Everything posted by [MC]Ronin[MC]
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Premiere Date: 2019 Designer: Joel Hakalax Genre: Adventure game Publisher: Wired Productions Platforms: PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows Programmers: Storm in a Teacup S.R.L., Storm in a Teacup Close to the Sun is an enthralling alternate-history thriller that explores the implications of a reality in which all of Nikola Tesla’s ambitious, wild, and often deranged ideas came to life. Some pacing problems and repetitive trial and error segments can make it a bit inconsistent at times, but it still does a wonderful job of letting you get lost in its captivating corridors. In Close to the Sun you play as Rose, an inquisitive journalist who comes aboard Tesla’s city-sized ship, known as the Helios, to find and rescue her sister Ada. It doesn’t take long for events to go sideways as things are very much not as they seem. While the story starts out slow, there are plenty of lingering questions and bizarre mysteries going on that effectively held my attention to the end of its roughly six-hour playtime. Close to the Sun wears its inspirations on its sleeve, proudly. The beautiful art deco designs are reminiscent of BioShock’s Rapture and the combat-less gameplay lifts heavy inspiration from the likes of Outlast. The pieces aren’t original at all, but Close to the Sun puts everything together in a unique way that feels like a super-concentrated dose of the best parts of “walking simulators” – a genre label I don’t love, but is pretty appropriate in this case. And even though I wouldn’t call it a horror game, there are a lot of gruesome, terrifying moments throughout. You spend most of your time walking down hallways, looking for clues, reading notes, and unlocking the next area of the ship by solving brief brain teasers like memorizing symbols on geometric objects or hunting down passcodes on pieces of paper. It can be a bit boring at times, but if you’re in the right mood for its slow-paced world building, its excellent sound design will pull you in. Voice acting is top-notch, ambient sounds really set the mood, and the moments of deafening silence become just as important and powerful as the sparsely placed music. The problem with these sorts of games is just how crucial pacing is. If you get stuck on a puzzle due to forgetting a shape, can’t figure out where to go because of multi-level maze-like map layouts, or don’t trigger the exact right thing you were supposed to do because you weren’t looking the right spot when you entered the room, then it creates a suffocating dullness. At three points I briefly got lost or couldn’t quite figure out what to do for longer than expected because of obtuse puzzle design not making it clear what I should look for and it really soured the tone. It’s not so much that puzzles are difficult, but more so that many of them involve memorization and trial-and-error segments that can be a bit tedious. There are also a handful of chase sequences that really felt out of place. During these scenes you have to perfectly navigate mazes and jump over objects at the right time and make the correct turns until the end. If you mess up and get caught, you’re instantly dead and have to start over. Replaying the same section, bookended by short loading screens, over and over can be extremely tedious, especially because it doesn’t do a great job of making it clear where you’re supposed to go with unpredictable debris or closed-off passageways blocking your way. Hitting a dead end I had no way of planning for and then being forced to redo the entire chase was never fun. Close to the Sun is at its best when it really leans into the alternate-history angle. “ You’ll see a handful of other characters periodically, but most exposition is delivered through conversations over radio signals between Rose and other characters – which is honestly a good thing because, despite how gorgeously detailed the environments are, every time a character is on screen their stiff animations distractingly stick out. Close to the Sun is at its best when it really leans into the alternate-history angle. There is one bit in particular very early on that has you walk through a portion of the ship that acts like a museum of Tesla’s most iconic inventions. At each station you can listen to an audio recording of Tesla describing the invention to you and, for a few brief minutes, his genius is laid bare. I loved hearing about the lofty ideas behind the Death Ray, a weapon so powerful it would end all war out of fear, or the Tesla Tower and its wireless energy transmissions. It’s a great scene that helps build up the grandeur of his character in the face of an otherwise-crumbling reputation in this fictional universe. Before long, you start to see echoes of past moments throughout the ship. Specks of what is referred to as “chaotic energy” form vague silhouettes of people talking, mingling, and walking around – thankfully they’re so esoteric they don’t really suffer from the same animation issues as the full character models. It’s got an eerie quality and does a good job of making the Helios feel lived in, and occasionally these echoes lead the way through a section or provide a hint for puzzles. They’re a neat visual tool that never gets tiresome or overused. Verdict Close to the Sun is one of the best examples of the “walking simulator” style of adventure game I’ve seen in quite some time. It does a wonderful job of blending the visual style of BioShock with the tense atmosphere of Outlast and slow-paced world-building of Everybody’s Gone to the Rapture. While the sometimes-obtuse puzzles and slow pacing can cause frustration and repetition, this is a harrowing and thoughtfully designed adventure from start to finish.
