Everything posted by [MC]Ronin[MC]
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Battle Merouane vs King_of_lion [winner king of lion]
[MC]Ronin[MC] replied to King_of_lion's topic in GFX Battles
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Premiere Date: May 22, 2018 Composer: Jesper Kyd; dreissk Engin: Unreal Engine Developer: Undead Labs Platforms: Xbox One, Microsoft Windows Modes: Single player game, Multiplayer game Exactly one year ago, zombies conquered civilization and destroyed America as we know it. Even the military is unable to stop what is happening. You have the honor of protecting the survivors and fighting together for the undead, for every bit of land, food, and weapons. Welcome to a post-apocalyptic world that depends on your choices! open-world battle for survival against a zombie menace is the right kind of post-apocalyptic fun. It creates plenty of high-stakes moments, punctuated by the relative calm of foraging for supplies while always looking over your shoulder. It’s a potent mixture for a while, until the combination of repetitive missions and annoying bugs eventually dulls the joy of squashing heads, even when your co-op entourage rolls deep. Just like in 2013’s original State of Decay, in State of Decay 2 you can freely switch between randomly generated survivors in your post-apocalyptic community – and you’ll regularly have to, because they can only be pushed so far before their stamina starts to give out. Or worse, you did something stupid and got someone permanently killed, taking their unique traits and whatever leveled-up skills they’ve acquired with them. You’re not able to customize their names or looks at all, which is a shame, because if XCOM has taught us anything it’s that it’s fun to tell your friends and co-workers how you got them killed. But that fear of loss (you can’t reload from an earlier save!) adds some significant weight to the struggle that plays out on one of three open-world rural maps, as you scavenge the region to build a shelter and work to cleanse the land of a disease known as the Blood Plague. Unlike the original, though, State of Decay 2 can be played in its entirety (after the tutorial) in four-player co-op, which even works cross-platform between PC and Xbox One. The joining parties enter the host’s game and get to bring back all their looted spoils (aside from resources) plus bonus rewards to their own game. It’s a near-universal truth that games like this become more fun when played with friends, and that holds very true in State of Decay 2. You can hardly swing a dead cat without hitting a zombie. “ There’s not much more to the generic post-zombie-apocalypse story than the quest to wipe out the Blood Plague – at least not that I’ve encountered in a single playthrough on one of the three maps, the Plateau – but there’s some background radio chatter that suggests a bigger world of survivors and organizations out there that could someday make an appearance. Everything else is told on a smaller, more personal scale: individual characters will have their own quest lines assigned to them, such as one woman who wanted to track down what happened to a police officer friend of hers in a series of missions, and when you eventually appoint a leader to your group, their randomly determined class appears to influence how your story ends. (Mine was a Warlord, as opposed to Sheriff, Trader, and Builder, which as you can imagine ended with lots of shooting.) But generally it’s a sandbox-style RPG where you’re tackling dynamically appearing quests as people call for help, and you make your own story in the way you deal with them. While zombies are so omnipresent in the open world that you can hardly swing a dead cat without hitting one, they’re spread thin: next to something like Dead Rising 4 or what we’ve seen in those Days Gone trailers, the number of “zeds” you encounter in the open world at any one time is positively quaint. It’s rare to see more than a dozen at once, and the so-called “hordes” that appear on the map are limited to five or six. It’s enough to keep you on your toes, but individual zombies are more a nuisance than a threat. Fortunately, the moment-to-moment combat against the rank-and-file undead is simple but satisfying. Melee never really evolves beyond button-mashing while keeping an eye on your stamina meter, but you can unlock some specializations that allow you to quickly throw an enemy to the ground and leave it vulnerable to a delightfully gruesome head-popping execution move. And, when you score a critical hit and knock its block off with a single swing of a bat or swipe of a machete (instead of bludgeoning them four or five times first) it’s a tiny moment of power. When you score a critical hit and knock a zed's block off with a single swing of a bat it’s a tiny moment of power. “ Guns, which include all the expected pistols, shotguns, rifles, SMGs, and grenade launchers, feel good to fire thanks to nice loud sound effects and recoil that make them seem powerful. Ammo is scarce enough that shooting feels like a last resort, but when you skillfully execute headshots (the zombies’ spongy bodies soak up precious bullets) you’re rewarded with a chunky effect and a one-hit kill on anything shy of a hulking Juggernaut. They’re not quite as fragile as something out of The Legend of Zelda: Breath of the Wild, but weapons do break after use, first turning yellow as a warning and then red for unusable (requiring repair in a workshop), which occasionally left me desperately improvising my way out of bad situations. You’re never entirely defenseless, thanks to an invincible backup knife, but it’s obviously less than ideal for taking on multiple enemies. That unpredictability adds some flavor to the repetitious business of clearing out zombie infestation after zombie infestation. Driving around is a lot of fun, too, but not because cars handle well. To put it mildly, they do not – but to be fair they’re mostly beat-up vans, trucks, and sedans, with only a few muscle cars and armored vehicles mixed in. But thanks to arcadey physics they’ll always right themselves if you flip them, so you’re free to try some stupid stuff as you’re plowing through zombies and opening your door to whack them as you pass by without damaging the car’s body. It’s unfortunate that your co-op partners can’t lean out the windows and shoot at zombies while you’re at the wheel – their participation