Everything posted by HiTLeR
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Looking for VGame Reviewers .
Who want join our Project or Lean about it send me a pm or @Meh Rez vM ! ♫ & @XZoro™
GL ❤️
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Pull a Keyser Soze on the snoopers The best Linux distros for privacy and security make it easier to secure your computer against cybersecurity threats, from malware to hacker intrusion attempts. Additionally, privacy and security have become increasing concerns for internet users, not least with increased government monitoring and corporate collection of user data, and a long string of well-publicized hack attacked in which this user data has been stolen and mis-used. While Windows and macOS computers have some protections in place, and there are additional options such as using a VPN or Tor browser, a number of Linux distros are now available that put privacy and security at their core. For some of these Linux distros it's a case of building in privacy protection by default using a variety of tools. For others, it's a matter of including security software as standard for those who need to do penetration testing. Each of these distros has a different focus on privacy and/or security according to user interests and needs. The distros in this guide have all been crafted specifically to equip you with the means to defend your privacy and ensure you stay secure while browsing the internet. Here therefore we'll list the best Linux distros for privacy and security for you to consider.
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The $5 fan snaps into the top of the official case. Raspberry Pi today released its latest official accessory, a $5 case fan kit for the official Pi 4 case. Designed to fit inside the lid of the official case, this fan and accompanying heatsinks are designed to keep your Raspberry Pi 4 cool while housed in the case. Tom's Hardware is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. News Raspberry Pi Releases Fan for Official Pi 4 Case By Les Pounder 7 minutes ago The $5 fan snaps into the top of the official case. (Image credit: Raspberry Pi Trading) Raspberry Pi today released its latest official accessory, a $5 case fan kit for the official Pi 4 case. Designed to fit inside the lid of the official case, this fan and accompanying heatsinks are designed to keep your Raspberry Pi 4 cool while housed in the case. In an announcement blog post, Eben Upton, Chief Executive of Raspberry Pi Trading explains how the Raspberry Pi Arm CPU operates. "Like all electronic products, Raspberry Pi generates waste heat as it works. Along with most fanless products – like most mobile phones – Raspberry Pi 4 was originally designed to operate in a “sprint-and-recover” mode: if run at maximum performance for an extended period it would heat up, and eventually throttle back to limit its temperature." The fan is powered directly from the 5V pin of the GPIO, and control of the fan speed is handled via an update to the Raspberry Pi Configuration tool. This tool can be used to set the temperature at which the fan will turn on, the default is 80 Celsius, just under the 85 Celsius point where the CPU will throttle. If you already have the official Raspberry Pi 4 case, then this fan kit is an essential upgrade and for $5 it is a no-brainer.
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Game Information Initial release date: October 14, 2020 Series: Kingdom Hearts Publisher: Square Enix Engine: Unity Software developers: Square Enix, Indeszero, SQUARE ENIX CO., LTD. Platforms: Nintendo Switch, PlayStation 4, Xbox One At long last, diehard Kingdom Hearts fans have received the musical love letter to their beloved series that they’ve long awaited. Taking influences from musical spinoff Theatrhythm, Melody of Memory grabs your hand and gleefully parades you through some of the most heartfelt moments in the long-running Kingdom Hearts series, which is now spread across over 14 games (if you also include minor entries like Re:Coded and Kingdom Hearts 0.2). One of the best parts about this rhythm-based game is you don’t have to be a huge Kingdom Hearts fan to drop in and enjoy bite-sized chunks thanks to the plethora of iconic Disney music and easy-to-learn gameplay. It does, however, end up feeling shallow after several solid hours of play. Given its simple controls and on-rails levels, very little of it feels remarkable or unique in practice compared to other rhythm games, and you may find yourself mindlessly breezing through it. Make no mistake: This is not a new Kingdom Hearts roleplaying game, nor a deep franchise recap, and while some of the story is touched on, only the broadest strokes are covered. In fact, little is added at all – save for a section at the very end which explicitly tells us where developer Square Enix plans to set the next Kingdom Hearts game and includes a little bit of interesting lore about Kairi, but not much else. It’s a story clearly centered around reliving those nostalgic moments rather than establishing many new ones. If I didn’t have the context in my head, the soundtracks alone wouldn't have provided that much of a pull to continue. It doesn’t do much to bring new people into the series’ elaborate story, but longtime Kingdom Hearts fans looking for a nostalgia fix will be pleased to discover that Melody of Memory channels the series’ roots better than even Kingdom Hearts 3, warts (and Keyblades) aside. It brings back characters and levels from movies like Aladdin, Tangled, Peter Pan, and much more from across the series, while generously doling out collectibles and art pieces that pay delicate homage to the respective games that inspired them. The main attraction here is the World Tour campaign. “ Featuring the same brightly-colored PS2-era stylized graphics and controls that replicate exactly how it felt to slap a Heartless around with Sora’s Keyblade way back in 2005, Melody of Memory does its best to make you feel sentimental and that is absolutely its best strength.The main attraction here is the World Tour campaign, which has you collecting stars and progressing through a world map that represents almost every soundtrack across the entire series. There were a few that I skipped, but in all, the compilation seemed robust. Regardless it’s a wonderful trip down memory lane, set to the beat of music from Kingdom Hearts 1 all the way to last year’s Kingdom Hearts 3. A single playthrough will eat up no more than five to 10 hours, depending on how much of it you choose to explore. f you do, you’ll find some substance here: you can earn and craft items like healing potions that can save you from failing a level if you miss too many notes, and you do still earn experience points and level up a team. In fact there’s even a synthesis system that stylishly hearkens right back to the one that fans will recall from Kingdom Hearts 2. It’s unfortunate that items often feel useless and unnecessary then, and as such, the crafting system can be totally ignored or end up as little more than window dressing. Unless you’re really struggling with the basic rhythm gameplay, nothing you do or prepare here ever really matters, even during the harder boss battles. That isn’t to say synthesis is