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Premiere date: February 18, 2008 Series: FIFA Street Platforms: Xbox 360, PlayStation 3, Nintendo DS, Java Platform, Micro Edition Developers: EA Canada, Exient Entertainment Modes: Single player game, Multiplayer game Publishers: Electronics Arts, EA Sports Big In the world of FIFA Street, soccer isn't just about scoring more goals than your opponent; it's about humiliating your opponent at every opportunity. FIFA Street 3 from EA Sports Big pits teams of both contemporary and classic soccer stars against each other in matches played all over the world, taking in some unusual locations that have an impact on the gameplay along the way. The action is fast-paced and fun for a while, especially when you pit your skills against other players', but the single-player options are very limited and the absence of a team-building career mode is disappointing. FIFA Street 3 makes a great first impression; the menus are slick, the licensed soundtrack of more than 30 songs is a perfect fit, and the colorful cartoon art style works really well. Well over 200 soccer stars appear as playable caricatures in FIFA Street 3, and they look great running around the game's seven different locations. There's no end-to-end camera option from which to view the action unfortunately, which is fine if you're used to playing traditional soccer games horizontally, but odd given that it was the default view in FIFA Street 2. Locations in FIFA Street 3 include a beachside parking lot, a playground, an oil rig, and a Tokyo rooftop among others, and each of them offers a slightly different experience. Every playing field in FIFA Street 3 is enclosed by walls or fences of some kind, but because those walls and fences vary so much in height and design, they impact the gameplay. The ball is less likely to go out of play if the field is enclosed by tall walls with no windows cut into them, for example, and you can bounce the ball off walls and fences to perform some unorthodox tricks and passes. There's no shortage of spectacular moves to perform in FIFA Street 3, but you might be surprised to learn that the game actually downplays these in favor of realism for the most part. Few of the tricks that you perform using the right analog stick would look horribly out of place during a regular soccer match if they were performed far less frequently, and it's really only while in gamebreaker mode or when running up and along walls that some of the moves border on unbelievable. With that said, FIFA Street 3 fudges its ball physics pretty frequently. It's not nearly as noticeable as it has been in previous entries in the series, but there are definitely occasions when the ball appears to have a mind of its own and seems more concerned with making a trick animation work than with behaving convincingly. The same can be said of players falling victim to tricks, since they're sometimes required to spread their legs apart or even stumble to the ground for the canned two-character animations to work. The tricks look good, but it's frustrating to have one of your players be taken out of your control just so he can get beaten. Unlike previous FIFA Street games, the Xbox 360 and PS3 versions of FIFA Street 3 don't award you points for performing tricks or for beating opponents. As a result, there are no matches in which the winner is determined by the number of trick points scored. This is unfortunate given the lack of variety on offer here, because while there are some different rules you can play by, your objective is always to score more goals than your opponent. Matches in which you can score only with headers or volleys, or in which gamebreakers aren't permitted don't really do enough to keep things interesting for long, and matches without time limits can be painful if you're up against tough opposition. For example, matches typically last between five and 10 minutes, but the final match of the single-player street challenge mode--in which you have to score eight gamebreakers against a team of classic all-star players--took us almost 45 minutes to win. If you're playing FIFA Street 3 solo, the street challenge mode is the only option you have other than setting up individual matches. Rather than being sorted by country, the players in street challenge mode are grouped into teams that are themed after their play styles, their builds, and even by the brands that they're affiliated with. You can unlock 25 of these teams as you progress through the mode's 30-plus challenges, and then they're available for use in multiplayer games. The difficulty curve in street challenge mode is nigh on perfect, though even the artificial intelligence of the toughest teams you come up against can be exploited to some extent. Having your defensive players pass the ball around among themselves at the back while your opponents' gamebreaker bar ticks down and only one of them attempts to retrieve the ball is easy to do, for example. Multiplayer competition is where FIFA Street 3 is at its best. Both the Xbox 360 and PlayStation 3 versions support up to eight players online, and on a single console they support four and seven players, respectively. Multiplayer options include all of the same match types that feature in the street challenge mode, as well as a fun "playground picks" mode in which both team captains take it in turns to choose a player from the same national squad to form their five-man team before kickoff. When playing online there's also a "world challenge" mode in which results from players using the 18 national teams featured in the game are used to generate a league table of sorts. Searching for opponents online rarely took us more than a few minutes, though using the filter to find players of a similar skill level often just presented us with a message stating that no matches could be found. Very few of the matches that we played suffered from any lag, and even when they did it wasn't enough to be detrimental to the gameplay. In case you're wondering about the differences between the Xbox 360 and PS3 versions of FIFA Street 3, there really aren't many. The PS3 version's player models have jagged edges where their Xbox 360 counterparts are pretty smooth, and we noticed a couple of stutters in the frame rate on the PS3; but they're essentially the same game. The Xbox 360 version features achievement points, of course, and to earn the full 1,000 you'll have to prove yourself in street challenge mode, online, and against at least one other player on the same console. FIFA Street 3 plays a more enjoyable game of street soccer than any of its predecessors, but the lack of anything resembling a career mode with player and team progression really hurts the single-player experience. This year's game ultimately marks an unfortunate victory for style over substance, but at least it was a close contest.
