Everything posted by L-MOK7H
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The latest update of macOS 12 Monterey is bringing a host of updates and new features to Macs and MacBooks, and Apple users are getting excited. The new macOS, which was announced at WWDC may not be out yet, but it’s already set tongues wagging by promising a substantial upgrade that most weren't expecting – including Shortcuts, a redesigned Safari, and Universal Control. Luckily, folks won’t have long to wait. macOS 12 Monterey is expected to launch on October 18 at the company’s Fall 2021 event alongside the rumored MacBook Pro 16-inch (2021) and MacBook Pro 14-inch (2021). As with its predecessors, it’s going to be available as a free upgrade, with its public beta already on hand for download if you’d like a head start on what's new. If you’d like to hold on until the final version of macOS 12 Monterey is released, which we would recommend when most bugs and problems have been identified and fixed by early testers, it is slated for public release ‘this fall’ so you won’t have long to wait. In the meantime, here’s everything we know about Apple’s upcoming macOS. Three iPhone, Mac and iPad developers state their WWDC wishes Here's everything you need to know about the iPhone 13 Read about the new features of iPadOS 15 Cut to the chase What is it? macOS 12 Monterey, the successor to macOS 11 Big Sur When is it out? Later this year How much will it cost? It will be free macOS 12 Monterey system requirements The list of Macs that will be able to run macOS 12 Monterey has been announced, with Apple promising that "macOS Monterey will support the broadest lineup of Macs in history, including the latest iMac, MacBook Air, 13-inch MacBook Pro, and Mac mini, as well as Apple’s Intel-based Macs" Here are the devices that can run macOS 12 Monterey: iMac late 2015 and later iMac Pro 2017 and later MacBook Air early 2015 and later MacBook Pro early 2015 and later Mac Pro late 2013 and later Mac mini late 2014 and later MacBook early 2016 and later macOS 12 name: Monterey Apple has announced macOS 12's new name: Monterey, picked due to it being part of Big Sur by the Californian coast. macOS 12 Monterey release date Apple had a fall event in 2020, where macOS Big Sur was released a week after on November 17. With the Fall 2021 event approaching, macOS 12 Monterey is expected to launch on or just after October 18. With rumors growing about an upcoming M1X MacBook Pro, we may be seeing release dates for both at the event.As usual, this will be a free update for everyone with a compatible system. If you're not sure if your Mac or MacBook is compatible, check out the system requirements above.
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Redmi Note 11 Pro and Redmi Note 11 smartphones are reportedly in the works. A fresh leak offers insight on pricing and specification details of the Redmi Note 11 and Redmi Note 11 Pro. The leak suggests that the Redmi Note 11 Pro may be powered by the MediaTek Dimensity 920 SoC, whereas the Redmi Note 11 may be powered by the MediaTek Dimensity 810 SoC. The Redmi Note 11 Pro is tipped to feature a 108-megapixel main camera and the Redmi Note 11 may feature a 50-megapixel main camera. A Chinese tipster named Arsenal has leaked key information about the Redmi Note 11 and Redmi Note 11 Pro. This comes soon after the Redmi General Manager Lu Weibing teased that the series will launch soon. The tipster has tipped pricing details of the two phones. The Redmi Note 11 is tipped to be priced at CNY 1,199 (roughly Rs. 14,050) for the 6GB RAM + 128GB storage option, CNY 1,399 (roughly Rs. 16,300) for the 8GB RAM + 128GB storage model, and CNY 1,599 (roughly Rs. 18,700) for the 8GB RAM + 256GB storage variant. Redmi Note 11 Pro, on the other hand, is tipped to be priced at CNY 1,599 (roughly Rs. 18,700) for the 6GB RAM + 128GB storage, CNY 1,799 (roughly Rs. 21,000) for the 8GB RAM + 128GB storage option, and CNY 1,999 (roughly Rs. 23,400) for the 8GB RAM + 256GB storage option. Redmi Note 11, Redmi Note 11 Pro specifications (expected) As for specifications, the tipster claims the Redmi Note 11 is likely to feature an LCD display with 120Hz refresh rate. The phone is tipped to be powered by the MediaTek Dimensity 810 SoC paired with up to 8GB RAM and up to 256GB storage. As for optics, the Redmi Note 11 may feature a 50-megapixel rear camera and a 16-megapixel selfie camera. It is expected to pack 5,000mAh battery and may support 33W fast charging. Coming to the premium Redmi Note 11 Pro model, the phone is likely to feature an OLED display with 120Hz refresh rate. It may be powered by the MediaTek Dimensity 920 SoC paired with up to 8GB RAM. Internal storage is tipped to be offered up to 256GB. On the camera front, the Redmi Note 11 Pro may feature a 108-megapixel rear camera and a 16-megapixel selfie camera. It is tipped to pack 5,000mAh battery with 67W fast charging support. Other tipped specifications include JBL stereo speakers, NFC, and an X-axis linear motor.
