Everything posted by Dr@g0n
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
Shinsekai: Into the Depths (iOS [reviewed], Nintendo Switch) Developer: Capcom Publisher: Capcom Released: September 19, 2019 (iOS), March 26, 2020 (Nintendo Switch) MSRP: Part of Apple Arcade ($4.99 a month), $19.99 (Nintendo Switch) [This review was originally published in 2019. Shinsekai is out on Switch today, and it's worth revisiting.] When Apple Arcade was first announced, I never expected to one day use the subscription service to play a deep-sea metroidvania game from Capcom. What a wild thought. Even now, it feels like a dream. into Shinsekai's whole vibe, I don't think it needed to be quite as long as it is. Mechanically speaking, the last couple of zones leading up to the final eye-catching area blurred together for me. I felt like I was repeating the same actions. Part of that can be attributed to the combat – it's definitely the weakest element overall, although playing with a gamepad does help – and part of that stems from the design, which takes a less-is-more approach. In other words, Shinsekai: Into the Depths falters from time to time, but it more than makes up for its shortcomings with an original premise, immersive sound design, and expert worldbuilding. If you end up playing this game – and I strongly recommend that you do – just make sure to wear headphones. Looking through the launch lineup, Apple Arcade users already have countless games to pick and choose from – many of which are absolutely worth checking out – and I hope this doesn't get droned out. Shinsekai: Into the Depths isn't the flashiest game on the block, but it's by no means a novelty. It feels akin to a lost digital-only Xbox 360 or PS3 game that has miraculously resurfaced in 2019. I mean that in the best possible way. In a way, it almost feels weird to call Shinsekai: Into the Depths a metroidvania. The genre staples are all present, don't get me wrong. As the sole surviving human forced underwater by a cataclysmic frost, you'll traverse a sprawling world map, scrounge for items and gear to open up new avenues of exploration, and even take down some spine-tingling sea creatures. But action, in the kill-all-the-things sense of the word, doesn't define this experience. Shinsekai is a game of survival. That's true early on, when your diving-suit adventurer can barely seem to get anywhere without running anxiously low on oxygen, and it's still true seven hours later, when you're nearing the conclusion. While you will expand your arsenal with an array of harpoon guns and eventually have a submersible vehicle to rely on, the core of this game is all about movement. It pays to be cautious. Much of Shinsekai is spent boosting through the water while taking care to avoid: 1) being eaten by sharks, or other, more synthetic threats, 2) running out of oxygen, and 3) hitting solid surfaces too hard. Boosting burns through your air supply, and smashing into the ground with too much momentum can crack or even outright break your oxygen tanks. Once they're gone, they're gone – until you find more tanks, which could be tucked inside a nearby tunnel, or possibly far away, guarded by tricky obstacles. Those mechanics might sound troublesome – and in some cases, mostly with tanks cracking too easily and the touch-screen aiming controls being a tad finicky – they sure can be. But Shinsekai's intriguing underwater cave systems and unwavering sense of atmosphere are its strong suit. Choosing to make exploration always feel dangerous and exciting fits that theme. You're the only one of your kind left, so diving deeper and deeper into uncharted (or otherwise long-abandoned) territory should feel perilous. With so many metroidvania games to play these past few years, I've gotten let-me-consult-the-internet lost on more than a few occasions. I came close with Shinsekai: Into the Depths, but it didn't quite reach that point. Your ultimate goal is to descend, and throughout the game, you'll shore up your suit with specialized ore. A large part of Shinsekai revolves around checking suspicious nooks and crannies for dig spots, and that's especially true if you feel the completionist urge to seek out optional resources that can, say, provide extra inventory space or make your thrusters run more efficiently. The map does a mostly excellent job of nudging you along the critical path while also hinting at areas that could be worth investigating if you're low on limited-use items. I also adore the way depth plays an active role. Pressure can be fatal, and in Shinsekai, it's represented by a red line – like, the water is literally crimson colored. It's such a cool effect. Every diving suit upgrade will push that line down, and there are several moments when you'll need to think outside the box. To find the way forward, you may have to use your submarine or a certain item to temporarily go deeper than your suit can handle. Shinsekai is riveting, particularly in the opening hours while you're still getting a feel for when and where to take risks. About midway through the story, you'll have pieced the foundation together, but you won't have satisfying answers yet. There's this constant feeling that they're lurking just around the corner. Then the game keeps going – and going. As much as I'm into Shinsekai's whole vibe, I don't think it needed to be quite as long as it is. Mechanically speaking, the last couple of zones leading up to the final eye-catching area blurred together for me. I felt like I was repeating the same actions. Part of that can be attributed to the combat – it's definitely the weakest element overall, although playing with a gamepad does help – and part of that stems from the design, which takes a less-is-more approach. In other words, Shinsekai: Into the Depths falters from time to time, but it more than makes up for its shortcomings with an original premise, immersive sound design, and expert worldbuilding. If you end up playing this game – and I strongly recommend that you do – just make sure to wear headphones. [This review is based on a retail build of the game through an Apple Arcade subscription purchased by the reviewer.] System requirements macOS (OS X) Minimum Processor (CPU) System memory (RAM) Hard disk drive (HDD) 1.4 GB
