Everything posted by Ale X Erfan
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Fans are excited for the long-awaited Pokemon Diamond and Pearl remakes. In previous months, speculation has run wild about a return to the Sinnoh region. However, The Pokemon Company has kept its mouth shut in regards to the potential remakes, leading some fans to speculate whether or not they will even happen at all. However, a recent leak seems to suggest that Pokemon is planning to reveal the remakes soon. According to insiders, fans can expect the remakes to be announced in the coming weeks. Keep in mind, none of this is based on facts and everything mentioned below are rumors and leaks. With all that out of the way, let's talk about some Diamond and Pearl remake rumors. Pokemon Diamond and Pearl remakes rumored to be revealed before Pokemon DayImage via Cnet.com As the title suggests, it is entirely possible that fans may get an update about the Diamond and Pearl remakes before Pokemon Day. Pokemon Day is Feb. 27, and it will also be the company's 25th anniversary. So with all those stars aligned, it makes sense for them to drop some big news on that day. The biggest rumor fans have is the @CentroPokemon Twitter account. They've been the source for some reputable leaks and rumors in the past and are now making a bold claim. The tweet reads, "No van a tener que aguantar hasta el Pokémon Day el 27 de febrero para las grandes noticias que han estado esperando." That loosely translates to, "They [trainers] won't have to hold out until Pokémon Day on February 27 for the big news they've been waiting for." The tweet was accompanied with a GIF that showed the three box legendaries from Diamond and Pearl. Of course, this is nothing but a rumor at this point, but other insiders have echoed the same sentiment. The common theme among leaks is that Feb. 25-26 are the days Pokemon fans should look out for. While neither of those days are confirmed to announce the Diamond and Pearl remakes, it appears more likely than not.
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PlayStation 5 owners might have to deal with a lot of drift in the future—and not the kind racing game enthusiasts might enjoy. An iFixIt teardown revealed Friday that the DualSense controller’s analog sticks might only work properly for a few months. After that, well, it’s going to be a whole lot harder to actually play games on a PS5. Sony crammed a lot of interesting things into the DualSense controller. The standout features are improved haptic feedback courtesy of two separate actuators and adaptive triggers that offer dynamic resistance based on what’s happening in-game. It also has a built-in microphone, motion controls, and the DualShock 4’s touchpad. All of those features made the DualSense a compelling part of the PS5’s launch; we lauded the controller in our console review. The problem is that some of the lucky few who actually managed to buy a PS5 reported issues with drift affecting the DualSense’s analog sticks, which is now the subject of a class-action lawsuit. So what is drift? From a player experience perspective, it’s what happens when a controller doesn’t send the correct input. This can result in characters moving even if the player isn’t touching the analog stick, make it impossible to manage an in-game camera, and lead to feeling like the controller is actively sabotaging the player. That’s a problem for any controller. It’s an even bigger problem for a controller that accompanies a perennially sold-out console for which people have paid thousands of dollars. According to iFixIt, however, the DualSense’s drift problems shouldn’t come as a surprise because Sony used hardware known to have durability issues. iFixIt’s teardown revealed that the DualSense analog sticks rely on the same Alps-manufactured joystick mechanism used in the DualShock 4, Nintendo Switch Pro Controller, and numerous Xbox One gamepads. The mechanism’s potentiometers have an expected lifespan of 2 million cycles. That sounds like a lot, but it’s not. “One of our teardown engineers measured their own Call of Duty: Modern Warfare (2019) controller interactions for back-of-the-envelope joystick life math. Averaging ten different 30-second intervals, they made roughly 100 full potentiometer rotations per minute. If you play a less stick-intensive game than a first-person shooter, rotating 80 times per minute, you’ll hit 2,000,000 rotations in 25,000 minutes, or 417 hours—that’s just 209 days, playing 2 hours per day. At a more kinetic 120 rotations per minute, that’s 139 days at 2 hours per day. So Alps’ own rating for accurate joystick measurements is, in one gamer’s hypothetical experience, 4-7 months—and that’s with a very non-pandemic 2-hour cap on your game time.” The report noted that every potentiometer would be different, however, which means it can be hard to predict when it will lead to drift. Some folks will never encounter the problem. That’s great! It’s far more likely that most people will have at least some drift just a few months after buying a PS5, though, and that’s a lot less great.