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congratulation bro
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Hello, just an announcement, We'll have a new journalists recruit model Here,
For those who asking for the rank, please be in touch
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Name Game: Project: Gorgon Price: 33,99€-22,77€ The Discount Rate: -33% Link Store:Steam Offer Ends Up After : The offer ends on January 14
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Premiere Date: December 22, 2018 Genre: Massively Multiplayer Online Game Developers: Studio Wildcard, Instinct Games, Instinct Games S.A.E., Grapeshot Games Platforms: Xbox One, Microsoft Windows Publishers: Studio Wildcard, Grapeshot Games SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 / 8.1 / 10 (64-bit versions) Processor: Intel Core i5-2400 / AMD FX-8320 or better Memory: 4 GB memory Graphics Card: NVIDIA GTX 770 2GB / AMD Radeon HD 7870 2GB or better Storage space: 120 GB available space Additional notes: Requires broadband internet connection for multiplayer Atlas is a massively multiplayer first-and-third-person fantasy pirate adventure where up to 40,000 players together explore the same Globe simultaneously in gameplay that explores an unprecedented scale of cooperation and conflict! Stake your claim in this endless open world as you conquer territory, construct ships, search for buried treasure, assemble forts, plunder settlements and hire crew to join your powerful growing armada. Start small then expand your spheres of influence from a small island, up to an unstoppable pirate empire that spans across the oceans. Wage battle against enemy fleets as you single-handedly command large ships of war using the captaining system (or divide up to the responsibilities among your trusted lieutenants), or take control of any weapon directly with your own character. Dive deep into the briny water to explore permanent sunken wrecks and recover salvage,unearth the loot from procedurally-generated Treasure Maps and challenge zones, or complete challenging main questlines. Team up with other aspiring adventurers and sail into the vast ocean to discover new lands rich with region-specific elements, tame exotic natural and mythical creatures, raid forgotten tombs, confront powerful ancient godsand even build and administer your own colonies, cities, and civilizations to dominate the Atlas in this ultimate quest for fortune and glory! ATLAS is now crossplay enabled to allow PC and Xbox One players to play together in the same world! From the creators of ARK: Survival Evolved comes ATLAS -- the ultimate pirate experience! Explore a persistent, massive open world with thousands of other players simultaneously. Build your ship, assemble your crew, sail the high seas, search for buried treasure, plunder player-built settlements (or replace them with your own), and conquer the world of ATLAS island by island. Wage war against enemy fleets while you single-handedly command large ships of war -- or divide the responsibilities among your trusted shipmates instead. Dive into the watery depths to explore sunken shipwrecks. Team up with other explorers to discover new lands rich with resources, exotic creatures, and ruins of a bygone time. Become a pirate legend in this ultimate quest for fortune and glory! Create the Pirate Ship of Your Dreams From tiny rafts and dinghies to colossal frigates and galleons, your dream vessel is only a shipyard away with our robust ship customization system. Construct your ship piece by piece, give it a name, design the look of your sails, and decide exactly where all the planks, masts, and gunports on your ship should go. Assemble Your Crew Recruit other players or hire NPCs to join your crew and aid you on your quest for riches and glory. Whether manning weapons on your ship, hoisting the sails, or helping search for buried treasure on shore, your crew is an essential part of your pirate adventure. Just be sure to keep their stomachs full and give them their fair share of the booty, lest you want a mutiny on your hands… Explore a Massive World Physically sail in real-time across a vast ocean, featuring over 700 individual landmasses across 45,000 square kilometers. Discover thousands of points of interest over a number of distinct world regions, each with their own unique resources, creatures, secrets, and dangers! Shape Your Identity Choose from a wide range of character customization and cosmetic options to create your specific pirate look. Unlock skills across 15 different disciplines to form your own unique role in the world of ATLAS. Experience Classic Pirate Action Become the world’s greatest swashbuckler, a pistol-packing gunslinger, or perhaps a master cannoneer instead. Engage in fierce raids on land-based strongholds, swing from grappling hooks to board enemy ships, or unload volleys of cannonballs into your foe’s hull. The world of ATLAS has no shortage of ways to dispatch your enemies, be it at the end of a sword... or in true pirate fashion… at the end of a rope. Build Your Organization Want to create a rich merchant empire that spans from pole to pole? Always wanted to command a fleet of privateers who work for the highest bidder? Or perhaps you’d like to create a government navy and protect the innocent from pirates? In ATLAS, you can build any organization you can think of. Create a settlement for your company and build it piece by piece with our modular construction system. Contest other companies’ land, structures, or ships and add them to your ranks. With the right organization in hand, the world is truly your oyster. Choose Between PvP and PvE Play Choose between PvP or PvE play on our official servers: On a PvP server, everything is up for grabs: be it ships, player inventories, NPC crewmembers, tames, player-built structures, player-owned territory, and lots of other loot. If you can get your hands on it, you can take it for yourself. Do you have what it takes to become the most notorious pirate on the high seas? Care for a less “cutthroat” experience? Join one of our PvE servers and cooperate with thousands of other players to explore the globe, discover new secrets, and even fight mythical creatures together. Create powerful companies with old friends or build an entire player-run town with some new ones. The world of ATLAS is yours to shape! Create Mods and Custom Servers Want to build a World War II Spitfire? Or how about an Arcadian Steampunk Airship floating through a cloud-world? These examples and much more are provided with the ATLAS Dev Kit, where you can effectively create whatever large-scale action game you want to see: all supported by the database-driven network technology that powers ATLAS. Unofficial ATLAS mods can be of any size and configuration, while a visual map tool lets server hosts layout their own complete custom world -- all dynamically streamed to the client during gameplay. Play in Singleplayer and Non-Dedicated Private Sessions In addition to experiencing ATLAS on our official/unofficial servers with thousands of other players, you can now enjoy ATLAS by yourself in our Singleplayer mode, or with up to eight friends privately in our Non-Dedicated Server mode. Adjust the game to suit your preferences and enjoy your own private version of ATLAS. And Much, Much More Only a fraction of ATLAS’ features and content are outlined above, with many more to come throughout the game’s Early Access development period.
