Everything posted by HiTLeR
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New privacy policies are coming in January Google has confirmed that it will change its policy regarding how Chrome extensions access user data next year. The move should improve online privacy and may even limit the appeal of anonymous browsers. Speaking at its Chrome Dev summit, Google confirmed that immediately prior to the release of Chrome 88 on January 18, developers will be required to publicly display their privacy practices for each browser extension and will be limited in what they can do with the data they collect. The changes could have a major impact on the Google Chrome ecosystem, impacting developers, businesses, and individual users. Chrome is the world’s most po[CENSORED]r web browser by market share and its Web Store is currently home to some 250,000 extensions. Although the new privacy policy will not come into force until next year, that doesn’t leave too long to make the necessary changes. We've assembled a list of the best VPN services around These are the best Windows 10 VPNs on the market Also check out our roundup of the best business VPN Privacy protections Looking more closely at the proposed changes, from next year Chrome users will be able to choose which websites each extension can access data from. Currently, the extension itself is able to make that decision, but from January, granting extension access will no longer be the default setting. The other change means that developers must clearly state what user data they collect and why. In addition, user data can never be sold, used for creditworthiness checks, or to deliver personalized advertising. Google Chrome is not the only web browser looking to clean up the extensions it offers. Earlier this month, Microsoft’s Edge browser discovered that several malicious plug-ins were mimicking po[CENSORED]r VPN apps.
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Team AMD or Team Intel? Simply NUC has launched the Ruby and Topaz families of miniature PCs. The first comes armed with AMD's Ryzen 4000 (Renoir) processors, while Intel's 11th-Gen Tiger Lake chips power the latter. Independent of the processor choice, the mini-PC resides inside a small 115 x 115 x 49mm (4.5 x 4.5 x 1.9 inches) case that takes up minimum space on your desk. Furthermore, both the Ruby and Topaz come with DIN and VESA mounting options to store the tiny device behind your monitor or mount it on a DIN rail. In terms of similarities, the pair of mini-PCs come equipped with two DDR4 SO-DIMM memory slots that are compatible with memory modules up to DDR4-3200. They also feature two M.2 slots to accommodate 2280 drives. One port supports both PCIe and SATA SSDs, while the secondary port is limited to SATA SSDs. Standard display outputs include one HDMI 2.0a port and one DisplayPort 1.2a outputs. For Internet connectivity, the Ruby and Topaz provide one 2.5 Gigabit Ethernet port and one Gigabit Ethernet port in addition to Wi-Fi 6 AX200 and Bluetooth 5 features. The number of USB ports are the same on both models, but the design varies slightly. On the Ruby, you get two USB 3.2 Gen 2 Type-A ports, two USB 3.2 Gen 2 Type-C ports, and two USB 2.0 ports. In contrast, the Topaz offers four USB 3.2 Gen 1 Type-A ports and two USB 3.2 Gen 2 Type-C ports. You can outfit the Ruby with the quad-core Ryzen 3 4300U, hexa-core Ryzen 5 4500U or the octa-core Ryzen 7 4800U. On the other hand, the Topaz is available with the dual-core Core i3-1115G4 or with the quad-core Core i5-1135G7 and Core i7-1165G7. The base configuration for both lineups comes with 4GB of memory and a simple 128GB SSD. However, Simply NUC offers consumers the option to deck out the Ruby and Topaz the way how they want it. Pricing-wise, the Ruby and Topaz start at $519 and $559, respectively.
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The special event is coming in early 2021. Splatoon 2's next Splatfest, which is a part of Nintendo's special celebration of Mario's 35 anniversary, is coming in early 2021. The Mushroom vs. Superstar Splatfest kicks off on January 15 and runs for two full days. The Splatfest will start at 2 PM PT/ 5 PM ET on January 15 and will run until that same time on January 17. The Splatfest is global, so it's going to start and end at the same time in all regions. Nintendo announced the news earlier this week on its official Japanese Splatoon 2 Twitter account. This Splatfest announcement came alongside the announcement of Super Mario 3D All-Stars back in September. Nintendo is also releasing special Nintendo items and hosting special in-game events in other games like Animal Crossing: New Horizons as well to celebrate Mario's 35 anniversary. Some Splatoon players believe that this will be the final Splatfest for Splatoon 2. Nintendo had already stopped hosting the events before the pandemic, but decided to re-host Splatfests that had already ran once worldwide stay-at-home orders went into place. The Splatoon community is still running their own Splatfests, even if this is the last official one. Nintendo unexpectedly canceled the livestream of a recent Splatoon tournament due to controversy surrounding the Super Smash Bros. Melee community. Nintendo had forced The Big House, a Smash tournament that was running a "Slippi" mod that added reliable online play to Melee, to close down earlier this year. Splatoon players put variations of the trending hashtag #FreeMelee in their names to show support of the Super Smash Bros. community. Nintendo then canceled the livestream for the Splatoon 2 North American Open due to "unexpected executional challenges."
