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Contrary to how things often seem, there are rules when it comes to American advertising. The National Advertising Division of the Better Business Bureau National Programs has ruled on a complaint from FCA US (now Stellantis) that Ford was fine to label certain attributes about the 2021 Ford Bronco as "best-in-class." However, the National Advertising Division said that Ford should stop using the phrase "engineered . . . for . . . segment-leading . . . long term off-road performance and dependability" when marketing the Bronco. The group said that the problem was that the automaker's materials made no comparison to competitor data or performance testing to substantiate this assertion. Gallery: 2021 Ford Bronco 2021 Ford Bronco off-road at sunset 53 Photos One of FCA's complaints was Ford making "best-in-class" claims about the 2021 Bronco even though the SUV was not yet on sale to the public. The National Advertising Division ruled that it was normal to make assertions about a vehicle's capabilities during a reveal. This is fine as long as the company can support what it is reporting about a new vehicle. When looking at the press release and media kit from the Bronco's reveal, the National Advertising Division found that some of the "best-in-class" claims could have appeared to refer to both the standard Bronco and Bronco Sport. The agency told the automaker to modify the materials to indicate clearly which assertions did not apply to the Sport. Another complaint concern the use of "projected" and "available" in the marketing materials. The advertising watchdog didn't find anything misleading about these statements. However, it recommended for Ford not to use them in the same claim because there was a potential for confusing consumers. Specifically, the automaker needed to be clearer "that horsepower and torque are 'projected' pending SAE certification, and that the cited figures are achieved with the identified 'available' configurations." In its statement to the National Advertising Division, Ford said it would comply with the groups decisions.
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Bayern Munich star Alphonso Davies says he was saved from a life of guns and fighting by his parents' decision to flee war in Liberia and become refugees in Ghana. Davies was born in a refugee camp and spent the first five years of his life there before his family were resettled in Canada. Now one of the most famous young players in the world thanks to his outstanding contribution to Bayern's 2019-20 treble-winning campaign and subsequent Club World Cup success, Davies is the first footballer - and first Canadian - to become an ambassador for the United Nations refugee charity UNHCR. "My parents told me about the war that was going on in Liberia," he said. "In that situation there are only two opportunities, either be part of the war or get out. "My parents had no intention of carrying guns and shooting guns. I am happy they chose to get out." Alphonso Davies: Five things you should know about Bayern Munich star Even though memories of his time in the camp in Ghana are understandably hazy, Davies, 20, recalls days when there were "struggles to find food and water". "It was a tough road," he said. "And it was amazing when they were accepted for a resettlement programme. I can visualise the smiles on their faces knowing they were going to a better life." Archive: Alphonso Davies - the Bayern Munich player who was a refugee Yet Davies is aware refugees, even once resettled, can be targets for racism, as he was in December after his partner, Canada women's international Jordyn Huitema, posted a picture of the pair on social media. "It is very important [to get rid of the stigma around refugees]," he said. "As a footballer, I have encountered racism not too long ago. It is tough, not even being the colour I am but being resettled as well. "It is about raising awareness because there are people out there who really don't care. They say what they want. Those are the people we are trying to change and open their eyes to see we are all human beings no matter where you come from and we can all help each other as much as possible." Davies has already helped launch a Canadian government campaign 'Together for Learning' to promote access to quality education for refugees, and he intends to visit the area where he spent his first few years as soon as practically possible. At some point, he also wants to meet members of the IOC's Olympic refugee team due to compete in Tokyo this year. Davies will do all this in conjunction with his blossoming football career, which this week has taken him to Florida where Canada's World Cup qualifiers with Bermuda and the Cayman Islands are being held. In December, Davies became the first footballer to win Canada's athlete of the year prize, less than six years after he was spotted by a Vancouver Whitecaps scout during a trial game for his own team, Edmonton Wizards. "My mum wasn't too fond of the situation because I was going to Vancouver, by myself, at 14 years of age and schooling is a big one for my parents because they wanted me to have something to fall back on," he said. "I promised my parents I would stay the same and I wouldn't change. I am happy they let me go and glad it worked out. "But I will never forget where I came from and I want my story to give hope and excitement for other refugees to say , if he can do it, I can do it too."