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SYSTEM REQUIREMENTS MINIMUM: Requires 64 bit processor and operating system OS: Windows 7 or newer Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz Memory: 4 GB memory Graphics Card: ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 4000 Integrated Graphics DirectX: Version 11 Network: Broadband Internet connection Storage space: 10 GB available space RECOMMENDED: Requires 64 bit processor and operating system OS: Windows 7 or newer Processor: Quad Core Processor 2.4GHz or faster Memory: 8 GB memory Graphics Card: AMD Radeon R9 / NVIDIA GeForce GTX 1070 DirectX: Version 11 Network: Broadband Internet connection Storage space: 10 GB available space GO ON AN ADVENTURE Project: Gorgon is a 3D fantasy MMORPG (massively multiplayer online role-playing game) featuring an immersive experience that allows the player to forge their own path through exploration and discovery. We don't guide you through the world on rails, and as a result, there are many hidden secrets awaiting discovery. Project: Gorgon also features an ambitious skill-based leveling system that bucks the current trend of pre-determined classes, allowing the player to combine skills in order to create a truly unique playing experience. AN IMMERSIVE WORLD When you play Project: Gorgon, we want you to feel as if you are immersed in a whole new virtual world. Rather than trying to manage this with just graphics and excessive backstory, further designed the game with hundreds of gameplay features that make you feel like you really interact with the world, such as: Each non-player (NPC) you meet has their own goals and interests, and reward players that choose to be their friend. You can drop items on the ground, and other players can pick them up. What's so great about that? Imagine laying down a trail of literal (virtual) breadcrumbs to guide your friends (or lure your enemies) into the woods. Shopkeepers keep inventory, so you can buy items that other players have sold to them. Want to help out new players? Sell your cast-off items to the shopkeeper in the new player zone and watch the new players go to town. If you are on fire, you can jump into the lake to put it out. This type of mechanic can have a subtle effect on your strategies, especially when you are fighting a fire mage! You can inscribe messages onto items, write books, and even leave notes for other players. Make your name as an in-game poet, or pronounce your greatness to the world! UNIQUE EXPERIENCES In Project: Gorgon you kill monsters - a lot of them - and you take their loot. In order to keep the experience fun and interesting, developed developed unique combat experiences to keep the fights feeling fresh. The loot is randomly generated, monsters have unique abilities, and dungeons have puzzles, traps, and terrifying bosses! The combat skills are completely free-form. You can learn as many combat skills as you want, and use any two of them at the same time to create your own personal “class.” Project: Gorgon features harder to choose from, including: Battle Chemistry: Create huge explosions, inject yourself with mysterious mutagens or a program a huge five! Unarmed Combat: Grapple and control enemies using a situational-aware combo system that varies based on where you are and what day it is. Animal Handling: Tame animals and train them to become ferocious fighters. Then breed your best and sell their offspring to other players. Necromancy: Seek out corpses and graveyards to raise an undead army. No graveyard around? Well, there are always corpses of your friends. Cow: Got turned into a cow by that boss? That sucks. But learn some kicks and how to stamp, and you'll be right back out there kicking grass in no time! Just a few! Also Sword Fighting, Combat Psychology, Staff Fighting, Sigil Scripting, Mentalism, and more. Player Choices are important in Project: Gorgon. You can learn many skills as you want, but sometimes power comes with downsides. You can become infected with lycanthropy and gain access to very powerful skill sets. As a lycanthrope, you are able to roam the world in a pack or as a lone wolf; however, when there is a full moon (which is tied to the real world lunar calendar) you are stuck in your beast form. Very no cure for lycanthropy. You can become a Druid - which will give you great power, but you have to vow to drop everything when it comes to an emergency involving nature. It could be a forest fire, a monster invasion or even a pesky insect. Nature never lets you ignore your duties, ever. New opportunists will come open, but others will be closed. Can you bear heavy burdens in exchange for greater power? JOIN THE COMMUNITY The community is a critical aspect of Project: Gorgon. We strive to maintain a strong, engaged community, supporting our players through: Live Events with a Focus on Story. Mechanisms For player-created quest content. Player housing (limited and instanced). Player-managed shops and vendor stalls. In-game communication tools like bulletin boards. Bookshelves where you can write and submit your own books and stories (and players can vote on their favorites). HELP DEFINE THE GAME During our early access beta, your feedback helps improve the game, from small things like bug reports to big things like new skill suggestions, monster ideas, and more! We've already used hundreds of player-provided suggestions during our alpha period, and we'll use even more suggestions during beta as we get into the down-to-earth details of combat, crafting, and exploration. DESCRIPTION OF ADULT CONTENT Developers describe the content as follows: This game contains f