-
- 1
-
-
Ori and the Will of the Wisps (PC [reviewed], Xbox One) Developer: Moon Studios Publisher: Xbox Game Studios Released: March 11, 2020 MSRP: $29.99 The cliched "games are art" discussion is bound to cause eye-rolling in 2020, but Ori and the Blind Forest feels like one of those examples that's just unanimously celebrated. Much like a well-animated Don Bluth film, Ori still holds up today both in terms of theme and aesthetic value, and that's to say nothing of the strong platformer foundation that Moon Studios built to hold it all together. It's a masterpiece. And five years later, nearly to the day, they've done it again. The first thing you should know about the sequel is that Moon Studios pretty much dials everything up. Environments no longer contain just shades of beauty, but show a sort of emotional growth for the studio as a whole. Will of the Wisps is more stylized, without fear of delving into more harrowing territory to combat that ever-encroaching idyllic bliss that Ori so effortlessly exhumes. I mean...just look at any screens for it. The minimalist tear-jearker of a story is also back, and partly focuses on the relationship between Ori and his owl-friend Ku: an owl that descended from a creature in the first game. This manifests itself both narratively and mechanically, in a way that emphasizes their friendship in a meaningful way (a joyride, just after Ku learns to fly, leads them to a new region, the basis for the sequel). Moon really knows how to hit those emotional high notes, and when that score kicks in: oh man! There's also a bit more drama and a few heavier themes to boot, which I won't spoil here. To its credit, Will of the Wisps immediately tries to differentiate itself from its predecessor in that Ori is no longer mashing buttons to shoot out short-range projectiles. Instead, he's stripped of his powers, Metroid style, and is initially forced to bust up enemies with a melee torch: which quickly becomes a much more elegant light sword. As a result, the sequel's combat feels a little more deliberate, and at times, tougher. A lack of a quick dash at the start puts a damper on combat as you're manually maneuvering around attacks instead of comboing in escapes, but Ori was never really a frame-perfect action game. Once you become more agile things heat up, but not until that point. Still, it's a thrill to hit that perfect ability window right before an enemy comes at you, then dodge. That sort of drama wasn't as electric in the original and you can clearly see evolution with the sequel. Being more keyed into the mechanical aspects of the Ori series extends to the spirit shard system: where players can select up to three abilities (at first; you earn more slots) to augment the latent upgrades (like double jump) Ori acquires during his travels. Instead of just following a skill tree you'll eventually complete, the way you play Ori is likely going to be different than the way someone else plays him. Above all, it helps age subsequent playthroughs, and dual-purpose key abilities (like the bow and arrow, which triggers puzzles and roughs up enemies) also nudge players to use skills throughout the game, not just for their niche in-level purpose. The world feels bigger, with more questgivers, vendors and more outlets to spend currency: including a really cute village-building minigame. The map is more helpful and highlights nearly everything you need from the get-go to encourage exploration. If you liked the dramatic chase sequences from the original they're back: with new challenges in tow and more garish creatures to run from. These still work incredibly well and lead to some of the best moments in the game. They will lead to plenty of deaths, however. The whole "save anywhere" gimmick is also mostly gone, repla ced with generous checkpoints. It's somehow more forgiving and more demanding, all at once: but with the former favoring exploration, Ori's core strength, it comes out as a net positive. The ability to skip cutscenes by default in 2020, the era of speedrunning, is a no-brainer. So here's the bad news: I played both versions of the game, and encountered framerate issues on my Xbox One X (my PC tests, which are indicative of this review, were cleaner), but it's a weird situation. Upon first booting up the game I noticed slowdown throughout, as well as framerate drops in a few major areas. After re-booting my machine almost all of that cleared up throughout the rest of my subsequent playthroughs, so it remains to be seen if it's a temporary bug that will pop up for some people. While the framerate stabilized, I did still encounter some stuttering (mostly when opening up the map) as well as a missing animation in the final dungeon. None of these issues were game-breaking or impacted my experience in a major way. Moon Studios says there's a day-one patch coming, so hopefully it'll fix any mystery problems. With the need to go bigger, Ori and the Will of the Wisps loses some of the simplicity and innocence of the original game, but it steps up in turn with bite and refinement. It's the perfect companion to Ori and the Blind Forest, and is an early defining moment of the decade to come. OS: Windows 10 Version 18362.0 or higher. Processor: AMD Athlon X4 | Intel Core i5 4460. Memory: 8 GB RAM. Graphics: Nvidia GTX 950 | AMD R7 370.