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India has placed a temporary hold on all exports of the Oxford-AstraZeneca coronavirus vaccine, foreign ministry sources have told the BBC. They said rising cases meant domestic demand was expected to pick up in the coming weeks, and so the doses were needed for India's own rollout. The move - described as a "temporary squeeze" by officials - is expected to affect supplies until the end of April. Some 190 countries under the Covax scheme are likely to be affected. The scheme, which is led by the World Health Organization (WHO), aims to ensure vaccines are shared fairly among all nations. India's largest vaccine manufacturer, the Serum Institute of India (SII), has delayed shipments of the AstraZeneca jab to several countries in recent days, including the UK and Brazil. India has exported more than 60 million vaccine doses to 76 countries so far, with the majority of these being the Oxford-AstraZeneca jab. Why has India taken this step? The decision comes as India faces a surge in coronavirus cases. On Wednesday it recorded its sharpest daily rise this year, with more than 47,000 new cases and 275 deaths. It is opening up vaccinations for those over the age of 45 from 1 April, and officials expect demand for vaccinations to increase. India's Covid-19 case spike 'alarming' Can India's vaccine producers meet demand? How will vaccines be shared around the world? "[The export hold] is a temporary measure. Domestic demand will have to take precedence," one foreign ministry source told the BBC's Soutik Biswas. They said there was likely to be a squeeze on vaccine supplies until April, but the situation could ease come May when at least one additional vaccine is expected to be given emergency approval. media captionWatch: The Indian factory making 6,000 syringes a minute There have been no exports from India since Thursday, according to the foreign ministry's website. "Everything else has taken a backseat, for the time being at least," one source at the ministry told Reuters news agency. "No exports, nothing [until] the India situation stabilises." There has been no official comment from the government or the SII on the decision. What's the background? The SII - the world's largest vaccine manufacturer - has already delayed shipments of the AstraZeneca jab to the UK, Brazil, Saudi Arabia and Morocco. Last week, the BBC reported that a delivery of five million doses had been held up by four weeks. "We will try to supply more later, based on the current situation and the requirement for the government immunisation programme in India," an SII spokesperson said at the time. India's daily caseload is increasing Presentational white space The SII has said it will produce one billion doses this year for low- and middle-income countries. And in January, it said it could turn out between 60 and 70 million vaccine doses a month. This figure included the AstraZeneca vaccine as well as the US-developed Novavax jab, which is not yet licensed for use in India. That month, the SII also told the BBC that it was aiming to boost its monthly production to 100 million doses from March. However, a recent check revealed production was still at 60 to 70 million doses and had not increased. The Indian government began its vaccination programme on 16 January, and so far has inoculated over 47 million people amid fears of a possible second wave. The authorities are hoping to administer 600 million doses within seven months - about 85 million doses a month.
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It would seem that Nvidia might have encountered a setback leading up to the GeForce RTX 3080 Ti's release. According to a message posted on the Board Channels forums, the chipmaker has purportedly pushed the launch date to mid-May. The GeForce RTX 3080 Ti was previously rumored to debut in mid-April. The GeForce RTX 3090 and the Radeon RX 6900 XT are the two of the best graphics cards on the market right now. The truth of the matter is that neither flagship is cheap or in stock. The GeForce RTX 3090 retails for $1,499, while the Radeon RX 6900 XT sells for $999 if you can find one outside of eBay (see our GPU price index). The general consensus is that Nvidia is cooking up the GeForce RTX 3080 Ti to compete with the Radeon RX 6900 XT at the $999 price bracket. In order for that to happen, the GeForce RTX 3080 Ti's performance would have to be on equal grounds or better than the Radeon RX 6900 XT. Nvidia has gone to lengths to keep the GeForce RTX 3080 Ti under wraps, but it presumably takes after the GeForce RTX 3090. It's probable that the graphics card uses the same GA102 silicon. There is speculation that the GeForce RTX 3080 Ti comes equipped with 82 Streaming Multiprocessors (SMs), same as the GeForce RTX 3090. However, there's another group that thinks that Nvidia might disable two SMs to bring the CUDA count down to 10,240. The latter seems reasonable since Nvidia wouldn't want the GeForce RTX 3080 Ti's performance to be too close to the flagship SKU. Reputable hardware leaker kopite7kimi reported that the GeForce RTX 3080 Ti could feature a 1,665 MHz boost clock, 30 MHz lower than the GeForce RTX 3090. If Nvidia applies the same treatment to the base clock then the GeForce RTX 3080 Ti should check in at 1,365 MHz. On the memory front, the GeForce RTX 3080 Ti reportedly features 12GB of 19 Gbps GDDR6X memory, half of what's on the GeForce RTX 3090 and slightly slower. However, it may still retain the 384-bit memory interface. If so, the memory bandwidth would peak around 912.4 GBps. The GeForce RTX 3090 delivers a hash rate up to 106.5 MH/s on Ethereum so it'll be interesting to see just how the GeForce RTX 3080 Ti performs in mining Ethereum. Previous Ampere launches have taught us that intial supply is extremely limited, and we don't expect the situation to change with the GeForce RTX 3080 Ti. It'll probably require a miracle to beat scalpers to one, much less find it at the rumored $999 price tag. Let's hope that the extra month gives Nvidia enough time to build up its GeForce RTX 3080 Ti stock. If not, it's time to pull another all-nighter continuously hitting that F5 button in hope to snag one away from the scalpers.
