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HiTLeR

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Everything posted by HiTLeR

  1. Big Support
  2. Back in September, we saw first mention of Gigabyte's RTX 3060 Ti Eagle, though at that time few details had surfaced yet other than the card's specs. Then, a couple of days ago the RTX 3060 Ti specifications were seemingly confirmed through a GPU-Z submission, and now, VideoCardz managed to get a hold of images of the aforementioned graphics card: the Gigabyte RTX 3060 Ti Eagle. Of course, we have to drop in the obligatory 'take this with a pinch of salt' statement as at this time, neither Nvidia has announced the RTX 3060 Ti, nor has Gigabyte made a formal announcement of this model. There have been a number of leaks including an RTX 3060 in Galax virtual online shop but only time will tell as to the veracity of these leaks. The Gigabyte RTX 3060 TI Eagle comes with a short PCB and a dual-fan cooler that blows through the rear part of the card, much like many custom RTX 3070 and RTX 3080 variants, as well as the Founder's Edition cards. Power delivery is handled by one 8-pin PCI-Express power connector, indicating that this is a board with a reference design, which isn't neccesarily equal to the Founder's Edition card. As Nvidia hasn't announced the RTX 3060 Ti yet, it's also not clear whether the company will have a Founder's Edition board with this GPU. The rumored specifications for the RTX 3060 Ti point to 4864 CUDA cores, 152 Tensor cores, and 38 RT cores -- roughly a 17 percent reduction from the 3070's spec. However, the memory setup is rumored to be identical at 8 GB of GDDR6 memory running over a 256-bit interface at an effective speed of 14 Gb/s. The launch is expected to take place on December 2nd at a $450 price point, but at this time, that information has not been confirmed by Nvidia.
      • 4
      • I love it
  3. Initial release date: 2020 Software developer: Studio Ryo Ga Gotoku Series: Yakuza Publisher: Sega Genre: RPG action game Basics: PlayStation 5, PC After the conclusion of the series' previous anthology with Yakuza 6, there were big Kiryu-sized shoes to fill. As our new protagonist Kasuga Ichiban steps into the spotlight for Yakuza: Like a Dragon, developer RGG Studio proves it can still capture its signature blend of gripping melodrama and absurdist humor while creating something genuinely fresh for the long-running franchise. The reinvention isn't just in the transition from action-brawler to turn-based combat, which is a great take on traditional RPG battles. It's that the party dynamic in Like a Dragon enables a new kind of storytelling that the series hasn't explored before, one that focuses on the power of embracing friendship and fighting together every step of the way. Like a Dragon starts anew, providing an entry point for those who have never played a Yakuza game before. But it wouldn't be a proper series entry without the core tenets that define Yakuza--things like captivating exposition-heavy cutscenes, exciting over-the-top fights, and a wealth of side activities that flood the streets of a lifelike Japanese city. In true Yakuza fashion, the tangled web of alliances, betrayals, secrets, and shifts in power across different organizations serve as the foundation for much of its character-driven story. And it's as sweet as ever here. Kasuga, Number One Ichiban has a familiar background: born from nothing, scraping by in Kamurocho until a father figure with yakuza ties digs him out of serious trouble. Ichiban's life revolves around that man, Masumi Arakawa, and he eventually follows in his footsteps by pledging himself to the Tojo Clan. Much of what propels Like a Dragon is the connection these two share--from Ichiban taking the fall for a family crime to uncovering why he'd been left for dead in another city after his 18-year prison sentence. Things change in time, and that good-natured kid who grew up loving Dragon Quest (literally in-lore) and doing harmless errands for the gang now has a lot to learn about the criminal underworld as he re-enters society. Loud, goofy, naive, but always well-meaning, Ichiban sometimes lets his immaturity get the best of him. Others are there to help him learn and grow, and he never wavers in his dedication to the people around him. It rubs off on his companions, whose circumstances unite each of them as you unravel the mystery behind Ichiban's exile to Ijincho, Yokohama (where most of the game takes place). Your core squad of Adachi, Nanba, and Saeko enter the scene for their own reasons--Adachi is the ex-detective whose goal is tied to yours, Nanba is the homeless man who saved your life and has more to him than he lets on, and Saeko is the barmaid who reciprocates the unconditional support she gets from the crew after a personal tragedy. The Friends You Make Along The Way Sometimes