-
This post cannot be displayed because it is in a password protected forum. Enter Password
-
Yes I think you are Ok ! This is My problem to i spam but i just do to improve in me so you give me contra Ok Right its ok Because i do spam its my mistake ok but i improve in me to avoid spam so brother next i do my best way and avoid for spam and in vgr my active u see Ok so And u said me i am not sure about 90% english so brother i think i have bad english so sorry next i do all best and avoid for spamming brother and As you said i dont think you are ready yet to be a staff member you still have a long way to go . So you are right i am waiting some replys then if i get reject i am wait for a month and then i show u all the best Thankyou ! And i have 100% Activity In VGR AS You see
-
Good Job! (Switch) Developer: Paladin Studios Publisher: Nintendo Released: March 26, 2020 MSRP: $19.99 Several years ago, I used to work at a toy warehouse. It was a lousy job with lousy pay and lousy holiday hours. But it also provided me with a lot of downtime, and in that time, I'd often daydream about hopping in the forklift that sat collecting cobwebs in the far corner of the warehouse and destroying that building piece by piece. Of course I never actually did that, which is why I write for Destructoid and not Prisontoid, but those types of tear-it-all-down fantasies still stick with me, even now that I'm at a job I love. And while I may never be able to make those fantasies into a reality, I can at least simulate what havoc I'd wreak with Good Job! Taking place at a company headquarters that's rife with OSHA violations, Good Job! casts players in the role of the boss's kid as they work their way up the corporate ladder. The opening montage of the kid and their parent together is actually quite touching given everyone in this game looks like the guy from the crosswalk sign. The kid is tasked with completing a set of assignments on each floor, starting easy by moving projectors and cleaning floors before eventually being assigned more important tasks such as hanging art and guiding a gelatinous cube around a factory floor. While it's never fully explained what it is this company makes, it's quite evident from the start there are two ways to go about completing each assignment. Because the first thing you'll probably realize about Good Job! is that this is one fragile facility. Everything is prone to breaking with the slightest of taps. Flasks of water, computer screens, even hazard cones will break if you're too careless. So you'll have to decide if you want to take it slow to get it done right, or throw caution to the wind and breeze through each task as quickly and as recklessly as possible. While there is a way to complete each task in Good Job! without breaking anything, thus securing the "S" ranking for that room, it's far more entertaining to treat each challenge like it's a party you're throwing at somebody else's Air BnB. And don't worry, because you're the boss's kid, nobody will ever get mad at you. From slingshotting copiers through walls to unleashing a firehose on an unsuspecting set of cubicles, there is a lot of opportunity for mischief and mayhem on each floor. New tools such as forklifts, cleaning robots, and floor buffers only add to the antics, but you can't just solve every challenge by tearing the place to shreds. There are small logical puzzles you'll have to solve by observing the actions of the other people on the floor. Each floor houses four different rooms you have to complete and you're scored based on your completion time, how many items you broke in your attempt, and the cost of the items you broke. It is possible to break a single item and have it cost $5, like a clipboard, or have it cost $10,000, like one of the many golden vases you'll find in the most inopportune locations. It seems the scoring mechanism will take whatever your highest rating is in the three categories. So if you blow through a challenge in less than a minute securing an "A" ranking, but break 78 things worth $94,000, you'll be awarded the "A" as your final score. You can secure an "S" ranking by completing each challenge extremely fast or with extreme care. For the latter, you have to take it slow. In fact, take it very slow because the one hiccup I found with Good Job! is that it doesn't do a good job of identifying the item you're trying to grab. Nearly everything you see at this company can be picked up or pushed and pulled. With the physics engine at play here, pulling something too hard might send anything stacked on it, such as books in a bookcase, crashing to the floor to break. If you're being as careful as can be, you'll want to remove the individual books first