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After launching Slack Connect last year, Slack has announced that it will expand the service to allow users to securely connect with anyone outside of their organization with Slack Connect direct messages (DMs). Slack Connect is designed to replace email outside of one's company as the service allows users to work with external organizations right from within its online collaboration software. In fact, up to 20 organizations can securely work together in the same space using the service and each side is able to maintain control over their organization's data. Now though, Slack is expanding Slack Connect through direct messages which are available now but the company also plans to allow users to link together multiple organizations to create a private business network later this year. We've built a list of the best video conferencing software available These are the best online collaboration tools on the market Also check out our roundup of the best business webcams To get started using Slack Connect DMs, users simply need to send an invite to anyone else using Slack and once they accept, they'll be able to communicate with one another using direct messages. The company also plans to offer Slack Connect DM invitations to all teams soon, including those on free plans. Later this year businesses will able to use Slack Connect to securely connect to external organizations to make it easier for them to work with trusted partners without having to deal with long email threads. Admins and security professionals will be happy to know that all of Slack's enterprise-grade security features and compliance standards extend to both channels and direct messages with external partners. However, the company also plans to further extend the service's security capabilities before Slack Connect's next feature goes live. Over the past year, there has been a huge increase in the number of phishing scams and cyberattacks as cybercriminals attempt to capitalize on the massive number of employees working from home. While Slack Connect already restricts certain file types from being sent in channels and DMs, Slack will soon add malware protection and link scanning to the service to further prevent phishing scams and spam. Finally, the company plans to allow two or more organizations to create their own private business network using Slack Connect. These networks will allow for unified directories, direct messaging, channel discovery and shared applications when they roll out this winter. We've also rounded up all the gear you'll need to work from home successfully
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Platforms : PC, PlayStation 4, Xbox One Developers : PolyAmorous Publishers : All in! Games Release Date : March 24, 2021 Video games have had us infiltrating Nazi bases for decades now, but Paradise Lost takes a decidedly more tempered approach than the all-guns blazing action of Wolfenstein or Sniper Elite. Its underground bunker setting is almost completely desolate from the outset of the story, so the closest you’ll ever come to having a rifle is when you’re having a rifle through filing cabinets for clues to determine exactly what fate befell its inhabitants. Yet while I explored the often disturbing depths of Paradise Lost’s Swastika-adorned subterranea with a sustained sense of morbid fascination, its frustratingly sparse approach to storytelling meant that my emotional investment in the plight of its characters remained permanently stranded on the surface. Share Autoplay setting: On In Paradise Lost’s alternate history setting, World War II continued through to 1960, allowing enough time for the Nazis to develop powerful atomic weapons in subterranean bunker facilities. Eventually, under pressure from the US and Soviets, the Nazis unleashed a nuclear holocaust and retreated underground, reducing the entire European continent to an uninhabitable wasteland. Paradise Lost’s story picks up twenty years later, when a 12-year-old Polish survivor named Szymon enters one of these bunkers in search of a mysterious man who knew his late mother, and I felt an immediate pull to find out exactly who or what was lurking below. Third Reich Rapture The eerie descent into Paradise Lost’s cavernous expanse initially gives the impression that you’re in for some kind of bunker-bound BioShock, and this feeling is reinforced when Szymon soon strikes up a two-way radio relationship with Ewa, who plays an Atlas-style role in helping Szymon navigate through each area while keeping her true motivations unclear. But there are no Splicers or Big Daddies to fight as you pick through the remains of Paradise Lost’s deserted dystopia, and for the most part your actions are fairly basic and limited to reading letters, listening to audio logs, and pulling levers to power up any dormant mechanisms that impede your path forward. Outside of your interactions with Ewa, which are reasonably engaging but generally restricted to the intercom microphones you come upon every once in a while, you’re effectively left alone to try and piece together the narrative by scouring each office and hallway for as much information as you can. By far the most stimulating way to absorb a bit of the bunker’s backstory is the handful of times you get access to an archaic E-V-E computer terminal, which provides you with black box-style recordings of the last moments of activity in any given area. E-V-E is the AI that controls the bunker’s security and agricultural systems, among other things, and it’s oddly fascinating to watch a critical moment in this place’s history unfold on the terminal screen in a flurry of human-tracking heat maps and crisis management probability calculations. Curiously, these memory sequences are interactive, giving you control over where troops are deployed during a conflict between the Nazis and members of the Poland Underground State, for example. These choices helped to keep me engaged in the E-V-E interactions and they do have slight implications for Szymon’s story, but I could never really understand exactly how I was able to mani[CENSORED]te events that had already taken place. I guess I must have missed that memo, and believe me when I say I read absolutely every memo I could get my hands on. In fact I sought out and pored over every scrap of information I could find in Paradise Lost, and yet I still don’t feel like I ever knew enough about the individuals on either side of its central conflict to really care about its outcome. At one point Ewa insists that Szymon explores the cells where Polish women were held for heinous experiments in eugenics, in order to pay respect to their individual stories. But there’s only so much you can learn when the sole interactive object in one cell is a used up punch card and another has nothing but a half-finished crossSuch stingy storytelling is sadly consistent throughout Paradise Lost. Although the environments are extremely well crafted, from artificial beachsides beneath looming rock ceilings to the dishevelled dwellings of the living quarters, it’s mostly all look but don’t touch with very little available for up-close examination. Paradise Lost is like a bag of Doritos, it looks dense from the outside but once you actually open it up and reach around inside, it’s surprising just how much of the space is unused. It’s especially