totally pointless. The best section of the synthesis menu is where you can earn access to special levels and collectibles, which are certainly worth it if you want to see everything. There’s a synthesis system that stylishly hearkens back to the one from Kingdom Hearts 2. “ You progress through the World Tour system by earning enough stars to unlock gates that contain the next set of levels. Luckily this is pretty straightforward, and you do it by completing challenges such as “Finish the level with over 50% health” or “Break every barrel and crate,” and those can also unlock new treasures and even new playable characters. That reward loop is satisfying when you’re on a roll, but there were moments where I felt like I was treading water when I needed to go back and redo a challenge until I could earn enough stars to pass through to the next sequence of levels. You can often choose which route to travel down (there are usually at least two) and there are also a few side-routes to pursue if you’d like to spend the extra time digging deeper, but the path to the end is pretty simple and clean. Everybody’s here for the ride. You get to play with Sora, Riku, Roxas, and even Kairi. And you can also bring iconic Disney characters like Mickey Mouse or other supporting characters to join you along the way, though it’s disappointing that there isn’t much of a gameplay impact based on which characters are in your team. Speaking of, you do progressively level your teams up and there are stats like Strength and Defense in play. However, I didn’t notice any impact from those either. Everybody’s here for the ride. “ In addition to regular tracks, Melody of Memory features boss battles and Memory Drives. The latter shows iconic scenes from past Kingdom Hearts games, including the boss fight with Ansem and even classic Disney bits like Toy Story and Frozen’s “Let It Go.” The only problem here is that Melody of Memory has too many things going on at once, forcing you to focus on hitting notes at the right moment while the scene just kind of happens in your peripheral view, making it hard to appreciate. The good news is that there are a ton of ways to enjoy the wealth of Kingdom Hearts memorabilia included in Melody of Memory, including a Track Selection mode and a Museum mode that lets you go back to those special scenes and experience them however you want. The Story Theatre is the best part of this, because it lets you go back and catch up on the most important parts of the story without getting inundated by gameplay. If you want to tweak things like latency, volume, and other options, there’s a Music Stage menu that gives you a decent level of precision over these things. That said, I couldn’t find an option to turn down the often blaring soundtrack when inside of the menu screen, which would have annoyed me if I were trying to stream with Melody of Memory running in the background. Accessibility isn’t too much of a problem here, as you can simply turn on the Demo mode and let entire levels play themselves for you if you just want to watch. Or you can play with the One Button style mode if you still want a small challenge but not too much. It’s also great that the Proud difficulty mode and the uber-challenging Performer style mode exist for those looking for a tougher challenge as well, though the latter two modes really make Melody of Memory yearn for a special controller like the one from Guitar Hero. For the first time in a console-bound Kingdom Hearts game, there’s a multiplayer element to share with your friends. You can jump into split screen co-op multiplayer and experience everything with a friend on the same couch, or you can go online and compete in the VS Battles mode. Battles are fun but gimmicky; two people go head-to-head and use tricks, like blurring the other player’s vision to trip them up while you ensure your own victory by outscoring them. It’s great that they included it here, especially because we haven’t really seen much Kingdom Hearts multiplayer before. Verdict Kingdom Hearts: Melody of Memory is a nostalgia-heavy reflection of a triumphant but persistently jumbled-up franchise about spell-slinging ducks and Final Fantasy characters living in Disney castles, but it lovingly memorializes its legacy and honors the fans who have grown to love it. While it doesn’t do anything remarkable or exciting with its rhythm gameplay, and it may not be the most alluring for those who don’t have the same understanding and love of Kingdom Hearts, it’s certainly a delightful experience that’s well worth the time spent. Kingdom Hearts Melody of Memory PC Emulator System Requirements OS: Ryujinx 32 bit - Yuzu: 64-bit Windows 7 / 8.1 / 10. Processor: Intel Core i5-7600 / AMD equivalent or greater. Memory: 6 GB RAM. Graphics: NVIDIA GeForce GTX 970 / AMD equivalent or greater. DirectX: Version 11. Storage - Game File Size: 5 GB.
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DH2 better than DH1 , nice music
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Swiss politicians expressed their anger and demanded an investigation be opened after it was revealed that the CIA and its German counterpart used a Swiss encryption company to spy on governments around the world. "How can something like this happen in a country that claims to be neutral like Switzerland?" He called for a parliamentary inquiry after an SRF investigation broadcast on Wednesday found that a second Swiss crypto company was part of a spying plan run by US and German intelligence services. The first investigation in February revealed a detailed plan dating back to decades that the US Central Intelligence Agency (CIA) and its German counterpart were briefed on the most secret communications between governments through the two covert systems' control of a Swiss crypto company called "Crypto". The SRF report this week revealed that a second, smaller Swiss company called Omnicek was used in the same way. The company, which split from Swiss encryption equipment maker Gretag in 1987, sold equipment to encode voice, faxes and data to governments around the world until it shut down operations two years ago. The IRRF investigation program found that Omnisek, like Crypto, had sold tampered equipment to foreign governments and militaries. Meanwhile, Omnicek sold its OC-500 tampered equipment to several federal agencies in Switzerland, including the country's intelligence agencies, to Switzerland's largest UBS bank and other private companies in the country, according to SRF investigation. The investigation sparked outrage in Switzerland, which is still battered by the "Crypto" scandal. An investigation by a committee in the Swiss parliament into the "Crypto" case and concluded earlier this month stated that the Swiss intelligence service made use of information collected by its counterparts abroad with the help of the crypto company. According to information revealed by "SRF", the Washington Post and the German "ZDF" broadcasting organization, "Crypto" has been used for decades to spy on governments around the world. The company provided encrypted communications devices to about 120 countries since after World War II until the turn of this century, including Iran and governments in South America, India and Pakistan.