their motivations for sticking around for Ichiban's messy yakuza business aren't always convincing, but over time, the friendships they form become all the conviction they need. The familiar theme of deep emotional bonds is what Like a Dragon uses to bring something new to the series' strong, established style of storytelling--the party system isn't just an excuse to provide you with a team during the RPG combat. Throughout the story, the cast gets into trouble, fights their way out, drinks, and celebrates together, and they carry each other to the end. Much of the Yakuza series thus far was about the struggles of Kazuma Kiryu, a man who has a heart of gold, yet always kept everyone at arm's length. Like a Dragon, however, flips the script and explores the power of letting people in, and it embraces the uplifting social dynamic its characters create. Each main cast member has their own life stories to tell and gets a bit of the spotlight with Ichiban throughout the main campaign. But some of the more personal moments come through in what are called Drink Links--basically Persona-style social link scenarios where party members open up about their personal lives over glasses of whiskey at their home bar called Survive Bar. You increase a bond rating with them, improve social stats, and unlock combat perks along the way; more importantly, you really get to know the characters who are fighting alongside each other. The Drama Of Yokohama That general sentiment can also be applied to the Ijin Three, the trio of gangs that uphold a delicate balance in Yokohama--it consists of the Japanese Seiryu Clan, the Korean Geomijul, and the Chinese Liumang. The unnerving tension between them enriches the narrative, as these organizations become important for chasing the truth. A few of their members (who I won't reveal for spoiler reasons) are great standouts as the story develops, and also bring out a bit of Asian diversity, giving Korean and Chinese characters more nuanced portrayals than in previous Yakuza games. In Like a Dragon, your enemies today could be your dearest allies tomorrow, and vice versa. Internal rifts and philosophical differences will always destroy organizations from the inside. When one group dedicates itself to good deeds to help the less fortunate, others see it as a chance to prey on the helpless and seize power. It's an ever-evolving game of 4D chess you'll see play out, and it instills an eagerness to see what happens chapter after chapter. Another piece of the bigger picture is right-wing nationalism, portrayed by a group called Bleach Japan. While Like a Dragon's climactic political drama leans on the outlandish villainy of a power-hungry few, it takes narrative opportunities to express clear opposition to anti-immigration, anti-sex work, and anti-poor politics in key story beats, and these themes also become part of what drives Ichiban and company. I've made it quite clear that I'm a sucker for Yakuza's melodrama. However, I'm willing to admit that Like a Dragon has one too many simple plot twists, which can come across as a way to elongate the main story. Perhaps it bites off more than it can chew at the tail-end where plot points are introduced as quickly as they are resolved. They're not bad story beats per se, but they can feel overbearing when there's already enough enticing narrative established. Regardless, Yakuza has built a reputation on captivating drama and strong characterizations, and it's those expectations that its games will be judged by. With that criteria in mind, Like a Dragon hardly ever misses. Like A Dragon Quest Ichiban's eccentric personality is a force of nature, and it's even what fuels the combat system. His imagination runs wild, and in his mind, he sees himself and his friends as the heroes of the day, just like in Dragon Quest (Ichiban's words, not mine). Enemies transform into possessed beings or extremely silly delinquents like aggressive chefs, unhinged nudists, or just bad dudes with glowing red eyes--some with punny names like "capitalist punisher" for evil salarymen or "hands catcher" for evil baseball players. And your own party members transform into their equipped jobs with sometimes ridiculous costume changes. His reverence for Dragon Quest is charming, and shows that he really is a kid at heart; it's part of what fills him with the determination to keep fighting, even in the most dire of situations. Like a Dragon asks you to suspend your disbelief more so than previous Yakuza games to accommodate Ichiban's child-like imagination, and you know what? I'm here for it. Like a Dragon uses a rather straightforward turn-based combat system with standard attacks, special moves (sometimes enhanced by simple QTE button prompts), and spells of different affinities and status effects. Managing your party's various capabilities and strategizing to dispatch enemies in smart ways