maddening just how often interactable drawers are completely empty when only one out of every ten or so can even be opened in the first place, particularly given the sluggish speed at which Szymon lumbers around each room in search of story morsels.word puzzle, leaving it hard to connect with their struggle. Paradise Lost is like a bag of Doritos, it looks dense from the outside but once you actually open it up and reach around inside, it’s surprising just how much of the space is unused. “ I was also frustrated by Paradise Lost’s tendency to deliberately prevent you from fully exploring its environments. Some of the larger areas have two paths you can take through them, but opting for one means permanently forgoing the other and any possible exposition it may be housing. Towards the story’s end you come upon three locked doors, each containing potentially vital clues, yet you’re only given the means to open two of them. Why do this? If the sole point of your game is to tell a story, why intentionally cordon off chunks of it from us? If it’s purely a decision to encourage repeat playthroughs, then it’s not one with much payoff – I played through Paradise Lost’s four-hour story a second time, choosing different paths and E-V-E choices the whole way through, and the only slightly altered outcome left me feeling equally indifferent. It certainly didn’t help that the intermittent nature of Szymon and Ewa’s radio chats meant I never bought into their bond, which becomes the primary focus towards the story’s climax. With their sparse conversations not providing enough substance to grab onto it all seemed a bit forced, and their fates just didn’t feel as important to me as Paradise Lost seemed to expect they would. There were also some technical flaws present in the PC version that I played for review. Dialogue lines would often repeat, and on a couple of occasions I fell through the map, forcing a checkpoint restart. Since I opted to play with a controller with the Y-axis inverted for look controls, I was disappointed to find that it also reversed my inputs when I was interacting with objects – meaning I had to counterintuitively push the thumbstick forward to pull down on a lever, or pull it back to push through a door. That’s not how inverted camera controls should work. Paradise Lost fails to take full advantage of its gripping premise and the haunting atmosphere of its setting, falling short of the standard set by other first-person narrative experiences released in recent years. It’s not as detail-rich as Gone Home, the radio-based relationship between its two leads never reaches the same level of intimacy as Firewatch, and its storytelling isn’t nearly as inventive or interactive as that of What Remains of Edith Finch. I admire the imagination that’s gone into realising the architecture of its underground facility, but I just wish the scarcity of story detail and character development within it hadn’t left me feeling colder than a concrete corridor. --------------------------------------------- Game System Requirments : --------------------------------------------- Minimum : --------------------------------------------- Memory: 4 GB Graphics Card: NVIDIA GeForce GTX 960 CPU: Intel Core i5-4400E File Size: 30 GB OS: Windows 10 --------------------------------------------- Recommended : --------------------------------------------- Memory: 8 GB Graphics Card: NVIDIA GeForce GTX 1060 CPU: Intel Core i7-610 File Size: 30 GB OS: Windows 10 --------------------------------------------- Video Trailer :
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The CEO of Royal Caribbean Cruises has called on the Centers for Disease Control and Prevention (CDC) to update its sailing guidance as the coronavirus vaccine is distributed across the U.S. The executive said that cruise companies (and customers) are eager to plan a safe return to the seas – revealing that Royal Caribbean has had 100,000 guests on 150 ships during the pandemic. On Sunday, Chairman and CEO Richard Fain shared the scoop with travel advisors and partners in video message posted to Royal Caribbean’s official YouTube page. FIRST FEMALE 'MEGA' CRUISE SHIP CAPTAIN JOINS LIZ CLAMAN TO DISCUSS BREAKING GENDER BARRIERS AND LIFE AT SEA "No longer are we talking about when will cruising restart, cruising has already restarted. Royal Caribbean Group has now carried over 100,000 guests on over 150 cruises during the pandemic. And out of the 100,000 guests, we've only had 10 people test positive for the COVID virus," Fain said. "All of them have been handled smoothly and without undue disruption of other guest cruises, and without undue burden on the governments and communities involved." A spokesperson for the cruise line was not immediately available to offer further comment to Fox News regarding exactly where and when these voyages happened. Fain may have been alluding to the buzzed-about "mock voyages," for which the company says over 150,000 have volunteered. Under CDC guidance, Royal Caribbean and competitor cruise lines will need cruising enthusiasts to step up and serve as passengers to assess their ability to mitigate the risk of spreading COVID-19 before a larger return to service. "In essence, we’ve just had 100,000 test cruisers and demonstrated that the process works. We’re now able to achieve our objective of being safer than your home community," Fain alleged. "It's also important to note that our experience isn't unique. The industry itself as a whole has carried more than 350,000 passengers and again, that's happened with very few cases and minimal disruption. "This is precisely what we thought would be the case, and now, it is the most powerful and reliable evidence in multiple, real-world settings. Interestingly, and importantly, all of this is before vaccines." On Sunday, Chairman and CEO Richard Fain shared the scoop with travel advisors and partners in video message posted to Royal Caribbean’s official YouTube page. On Sunday, Chairman and CEO Richard Fain shared the scoop with travel advisors and partners in video message posted to Royal Caribbean’s official YouTube page. (Mark Elias/Bloomberg via Getty Images, Royal Caribbean) Calling inoculations "the ultimate weapon" against the viral disease, Fain said that enhanced testing and improved contact tracing capabilities have created a "dramatic change in the landscape" for cruising. Royal Caribbean has recently announced it will resume sailing from Israel to Greece and Cyprus in May, and cruising around the Bahamas in June. Cruise lines Viking and P&O have also announced they will sail around the U.K. this summer, too. "The response to these announcements has been exceptional. It all reinforces the view that there is an enormous amount of pent-up demand eager to cruise again," Fain said of the news. The CEO called for the CDC to review its stateside "Framework for Conditional Sailing Order" given increasing public access to the COVID-19 vaccine. "The CDC issued the conditional sale order last October in an effort to provide a path for cruising to reopen in the United States … When the conditional sale order was written, there were no vaccines," Fain explained. "The disease was on an upward trajectory and heading towards a terrible peak. Testing was less available and more costly, and therapeutics were limited. In general, the situation looked very bleak back then."