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It was tens of miles wide and forever changed history when it crashed into Earth about 66 million years ago. The Chicxulub impactor, as it's known, left behind a crater off the coast of Mexico that spans 93 miles and goes 12 miles deep. Its devastating impact brought the reign of the dinosaurs to an abrupt and calamitous end by triggering their sudden mass extinction, along with the end of almost three-quarters of the plant and animal species then living on Earth. The enduring puzzle has always been where the asteroid or comet that set off the destruction originated, and how it came to strike the Earth. And now a pair of Harvard researchers believe they have the answer. In a study published in Scientific Reports, Avi Loeb, Frank B. Baird Jr. Professor of Science at Harvard, and Amir Siraj '21, an astrophysics concentrator, put forth a new theory that could explain the origin and journey of this catastrophic object and others like it. Using statistical analysis and gravitational simulations, Loeb and Siraj show that a significant fraction of a type of comet originating from the Oort cloud, a sphere of debris at the edge of the solar system, was bumped off-course by Jupiter's gravitational field during its orbit and sent close to the sun, whose tidal force broke apart pieces of the rock. That increases the rate of comets like Chicxulub (pronounced Chicks-uh-lub) because these fragments cross the Earth's orbit and hit the planet once every 250 to 730 million years or so. "Basically, Jupiter acts as a kind of pinball machine," said Siraj, who is also co-president of Harvard Students for the Exploration and Development of Space and is pursuing a master's degree at the New England Conservatory of Music. "Jupiter kicks these incoming long-period comets into orbits that bring them very close to the sun." It's because of this that long-period comets, which take more than 200 years to orbit the sun, are called sun grazers, he said. "When you have these sun grazers, it's not so much the melting that goes on, which is a pretty small fraction relative to the total mass, but the comet is so close to the sun that the part that's closer to the sun feels a stronger gravitational pull than the part that is farther from the sun, causing a tidal force" he said. "You get what's called a tidal disruption event and so these large comets that come really close to the sun break up into smaller comets. And basically, on their way out, there's a statistical chance that these smaller comets hit the Earth." The calculations from Loeb and Siraj's theory increase the chances of long-period comets impacting Earth by a factor of about 10, and show that about 20 percent of long-period comets become sun grazers. That finding falls in line with research from other astronomers. The pair claim that their new rate of impact is consistent with the age of Chicxulub, providing a satisfactory explanation for its origin and other impactors like it. "Our paper provides a basis for explaining the occurrence of this event," Loeb said. "We are suggesting that, in fact, if you break up an object as it comes close to the sun, it could give rise to the appropriate event rate and also the kind of impact that killed the dinosaurs." Loeb and Siraj's hypothesis might also explain the makeup of many of these impactors. "Our hypothesis predicts that other Chicxulub-size craters on Earth are more likely to correspond to an impactor with a primitive (carbonaceous chondrite) composition than expected from the conventional main-belt asteroids," the researchers wrote in the paper. This is important because a po[CENSORED]r theory on the origin of Chicxulub claims the impactor is a fragment of a much larger asteroid that came from the main belt, which is an asteroid po[CENSORED]tion between the orbit of Jupiter and Mars. Only about a tenth of all main-belt asteroids have a composition of carbonaceous chondrite, while it's assumed most long-period comets have it. Evidence found at the Chicxulub crater and other similar craters that suggests they had carbonaceous chondrite. This includes an object that hit about 2 billion years ago and left the Vredefort crater in South Africa, which is the largest confirmed crater in Earth's history, and the impactor that left the Zhamanshin crater in Kazakhstan, which is the largest confirmed crater within the last million years. The researchers say that composition evidence supports their model and that the years the objects hit support both their calculations on impact rates of Chicxulub-sized tidally disrupted comets and for smaller ones like the impactor that made the Zhamanshin crater. If produced the same way, they say those would strike Earth once every 250,000 to 730,000 years. Loeb and Siraj say their hypothesis can be tested by further studying these craters, others like them, and even ones on the surface of the moon to determine the composition of the impactors. Space missions sampling comets can also help. Aside from composition of comets, the new Vera Rubin Observatory in Chile may be able to see the tidal disruption of long-period comets after it becomes operational next year. "We should see smaller fragments coming to Earth more frequently from the Oort cloud," Loeb said. "I hope that we can test the theory by having more data on long-period comets, get better statistics, and perhaps see evidence for some fragments." Loeb said understanding this is not just crucial to solving a mystery of Earth's history but could prove pivotal if such an event were to threaten the planet again. "It must have been an amazing sight, but we don't want to see that side," he said. This work was partially supported by the Harvard Origins of Life Initiative and the Breakthrough Prize Foundation.