before moving the bookcase. However, when you stand in front of the bookcase, it's a crapshoot on whether or not the game will correctly highlight the item you're trying to grab. And if you move that thumbstick even slightly, it can completely target the wrong object. I had many attempts at a perfect ranking ruined because I inadvertently picked up a box when I meant to pick up the object sitting on top of the box, which ultimately broke when I moved the box. This inability to switch between targeted objects with a press of a button only becomes more irritating the more I climb the corporate ladder. The worst example of this happened on the second-to-last floor where there were so many objects in one space I literally had to stand my character next to the thing I wanted to grab but face them in the opposite direction just to get it to recognize the correct item. If you want to get the most out of Good Job!, forget trying to get the best score possible and just have a blast wrecking up your dad's company as this commentary on nepotism slowly plays out. That's when the game is at its best. Save those "S" rankings for a second run through. [This review is based on a retail build of the game provided by the publisher.] Processor: Intel Dual-Core 2GHz or AMD Dual-Core 2GHz. Memory: 2 GB RAM. Graphics: NVIDIA GeForce 400 series or AMD Radeon HD 6000 series, 2GB Video Card (Minimum Shader Model 5.0) DirectX: Version 9.0
-
Video title : People Doing stupid thing PF119 Content creator ( Youtuber ) :https://www.youtube.com/channel/UCod_t2sXD_gRI11yFFGkoXg Official YT video :
-
Topic considered: Warn issued via profile. Punishment: - Points: 2 (will expire on 05/22/20 10:52 AM) You want to become moderator but you don't read the rules... No warning points at active Today is 5/21/20 after 4 hours in there is 22 date so my points was expire so i do request and i do request for this reason because i pass 1 month
-
Nick: Cum_o1_Dr@g0n Real name: Hasnain How old are you?: I am 19 Which Games you play? and for how long?(each of them): i Play Cs1.6 maxium 10 hours or some times i play pubg or gta5 Where are you from?(country and city): Karachi / Pakistan Describe yourself(at least 50 words): I am a Positive Person i love this community I Enjoy Here I Enjoy Facing Challenges I Like to keep a positive Attidude I Never give up until i get something right i Want To Become this Project And help The Community THANKYOU! Note some of your qualities: I Am Calm Person and I Love to help some persons Tell us some of your defects: IDK - Had you before any kind of responsabilities(describe it): I am First In GOG Team but now i only a simple player On which category/categories have you been active lately?(describe your activity): my Daily Activity Is That i active all day in ts3 VGR room 24hours and in forum i give 14 to 15 hours Which category/project you want to care off?(choose from THIS LIST): VGR devil Club Freetime And Media How well you speak english?(and other languages): 90%English 100%Urdu 20%ArabicArbi Do you use TS3? Do you have an active microphone?: Yes but sometimes i dont use Contact methods:Whatsapp FB instagram Snapchat Last request: https://csblackdevil.com/forums/topic/337572-request-recruitment-solutioned/
-
wow congo 5 moderators @Supreme 武侠乂 @YaKuZa--BoSs @Ru-gAL.™ @The GodFather @#PREDATOR
-
The COVID-19 pandemic was confirmed to have reached Pakistan on 26 February 2020, when a student in Karachi tested positive upon returning from Iran.[2] By 18 March, cases had been registered in all four provinces, the two autonomous territories, and the federal territory of Islamabad.[3] As of 11 May 2020, there have been over 34,300 confirmed cases with 8,812 recoveries and 737 deaths in the country. Punjab has recorded the most cases at over 13,200, while Khyber Pakhtunkhwa has reported the most deaths in the country, a total of 245.[1] The country has been put under a nation-wide lockdown until 9 May,[4] which was initiated on 1 April and later extended twice.[5] On 7 May PM Imran Khan announced to ease lockdown phase wise from 9 May 2020.[6][7] According to a report by the federal government, Pakistan could have expected 50,000 cases of the disease by 25 April.[8][9][10] However, the number by then remained under 13,000, less than half of what was expected.[11] A Tablighi Jamaat religious congregation which took place in Lahore in early March 2020 became a coronavirus super-spreader,[12] accounting for 27% of cases in the country by late April.[13] Pakistan started vaccine trials in collaboration with Sinopharm, a Chinese pharmaceutical company in April 2020.