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YaKoMoS

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Everything posted by YaKoMoS

  1. Welcome To CSBD Read Rules and have fun ! T/C
  2. Congratulations,[CENSORED] you :))

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  3. Congratulations Baby ,you deserve it ,goodluck

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  4. Congratulations ?

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  5. [CENSORED] you gay !

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  6. Welcome to our Community ! Read Rules And Have Fun T/C
  7. @Mr.Love your 3rd profile's song,who was sing ?, i think that was @Ares ahahaha

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    1. Show previous comments  2 more
    2. Ares
    3. YaKoMoS

      YaKoMoS

      ahahahahhaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahahahahhaah

    4. Mr.Sebby

      Mr.Sebby

      lOOOOL.....I CAN'T BELIVE THAT :)))))))

  8. New Profile's song has been Done ! ,check my profile out !:))

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    1. Show previous comments  4 more
    2. Lexman.

      Lexman.

      @Meh Rez vM ! ♫ Very good day I was having and thanks to Yako I have depression?

    3. YaKoMoS

      YaKoMoS

      Me too Ronin ?

  9. I run up to the other player, a giant emoji floating above my head, and wave enthusiastically. They continue stuffing enamel pots, dog food, and cutlery into their pockets, clearly preparing for some foul dinner party. Maybe they haven’t seen me? I send them a request to team up. We can join forces, complete some quests together, be a little less lonely in this broken and, at times, beautiful wasteland. The dog food chef turns to face me. I wave again. A vomit emoji appears above their head. Their character bends over, clutching their stomach, and a great green gush of vile liquid sprays out of their mouth. A message pops up on my screen to tell me they’ve rejected my party invite. Fallout 76 is a strange multiplayer game. Largely because everyone I meet is awful. I meet a surprising number of vomiters, for starters. Then there are the people who turn and run at the sight of me, and the worst of the lot: the griefers. It’s been hours since I’ve seen another player when I come across Knuckles. Dressed in a white tracksuit and wielding a blue-tinged machete, they sprint up to me and start swinging their weapon before I finish selecting the ‘wave’ emote. Knuckles is 15 levels higher than me, so I immediately turn tail. But they chase me. I run through the grounds of a mansion, slaloming between radiation-scarred humans called the Scorched, hoping the brainless AI enemies will mob my pursuer, but Knuckles just cuts them down and stays hot on my heels. I sprint up to the building, hoping the interior will be instanced, but as soon as I load in Knuckles is already there, waiting. I exit the mansion and run to a cliff edge, praying my would-be killer will fall over the side so I can get away, but there’s nothing that will stop this irritant’s dogged pursuit. In the end I log out of the game, chastened, and a little sad. Despite all Bethesda’s talk of anti-griefing measures, the fact is that if a player is dead set on getting in your way then they’re still perfectly free to do so. Sure, killing me might put a bounty on Knuckles’ head, but that doesn’t allow gentler souls like myself to opt out of the chase. Then there are the public events which, much like the Reclamation Day celebration decorating Vault 76, are a party with no guests. These sporadically spawning events are supposed to draw players together to a location where they must fight off a larger than normal enemy force for a share in the plus-sized spoils. Events range from simple tasks like clearing out the Scorched protestors in the centre of Grafton, to more complex ones, like getting a food factory up and running and defending it from the enemies its loud machines attract. However, in my playthrough, they rarely do what they’re designed to. Often, I have to take on the task by myself. The odd time when another player does join in, and there is a glimmer of teamwork, it elevates the experience. That flicker of connection is fun in a lot of multiplayer games, but it’s undoubtedly enhanced by the wasteland setting. Two humans in a land of corpses, not only meeting, but actually cooperating. It’s just a pity it’s so rare an occurrence. As multiplayer interactions are so rare for me I’ve instead spent my time chasing down objectives in multiple storylines. I’m surprised by how many quests there are in Fallout 76 – the right side of my screen is