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The new Bentley Continental GT Speed is the most dynamic road car in the company's 101-year history – and that's not just marketing speak. The Speed extracts even more power from the Continental GT's 6.0-liter W12, adds poise via all-wheel steering and an advanced suspension setup, and looks even sharper with updated exterior styling and a brand-new "Speed" badge. The calling card of this new Conti GT Speed is that monstrous twin-turbocharged 6.0-liter W12. Here that engine pumps out 650 horsepower (485 kilowatts) and 664 pound-feet (900 newton-meters), which represents a 24-horse increase over the traditional Continental GT. That extra oomph allows the GT Speed to hit 60 miles per hour in 3.5 seconds – 0.1-second quicker than the standard model – and a top speed of 208 mph (335 kmh). But this car undergoes more than just a power increase; Bentley updated the eight-speed dual-clutch transmission to respond quicker and with more aggression, specifically in Sport mode. The retuned gearbox reportedly shifts twice as quickly as the same setup in the standard Conti GT, which helps the GT Speed achieve its quicker 60 time. The suspension and steering underwent thorough reworkings, as well. There's a new Electronic All-Wheel Steering function that improves agility by moving the front and rear wheels in opposite directions at moderate speeds, while all four wheels turn in the same direction at extremely high speeds to improve stability. Combined with a Bentley Dynamic Ride feature – a 48-volt system that reduces the body roll of this 5,011-pound vehicle – and a limited-slip differential, Bentley says this Continental GT Speed is the most agile one to date. Visually, the Continental GT Speed offers subtly more aggressive looks than the normal GT model. The grille, lower bumper air intakes, and side sills wear a Dark Tint finish that helps toughen up the exterior. Chrome "Speed" badging with updated text adorns the front bumper, and 22-inch trim-specific wheels finished in a standard bright silver (with the choice of a dark tint or gloss black) live in the fender arches. Gallery: 2021 Bentley Continental GT Speed 2021 Bentley Continental GT Speed Exterior A similarly aggressive treatment carries over to the cabin, with a unique two-tone leather and Alcantara treatment that covers the seats, steering wheel, and portions of the dash. Buyers can choose from 15 main colors and 11 secondary colors – meaning you can mix and match in many different ways. The center console, meanwhile, sports an optional dark-tinted aluminum insert to match that same treatment on the exterior. And of course, the iconic rotating center display from the base Conti carries over here. The new Bentley Continental GT Speed goes on sale later this year. The company hasn't released pricing information yet, but expect a hefty hike over the traditional GT model with a V8, which starts at $202,500, as well as the W12 model, which costs $218,900.
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Gareth Bale says he plans to return to Real Madrid next season after his loan at Tottenham ends. Wales captain Bale rejoined Spurs on a season-long loan in September but has a year left on his Real contract, which expires in the summer of 2022. Bale, 31, is with Wales as they prepare for their opening World Cup qualifier away against Belgium on Wednesday. "There's no distraction for me," Bale said when asked how his club future might affect his international form. "I think the main reason I came to Spurs this year was to play football first and foremost. "Going into the Euros I wanted to be match-fit. The original plan was to do a season at Spurs and after the Euros still have a year left at Real Madrid. "My plan is to go back, that's as far I have planned." Bale's future in Real's hands - Mourinho At Real, Bale has won four Champions League titles, two La Liga championships, one Copa del Rey, three Uefa Super Cups and three Club World Cups. However, a run of injuries, indifferent form and a deteriorating relationship with manager Zinedine Zidane had seen Bale become a marginal figure in Spain. As a result, last September, he moved back to Tottenham, whom he had first joined as a 17-year-old from Southampton in 2007 for an initial payment of £5m. Bale initially found playing time limited at Spurs but he has been in excellent form recently and has scored 10 goals in 25 appearances in all competitions this season.
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Germany has extended its lockdown for three weeks, imposing an almost complete halt over the Easter holiday in response to a third wave of coronavirus infections. After talks with regional leaders, Chancellor Angela Merkel said Germany was now in a "very serious" situation. Restrictions will be even tougher from 1-5 April, when most shops will be shut and gatherings will be limited. Meanwhile, France's president wants vaccinations "morning, noon and night". Emmanuel Macron was responding to an increase in intensive care cases and warnings of an "explosion" in hospital admissions. Chart showing the number of doses administered in the UK, US, EU, China and Russia 1px transparent line Why Germany is imposing toughest measures so far "Essentially, we have a new virus," Chancellor Merkel said after marathon talks with the leaders of Germany's 16 states. The highly contagious UK (Kent) variant of coronavirus had become dominant in Germany, she explained, plunging the country into "a new pandemic". It is much deadlier, much more infectious and infectious for much longer. Germany was in a race against time to roll out vaccinations against the coronavirus, she added. Tuesday's lockdown extension to 18 April marks a reversal from earlier this month, when state leaders agreed to begin a cautious reopening process. For five days over Easter from 1 April, Germans are being asked to stay at home and reduce contacts: In-person religious services are cancelled Big family gatherings are banned, with no more than two households, or up to five people, allowed to meet All shops are shut, apart from food shops on Saturday 3 April. The infection rate has risen above 100 per 100,000 inhabitants in Germany. A further 7,485 infections have been reported in the past 24 hours, as well as 250 deaths. An "emergency brake" will halt further reopenings in areas where infections exceed 100 new cases per 100,000 people over a seven-day period. How are European countries tackling the pandemic? Coronavirus infections have been surging in some parts of Europe in recent weeks as countries scramble to vaccinate their po[CENSORED]tions despite delays in rolling out jabs. Chart showing the countries in Europe with the highest average number of cases in the last week. Updated 22 March. 1px transparent line How France is responding France's vaccination drive has been relatively slow to get off the ground, partly due to delayed supplies of the Oxford/Astra-Zeneca vaccine and confusion surrounding the safety of the inoculation. However, the head of the French hospital federation, Frédéric Valletoux, warned on Tuesday that number of new cases was "exploding" and hospitals were likely to be hit in the next two to three weeks by a "wave of unprecedented violence". French hospitals admitted another 471 patients into intensive care in 24 hours, and another 15,792 cases were reported on Monday evening. President Macron, on a visit to the northern town of Valenciennes, said that from Saturday the vaccination campaign would be extended to people aged 70-75. "We're fighting to get hold of doses... there are no weekends or public holidays for vaccinations," he insisted.