[14] On 11 March, 76 suspected cases were reported in several districts of Punjab province, including Lahore, Gujranwala, Sargodha, Hafizabad and Lodhran. The Healthcare Department officials informed that ten patients were immediately cleared of the suspicion, while 55 patients were cleared after testing negative.[36] A second case in Gilgit-Baltistan was confirmed the same day in Skardu leaving the tally at 20.[37] A third case was confirmed in Gilgit-Baltistan in Shigar district on 12 March, who had a travel history of Iran and was reported to be under treatment at the Skardu hospital.[38] The same day, Murtaza Wahab informed that the second patient of the virus had completely recovered.[citation needed] On 13 March, the Sindh Health Department identified a 52-year-old patient as positive, which marked the first case of local disease transmission as the patient had travelled from Islamabad.[39][40] 24 of the 27 suspected cases in Khyber Pakhtunkwa were also cleared that day.[41] At the end of the day, the total number of cases had risen to 28, with six new cases in Taftan and another in Sindh.[42][43] By 14 March, the number of cases was 31 as two new patients were found positive in Karachi while one was reported in Islamabad.[44] Five more cases were announced in Karachi the next day on 15 March, including a second local transmission of the coronavirus in Sindh, while the other three had a travel history of Saudi Arabia and one had been to Balochistan.[45] There was also a new case reported in Islamabad Capital Territory. Lahore Health Secretary, Mohammad Usman confirmed the first case of coronavirus in Punjab in the city of Lahore. The infected patient had returned from United Kingdom on 10 March and was shifted to Mayo Hospital in an isolation ward.[46] The National Institute of Health reported 11 new cases in Sindh and 6 new in a mobile lab at the Taftan border area. and the first case in Punjab, increasing the tally to 53.[47][48] On 16 March, a total of 134 new positives cases were registered, the majority of them, 116 in Sindh. Khyber Pakhtunkhwa also reported its first 15 cases[49] while 3 were found in Balochistan. This marked the sharpest increase so far as not only were more than a 100 cases were reported in a province within a day but also the number across the country reached 187.[50][51][52] The tally had shot up to 237 with 25 new cases in Punjab, 12 in Sindh and 4 in Islamabad on 17 March.[53][54][55] By 18 March, the first case of coronavirus was reported from Azad Kashmir. The provinces of Sindh and Gilgit-Baltistan saw an increase of cases by 36 and 10 respectively. New cases were also reported in other provinces. A patient from Hyderabad was also discharged after recovering in Sindh province, making the total number of recovered cases 5. A total of 302 positive cases were confirmed in Pakistan on 18 March.[56][57] The first two deaths due to the virus in the country were also confirmed on the day. Both were reported from the province of Khyber Pakhtunkhwa, the first being a 50-year-old man who had recently from Saudi Arabia to Mardan District after performing Umrah in Mecca, while the second victim was a 36-year-old from Hangu District. Both had been hospitalised in Peshawar.[58] The cases doubled by more than half from 33 to 80 in Punjab; and from 23 to 81 in Balochistan on 19 March. The rise in cases led the provincial government of Balochistan to declare a health emergency and impose a ban on public transport. The provincial government spokesperson Liaquat Shahwani stated that a relief package will be provided to the employees of transport companies.[59] With a total of 159 new cases, the number confirmed cases jumped to 461
-
Nickname:Cum_o1_Dr@g0n Age:19 Link with your forum profile:https://csblackdevil.com/forums/profile/78308-cum_o1_drg0n/ How much time do you spend on our channel ts every day?:All Day 24 hours Where do you want to moderate? Check this topic Media Freetime ScreenShot as you have over 30 hours on CSBD TS3 Server (type ''!info'' in CSBD Guard) :https://www.zinguard.net/user/5ea1e37c8f5d3771d4255f9b/info Link with your last request to join in our Team: Last 5 topics that you made on our section:
-
Welcome Buddy<3
-
Video title : Must watch New Funny Videos ? Comedy Videos 2020 Content creator ( Youtuber ) :https://www.youtube.com/channel/UC_oJgLuhIdVDkgs1d_RPIDw Official YT video :
-