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V2 - Text & effect
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DH1 : DH2 :
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DH1 Better Than DH2 , i like it ❤️
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Today is A wonderful Day , Today is Birthday @SKYFALL Happy Birthday my Brother , i hope to you nice and amazing Days Love you ❤️
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Sleep tight old friend Whilst it feels like the demise of Adobe's browser plug-in has been dragging itself along for almost a decade, Flash Player has finally received its final update, labeled AIR 32, along with an eulogy. Love it for its association with simple browser games, or loathe it for its ability to invite hackers in with welcome arms, anyone who has been present on the internet since the late 90's will have experienced this memorable software. Best laptop 2020: our pick of the 15 best laptops you can buy this year Keep your work secure with one of the best business VPN choices The long and painful death of Flash On December 8, Adobe made the following announcement: "Today marks the final scheduled release of Flash Player for all regions outside of Mainland China. We want to take a moment to thank all of our customers and developers who have used and created amazing Flash Player content over the last two decades. We are proud that Flash had a crucial role in evolving web content across animation, interactivity, audio, and video. We are excited to help lead the next era of digital experiences. Adobe will no longer support Flash Player after December 31 2020, and Adobe will block Flash content from running in Flash Player beginning January 12 2021; Adobe strongly recommends all users immediately uninstall Flash Player to help protect their systems. Some users may continue to see reminders from Adobe to uninstall Flash Player from their system. Please see our Flash Player EOL General Information page for more details and links to instructions for those that would like to uninstall Flash Player manually." Gone in a Flash The decision to remove support for Flash Player was made due to the dwindling numbers of users utilizing the service, and with better and more secure options available such as HTML5, WebGL, and WebAssembly it isn’t difficult to see why. Quirky web games and cartoons aside, Flash was a trojan horse for invasive malware and cybercriminals. Even without nefarious intent, Flash-based pop-up ads plagued devices and website load speeds. In short, whilst Flash may hold some serious nostalgia for those of us who grew up with dial-up internet, the Adobe software is archaic technology that doesn’t hold up to today's standards. Still, if you have that itch for playing some classics from the early 2000's, there are a handful of dedicated organizations such as The Internet Archive and BlueMaxima's Flashpoint that are preserving these Flash projects and animations so that they don't fall victim to the sands of time.
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Scalpers are raking in tens of millions of dollars Scalping has become one of the most irritating things afflicting the PC hardware and gaming console markets at the moment. With scalpers snatching up what little volume there is of the latest hardware, they make buying a new graphics card or CPU or game console nearly impossible -- at least at the MSRP. So Data Engineer Michael Driscoll from dev.to set out to see just how much money these scalpers have made off of the recent shiny new hardware, to hopefully get an idea as to how long this problem will last. Driscoll created a program that can grab all of eBay's sold listings for the latest generation AMD and Nvidia silicon, as well as the two new consoles, and put them all together to get an idea of how prices were trending and how much money scalpers were making on these products. While eBay isn't the only place scalpers can sell products, it's where most scalpers go to sell the latest and greatest Nvidia and AMD hardware. But first, a step back: If you don't know what scalping is, it's when a person (or company) buys a product for the sole purpose of making a profit off of it, specifically, selling it for much more money than the MSRP. This "hobby" works due to supply and demand; when supply is low and demand is high, scalpers can make huge profits. Because if demand is high enough, there will be a customer base that simply won't care how much that product will cost and buy it anyway. When supply starts meeting demand on a broad enough scale, scalpers lose almost all momentum because buyers can go to official retailers and buy the product at a fair price. Michael's graphs aren't based on actual prices. Rather they are based on percentages, with each product's MSRP being the baseline. That makes reading these graphs a bit easier. almost immediately on eBay for 180% of its normal value. As we move along into October of 2020, it became way worse, with the 3080 selling at 220% above its MSRP. Fortunately, as we got into November, things have somewhat stabilized, with the 3080s going back to selling at 180% above its MSRP. But that's still way more than the suggested price. Much is the same with the RTX 3090. Many scalpers were selling the card at 220% of its MSRP right off the bat. Then things died down, with the card now selling for around the 140% mark. That's better than the RTX 3080 but still ridiculous pricing for the 3090. But that's where the good news (if there was any) ends; Nvidia's RTX 3070 and RTX 3060 Ti are probably the worst offenders when it comes to eBay pricing. These are mid-ranged cards, and customers are looking at the price just as much as performance, compared to the 3080 and 3090, where buyers are more concerned about pure performance than general affordability. The 3070 started selling immediately at 180% of its MSRP on eBay and really hasn't gone down since then. The same goes for the RTX 3060 Ti, which sells at 165% of its targeted MSRP. Overall according to Driscoll, scalpers have made $8,669,418 on RTX 3090s, $10,326,885 on RTX 3080s, $3,321,113 on RTX 3070s and $67,636 from RTX 3060 Tis. 3060 TI sales are low due to it being less than a month old.