is limited to opening their own doors, if they have them. You don’t want to have the tank run dry just as you spot a horde. “ At the same time, you have to be careful: a limited gas supply (and absolutely terrible gas mileage) adds some tension to every excursion – you don’t want to have the tank run dry just as you spot a horde hanging around with a Juggernaut, for instance. Having to keep your cars in good repair adds another layer of tension, and it’s a challenge to have to work your way out of a predicament by scrounging around for a gas can or repair kit. Also, trying to hoof it home when you’re injured and low on stamina is a big pain, especially at night. As you use your characters, they’ll develop their skills: running a lot will build up their endurance, fighting will unlock stat boosts and upgrades to melee and shooting, and a variety of other skills like gardening, chemistry, and computers will give you access to an upgrade tree of mutually exclusive character development choices that can lead to new crafting or support ability options. These can really add up to make a character into a killing machine when they’re maxed out, so it’s worth making sure you play as a variety of characters to level them all up. Of course, this also raises the stakes of holding onto characters, as all their stats go down with them if they die. One of the first things you do in State of Decay 2 is establish a home base – first in an abandoned home but later in a larger, more interesting location like a strip mall or theme park. The board game-style management was never all that fun. “ The board game-style management, in which you choose which buildings to place in a set number of slots, was never all that fun for me because it doesn’t leave a lot of room to experiment. Even the largest bases I was able to find had only a few slots to build on, and most of those were taken up by essentials like beds for your people. (You could go without those, sure, but then you’ll spend all your time dealing with morale levels in the toilet or insufficient manpower.) After placing those and maybe a farm to reduce the amount of food you have to constantly forage for, you’re left with space to build only one or two crafting buildings at a time. Tearing down an arsenal to build an auto shop or an infirmary to build a workshop takes way too long to be worth messing with, since construction can take upwards of 30 real-time minutes. If you buy something through this post, IGN may get a share of the sale. For more, learn more. And even though your base is constantly under threat of zombie attack (based on how much noise your various activities are making), there’s no option to customize your defenses beyond taking up precious slots to build guard posts. Not that you need to – my base was attacked countless times and I never suffered any ill effects, whether I was there to help fend them off or not. As long as you keep your people stocked with ammo and have a handful of them there, there’s no threat as far as I could tell, which made that whole system feel meaningless. Scavenging for resources to keep your community running is refreshing, though, because you can just look at a building and have a pretty good idea what you’ll find there. Food is found in restaurants and stores, fuel is in gas stations, construction supplies at construction sites, etc. It seems simple, but so few games get this right (and what series is guiltier than Fallout of putting food in toilets and ammo in a baby stroller?). And the option to speed up looting at the risk of attracting – or rather spawning – nearby zombies is a constant temptation, since the default looting speed is painfully slow. At the same time, a lot of the inventory management is clunky. There are lots of examples of this, from having to switch to controlling your AI-controlled follower to manage their slots (but being unable to do that during story missions because switching away from that particular story’s character aborts the mission) to having to unload resource bags from a car’s trunk one at a time, requiring up to eight trips from your parking spot to the drop-off point in your base. Why can’t I just unload the whole thing if I park in one of the base’s designated spots? It’s a maddening waste of time. [Apparently you can do this. Oops!] They sound nasty, but in practice, Plague zombies are negligibly more threatening. “ Aside from the ability to play the entire thing in co-op, the biggest new idea in State of Decay 2 is the Plague zombies: red-eyed versions of the same yellow-eyed zeds who are slightly more aggressive and gradually infect you with a lethal disease with every hit. They sound nasty, but in practice, Plague zombies are negligibly more threatening than their yellow-eyed brethren. You unlock the cure as part of the tutorial, and the ingredients to make it are so plentiful (dropped by Plague zombies) that I didn’t fear the disease at all and rarely actually contracted it to begin with. The one place where Plague zombies made me reassess my tactics was when tackling Plague Hearts, the destruction of which is the main objective of the campaign. These big pulsing globs of goo spawn in buildings all around the map, easily detectable by watching for a red fog around them or spending resources to have them pointed out to you, and you have to go in and hit them until they melt into pulsing puddles of goo while you fend off endless hordes of Plague zombies. But once you figure out how to deal with them – by which I mean taking the frequently given hint to spam explosives at them – they become routine, and because the defenders all die instantly when you destroy the Heart you don’t even need an escape plan. So these encounters, too, become repetitive quickly. Four types of special zombies add some much-needed variety to the meat-grinder churn. The first time a speedy Feral zombie chased my car like a dog who knew exactly what he was going to do when he caught it was harrowing. The first encounter with a Juggernaut ended in victory, but not before he picked up my follower and tore her in half. Gas-filled Bloaters are easy targets, but they’ll sometimes lie down on roads and in fields waiting for you to drive over them, which is a dirty trick at night especially. And the Screamers do an amazing Keith Richards impersonation that draws in reinforcements, making them an obvious priority target in any group they’re found in. If