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Nutty flavours add a toasty warmth to kitchen treats, both savoury and sweet The hazelnuts clatter into the warm, shallow pan and I start to toast them over a low heat. The browning seems to take forever at first, but I resist turning up the heat and continue to watch carefully, shaking the pan from time to time. Precious, plump little nuts, hazelnuts are expensive, and I really mustn’t allow them to burn again. Like cooking chickpeas from scratch, I burn hazelnuts as regularly as day turns to night. The alternative is to roast them in the oven, but I would rather have them close at hand, where I can keep an eye on their progress from white to biscuit brown. The skinned nuts are getting a toasting to intensify their flavour. The difference between a raw nut and one you have lovingly bronzed over a low heat is astonishing and even more so when coated in dark chocolate or ground for a biscuit or cookie, which is I what I am doing today. The cookies are a much-needed treat; a batch of tiny round discs sandwiched together with a buttercream made from a paste of the nuts and sugar. And before that, there are roasted autumn vegetables with a nutty flavoured dressing of tahini and yogurt. Roast roots with tahini Sweet vegetables – beetroots, carrots and pumpkins – served with a sesame and yogurt dressing. They work cold, too, though I would save the dressing until you are ready to eat. Serves 4 beetroots 650g carrots 400g pumpkin 600g olive oil 6 tbsp za’atar 2 tsp For the dressing: natural yogurt 125g tahini 2 tbsp lemon juice 1-2 tbsp Set the oven at 200C/gas mark 6. Scrub the beetroots and carrots. Cut the carrots in half lengthways and each beetroot into thick wedges, and drop them into a large mixing bowl. Peel the pumpkin, remove the fibres and seeds, then cut into wedges and add to the bowl. Pour the olive oil over the vegetables and the za’atar and add a grinding of pepper and salt. Toss all the vegetables together so they are well coated with the oil and spice mix, then transfer to a roasting tin. Bake for 45-60 minutes, turning them over halfway through. Test the vegetables with a metal skewer after about 40 minutes. They are ready when it goes through the flesh easily. While the roots are roasting, make the dressing. Mix the yogurt, tahini and lemon juice, beating in 1 tbsp or so of water if it won’t fall easily from the spoon. When the roots are thoroughly tender and lightly browned, serve them with the tahini dressing.
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French coach Zinedine Zidane, Real Madrid's coach, commented, on Saturday evening, that the "Royal" lost his home to Deportivo Alaves 1-2. After the match, Zidane made many statements: "We received a goal after 3 minutes after the ball touched Nacho's hand, and this made it difficult for us, when the match starts in this way, everything becomes more difficult." He added, "We did not do things as a team, we must focus because there is an opponent in front of us, we do not have to look for excuses, we made a bad match, especially at its beginning, and we cannot change this matter, and we did not create many chances in the second half, and the second goal came quickly." Regarding the mistakes made by Marcelo and Thibaut Courtois, Zidane said: "I am guilty because I am the coach. You can take out a lot of things, but we have to close this page. We have another match on Tuesday. We cannot blame this or that, I am responsible for the defeat against Alaves." . And whether there was a penalty kick that was not awarded to the Brazilian left back Marcelo, the Real Madrid coach added: "I did not see it and did not talk to him about it." And about Eden Hazard's injury and leaving the stadium after less than half an hour, Zidane said: "I think he was hit as he said, I hope it was not a muscle injury. French coach Zinedine Zidane, Real Madrid's coach, commented on Saturday night's loss of the "Royal" at home to Deportivo Alaves 1-2. After the match, Zidane made many statements: "We received a goal after 3 minutes after the ball touched Nacho's hand, and this made it difficult for us, when the match starts in this way, everything becomes more difficult." He added, "We did not do things as a team, we must focus because there is an opponent in front of us, we do not have to look for excuses, we made a bad match, especially at its beginning, and we cannot change this matter, and we did not create many chances in the second half, and the second goal came quickly." Regarding the mistakes made by Marcelo and Thibaut Courtois, Zidane said: "I am guilty because I am the coach. You can take out a lot of things, but we have to close this page. We have another match on Tuesday. We cannot blame this or that, I am responsible for the defeat against Alaves." . And whether there was a penalty kick that was not awarded to the Brazilian left back Marcelo, the Real Madrid coach added: "I did not see it and did not talk to him about it." And about Eden Hazard's injury and leaving the stadium after less than half an hour, Zidane said: "I think he was hit, as he said, I hope it was not a muscle injury.