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Two studios known for narrative are teaming up on Dustborn. Announced earlier this year, Dustborn is an upcoming game by Dreamfall Chapters developer Red Thread Games that's said to be "about hope, love, friendship, robots--and the power of words." Now, Red Thread has announced that Detroit: Become Human developer Quantic Dream will be publishing the dystopian road trip game. As reported by Gematsu, the studio said it was important to find a publisher that would share its vision for narrative-driven games. "Quantic Dream shares our passion and love for great narratives and interactive storytelling," Red Thread Games creative director Ragnar Tornquist said. "It was vitally important for us to only work with someone who truly understood and appreciated our vision for this game, and we couldn’t have asked for a better partner to help us bring Dustborn to players around the world." "From the very beginning, we were captivated by Dustborn‘s ambition, its visual and gameplay originality, its colorful characters and the themes it addresses," Quantic Dreams' CEO Guillaume de Fondaumiere added. "Our goal as a publisher is to enable Red Thread Games to express their vision in the best way and then share it with as many people as possible. Quantic Dream will provide Red Thread Games with its own technical and editorial resources." Quantic Dream went independent earlier this year, announcing its goal to self-fund its own games, as well as providing investment to smaller studios. Dustborn is due to be published for consoles and PC in 2021, with a more exact release window still to be announced. With a colorful visual style inspired by graphic novels, Dustborn sees the protagonist Pax road tripping across the "divided states of America" in a dystopian "post-infodemic" world.
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Make some activity & Back with new request after 2 week
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Welcome
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V1 - Text & effect
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T/c
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T/c
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A huge discount on the planet's very best antivirus provider Bitdefender has spent the entirety of 2020 at the summit of TechRadar's best antivirus guide. In fact, it's been there for a few years now and never fails to impress us during our in-depth testing. And luckily for us, Bitdefender is in the habit of bringing out some pretty stellar antivirus deals, too. And right now there's quite possibly the company's best antivirus deal we've seen yet. Bitdefender has slashed a mighty 70% off all three of its cybersecurity packages. That means you can get a whole year's worth of cover from as little as $18/£12. Get 70% off Bitdefender for Cyber Monday: in the US | in the UK And at these prices, you could go all out and get Bitdefender's all-singing all-dancing Total Security. That gives coverage of up to five devices, so you can protect your iOS or Android mobiles along with your Windows and Mac computers. It also adds in handy extra features like device optimization and a basic VPN. You know it's a great discount, you know that it's market-leading antivirus - but you should also know that this internet security deal isn't going to last forever. You have until December 14 to grab it. Why do we think Bitdefender is the best antivirus? There's a multitude of reasons why we rank Bitdefender as the world's best antivirus, all of paramount importance to the user. The provider really does have all the bases covered when it comes to creating top-notch online security software. Naturally, it has powerful anti-malware and spam detection tools, but it's also incredibly easy to set up and use while having minimal impact on the performance of your devices. Below we have listed our top five reasons for why we consider this antivirus software to be the best: Protects all systems: If you’re worrying that it won’t be able to defend your device, Bitdefender’s Total Security covers Android, Mac and iOS systems. Security: In our rigorous tests, we found that Bitdefender was one of the most impressive services out there for pure blocking of malicious software. So it will give you peace of mind once installed. Anonymity: All of its antivirus software seeks to ensure you remain anonymous online, also offering file encryption, firewall and anti-spam perks. Affordable: Despite its lofty position in our best antivirus countdown, Bitdefender still has extremely competitive prices in comparison to other antivirus software. No compromise necessary: Bitdefender says that all of its antivirus software preserves your battery and the speed of your devices, so they keep running smoothly. We found that it doesn’t significantly interfere with your system’s speed or battery life, unlike other antivirus software.
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IPS quality at a notable discount. If you've been holding out for an IPS monitor, check out this deal from Newegg on the Asus VZ249HE 24-inch IPS display. This is one of the lowest prices we've seen on this monitor since it was first released in 2018. We have plenty of IPS displays in our list of best gaming monitors--definitely check it out if you want to compare the VZ249HE to today's top-ranking screens. You can also explore our best deals on monitors for more offers and discounted displays. ASUS VZ249HE 24-Inch IPS: was $129, now $99 at Newegg This 24-inch monitor has an FHD @ 75Hz. This edition features a 23.8-inch IPS panel and is only $99 at Newegg via a mail-in rebate. The VZ249HE has an IPS panel with an FHD resolution, measuring in at exactly 1920px x 1080px. The refresh rate can reach as high as 75Hz. It's LED-backlit and spans 24-inches across. According to the specs, it has a response time for 5ms. It features both Asus Eye Care with Low Blue Light and Flicker Free technology. Users can use multiple video input options including both HDMI and VGA. Visit the Asus VZ249HE product page at Newegg for more details and checkout options. Be sure to check back throughout the holiday season as we continue to share the best deals on tech we can find.