constantly po[CENSORED]ted with things to do. The main storyline has you following in the footsteps of Vault 76’s overseer, who was the first out into the harsh wasteland. Wherever you go, she’s one step ahead, leaving behind audio diaries and notes of who needs help in the region. But I often also find myself stumbling into stories. One quest, for instance, begins when I discover a body in the basement of the Charlestown Council Chambers. Nestled in the woman’s pockets is a garbled tape that leads me to a mansion in the hills above the town. The building hides a secret bunker for an organisation of crime fighters. I can join up and take part in their initiation before heading out into the world to finish what they started. Fallout 76 is not a full-blooded Fallout sequel; Bethesda has been clear since the game was first shown at E3 that it would not feature any living NPCs. Instead, the only semi-sentient quest givers are the robots dotted about the wasteland. These machines stand in their spot or walk in circles, talking in looped barks – both guardians of a dead world and caretakers waiting for a new one to grow. It makes for an intensely lonely landscape, but also takes away some of the possibility of surprise. Many of the quests are about following in someone’s footsteps, or begin framed in the manner of ‘Go meet this person here’. Yet you know from the off that all that’s waiting for you at the end of the questline is another corpse. In my first days with Fallout 76 these quests were entertaining. I thought of them as being as good as those in previous Bethesda Fallout games, often filled with lively writing and dark jokes. However, the more I play, the less engaging they become. One reason for that is down to playing in a shared world, which means nothing I do can have an impact on the environment. There isn’t a Megaton I can choose to spare or sacrifice. Everything must stay static in this game – at least until Bethesda decide to inflict change on the servers. Without a sense of change, these quests become filler, which isn’t in the spirit of the Fallout series. It doesn’t help West Virginia feel any more lived in that the AI enemies do such a poor job of appearing alive. They’re clearly just waiting around for you to turn up and kill them. When Scorched and ghouls aren’t spawning out of thin air, I’ve sat hidden watching them to see how they spend their time and, well, they just stand there, fixed to the same spot. They only come alive when you walk into their vision, and even then they either run straight at you or hide behind the nearest bit of wall, leaning out periodically to shoot in your direction. And that’s when they work as they’re supposed to. Sometimes they won’t even do that due to some bug hidden away in the code. Often an enemy will stand stock still, inanimate, waiting for you to kill them. After 30 hours of fighting countless Super Mutants, Scorched, and ghouls – who all behave exactly the same way, suffer from the same bugs, and offer no real challenge – I am completely bored of combat. Now, when I see an enemy, I’m just frustrated that they’re getting in the way. There’s no fun in the 500th headshot against these cretinous creatures. Loot has been a central part of all of Bethesda’s RPGs since Morrowind – if an item’s not nailed down then you can stuff it into your pockets. In earlier games, if I didn’t want to become encumbered, I had to learn to suppress my urge to steal everything, and only pick up the items I actually needed. With the introduction of settlements and modifications in Fallout 4, however, junk items gained purpose. You could break down anything you didn’t need into its constituent parts and use those resources to build a base, craft weapons and armour, or repair your gear. That holds true in Fallout 76, too, but it leads to a series of problems. Fundamentally, the issue is that every item is useful and worth picking up. Which means I frequently become encumbered. I’ve spent most of my 30 hours with the game forced to walk slowly because my character can no longer run and is too tired to jog. The solution is either to stop picking up items or to fast-travel back to my camp to offload all this equipment. Neither of those are great options as this junk is vital. If I don’t pick up a wide spread of items I won’t have the adhesives necessary to repair my guns, the wood I need to boil my dirty water, or the steel I need to build defense turrets for my base. Any time I try to play frugally I find myself short of one necessary resource for building or repairing gear and I suffer as a result. While you can take a gun from any number of dead enemies, none of them will