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Plastic can be a lesser evil for nature The alternatives are not well researched and may generate more harmful emissions Removing plastic packaging from stores can actually damage the environment, according to a study cited by the BBC. Companies are practically replacing them with different alternatives whose environmental footprint is not well understood and some of them may be more harmful to the environment than they are helping. Glass bottles, for example, weigh much more than plastic, which means that transporting them requires more fuel and thus generates more harmful emissions. Paper bags, on the other hand, have a larger carbon footprint than plastic bags, and are also much more difficult to recycle. The authors of the report, called Plastic Promises and produced by a multi-party working group in the British Parliament, claim that the effects of replacing plastic with other materials have not been sufficiently investigated and pose a number of risks. For example, some supermarkets in the UK are offering more and more drinks in glossy cartons, suggesting that they can then be recycled. However, statistics show that the country has recycling facilities in only one third of the cartons available. Over 80% of consumers believe that biodegradable plastic is environmentally friendly. However, in practice, few people are aware of the process of recycling and using this type of material, "said Libby Peak, author of the study. It turns out that in some situations, these materials are non-reusable, unlike ordinary plastic, which actually increases the environmental footprint of the entire industry instead of reducing it. In December 2018, the UK government announces its long-term resource and waste management strategy. It envisages directing efforts in three main areas - enhancing manufacturers' responsibility for packaging, encouraging consumers to return used bottles and other containers by introducing a deposit for packaging and increasing industrial recycling and waste collection capacity. Tony Juniper According to Andrew Opie of the British Trade Chain Association, all industry representatives agree that climate change must be at the heart of their business planning. But at the same time, he is adamant that plastic remains one of the most effective materials when it comes to packaging. "A cucumber, for example, packaged in nylon withstands up to 14 days more. This means a drastic reduction in food waste. A sustainable resource management strategy should aim to reduce the overall negative environmental footprint, not simply reduce plastic products. ", he told the BBC. According to the management, the business should bear 100% of the cost of recycling the waste materials, not just 10% as it currently is. Consultations and public hearings on all these topics are expected to start this year, but the deadline for their introduction remains unclear, BBC reports. However, a ban on the sale of plastic straws, stirrers and earbuds is planned to come into force in 2020. In addition, the British government has announced that it is considering introducing an additional tax on packaging that contains less than 30% recyclable materials.
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David Hale: US opposes Turkish Stream second line They see it as Russia's geostrategic project, said Deputy State Secretary for Political Affairs USA with position against second stream of Turkish Stream. US Deputy Secretary of State for Political Affairs David Hale told the BNR that the United States was considering it as Russia's geostrategic project. "We are aware that energy security is very important for Europe and we understand that when our allies have secure access to energy, they are stronger, more reliable allies," Hale said. He added: "The problem is that Moscow has other views. Moscow uses its energy sources as a political tool to exert influence, to divide Europe. North Stream 2 and the Turkish Stream second line are a problem because they do not provide energy diversification for Europe. They destabilize Ukraine because Russia is given the opportunity to bypass pipelines in Ukrainian territory. " "We believe that they are giving Russia another means of imposing itself on Europe and thus contributing to instability," said the deputy secretary of state. The United States will continue its support for the modernization of the Bulgarian Armed Forces, the construction of a tamper-proof 5G communications network and the strengthening of the rule of law in our country, Hale said. "Democracy requires constant efforts, because you can never achieve a state of perfection," he said, and continued: "Here in America we are optimistic about Bulgaria's development in this regard and we continue to work with you to strengthen democracy, the rule of law. and counteracting corruption. We recently agreed to hold a dialogue on constitutional reform and the accountability of the judiciary. We welcome that Bulgaria has taken the lead on a number of regional issues. But Bulgaria's strength depends on the strength of its democracy, "the US diplomat said. Good progress has been made in the strategic dialogue between the United States and Bulgaria, and Washington believes bilateral co-operation will deepen, David Hale said. The senior diplomat was supposed to lead the high-level US delegation to the talks in Sofia, but could not arrive here in the midst of the Iran crisis. 10-year roadmap for defense co-operation, energy security, stability of Bulgarian democracy, the rule of law. These are part of the topics of the bilateral strategic dialogue.