is at the core of the fun. How you handle your turns in relation to the enemies you face in any given battle presents a familiar but engaging puzzle-like challenge of devising the best course of action. When you barrel down consecutive fights in dungeon-like scenarios, combat maintains a steady, enjoyable flow, whereas the bigger set-piece boss fights test your command of the system. What was used as an April Fools' gag actually comes together remarkably well for Yakuza's own RPG debut. Combat is also an opportunity for the game to crank up Yakuza's tradition of ridiculous over-the-top moves, and it's a big reason why combat is exciting to engage with. The spirit of the series' wild heat actions comes through in the skills you'll learn, like summoning aggressive fans by performing a musical act or leaping through the air to spit literal fire upon your enemies. The intricacies of combat are driven by the job system, which is essentially a set of swappable character classes that play differently with their own unique abilities. And as long as you build up a good variety of healing, buffs, and strong attack types, you'll be in good shape. Like a Dragon isn't without its faults, however. It's quite apparent in the last few chapters that the game began to rely on long drawn-out fights. I still had to stay sharp and maximize damage with each turn or use heals and buffs at opportune times to stay alive, but some of these moments boiled down to a war of attrition. Although I love that Like a Dragon can be really challenging, a little grinding is required to even survive against some bosses. Thankfully, there's a late-game combat arena side activity that offers a ton of EXP and useful items, but the necessity of it breaks some of the momentum as you heard towards the conclusion. (And beware that there is a point in the story where you're required to have lots of money, and if you haven't invested time to make money, well you better get on it.) There's More To Life Than Fisticuffs It's not all drama, fighting, and silly superpowers, though. While the location of Kamurocho has become a sort of character itself, the much larger Ijincho (a mashup of the real Yokohama) does offer its own distinct vibe. Compared to Kamurocho, it feels like taking a deep breath of fresh air when you walk through the open spaces of Hamakita Park, shopping outlets on Isezaki Road, and the streets of Chinatown. Even the alleyways and homeless camps of the lower-class areas breathe life into Ijincho in equal measure. The city is bustling with things to do outside of the main story, as is Yakuza tradition. My personal favorite of karaoke is back. The rhythm minigame presents another avenue for the characters to express themselves in an especially charming fashion. Nanba brings back the classic "Baka Mitai," and Adachi belts out his own performance of "Machine Gun Kiss." Saeko's friendship anthem "Spring Breeze" warms my heart as she plays the piano while the rest of the gang enthusiastically cheers her on. And Ichiban's own song, "The Future I Dreamed Of," showcases his own inspirations as he reflects on his upbringing. When a few other characters join the party, the karaoke playlist grows. Having it back at Survive Bar, where everyone meets up and drinks together, really creates a homelike atmosphere for Like a Dragon. One of the very important money-making minigames is Ichiban Confections, the business management simulator. You help a family business grow from selling sweets at a hole-in-the-wall shop to becoming C-suite executives with multiple ventures featured in commercials. It's goofy as hell but quite involved, as you need to manage employees, assign jobs, and make investment decisions. You also have to play a separate and hilarious minigame where you frantically argue with shareholders to earn their support. There's also Dragon Kart, which is an entire kart-racing minigame with its own ridiculous side story and tournament-style challenges. The last one I'll mention is the quiz minigame, which exists under the guise of an adult school where Ichiban learns about history and culture (and even has its own Sega-themed quizzes), helping him improve social stats. These activities are lively and rewarding in their own small ways, whether it's money, perks, gear, or genuinely funny side stories that build up the wild life of Kasuga Ichiban. Even after spending 40 hours with Yakuza: Like a Dragon to complete its main story and experience a decent chunk of optional content, there's still more to see and do with substories and conclusions to optional quests. The Future Is Bright For Yakuza As the game executes on a melodramatic, multi-faceted conclusion typical of a Yakuza game, you're encouraged to reflect on the hardships and tragedies Ichiban had to endure. It's rare, however, to also see the protagonist of a Yakuza game also do the same. You can see the