be as good as the one I’ve spent resources and time upgrading. I’ve gone hours without my weapons because I’m short of the superglue I need to repair it. Worse, while fast-travelling to camp is free, returning to where you left isn’t. You have to spend caps to teleport around West Virginia, the journey costing more the further you go. You could always uproot and replace your camp nearer to where you are but that, too, costs caps. And, because you can’t fast-travel if you’re encumbered, as soon as you go over your weight limit you have to make a call: do you quit your adventure to drop off your loot back at camp, or continue on knowing there will be a very long walk back afterwards. One workaround is to use the multiplayer systems. As it’s free to fast-travel to a party member’s location, you can give your excess loot to a friend, fast-travel to camp, dump your loot, and then fast-travel back to your buddy. They’ll then give you their loot and do the same. This can be a multi-stage process if you’re both way over the weight limit, and feels like working around a problem in the system, rather than the solution Bethesda intended. Then you run into the issue of your stash limit. In Fallout 76, the maximum amount of loot you can store is 400wt. I hit that limit before I reached level 20. Between my set of power armour, the weapons I’m holding onto until I’m at a high enough level, the ammunition, and the resources I have stashed, I’ve run out of space. I think this all speaks to a more pressing issue: a significant disparity between the ways to gain and spend different resources. Fallout 76’s economy isn’t balanced. I’m forever short of certain essential resources – mainly the adhesives needed for repairing weapons – while I’m overloaded with other materials I don’t know if I need. If there were more opportunities to spend all this junk then my inventory and stash could be more active, with resources flushing out into the world instead of sitting stagnant – in the case of food, literally spoiling in my pockets. For a game that demands you spend so much time in its menus, Fallout 76’s UI is terrible. Whenever you need to use an item you have to first open your Pip-Boy, go to your inventory, open the correct submenu, find the item in an alphabetised list, select and then choose to use it. All of which you may need to do in the heat of a battle. This was true of Fallout 4, too, but while in that game it grounded you in the world, when you’re in your Pip-Boy in Fallout 76 you’re vulnerable to attack from wildlife and other players. You can favourite items, adding them to a radial menu you can bring up by scrolling the mouse wheel, but I’ve filled that with weapons alone, which means I basically never use the stims and chems I’m picking up as I explore. There’s a perk that makes you automatically use a stimpack when your health falls below 20%, but that feels very much like creating a mechanic to get around a more deep-rooted problem. Worse still is when you’re back at camp and have to hop between multiple crafting benches, where you can’t perform all the associated actions on one screen. For instance, you might need to go to the armour bench and swap between different submenus to scrap, repair, modify, or craft armour. This might seem like a small gripe but I’m finding it unnecessarily fiddly, particularly in a game where you can’t pause and are vulnerable every time you enter a menu. This is all exacerbated by some menus being exited with the ‘escape’ key, while others need to be tabbed back out of. In time, everything about Fallout 76 becomes tired, frustrating, and clunky. When I log in to play it feels like I’m about to do a chore. When I first stepped into the world I became invested in the quests, I was taken aback by some of the beautiful vistas, and I loved piecing together the story of the destroyed scenes I stumbled into. But the more I continue the harder it is to hold onto those memories, since the world loses more of its lustre with every additional hour I spend in it. This is both because the limits of Fallout 76’s variety become more obvious – in quest design, set dressing, and enemy encounters – and because the systems I have to spend so much of time engaging with are so arduous to use. I find it’s easiest to think of Fallout 76 as a stage. The world, unchangeable, is a set. The robots and AI enemies are silent extras to fill out the scene. It’s just waiting for players to be actors, and for stories to spin out from their interactions. Without them, you can just see the artifice and inelegance of Fallout 76. Of course, when they do eventually turn up, they just vomit on everything.
  10. YaKoMoS