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Game Information Initial release date: 2020 Engine: REDengine 4 Basic Information: Xbox Series X and Series S, Google Stadia, Xbox One, PlayStation 5, Microsoft Windows Software developers: CD Project, CD Project Red Designers: Mike Bondsmith, Konrad Thomazkywicz Publishers: CD Project, CD Project Red Early on in Cyberpunk 2077, there's a series of side quests that has you tracking down rogue taxis run by faulty AI. You have to talk one of the taxis down from suicide as it contemplates driving off a bridge, while another needs to be brute-forced into behaving, and a third is an obvious reference to a famous video game AI that mani[CENSORED]tes you as you chase it down. It's one of the best minor questlines in the game, an intriguing and surprisingly human substory that rewards you with lots of much-needed cash. It's also an excuse to send you to every corner of Night City, a clever introduction to all the areas you haven't yet been. I spent a lot of my playtime following side-quest threads like this one, excited about the premise and hoping to find something as interesting or fun or rewarding at the end and, in many cases, I did. But now, after finishing the main story, I can't see how most of those activities fit into the overall narrative or the character I was playing. The main story doesn't even gel with itself. Cyberpunk 2077 draws heavily from its source material, with everything from the world itself to the life and death of Johnny Silverhand coming from its pen-and-paper inspiration. But unlike in a tabletop RPG, you aren't playing a role of your own creation in Cyberpunk 2077; you're playing V, and this is V's story, not yours. I often felt like I was role-playing two different characters: one V for the side quests and one more limited V for the main story. That's mostly because the main story puts you on a clock. It's not literally on a timer, but it is very urgent in the way that RPG stories often are, and it has the same pitfalls as a result. It feels weird to do throwaway fun stuff when you have a serious, ever-present threat to attend to, and in V's case, it just doesn't make sense to dally. You have more freedom to play the character you really want to during side activities, but main-story V has clearly defined priorities. I often couldn't find the character I'd been developing via side quests when I returned to the main plot--not in how I'd been shaping her personality as she reacted to events, nor in the hacker I built as she was forced into more traditional boss fights. Welcome To The Machine I knew from the outset that I wanted to play as a hacker, so I sped through the character creator, gave my V points in intellect and cool for hacking and stealth, respectively, and started the game. I had picked the Nomad lifepath out of the three total options because it was the only one that positioned V as an outsider to Night City; I figured that I didn't know Night City yet as a newcomer to the game, so why should V? From what I can tell, that lifepath choice didn't affect more than the way the game starts and some dialogue options throughout (and possibly some minor side quests). Now that I've finished the story, I'm much more curious about the Corpo lifepath, in which V used to work at antagonist corporation Arasaka, and how that fits into what I played, but it doesn't feel like a majorly important decision in my experience. The real RPG core is in your five main stats, which are further split into two or three different skill trees, each providing various benefits to combat, stealth, hacking, and so on. Using these subskills will passively level them up and give you additional benefits, ensuring you grow according to how you play in addition to how you actively invest points as you level up. The parent skills mainly govern what dialogue options you can use and what kinds of doors you're able to open, at least in the moment-to-moment (they otherwise provide minor stat boosts). Because of this, I tended to invest skills based on my curiosity in conversations or to access areas I wanted to explore. For example, I'd bank points until I found myself in front of a door that required X points in body to force open, and then I'd level up right there and then so I could see what was behind the door. Because the subskills have their own leveling and points system, I found I could freely invest overall skill points without sacrificing my hacking goals--at least when it came to the traditional RPG progression. Hacking into computers and transferring money to your account is one thing; it only requires enough points in the intellect parent skill, just like how body allows you to open certain doors. On the other hand, quickhacking, which allows you to mani[CENSORED]te cameras, turrets, enemies, and more in hostile scenarios, requires a lot of cyberware investment. Specifically, you need a good cyberdeck--which determines how many different quickhacks you can equip--that has enough RAM so you can use ones that demand more memory. Cyberware in general is not cheap. On top of that, an early story mission is gated by a significant sum of money, so I had to do a lot of grinding before I could afford a proper cyberdeck that made my quickhacks truly effective. Until then, I felt like I had to use guns a lot more than I wanted to, which didn't fit with how I initially built my character. I didn't mind the guns overall, though; while it's not on par with dedicated first-person shooters, the gunplay is decent. It's a little clunky, even after tweaking my sensitivity settings, but the aim assist does the heavy lifting. Once I got a good cyberdeck and equipped better quickhacks, combat really picked up for me. I had a quickhack that reset an enemy's optics--pretty much everyone in Night City has cyberware in place of organic eyes--and temporarily blinded them, which allowed me to sneak past. I was able to shut off entire camera systems easily and set turrets to "friendly mode" so they wouldn't shoot me on sight. I approached most encounters like a puzzle: I'd hack into the camera systems to see how many enemies I'm dealing with, then figure out who to distract and in which direction so I could move from room to room undetected. If that didn't work, I at least knew I could jam their weapons or shock their systems from afar. When I found my rhythm and found the cash, I really enjoyed quickhacking as an alternative approach to combat, and it was always satisfying to get in, steal a bunch of money off some computers, and get out without being spotted. Because I was so focused on this aspect of my character (and saving money to invest in it), I didn't end up spending much time on other approaches; I got the mantis blades, which are cyberware swords that spring out of your arms, so late in the game that I barely used them. Other cyberware upgrades, like a leg modification that gives you a double-jump, were so expensive that I'd