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The off-roader of the compact SUV class, the 2021 Jeep Cherokee goes up against the sharp-looking and comfortable 2021 GMC Terrain. Here’s how they compare. 2021 Jeep Cherokee Starting Price: $27,785 | Price Yours or View listings near you Above Average: Real off-road ability; two upgrade engines; loads of standard safety features; 4,500-pound max towing capacity. Below Average: Weak base engine; middling reliability and resale value; small cargo area. Consensus: Straddling the line between compact crossover and SUV, the 2021 Jeep Cherokee is a solid SUV for the city, but also a very capable off-roader. The base engine is weak and should be avoided, and the cargo area’s smaller than those of competitors. 2021 GMC Terrain Starting Price: $26,195 | Price Yours or View listings near you Above Average: Good infotainment system; comfortable ride quality; luxurious Denali trim. Below Average: Push-button gear selector instead of a traditional lever; higher trim levels can get expensive; no AWD in base trim. Consensus: Handsome, comfortable, and with a choice of turbocharged engines, the 2021 GMC Terrain makes a case for itself as a stylish, well equipped compact crossover with a fair amount of safety features. Cherokee vs. Terrain: Boulders and Boulevards Jeep Cherokee Most members of the compact crossover class offering comfortable seating, some nice tech features, and good driving manners, with some good tech and safety features. The 2021 Jeep Cherokee does all these things, while also adding the off-road credentials expected of a Jeep, particularly in Trailhawk trim. Front-wheel drive is the default setting for the base Cherokee, but any engine can be paired with all-wheel drive. The base model comes with a lackluster 2.4-liter four-cylinder, but there’s not only a turbocharged 4-cylinder but also a V6 available, with the turbo costing a mere $675. It’s money well spent, as the turbo’s extra torque will come in handy if you’re doing any off-roading. One does not typically purchase a compact crossover for its dazzling performance, and the Cherokee is no exception, but the ride is good and the cabin comfortable. Standard equipment is comprehensive, including numerous safety features and a 7-inch screen with Apple CarPlay/Android Auto integration. One area where the 2021 Cherokee lags is cargo space, with a mere 25.8 cubic feet behind the rear seats and a maximum of 54.7 with all seats folded. Resale values are not terribly strong either. GMC Terrain The more uptown cousin to the Chevy Equinox, the 2021 GMC Terrain is a handsome, well-equipped, and comfortable compact crossover SUV. With the base model offering a 1.5-liter turbocharged 4-cylinder and front-wheel drive only, performance is adequate, but we prefer the 2.0-liter turbo instead, which also increases the tow rating to 3,500 pounds. Beyond the base model, AWD is also available. The ride is comfortable, and in the curves, the Terrain can actually be engaging, but a sports car it is not. The interior is quiet and the seats are cushioned well, although there are a few hard plastics. The top Denali trim is a bit of a different story, however, with not only a better suspension but more luxury appointments and some different exterior trim pieces. But even the base Terrain comes well equipped, with keyless entry and ignition, a 7-inch touchscreen with Apple CarPlay and Android Auto integration, four USB ports, and GMC’s Pro Safety package of driver assistance features. Cargo space is decent but hardly class-leading, with 29.6 cubic feet behind the rear seats expanding to 66.3 with all seats folded. Similarities Both offer all-wheel drive; comfortable ride; base engines are a little weak; good standard safety features. 2021 Jeep Cherokee Advantages Much better off-road; higher maximum tow rating; optional V6. 2021 GMC Terrain Advantages More luxurious; more cargo space; better fuel economy. Final Recommendation While the 2021 Jeep Cherokee and 2021 GMC Terrain both compete in the compact crossover space, they approach their missions from somewhat different angles. As basic city vehicles, they do just fine, but there’s no question that the Cherokee is the hands-down winner if your weekends take you past the road’s end or towing some dirt bikes out to the trails. If your life is primarily urban, however, then the Terrain wins, with its more comfortable ride, better fuel economy, and larger cargo compartment. Whichever you choose, however, we strongly suggest the upgrade engine.
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Access multiple Android apps side-by-side on your Windows 10 device, thanks to an update to the Your Phone app available for Samsung Galaxy phones. Certain Android phone users can now access Android mobile apps directly from their Windows 10 ($158 at Amazon) PC, thanks to an update to the Your Phone app that Microsoft rolled out to the general public in August. And if you're part of the Windows Insider program, the latest Windows 10 build released Nov. 11 will let you run multiple Android mobile apps side by side on your Windows 10 PC and supported Samsung devices. The update, first announced during the Samsung Unpacked event on Aug. 5, lets you pin your favorite Android mobile apps to the Taskbar or Start menu on your computer for quick and easy access. The apps will open in separate windows from the Your Phone app, letting you use them basically the same way you would on your phone -- even if the Your Phone app isn't open. The latest Windows 10 build lets you search for your previously pinned apps from within your Start app list, without needing to install the apps on your desktop or sign into them again. With many people still working from home due to the coronavirus pandemic, the ability to access phone apps on a larger desktop or laptop screen, with a mouse, pen or touchscreen, could help with multitasking. Though the feature is generally available now, at this point it's available only for Samsung Galaxy phones. Find the full list of supported phones on Microsoft's support site. What's required to run Android apps on your Windows 10 PC? Other than a Samsung Galaxy phone (at least for now), you'll need a PC running the Windows 10 October 2019 Update or later. Check what version you're running on your PC by going to Settings > Updates & Security > Check for update. (If you need to upgrade, you can still download Windows 10 for free.) You'll also need the latest version of the Your Phone app, and Link to Windows. On your phone, you'll need to be running Android 9.0 or greater, with the Link to Windows integration. Finally, your phone and computer must be on the same Wi-Fi network for the feature to work. Read more on TechRepublic: Windows 10: A cheat sheet How to run Android apps on your Windows 10 PC Once you have everything you need and your phone and computer are connected, the Your Phone app window should appear on your desktop. To open your Android apps on your desktop: Click the Apps shortcut from the menu on the left. You'll see a list of all the apps on your phone. Click the app you want from the list, and it will open in a separate window on your PC. Note that not every app will work with your mouse or keyboard, but many will. And here are a few more tips for interacting with your mobile apps on your desktop with your mouse and keyboard, according to Microsoft: Single click will behave the same as any single touch/tap interaction. Right click anywhere on your phone screen to navigate to the previous page. Click and hold will behave the same as a tap/hold interaction. Click and hold and drag to select content. Mouse scroll to move between pages vertically or horizontally.