The Honda Civic (Japanese: ホンダ・シビック, Honda Shibikku) is a line of cars manufactured by Honda. Originally a subcompact, the Civic has gone through several generational changes, becoming both larger and more upscale, moving into the compact car segment. EPA guidelines for vehicle size class sti[CENSORED]te a car having combined passenger and cargo room of 110 to 119.9 cubic feet (3,110 to 3,400 L) is considered a mid-size car, and as such the tenth generation Civic sedan is technically a small-end mid-size car, although it still competes in the compact class.[1] The Civic coupé is still considered a compact car. The Civic currently falls between the Honda City and Honda Accord. The first generation Civic was introduced in July 1972 as a two-door model,[2] followed by a three-door hatchback that September. With an 1169 cc transverse engine and front-wheel drive like the British Mini, the car provided good interior space despite overall small dimensions.[3] Initially gaining a reputation for being fuel-efficient, reliable and environmentally friendly, later iterations have become known for performance and sportiness, especially the Civic Type R, Civic VTi, Civic GTi and Civic SiR/Si.[4][5] The Civic has been repeatedly rebadged for international markets, and served as the basis for the Honda CR-X, the Honda CR-X del Sol, the Concerto, the first generation Prelude, the Civic Shuttle (later to become the Orthia) and the CR-V. In Japan, as customers increasingly shifted to minivans and compact cars like the Fit, production of the non-hybrid Civic ended in August 2010 when it no longer complied with Japanese government dimension regulations in the width category.[6] However, the Civic was reintroduced into the Japanese market with the launch of the tenth generation model in 2017.[7] BACKGROUND Honda, after establishing itself as a leading manufacturer of motorcycles during the 1950s, began production of automobiles in 1963.[8] Honda introduced its N360 minicar, compliant with Kei car specifications for the Japanese market, for the 1967 model year. The car had a transverse-mounted front engine, front-wheel drive (FF) layout, which would be adopted for the later Honda 1300 (1970) and Civic (1972) models.[9] The Civic gave Honda their first market success competing with manufacturers of standard compact cars, which was a growth segment as sales of kei cars plateaued and waned in the early 1970s.[10] It was Honda's first model to have an impact in the export market. It became one of the most influential automotive designs of the 1970s, with the Volkswagen Golf (1974), Ford Fiesta (1976), and Fiat Ritmo (1978) showing similarities as transverse-FF, truncated-trapezoidal hatchbacks occupying a size niche between minicars and compact sedans. Honda would later expand the Civic's FF-compact design to produce the larger and more upmarket Accord (1976) and Prelude (1978) models. In Japan, the Civic was the first fully modern compact car in the European style, offering a level of prestige never before seen in this class in the market. The Civic quickly inspired Japanese domestic manufacturers to respond in kind, with models like the Mazda Familia AP, Daihatsu Charade, and Mitsubishi Mirage.[11] FIRST GENERATION The first generation Honda Civic was introduced on 11 July 1972, but sold as a 1973 model in Japan. It was equipped with a 1,169 cc (71.3 cu in) four-cylinder water-cooled engine and featured front power disc brakes, reclining vinyl bucket seats, simulated wood trim on the dashboard, as well as optional air conditioning and an AM/FM radio. The Civic was available as a two- or four-door fastback sedan, three- and a five-door hatchback, as well as a five-door station wagon. Due to the 1973 oil crisis, consumer demand for fuel efficient vehicles was high, and due to the engine being able to run on either leaded or unleaded fuel, it gave drivers fuel choice flexibility over other vehicles. The CVCC engine debuted in December 1973, with a head design that allowed for more efficient combustion, and as a benefit the CVCC system did not require a catalytic converter or unleaded fuel to meet 1975 Environmental Protection Agency emissions standards for hydrocarbons and carbon monoxide.[12] The Civic was joined by a platform expansion of the three-door hatchback, called the Honda Accord in 1976
-
CRISTIANO RONALDO Cristiano Ronaldo dos Santos Aveiro GOIH ComM (European Portuguese: [kɾiʃˈtjɐnu ʁɔˈnaɫdu]; born 5 February 1985) is a Portuguese professional footballer who plays as a forward for Serie A club Juventus and captains the Portugal national team. Often considered the best player in the world and widely regarded as one of the greatest players of all time,[note 3] Ronaldo has won five Ballons d'Or[note 4] and four European Golden Shoes, both of which are records for a European player. He has won 29 major trophies in his career, including six league titles, five UEFA Champions Leagues, one UEFA European Championship, and one UEFA Nations League. A prolific goalscorer, Ronaldo holds the records for the most goals scored in the UEFA Champions League (128) and the joint-most goals scored in the UEFA European Championship (9). He is one of the few recorded players to have made over 1,000 professional career appearances and has scored over 700 senior career goals for club and country.