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Disney’s purchase of Lucasfilm in 2012 opened up a wealth of opportunities to expand the Star Wars universe. We have since seen five movies and the live action TV series The Mandalorian, the majority of which have pleased fans with Rogue One: A Star Wars Story and The Mandalorian often labelled as some of the best content the franchise has produced since 1983’s Return of the Jedi. In spite of this one area of the Disney-era that is constantly overlooked is the animated series Star Wars Rebels which acts as a quasi-sequel to Star Wars: The Clone Wars series while standing alone and bridging the gap to the events of the Original Trilogy, covering the latter part of the two decades between Episodes III and IV. One of Rebels‘ biggest strengths is the decision for its core crew to be characters new to the franchise, many of whom have gone onto become fan favourites. The ragtag nature of the Ghost’s crew and camaraderie are reminiscent of A New Hope but this feels distinctly in its own corner of A Galaxy Far Far Away, fleshing out aspects of the universe that the films don’t manage to touch on, namely the effects Imperial rule has on real people particularly evidenced by reoccurring storylines focused on Ezra Bridger’s home-world of Lothal. We do of course encounter force users and Jedi but Kanan Jarrus and Ezra are not as skilled or overpowered as the likes of Obi-Wan Kenobi, Yoda or Anakin Skywalker. The focus on Sabine Wren is particularly crucial as the series dives heavily into Mandalorian lore, something The Mandalorian of course builds further upon. It would not be a stretch to expect the events of the upcoming Star Wars: The Bad Batch series to further bridge some of the gaps between Clone Wars and Rebels. Perhaps the main selling point for Rebels is the links to virtually every aspect of the franchise to date. The most obvious links are to The Clone Wars and the Original Trilogy, with some arcs from Clone Wars carried across particularly for Ahsoka Tano and Commander Rex although these never take away from the arcs of our core set of characters and it is refreshing to see these characters fifteen years or so after audiences last encountered them. There are also heavy links to Rogue One as we encounter key figures including Mon Mothma and Saw Gerrera, sowing the seeds of some of the events that unfold in Rogue One, with Gerrera’s hunt for information about the Death Star. It appears that the announced Star Wars: Ahsoka live-action series will continue threads started in Rebels, and with encounters with iconic characters from across the franchise including Obi-Wan Kenobi and Lando Calrissian, there is potential for Rebels to link into those characters’ upcoming shows as well. While we do see many familiar characters, this is done in a cohesive manner and never detracts from the main events so while Darth Vader appears prominently in the show’s second season, his appearances never feel forced and fit the period in question. Appearances from the likes of Princess Leia, C-3PO, Bail Organa and Master Yoda are brief but help fill in some gaps for these characters’ history within the wider universe and while acting as fan service to an extent, it is handled in the correct manner. We are also given a substantive backstory to key figures like Wedge Antilles. Rebels introduces aspects that would be further dived into later with the introduction of Inquisitors who are tasked with hunting down remnants of the Jedi Order, and also form a key part of the video game Star Wars Jedi: Fallen Order. We also see new aspects to the universe including alternate realities and time travel which feature prominently towards the end of the final season (whether or not this is an aspect of the universe that will be expanded upon further in upcoming series or films remains to be seen). However, perhaps the main new addition to the official canon from Rebels is the first film or television appearance of the iconic villain Grand Admiral Thrawn. Based on season two of The Mandalorian, it appears likely Thrawn may be the main villain of Ahsoka’s spinoff series. Star Wars Rebels makes extensive use of Ralph McQuarrie’s original concept art for Episodes IV – VI, making sure the show generates the same ‘lived in’ feel as the original films and feels like it takes place within the same timeframe. This also showcases the dedication that went into the show’s production and making Disney’s first foray into the Star Wars universe a very successful venture. Coupled with the design, the tone and pace of the show encapsulates elements of both Clone Wars and the original films, delivering a consistently enjoyable viewing experience which is not afraid to delve into its share of darker moments. While it hasn’t won the same level of plaudits as some of Disney’s other Star Wars content, Rebels is well worth fans’ time with links to numerous aspects of the franchise’s past and offering tantalising glimpses at what its future might hold. The cast of new characters build on franchise’s legacy and there are cameos and appearances aplenty from an assortment of familiar faces, although these never make the main story lose momentum and are mostly done with a great deal of care and respect. The tone of the show closely aligns with the Original Trilogy but exists in its own distinct corner of this galaxy, exploring the genesis of the Rebel Alliance and some of the key early battles to resist Imperial rule prior to the involvement of Luke Skywalker and Han Solo. Importantly, Rebels should be seen as essential viewing for the upcoming Ahsoka Tano series with some characters from the animated series rumoured to be making their live action debuts alongside Rosario Dawson’s Ahsoka. And, with a lengthy gap until The Book of Boba Fett and The Mandalorian season three, there is no better time for fans to acquaint themselves with the adventures of Ezra Bridger, Hera Syndulla, Kanan Jarrus and the rest of the Ghost crew.