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ASRock & Razer collaborate on premium platforms for Ryzen 5000 CPUs. ASRock and Razer are getting ready to announce two high-end Razer Edition motherboards for AMD's latest Ryzen 5000 processors. The boards will be based on AMD's B550 and X570 chipsets, will provide all the premium capabilities that ASRock's Taichi motherboards support, and will also feature Razer's proprietary Razer Chroma RGB lighting. ASRock's lineup of Razer Edition motherboards will include at least two models, the B550 Taichi Razer Edition as well as the X570 Taichi Razer Edition, according to findings of @momomo_us/Twitter. The motherboards have already been listed (1, 2) by at least one online store in Japan, so their launch is likely imminent, but at present they are not for sale. ASRock's B550 Taichi Razer Edition and X570 Taichi Razer Edition motherboards will have the same features and capabilities the company's flagship platforms for AMD's AM4 CPUs offer. This includes a 16-phase voltage regulating module (VRM) that uses solid-state inductors and capacitors; an advanced DDR4 signal and power circuitry that promises impressive overclocking results (up to DDR4-5200 in case of the B550); additional cooling for heating components; as well as all the ample I/O connectivity and ports. The main difference between 'default' B550 Taichi/X570 Taichi motherboards and their Razer Editions is support for the Razer Chroma RGB lighting by the latter. Addressable RGB lighting has become a standard feature on gaming hardware in recent years. The capability is easy to implement and lets you make your gaming rig unique, something that is very appreciated by many gamers. But since five major motherboard makers implemented aRGB controls differently, there are five competing aRGB synchronization technologies these days. Razer, which produces a boatload of gaming hardware and peripherals, but not motherboards or graphics cards, had to implement aRGB in its own way, which is called Razer Chroma RGB. Razer certainly cannot ignore customers who use its Chroma RGB-enabled peripherals with desktops and would like to synchronize their RGB effects. To that end, the company decided to team up with ASRock, the only major maker of motherboards that does not produce its own peripherals and so does not directly compete against Razer in those areas. This is not the first time that Razer has teamed up with a third-party to build a Razer Edition product. Most recently, the company worked with Humanscale for a line of productivity-focused peripherals.
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Game Information Data lansării inițiale: 17 septembrie 2020 Dezvoltator de software: Cyber Interactive Seria: WWE 2K Subtitrări în engleză: Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows, Google Stadia Engleză: Jocuri 2K, Take Two Interactive Moduri: joc video unic, joc video de echipă Sports game fans often lament how their favorite series are annualized and aren't always given enough time to improve. This year-over-year dev cycle is a challenge for the teams making the games too, and Visual Concepts learned that the hard way when WWE 2K20 became a viral sensation for bugs that were either funny or infuriating, depending on whether or not you bought the game yourself. In turn, some WWE fans got their wish and the sim is skipping a sequel this season. In its place is the arcadey, exaggerated WWE 2K Battlegrounds, and while there's some enjoyment to be had for longtime fans, it's hardly better than if the entire brand just sat out the year. One glance at WWE 2K Battlegrounds is all you need to know this year's wrestling game is nothing like the usual fare. With exaggerated character models, physics-defying moves, and absurd weapons like motorcycles and live alligators, Battlegrounds seeks to offer a different pace to its sim counterpart the same way NBA 2K Playgrounds has done for NBA 2K. Sadly, the comparisons really end there. While Playgrounds offers a fun alternative for basketball fans, Battlegrounds merely ports the art style, but rarely the enjoyment as well. More than anything, this is because of a combination of shallow move sets and poorly implemented controls. Battlegrounds breaks up its roster of dozens of wrestlers into classes like Brawler, High-Flyer, or All-Rounder. These classes determine a wrestler's moves in every way except for one: their finisher. For example, Triple H still gets his Pedigree and Brock Lesnar still gets his F5, but in all other ways, their moves are the same because they're both classed as Powerhouses. This feels cheap already, but it's made worse by the controls. Battlegrounds confusingly utilizes the left trigger and right stick inconsistently. The former is meant to modify simpler grappling moves to perform better ones while the latter allows you to do different lifting moves, but in practice these different combinations feel randomly assigned, as virtually every move is a high-flying lift of some sort anyway. Despite them fitting the game's aesthetic, some of the sillier mechanics hurt it too. Each arena offers its own unique environmental abilities, like an alligator that you can feed your opponent to in