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Jett’s out now, it’s resonating, and we’re thrilled. It’s the latest videogame from Superbrothers A/V and Pine Scented, it was co-created for years by two full-time people and composer scntfc, then bolstered by an all-star Jett Squad of contributors. It took a village to get Jett done, and we’re all immensely proud of our efforts together. Jett is my second video game as director, writer, art director, and music coordinator, among other roles. Unlike Sword & Sworcery, Jett is grandiose, with depth and breadth, intricate, and byzantine. So, I had a pretty heavy workload for a while there. However, an advantage of being at the intersection of those roles is the opportunity to try to craft something very distinct, in keeping with the Superbrothers A/V approach. The Superbrothers A/V approach goes roughly like this: You start with a vision, and a vibe. You marry the picture to the sound, get them to stew together. You get it to move right and feel right. You present a world with intriguing narrative concepts, with credible naturalistically-proportioned intelligent characters with heart and soul, who have interesting concerns. You choose your moments, intimate or epic, a few here and there, and you get those exactly right. Nested within all this, you figure out a design that supports that vision, and that vibe. Foundational to creating a distinctive vibe, and powering Superbrothers A/V’s approach, is audio. Sound and music, and how they fit. Getting the spirit of the music and sound right is essential, as music ends up being foregrounded in our videogames, often becoming almost the primary text. For Superbrothers: Sword & Sworcery EP we collaborated with Toronto composer, maestro Jim Guthrie, whose immediately appealing and memorable score accounted for so much of sworcery’s magic. As an album it found its way into headphones and speakers around the world, and resonated. This time out, for Jett, we were so fortunate to have on deck the brilliant Seattle-based composer scntfc since day one, with whom we collaborated for years. C Andrew Rohrmann, known in the biz as scntfc, has since composed beloved scores to several video games, most notably Oxenfree. However, scntfc’s first videogame contribution was to Sword & Sworcery back in 2010. On Sword & Sworcery we had the idea for a “number station transmission” and we were put in touch with scntfc, who cooked up some relevant audio in his laboratory, audio that ended up in Sworcery’s “moon grotto” as well as at Sworcery’s memorable finale. As I explored scntfc’s back catalog I encountered sweeping atmospheric music and rich ambiances, and these immediately became Jett’s target vibe. It was evident to me that scntfc was precisely the right person to carve out a broad musical terrain for the science fiction universe Patrick and I were then feeling compelled to build. I travelled to Seattle in 2013 and 2014 to pour Jett’s audio foundation alongside scntfc, in his underground laboratory. His instincts, preferences, ideas, and insights shaped Jett’s aesthetics and feel in innumerable ways, he had a creative seat at the table with Patrick and I throughout. Jett’s audio design and musical score was something we shaped together, with me steering and curating, and Andy composing and inventing. At a certain stage, in around 2016, it became necessary for scntfc to build a single grandiose musical edifice to align and harmonize all the discrete pieces of music he had previously been composing. The result, the sixteen minute “Soak In Brine” is Jett’s low-key overture. Let Jett’s 0.Embark listening room play and let scntfc take you on a suitably grandiose Kubrick-inspired musical odyssey.