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John Carmack, a legendary game developer, has proposed a way to fight shortages of graphics cards and game consoles that are to some degree caused by miners and scalpers. The founder of id Software believes that manufacturer-led auctions could help gamers to get their hands on their desired hardware, but at a price. "Given shortages and speculators on things like [the GeForce RTX] 3090 GPUs and new consoles, it seems like we really would be better off with a transparent auction system directly from the manufacturers and a more efficient market," Carmack wrote in a Twitter post. "The world of sales channels prevented that in the past, but we may be moving past that for a lot of products. There would be much indignation at reported prices out of the gate, but removing intermediaries should net out better for consumers in the end." Scalping and Mining: The Gamer's Main Enemies? High PC demand because of remote working and education have recently caused massive shortages across the whole PC supply chain. Since people now spend more time at home, they naturally buy more devices to entertain themselves, droving demand for gaming PCs, discrete graphics cards, and game consoles to levels that are impossible to meet quickly. MSI As usually happens when demand exceeds supply, there is a time factor involved (such as tickets to big shows or rare fashionable accessories), and GPU and console scalping quickly began to thrive last year. Scalpers buy products using automated software or by plotting a conspiracy with certain parties within a supply chain so they could lay their hands on items much faster than any normal buyer and then make a quick profit. In addition, rapidly growing prices of cryptocurrency revived interest in GPU mining, which increased demand even further, leaving gamers without their desired hardware. Scalping is a relatively new (or rather an extremely rare?) phenomenon for the PC and console markets, as it only occurs in cases when demand vastly exceeds supply. Mining did cause GPU shortages several years ago, but this was a one-off event that nobody took seriously. The PC, GPU, and console markets are typically rather predictable, so if demand rises quickly, the supply chain cannot react rapidly. Apparently, while the industry is tuned to churn out 385.9 million smartphones per quarter (i.e., produce 385.9 million SoCs, hundreds of millions of modems, DRAMs, NAND chips, FEMs, PMICs, etc. per quarter), it cannot swiftly increase the production of graphics processors, console SoCs, and other components for PCs by the mere 5 – 8 million units per quarter (at best) because production facilities are busy. Fighting Fire with Fire? John Carmack suggests GPU and game console suppliers should sell their products via 'a transparent auction system' directly to customers, eliminating middlemen like distributors and retailers. In this case, developers/manufacturers of hardware can take advantage of massive demand and earn some additional profits, whereas end-users will not feed scalpers as well as retailers that sell at prices that are higher than MSRPs. This method has its own logic, but it still resembles a 'fight fire with fire' approach. For obvious reasons, auctions would eliminate any concept of an MSRP for graphics cards and consoles, bewildering many price-conscious buyers. It would also create a mess on the market as big vendors would auction their cards separately, and therefore will not have to compete head-to-head against each other, especially on price and performance. Furthermore, the elimination of distributors, wholesalers, and retailers will have its own consequences. Without distributors, wholesalers, and retailers, manufacturers will have to build their own logistics chains, including warehouses (not every gamer is keen enough to deal with customs if a product is delivered from outside the USA or the EU), and retail/online stores auction platforms. These things would require major investments. Meanwhile, if PC makers continued to get graphics boards at pre-arranged prices, this will give them a major competitive edge over DIY PC builds, including a graphics board bought at an auction. PC makers are more than inclined to keep the supply chain (including distributors, wholesalers, and retailers) alive and kicking, so they will compete against the suppliers. Auctions might also anger big retailers, many of which are big enough to procure chips and assembly services to get their own-brand graphics boards to compete against traditional video card vendors. Financial prowess of PC suppliers and retailers like Amazon by far exceeds all graphics card makers combined, so over time, many of the latter would likely cease to exist. From a graphics card supplier point of view, retailing has its own implications. Selling products directly to the end-user and limiting supply to a unit per household, something EVGA does with its premium products, could somewhat make the lives of scalpers harder. Still, the lack of any high-end graphics cards in stock at EVGA's website indicates