anything, these guys are too rare: I only encountered more than one type at a time on a few occasions, but those were some of the best fights I had in And then there’s the deadliest game: rival humans. Most of them will start out friendly and open to trade, though they soon become needy and ask for donations of resources. If you play nice you can bribe them into peace and cooperation, and they’ll give you stat bonuses in return – but if you decide feeding your own people is more important you’ll have a fight on your hands. Dealing with enemies that are far faster than most zombies (way too fast for humans, honestly) and able to attack from a distance is a tougher challenge than I was used to, and one of the first groups of hostiles I encountered killed off both my follower and my favorite character by dodging and weaving so quickly I couldn’t line up a headshot. Later I learned to use distraction gadgets and smoke grenades to catch them off guard – or just brought along heavier firepower when I knew I was going up against live enemies. I’ve mentioned a few bugs so far, but to be very clear, State of Decay 2 bugs out early and bugs out often. The most persistent and annoying bug is when, playing in both single-player and multiplayer as the host, my AI follower would vanish; their icon would still be visible on the minimap, but they were not present (not just invisible) in the world to watch my back. Worse, since they were still technically following me I couldn’t recruit another follower until I exited out and reloaded my game. There are plenty more: an NPC asked me to blow up a Plague Heart for him that I’d already blown up, rendering the quest broken. Another quest asked me to find evidence of what happened to a group of survivors when one of the group was standing right in front of me. Some occasional weird zombie behavior had a group of four Screamers doing a conga line (convenient for running them down). In co-op, the bugs magnified and got worse the longer we played. Rubberbanding and hitching were common, even playing on the same local network. Frame rate issues were frequent even with both players on Xbox One X. Passengers couldn’t open the door of a car to smack zombies as we passed. For one person, trying to throw a grenade basically just pulled the pin and dropped it at his own feet. Sometimes we’d try to walk through what appeared to be an open door, only to hit an invisible wall and have to push the button to open a door that wasn’t there. Basically, State of Decay 2 never goes very long without doing something to remind you that it’s a buggy game. Between all of that and some pretty nasty rubber-banding, lag, and quirks, be prepared to leave, restart, and rejoin a game often. Verdict State of Decay 2’s zombie-infested maps are good places to scavenge, fight, and survive in. Combat is satisfyingly brutal and the special zombies inspire some real fear of permanent death, even though the Blood Plague turns out to be more of a sniffle. But the bugs are just as persistent as the zombies, and after a dozen or so hours the repetition of both eventually take their toll, making the appeal of replaying feel more limited than I’d expected for a sandbox RPG.
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Selling partner Steve McQueen of Bullitt for $ 3.4 million The legendary Bullitt Ford Mustang was auctioned and became the most expensive pony in the history of the model. Ford Motor Company has been delivering two 1968 Mustang GT 390s to the makers of the 1968 action-packed engine, equipped with 330hp V8 engines. The car in question is driven by the legendary Steve McQueen in Bullitt. The other car used for the cascades in the lane was completely destroyed. The fate of the car after the movie is unclear. He is believed to have been bought by an employee of Warner Bros. After that, his footprints reappeared in 1974 for sale in Road & Track magazines. There he is seen by the Kernan family who buys it. McQueen tries to buy the Mustang, but the Hollywood star refuses. Several times. That is how we get to 2018, when Sean Kiarnan's son recovers the four-wheeled star of the movie just for Bullitt's 50th anniversary, in honor of which Ford launches the Bullitt Edition Mustang. We are testing the super-exclusive Ford GT for well over a million levs A few days ago, the Ford Mustang GT 390 in question was auctioned off to Mecum. The dark green car was bought by an unknown collector (called Frank), who paid $ 3.74 million for it (with taxes and fees, selling $ 3.4 million), making it the most expensive model in the history of the model. The price of the GT 390 in 1978 was about $ 3,500 (about $ 25,800). This model captures one of the best car races in cinema history. It plays out on the streets of San Francisco, and for her, Bullitt receives an Oscar for installation. The specimen sold has the original 6.4-liter V8 engine and a 4-speed manual transmission, with a range of 105,000 km. Prior to this sale, the most expensive Mustang was the 1967 Shelby GT500 Super Snake. It was also auctioned in 2019 for $ 2.2 million.
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The sea has dumped a jar of yogurt since 1976. A woman collecting rubbish in Denia, off the Spanish coast of Costa Blanca, found a plastic yogurt bucket labeled the 1976 Montreal Olympics, Metro reported. Maite Mompo said that she was attracted to the Jopla brand because it had disappeared from Spanish supermarkets a long time ago - back in 2001. "I looked more closely and found that it was around 1976," said Mayte Mompo. She stressed that her find shows how urgently plastic containers need to be stopped. The plastic bucket says "Official Supplier of the 1976 Montreal Olympics" in Spanish. According to Maya Mompo, it will take 150 years to break it down. "It's a planetary-level ecocide. Plastic not only kills millions of animals a year, it's also in our food chain. Studies have recently shown that 90 percent of our salt contains microplastics. The same percentage is in drinking water," said Mayte Mompo. Microplastics are formed by breaking down larger pieces of plastic. It is also manufactured for the cosmetic industry. The small pieces easily pass through the filtration systems and enter the ocean, where they are a threat to marine life. Its effects on human health have not yet been specified, but it is estimated that one ingests about 50,000 plastic particles a year and inhales as much.