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In order to further protect users of its browser from unwanted tracking online, Brave Software has announced in a new blog post that it will add debouncing protection to Brave. Bounce tracking is yet another technique websites use to follow users around the web. The technique itself works by injecting additional sites between a site a user is currently visiting and another site they want to navigate to. Over time these intermediate sites learn what websites a user has visited which allows them to perform tracking in a similar way to using third-party cookies. Beginning with version 1.32 of Brave on desktop, the browser will protect users against bounce tracking by automatically recognizing when they are about to visit a known tracking domain, skipping visiting the tracking site all together and instead directly navigating a user to their intended destination. We've put together a list of the best browsers available These are the best VPN services on the market today Also check out our roundup of the best proxy Brave Software's new debouncing feature is currently available in nightly versions of Brave but will be rolled out to all users soon.Debouncing in Brave With its new debouncing feature, Brave not only protects users against bounce tracking on websites but also bounce-tracking URLs used in other places across the web including links in affiliate marketing emails. In order to know which URLs employ bouncing tracking, the company maintains a list on GitHub that is drawn from a mix of crowd-sourced and existing open source projects including the URL Tracking Stripper, Link Clearer and Clear URLs extensions. However, additional rules are also maintained by Brave Software and the company plans to keep this list up to date and add more bounce-tracking URLs to it going forward. Debouncing isn't the only bounce tracking protection in Brave though as the browser utilizes query parameter stripping and warns users when they are about to visit a suspected bounce tracking site. In addition to bringing debouncing to its browser, Brave Software is also working with the W3C to help standardize protections against bounce tracking so that they can be implemented by other browsers as well. We've also highlighted the best anonymous browser After living and working in South Korea for seven years, Anthony now resides in Houston, Texas where he writes about a variety of technology topics for ITProPortal and TechRadar. He has been a tech enthusiast for as long as he can remember and has spent countless hours researching and tinkering with PCs, mobile phones and game consoles.
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How high are the stakes in the all-new Battlefield Hazard Zone? Let’s just say it’s definitely not for the faint of heart. A tense, squad-focused survival experience, Hazard Zone combines edge-of-your-seat gameplay with the best of the Battlefield sandbox. Before we dig into the details, let’s give you a little of the in-game history that will help you understand this new mode. In the year 2040, a worldwide event known as The Blackout took out roughly 70% of satellites in orbit – decimating worldwide communication, navigation, and surveillance. Prior to this mounting tensions caused by rising sea levels, economic collapse, and massive waves of the displaced set the stage, but it was The Blackout that completely destabilized a world already on the brink. International distrust inspired both the US and Russia to engineer a surveillance solution: the use of satellites equipped with capsules containing radiation-hardened data drives. These capsules (and the precious intelligence they contain) are dropped into their respectively controlled territories for the Occupying Forces to secure. Of course information isn’t only prized by the superpowers, many of the Non-Patriated (or No-Pats) are very interested in getting their hands on the data drives as well. Some want them for the price they’ll fetch on the Dark Market, while others are more focused on using it to keep themselves and their friends and families safe. Regardless of their reasons, the No-Pats are very motivated to intercept as many data drives as possible – so much so that they’ve organized and funded Task Forces for this sole purpose. And in Battlefield Hazard Zone you and your squadmates will make up one of these teams. Your job: locate, gather, and extract data drives before a storm overtakes the area. Oh, and did we mention you only get one life to do it? Hey, we did warn you the stakes would be high. So how does this all play out? Well, there are five elements to every match: Step 1 – Strategize and equip Step 2 – Insert on all seven maps from 2042 Step 3 – Retrieve the intel Step 4 – Extractions Step 5 – Pat yourself on the back and claim your rewards You’ll start with a Mission Area Briefing where you’ll get the info you need to succeed, from regions of the map with a high probability of enemy combatants, data drives, and Uplinks. The latter are powerful items that can turn the tide of battle. Three types of Uplinks will be available at launch: Vehicle, Ranger, and Reinforcement Uplinks. Whether you need to bring back a buddy, gain a quick tactical advantage, or get the heck out of Dodge – Uplinks have got you covered. You’ll then select the Specialists and loadouts you and your squad will join the fight with. Choose wisely (and strategically) at this stage and you’re likely to do well. So balance your squad and skills carefully before you deploy. From this point on you’ve got just one mission – securing those capsules and data drives. Of course you won’t be the only ones doing so. Rival squads will have the same objective and then there are Occupying Forces who will guard the contents of those capsules with their lives.