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When it comes to finding a good gaming monitor deal, it can be hard to strike the right balance between resolution, refresh rate and price. Acer’s Nitro XZ272U handily delivers on all fronts with a QHD resolution and a 165Hz refresh rate, while keeping a reasonable price that is made even better with this $60 discount. You can pick one up now for its lowest ever price of $269. More: Best Monitor Deals Best Gaming Monitors Best Tech and PC Hardware Deals Acer Nitro XZ272U: was $329, now $269 at Newegg This 27-inch VA panel sports a 1440p resolution with a buttery smooth 165Hz refresh rate, alongside HDR, adaptive sync and a slick 1500R curve for immersive gaming.VIEW DEAL The 1500R curve of this 27-inch panel brings your peripheral vision into the 16:9 cinematic gaming experience. Of course, the star of the show here is that pairing of 1440p resolution and 165Hz refresh rate, but it’s worth highlighting the vivid 130% sRGB color gamut and HDR for a deep and colorful picture at all times. Alongside this are other gaming enthusiast essentials like AMD FreeSync, HDMI and DisplayPort connections and display utility software for customizing your image without fiddling with buttons. And, of course, ergonomics have been kept in mind with VESA-compatible mounting and plenty of height and angle adjustability on its stand. Plus, with blue light shielding technology, your eyes are protected from unnecessary strain over longer sessions.
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n an extraordinary turn of events, half of Nominet’s board has been voted out with immediate effect; the culmination of a long-drawn public campaign calling for the board’s overhaul. Board members of the Internet infrastructure firm Nominet, which regulates UK domain names, had been under fire for several months now for their decisions to take the company away from its not-for-profit mission. “I find it sad that we’ve got to this point,” said board chairman Mark Wood at the start of the extraordinary general meeting (EGM) as reported by The Register. “In the past, we clearly haven’t listened well enough to our members. We know that many things we need to do better,” said Wood, who was one of the members voted out, along with Nominet CEO Russell Haworth. We’ve rounded up the best website builders you can find These are the best cloud hosting providers Check out our list of the best cloud storage services available Back to formula The PublicBenefit.uk campaign, led by Simon Blackler, the CEO of web hosting company Krystal, took objection to several decisions taken by Nominet’s board between 2016 and 2020 that were contrary to its Articles of Association. According to reports, in the lead up to the EGM, both Wood and Haworth had not only attacked Blackler and the campaign, but also spent Nominet resources to urge members to vote against the resolution to fire them, as sought by the campaign. Their shenanigans came to naught as both men along with three other members were removed with a 52.7% majority vote in the EGM that had 53 Nominet members present and voting. While it isn’t exactly clear what happens next, as things stand, non-executive director Rob Binns has been asked to serve as acting chair. Here are some of the best free website builders
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Monster Hunter Rise (PC, Nintendo Switch [reviewed]) Developer: Capcom Publisher: Capcom Released: March 26, 2021 MSRP: $59.99 Monster Hunter is a fascinating series, mostly because of how open-ended it is. Nearly everyone's experience is different. Whether that involves frustration or elation at any given moment is entirely up to you. Even as a veteran, it can be a mix of both! But Monster Hunter Rise has so much personality, and adds several key mechanics into the mix, that it elicits far more joy than suffering, so long as you're willing to work with it. As is the case with most entries, Rise once again tasks players with literally hunting down various big bad beasties, with a variety of weapons and playstyles. Once you've bested them, you can skin them for parts, gear up, upgrade, and repeat the process; solo, or with friends. You do this until you kill a really big monster in the main storyline, then kill more monsters in a postgame. The general flow is still the same. But Rise has the benefit of working with a very clear theme (feudal Japan) as a throughput. Rather than becoming numb to the environments and the game's hub zone, I embraced them, and started to take notice of all of its colorful nuances. The NPCs grew on me in a way that many hadn't before! And the beautiful, majestic soundtrack drew me into the world even further. It can still be a slow start. A few of the early monsters are a little bland, as are the ins and outs of early equipment pieces and weapons. But ramp you will, and the creatures — and their lovely haiku intros — get even more interesting to look at aesthetically. Even some of the older concepts have a little more flair in Rise, as you witness them in a new light. If you felt like Monster Hunter was clunky in the past, the wirebug might change that notion. Think of it like a flavorful grappling hook, which can not only zoom you around the map for exploration purposes, but zip you around in combat as an action-centric dodge. Hunters have access to a recover ability (think fighting games when you get knocked down), which prevents you from getting stunlocked or comboed by enemies, as well as special wirebug moves. It's up to you to govern your wirebug meter (which refills over time