the Everglades, or a ram you can inexplicably control with a remote in Mexico, but these greatly vary in their effectiveness and don't feel well considered. The Detroit arena, for example, allows you to throw explosive barrels which destroy the ring, collapsing the turnbuckles and making irish whips or high-flying moves inaccessible. This hinders acrobatic players by removing a great deal of their moves and in general just makes those matches worse because moves will start in the ring and end outside of it with no ropes there to keep the fight inside anymore. The ram is easily overcome too, as players can laughably run in and out of the ring as it gives chase until the invisible timer expires on the ability. The career mode feels rushed to hit the October deadline. It's not an understatement to call it a long series of matches with little context in between. Comic-style screenshots tell a story in between every few matches but these aren't cleverly written, so they just become a screen to move past onto the next match. You earn crucial power-ups for use across all modes by playing the campaign, so it's necessary in that way, but its focus on fake superstars climbing the ranks is a poor decision. Eat, sleep, create, go back to sleep The game's create-a-superstar suite offers a decent package of customization tools, including full facial molding mechanics, which feels like more than this sort of game usually allows. But rather than put your player in the starring role of the campaign, the story is told through the careers of six fake wrestlers, leaning on neither the player-created star nor the roster of greats like The Rock, Bray Wyatt, AJ Styles, or Becky Lynch. A very similar mode, Battleground Challenge, does let you play as your custom wrestler and earn skill upgrades as you go. This is a much better use of one's time, but it's too bad the game keeps the power-ups behind the campaign, requiring you double-dip these two nearly identical modes for several hours each. The best part of WWE 2K Battlegrounds is online mode King of the Battleground. Playing out like a Royal Rumble where anyone can join at any point, it invites players to step into the arena and wait for their turn alongside others already brawling. You earn in-game currency the longer you survive and the more opponents you eliminate. This open invitation is a fun way of engaging with other players online. You never know who you're facing or if anyone before you has been in the ring dominating for a long time, and the rewards feel worthwhile. Alongside that, there's also a tournament mode which, while not as interesting, is still a better way to spend your time in Battlegrounds than the campaign because it feels like there's a worthy endgame to it all, with big in-game currency rewards coming to winners or even just those who survive a few rounds. It's that currency of the game that reveals one last crucial issue, however, and it'll be a familiar one to players of anything with 2K in the name lately. Everything is for sale. The base game offers a good roster of superstars spanning the last several decades, but about just as many are locked behind a paywall. Those who buy the upgraded version of the game unlock a few more superstars right away, but everyone else is for sale. While their individual prices range from a reasonable sounding 75 cents to three dollars, it's the full roster's price tag, which would cost you dozens more dollars, that really stings. These superstars can eventually be unlocked by grinding in-game currency, but again, it all feels cheaty and exhausting. Play a standard match in FIFA and you wouldn’t expect to grind in order to use Mane or Salah or Robertson. Pay it again, Sam Even skills come with optional price tags too. Paying to immediately upgrade your created player rather than earn their skills through challenges feels like selling a game and then suggesting players pay to skip past all the important bits. It just doesn't make any sort of consumer sense. It's true that anything you can buy with real money can also be earned with free currency, but as is often the case with these two-currency models, the game is clearly designed for you to favor one payment method over the other. We've seen plenty of good games with questionable in-game economies. Sports gamers are especially familiar with this as the scheme has found its way into every major sports series that exists today, but it's a bigger problem when an already lackluster game asks you to keep spending more. WWE 2K Battlegrounds isn't nearly as fun as its NBA counterparts and doesn't feel like the stopgap it's intended to be while we wait for the mainline series to return. Devoted WWE fans will get some enjoyment out of seeing their favorite stars dressed up like cartoon versions of themselves, but the majority won't find the nostalgia of old-school wrestling games here. Instead they’ll unearth a brand that's reached rock bottom. Official Minimum Requirements OS: Windows 7 64-bit, Windows 8.1 64-bit or Windows 10 64-bit. Processor: Intel core i3 CPU 530 2.93GHz. Memory: 4 GB RAM. Graphics: GeForce GT 630. DirectX: Version 11. Storage: 6 GB available space. Sound Card: DirectX 9.0x compatible sound card.