have to opt to take on side jobs just to afford them, though this becomes easier later in the game when those gigs have bigger payouts. In fact, most nice things in Night City are prohibitively expensive, and I found that money was often the only obstacle when it came to progression. Granted, I was playing Cyberpunk on a tight deadline, so I couldn't spend much time doing odd jobs. But there is a ridiculous amount of stuff to buy and seemingly endless moneymaking jobs to take on. There's even a whole section in your quest journal dedicated to all the cars people have offered to sell you--though you start the game with a car, and I got multiple free vehicles for completing side quests, so I never bought a car and couldn't find a real reason to. Mad City That's emblematic of the world of Cyberpunk 2077. It is so full of things to buy, to do, to see, and yet so much of it doesn't feel essential. Night City is massive, and while you can fast travel from specific points, you'll often need to walk or drive a bit to your destination. I started to compare prices from one ripperdoc to the next--they're how you upgrade your oh-so expensive cyberware--but stopped after the third because I didn't want to drag myself across the city all day. I went clothing shopping only once for the same reason, and I'd managed to loot more than one cute outfit off of corpses anyway. There's even an entire crafting and item upgrade menu that I never actually needed to use, given that I was regularly looting better gear and items off my numerous enemies; at least in my playthrough, I had no reason to engage with these systems at all. Night City is beautiful and vile. The architecture is often stunning, and some of my favorite sections of the game were when I drove from one district to the next, radio turned up, taking in all the neon lights and monolithic megabuildings piercing the sky. Then I'd get out of the car and hear one of the oft-repeated advertisements blaring out onto the street and quickly snap out of the reverie of driving. There's one ad that's just a man making a long, exaggerated orgasm sound that tended to pierce through any conversation I was having. It's a tough world and a hard one to exist in, by design; with no apparent purpose and context to that experience, all you're left with is the unpleasantness. The ads are one of many, many aesthetic choices in Cyberpunk 2077 that are grating with no real point. There's one ad in particular that was the topic of much discussion pre-release; it features a feminine person with a giant, exaggerated, veiny erection in their leotard and advertises a drink called Chromanticore with the tagline "mix it up." It is everywhere. And while the "purpose" of it may be to show what a sex-obsessed, superficial, exploitative place Night City is, there's nothing in the main story or any of the side quests I did that gives it even that much context--I found just one message on one of the many computers I logged into that commented on how low-brow Night City culture is. The result is that there's a fetishization of trans people at every turn, in a game with only one very minor trans character (that I found, at least) and no way to play as an authentically trans character yourself. I found and read tons of text logs, scoured people's private messages, listened to radio and TV programs and random NPC conversations, and I struggled to find justifications for many of Cyberpunk's more questionable and superficial worldbuilding choices. It's a world where megacorporations rule people's lives, where inequality runs rampant, and where violence is a fact of life, but I found very little in the main story, side quests, or environment that explores any of these topics. It's a tough world and a hard one to exist in, by design; with no apparent purpose and context to that experience, all you're left with is the unpleasantness. There are instances where the game does start to do more with an initially superficial choice, but these threads are often dropped quickly. For example, in the pen-and-paper game, the Voodoo Boys were a group of mostly white men who used "voodoo" stereotypes to scare people. In 2077, they are a group of Haitian people displaced by natural disaster (by my interpretation, one caused by climate change). At one point in the main story, you can ask a Voodoo Boys member what the name is about, given they don't actually do anything associated with "voodoo"; he tells you to ask the people that call them that and refuses to tell you what they call themselves. There's a seed of an interesting idea here--the labels given to the "other," diaspora, the trauma of losing your home--but none of this is ever explored again in the main story as I played it, nor in any of the many side quests I played, either. I didn't find another opportunity to interact with the Voodoo Boys at all. There's so much to cover that I can't possibly touch on everything, but my experience is that there are aspects of the game that feel lost in translation, invoking cultures that aren't adequately explored or contextualized. Characters in one side quest use the word "ofrenda" as if it means "funeral" when it's actually a particular kind of altar primarily for Day of the Dead--it's unclear to me if this is a translation issue or an overall misunderstanding of Mexican customs, since you do put together an altar during the event that's being called "the ofrenda." As another example, you can go to a clothing store in Japantown and buy "yukata" that are just wrap shirts bearing only the slightest resemblance to real yukata. It's not that Cyberpunk always gets everything wrong in its incorporation of a variety of cultures and backgrounds but that the world is so big and unruly that I never knew what I would find around any corner or understand what the intent behind it was--I just grew to accept that whatever I did find, at least in terms of setting and worldbuilding, would likely be superficial. With A Little Help From My Friends That's the case for the world overall and its background characters, anyway. You meet a lot of people in Night City, many of whom die in your wake like you're some sort of curse, while others just call from time to time with a job for you to do. The few that don't die and have proper arcs make up V's friends and love interests, and these are the characters that rightfully stand out. The first is Panam Palmer, who wins the award for the best name in the game. She's a rough-around-the-edges type of girl trying to make her own way in Night City and leaving her Nomad family behind in the process. This was the one instance where I felt my Nomad lifepath actually enhanced the experience--by choosing the Nomad-related responses, I actually felt like I was bonding with Panam over our similar backgrounds. Her quests are often fun, poorly thought-out heists, and by the end, I really did feel like I'd made V a lifelong friend who would drop everything to help her out. My