti wins in single-float GP compute at 25,810.54 megapixels per second versus the Intel card's 20,888.29. However, the Intel beats the 3070Ti in half-float at 35,093.25 versus 35,072.61Mpix/s, double-float at 1,000.31 versus 571.93Mpix/s, and quad-float at 109.46Mpix/s versus 21.62Mpix/s. The 3070 Ti wins slightly in Sisoftware's overall speed efficiency stat, but the Intel GPU ranks slightly higher among GPUs overall (both are in the 99th percentile). Still, we likely won't know how the Arc Alchemist GPUs stack up until they're in the wild and accurate game benchmarks show up. Earlier rumors positioned another mid-range Intel model as a competitor to the RTX 3060 and a lower-end model against the GTX 1650—though with ray tracing and Intel’s DLSS competitor XeSS, which the 1650 lacks. They’re supposed to launch in March.
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https://www.techradar.com/news/google-docs-update-makes-formatting-on-mobile-easier-at-last Google is working on a new update for its Office Software that will make formatting documents in Google Docs even easier on mobile. Last year the search giant added the ability to add a page break before paragraphcs in Google Docs on the web and according to a new post in the Google Workplace blog, this same functionality is now rolling out to smartphones. This feature is particularly useful for journalists and other writers that want certain paragraph styles to always create a new page such as titles, subtitles or headings. Just like in Google Docs on the web, users will now be able to mark paragraphs to always begin on a new page with the new “Add page break before” option. In addition to helping keep your formatting the same throughout a document, this feature will also allow users to import and export Microsoft World and other third-party documents that have “Page break before” applied to paragraphs and Google Docs will retain that formatting. While the ability to add page breaks before paragraphs is now rolling out to Google Docs users, it could take up to 7 days on Android and up to 15 days on iOS before it becomes available. Once it does though, a new formatting menu will appear at the bottom of your screen that will make it much easier to configure the style of your documents on the go. After living and working in South Korea for seven years, Anthony now resides in Houston, Texas where he writes about a variety of technology topics for ITProPortal and TechRadar. He has been a tech enthusiast for as long as he can remember and has spent countless hours researching and tinkering with PCs, mobile phones and game consoles.
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Happy birthday dear @MuKi-.^♕♕♕ I with you a beautiful day and have a new year full of good. Stay Blessed.
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Post the song you are listening to right now
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