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My vote goes to DH1 better than , i like this song
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Without Ask you any question , i like you a Lot ❤️
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Administrator of the Year ➤ @myCro @Roselina ♣ flowers @Mr.Love Global Moderator of the Year ➤ @Meh Rez vM ! ♫ @XZoro™ @Ru-gAL.™ @#Steeven.™ @Qween Moderator of the Year ➤ @-Apex @Hossam Taibi @YaKoMoS @Shyloo PROJECT NOMINATIONS (Profile Emblem + 1500 CSBD Points) GFX Designer of the Year ➤ @Meh Rez vM ! ♫ Gambler of the Year ➤ @The GodFather Dealer Of the Year ➤ @AL_MAOT @vagabond. Journalist of the Year ➤ @XZoro™ @-Apex Guardians Of Gaming of the Year ➤ @#Steeven.™ @Ru-gAL.™ VGame Reviewer of the Year ➤ @Loenex @Shyloo Devil Harmony of the Year ➤ @Revo 324 @AL_MAOT MANAGERS NOMINATIONS (Profile Emblem + 2000 CSBD Points) Manager CS 1.6 of the Year ➤ @InfiNitY-™ Manager CS:GO of the Year ➤ - SPECIAL GROUPS NOMINATIONS (Profile Emblem+ 2500 CSBD Points) The oldest Ex-Staff ➤ @#PREDATOR Best V.I.P. ➤ @aRbi~ TEAMSPEAK 3 NOMINATIONS (Special TS3 Icon + 50.000 TS3 Coins) TS3 Helper of the Year ➤ @S9OUL. The most active TS3 user ➤ @zenel.ko1 The user who asked the most for rank ➤ @Loenex The best TS3 Server Admin ➤ @The GodFather @Roselina ♣ flowers The best Administrator ➤ @Meh Rez vM ! ♫ @XZoro™ The most AFK user ➤ @HellFir3 SERVERS NOMINATIONS (Special Signature with the server's name) Server of the Year ➤ RSX-Respawn The most active (32/32) server ➤ CS.csblackdevil.com The best Zombie server ➤ HIGHLIFEZM The best Classic server ➤ CS The best Respawn server ➤ RSX MEMBERS NOMINATIONS (2000 CSBD Points) The most active CsBlackDevil member(+1000 CSBD Points) ➤ @Loenex Banned of the year ➤ @#DEXTER Loser of the year ➤ @-Dark The member who dreams about ranks ➤ @Loenex Spammer of the Year ➤ @Loenex The most social member ➤ @SKYFALL The most beautiful member ➤ @Roselina ♣ flowers The most appreciated member ➤ @Revo 324 The most annoying member ➤ - The most beloved member ➤ - The richest member ➤ @Mr.Love The member who helped the most ➤ @AL_MAOT The member with the best topics/posts ➤- The friendliest member ➤ @Meh Rez vM ! ♫ @XZoro™ @-Apex @Hossam Taibi @YaKoMoS @AL_MAOT @Shyloo @SKYFALL @Loenex
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The move should mean more features get added to Square's po[CENSORED]r Cash App Payments processing giant Square looks set to press ahead with its acquisition of Credit Karma’s tax division for $50 million. Following a concerted effort to beef up its po[CENSORED]r Cash App, Square will use the purchase of Credit Karma’s free-to-use tax filing service to provide the perfect supplement to its mobile application. As previously reported, Credit Karma is currently in the throes of being purchased by accounting software giant Intuit, which owns Turbo Tax. The deal, said to be worth $7.1bn, has drawn attention from the US Justice Department. It has expressed concerns that having Credit Karma and TurboTax under the ownership of one company would reduce customer tax filing choices. Selling off the tax unit of Credit Karma to Square following an instruction from the US Justice Department means the deal gets the green light and Square gets to add another dimension to its growing portfolio of products. We've also featured the best UK tax software Take a look at the best bookkeeping software Check out the best free accounting software Square’s Cash App service has already been expanded to offer more functionality, with customers now able to transfer money via peer-to-peer payments along with paying for goods and services. Beyond that, the Cash App can now be called upon to search for and invest in stocks, as well as allowing users to buy and sell bitcoin. “We created Cash App to provide more access to the masses of people left out of the financial system and are constantly looking for ways to redefine our customers’ relationship with money by making it more relatable, instantly available, and universally accessible,” said Brian Grassadonia, Cash App Lead. “That’s why we’re thrilled to bring this easy-to-use tax product to customers as we continue to build out the suite of tools Cash App offers. With this acquisition, we believe Cash App will be able to ease customers’ burden of preparing taxes every year.” "Filing taxes is critical and challenging for all Americans, and in recent years we’ve seen more customers shift to filing taxes themselves. Credit Karma Tax provides a seamless, mobile-first solution for individuals to file their taxes at no cost,” said Patrick Fink, Director of Engineering, Credit Karma Tax.
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Resizable BAR (Base Address Register), the technology behind AMD's Smart Access Memory (SAM), isn't exclusive to Ryzen owners anymore. Asus has released an entire wave of new firmwares for various Z490 motherboards that enable the Resizable BAR feature. The firmware, which sports the 1002 version number, is fresh out of the oven as Asus evidently uploaded it just yesterday. The firmware is currently in the beta stage so there might be some bugs here and there. It also lacks a detailed description of the changes. We can, however, confirm that the 1003 firmware effectively brings support for Resizable BAR, as evidenced by the newly added "Above 4G Decoding" and "Re-Size BAR Support" options in our ROG Maximus XII Apex motherboard's BIOS. We're not surprised that motherboard vendors are already rolling out Resizable BAR on Intel platforms since the technology is part of the PCIe specification after all. Shocking as it may sound, AMD's engineers are working with both Intel and Nvidia to get the feature working on the latter two's products. It's touching to see companies putting their rivalries and pride aside for the benefit of consumers. Currently, AMD's Radeon RX 6000 (Big Navi) series are the only graphics cards that support the Resizable BAR technology. Nvidia has already confirmed that Ampere supports the feature but, the chipmaker didn't provide an estimated timeframe on when it will be enabled. At the current stage, it's also uncertain if Asus' Z490 motherboards can now leverage the technology with Big Navi or it's just preparing future support. With AMD, Nvidia and Intel working together, cross-platform compatibility is definitely a possibility. On AMD's front, Smart Access Memory is exclusive to the company's latest 500-series motherboards, although ASRock has quietly extended it back to previous B450 motherboards too. Nvidia, on the other hand, has said that its equivalent of Smart Access Memory will work on standard PCIe 3.0 interfaces so there shouldn't be any reason why the feature wouldn't work on any motherboard with a PCIe 3.0 slot. Smart Access Memory isn't a miracle solution, but in the right titles, it can provide a small uplift in performance. Much of Smart Access Memory's recipe remains a secret so we don't know exactly what kind of magic AMD has worked into the technology. What's more interesting will be Nvidia's implementation and whether it can provide the same level of improvements as Smart Access Memory.