that the company simply does not have boards to sell directly for whatever reason. Meanwhile, in addition to graphics cards, EVGA has a lot more products to sell via its retail outlet, and it will unlikely sacrifice this growth opportunity by eliminating them from its supply chain. Another Way? The electronics industry is clearly struggling to meet demand for products and selling them at their MSRPs due to various production and supply chain-related constraints as well as because of various kinds of speculators, which includes both retailers and scalpers. Apple faces the same manufacturing and logistics challenges as its industry peers. Still, for some reason, its retail partners tend to sell its products at sticker prices in the vast majority of cases. In many cases, the reason is plain and simple: the company has its own retail stores in many countries, and these stores sell at MSRP. Furthermore, the company somehow makes its close partners sell at recommended prices, which is probably not an easy task for a PC vendor when sales grow at a 22.5% rate year over year and its smartphone shipments rise at a 7.9% rate per annum. This does not eliminate overpriced Macs or iPhones completely, but at least it's possible to get them at sticker prices. Apple is one of the largest companies globally, and all of its business practices can be applied to suppliers of CPUs, graphics cards, game consoles, and other hardware that tends to be in high demand these days. Meanwhile, the gaming industry must learn how to be more flexible in terms of supply and demand as well as more rigorous when it comes to ensuring that already-expensive hardware is sold at advertised prices.
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Apple HomePod and HomePod mini are receiving the iOS 14.2.1 software update through a specific build meant for the smart speakers. The new software update for the smart speaker range from Apple weighs in at just 33.8MB, and can be accessed and applied using the Home app on an iOS device linked to the smart speakers. Although not a major update that brings new features, the 14.2.1 build does promises general improvements for the smart speaker range from Apple. As mentioned, the software update is available through the Home app for iOS, and can be downloaded and installed from there. Once applied to the HomePod or HomePod mini, the smart speaker will be running iOS 14.2.1 through a specific build for the speaker, even if your iOS device is running an older version of the software. The update is 33.8MB, and was available for us on an iPad mini (2019) linked to a HomePod mini. The update notes state that it brings performance and stability improvements for the HomePod and HomePod mini. No new features have been released for the smart speakers with this update, although some could be coming with the iOS 14.3 update which is expected in the coming weeks. Apple earlier released iOS 14.2.1 only for the iPhone 12 series, while older iOS devices are still running on iOS 14.2. Apple HomePod: Everything to Know Before Buying in India Apple HomePod mini Review Google Nest Audio Review Apple recently launched the HomePod mini, which is priced at Rs. 9,900 in India. Earlier this year, the company finally launched the larger HomePod in India for Rs. 19,900, which had been available globally since 2018. Both the smart speakers work well within the Apple ecosystem, with support for Siri and Apple Music to stream music through voice commands. There is also AirPlay support for connectivity with other devices, including Apple's Mac computers and televisions from various manufacturers such as LG and Sony. Are iPhone 12 mini, HomePod mini the Perfect Apple Devices for India? We discussed this on Orbital, our weekly technology podcast, which you can subscribe to via Apple Podcasts, Google Podcasts, or RSS, download the episode, or just hit the play button below.
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[DH-BATTLE] DuCkyBhaI Vs Dark-ImmoRtal^ [ W Dark ]
Ale X Erfan replied to DuCkyBhaI's topic in Battles 1v1
My Vote #DH 2 It is nice and Amazing Song -
DH2 , Well it is amazing song ❤️
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Nickname : @- Blaziken Tag your opponent : @XZoro™ Music genre : Any Number of votes ( max 10 ) : 3 Tag one leader to post your songs List: @XZoro™
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Name of the game : PGA TOUR 2K21 Price : $29.99 Link Store : MicroSoft Offer ends up after X hours : - Minimum Requirements CPU: Intel Core i5-769 @ 2.80GHz or equivalent. RAM: 4 GB. OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64. VIDEO CARD: AMD Radeon HD 5770 or NVIDIA GTX 650 with 1GB Video Ram. PIXEL SHADER: 5.0. VERTEX SHADER: 5.0. SOUND CARD: DirectX Compatible Sound Device. Recommended Requirements Requires a 64-bit processor and operating system. OS: Windows 7x64 / Windows 8.1x64 / Windows 10x64. Processor: Intel Core i5-760 @ 2.80GHz or equivalent. Memory: 4 GB RAM. Graphics: AMD Radeon HD 5770 or NVIDIA GTX 650 with 1GB Video Ram. DirectX: Version 11. Storage: 12 GB available space.