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Climate disaster: The temperature of the oceans is at a record high This leads to more severe storms and disruption of the water cycle - more floods, droughts and forest fires Oceans reached a new record high in 2019, showing the planet's "irrefutable and accelerating" warming, writes The Guardian. The oceans of the world are the clearest measure of a climate emergency as they absorb more than 90% of the heat captured by greenhouse gases emitted from fossil fuels, forest destruction and other human activities. The new analysis shows that the last five years are the first five warmest years recorded in the ocean, and the last 10 years are the first 10 warmest. The amount of heat added to the oceans is equivalent to every person on the planet operating 100 microwaves a day. Hot oceans cause more storms and disrupt the water cycle, which means more floods, droughts and forest fires, as well as relentless sea level rise. Higher temperatures are also detrimental to life in the seas, with sea waves rising sharply. The most common measure for global heating is the average surface air temperature, as people live here. But natural climatic events like the El Nino events mean that this can be quite different from year to year. "The oceans are really what shows you how fast the Earth is warming up," says Prof. John Abraham of St. Thomas University in Minnesota, USA, and one of the team behind the new analysis. "Using the oceans, we see a steady, steady and accelerating rate of warming on planet Earth. This is terrible news," he added. "We found that 2019 was not only the warmest year, it showed the largest one-year increase in a decade, sobering a reminder that human-caused planet heating continues to accelerate," says Professor Michael Mann of the University Pennsylvania, USA, and another team member. The analysis, published in the journal Advances In Atmospheric Sciences, uses ocean data from every available source. Most data are from 3800 free-floating buoys scattered across the oceans, but also from torpedo-shaped bathytermographs released by ships in the past. The results show that heat increases with increasing velocity as greenhouse gases build up in the atmosphere. The speed from 1987 to 2019 is four and a half faster than that from 1955 to 1986. Most of the ocean regions show an increase in heat. That energy leads to more storms and more extreme weather, Abraham says. "When the world and the oceans heat up, it changes the way it rains and evaporates. There is a general rule that drier areas will become drier and wetter areas will become wetter and rainfall will become more torrential. " The hotter oceans are also expanding and melting the ice, causing sea levels to rise. The last 10 years have also shown the highest sea level since 1900. Scientists expect about one meter rise in sea level by the end of the century, enough to displace 150 million people worldwide. Dan Smile, of the UK Marine Biological Association, who is not part of the team, said the methods used are state-of-the-art and the data is the best. "For me, the message is that the heat content of the upper layers of the global ocean, especially up to 300 meters deep, is rapidly increasing and will continue to increase as the oceans draw in more heat from the atmosphere," he said. Focus ". "The upper layers of the ocean are vital to marine biodiversity as they support some of the most productive and abundant ecosystems on Earth, and drama of this magnitude will affect drama.
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Initial release date: February 25, 2016 Developer: Crate Entertainment Engine: PathEngine Genre: Hack and slash Platforms: Xbox One, Microsoft Windows Modes: Single-player video game, Multiplayer video game SYSTEM REQUIREMENTS MINIMUM: OS: Windows XP / Windows Vista / Windows 7 / Windows 8 / Windows 10 Processor: x86 compatible 2.3GHz or faster processor (Intel 2nd generation core i-series or equivalent) Memory: 2 GB RAM Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better DirectX: Version 9.0c Storage: 5 GB available space Sound Card: DirectX 9.0c compatible 16-bit sound card Additional Notes: 4GB of memory is required to host multiplayer games RECOMMENDED: OS: Windows 7 / Windows 10 Processor: x86 compatible 3.2GHz or faster processor (Intel 4th generation core i-series or better) Memory: 6 GB RAM Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better DirectX: Version 11 Network: Broadband Internet connection Storage: 5 GB available space There’s a deceptive simplicity to action-RPGs like Grim Dawn , and most that have tried to knock off Diablo’s crown over the years. It’s not enough to simply fill the screen with enemies only to pop them open like a gory sheet of bubblewrap; the artistry comes in honing the atmosphere, the satisfaction of every kill, every stat point, every sound effect, and every splatter. Few can live up to the master in that regard. Grim Dawn is one of the few that can, joining the pantheon of games that do more than merely hold their own against Blizzard’s initially troubled but now mighty Diablo 3 juggernaut. You feel it from the first smack of a sword against undead flesh to the spark of fire in your chosen character’s class skills, and it doesn’t fade - even over many, many hours of blunt brutality and hand-crafted subtleties. It’s an absolutely gorgeous world too. Even at its darkest, it’s full of detail and texture, with plenty of variety as you hack through semi-Victorian nightmare to underground caves and insect hives, and then blink in the sunlight as the second act pushes all that aside to randomly be about cowboys instead. Little environmental touches are absolutely everywhere, completely selling the idea that this is a fallen land past any chance of actually saving. The abandoned villages; the crumbling walls of dungeons; the sadistic experiments in Warden Krieg’s sickly green laboratory. None of them are welcoming, and the surviving towns aren’t much better. There’s a reason why one of the earliest quests provides some start-up cash to buy gear with a warning that it’s the only handout you can expect during your stay. Just about every path is scattered with big combat engagements and dungeons. “ Exploring it, though, is a smooth, epic-feeling experience that regularly demands long treks through enemy territory to get to the next boss or quest objective, and just about every path is scattered with both big combat engagements and dungeons to dip into for an extra boss fight and bonus loot. My only real complaint is - and please, wait a moment before complaining or posting that Jackie Chan ‘head blown’ picture - that there’s arguably an overabundance of loot here. I know. Gathering loot is a cornerstone of the genre, and if killing things doesn’t produce enough tinkling swords and shields to simulate tinnitus then it’s usually not doing its job properly. Here, though, those junk items are worth so little compared to the cost of even buying a basic health potion that it never feels satisfying to sell, and it’s usually usable gear like swords and shields like the one you’re currently using. This makes it a real pain to sort through in