    [News]Dota 2

    Valve asks players to make new Dota 2 skins: Valve needs YOU! That’s the message from the developer in a new blog post asking fans to make new Dota 2 skins for 2020. “As another year creeps up on the heroes of the Dota universe, and yesterday’s wardrobe begins to look slightly more threadbare, we’d like to invite all Dota 2 Workshop creators to dream up some new fashions and assorted finery to help your favorite heroes look their best as they head into battle in the new year,” the company says in an announcement on the game’s Steam page. “To that end, we are now officially accepting any and all submissions that you feel inspired to create – without any seasonal or thematic restrictions.” Players have until March 2 to submit their clothing creations – though you’re not allowed to include any blood, gore, or human skulls. Valve is also encouraging fans to visit the Workshop regularly to vote on their favourite submissions. Dota 2’s player count has been steadily falling for a while now, with the average count reaching a six-year low just recently. This latest move from Valve may be an attempt to drum up interest in its MOBA game. The game continues to evolve, with its big Outlanders update launching not too long ago. That introduced two new heroes – though one, Void Spirit, was nerfed almost immediately.
  11. It has the world's most powerful three-cylinder engine installed in a road car. The Yaris hasn’t exactly been the most exciting car in its segment, but Toyota changed our opinion about the supermini when it unveiled the supercharged GRMN back in 2017. A new generation of the subcompact hatchback debuted several months ago and it’s already getting the high-performance treatment courtesy of a GR version positioned below a very possible GRMN variant Toyota has already hinted at. The pocket rocket is basically everything you’d want from a fun little car – lots of power, a manual gearbox, and all-wheel drive. With 257 hp on tap, the GR Yaris is equipped with the world’s most powerful three-cylinder engine installed in a road car. The turbocharged 1.6-liter mill is an all-new development and offers a massive peak torque of 360 Newton-meters (266 pound-feet) transferred to both axles through a six-speed stick shift. Gallery: 2020 Toyota GR Yaris: Despite the addition of AWD as well as two Torsen limited-slip differentials, the GR Yaris weighs only 1,280 kilograms (2,822 pounds) and promises to offer a thrilling experience behind the wheel. It does the 0 to 62 mph (100 km/h) in less than five and a half seconds and will top out at an electronically capped 143 mph (230 km/h). Introduced at the Tokyo Auto Salon, the feisty hatch takes advantage of Toyota’s WRC expertise and comes in a three-door form making use of carbon fiber polymer and aluminum to keep the weight low. There’s a newly developed double-wishbone rear suspension, a MacPherson strut front suspension, and a wider rear track compared to the regular Yaris. The roofline has been lowered by 91 millimeters (3.6 inches) to obtain a coupe-like silhouette, and there are frameless doors along with 18-inch alloys serving as telltale signs this isn’t an ordinary Yaris. Drivers will get to play with a 4WD dial switch allowing them to pick between Normal, Sport, and Track modes. In Normal, front and rear torque distribution is split 60:40, while in Sport it changes to 30:70. Head to the circuit and turn on Track mode and torque will be split evenly between the two axles. It’s worth mentioning these represent the default settings as the 4WD system is automatically adjustable and can send the full torque to the front or rear wheels depending on the road conditions and the driver’s inputs. Just so you understand how special the GR Yaris is, Toyota will build the car at its new Motomachi factory where there’s a special assembly line dedicated to GR cars. At home in Japan, there will be a First Edition priced at the equivalent of about $36,100 with several matte black body accents, while the $41,600 High-Performance First Edition will add BBS forged aluminum wheels and a richer equipment list. As a final note, we should point out that while the European version is rated at 257 horsepower, the JDM-spec car is slightly more powerful, at 268 hp.
  12. Some bacon being sold in UK supermarkets has a higher salt content in two rashers than the equivalent found in eight bags of crisps, according to a new study. Researchers from campaign group, Action on Salt at Queen Mary University of London, found some bacon contains 2.84g of salt in just two rashers. And of 171 bacon products surveyed, 86 per cent have salt concentration equal or greater than seawater. This is well above the daily salt targets set by Public Health England and has prompted the group to call on the government to set mandatory salt targets for the food industry, or face fines. Bacon is reportedly the second biggest contributor to salt in the UK diet (after bread), according to Action on Salt, and since a comparable survey in 2012, the majority of supermarkets have increased the quantities in their pork or at least stayed the same. The saltiest bacon offender was Tesco Finest Unsmoked 8 Wiltshire Cure Back Bacon Medallions with a staggering 5.3g per 100g – the equivalent of a Burger King hamburger in just one rasher and more than twice the salt concentration of seawater. The least salty bacon overall was the Co-operative’s 8 Reduced Fat Unsmoked bacon medallions with just 1.45g per 100g of salt. Some bacon contained nearly four times more salt than competitor brands, which Action on Salt says shows that lowering the salt content of bacon is “easily possible” And even those labelled with ‘reduced salt’ aren’t always a promise