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It was not too long ago that the idea of a Diablo II remake was going to be too hard a task. In 2019, Diablo creators Erich Schaefer, Max Schaefer, and David Brevik shared that their backup of the game’s source code and assets were lost during development. Basically, there was little they could do about it. The trio managed to piece everything together so using files developers had taken home. Unfortunately, that meant that plenty of development files were missing. In order to remaster Diablo II, things had to start from the beginning. Indeed, Blizzard had to deal with the loss of assets and the code when making Diablo II: Resurrected. Yet, things were not too bad. According to Diablo II: Resurrected lead Rod Fergusson and principal designer Rob Gallerani, who spoke to PC Gamer, they were not helpless. Gallerani pointed out the good work done by designer Andre Abrahamian, who managed to wrangle a collection of original assets from some of the developers. For other areas, Blizzard had to turn to alternate sources. Even marketing stills were in the discussion. 3D models of the Lut Gholein market booths are just but one example. Blizzard was not going to have an easy time with Diablo II: Resurrected. The duo acknowledged that data losses are nothing new. At the very least, the source code was still intact. Paving the way In the end, the original art assets were not as integral to the process. Even with all the material gathered, the team at Blizzard basically remade every single asset for Diablo II: Resurrected. Cutscenes were remade completely. Players also have the choice of switching between classic and modern graphics as a result. Fergusson added that this was all possible as the original team was still around. With their ideas intact, it was left to the magic of modern technology to do the rest. Blizzard Had To Make Certain Diablo Ii Resurrected Assets From Scratch (2) More importantly, with the source code intact, Diablo II: Resurrected got a good foundation to start off from. After all, if you are after the authentic experience, there is nothing like going back to the past. With Diablo II: Resurrected looking to arrive in 2021, it will hold us over until the eventual arrival of Diablo IV.
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The next video game from publisher Electronic Arts started with a simple activity: playing catch. What developed is something far more intense: the dodgeball-inspired action game "Knockout City," which will launch May 21 for PC, PlayStation, Xbox and Nintendo Switch. It will be available under a free trial at launch, then cost $19.99. The game, described by its developers as "dodgebrawl," has players compete against each other in a bustling metropolis, working as teams to knock out their opponents with powered-up balls. Even players' characters themselves can become the ball, allowing their teammates to whack an opponent. Karthik Bala, co-founder of Velan Studios, said players can not only morph into a ball to become a weapon but can be tossed by teammates to reach higher ground or another key vantage point during a match. "There's an innumerable amount of ways to work together as a team," Bala said. The game will feature a variety of balls players can toss, including a Bomb Ball and a Moon Ball capable of altering gravity. The game's multiplayer maps cover different parts of the city, as players move around walls and above rooftops to get the perfect shot. Users can play in free-for-all, 3-on-3 or 4-on-4 matches, as well as participate in more competitive league play. Bala said Velan will create playlists and update them once the game is live. "Knockout City" will operate under nine-week seasons, during which players can earn special gear such as outfits, hairstyles, gliders or different balls to take into action. Bala said the game is meant to be intense but provide joy among players. "We've got this core set of mechanics that we feel work really well together," Bala said. "And it's something that we can build from with different rule sets that really change up the way you play."