via a cooldown) and decide which enemy attacks are worth recovering from, how much ground you need to cover, and how useful your individual weapon powers are. It's a neat little metagame that has a relatively low skill floor in terms of picking up the dodge element of the wirebug mechanic, while providing a high ceiling and opening up weapon tech. The Palamute (dog) companion deserves a special shout-out, too. While having a little deadly mutt running around is its own reward, you can ride it to get places quickly and chase down monsters. Period. In a game where you might be pursuing a creature four or five times a match, it breaks down the monotony. Riding monsters (who can quickly get from place to place and start bar fights with other creatures) similarly feels straightforward and to the point. Then there's the rampage missions. These work kind of like a light tower-defense gimmick, allowing hunters to create weapon platforms in specific locations in an arena, as well as spring one-time-use traps or NPC powers. You can opt to pilot a platform (such as a bow gun or a cannon) yourself, or put an NPC in charge. It's a little streamlined, but it is fun to see a handful of big monsters on-screen while you blow them up with heavy-duty weaponry. It's more like controlled chaos, but given that the game doesn't force you to do rampage missions en masse, it works out more like a welcome diversion than a slog. Playing through the "main story," you can defeat the Magnamalo in one-on-one combat in around 15 hours. But as all Monster Hunter fans know, the game begins when the credits roll. After that's said and done you'll unlock a weapon and start the endgame with higher-rank monsters to hunt. Replaying rampage missions is also a treat, because the general chaos lends itself well to repeat viewings. Beyond that "village progress" questline, you'll have access to the "hub progress" branch, which is the meat of the game. This is where you'll make your way through the ranks fighting near-endless foes; with other people, if you so choose. Although my access to multiplayer was limited prior to launch (it was cut off at one point), Monster Hunter Rise is still very fun in terms of group coordination. With the wirebug, seeing everyone zip around is a treat. You also have the fairly deep buddy system to play around with, which operates with its own hub zone, and allows you to recruit more furry friends for off-screen adventures and item rewards. With 14 weapons to test and a very useful training ground (which shows button inputs, combos, and moves on-screen), it's easy to get sucked into village life. There's a good chunk of fun busywork abound if you want a break from hunting. I even found myself rewatching monster intros just to show my wife how cool/silly something looked; I'm not sure if I've ever done that! Like a lot of Monster Hunter games, I slowly started to get more and more acclimated to Rise until I hit a positive tipping point. Once it clicked, it was hard to go back to the old ways, before the wirebug opened up combat and the theme was arguably the most on-point it's ever been. Rise should delight fans both new and old, as long as the former group is willing to work a little bit for it. There’s nothing quite like piloting a fire-breathing T-rex like a runaway train through an overflowing volcano before using it to beat the crap out of a dragon. In a series already known for providing thrilling battles you can’t really get elsewhere, Monster Hunter Rise still manages to surprise and delight. Its scope and progression can feel flatter than that of Monster Hunter World at its launch (including a conspicuous lack of Elder Dragons), making it seem like a foundation waiting to be built upon – but after spending dozens of hours with Rise’s wonderfully enhanced mobility and faster pace, it’s going to be hard to ever go back to the way things were before. For those new to the series, Monster Hunter Rise is all about killing or capturing giant, spectacular monsters and turning them into pairs of pants (among other pieces of gear), this time with an awesome feudal Japanese theme throughout. Each hunt is essentially an epic boss fight against a specific monster or two, all of which are incredibly diverse in both visual design and behavior; a successful hunt earns you materials used to craft better equipment that will, in turn, allow you to take down harder monsters – and so on and so forth. Success relies on a healthy balance of preparation and skill, and it’s kept fresh by the variety of 14 radically different weapons types you can swap between, the strategic puzzle of breaking and severing specific parts of a monster rather than just whacking at it mindlessly, and the everlasting allure of that next piece of sweet gear. ---------------------------------------------- Game System Requirments : ----------------------------------------------- Minimum : ---------------------------------------------- OS: Win 7 64 Processor: Intel Core i5-4460 3.2GHz / AMD FX-6300 Graphics: AMD Radeon R7 260X v3 or NVIDIA GeForce GTX 760 System Memory: 8 GB RAM Storage: 20 GB Hard drive space DirectX 11 Compatible Graphics Card ------------------------------- Recommended : ------------------------------- OS: Win 7 64 Processor: Intel Core i7-3770 4-Core 3.4GHz / AMD Ryzen R5 1500X Graphics: AMD Radeon RX 570X 4GB or NVIDIA GeForce GTX 1060 3GB System Memory: 8 GB RAM Storage: 20 GB Hard drive space ------------------------------------- Video Trailer :
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Congratulation Bro
Remeber What I Told You Yesterday !