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Game Information Initial release date: November 10, 2020 Software developer: Sports Interactive Series: Football Manager Genre: Sports video game Translations into Basque: Xbox One, Xbox Series X and Ceres, Mac OS, Mac OS Publishers: Sega, Sega Europe Limited While last year's game focused on improving things for the long-term Chris Wilder wannabe – development centre, club vision, etc – Football Manager 2021 implements changes that make it straightforward for anyone to enjoy from the get-go. There isn't a single improvement that steals the headlines, but the culmination of countless small improvements make FM21 a no-brainer upgrade. That's not to say there aren't some, er, questionable design decisions made in this iteration, but as a whole, Football Manager 21 is a more complete package. Fluid, attacking football Every aspect of Football Manager is vital, from training to transfers, but the place you immediately notice improvements is on the pitch. The game still doesn't flaunt the FIFA-esque visuals plenty of fans desire, but every animation from shots flying into the corner to last-ditch sliding tackles look more fluid and natural. Player behaviour has gone the same way too. Last year, it would be nothing short of a miracle if a player scored a one-on-one with the goalkeeper. Now, the striker is very much favoured, as would be the case in real life. Cutting the ball back across the face of goal has been non-existent in Football Manager for years too with wingers preferring to blast the ball into the side netting, baffling armchair managers everywhere. While that can still happen, you sometimes see a cut back, squaring it to a teammate in front of goal instead. Small improvements like this are seen throughout the course of a match, resulting in a wider range of goals being scored and ultimately more variety and realism. I've even seen multiple players chip the 'keeper, including Mane in the last minute to beat my Manchester United team 3-2. Gesticulating wildly Outside of match days, the biggest overhaul comes in the form of how you interact with other people, be it your players, the media, agents, and more. If you're speaking to someone in person – for example, answering a question from a journalist or having a one-to-one chat with a player about his concerns – you can select which body language you want to use. Pointing your fingers is assertive, outstretching your arms is welcoming, you get the gist. These do have extremes, like throwing a water bottle during a team talk or banging your fists on the table in a press conference, but for the most part these are the previously seen tones such as passionate, calm, or aggressive simply rebranded. reporter to another as you answer them. While this does make press conferences more visually appealing, the diversity of responses is still incredibly lacklustre and makes for repetitive press conferences once again. Rather than just changing the layout, the entire system needs to be revamped, because speaking to the media is a crucial part of a football manager's job but is frankly boring in-game. UI, xG, and GG If I were to list all the minor tweaks and changes to Football Manager 2021, I'd be here all day, but there are a few smaller additions that have proven to be essential during my first full season. Topping the list is xG. If you're an avid football fan, you're familiar with the concept of xG, or "expected goals". This is a stat that analysts use to judge how many scoring opportunities a team has had, so if your team's xG is 1, you're expected to have scored a goal. 2-0 up with an xG of 0.3? You're clinical in your finishing, scoring from unexpected scenarios. It hasn't been in FM until now but there isn't a chance I can go back to playing without it, because it is so essential to judge how your team is performing. Some aspects are still missing, like the ability to see a specific player's xG-per-90 throughout a season, but when it comes to stats in the middle of a match, it's a lifesaver. The matchday UI is also significantly changed, intending to put an emphasis on the action and make it more like a TV broadcast. Accessing your tactics and substitutes is now at the bottom of the screen in the "dugout", so you can make quick subs and see your players' fitness levels and morale at a glance. The problem is that a player’s morale is now represented by a face icon, which means very little compared to the brief descriptions and coloured arrows the series had previously. Knowing how players have reacted to your shouts is much more difficult, because you need to click on each individual to see the word. Apparently a red smiley face means they look complacent, a green smiley face means they're inspired, but a red unhappy face means overwhelmed? It's not game breaking, but does feel like a small step backwards amidst the leaps and bounds forward, trying to fix something that wasn't broken. A special shout out has to go to how well Sports Interactive have optimised Football Manager 2021. It runs like an absolute dream, even on lower-end machines, with loading and saving times quickened across the board. It's something that will likely go underappreciated since it's not affecting actual gameplay, but is worth mentioning thanks to the vast array of machines and builds people will try to play Football Manager on. Football Manager 2021 is the most accomplished series entry in years. It's more accessible than ever, there are countless quality-of-life changes that make this iteration feel like a serious breath of fresh air for devotees, and the match engine is the best it’s ever been. There are a number of great minor additions that I haven't mentioned here – pre-transfer window recruitment meetings, removal of percentages for fitness, "regen" player faces looking miles better, to name a few – which all come together to make this a pure delight to play. Our test build features a few minor bugs, like pass maps looking like there are a hundred players on the pitch and the interviewer not turning up for post-match interviews, but in true Sports Interactive fashion, I've little doubt they'll be patched before long. Even with those small flaws it's safe to call Football Manager 2021 the best one yet. Here are the Football Manager 2021 System Requirements (Minimum) CPU: Intel Core 2 or AMD Athlon 64 1.8 GHz + OS: Windows 7 (SP1), 8/8.1, 10 (Update 1903/May 2019 or later) 64-bit. VIDEO CARD: Intel GMA X4500, NVIDIA GeForce 9600M GT or AMD/ATI Mobility Radeon HD 3650 256 MB VRAM. FREE DISK SPACE: 7 GB.
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