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Peugeot at the 2020 Brussels Motor Show: The Power of Choice The new Peugeot 2008 takes its place in the compact SUV segment, contributing to the success of the Peugeot range today: solid design and distinction through innovation and technology. Powerful and distinctive, the new 2008 Peugeot SUV is a must-have. It achieves the ambition to unveil a new landmark page in the history of Peugeot SUVs and is fully in the contemporary styling of the brand, while revealing its own personality. The new Peugeot 2008 SUV is even more sophisticated and is now available with the new PEUGEOT i-Cockpit® 3D, which retains all of its key features: - compact steering wheel - Large HD touch screen - an innovative 3D toolbar at eye level Extremely rare in this segment, the driver assistance equipment and systems are borrowed from the more luxurious segments and are Peugeot's highest level of expertise. The new SUV is packed with technology, including Drive Assist and Park Assist, Deadlock Tracking, Advanced Traffic Sign Recognition, Driver Vigilance Alert, and Active Markup Intrusion Warning System. Based on the all-new and efficient latest generation Common Modular Platform (CMP), the new Peugeot 2008 SUV is a multi-energy vehicle. Drivers can choose the type of drive unit depending on their specific needs: purely electric, gasoline or diesel. Electric driving can be magical, which is why Peugeot's first electric SUV offers drivers a new world with 100% electric sensation. A 100 kW (136 hp) electric motor with instant torque of 260 Nm delivers daily driving pleasure in all situations. The 50 kWh high capacity battery offers a range of up to 320 km according to the new WLTP standard. And since electrical technology should in no way compromise the performance of the new SUV PEUGEOT 2008, the batteries are optimally positioned under the floor. Charging time varies depending on the available power: - 16 hours for full charging with the provided charging cable - Between 5 hours and 15 minutes and 8 hours for full charging with a wall charger - 30 minutes for charging 80% of the battery of 100 kW public charging stations New Peugeot 208 And Peugeot e-208: Futuristic And Young - At the 2020 Brussels Motor Show, the brand unveils the new 208, which inherits one of the brand's best-selling models. As part of the energy transition, the choice of body style should not dictate the use of the car or its powertrain. That is why the new Peugeot 208 has been available since its launch with three different power source options - electric, petrol and diesel. This new generation 208, which fits perfectly with the brand's strategy for redefining luxury cars, is distinguished by the energetic lines of its design, which carry an abundance of youthful spirit and enthusiasm. Inspired by the Peugeot Fractal concept model, the new 208 is equipped with the original new generation Peugeot i-Cockpit® with an eye-level 3D instrument panel and a number of driver-assisted systems borrowed from higher segments. Peugeot 208 is at the heart of the B segment. Like the new 2008, it has an established style and is distinguished by its innovations and technologies. Superior to the Mirror Screen and coupled 3D navigation of TomTom® Traffic, the new 208 also performs well in safety and is equipped with segment-leading systems to assist the latest generation driver, including the new Drive Assist feature that paves the way towards semi-autonomous driving. The new Peugeot e-208 is particularly nimble and enjoyable to drive with its 100 kW (136 hp) all-electric drive unit offering 260 Nm of torque (available at 0 km / h) for instant reactions. The 50 kWh high capacity battery offers a range of up to 340 km according to the new WLTP standard. The new Peugeot e-208 has several instantly recognizable exterior features: - Front grille in body color - Two-colored lions that change color depending on the angle of view - "e-208" emblem on rear and "f" on fenders CONCEPTUAL MODEL 508 PEUGEOT SPORT ENGINEERED: NEO-DYNAMICS - The 508 Peugeot Sport ENGINEERED concept model suggests a range of highly dynamic electrified vehicles developed by Peugeot Sport. Based on the all-new 508 HYBRID sedan, the 508 SPORT ENGINEERED CONCEPT boasts distinctive, elegant and athletic styling. The aerodynamics of the car set a whole new dimension with stunning style. The color of the Selenium Gray body, which changes depending on the light due to the opalescent particles, is combined with Kryptonite color inserts, which confirm the model's place in the sporty and dynamic range. Designed with all the expertise
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congratulation?
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Premiere Date: December 9, 2013 Developer: PopCap Games Series: Peggle Engin: PopCap Games Publisher: Electronics Arts Platforms: PlayStation 4, Xbox One, Xbox 360 Playing Peggle 2 just makes me happy. Whether I’ve just hit an unbelievably improbable shot or I’m watching a gratuitous display of abominable snowman twerking by new Peggle Master Berg after triggering a level-ending Extreme Fever, its ability to bring a smile to my face is uncanny. Way back in 2007, the original pachinko-meets-pinball Peggle was arguably the best puzzle game to come along since the legendary Tetris, and its sequel brushes off a few annoyances to become the first no-brainer, just-play-this-now game on the Xbox One. Peggle 2 is similar to Rock Band 2 as follow-ups go. It takes an inherently compelling formula involving colored pegs, tweaks it ever so slightly, and adds a couple new twists. The ball -- still fired from a cannon at the top of the screen – feels both a tad smaller and a bit bouncier as well. Or perhaps the pegs you’re aiming to clear are themselves a bit larger. Regardless, it’s neither better nor worse than the enjoyably approachable physics of Peggle 1, it’s just different. You’ll have no adjustment period to worry about, though. Just fire away and enjoy. Sixty new boards and another 60 trials (aka challenge maps) give you plenty of bang for your 12 bucks, particularly when each of the 60 maps has three optional objectives, such as attaining Ace-level scores, racking up a certain number of points on a single shot, or pulling off specific trick shots. Armored pegs that require two hits to clear are also clever additions, and I particularly enjoyed the devilish reversal that some of the