favorite character, though, is Judy Alvarez, an earnest, hot-tempered, beautifully human character with the best arc in the game. She edits braindances, which are kind of like VR movies where you can acutely feel the recorder's emotions (and they're often used for porn). Judy is an incredibly gifted BD editor, and she's also a member of the Moxes, a gang of sex workers that look out for one another. Judy's story unfolds thanks to her fierce and endless desire to fight for her friends, which leads to some of the most interesting quests in the game--and some of the only ones that give you the ability to properly fight back against such a bleak, exploitative world. The final section of Judy's arc was my favorite in the entire game. It's a quiet respite from the lights and sounds of the city, an intimate look into the soul of her character, and provided you meet the requirements, contains the only sex scene I saw that didn't make me want to die on the spot. Romance doesn't play a major role in Cyberpunk, at least in what I saw and played, but you can sleep with sex workers and the occasional random NPC--although I wouldn't recommend it. The sex scenes are all POV-style to fit with the game's first-person perspective, and they are awkward. One was so awful that I actually rolled back my save and told the guy I'd rather be friends instead. He took it like a champ. Keanu Reeves: The Man, The Legend Legendary rockerboy Johnny Silverhand is with you for the vast majority of the game, showing up in pretty much every mission to try to influence your decisions, make snide remarks, or just kick back on a bed in the background while you talk to someone. His relationship with V is often antagonistic, sometimes playfully so, and other times outright hostile. Johnny is, simply put, an asshole. It's a testament to Keanu Reeves' performance that I actually liked him. He treated his friends badly and women worse. As dialogue options routinely point out, he may or may not qualify as a terrorist; before he died in 2023, he planted a nuke inside Arasaka Tower, an attack against corporate imperialism that ended up killing a lot of people and an important event in the original tabletop game. He's the kind of guy who gets away with far too much, and based on what I learned about him throughout the game, I'm surprised he died at the hands of Adam Smasher rather than by choking on his own vomit after a bender. Johnny is, simply put, an asshole. It's a testament to Keanu Reeves' performance that I actually liked him. Reeves is somehow able to make all of this interesting and kind of charming rather than extremely off-putting. For the most part, Johnny is a well-written character in that I was always curious to hear what he had to say and how he interpreted the situations we were in--I was never quite sure if his advice was any good or if his opinions had any merit, but I wanted to hear him out every time. It's Reeves' delivery of these lines, which often involve Johnny chastising you for something or other, that really sells the "lovable jerk" vibe that I would normally find overplayed. The push-and-pull of Johnny's opinions and your own adds a lot of color to even run-of-the-mill missions. At one point I didn't heed Johnny's condescending warnings and accepted a deal from a character who ended up tricking me, which also resulted in a lot of people dying (oops); another time, I pursued a side quest only because he practically begged me to do it, saying it was the most interesting thing we'd stumbled upon in a long time (and it did end up being unlike anything else in the game). The dynamic is compelling and left me on my toes, always wondering if I should listen to Johnny or follow my initial instincts. I'm not sure if there were necessarily any completely right or wrong choices in a lot of those missions, but Johnny's presence, and the ambiguity it brings, is supposed to have an effect on V's psyche, for better or for worse--it's a factor of the circumstances that put him in V's head in the first place. That Johnny could affect my decision-making, as well as how I interpreted each interaction, is a clever way to convey that. Bullet In The Head Aside from character highlights, side quests are far and away the best part of the game. Like the rogue taxi one I mentioned at the beginning of this review, there are quite a few clever, interesting, goofy, and sad side quests that I really enjoyed. On a gameplay level, they often provide more a nice change of pace from the more combat-focused main story; sometimes you just talk to people, while a more involved one has you doing favors for Johnny since he's, you know, technically dead. One especially intriguing side quest had me playing detective, investigating a mysterious break-in at the apartment of a Night City mayoral candidate. Mechanically, it's a simple open-world "use your ability to highlight clues" gimmick, but what follows is a fascinating and kind of creepy look at Night City corruption, gaslighting, and whether it's better to tell someone the truth if it means it could get them killed. Conversely, I also did a really silly quest that involved a clown man with a grenade for a nose that had no point but was delightful in a weird way. Side quests amounted to around 35 hours of my total playtime, and they were what propelled me through. While not every one lands, there are some that feel essential in a way that very little else in the game does. These include Judy's story arc and the taxi excursion as well as a much shorter story about a depressed man who lives in V's apartment building. Even on the tight review deadline, I kept finding myself seeking out just one more side quest before bed just because I was eager to see what I would find. All that said, when I finished the game, I felt empty. All the friends I had made, what I learned about Johnny, the way I developed my V as a character--much of it didn't seem to matter. Making friends in a lonely, sad city doesn't affect the urgency of V's main quest, and it doesn't seem to affect her priorities related to it. Discovering a police-sponsored murder coverup or the depths of corporate control of Night City life doesn't seem to change V's ambitions to be remembered as a legendary Night City merc. Falling in love didn't even give my V what she wanted. I got a lot out of the side quests and some of the characters, but I got very little out of the overall story. I don't quite understand the ending I got, but it made me sad. It didn't reflect the V I felt I'd developed, one who helped her friends and followed her curiosity. Worst of all, I have no idea what Cyberpunk 2077 is even trying to say. There's an overall theme of identity that is dashed by the dissonance between the V you actually play and the V you get in the end; otherwise, I couldn't tell you what Cyberpunk is trying to do with its beautifully grotesque world. I got a lot out of the side quests and some of the characters, but I got very little out of the overall story. 