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Well , It is Having Personal problem with My Pc 🙂 It Can't be Download ❤️ Well i tried alot
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Absent ! Because i Don't Have Ts3 ❤️
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Battle Baris Arduc VS King_of_lion [ Winner King ]
Ale X Erfan replied to itan.mx's topic in GFX Battles
V1 Text is Good But V2 Blur , Effect Amazing ❤️ My Vote #V2 -
On February 17, EA SPORTS released the third FIFA 21 Future Stars Academy challenge of 2021, with Leicester City centre back Wesley Fofana earning himself a significantly upgraded card. Fofana has been a standout player for Leicester City in a season where they look like they could be legitimate contenders to become Premier League champions. The Frenchman joined Leicester from Saint Etienne at the start of the 2020/21 season and has had an immediate impact as a regular starter, despite fighting through injury in February 2021. The 20-year-old is earning fans from even outside of Leicester and is clearly one to watch for the future: and EA obviously think so too. wesley fofana academy objectives player in fifa 21 Future Stars promoEA SPORTS The Future Stars promo is bringing us Academy Objectives player Wesley Fofana. Wesley Fofana Academy Objectives: Challenges & Rewards Joining the likes of Ansu Fati, Giovanni Reyna, and Bukayo Saka on the Future Stars promo, EA named Fofana as an Academy Objectives player on Feb 17, meaning players can earn an 86-rated version of the Frenchman. Read More: How to complete El Shaarawy FIFA 21 Flashback SBC As with any other Academy Objectives rewards, you’ll have to complete a list of challenges to earn this premium version of Fofana. Here’s what you’ll need to do: A Rising Star – Score four goals using French players Rewards: 78 OVR CB Fofana and 200 XP Man from Marseille – Assist two goals using 78 OVR Future Stars Fofana Rewards: 75+ Rated Rare Player and 200 XP Saint-Etienne Shield – Win three matches with 78 OVR Future Stars Fofana and min. four French players in your starting squad Rewards: 75+ Rated Rare Player and 200 XP A Promising Start – Conceded no more than one goal in four separate matches with 78 OVR Future Stars Fofana in your starting lineup Rewards: 82 OVR CDM Fofana and 200 XP Stepping Up – Score three goals with 82 OVR Fofana Rewards: 75+ Rated Rare Player and 200 XP Managing in Midfield – Assist four goals using 82 OVR Future Stars in the Live FUT Friendly: Managerial Masterpiece Rewards: 75+ Rated Rare Player and 200 XP Climbing the Ranks – Assist using 82 OVR Fofana in six separate matches in the Live FUT Friendly: Managerial Masterpiece Rewards: 84 OVR CB Fofana and 200 XP Leicester Lineup – Win six matches in the Live FUT Friendly: Managerial Masterpiece with 84 OVR Future Stars Fofana in starting lineup Rewards: 75+ Rated Rare Player and 200 XP Premier Proof – Score eight goals using Premier League players in the Live FUT Friendly: Managerial Masterpiece with 84 OVR Future Stars Fofana in your starting lineup Rewards: 75+ Rated Rare Player French Fox – Assist three goals using 84 OVR Future Stars in the Live FUT Friendly: Managerial Masterpiece Rewards: 75+ Rated Rare Player and 200 XP Finding Fofana – Score in 16 separate matches using French players in the Live FUT Friendly: Managerial Masterpiece with 84 OVR Future Stars Fofana in your starting lineup Rewards: 75+ Rated Rare Player and 200 XP Consistent Performer – Play 25 games with a Fofana Future Stars card in your starting lineup Rewards: 75+ Rated Rare Player and 200 XP Players who complete all 12 objectives will receive the 86 OVR Fofana card and 200 XP. Wesley Fofana 86 rated Academy Objectives statsFUTBIN / EA SPORTS Fofana’s defensive stats speak for themselves. Obviously, this challenge is going to take a while so don’t expect to complete this all quickly. The promo ends on March 17 for a reason: you will have to play a lot of matches to get this done, and hope things go your way. With so much strong competition at center-back, it’s not quite clear whether this Fofana can become a serious asset for top players, especially with the likes of Virgil Van Dijk and Raphael Varane dominating the meta. However, it’s clearly a good card, and should end up a solid option at the back if you’re trying to make a strong team on a budget.