search of worthwhile upgrades and gear to hold onto. Going back to town is at least painless, with a free Rift Travel spell that puts you right next to a shopkeeper and a portal back to where you just left, but it gets pretty tedious. I wouldn’t have minded more straight-up junk items instead of common equipment that could either be auto-sold with a button click or just milled into currency, leaving just the worthwhile gear to take up bag space. You can at least set the screen to only show that loot in the first place, but that’s just leaving good money literally sitting around on the floor for no reason. Forces of Destruction On the other hand, the power curve as a whole though works superbly, with a real sense of progression even as the enemies scale up around you. Magic in particular quickly steps up from a few basic sparks to screen-filling pyrotechnics, with fire-strikes turning into full explosions and what are meant to be simple lightning-based stun effects packing enough punch to not just kill enemies outright, but send them flying across the scenery as if literally dismissed as unworthy to fight for real. Mana - "spirit," technically - is well balanced to let you cut loose with these abilities on a constant basis, but not simply hammer the buttons at random. You can button-mash through most of Act 1, but as of Act 2 it becomes more important to use them tactically. The Demolitionist’s Molotov Cocktail, backed up with lightning stun balls, is a great way to thin a herd ready for some precision melee strikes with a flaming sword, for instance, with the Arcanist’s take on Magic Missile - one shot that splits when it hits a target - being excellent when faced with a room full of enemies with nowhere to run. Each class (or Mastery, as they're called here) has a powerful set to choose from, though upgrading them and unlocking new skills has to be balanced with leveling up passive increases that help provide the stats needed to wield better gear and keep up with the monster curve. Friend and Foe Grim Dawn’s main focus is single-player action, though it supports multiplayer for up to four people - needless to say, minus anything like the Auction House or always-on requirements that didn’t so much blot Diablo 3’s copybook as upend a whole inkwell over its every page. I quickly found myself skipping over the depressing dialogue from depressing people. “ As for the reason we're hacking and slashing our way through these places and creatures, that's one place Grim Dawn could stand to improve. There are some interesting touches to the story, like being able to repair bridges as soon as you have the necessary equipment, including the one that initially blocks the way to the second act, a reputation system that unlocks special gear, extras like a bounty table, and a few choices to make here and there about who to give a lift back to safety that affect the story. Overall though, it’s not a particularly gripping tale, and I quickly found myself skipping over the depressing dialogue from depressing people and just heading to the next star on the map where evildoers awaited a good beating around the face and neck until appropriately sorry. Plot is there if you want it though, in the occasional lore text and conversations with friends and villains, and I did like the slow building up of the town of Devil’s Crossing - the hub - from a town of survivors basically sitting back and anticipating death to actually being a small community with a chance. The acts also unfold out to provide plenty of different scenery as you cross the huge world - huge to the extent that even early quests to a neighboring town feel like small odysseys - which are littered with bonus dungeons of every size, including special challenge ones that disable rift travel and make the only way out either victory or death. In short, there’s a hell of a lot here, with more coming - a Survival mode that strips the action down to just fighting waves of enemies, and modding tools for new content. Occasionally it makes the standard ARPG slip of having dungeons run just a little too long or not quite pacing the peaks and troughs of combat correctly, or something will underwhelm – like the way that your first hint that you’re fighting the boss of a dungeon is that what looks like a regular guy is just taking a lot more hits than everyone else, and I can’t remember any of them with the raw weight and drama of fighting someone like The Butcher for the first time back in Diablo. What matters, though, is that Grim Dawn understands its genre on every level, from how to keep a world interesting while still feeling coherent even with a jump from Victorian monsters to cowboys, to the essential satisfaction of smack, smack, smacking literally thousands of them before breakfast. Verdict Grim Dawn is one of the best action-RPGs out there, combining excellent hack and slash action with a world and progression curve that makes it worth fighting through. Alone or with friends, it’s hour after hour of top quality combat and looting, with the promise of many more excellent dark times to come.
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Name Game: The House of Da Vinci Price: 19,99€-4,99€ The Discount Rate: -75% Link Store:Steam Offer Ends Up After : The offer ends on January 17
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A Japanese billionaire is looking for a moon flight and marriage companion Japanese billionaire and playboy Yusaku Maezawa has announced a contest for girls who would like to accompany him on a trip to the moon and in the meantime marry him. Maezava posted the eccentric announcement on his Twitter account, RIA Novosti reports. The businessman defines his project in search of a woman "matchmaking for a serious relationship", explaining in his post that his long-standing dream is to travel to space. "In this special place - the moon, you have to go with a special person. Through this project, I also want to find a partner in life. A contest is being announced for girls who would like to engage in activities with Maezawa for the benefit of people and society, "a billionaire company said in a statement. The ladies applying for the competition must be single and unmarried, over the age of 20, be positive and cheerful. In addition, they must be prepared to seriously start preparing for the flight. They need to have a positive attitude in their lives, be able to express their opinions to Maezawa freely, and think about how peace can be made in the world. The contest will run until January 17. In 2018, Maezawa announced that she could take her then-favorite Goriki Ayame, a Japanese model and actress, with him to sing on the moon. In early December last year, in an interview with one of the Japanese television channels, he stated that the girl had been separated and would not go to the moon. As the main reason for the separation, the billionaire points out that the 27-year-old Goriki did not put all her strength into training and flight preparation, but wanted to focus more on her acting career. The 44-year-old billionaire adds that he wanted to marry her at one time, but because of their different attitudes about traveling to the moon, their paths diverged.