journey, the struggles, the challenges, the growth, and the friendships worn plainly on his face. Yakuza has a penchant for exaggeration, this game really goes for it, and it works. Ichiban is an expressive character, sometimes to the point of parody, but it's endearing and often inspiring. Ichiban is an idealist and a bit naive, but he's also what his friends have made him through their own personalities and their sense of justice: a hero. At so many moments, I stood up screaming at my TV in absolute excitement (and shed a few tears here and there), seeing how Ichiban develops, and how Like a Dragon ties back into the broader Yakuza lore for long-time fans. Ichiban stands tall among the legends that the Yakuza games have created, and Like a Dragon isn't shy about drawing from that well again. Maybe it's a bit on the nose, but for me, I can't help but feel a reinvigorated passion for the franchise. For RGG Studio's first crack at an RPG, it's a damn fine result. It delivers what I love most about Yakuza and introduces new ideas that largely pay off. Ichiban isn't doing it alone, either. He has friends and mentors, ones who've helped him fight and overcome personal tragedies. It was an absolute thrill to watch him grow, and that's what's most important for a game so focused on its characters. Yakuza: Like a Dragon is a passing of the torch, and a fantastic entry in a beloved franchise that proves that it's in good hands with Kasuga Ichiban. System Requirements : Requires a 64-bit processor and operating system. OS: Windows 10. Processor: Intel Core i5-3470 | AMD FX-8350. Memory: 8 GB RAM. Graphics: Nvidia GeForce GTX 660, 2 GB | AMD Radeon HD 7870, 2 GB. Storage: 40 GB available space.
      • 4
      • I love it
  4. DH2 better than DH1 , amazing Music
  5. Simplifies the process of deploying Linux inside Windows The latest Windows 10 Insider Preview Build 20246 has further improved the Windows Subsystem for Linux, po[CENSORED]rly referred to as WSL. Users of this latest Insider Preview build, available in the Dev Channel, can now get a fully functional Linux environment on a fresh Windows 10 installation, with just a single command. The feature has essentially been rolled out in two stages. With the Insider Preview Build 20150, released earlier this year in June 2020, the developers first introduced the [wsl.exe --install] command. If your Windows 10 installation feels sluggish, here’s how you can speed it up Here are the best Linux distros for business These are the best Linux apps around today Back then, the command could automate all the steps required to enable the Windows Subsystem for Linux optional component, along with the optional Virtual Machine Platform component. Instead of going through the rather involved process of enabling WSL manually, users could just use the [wsl.exe -- install] command from inside the PowerShell app to install WSL on a fresh installation. Now installs Linux In the latest Preview Build 20246 released last week, the command will now also install any of the supported Linux distributions. For instance, [wsl.exe --install --distribution Ubuntu] will enable the WSL subsystem and download and install the Ubuntu 20.04 LTS distribution. Microsoft announced WSL about 4 years back at their Build 2016 developer conference. With WSL, users could run their favourite Linux command-line tools directly in Windows. In a blog post summarising the latest edition of the Build 2020 conference, Craig Loewan, a Program Manager of the Windows Developer Platform shared that “WSL usage has grown enormously from initially just a few thousand people downloading the first preview build to more than 3.5 million monthly active devices today!” Miles to go Microsoft has recently introduced WSL 2, which is the significantly improved version of the subsystem. Not only is WSL 2 significantly faster, it also allows for full system compatibility by putting a real Linux kernel at the heart of things. And they aren’t close to being done yet. Microsoft claims that one of its near-term goals for WSL is to have the ability to run graphical Linux apps on the Windows desktop alongside the usual Windows apps. To that end, Microsoft WSL developers have already demonstrated some early work on this in the Build 2020 conference. At the speed the developers are pushing out new features in the WSL subsystem, owing obviously to its increasing po[CENSORED]rity, it wouldn’t be long before the ability to run GUI Linux apps on WSL lands in an Inside Build.
      • 4
      • I love it