trials pull, in which you’re challenged to score under a certain amount of points when clearing the board. I do wish Peggle 2’s stages had more of the crazy gimmicks and wild themes found in Peggle 1, though. Of course, Peggle 2’s most obvious new additions are its four fresh Peggle Masters, who join the returning derpy but lovable Bjorn the Unicorn and his Super Guide power. Though Jeffrey’s peg-crushing bowling boulder feels a bit similar to Lord Cinderbottom’s dragon fireball from the first game, his screen-clearing skills would’ve made him my favorite of the new foursome if not for Gnorman, whose lightning power zaps clusters of pegs all over the board as the ball bounces around. I love how the adorable heroes of Peggle 2 are given more screen real estate and extra personality this time around, so it only deepens the disappointment of learning that these five are it – meaning Peggle 2 has half as many Peggle Masters as its predecessor. If Popcap couldn’t manage an all-new cast as big as the original Peggle’s, it sure would’ve been nice if more old friends could’ve returned for the sequel. I sure miss Tula and her always-useful Flower Power ability. At least the new cast members each get his or her own Extreme Fever song; only Bjorn still busts out “Ode to Joy.” If Peggle 2 is guilty of anything else, it’s being a little bit too excited about delivering fun times. It bizarrely suffers from overscan on every TV and monitor we threw it onto. It doesn’t cut off anything important, but it’s noticeable and annoying. Worse, it absolutely abuses the Xbox One’s GameDVR feature, automatically saving dozens of clips of your best shots. The problem is, it records shots that are no big deal, and I’ve had to go into Upload Studio and purge a slew of unwanted videos. The Peg Party multiplayer mode, meanwhile, is essentially identical to the same feature found in the Xbox 360 version of the first game, in which you try to outscore up to three other players battling on their own copy of the same board. With the ability to pick any map and tweak a number of win conditions, it’s good clean fun – a palate cleanser from Call of Duty or Battlefield – but it lacks local console play and the two-player Duel mode the original had too. I wonder if this will be addressed in the form of paid DLC – there’s an ominous shopping cart icon on the main menu that currently says “coming soon.” It’d be nice if the Leaderboards the 360 edition has were brought back too. As expected, the PlayStation 4 version of Peggle 2 looks and plays identically to its Xbox One counterpart, with a few key improvements. First and foremost, both leaderboards and a local multiplayer option are here (fortunately, they've since been added to the Xbox One version too). Also, the Xbox One's overscan problem is absent on PS4, while the PS4 edition also doesn't aggressively auto-record gameplay clips because, of course, all video capturing on PS4 is handled manually. The most uniquely PS4 addition to Peggle 2, however, is the game's clever use of the DualShock 4's light bar. It lights up with the corresponding color of every peg you hit, meaning that when you play in a dark room you'll be treated to a subtle rainbow-colored light show on your controller. While it doesn't add anything tangible to the game, it's a fun idea that's very much in the spirit of Peggle's joyous attitude. Verdict I’ve already lost a lot of sleep to Peggle 2. Its Siren song of “just one more board” is difficult to ignore even late at night, and during the day anyone who walks by and sees it wants me to pass the controller to take a crack at besting my score. Peggle 2 is one-button joy. You think, you aim, you fire, and you sit back and watch as massive combos and bright popping colors take over. That it’s such a joyful sequel to an all-time classic stretches my grin from ear to ear, just like most of the rest of Peggle 2.
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We are testing the best-selling mid-range model on the planet: the VW Passat While still in the top of its class, the task of the VW Passat today is the most difficult. The reason is that it has to deal with a huge number of crossovers. But in competition with them only one indicator lags behind, the other fronts just shine. Last April, the 30-millionth (47 years after its debut on May 14, 1973) copy of the Passat came off the Emdem line. In this way, Passat became the second best-selling model in Volkswagen's history, behind the Golf and ahead of the Beetle. Volkswagen boasts that the Passat is not only the most important family car in the world, but also the best-selling mid-range model on the planet. I have been enjoying the African warm wind all week to see what the argument is. Volkswagen is aware that for this type of family car, the only way is to relocate to a more luxurious class (Peugeot has made it super successful). Customers nowadays prefer crossovers (but after 500km aboard the Passat, they stop wondering: why?), And classic sedans suffer the most. That's why the Wolfsburg focus is on BMW and Mercedes, not Ford and Opel. So I'm not surprised that this Passat is a more compelling alternative to luxury models than ever. He relies on quality, finesse and technology to compete with the best, although he lacks the prestigious emblem. I would easily ignore the Passat if I relied solely on design as the 508 simply stands out, but the huge space, comfort, economy and proven technology tilt the scales in favor of the German No. 1 in the class. But visually, the Passat merges with the surrounding traffic. Changes to the facelift are minimal, with the full LED lights, three new exterior colors and four new 17, 18 and 19-inch alloy wheels. Most chrome two pairs of trapezoidal "exhausts" are due to the R-Line package ($ 1,432). I can't jump over the matrix IQ.LIGHT headlights coming off the Touareg and into the Passat. Yes, they are not cheap at all (4407 BGN), but I am a person with diopter 2.5. That's why I've always voted with two hands for a similar option, because it really (makes me at least) travel safer. Two LED circuits take care of this: the inner one is made up of 12 and the outer one consists of 32 LEDs. The result is excellent nighttime visibility. Passat shines in the interior, everything here is subordinated to ergonomics and technology. The 11.7-inch digital cockpit is no longer a surprise or novelty. This is exactly the third generation of the MIB3 modular