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V1, effect from another world
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Shuhei Yoshida, head of PlayStation Indies, Sony Interactive Entertainment, introduced the world to PlayStation VR by stating that it was going to be “the next innovation from PlayStation that will [shape] the future of games.” And boy was he right. For the past five years, PlayStation VR has provided the industry, specifically VR developers like us, with an incredible opportunity to create worlds and games that push entertainment and emotional connection beyond what today’s more traditional game technologies provide. VR is the only platform that truly immerses players in other worlds, allowing them to be a part of a narrative experience. You are a part of the story. Characters look at, converse with, and react to you. Not only do you have presence in beautifully rendered worlds, but you can also interact with the world in a physical way that feels intuitive and true. For instance, in Moss, whether it’s dragging agiant But it’s not just the physical interaction that makes VR special, it’s also the emotional connections that you make with virtual characters. When developing Moss for PlayStation VR, we learned that VR gives players the ability to build deep connections with characters over time through shared experiences. And in doing so, players believe that this connection is real—because, it kind of… is. These connections and the emotions they elicit—excitement, joy, and even heartbreak—are mind-opening for players who didn’t know they could feel so strongly within a digital experience. Since releasing Moss on PlayStation VR in 2018, we’ve continued to experiment, learn, and advance our understanding of VR. In fact, Tyler Walters, principal technical artist, and Richard Lico, animation director, have provided a quick behind-the-scenes look at the work we’re doing to enhance both the thrill of physical interaction, and the joy of emotional connection, in Moss: Book II. Tyler Walters: Moss proved that dynamic interactive visuals are very enjoyable and rewarding in VR. With additional team members on Moss: Book II, we found an opportunity to create many more visual effect systems and shaders that can only be experienced at their fullest within VR. This ranges from snowflakes falling in the mountains, to candle flames that move around as the player creates wind with their hands. Each of these systems create a different mood and sensation, so much so that some of us even feel colder while playing in the snowy levels of the game
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Your Nickname : V.1 ¤ Your Address - ¤ Age: 20 ¤ Languages That You Can Speak: Arabic, English ¤ Your Location: Palestine ¤ Experience As Admin : 3 Years ¤ Can You Stay Spectator Or Playing Between These Hours (24:00 To 12:00 PM): Yes ¤ Link Of Hours You Played On Server ( CLICK HERE You Must Write Your Nickname)https://www.gametracker.com/player/V.1/NEWLIFEZM.CSBLACKDEVIL.COM:27015/ ¤ Reason That You Want To Be Admin: Help new players and help server ¤ Password/key for admin[ Read The Rules to find it] : NewlifeZM2025
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V1 brush
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You are good, but i think maybe the effects are too much for me This is my opinion, in the end, your style, Pro
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➥Age: 20 ➥Contact(Steam, TS3, Discord etc): TS3, forum ➥Experience in Adobe Photoshop(Months or years): 2year ➥Obligatory attach your Gallery link (If you have one): ➥Any other editing program you use?: Ps cs6, cs5 And beginner in After effect ➥What version of Photoshop do you mostly use?: Cs6, 5 ➥In what section you have your most contribution?: Request avatar ➥Have you read all the sections' rules?: Sure ➥Have you read the community rules?: Sure ➥What/Who inspired you to work in Photoshop or/and to want to be a Designer here?: Revan,, lord edward ➥What can you say about you that will make us interested about your Photoshop skills & experience?(Minimum 10 words): If you think I deserve it, then accept my request, if not, then reject it, and I agree of course
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Not like that. He and I have the same IP, Because of the partnership in the internet .. if you not understand i can explains this in language Arabic
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Because of my cousin because he destroyed the server, and I didn't do this. They thought I was the one who ruined the server because of my internet partnership I'm not played servers counter, I don't have any incentive to destroy any server here
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Because I was busy full time daily, I didn't have time to do design.