  6. From zero to hero The world of single board computers (SBC) is dominated by the Raspberry Pi, but there are alternatives. The Orange Pi Zero2 is a $16 64-bit quad core Arm powered single board computer (SBC) and despite its diminutive size it has plenty of features. With enough power for multimedia, home servers and robotics projects using Ubuntu, Debian operating systems along with support for Android 10. SoC – Allwinner H616 64-bit quad-core Arm Cortex-A53 processor @ up to 1.5 GHz with Arm Mali G31 MP2 GPU Memory – 512MB or 1GB DDR3 Storage – MicroSD card slot Wired Networking - Gigabit Ethernet Wireless Networking - Dual-band 802.11 b/g/n/ac WiFi 5 + Bluetooth 5.0 USB – 1x USB 2.0 host port, 2x USB 2.0 interfaces via 13-pin header 13-pin header with 2x USB, analog stereo audio output, CVBS video output, IR input, 3x GPIOs 26-pin IO header with I2C, SPI, UART, multiple GPIOs Debugging – 3-pin UART header for serial console Power Supply – USB Type-C port 5V Dimensions – 2.3 x 2 inches (60 x 53 mm) A quad core, 64-bit Arm Cortex A53 running at up to 1.5GHz powers the Orange Pi Zero2. A respectable amount of CPU power given the size. Add 512MB or 1GB of DDR3 RAM and support for 4K60 decoding (AVS2, H265/HEVC and VP9) and 4k30 decoding (H264) and Orange Pi Zero2 could be a powerful multimedia platform which can be easily embedded into a project such as kiosks, art installations and digital signage. WiFi and Bluetooth 5.0 connectivity is provided via an Allwinner AW859A wireless module, an established module used in other devices such as the X96Q MAX. An external antenna will hopefully provide good connections. There are a series of GPIO pins on the Orange Pi Zero2. The largest is the 26 pin IO header which serves as the main GPIO access point. Here we can make digital IO connections or use protocols such as I2C, SPI and UART. The GPIO is typically available via the terminal, where we can control and read the pin state as if the GPIO were a typical device. It is not known if the GPIO will be supported by other languages via packages and modules, for example on of the many forks of the RPi.GPIO Python package. This is one of the key differences between Raspberry Pi and other SBC. With the Pi we know that there will be support and documentation for key languages. A 13 pin GPIO, next to the Ethernet port provides additional USB, analog audio, video output and three extra GPIO pins.
      • 5
      • I love it
  7. Initial release date: August 27, 2020 Software Developer: Remedy Entertainment Publisher: 505 Games Platform: Microsoft Windows Control was among the best games of 2019--and one of the most taxing in terms of graphical fidelity. Even on the powerful PlayStation 4 Pro and Xbox One X, Control would sometimes hitch, drop frames, and struggle as protagonist Jesse Faden telekinetically hucked objects at Hiss enemies or smashed through the offices of the Federal Bureau of Control, flinging papers and wood splinters in all directions in her wake. The high graphical requirements seem like they would preclude Control from ever running on the Nintendo Switch, a less powerful game console than its Sony and Microsoft counterparts. But Nintendo and publisher 505 Games found a workaround: streaming. The release of Control: Ultimate Edition leverages cloud technology to make the game available on Nintendo's little hybrid console, and the results are surprisingly strong. With a stable internet connection (my Switch said I was getting around 30 mbps down and 8.2 mbps up over WiFi), Control plays very well on the Switch with all its options, and if you haven't had a chance to check out Remedy Entertainment's killer title, this is a good way to do so. If you're not familiar, Control imbues you with supernatural powers and sets you loose in the Oldest House, a brutalist concrete office building with shifting walls and seemingly impossible scale. It houses the FBC, a government agency dedicated to the study, protection, and containment of "paranatural" objects and entities. If it's supernatural, weird, or possibly involved with other dimensions, it's the Bureau's purview--but the building has been invaded by a spectral force called the Hiss that has possessed many of the Bureau's employees and turned them against the survivors. As Peter Brown wrote in GameSpot's Control review last year, "If you've played past works from Remedy Games, you will instantly recognize the studio's footprint. Control's story plays with grim truths and strange themes. Everything is a serious matter, except when it isn't and a dark sense of humor creeps in to offer a momentary respite--which, yes, includes plenty of FMV shorts. The combat system is designed for you to be equal parts agile and destructive, bearing a notable resemblance to the studio's Microsoft exclusive, Quantum Break. Combat aside, that game felt like a step removed from what Remedy does best. Control feels like Remedy has found its footing again." Like Jesse, the Hiss fight with a mix of guns and telekinetic powers, requiring you to utilize a host of supernatural capabilities--like levitation, throwing objects with your mind, creating shields out of random debris, and even turning the hiss to your side. Combat is always a fun, frenetic