2+2=5 It also bears a mention: Cyberpunk 2077 is phenomenally buggy. I played a pre-release build that was updated during the review period, and there's a day-one patch planned as well, but the scale of technical issues is too large to reasonably expect immediate fixes. I encountered some kind of bug on every mission I went on, from more common, funnier ones like characters randomly T-posing to several complete crashes. I didn't notice much of an improvement after the update, either. In a very late-game, very important fight, the game froze on me--twice. I ended up taking a break out of frustration before attempting, and finally succeeding, the third time. These bugs, more than any game I've played in years, took me out of the experience often. Non-interactable items like cardboard boxes will explode when you interact with something next to them; UI elements will stay on-screen long after they're meant to, which is only solved by reloading a save; characters will interrupt themselves during proper dialogue sequences by repeating a throwaway line they'd say in the overworld, seriously disrupting key moments; I died once and, upon reloading my last save, found my hacking ability no longer worked, forcing me to roll back to an autosave 10 minutes prior. The list is extensive. The technical problems not only took me out of the game literally but also led me to question whether certain things throughout the game were intentional. It often took me a moment or two to determine whether a visual glitch was supposed to be happening due to V's cyberware, which is a major part of the story, or if I needed to reload the game. There were a few instances where I couldn't tell if dialogue or an event had been skipped due to a bug or by design, since there are times where the game will skip you ahead in time as part of a scene. I also found some exploration sequences frustrating because it was incredibly hard to tell if I was just missing the clue I was supposed to find or if it hadn't popped up at all, and I ended up leaving areas and coming back later on multiple occasions out of confusion and frustration. At least once, I didn't get a dialogue hint indicating what to do until I left the area and came back. I was playing on a gaming laptop well above the minimum specs announced for Cyberpunk 2077, while another GameSpot player experienced the same severity and frequency of bugs (though no hard crashes) on an even higher-end desktop PC. Your mileage may vary, but in our experience, the bugs are obtrusive and substantial across the board, often forcing us to reload saves or exit the game entirely. It's hard to get really into a world you constantly have to leave. But then it's hard to get into Cyberpunk 2077's world in general. So much of it is superficial set dressing, and there's so much happening all around you--ads going off at all times, gunfights breaking out in the streets, texts coming in about cars you'll never buy--that a lot of the game feels superfluous. The side quests and the characters they showcase are the shining beacon through the neon-soaked bleakness of Night City, and they give you room to explore the best the core RPG mechanics have to offer. These are what carried me through an otherwise disappointing experience. Here are the Cyberpunk 2077 System Requirements (Minimum) CPU: Intel Core i5-3570K or AMD FX-8310. OS: Windows 7 or 10. VIDEO CARD: NVIDIA GeForce GTX 780 or AMD Radeon RX 470. FREE DISK SPACE: 70 GB. DEDICATED VIDEO RAM: 3 GB.
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i like DH4 more than other , nice music ❤️
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What app did you use more than any other in 2020? I'll give you a hint, it's one that you probably never touched before. If you answered Zoom Cloud Meetings, the video app, you're right. Zoom, which changed the way we work and learn from home, is Apple's most downloaded iPhone and iPad app of the year. Apple doesn't release sales stats for its year-end charts, it just notes which apps were more downloaded than others. Google Play also released a year-end Android app chart Tuesday, but doesn't categorize apps with rankings. It gave "Users Choice" nods to Disney+, the new streaming service that launched in Nov. 2019 for overall app, and "SpongeBob: Krusty Cook-off" for game. Google Play editors said "Loona: Bedtime and Relax," was the best app of the year. Beyond Zoom, familiar names topped the Apple charts. TikTok, the controversial social app president Donald Trump sought to ban (the issue is tied up in courts) is No. 2, followed by Disney+, YouTube and Instagram. Google's YouTube was the No. 1 downloaded app in 2019 and 2018, per Apple, while in 2017 it was Snapchat's Bitmoji. The rest of Apple's top five has more familiar names: Facebook, Snapchat, Facebook's Messenger, Gmail and Cash App, the social payment app. Similar to Venmo, Cash is owned by Square, the payment platform used by many small merchants. Zoom was also named top iPad of the year, followed by Disney+, YouTube, Netflix, Google Chrome, TikTok, Amazon Prime Video, Gmail, Hulu and Google Classroom. Additionally, Apple, like Google, at the end of the year makes editorial judgements about the apps in the iOS App Store, naming best of the best. Zoom got Apple's nod as the best iPad app of the year, although neither Apple nor Zoom would disclose whether more people used Zoom on an iPad vs. phone and laptops, which is where most people were thought to have their video meetings. Apple's top app picks for 2020: iPhone App of the Year: Wakeout! An exercise app that offers quick workout routines that can be done in minutes as short breaks such as using pillows or pots and pans. The app starts at $4.99 monthly. Mac App of the Year: Fantastical. This is an app that's been around for nearly 10 years, and switched to a subscription format in 2020, for $39.99 yearly. The idea is to have a more robust calendar app, and the subscription brings in use among Macs, iPhones, iPads and Apple Watches, and features like extended weather forecasts and adding and starting Zoom meetings within the app. Apple TV App of the Year: Disney+ has quickly emerged as the third most subscribed to streaming service, with 73 million subscribers, compared to 150 million for Amazon Prime and nearly 200 million for Netflix. Games: Genshin Impact. A role playing game from Chinese developer miHoYo was selected for the iPhone and by Google Play editors as the best Android game. Apple also selected Legends of Runeterra for iPad and Disco Elysium for Macs. In the trends categories, Apple chose the Shine meditation app, which previously won the Best of 2018 app, "for helping users practice self care," the Explain Everything education app "for helping bring remote classrooms to life," Caribu kids video calling app "for connecting families to loved ones" and ShareTheMeal charity donation app "for helping users make a difference."