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As for myself, I don't see design as work, I see it as a fun and emptying energy and ideas in it, so I enjoy when I open PS No I don't have, I expect no designers like this site In fact, I like the designers' work here, and they are biggest motivation to raise my design abilities, I would like to thank them I'm staying for a long time and want to learn from some of the designers out here Yes, No any problems I like the text
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➥Age:19 ➥Contact(Steam, TS3, Discord etc):TS3 ➥Experience in Adobe Photoshop(Months or years):1years ➥Obligatory attach your Gallery link (If you have one): ➥Any other editing program you use?:CS6 ➥What version of Photoshop do you mostly use?:CS6 ➥In what section you have your most contribution?: just Desgin ➥Have you read all the sections' rules?:Yes ➥Have you read the community rules?:Yes ➥What/Who inspired you to work in Photoshop or/and to want to be a Designer here?: Iam open ps just for fun, about GFX if i deserve it ➥What can you say about you that will make us interested about your Photoshop skills & experience?(Minimum 10 words):I am trying to upgrade my edit in ps P.S : about 8 warn, iam, I did not mean to offend or racist against black people .. just right nigga (i from black people) i hope understand me .. with my respect, Thx!
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STAFF (Profile Emblem) Administrator of the Year ➤ @myCro ? @Roselina ✾ Global Moderator of the Year ➤ @#DeXteR Moderator of the Year ➤ @Lunix I PROJECT NOMINATIONS (Profile Emblem + 1500 CSBD Points) GFX Designer of the Year ➤ @Flenn. GFX Helper of the Year ➤ @Lord Edward Gambler of the Year ➤ - Uploader of the Year ➤ @[D]ROSEL ♚♚♚ Overwatcher of the Year ➤ - Journalist of the Year ➤ - MANAGERS NOMINATIONS (Profile Emblem + 2000 CSBD Points) Manager CS 1.6 of the Year ➤ @[D]ROSEL ♚♚♚ Manager CS:GO of the Year ➤ SPECIAL GROUPS NOMINATIONS (Profile Emblem+ 2500 CSBD Points) The oldest Ex-Staff ➤ @Loading Best V.I.P. ➤ @TheDark™ TEAMSPEAK 3 NOMINATIONS (Special TS3 Icon + 50.000 TS3 Coins) TS3 Helper of the Year ➤ @[D]ROSEL ♚♚♚ The most active TS3 user ➤ @[D]ROSEL ♚♚♚ The user who asked the most for rank ➤ - The best TS3 DJ ➤ @# Ret-H@CKer The most AFK user ➤ @[D]ROSEL ♚♚♚ SERVERS NOMINATIONS (Special Signature with the server's name) Server of the Year ➤ Streetzm The most active (32/32) server ➤ Streetzm The best Zombie server ➤ StreetZM The best Classic server ➤ - The best Respawn server ➤ - MEMBERS NOMINATIONS (2000 CSBD Points) The most active membru CsBlackDevil (+1000 CSBD Points) ➤ @[MC]Ronin[MC] Banned of the year ➤ @M7K. Loser of the year ➤ @M7K. The member who dreams about ranks ➤- Spammer of the Year ➤- The most social member ➤ @Stendhal The most beautiful member ➤ @iShad0w The most appreciated member ➤ @Hellwalks The most annoying member ➤ @portocalo!xD The most beloved member ➤ @ThugLife /// NeO- The richest member ➤ The member who helped the most ➤ @H E N R Y. The member with the best topics/posts ➤ @REVAN The friendliest member ➤ etc