[9] Born and raised in Madeira, Ronaldo began his senior club career playing for Sporting CP, before signing with Manchester United in 2003, aged 18. After winning the FA Cup in his first season, he helped United win three successive Premier League titles, the UEFA Champions League, and the FIFA Club World Cup; at age 23, he won his first Ballon d'Or. In 2009, Ronaldo was the subject of the then-most expensive association football transfer when signed for Real Madrid in a transfer worth €94 million (£80 million). There, Ronaldo won 15 trophies, including two La Liga titles, two Copas del Rey, and four UEFA Champions League titles, and became the club's all-time top goalscorer. After joining Madrid, Ronaldo finished runner-up for the Ballon d'Or three times, behind Lionel Messi – his perceived career rival – before winning back-to-back Ballons d'Or from 2013–2014 and again from 2016–2017. After winning a third consecutive Champions League title in 2018, Ronaldo became the first player to win the modern trophy five times. In 2018, he signed for Juventus in a transfer worth an initial €100 million (£88 million), the highest ever paid by an Italian club and the highest ever paid for a player over 30 years old. In his debut season with the club, he was integral in their 2018–19 Serie A win. A Portuguese international, Ronaldo was named the best Portuguese player of all time by the Portuguese Football Federation in 2015. He made his senior debut in 2003 at age 18, and has since earned over 160 caps, including appearing and scoring in ten major tournaments, becoming Portugal's most capped player and his country's all-time top goalscorer. He scored his first international goal at UEFA Euro 2004 and helped Portugal reach the final of the competition. He assumed full captaincy in July 2008, leading Portugal to their first-ever triumph in a major tournament by winning UEFA Euro 2016, and received the Silver Boot as the second-highest goalscorer of the tournament. He became the highest European international goalscorer of all-time in 2018.[10] One of the most marketable and famous athletes in the world, Ronaldo was ranked the world's highest-paid athlete by Forbes in 2016 and 2017 and the world's most famous athlete by ESPN from 2016 to 2019. Time included him on their list of the 100 most influential people in the world in 2014. As of April 2020, Ronaldo is also the most followed user on both Instagram and Facebook.[11] With earnings of €720 million (£615 million) from 2010 to 2019, he was ranked second in Forbes list of highest-paid athletes of the decade. Cristiano Ronaldo dos Santos Aveiro was born in São Pedro, Funchal, on the Portuguese island of Madeira, and grew up in Santo António, Funchal.[12][13] He is the fourth and youngest child of Maria Dolores dos Santos Viveiros da Aveiro (b. 1954), a cook, and José Dinis Aveiro (1953–2005), a municipal gardener and a part-time kit man.[14] His great-grandmother on his father's side, Isabel da Piedade, was from the island of São Vicente, Cape Verde.[15] He has one older brother, Hugo (b. 1975), and two older sisters, Elma (b. 1973) and Liliana Cátia "Katia" (b. 1977), who is a singer.[2] Ronaldo grew up in a Catholic and impoverished home, sharing a room with all his siblings.[16] The name Ronaldo was added to Cristiano's name in honour of his father's favourite movie actor, Ronald Reagan, who was U.S. president at the time of Cristiano's birth.[17] As a child, Ronaldo played for amateur team Andorinha from 1992 to 1995,[18] where his father was the kit man,[14] and later spent two years with Nacional. In 1997, aged 12, he went on a three-day trial with Sporting CP, who signed him for a fee of £1,500.[19] He subsequently moved from Madeira to Alcochete, near Lisbon, to join Sporting's other youth players at the club's football academy.[19] By age 14, Ronaldo believed he had the ability to play semi-professionally, and agreed with his mother to cease his education in order to focus entirely on football.[20] While po[CENSORED]r with other students at school, he had been expelled after throwing a chair at his teacher, who he said had "disrespected" him.[20] However, one year later, he was diagnosed with a racing heart, a condition that could have forced him to give up playing football.[21] Ronaldo underwent heart surgery where a laser was used to cauterise multiple cardiac pathways into one, altering his resting heart rate.[22] He was discharged from the hospital hours after the procedure and resumed training a few days later.[23][24]