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For the fourth consecutive year: Mercedes is No.1 This is the ninth consecutive year in which Mercedes announces record sales. Mercedes-Benz has managed to defend its world No.1 luxury brand title, outpacing BMW and Audi for the fourth consecutive year. The victory was made clear on Friday when BMW announced it had sold 2.17 million vehicles in 2019, up 2%. The day before, Mercedes had reported a 1.3% increase in deliveries to 2.34 million vehicles. Thus, the company reported its ninth consecutive record year in sales. Audi ranks third in this battle with 1.85 million and an increase of 1.8%. These statistics show that the market is much more resilient and favorable to luxury brands than the masses, whose sales have been very strong in some markets since the slow economic growth and the trade war. The consolation for BMW is the fact that as a Group (BMW, MINI, Rolls-Royce) it sold 2 520 307 cars against 2 339 562 from Daimler (Mercedes-Benz and smart). BMW also performs better than Mercedes in the US, though the Stuttgart-based company has delivered a record number of cars in the United States. The same is true for Germany and China, with growth being driven by an insatiable thirst for crossovers and luxury sedans. China continues to be a key market, with Mercedes growing at 6.2%. The brand reports that over 700 Mercedes-Maybach S-Class were ordered there monthly. However, the future does not look bright in this market as the threat of higher tariffs from the US, China and Europe trade war is growing. Mercedes achieved a record-breaking last quarter of the year for the excellent result, during which the company managed to cross the line of 600,000 (614,319 units, 3.2% growth) in passenger car deliveries. The company is a leader in the luxury car market in Germany, the United Kingdom, France, Spain, Belgium, Switzerland, Poland, Portugal, South Korea, Japan, Australia, Thailand, Vietnam, Singapore, Canada and South Africa. In the new year, BMW aims at a slight increase in the Group's sales as well as "solid sales growth" in China. In Europe, sales are expected to remain at 2019 levels due to a "deteriorating economic environment" and in the US should increase slightly. All three bosses of Mercedes, BMW and Audi are confident that they will continue to increase sales this year, with all three companies relying on their aggressive renewal policy for their model family. For its part, Audi is also not giving up on the battle, intending to reduce the gap with the first two. One means is seeing the company add 10 plug-in hybrids and 20 electric vehicles to its range by 2025, outpacing the other two competitors. The company also intends to increase its profit margin to up to 10% of the current 7 to 8.5%.
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Swiss scientists have created gold with the properties of plastic Its density is 10 times less than that of ordinary metal Specialists at the Federal Polytechnic School in Zurich (ETH Zurich) have created 18 carat-like gold. Its density is almost 10 times lower than usual, TASS reported. This invention opens up new possibilities for the watch industry, significantly reducing the weight of the case with stopwatches, the agency said. Ordinary 18 carat gold, consisting of 3/4 gold and ¼ copper, has a density of 15 g / cubic meter. cm. And the metal, created by Zurich scientists, has a density of 1.7 g / cc. To achieve this, scientists used protein fibers and polymer latex to form a matrix into which discs of gold nanocrystals are inserted. "In addition, light gold contains countless tiny pockets of air that cannot be seen with the naked eye," said the Zurich Research and Training Center. The experts shared the results of their research in the article. "This gold has the properties of plastic," EFA professor in Zurich Rafael Mazenga told reporters.
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Premiere Date: October 7, 2011 Series: Just Dance Publisher: Ubisoft Awards: Teens Choice Award for favorite video game, MORE Platforms: Wii, Xbox 360, PlayStation 3 Developers: Ubisoft Paris, Ubisoft Reflections, Ubisoft Montreal Dance games, at their best, can be perfect examples of videogames at their purest and most universal. Like Pac-Man, like Space Invaders, like Guitar Hero, you don't need to know anything at all about games to enjoy Just Dance. All you really need to understand is the title. You don't even need to be a good dancer – what matters isn't whether you've got killer moves, but whether you actually like to dance. If you don't (what is wrong with you?), then Just Dance 3 can do very little to change your mind. But if you do, this is fantastically entertaining. Just Dance is Dance Central's friendlier sibling: less self-consciously cool, less judgemental, more willing to dress up in silly wigs. The scoring isn't anything like as harsh – or as accurate – as Dance Central's, but it doesn't really matter. The vast majority of people don't play these games for high scores and Gamerpoints. They're there to provide good music and good, acceptably silly choreography, and on those fronts Just Dance 3 Just Dance 3's clean and colourful presentation will be familiar to anyone who's ever played a game in the series before. It hasn't changed a bit since Just Dance 2. As ever, the stylised on-screen dancers are infectiously enthusiastic, intimidatingly talented and dressed up in outfits and make-up that befits each song, from bizarre tribal body paint to bowler hats and ties to raver legwarmers. Menus are quick and easy to navigate, much more so than the Kinect-enabled ones on 360, and the stylised dancers and routines still look great on the Wii. New to Just Dance 3 is four-person choreographed dancing, with dance routines designed around four people at once. There are some absolute classics in here, particularly This Is Halloween, which sees you pretending to be a vampire, a werewolf, a pumpkin-headed marionette and a witch. The two-player routines make a return as well, though it's a shame that only around a quarter of the 40 tunes on the disc have specific multiplayer routines. Doing a proper four-person routine (like the one below) is so much more fun than just doing the same moves side by side. The scoring on Just Dance 3 on Wii is actually a bit harsher than on Kinect. You really do have to be on time and in rhythm to rack up acceptable scores. You're given a star rating for your performance, and also gives you a style rating like Energetic, In Rhythm or Creative (which I suspect is code for "at least you're trying"). But you never feel self-conscious, largely because you never appear on-screen. You probably don't look cool playing Just Dance, but you FEEL like you look cool, which is much more important. I said this about Just Dance 2, and I'll say it again: the measure of any party game is in the memories that it creates. Memories of my time with Just Dance 3 include making exaggerated cauldron-stirring motions whilst two friends did Thriller motions behind me to This Is Halloween, laughing with utter delight at the four-player Dynamite routine, falling over in the middle of Hey Boy Hey Girl as I became accidentally entangled with my dance partner, and being told by my downstairs neighbour that I was jumping up and down too vigorously. It's definitely a success. Verdict Though there's no doubt that Just Dance 3 on Wii is the budget version of the Kinect- and Move-enabled, high-definition PS3 and 360 versions, the price reflects that distinction, and it's still got everything that counts. It has a great soundtrack, great dance routines and an infectiously joyful approach to the dance game. It doesn't offer much that Just Dance 2 did not, but forty new routines, four-player choreography and an improved Just Sweat exercise mode are enough to justify the price for any dance game fan. Even the closeted ones.