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This RGB flaming tree topper is totally LIT. This year I decided to tech-out my Christmas tree with an Alexa controlled light strip and a one-of-a-kind RGB tree topper. 2020 is the year of unexpected tech, right? In this article, I’ll build a flaming tree topper using a Raspberry Pi and an 32x8 flexible RGB LED matrix. No real fire was lit in the creation of this tutorial. How does the Raspberry Pi RGB Flaming Tree topper work? The idea is to gently bend your 32x8 flex NeoPixel matrix around the top of your tree while looping simulated flame images. I designed this 3D printed frame to hold my RGB matrix in place on top of my tree with a cut-out for the top of the tree and wire pass-through. The Raspberry Pi (via Python code), translates 10 JPG images of flames (you can substitute with your own images) into color coordinates displayed on the RGB matrix. With this project, you can loop your own images and control pause time between each image as it is displayed on your 32x8 RGB matrix. What You’ll Need Raspberry Pi 3, Raspberry Pi 4, or Raspberry Pi Zero W with pre-soldered GPIO headers or you can solder them yourself. Power supply/Keyboard/Mouse/Monitor/HDMI Cable (for your Raspberry Pi) 32x8 Flexible NeoPixel RGB LED Matrix Set of jumper wires (M-to-F, M-to-M, and F-to-F) 5V Power Supply with wall-plug and barrel to screw terminal adapter. 1000 µF capacitor Optional: Scrap cloth to diffuse RGB Matrix 3D Printed frame for RGB Matrix Part 1: Setup Your RGB Matrix In this step, we will perform a basic wiring and run the sample code provided by Adafruit’s NeoPixel Uberguide. This project requires 2 power sources, one for the Raspberry Pi and a 2nd power source for the RGB Matrix. Fortunately powering the RGB matrix can be as simple as purchasing a 5V Power Supply with wall-plug, or repurposing an old USB connector. We will use 2 sets of connections from your RGB matrix: 1) Power 2) Data. I am repurposing the flexible 32x8 RGB Matrix from my Scrolling Text Face Shield tutorial with soldered connections. I attached (with hot glue) a scrap piece of fabric over the matrix to help diffuse the RGB LEDs.
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Here's the full list of K.K. Slider songs in Animal Crossing: New Horizons, including all the secret songs that K.K. only plays by request. After you've completed Project K in Animal Crossing: New Horizons and fulfilled Tom Nook's dream of convincing K.K. Slider to visit your island, the wandering musician will return there every Saturday to perform a small concert, just as he did in previous Animal Crossing games. You'll find K.K. sitting in front of your Resident Services building the entire day, but he'll only play music for you between 6 PM and midnight your time. As in past titles, you can either let K.K. play a random song or request to hear a specific tune, and he'll give you a record of the first song he performs that night. While you can purchase most of these songs through the Nook Shopping terminal, there are a handful of "secret" songs that K.K. will only play by request, so if you want to get your hands on those records, you'll need to specifically request them. Below, we've rounded up the full list of K.K. Slider songs in Animal Crossing: New Horizons. The secret songs that K.K. only plays by request are denoted in bold. Keep in mind that you'll need to type each song title out as it is written below (meaning you need to have the proper punctuation and capitalization) when requesting the songs; if you spell the title incorrectly, K.K. will instead play a backup song that you can't take home as a record and say he didn't understand your request. If you have friends visiting your island while K.K. is around, you can all watch him perform together. To do so, every player will need to be seated before the player who requests the song sits down; if you sit too late, you'll miss out on the performance. We have a ton of other guides to help you out in Animal Crossing: New Horizons, including a turnips guide with tips on how to play the stalk market, as well as a deserted island guide detailing all the Mystery Tours you can embark on.