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Bill and Esther Ilnisky spent nearly seven decades together as Christian ministers and missionaries, working in the Caribbean and Middle East before preaching for 40 years in Florida. They complimented each other — he the bookworm, she outgoing and charismatic. One without the other seemed unthinkable. So when they died minutes apart of COVID-19 this month at a Palm Beach County hospice, it may have been a hidden blessing, their only child, Sarah Milewski, said — even if it was a devastating double loss for her. Her father was 88, her mom 92. Their 67th wedding anniversary would have been this weekend. WHY CORONAVIRUS-RELATED DELAYS IN CANCER SCREENINGS ARE CONCERNING, ACCORDING TO EXPERTS "It is so precious, so wonderful, such a heartwarming feeling to know they went together," Milewski said, then adding, "I miss them." Bill Ilnisky grew up in Detroit, deciding at 16 to devote his life to God, Milewski said. He headed to Central Bible College, an Assemblies of God school in Springfield, Missouri. He preached at nearby churches and needed a piano player. Friends suggested Esther Shabaz, a fellow student from Gary, Indiana. They fell in love. "When my dad proposed, he told her, ‘Esther, I can’t promise you wealth, but I can promise you lots of adventure,'" Milewski said. "She had a lot, a lot of adventure." After graduation and their wedding, Bill Ilnisky opened churches in the Midwest. In the late-1950s, the Ilniskys took congregants to Jamaica for a mission, fell in love with the island, and stayed on to run a church in Montego Bay for a decade. This undated photo provided by Sarah Milewski shows Bill and Esther Ilnisky, who died minutes apart from COVID-19 on March 1, 2021, at a Palm Beach County hospice. This undated photo provided by Sarah Milewski shows Bill and Esther Ilnisky, who died minutes apart from COVID-19 on March 1, 2021, at a Palm Beach County hospice. (Sarah Milewski via AP) It was during that time they adopted Milewski, then 2, from a Miami foster home. In 1969, the family moved from Jamaica to Lebanon, where Bill Ilnisky ministered to college students and taught. His wife started an outreach center and had a Christian rock band. "At that time, Lebanon was an amazing country — gorgeous," Milewski said.
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First unveiled in 2019 in concept form, the El-Born is an all-electric hatchback based on the Volkswagen ID.3. Initially, it was supposed to be sold under the SEAT moniker but eventually, the automaker decided to give it to its Cupra performance-oriented brand. It’s not ready for production yet, though it seems that the development work is practically done. The Cupra El-Born was shown in production form in July last year, but the firm needed several more months to prepare it for mass production. It seems that the testing phase is almost over as Cupra is reportedly offering first journalist drives in the electric hatchback. Our spy photographers caught a camouflaged prototype of the El-Born with what seems like four journalists on board. Gallery: Cupra El-Born new spy photos Cupra El-Born new spy photo (front three-quarters) 18 Photos If these are indeed colleagues from international automotive media - and the camera the guy at the back is holding strongly suggests so - this probably means the launch of the El-Born is very, very close. According to unofficial information, it should be at the brand’s dealers around Europe this summer. The El-Born will be launched with the ID.3’s more powerful 77-kWh battery pack, which should provide a maximum range of about 310 miles (500 kilometers) at a single charge. In concept form, the EV hatch had a 204 horsepower (150 kilowatts) electric motor, good for a 0-62 miles per hour (0-100 kilometers per hour) acceleration in about 7.5 seconds. One of the most important changes of the El-Born compared to the ID.3 will be the so-called Dynamic Chassis Control Sport (DCC Sport) system. It’s an adaptive suspension, designed to offer “a superior level of driving dynamics.” When it launches, the El-Born will be the only small electric vehicle of Volkswagen Group to be available with the system. Production of the zero-emission sporty hatch will take place at Volkswagen’s Zwickau factory, where it will be assembled alongside the ID.3.
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Gareth Southgate appears to have a real selection headache for Euro 2020, with England boasting a wealth of talent to choose from for their attacking options for the tournament this summer. Harry Kane looks set to be the main man in attack, but around him there is a variety of seasoned talent and exciting youngsters to be able to choose from. Depending on how manager Southgate lines up his side, there will likely be three other spaces available in attack and at least seven players who could lay a claim to a spot. Who Southgate should take to the summer tournament as his forward options - and how he uses them in a starting XI - is something that will be discussed on BBC Radio 5 live on the Monday Night Club (19:00 GMT), but who would you start with when the Three Lions begin their tournament against Croatia on 13 June? BBC Sport and BBC Radio 5 Live have whittled a long list of options down to a shortlist of seven - below you can take a look at some of their standout stats and you can rank them in order of who you think should start alongside Kane. And tune into the Monday Night Club to hear who Chris Sutton and Micah Richards are backing, as well as the result of your combined lists. Only ranked lists made before 20:00 GMT on Monday, 22 March will count towards the result. Who should start alongside Kane? Rank the attackers you think should start for England at the Euros along with Harry Kane. First1 Second2 Third3 Fourth4 Fifth5 Sixth6 Seventh7 Confirm selection Honourable mentions First of all, who is not on our list? Bukayo Saka, Dominic Calvert-Lewin, Tammy Abraham, Harvey Barnes, Jesse Lingard, Dele Alli, Ross Barkley, Ollie Watkins and Patrick Bamford are among those who just miss out on our seven-man shortlist of who could start for Southgate, and expect Sutton and Richards to argue the case for a few of them on Monday Night Club. Feel passionately one of them will start at the Euros? Use the comments at the bottom of the page to tell us (or go here if you are using the app).