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Yaris 4x4 with 261 "horse" appeared The new GR Yaris is a real sports car, born of Toyota's experience gained on the road to winning World Rally Championships (WRC). Hardened by the success of the heat of the race, he is an expression of the transfer of technology and design from motor sports directly into the world of production cars. The model stays true to the essence of TOYOTA GAZOO Racing for creating ever-better cars that are functional in everyday life and enjoy driving. GR Yaris is a unique model incorporating the design and engineering skills of TOYOTA GAZOO Racing and Tommi Mäkinen Racing, Toyota's WRC partner. In addition to serving as the official homologation model for the development of the next Yaris WRC, it has all the attributes necessary for owners wishing to successfully participate in local rally races. With a planned launch in the second half of 2020, the model will follow the GR Supra as Toyota's second global GR model. Introducing GR Yaris at the Tokyo Motor Show, GAZOO Racing President Shigeki Tomoyama notes, "One of the responsibilities to which TOYOTA GAZOO Racing is dedicated is to use motorsports to enhance people's knowledge and expertise in order to presentation of world-class sports cars. While the new GR Supra is a track-based sports car, the GR Yaris grows on the basis of our participation in the rally - something many of our fans have been looking forward to. " Every aspect of the car is focused on dynamics: a completely new platform and engine, new suspension, lightweight construction and aerodynamic body efficiency, and a new GR-FOUR dual transmission system. High in power and low in weight, the model has all the makings to succeed in racing and to provide exciting dynamics like a super sports hatchback on the road. The new GR Yaris is the first original Toyota dual-drive sports car and the first homologation model for the World Rally Championship race since the end of production of the Celica GT-FOUR in 1999. Within two generations and three models, the Celica GT-FOUR represents Toyota in its most successful series at WRC, a golden era in rally sports, bringing to the company 30 rally victories, four pilot titles and one manufacturer. In tribute to its famous predecessor and its dual transmission system, GR Yaris is proud to carry the GR-FOUR logo on its back cover. As a homologation model, GR Yaris will assist in the development of the new TOYOTA GAZOO Racing World Rally Team race car for the WRC. After joining the Championship again in 2017, Toyota wins both the manufacturer's title in 2018 and - with Tanak - the pilots in 2019. The expert team of designers and engineers at Tommi Mäkinen Racing's WRC focuses on refining aerodynamics, achieving a low and properly distributed weight of our car - three qualities that are of particular importance for the best performance and reliability. The lower roofline enhances the vehicle's ability to reduce air resistance, while installing the new 1.6 turbo engine further back to the center of the vehicle helps to achieve a better balance of the weight of the chassis for improved handling, stability and the reaction of the car. The three-door body is made of lightweight materials, including carbon-fiber reinforced polymers and aluminum alloys, for an impressive power-to-weight ratio, and the new platform provides a wider track and fits a new rear suspension with two triangular wheel arms . The team has also developed new reinforcement elements in the side sections of the chassis to reach the full suspension potential. To ensure that everything is designed to work in practice, GR Yaris has been intensively tested by professional racing and rally pilots within the development program. The new GR Yaris features a unique three-door body design and a 91mm lowered roofline to create a coupe silhouette. Doors without frames also contribute to the latter. At the front, the grille and spoiler design reflect the car's authentic GR status, while the rear wide track is coupled with sculpted muscular wheel moldings featuring 18-inch aluminum wheels. The all-new 1.6-liter Turbo engine - The GR Yaris engine is a brand-new, turbocharged, three-cylinder engine that takes advantage of motor sports technology to maximize dynamic performance. These include cooling the bottom of the pistons with injectors, large diameter exhaust valves and partially machined intake manifolds. With a displacement of 1,618 cubic centimeters, it has a power of 261 hp / 192 kW and a torque of 360 Nm. Compact and lightweight,
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Rebuilding the Arc de Triomphe in Palmyra will cost over $ 1 million Restoration of the Arc de Triomphe in the Syrian city of Palmyra, which was blown up by Islamic State jihadists in 2015, will cost about one million dollars, Dmitry Mediantsev, president of the Association of Stone Industry Enterprises in Russia, told TASS. the restoration of the destroyed museum complex. The 20-meter Triumphal Arch was built of basalt, granite and marble during the reign of Roman Emperor Septimius North at the end of the 2nd century. She adorns the main street of Palmyra. There were ten pillars on either side of the arch, but the jihadists blew them along with the arch. "We have prepared a three-year memorandum to sign with the Syrian side. It envisages restoration of the arch and columns in three years. The estimated value of the restoration works is about $ 1 million, and the preparatory work alone will take about a year," Medyantsev added. During the restoration