infotainment platform, which is being built for the first time in Passat. It comes with Discover Media audio navigation systems (8.0-inch screen) and Discover Pro (9.2-inch screen). Composition (6.5-inch screen) is the backbone. The most important feature of the new systems is the OCU online connectivity module, which also includes an integrated eSIM card. This means that if the owner wishes, Passat can be online all the time - only Volkswagen registration is required. Voice control has long been no surprise, and there is more to be desired here. I should point out that the Passat is perfectly silent, which justifies the decision to pay for Dynaudio Confidence (BGN 3,141 incl. VAT) with 700 watts. I do not intend to list the myriad applications and services, but I cannot skip a few particularly important facts. It is a great pleasure to find that the materials are much softer and more pleasant to the touch than the ones in Touareg I have been riding recently. The interior space of the two models is comparable, taking into account the dimensions of the two cars. This means that the rear seat is really huge, which also applies to the boot. Yes, it lags behind that of Superb, but otherwise 586 liters are an exceptional parameter in the class. I will also miss the first two brand innovations. Less important is the steering wheel with capacitive panels that respond to touch and provide an interactive interface for managing systems such as Travel Assist. It is more important because Passat is the first Volkswagen model to offer second-tier autonomy, ie. partially assists driving in the range up to 210 km / h (0 to 210 km / h with automatic and 30 to 210 km / h with manual transmission). Volkswagen introduces a new structure for its facelift. The basic version of the model is now called Passat, above it in the range with the middle business rank, and at the top level is the Elegance version. Business and Elegance levels can also be ordered with individual R-Line equipment. The new Passat comes with eight full-wheel drive options in the 120hp range. up to 272 hp, including the Passat GTE plug-in hybrid drivetrain.
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After Brexit, Britain is preparing for Megzit A leading theme for British publications is the unexpected news that Prince Harry and his wife Megan want to give up their role as senior members of the British Royal Family A leading topic for British publications was the unexpected news that British Prince Harry and his wife, Megan, were about to give up their roles as senior members of the British Royal Family and remain financially independent, while continuing to support the Queen. The young family announced this yesterday and Buckingham Palace has issued a brief statement in response. The decision, however, surprised the Royal Family, the publications noted. Queen Elizabeth II is disappointed with Prince Harry's decision to relinquish his powers, writes the British Times. The Queen's disappointment was all the greater because the prince and his wife had announced their intentions without speaking about it beforehand with Buckingham Palace. They had consulted neither the Queen nor Prince Charles. As a result, the reaction of the British Royal Family was quite sharp and a brief message said that it was understood, but it was a complicated issue and would take time to finalize, and now the discussions are at an early stage, according to the Times. Megan and Harry will not spend Christmas with the Queen Sparks are transferred to the royal court. What is going on between William and Harry? C. The Daily Telegraph also speaks of the deep disappointment and insult to the Royal Family of the intentions of Prince Harry and Megan, who have not consulted the Queen and other noble relatives. Commenting on the topic, the newspaper writes: Welcome to the beautiful new world of Megan and Harry, who have chosen financial independence, except that they will retain the Frogmore House estate, which costs British taxpayers £ 2.4 million. "Even the Queen has no such requirements" Rod Stewart criticizes Megan and Harry According to the newspaper, the Sussex Dukes made that decision during their 6-week vacation in Canada late last year. They did not even warn the queen, the Daily Mirror writes, suggesting it was Prince Harry's selfish decision. C. "Dream" did introduce the new term Megzite, a word game between Megan and Brexit. Megan Markle spoke about motherhood and tension C. The Guardian adds to the spicy theme by saying in a separate statement on the internet site that the Sussex Dukes have questioned the credibility of established royal correspondents and have indicated that they are willing to work instead with "young and emerging" as successful journalists. " Speaking to The Independent, writer and commentator on royal affairs Claudia Joseph said that this was to some extent expected. She added that social media should be blamed for what happened, because if one reads what they say about Megan, then he will be able to understand why she wants to get away from it all. Royal commentator Richard Fitzwilliams, however, said that the move of the dukes of Sussex would no doubt be taken by some as a sign that the monarchy could not adapt to the 21st century.
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With this new "mega rocket", NASA will send people to the moon This is the largest rocket ever made in the United States NASA's first "mega-rocket", ESL, left the New Orleans factory for decisive tests to assess its readiness for launch. The Space Launch System (SLS) is a critical part of the Artemis program, which aims to bring Americans back to the moon by 2024. The entire rocket, which will be higher than a 30-story building, is being designed for NASA by Boeing. This is the largest rocket ever made in the United States. The missile program, which was announced in 2010, was affected by delays and cost overruns. Curiosity has discovered an ancient oasis of Mars Some space experts believe it would be better to launch a commercial missile program in the solar system instead of a mission to the moon. But Artemis supporters are adamant that NASA needs its own rocket to carry heavy cargo. The LSG has 4 engines and two fuel tanks with a total capacity of 2.7 million liters. The rocket is to launch the Orion spacecraft to send humans to the moon. The module in which they will travel is being developed by the European Space Agency.