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There's a new wave of multiplayer paint splattering in the works for the Nintendo Switch. "Splatoon 3," the newest edition of the colorful family-friendly combat game, is in development for a 2022 release, the game maker announced during its 50-minute Nintendo Direct reveal on YouTube Wednesday. While Switch players must wait for that one, there's plenty of other games in the Switch pipeline. New items are coming to "Animal Crossing: New Horizons" to celebrate the 35th anniversary of the release of "Super Mario Bros." You can get Mario, Luigi and Princess Peach costumes. You can also order the Super Mushroom and Question Block as furniture and install a pair of Warp Pipes to travel between locations on your island. The game will get an update on February 25 and items will become available March 1. Fans of the game "Super Smash Bros. Ultimate" will be able to expand their roster with the fighting females Pyra and Mythra from "Xenoblade Chronicles 2" in March. Online battle royale game "Apex Legends" comes to the Switch on March 9. All players will get a new Legendary Pathfinder skin and 30 free levels for the Season 8: Mayhem Battle Pass. And you earn Double XP for the first two weeks. "Monster Hunter Rise" hits on March 26 and Nintendo will release a gray and gold-emblazoned special edition Switch console on that same date. Two Nintendo mystery games, originally released in Japan more than three decades ago, are being localized in English for the Switch: "Famicom Detective Club: The Missing Heir" and "Famicom Detective Club: The Girl Who Stands Behind," coming to the Nintendo eShop on May 14. "Mario Golf: Super Rush," coming June 25, also lets you swing the Joy-Con controller to play golf. And the game has a speed golf options and a Mii Story mode that lets you bring your virtual self into the game. Coming in July: A high-definition remake of the 2011 Wii game, "The Legend of Zelda Skyward Sword." The game can be played using button-only controls or with two Joy-Con controllers, with the right controller acting as a sword and the left as a shield. A specially designed pair of controllers will be released to go with the game. The game's story serves as the earliest action in the Zelda timeline, said Eiji Aonuma, producer of The Legend of Zelda series. "We hope that people who played the original game on Wii and those playing it for the first time will enjoy discovering the origins of the Legend of Zelda." you can reorder the game now on eShop. Also this summer: the Switch gets its own version of the goofy, fun battle royale game "Fall Guys," in which a slew of egg-shaped characters attempt to be the first to traverse a course out of "American Ninja Warrior." A new Star Wars game, "Star Wars: Hunters" is in the works for later this year. Very little was revealed, but it is a free-to-play online multiplayer game set between the events of "Return of the Jedi" and "The Force Awakens." You will get to battle with bounty hunters, stormtroopers and Rebellion heroes.
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As spotted by HotHardware, Anthony, a hardware enthusiast from the Mod Labs forums, has recreated 3dfx Interactive's renowned Voodoo 5 6000. The company never released the Voodoo 5 6000 to the public, but the skillful enthusiast managed to revive the fallen graphics card through some exquisite reverse engineering work. You might not have even heard of 3dfx, and we don't blame you because it has been ages since we've heard that name. For the uninitiated, 3dfx was one of the key players in the graphics card market, next to Nvidia and ATI. The company closed its doors in 2002, but it's still widely regarded as one of the pioneers of the graphics card market. Voodoo 5 6000 was a single-slot graphics card based on 3dfx's VSA-100 (Napalm 30) die, or rather four of them, and it was quite the GPU back then. The VSA-100 chips, which measured 112mm², housed up to 14 million transistors. TSMC was responsible for producing the VSA-100 for 3dfx on the foundry's 250nm process node. Each VSA-100 had up to two pixel shaders; therefore, the Voodoo 5 6000 had eight of them in total, running at 166 MHz. On the memory side, the Voodoo 5 6000 featured 128MB (4x32MB) of SDRAM clocked at 166 MHz. Across a 128-bit memory interface, the Voodoo 5 6000 provided up to 2.656 GBps of memory bandwidth. Anthony's creation isn't exactly a faithful copy of the original Voodoo 5 6000, but some may argue that it looks even better. Instead of the old-school green PCB, he created his own black PCB, which adds a bit of a modern look to the graphics card. He equipped it with four VSA-100 dies, which cost $18.95 apiece, with their corresponding heatsinks and cooling fans. The Voodoo 5 6000 was certified for a TDP of 60W, which is more than the AGP slot can provide. Therefore, it drew its power through an external 250W power brick. Anthony artfully added a standard 4-pin Molex power connector to his rendition of the Voodoo 5 6000 to run the graphics card with a common computer power supply. Putting aside these small changes, Anthony assures that his Voodoo 5 6000 performs the same as the original because he replicated the same BIOS, drivers, and even the same bugs. Aside from the high production cost, 3dfx didn't launch the Voodoo 5 6000 due to several bugs with the AGP x4 slot on some motherboards. As a result, the graphics card was forced to run at x2. Some of the reported issues included color distortion and artifacts in games, translucent stripes on the screen, and other miscellaneous bugs.
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[DH-BATTLE] Happy boy Vs Roselina[W Happyboy]
Ale X Erfan replied to _Happy boy's topic in Battles 1v1
My Vote #DH 2 Well , 1 Is Good But Looks Booring So I Thinks 2 Is Quite Better than 1 -
Thanks @Dark-ImmoRtal^
For Your 2.4K DC Your Really A Great Man You Helped Me For Reset Warning Points ❤️
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My Vote #V2 That Nice as theme and Nice Effect , Text