combination of gunplay with your shape-changing Service Weapon and deploying your otherworldly abilities, while constantly staying on the move so you're never overwhelmed. On Switch, Control comes in two varieties: Enhanced Performance mode and Enhanced Graphics mode. The former favors frame rate over powerful graphical accouterments like ray tracing in the latter, but in practice, both modes capture Control's impressive visuals without too much in the way of differences. Especially in handheld mode, where the Switch's small screen helps to hide its lower resolution capabilities, the graphics tend to be pretty gorgeous, even if you aren't getting the tier of lighting effects, hair detail, and reflections that the enhanced graphics mode can deliver. The enhanced mode looks pretty great, though, both when the Switch is handheld and when it's docked. The biggest weakness of the Switch's graphical fidelity is that, through a combination of either the limitations of streaming or the lower resolution of the Switch in general, the game can look a bit hazier than it does in other versions. It's a minor weakness, however--Control still turns out multiple beautiful images and high-fidelity faces, especially in motion, in either handheld mode or TV mode. Enhanced mode enjoys some prettier lighting effects and other touches, but while Performance mode is definitely something of a graphical downgrade, it's a fairly small one. Whether in handheld or on a TV, both modes of Control are pretty. Frame rate is the place where the two Control modes seem to differ the most. In Enhanced Graphics, frame rate is already a bit lower than the Enhanced Performance mode, and routinely dipped even further, both handheld and on a TV. The lower frame rate never hurt my ability to play the game, even during Control's tough and hectic firefights, but the slowdown was noticeable when the game worked to render lots of explosions, enemies, gunfire, and other effects. It's worth noting that frame rate issues are probably the biggest problem the game faces among both modes. This is likely a function of streaming, where dropped frames are a fairly common problem--but then again, similar frame rate drops sometimes plague the PS4, Xbox One, and PC versions of Control because of its graphical demands. In any event, Performance mode doesn't solve the frame rate troubles, but in playing through about four hours of the game, the hitching or slowdowns were always minor and never affected my ability to actually enjoy the game. Control is a tough game on any platform, requiring fast reflexes and aiming against enemies who will pummel you relentlessly. The Switch's Joy-Cons don't always feel up to the task, though. The thumbsticks are notoriously a bit loose and floaty, and precise aiming with firearms can get frustrating. The problem is mitigated by what feels like an increased aim assist that functions very well here--I never felt like playing on Switch was notably tougher than other platforms, and in Control's difficult battles, Jesse is just as quick and formidable a paranatural combatant as on PC or PS4. But the few moments when you need to be precise with your shots can be frustrating as you swing your targeting reticle too far over a target and have to try to track back, especially as enemies are unloading on you with machine guns, rockets, and floating chunks of concrete. While it does have some minor issues, Control streaming on Switch is impressive. Even a few rooms away from my WiFi router, the game always handled well, and I was able to fight through battle after battle with the Hiss with nothing more bothering me than a less-than-optimum frame rate. This isn't the most beautiful-looking version of Control, but it's also nothing to sneer at, and it's boosted by the opportunity to play such a big, technically demanding game on a handheld system. Venturing through the Oldest House on the Switch mostly feels great, and this is a solid, convenient way to experience one of 2019's best--along with all its DLC--if you haven't already.
      • 5
      • I love it
  8. V2 , i like the text & effect ❤️
  9. DH1 better than DH2 , amazing song
  10. Deserve A chance
  11. Battle Vs @myCro

    Start vote my love ❤️ 

     

     

  12. DH1: DH2 :
  13. Nickname : @HiTLeR. Tag your opponent : @myCro Music genre : Rap Number of votes : 9 Tag one leader to post your songs LIST : @HiTLeR.
  14. ❤️ الحمدلله دائما وابدا  ❤️  

    1. -Apex

      -Apex

      How was the exam ma boy ?

    2. HiTLeR

      HiTLeR

      alhmd llah bro ty ❤️ 

  15. Deserve a chance
  16. Without asking you I know you and you deserve to be with us
  17. Hello bro have a nice day and Lucifer sends to you greeting 😅 

    Nice profile song 😉 

    1. myCro

      myCro

      Hello, thank you very much, love you ♥

  18. zombie Plague ❤️
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