work, experts will explore the historic quarries of limestone and other rocks of natural stones, from which, in ancient times, stone was extracted for the construction of the city, including the Arc. Subsequently, the extraction of raw materials, the production of parts for the columns, and their placement will be organized. The surface of the parts will be specially aged. The work to restore the Arch will be funded by a fund that raises funds from donors. The restoration of Palmyra in the future will be aided by a 3D model of the current state of the monument, which was made and presented to experts in December 2019 by scientists at the Institute of Material Culture of the Russian Academy of Sciences at UNESCO in Paris. Work on the 3D model began in 2016, with most of the footage being taken by drone. The total area of the shoot is about 13 square kilometers at three different heights. More than 20,000 images were made, a three-dimensional model was built, from which the geo-orthographic model of the monument was made. In September 2019, scientists conducted a new photo shoot to complement and update the 3D model. The data collected from the last expedition to the Arc contains information on the devastation that Palmyra monuments inscribed on UNESCO suffered during the second conquest of the city by Islamic State jihadists in December 2016. "We first created a detailed 3D model of the current state of the entire World Heritage Site in the city, including all architectural elements and the surrounding landscape, 3D models of the destroyed Palmyra architectural sites, detailed orthophotos, a detailed digital topographic map at high altitude throughout the monument. Using our 3D models you can, without visiting the monument, evaluate its extent of destruction, as well as you can plan restoration activities, research, "reports the Deputy Director of the Institute of Material Culture of the Russian Academy of Sciences at UNESCO in Paris. Natalia Solovyova. Palmyra is one of the richest cities of late antiquity in the Syrian desert between Damascus and Euphrates, located 240 km northeast of the Syrian capital Damascus. The Palmyra ruins are a UNESCO World Heritage Site. Islamic State jihadists twice conquered the city - in May 2015 and in December 2016. During that time, they were able to destroy a number of monuments, including the Arc de Triomphe, the central amphitheater, the statue of Leo Alat, the temples of Bell and Baalshamin. There are between 1000 and 2000 columns from I - II century, and over 500 ancient tombs
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Ideas for healthy eating in the new year and the decade If your New Year's promises of "The New Year I Will Lose Weight" are starting to bother you and your conscience is thick, it may be time to give up some bad eating habits and start to form habits for weight loss, BBC reports. Here are five ways to eat healthier without bothering with a brutal diet in 2020: 1. Cook easy and quick meals. Start with simple recipes by making a simple meal once a week. Increase the number of meals you cook each week while also collecting your favorite recipes. You can also make double meals for dinner and take the rest with you to work for lunch the next day. Supermarket lunches can be high in salt, sugar and saturated fat, not to mention expensive. If you cook yourself, you just need a plastic box, fork, and that's it! Healthy recipes can be super easy to prepare. Even just steamed fish or stewed vegetables will be helpful in shedding some extra pounds. 2. Fill your food reserves. If you shop reasonably and only for healthy products, your budget will not be affected. A cart full of canned, cooked, packaged rice and pasta is not only inexpensive, but also rich in creative recipes. Of course, don't forget to stock up on fruits and vegetables! If you are a saver, but you want to eat healthy, do not forget also the valuable and useful herbs and spices that are suitable for any dish - for example, oregano, oregano, curry, savory. 3. Buy more frozen fruits and vegetables - Creating a complete weekly menu of four meals a day is the easiest way to control what you eat. An easy way to achieve this is by making the most of frozen fruits and vegetables that are cheaper than fresh ones. Some nutrition experts call frozen vegetables the "savior" of healthy budget cooking. It is not excluded that frozen foods are more nutritious than their raw counterparts, since the freezing process can preserve nutrients. Frozen fruits and vegetables are ideal for distractions with nuts, herbs and whatever your soul desires. 4. Make your own healthy snacks - Adding fruit and vegetable sticks to your lunch or dinner can be an incredible step in the fight against harmful foods outside. However, if you are buying ready-made snacks, be sure to read the ingredients on the label. Some snacks that we consider to be "healthy" can have huge amounts of sugar or salt. Useful foods do not need ingredient labels - they are fruits, vegetables and nuts. Be careful with the term "Low fat" - this means that the product should have less than 3 grams of fat per 100 grams, but when manufacturers degrease the product, they often make it even more unhealthy when extracting. The labeling "no added sugar" does not guarantee a low sugar content. Products with no added sugar may contain fruit juice concentrate as a sweetener, or may have artificial sweeteners. 5. Keep moving - Find your own way to add more movement to your day. Whether you're walking to the store or crouching while brushing your teeth, movement is vital.