of the lowest salt content as the study found some still contained more salt than those which did not display a specific nutrition claim to salt. Examples include Lidl Birchwood Smoked Reduced Salt Back Bacon (2.13g salt per 100g as sold) vs Waitrose Free Range Unsmoked Back Bacon (1.51g salt per 100g as sold). The NHS says a diet high in salt can cause raised blood pressure, which can increase your risk of heart disease and stroke and adults should eat no more than 6g of salt a day (around 1 teaspoon). Children aged 7-10 should only have 5g per day, those aged 4-6 just 3g. A Tesco Spokesperson told The Independent: “The health of our customers is very important to us and we’ve worked hard to reduce salt across our own brand foods. “Our Tesco Finest Wiltshire Cure Medallions are a leaner cut of meat, produced to traditional curing methods which make them characteristically higher in salt. We offer other bacon products which contain less salt so customers can make the choices which are right for them.” Sonia Pombo, Campaign Manager for Action on Salt says: “It’s shocking to learn that food manufacturers are still ignoring the voluntary salt reduction targets and putting profits before the health of the nation.” And Graham MacGregor, Professor of cardiovascular medicine at Queen Mary University and chair of Action on Salt, adds: “Whilst Boris Johnson has pledged to spend millions of pounds on building new hospitals – many of which will treat the many thousands of people suffering or dying from strokes and heart disease, the Prime Minister must be reminded that just one-gram reduction in po[CENSORED]tion salt intake prevents more than 4,000 premature deaths per year in the UK and costs next to nothing to implement.”
  13. Democratic candidate Elizabeth Warren has revealed that she never washes her face in an interview for her 2020 presidential campaign. The surprising admission came during a piece for Cosmopolitan’s series of interviews with presidential candidates, in which Democratic challengers have been consistently asked to explain their skincare routines. Ms Warren told the magazine’s editor Jessica Pels that she uses a moisturiser every morning and night but never washes her face. When Ms Pels appeared to react with surprise at the claim, the Massachusetts senator explained that she was inspired by an older cousin of hers called Tootsie. “Tootsie was beautiful. I looked over at her, and I said, ‘Toots, how do you have such gorgeous skin?’ She said, ‘Pond’s Moisturiser every morning, every night, and never wash your face,’” Ms Warren said. The skincare question has generally divided the Democratic candidates into two categories: female candidates who know how to moisturise and male candidates who do nothing. Senators Amy Klobuchar and Kamala Harris, who has since dropped out of the race, gave detailed descriptions of their routines when asked by the magazine in 2019. However, senator Bernie Sanders and Pete Buttigieg both seemed perplexed by the question. When Ms Pels asked Mr Buttigieg about his routine, he replied: “I take a shower every day. I use soap.” The editor then pushed him on what he did to keep his face from getting dry, prompting the mayor of South Bend, Indiana, to ask if aftershave counted as a type of moisturiser. “This is probably not the answer that you were looking for,” he admitted. Mr Sanders told the magazine editor that he was not entirely sure what he did for his skincare routine. “I put something on. I got something, the doctor gave me something years ago, I put it on. I’m not quite sure,” the Vermont senator said in September. The only male candidate with a detailed routine so far is senator Cory Booker, who attributed his knowledge to his apparent friendship with professional makeup artist Bobbi Brown. Joe Biden, the Democratic frontrunner, has not been asked about his skincare routine by Cosmopolitan yet, but he told The Rachael Ray Show in 2014 that he had learned to moisturise from his wife Jill. "You have the most glowing, perfect skin of any person I've even seen," Ms Ray told the then-vice president.
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  14. ma girl :),Congratulations for the moderator of the year ,yeah girl ?

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  15. Dexiii!Congratulations!!!!!!,for winning the Global moderator of the year )

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  16. Administrator Of The Year,Let me think..........,Congratulations!

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  17. oh baby !,Congratulations!

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    1. Inkriql
    2. arnv.cfg

      arnv.cfg

      Congrats Bruh ❤️? 

  18. Congratulations Pro Rocket League Player  ahahah ?

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  19. Congratulations My Girl !200.gif

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  20. Waiting For Your Red Color bot ?

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    1. Ntgthegamer

      Ntgthegamer

      Yea maybe 5 months idk but I will be patient I mean I saw lunix and dexter got it so if I be patient I might have a chance. But mostly I want to be back home and see the team again miss you guys alot.

    2. [MC]Ronin[MC]

      [MC]Ronin[MC]

      You deserve it already, brother!

      We want to see you as an Administrator!

      rick ross agree GIF

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CsBlackDevil Community [www.csblackdevil.com], a virtual world from May 1, 2012, which continues to grow in the gaming world. CSBD has over 70k members in continuous expansion, coming from different parts of the world.

 

 

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